What killed Halo?

What killed Halo?

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  1. 3 weeks ago
    Anonymous

    Incompetent hitchhikers masquerading as developers

  2. 3 weeks ago
    Anonymous

    343's Halo 4

  3. 3 weeks ago
    Anonymous

    Reach

    • 3 weeks ago
      Anonymous

      Reach, a lot of you zoomers really have no idea how bad the split was during the Reach Beta, it killed the custom games crowd, killed the competitive scene and only catered to the forge autists and casuals.

      Reach literally destroyed halo, it's fricking incredible how people have forgotten how much reach mp was hated back when it launched.
      >only catered to the forge autists and casuals
      The forge palette was the ugliest shit in the world, it made forge maps not even fun to play on. 3 unironically had better maps because people cared more

      Kek this is massive cope. Reach is hands down the best title in Bungie's career. Best graphics, added multiple features and tons of customization. Good maps, some of them brought from previous games. The mp was balanced and fun before the gay title update. Forge was fifty times the size and scope without all the moronic anime porn made of swords and shit.
      I have great love and respect for the trilogy and you're dead wrong about Reach.

      • 3 weeks ago
        Anonymous

        >some mp maps were literal reskins of campaign levels
        hated that, i know they designed the maps THEN put them in the campaign for combat arenas but the way call of duty does that shit is way better - same palette and setting, different geometry

        also i will never not be filtered by armor lock

      • 3 weeks ago
        Anonymous

        >without all the moronic anime porn made of swords and shit.
        reach had that, blud just outed himself as a zoomer fr

      • 3 weeks ago
        Anonymous

        Zoomer cope. You will NEVER experience the glory days of Halo

  4. 3 weeks ago
    Anonymous

    IP Mining

    • 3 weeks ago
      Anonymous

      Infallibility of the creator is a stupid meme for brown-nosers. Creators make tons of moronic shit after the fact and sometimes it's best to just ignore their moronation in favor of someone else's lesser moronation.

  5. 3 weeks ago
    Anonymous

    Reach, a lot of you zoomers really have no idea how bad the split was during the Reach Beta, it killed the custom games crowd, killed the competitive scene and only catered to the forge autists and casuals.

    • 3 weeks ago
      Anonymous

      Reach literally destroyed halo, it's fricking incredible how people have forgotten how much reach mp was hated back when it launched.
      >only catered to the forge autists and casuals
      The forge palette was the ugliest shit in the world, it made forge maps not even fun to play on. 3 unironically had better maps because people cared more

      • 3 weeks ago
        Anonymous

        >how people have forgotten how much reach mp was hated back when it launched.
        I very clearly remember it was only shitters constantly crying about armor lock and reticle bloom.

      • 3 weeks ago
        Anonymous

        I remember people going crazy for the fricking beta lmao
        If it had sucked as bad as (you) claim it would have had the same giant player falloff a month of so after release as Halo4 did. Reach maintained a consistent player base.

        • 3 weeks ago
          Anonymous

          You mean kind of like how destinyslop maintains a consistent player base, because the playerbase will eat up any kind of shit Bungie pumps out?

        • 3 weeks ago
          Anonymous

          Halo 3 had millions of players, Halo Reach was struggling to have 50k on a year after its release. And everyone did think the Beta was ass, you were just not in the right places to experience the discord, or were too young to know where to look.

      • 3 weeks ago
        Anonymous

        my sentiment has been that the franchise fell with reach. reach was divisive and split the fanbase, a few weeks after reach came out most everyone either left reach to either go back to 3 or play something else like black ops.

      • 3 weeks ago
        Anonymous

        >people have forgotten how much reach mp was hated back when it launched.
        It's just history revisionism by the 0.8k/d scrubs from bnet and waypoint and kids who were 8 in 2010 who didn't use forums.

    • 3 weeks ago
      Anonymous

      You are a zoomer if you cared about competitive at that point moron. I won enough money to put your little Black person ass through college playing 1 and 2. They knew it was over, MLG was shitting the bed like everyone knew it would once they moved tournaments online. Bungie knew it was all ogre and Reach was a final love letter and good bye to their original playerbase who put them on the map. It was the best game in the series and closest to the first.

      • 3 weeks ago
        Anonymous

        They put the games online because the second the Reach Beta came out everyone remotely interested in comp left, it took them years to try and cater to comp in Reach and that failed.

        • 3 weeks ago
          Anonymous

          They did that years before reach even came out dumbass. They were already all online for Halo 3 and late into Halo 2 and that's when the declining interest started. Halo 3 stopped drawing crowds, no one was interested in it, frick man even smash brothers was a bigger competitive game than 3. Who the frick wants to play in an online tournament completely at the mercy of the host, subject to whatever third party soft they've got, with no audience to even watch your shit?

          Fricking nobody that's who. Everyone who was anybody dropped Halo 3 like it was radioactive and slowly everyone else started to follow suit. The only people who didn't were the token younger siblings that didn't know any better. They thought they'd have a shot and got rugpulled, boat sailed already. Bungie knew everything was fricked from that point on too, they just made the game everyone wanted Halo 2 to be, that's Reach. It had all the features everyone had been asking for since the first Halo came out that they couldn't deliver because of pressure from microsoft not to 'change the winning formula.'

          • 3 weeks ago
            Anonymous

            >It had all the features everyone had been asking for since the first Halo came out
            For example?

          • 3 weeks ago
            Anonymous

            None of the tournaments were online though? It was all LAN, where are you getting this info from? Only the Reach ones went online because of participation and viewer count

          • 3 weeks ago
            Anonymous

            Also who exactly left comp between Halo 2-3? The same pros dominated both Halo 2 and 3 and many stayed until Reach came out and MLG dropped Halo 3

    • 3 weeks ago
      Anonymous

      >killed the competitive scene
      Good, frick compBlack folk

      • 3 weeks ago
        Anonymous

        >killed competitive
        Good. Compgays should have no say whatsoever when it comes to designing games and shouldn't be catered to. Frick you worthless Black folk.

        >hivemind

    • 3 weeks ago
      Anonymous

      >killed competitive
      Good. Compgays should have no say whatsoever when it comes to designing games and shouldn't be catered to. Frick you worthless Black folk.

      • 3 weeks ago
        Anonymous

        >killed the competitive scene
        Good, frick compBlack folk

        A FPS games longevity is tied to their comp scenes, casual shitters ruin everything

        • 3 weeks ago
          Anonymous

          That's only true for compBlack person games like CS and Valorant. You should stay in those while more fun games are made for casualchads.

        • 3 weeks ago
          Anonymous

          Nobody ever gave a frick about MLG shit except for kids who idolized better players but didn't care enough about the game to try and be competitive.

          • 3 weeks ago
            Anonymous

            Pretty moronic take considering you can say the same for every games comp scene and actual sports events

            • 3 weeks ago
              Anonymous

              Yeah and they have no bearing on the player base nor the objective quality of the game. Overwatch is a compBlack person dream with a forced Esports scene and it fricking died because they failed to actually cater to the casual scene like TF2.

              • 3 weeks ago
                Anonymous

                Overwatch died because Blizzard literally abandoned it and then ruined it with 5v5 in Overwatch 2, there was never really a casual scene to cater to and they still tried to attract casuals by rugpulling the PVE mode. That failed spectacularly.

              • 3 weeks ago
                Anonymous

                The majority of the playerbase were casuals you moron. To this day 70% of the playerbase only plays quickplay and does not touch competitive. The problem was that they added no content to facilitate this aspect of their game and instead wasted billions of man hours and money on a compBlack person esports scene. There was no viewership for this forced e-sport because the playerbase just wanted a casual fun shooter game to have fun in like TF2.

              • 3 weeks ago
                Anonymous

                No one cares about QP shitters, they are there to get stomped. Casual gaming isn't for FPS, it's a losers mentality, you play FPS to win and get better it's inherently non-casual

              • 3 weeks ago
                Anonymous

                There is nothing stopping oneself from wanting to win and get better playing quickplay. You are just a delusional compBlack person that needs a mmr treadmill to feel value in their sad life, you deserve to be laughed at as a pathetic compBlack person.

        • 3 weeks ago
          Anonymous

          the other way around buddy
          comp games are born from casual environments

    • 3 weeks ago
      Anonymous

      Reach isn't great. Having a 2nd dmr would be better than 80-90% of the other weapons. Sprint is the defining halo ruining mechanic too. The rest of the game aside from that feels pretty good though.

      Halo 4 and 5 had better weapons but that's the only the thing they ever did right. 343 is 100% what killed the series.

    • 3 weeks ago
      Anonymous

      moron, I was there for the beta and the full release, Reach was a masterpiece. 343 ruined it with the title updates and you know it homosexual

      • 3 weeks ago
        Anonymous

        I was also there for the Reach Beta, bought ODST, shit I even sold gamertags with boosted 50s and Recon helmets doing the vid master cheevos. I remember the reaction to the Beta too and everyone I knew dipped out of Halo for good.

  6. 3 weeks ago
    Anonymous

    Call Of Duty

  7. 3 weeks ago
    Anonymous

    Pandering to multiplayer audience
    Halo always was about Single Player experience
    Any MP gay should consider endging himself

    • 3 weeks ago
      Anonymous

      >Halo had 1 million players online in 2010 because of the single player

  8. 3 weeks ago
    Anonymous

    343 refusing to make a halo game that appeals to halo fans

    • 3 weeks ago
      Anonymous

      >343 refusing to make a halo game
      ftfy

  9. 3 weeks ago
    Anonymous

    343 really thought this gay was gonna be on the same level as chief L M A O

    • 3 weeks ago
      Anonymous

      What an embarrassment. I couldn't force myself to play halo 5 if I was dying and it was the only cure.

  10. 3 weeks ago
    Anonymous

    >Kek this is massive cope. Reach is hands down the best title in Bungie's career. Best graphics, added multiple features and tons of customization. Good maps, some of them brought from previous games. The mp was balanced and fun before the gay title update. Forge was fifty times the size and scope without all the moronic anime porn made of swords and shit. I have great love and respect for the trilogy and you're dead wrong about Reach.

  11. 3 weeks ago
    Anonymous

    Microsoft

  12. 3 weeks ago
    Anonymous

    >Halo reach forge was good
    >Load it up
    >It's just green, blue and grey
    >They never made another forge map or added new assets because of this

    • 3 weeks ago
      Anonymous

      it was a lot more versatile but yeah
      foundry and sandtrap are much better

  13. 3 weeks ago
    Anonymous

    Reach multiplayer sucked and everyone at the time knew it. Sprint and loadouts don't belong in halo, armor abilities should have just been map pickups like power weapons. Campaign and firefight were good. Forge gave you way more options but the custom game scene felt dead compared to halo 3.

  14. 3 weeks ago
    Anonymous

    Reach wasn't exactly a direct improvement over 3 like 3 was for 2. But I had still had fun with it and it felt like a halo game in it's DNA. Everything made by 343 has felt off. So 343 can really be the only answer to the question.

    • 3 weeks ago
      Anonymous

      3 was a downgrade from 2
      The fact that you thought it was an upgrade is probably why you liked reach

      • 3 weeks ago
        Anonymous

        >3 was a downgrade from 2
        delusional nostalgiagays. Name something that was better about 2.

        • 3 weeks ago
          Anonymous

          dual wielding
          BOOM

        • 3 weeks ago
          Anonymous

          story and writing
          gameplay pacing
          enemy elites
          brute AI
          maps
          campaign setpieces
          button combos
          vehicle physics
          hit registration

          • 3 weeks ago
            Anonymous

            >brute AI and maps
            KEK I hope you are just taking the piss

            • 3 weeks ago
              Anonymous

              H2:
              >last brute berserks you and tears you apart with rapidfire melees if you let him get too close
              H3:
              >berserk is now a joke and brutes are almost never a threat

          • 3 weeks ago
            Anonymous

            hotter cortana

          • 3 weeks ago
            Anonymous

            Halo 2 gays always come out of their sewers to defend their blatantly broken "button combos". It's actually hilarious how they tout this as a positive.
            >Maps
            But Halo 3 had a much more varied and better designed maps, including all the ones worth keeping from Halo 2.
            I'm sorry buddy you're just a jaded moron. Halo 3 was better in every way.

            • 3 weeks ago
              Anonymous

              This though, Guardian is 100x better than Lockout tbh

            • 3 weeks ago
              Anonymous

              Ah yes, great H3 maps like
              >snowbound
              >high ground
              >standoff
              >epitaph
              >discount lockout
              >discount lockout at night
              were much better than those boring maps like OG lockout, sanctuary, midship, ivory tower, headlong, and zanzibar
              >Halo 2 gays always come out of their sewers to defend their blatantly broken "button combos"
              Button combos weren't even hard to do besides double shotting, moron. It was literally just a knowledge check of whether or not you knew how to reload cancel into another action. Simple things like canceling reloads so you can shoot more quickly or BxB to melee faster added so much depth to the gameplay that just got lost in translation in H3. H3's gameplay in comparison feels like you're on rails.

              • 3 weeks ago
                Anonymous

                They are still defending it hahahahhaha. Halo 2 gays are so predictable and delusional.

              • 3 weeks ago
                Anonymous

                >no argument
                I accept your concession

              • 3 weeks ago
                Anonymous

                Yeah go pull off your fighting game combos so you can pub stomp your friends! Halo 2 KINOOO.

              • 3 weeks ago
                Anonymous

                >3 consecutive button presses with an extremely lenient timing window are fighting game combos
                Anon if you can't do simple reload cancels and BxBs you deserve to get pubstomped as you probably were in H3

              • 3 weeks ago
                Anonymous

                >still defending blatant exploits that add nothing good to gameplay other than your autistic attachment to it.

              • 3 weeks ago
                Anonymous

                The problem wasn't bxbs or reloading cancels though, it was double shooting and quadshotting and BXRs. Have those in the game really devalued power weapons, why go for the sniper or rockets when you can instakill someone in melee range or instakill someone while quadshotting (1.4 ttk). It sorta encouraged turtling on the high ground in most small maps. H3s multiplayer was better for a more varied experience.

              • 3 weeks ago
                Anonymous

                double shotting was risky because if you failed you would get stuck in a reload and it would be almost a guaranteed death. BxRs were also highly situational because you magazine had to be full to pull it off and you also needed to line it up so your shot goes into his head. You're acting like these things were commonplace, when in reality they were situational and most people couldn't reliably double shot under pressure anyway. In contrast halo 3 holds your hand so tightly with how much bungie wanted to prevent any and all unintended gameplay mechanics that the game's skill expression feels like a flat line. Even CE had backpack reloads and double melees to offer up some kind of depth beyond just "how fast can I put 4 shots into this guy's head".

              • 3 weeks ago
                Anonymous

                I miss backpack reloads so much.

              • 3 weeks ago
                Anonymous

                Halo 3s skill expression was flatter yes but it encouraged more team play, team shooting and grenades were the skill expression on top of basic map control and power weapons. H2s was much more 1v1 focused even in team slayer, and I mean if you were ranked high enough in H2 then BXRs and quadshotting wasn't some rare occurrence it was mandatory and that sort of hard meta in a shooting game always felt off.

              • 3 weeks ago
                Anonymous

                Halo 2s good maps were mostly Big Team maps, even then Halo 3 had much better ones
                And the good asymmetric H2 maps were in H3 like Lockout and Zanzibar, though I much prefer OG lockout to blackout tbh

  15. 3 weeks ago
    Anonymous

    all the original creative and talented people behind the series left after reach because they didn't own the property they created

  16. 3 weeks ago
    Anonymous

    Managing to piss off not only the multiplayergays but also the campaigngays.

  17. 3 weeks ago
    Anonymous

    343i not believing in it

  18. 3 weeks ago
    Anonymous

    Microshit

  19. 3 weeks ago
    Anonymous

    non nswers itt
    microsoft did with the 2gay server shutdown. its then either the next halo game to chillout with or move on. but yall aint ready fo dat conversAtion
    halo 1> all btw

    • 3 weeks ago
      Anonymous

      Nah sometimes you really are just blinded by nostalgia and the time period when you played games. Halo 1-3 was the games objectively getting better.

    • 3 weeks ago
      Anonymous

      HAHAHAHAHAHAHA

  20. 3 weeks ago
    Anonymous

    women

  21. 3 weeks ago
    Anonymous

    Halo

  22. 3 weeks ago
    Anonymous

    Presented without comment.

    • 3 weeks ago
      Anonymous

      What happened in between day 700 and 800?

      • 3 weeks ago
        Anonymous

        Mythic map pack released, i think.

      • 3 weeks ago
        Anonymous

        2 week free trial

        • 3 weeks ago
          Anonymous

          actually, nevermind, 800 days would have been too soon. but microsoft did the free multiplayer for halo 3 after halo 4 released, which funnily caused it to beat halo 4's active player count.

  23. 3 weeks ago
    Anonymous

    Of the original 3 games halo 2 is definitely the worst. It isn't bad but it's the one that is the most blatantly unfinished and has the least interesting multiplayer. 90% of the maps play the same, the weapon sandbox is ass with the BR be 100x more oppressive than the DMR ever was in Reach, and the vehicles are mostly useless. The campaign is the worst as well.

  24. 3 weeks ago
    Anonymous

    Customs in Halo 3>>>>>>>>>>>>>>>>>>>> Customs in Reach. Foundry was unironically a better Forge map then Forge World

  25. 3 weeks ago
    Anonymous

    Several factors hit all at once.
    >Original developer left
    >Halo 3 basically "ended" the story in a way that left everyone satisfied and with no loose ends. No one really wanted or needed a continuation.
    >Call of Duty 4 came out and completely changed what the masses wanted from FPS games. Now instead of Sci-Fi laser pew pew games about movement and weapon choice, the market wanted modern day tacticool "operator" games about aiming down sights with a load of essentially interchangeable guns.

    • 3 weeks ago
      Anonymous

      This is the best explanation. CoD 4 was a game changer.

  26. 3 weeks ago
    Anonymous

    343
    >But muh Reach
    It tried to die peacefully with Reach, but 343 had to have the last laugh.

  27. 3 weeks ago
    Anonymous

    Anytime someone goes "we're doing our take on X" and you look into their previous work and there's nothing, know that you are about to receive a load of garbage. "Your take" is something you earn after you've established a creative identity and standard of quality, ideally market tested. Otherwise it basically just means "a literally who's idiot opinion".

    343is take on Halo never had an audience.

  28. 3 weeks ago
    Anonymous

    343i

  29. 3 weeks ago
    Anonymous

    Interest in Halo was because of the story. Once it was over Halo was over. Bad story decisions by 343 didn't kill Halo, they instead failed at resurrecting it.

  30. 3 weeks ago
    Anonymous

    It stopped trying to be "Halo" (i.e. trend-chasing other FPS's and ending up a diluted mess) on top of getting left with an incompetent company, a partial extension of the first problem but has a shitload of other issues that's separate (seriously, WHY does Halo CE Anniversary look like this?).

  31. 3 weeks ago
    Anonymous

    If you had a choice to murder everybody at 343 or everybody that defends 343, what would you choose?

  32. 3 weeks ago
    Anonymous

    343 studios. I thought it was pretty common knowledge that Bungie sold their series.

  33. 3 weeks ago
    Anonymous

    Dunno, but when it comes to single player campains, Halo 4 was by far the worst. Words can't even begin to describe how bad it is.

  34. 3 weeks ago
    Anonymous

    I think the major disconnect comes from actual post 2000s zoomers being to young to realize no one liked Reach except for their fellow squeaker friends, so when they think Halo, they think Reach and everyone born in the early 90s or before actually knows what Halo 'was'. So two entirely different perceptions of the game and how it's supposed to be perceived.
    Like me I was born in 93, I played Halo from 9yrs old until I was 18 (CE-Reach) and uhh Reach wasn't Halo.

  35. 3 weeks ago
    Anonymous

    Removing havok physics and I will tell you this every single time because it's the one and only truth

  36. 3 weeks ago
    Anonymous

    Any attempt at change to introduce new people to the franchise was met with balding 40 year old boomers sperging out because it was different to the one they played 20 years ago.

    It's funny because they aren't even a relevant demographic. Most of the people who were into Halo in its heyday were normies that have families and probably don't even care about video games anymore.

  37. 3 weeks ago
    Anonymous

    Halo 2
    there was no reason to make a 2nd one, let alone fricking 5 more after that

  38. 3 weeks ago
    Anonymous

    Me

  39. 3 weeks ago
    Anonymous

    Zoomers when you say reach was bad

  40. 3 weeks ago
    Anonymous

    >Multiplayer wise
    Reach, as other anons have said
    Maps were a huge downgrade from the original trilogy, especially big team maps. DMR with bloom and a higher TTK felt like a terrible solution to the H3 Battle Rifle. And obviously the armor abilities straight up changed the flow of the game, making engagements unbalanced as frick.
    >Campaign wise
    I actually really enjoyed Reach's campaign. Nobel team and the fall of Reach was interesting for an isolated spinoff, and the ending felt like a satisfying sendoff to 2000's halo.
    Then halo 4 came, brought Master Chief back for an incredibly flimsy reason, and introduced a faction that had terrible lore and were unfun to fight against.
    >Forge
    This one is harder to pinpoint, as I remember forge still having a thriving community as late as H4's life cycle ending. Halo 3 was honestly the last game to have a quality forge though.
    I'd say Halo 5, since forge in that game was fricking abysmal and that was when I saw all the old forge communties go defunct.

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