They simply don't like cars like their fathers. There was research on how the audience from the late 90s shifted from "fun" cars to boring ugly cars with more rich equipment. Nowadays everything evolves into a grey SUV.
You're responding to a retarded generalization post do you take everything at face value? Kids have started driving later compared to previous generations because of stricter laws for them to get permits, a lockdown that lasted almost 3 years for no reason, and now high gas prices with cars in general being overpriced compared to pre-covid.
Yeah, but in the same way as they like owning iPhone, it's idiot-proof and has some premium status in comparison with knock-offs on android. The fun of racing or cool looking was replaced with the "fun" of owning a gadget on wheels. Even during the first Fast and Furious the majority of the American racing community was Hispanic.
met a friend who was much older than me when he started working for me. eventually i found out he was working two jobs to pay off the car he gave to his son, who i'm told doesn't have a license and refuses to ever drive.
eventually he quit with notice because of burnout and i don't think he ever paid off that car because that job paid shit and i quit working there shortly after too.
THEN YOU SLOWLY RECALL ALL YOUR MIND
WHY YOUR SOUL'S GONE COLD AND ALL HOPE HAS RUN DRY
DEAD INSIDE
NEVER ENOUGH TO FORGET THAT YOU'RE ONE OF THE LONELY
SLOWLY RECALL ALL YOUR MIND
Forza Horizon hasn't been good since 3. The original team, the people actually into cars, has long since disbanded. What's left at PGG are only interested in accessibility and diversity, which is why we got fucking Mexico for 5. A country with no actual car culture, to the point they had to make a big deal about how VW and Ford put sweatshop factories in Mexico.
Forza Motorsport 7 was a disaster, and the series peaked with 3 also.
That's fucking steam, pc players only play shit, on switch ps and mobile there's a new racing games all the time, none of them are good mind you but they're there.
Racing Sims (or Sim-likes) took over the market with a stronghold through only handful established series, variety and Arcade-likes are frowned upon by audiences today and won’t sell if you aren’t Mario Kart.
You're gonna sit there and tell me with a straight face that an inconsequential obscure sim for boomers with too much money is the reason the genre as a whole isn't as popular? Come on, anon. You might as well say Forza went to shit because Ridge Racer stopped being made. Just because they're in the same blanket genre doesn't mean there's similarity or relation.
>You're gonna sit there and tell me with a straight face that an inconsequential obscure sim for boomers with too much money is the reason the genre as a whole isn't as popular?
yes
When such fucking vocal minority goes EVERYWHERE in every medium to shit on X or Y games because it's not a sim, then yes, they legitimately driving away a lot of people that just want to drive in a game for fun.
Go into any reddit/youtube/twitter site and say that you like games like NFS FH etc... and see a bunch of retards ready to insult you because you enjoy arcade racing.
And I say this as someone that love both arcade and sim.
>Go into any reddit/youtube/twitter site and say that you like games like NFS FH etc... and see a bunch of retards ready to insult you because you enjoy arcade racing.
But that's just it- they're a vocal minority who doesn't actually do anything. Has NFS or Forza Horizon gotten any less arcadey- or rather, any more sim-like- in past years? God no, NFS's handling has become so simple a monkey with one finger can drive it and Horizon is putting less attention on the actual racing (physics and tracks combined) than ever before. Over and over people make the claim that sims and simcades have 'replaced' arcade games while ignoring that some of those games- namely GT- predate whatever arcade series they want so heavily to return, and fail to realize that the genre as a whole has shrank so heavily. For every arcade series you miss, there's a simcade or sim that's disappeared too, but few people shouting for a new Burnout know what GTR2 is. Midnight Club was on borrowed time from the start as Rockstar became a dev conglomerate and GTA-machine (and your memories of it are cloudy with nostalgia, it is not a good racing game series). Burnout got churned by EA and NFS became purely lowest common denominator pandering after they alienated automotive fans and now try to chase rap music or flags or who knows what else. TOCA Touring Cars became more arcadey until it morphed into the GRID series, which has had one great game and a bunch of misses since.
3 weeks ago
Anonymous
>But that's just it- they're a vocal minority who doesn't actually do anything
That's where you are wrong. Teenagers are very easy to influence, I mean hell, look at youtube/twitch/twitter and see how many will shill/hype or doom/bomb anything that there favorite "idol" say so.
Project Gotham Racing, Driveclub and many more arcade racer got constantly shat on by sim racers "but it's just 30fps, but the handling is not good, play Assetto Corsa instead and blablablabla"
To the point where a lot of potential players end up not even giving a chance to said games because of the constant pressure from others simtard.
And if you think that children / young teenagers / zoomers can resist this kind of propaganda, then I think I will start to sell you some bridges very soon.
>For every arcade series you miss, there's a simcade or sim that's disappeared too
This doesn't void the other argument. Yes, both side lose a lot of games, like every genres did, even FPS.
The point though is, there is true desire for a lot of simracer to consonantly shit on any GOOD arcade racing game. I love Driveclub, and I experienced this constant attack from simracer (even though they never played this game) for an entire decade, and this, even though DC is truly a successor to PGR (one of the best arcade racers that existed), with great visuals, audio and handling.
3 weeks ago
Anonymous
Driveclub was more focused on "oooOOOOOooo rain drops and shiny surfaces!" It was a bullshot simulator first and a game distant second. If you actually played it you'd remember how badly it ran and how often cars would catapult themselves into space for no reason.
If you want to lament a dead PS racer lament Motorstorm, still only 30fps but at least it was designed to be fun and actually tried to be somewhat different instead of just pre-underground NFS.
3 weeks ago
Anonymous
See ? thanks to literally do what I was explaining earlier.
Another idiot talking about an arcade racing game that he never played.
>often cars would catapult themselves into space for no reason.
The hell you are talking about ? The game have literally the best arcade handling ever, the vibrations feature alone beat any other console racing game.
And before you go further with your "you didn't played it", I not only played this game for years, I also modded this game, so don't start this shit with me. (pic related)
3 weeks ago
Anonymous
>That's where you are wrong. Teenagers are very easy to influence
And yet those same teenagers are the ones making every new Forza Horizon a best-selling title, so clearly that minority isn't actually changing anything. And the businessmen in suits at Electronic Acquisitions aren't listening either, since they sure aren't making any new sims- in fact, these popular sims are almost entirely either years and years old (rF) or indie devs kept popular by modding (AC). >Project Gotham Racing, Driveclub and many more arcade racer got constantly shat on by sim racers
PGR hasn't been around in fifteen years, long before these arguments, and the devs were not only scapped up by MS, at no fault of any playerbase, but then went on to make an arcade title (Blur) anyway! >The point though is, there is true desire for a lot of simracer to consonantly shit on any GOOD arcade racing game.
I'm not saying you have a victim complex here, but do you not realize how often the same thing happens from the other side? The sheer vitriol of arcade fans aimed at anyone who dares play a game that needs the brake pedal, most often seen in these very threads? Or, God forbid, you happen to like simcade games, in which case you're a dirty fence-sitter who's not gud enough/rich enough for sims but presumably sees Daytona as a gay babby game for dummies, but ALSO somehow responsible for the whole genre apparently becoming simcade games, which consists of, uh, GT, Forza in the past, PC/PC2 and that's fucking it?
3 weeks ago
Anonymous
>And yet those same teenagers are the ones making every new Forza Horizon a best-selling title, so clearly that minority isn't actually changing anything
Because if you look closely, *most* sim racers aren't shitting on Forza Horizon (funny, isn't it ?, but they do on the normal Forza lol)
Exactly like they aren't shitting either on zoomers making races on GTAV.... or e-sport player on Trackmania.
But oh boy if the next NFS, DC, Grid, Hotwheels or anything is being released, they come at it prety fast.
>PGR hasn't been around in fifteen years, long before these arguments
Say mostly that you weren't there when it was the case, when a lot of "supposed" sim racer where on GT4 / Toca (lol) and Rfactor.
>I'm not saying you have a victim complex here, but do you not realize how often the same thing happens from the other side?
I play on both side, you only see me complaining about the sim people here, because this thread is about why arcade racers doesn't exist anymore, that's it.
I do play Assetto Corsa, I do like sim too, and I can say, as someone that play both, that most casuals players and average arcade enjoyer does not come in every youtube video to tell you how shit your sim is. You don't see a guy playing Burnout coming into an AC video to say "your game is trash, go play Burnout".
3 weeks ago
Anonymous
i'm not willing to believe a tiny handful of idiots shitposting on youtube comments overrides the marketing and development from some of the richest developers in the world, and i think you have a huge chip on your shoulder about driveclub in particular >But oh boy if the next NFS, DC, Grid, Hotwheels or anything is being released, they come at it prety fast.
are you specifically searching for these comments or something? because i've only ever seen people who were hyped for these games being disappointed they end up bad. who the fuck is going on a grid video and complaining about it being arcadey, especially compared to the LEAGUES of people who are there instead complaining that it objectively sucks compared to prior grid games? same for NFS. you're creating a boogeyman here and trying to knock him down when he doesn't do jack diddly. it's the racing equivalent of that DCS guy who posts for hours on end about how ace combat isn't a real flying game, while everyone else ignores him.
3 weeks ago
Anonymous
>i'm not willing to believe a tiny handful of idiots shitposting on youtube comments overrides the marketing and development from some of the richest developers in the world
He said while browsing fucking Ganker........
>it's the racing equivalent of that DCS guy who posts for hours on end about how ace combat isn't a real flying game, while everyone else ignores him.
And who ignore him ? the one that actually are old enough to understand this, and the others that actually played either both, or Ace Combat alone.
The problem is not those groups, the problem is the one that doesn't know any of those and is looking to play a flying game, a teenager that will easily get influenced by the vocal minority screeching that loud, exactly like the Fromdrone that persuaded casual to not give up on the difficulty of Souls games.
You would have been on those reddit/forum/youtube video and you would have seen it, you don't need to look for it, you just need to browse and follow whatever update and news a game release to see the same amount of shit thrown at your game by the same amount of people.
As for your other arguments (disappointed they end up bad), I'm not even arguing against this, simply because my arguments is not even about after the game was released, but also before the game was released.
3 weeks ago
Anonymous
>And who ignore him ? the one that actually are old enough to understand this, and the others that actually played either both, or Ace Combat alone.
Not other anon but this reminds me in a way of how the stalker community got "educated" on the lord and saviour mod, anomaly (which is now gamma basically).
3 weeks ago
Anonymous
Oh, I didn't know that.
>He said while browsing fucking Ganker........
that literally proves the point. a tiny handful of people shitposting on imageboards about how bad everything is while those same games go on to sell a gorillion copies to everyone who isn't those people (and some of whom are). utterly irrelevant. you have yet to show any proof or even slight inkling of evidence to these grumpy simdads having ANY effect on the genre when on the whole, games have only gotten MORE arcadey, with the exception of a small handful of titles that have stayed mostly the same, just like it was back in the day. >The problem is not those groups, the problem is the one that doesn't know any of those and is looking to play a flying game
i don't give a fuck about them and you don't either, don't act like you do. someone who actually gives a shit will do their own research and someone who just plays what they're told- by Big Corporate or Pissed Off Pablo or by You, the Gamer Who Knows What's Best- and clones their opinion is a net negative to any genre >bringing up souls games
oh, you're one of those people who care more about how people see your games and each other than fucking playing them. should have guessed from the broken english and avatarfagging
>that literally proves the point.
You don't understand, are you ? Why so much shills ? why some much bots ? It doesn't work ? ok, then who and why spending so much time and money for it ? Do you go buy a product when you see and ads ? Do you drink that propaganda on the news ? no ? so then it must be really unsuccessful, isn't it ?
The truth is that, it doesn't work here because like I said, we are on Ganker, people question everything here, they would even question if their own mother exist if they could, so of course this trick doesn't work as good as on other platform. But again, if you truly believe that all those zoomers have the same methodology than us, Gankerers, then let me sell you a bridge right now.
>i don't give a fuck about them and you don't either, don't act like you do.
Stop speaking out of your ass. When you are on game subreddit and that you see many people everyday discovering said game and wanting to ask if the game is good, and at the same time, you see a bunch of redditard from sim subreddit coming and shitting the thread, you know, that it does hurt the welcoming factor.
Put your ass out of Ganker for a moment, and see what truly happen in most social network, you will see how detrimental some of those are for the genre.
Kids are easily influenced (tide pods anyone ?), if all the other kids shame you when you play X games, you will stop to play X games. Us, people on Ganker have grown a thick skin for that, we don't care, but don't act like the rest of the normies are like us..
3 weeks ago
Anonymous
>You don't understand, are you ?
you are incapable of understanding my basic logic, and that isn't surprising given your veer into 4chanshit. lay off the redpills once in a while chief, and your filename randomizer doesn't hide as much as you'd like it to. you've gone past going in circles to literally crying about muh dumb kids, and have in turn become the same simdads you hate.
3 weeks ago
Anonymous
>your veer into 4chanshit. >filename randomizer doesn't hide as much as you'd like it to
How the projection going my son ?
There is nothing 4chan related here, saying that most normies outside of Ganker can be easily influenced is not something 4chan invented, in fact, it's the fucking basics of marketing, you know, a subject that kind of matter when you debate about why X or Y genre is dying.
As for the "filename randomizer", I don't see what does this have to do with anything, it's an option on GankerX that many use to avoid people like you that would go dig on any possible hole to derail a discussion with ad hominen attack. If you weren't that dumb, you would use the archive with hash comparison, and you will find out that none of those pictures got posted on 4chan (I guess ?)
3 weeks ago
Anonymous
>If you weren't that dumb, you would use the archive with hash comparison,
why do you think you can tell the randomizer doesn't work and that they were posted on 4chan, moron >How the projection going my son ?
legitimately and unironically not the correct usage of projection at all. i can tell this will go nowhere so enjoy your hut and fighting off those dirty sim racer fans
3 weeks ago
Anonymous
>why do you think you can tell the randomizer doesn't work and that they were posted on 4chan, moron
So you actually does those thing.....
If complaining about the attitude of sim racers in regards to people enjoying arcade racing is something 4chan related then I guess, everything is 4chan related.
I'm not even on 4chan lol, but I guess, this picture was made for the type of people like you.
3 weeks ago
Anonymous
>He said while browsing fucking Ganker........
that literally proves the point. a tiny handful of people shitposting on imageboards about how bad everything is while those same games go on to sell a gorillion copies to everyone who isn't those people (and some of whom are). utterly irrelevant. you have yet to show any proof or even slight inkling of evidence to these grumpy simdads having ANY effect on the genre when on the whole, games have only gotten MORE arcadey, with the exception of a small handful of titles that have stayed mostly the same, just like it was back in the day. >The problem is not those groups, the problem is the one that doesn't know any of those and is looking to play a flying game
i don't give a fuck about them and you don't either, don't act like you do. someone who actually gives a shit will do their own research and someone who just plays what they're told- by Big Corporate or Pissed Off Pablo or by You, the Gamer Who Knows What's Best- and clones their opinion is a net negative to any genre >bringing up souls games
oh, you're one of those people who care more about how people see your games and each other than fucking playing them. should have guessed from the broken english and avatarfagging
3 weeks ago
Anonymous
>You don't see a guy playing Burnout coming into an AC video to say "your game is trash, go play Burnout".
I see that a lot on this very board. >muh sims killed racing games >no vehicle damage >muh car licenses >why don't you just go outside and drive a car? >muh reelism >no pop soundtrack >muh barrier of entry >crashing is racing >simspergs >long winded historical misquote about how only boring art attempts to directly imitate life
3 weeks ago
Anonymous
>I see that a lot on this very board
Ganker is an exception I will say, everyone shit on everything here, it's a mix between true critics and just shitposter shit stirring everything to get some laugh, so....
3 weeks ago
Anonymous
your shitty games deserve to be dead
3 weeks ago
Anonymous
People didn't shit on driveclub for being unrealistic. They shit on it because of the fanboys saying it was the best looking game ever when in reality it looked like ass when the screen wasn't covered in raindrops
3 weeks ago
Anonymous
>For every arcade series you miss, there's a simcade or sim that's disappeared too, but few people shouting for a new Burnout know what GTR2 is.
GTR2, Race and other simulators' going away wasn't felt like that because they were surpassed by modern ones. Everything they did, modern sims can do, but better since they are optimized for the new tech. Simulators are treated like software, essentialy, and noone is crying about WordStar going away.
With arcade racers, there is a very different situation, at least when we are talking about the ones that people are usually sad about. Burnout, Road Rash, Rollcage, Wipeout and some others didn't even have a "spiritual successor" in years, nothing like that happened with sims (except maybe the demise of Grand Prix).
Same thing happened to the flying game really. You used to be able to get something out of a combat flight sim without spending the first 30 minutes on the runway fucking around with the 'APU'. There's no middle ground between that and flipping your plane around like a toy in Project Wingman or AC.
This is so annoying and distracting and I feel like I'm going mental when I'm the only one who seems to complain about this in fh4/5. You drive like 2 or 3 races and you get interrupted by some fucking voices you can't turn off taking control away from your map and you have to just sit there while they explain the event that just started. I DO NOT FUCKING CARE! STOP INTERRUPTING MY VIDEO GAME!
>forza 5 comes out on goypass >eh i guess i'll check it out >start game, 5 mins later >IS THAT A..... >WWWINGSUIIIT????? >uninstall shit >go back to assetto corsa
Biggest reason why I have so much distaste for Horizon.
Compared to something like NFS Prostreet in the same vein with a racing festival, you start at the bottom as a nobody and build your reputation, forming rivalries along the way.
In Horizon it just feels like you're the untouchable MC and there's no real trials you have to face and no rivals you create, everyone is buddy buddy with you
The stupid gacha system is Horizon is retarded. I actually like the gameplay but quit because of the progression. You can always get a super car and tune it to max of your class. What's the point in grinding races then?
>everyone is buddy buddy with you
the worst offender of this is FH5's street scene storyline, the street scene itself existing as part of the horizon festival makes zero sense
>FH4 street scene
Run under the table to avoid flak from Horizon Festival managers and create some thrill by being unsanctioned racing >FH5 street scene
Completely endorsed by the festival and thus lost all its charm
I've truthfully never seen a racing game fumble the atmosphere of a street racing club so hard until that
Sounds like a non-issue tbh
Toyota simps are a bunch of annoying assgays that only care about the Supra and their overpriced anime shitbox the Corolla, and an occasional few who acknowledge the existence of the MR2 and other notable cars from them
>How does Polyphony Digital have all of this money
Sony has the money, not Polyphony. And once again, see [...]
Where's Burnout? Where's Flatout? Where's Wipeout? (another Sony property) Where's Motorstorm? (another Sony property) Where's F-Zero? Where's Crash Time? Why is Need for Speed floundering? Why has GRID been shit since 2? Why was DiRT 5 such a disaster? Why has Forza Horizon not been good in years?
>Where's Burnout? Where's Flatout? Where's Wipeout? (another Sony property) Where's Motorstorm? (another Sony property) Where's F-Zero? Where's Crash Time? Why is Need for Speed floundering? Why has GRID been shit since 2? Why was DiRT 5 such a disaster? Why has Forza Horizon not been good in years?
The answer to all those questions lies in dev teams being comprised of people who dont have passion to make good racing games or experience to know what made some fun, along with suits that pull the plug on any ideas for another game if the latest installment doesn't reach their ridiculous profit expectations
For example, not a single racing game has adapted the battle royale concept into a format actually suitable for the genre. Forza Horizon 4/5 just stole the concept wholesale without actually properly implementing the racing aspect.
This or with a HP system, aka, the one with less HP dies. if you are last, you drain more HP per second that those in front (but you have more boost too), and to steal more HP you need to make takedowns.
This or with a HP system, aka, the one with less HP dies. if you are last, you drain more HP per second that those in front (but you have more boost too), and to steal more HP you need to make takedowns.
Where do I patent this ?
Elimination races have been a thing for decades you donuts.
Of course, but most of the time elimination races are only for the one in last place for every rounds. It's boring when you are first and good at the game.
The HP system would be different, since here you really need to survive, not being the fastest, since the further up you are, the lest boost you will have.
Yeah, but Battle Royale implies an incredibly large number of players. Like 50+, and an endless track akin to Outrun or something where you drive through world famous locations, with multiple routes.
>the internet
Xbox Live and PSN were slow back in 2011. You needed fiber optics to get good latency on most racing games. >poor technology
Most people didn't game on high end equipment like 0ms monitors and state of the art game-wheels. >Journalism and Gamergate
between journos and gamergaters crying about ableism and forcing tons of bigoted hate into every possible game review on Steam, publishers were left with zero choice but to become inclusive. >demographic
The people who used to buy racing games are not the same people who do now. The era of teenagers and young adults into fast cars and sexy crashes have almost entirely been replaced by a newer more power hungry gamer.
We have this thread every week. What killed the racing genre is the complete lack of passion from the devs, all major racing game studios are now absorbed into soul crushing corporate realities
You straight up don't know what you're talking about >the internet
DSL was more than enough to achieve acceptable latency in your continent >technology
wheel users have always been a minority, due to higher cost and generally bad handling models outside of sims >journos
I'll give you that, FH5 getting 10/10s despite the fact that the game wasn't even functioning despite being a shitty asset flip doesn't help >demographic
all the kids that grew up with gran turismo and classic/tuner era NFS are now 20-30 years old and are lamenting how their favourite franchises haven't had a good game in the last couple of console gens (also how every car they wanted growing up has become some rare collector's item sold for outrageous prices)
Racing Sims (or Sim-likes) took over the market with a stronghold through only handful established series, variety and Arcade-likes are frowned upon by audiences today and won’t sell if you aren’t Mario Kart.
Sims didn't take over shit, the only reason AC is successful is because of modding. The death of arcade racers rests entirely on the complete incompetence of arcade racing studios to make a worthwhile game that isn't just an asset flip of their previous less-than-mediocre waste of code (see NFS, GRID).
The waste of Race Driver Grid as an IP is just proof that Codemasters doesn't know what they're doing anymore and hasn't for years. I still can't believe their utter shock when their Dirt remake found widespread success. Woah, it's like people play your games for the great driving models and simplistic design. They were never into half-baked stories with real actors and drama like what Grid Legends shat on our plates.
I was replaying GRID last month and I miss when racing devs actually gave a shit about their job >lots of events based on real racing series, real life teams appear as rivals or possible employers >period accurate drift cars, once again with teams from real life Formula Drift and D1 GP >still manages to include fictional tracks that work well with the driving physics >natural progression towards faster cars, from modified street cars to prototypes
I got GRID Legends for free and I couldn't bear to play more than a couple hours, the story mode is written by someone that has never set foot on a racetrack, the tracks themselves are uninspired, the car selection and liveries are uninspired, most of the content is straight up recycled from 2019 anyway
I always loved running the multi class races and spotting the Corvette Racing duo, the 007/008 Astons with their fish lips, or the motherfucking Spyker Squadron. That whole era of touring and endurance cars was just great across pretty much all classes, where you'd have a whole field of instantly recognizable and memorable cars before everything became simultaneously blobby and ten feet wide at the fenders as teams had to deal with increasingly egg-shaped road cars while still needing widened wheelbases, safety equipment, aero, etc. My favorite thing was always how the Audi Sport team served as the 'final boss' of Le Mans, but they didn't get any special fanfare beyond "this guy's in the lead" unlike all the attention to Ravenwest, who were suHispaniciously absent in both the LMGT/LMP short circuits and the 24 Hours. They were just really good drivers in absolutely ball-busting cars. It made you feel like everything else including the Ravenwest 1v1s was just being a big fish in the small pond and at Circuit de la Sarthe, you aren't jack shit but another entrant.
I would've liked Le Mans more if the cars were closer to their real life performance, GT1 cars can beat the current real life lap record and the R10 can reach 430 km/h on the Mulsanne straight which is just unheard of (and also makes the rest of the P1 class simply unviable)
3 weeks ago
Anonymous
Eh, Grid's physics can be squirrely enough and I can deal with some reality breaks performance wise in a less than realistic game (other than the damage model of course). >(and also makes the rest of the P1 class simply unviable)
You weren't hosting dedicated servers from your grandma's house over 2mbit, unless people were paying you serious money. And if you didn't have serious money, you bought an Xbox 360 with a 100Mbit cap. Literally no one had a decent connection on the 360 for what, four years?
I was playing CS on a sub 1 Mbps upload connection and I was still getting a playable 50-60 ms ping on regional servers (I live in EU), Forza Horizon 1 ran well enough online.
You guys are so spoiled on good internet you forget about Gears of War host shit and think everyone with a job could afford gigabit internet back in 2007.
No, you are just a zoomer.
I was playing online on Dreamcast, I played on Xbox Live on original xbox, and even "tried" to play on PS2 online (servers where so shit it was even a meme to succeed to connect most of the time, let alone survive long enough before a disconnection when playing Killzone)
And let me tell you, even while being on a small island in the Indian Sea with the most basic ADSL line, I was still able to play Mechassault, Ghost Recon, Rainbow Six and PGR2 online with no trouble.
So you coming with Gears of War on the X360 is laughable at best.
3 weeks ago
saucy
Anon, 7th gen gaming is by far the worst generation ever for framerates, netplay, and actual competitive online gaming. It's unanimously agreed upon by several verifiable sources, even popular video game developers agree. You're using anecdotal evidence to disagree with a widely held and easily proven concept.
>all the kids that grew up with gran turismo and classic/tuner era NFS are now 20-30 years old and are lamenting how their favourite franchises haven't had a good game
Doesn't mean they're going to buy them, play them, and spend the necessary amount on micro transactions to make a 2023 bloated budget AAA game profitable.
Everyone I met in MMOs laments the dirth of good MMOs for the past decade. We've stopped giving new ones a chance. We have jobs and families and not enough time to take a chance on probable shit.
and Gamergate >between journos and gamergaters crying about ableism and forcing tons of bigoted hate into every possible game review on Steam, publishers were left with zero choice but to become inclusive.
congratulations
i'm not sure i've seen a take this retarded in a while
#1 is liscene fees
Can't drive a bugatti, a lambo, a Lotus, a Ferrari, McLaren. It's all off brand cars and off brand looks. Only reason I play racing games, is to make believe I can afford and race all those expensive cars.
You are literally the audience that killed racing games, nobody cared about real licensed cars in the nineties and early 2000’a, as long as the cars looked like cool off brands and the game race itself was fun it was all good.
Ironically enough GTA Online has a strong community of racers and all the cars in GTA are unlicensed vehicles.
>Ironically enough GTA Online has a strong community of racers and all the cars in GTA are unlicensed vehicles.
GTAV is unironically the best arcade racer on the market, far better than Forza Horizon 5. Vast selection of cars, tons of customization, endless community tracks etc.
dude that looks like shit Rockstar has always had outrid car design even in a fictional sense, you can get away with a lot more if you actually give a shit. see: nightrunners or wreckfest
>You are literally the audience that killed racing games, nobody cared about real licensed cars in the nineties and early 2000’a >the same time period where Need for Speed included individual showcases for every licensed vehicle with detailed stats and videos, Gran Turismo 1 and 2 sold over 15 million (15,000,000) combined copies, and every manufacturer this side of Dacia had their own licensed game
Ehh?
There are no license fees to get a manufacturers car in a game. It's free.
The only time a company every paid fees was EA paid Porsche for exclusivity in their games.
The problem with getting cars in a game is realistically modelling them.
You can't use trademarks, logo's brand names etc. You can have something that looks like the product unless a company is willing to try and argue in court that the look of their product is universally recognizable enough to confuse the consumer. iirc apple tried this bullshit with their phones.
it was a rare case of the tastes of the audience improving. people want a semblance of actual driving mechanics, and not just canned proprietary drifting that's as deep as a puddle.
>Yeah dude people's tastes got better that's why the games progressively got worse to appease these "superior tastes"
Sounds like what you believe to be good taste is actually harmful dogshit.
I think racing specifically underwent a shift towards more of a hobbyist player mentality, they want to git gud at something with some meat to it instead of the more general appeal racing games used to have. strawman me that I say this applies to the industry as a whole though.
People stopped buying arcade racers altogether. they want to simulate the real thing now all of the sudden
I don't mind Horizon's simcade handling but the games themselves didn't anything noteworthy since the first game basically which had a competent soundtrack with a 2012 summer party identity that gave it a special flavor.
Also triple A gaming is now focused on making extremely detailed cars and physics which slowed down Gran Turismo games on top of the director himself losing passion. GT7 mode is nowhere as intuitive as GT6 let alone 4 and before
FH1 was absolutely soulful, it's a shame what they turned it into
I hold the faith - do you anon?
I do. The devs have some experience with the WRC and V-Rally games, so I'm holding out on the game playing half decently.
I actually really loved having actual garages to walk through and inspect your car collection, having a list of 800 thumbnails with a shitty UI in Forza Horizon is a massive downside. I also liked how each car had its unique speedometer on the HUD even if you weren't using cockpit view, I also miss that a lot. I never played Project Gotham but I know at least one of those games did that as well.
That being said aside from the bad handling and physics, TDU had other massive issues. You think the cutscenes and characters in the Horizon games are bad and cringe? The "story" mode in TDU2 probably the most soulless garbage with the most insufferable characters I've ever witnessed in a racing game, and it was so fucking drawn out and tedious it's unbelievable.
I liked actually getting to option out your car with factory wheel and even interior trim and color options. Each car having a working odometer was cool too since you'd get to see your miles rack up
What I hate about FH1 is that after almost every race there's some bitch talking to me on the map.
But I can only play FH1 on sundays which is when my grandpa is around so I have to keep it down, so all I can hear is her whispering and have no fucking idea what anyone in that game says because THERE'S NO FUCKING SUBTITLES IN A 360 GAME GODDAMNIT.
Too many games where they just crammed in every car and every track and every style of racing so they were all shitty samey games that sort of sucked at everything.
What killed it was other games being able to incorporate driving without being full fledged racing games. Racers as standalones ar ejust kind of superfluous now.
Disagree, the problem with the racing genre is just the sheer unwillingness to adapt or step away from aping what's deemed "popular." Wreckfest became a modern day beloved classic and it did it by just being a decent spiritual successor to Flatout. Rumors are circulating that Bugbear is making a sequel which is why the updates for Wreckfest died down after two seasons of non-stop content.
Zero faith in THQNordic to not treat the devs like shit. Wreckfest was picked up by THQ after it was developed, not before. Look at what happened to Stuntfest, a game only announced middle of last year.
>Changed its name to Jected - Rivals >No marketing, no communication that this happened >Meaning nobody knows it exists in its current state >Was meant to be a buy to play game >Is now F2P >Rushed out the door >Riddled with bugs >Released two weeks ago in early access, has no players
It's dead as fuck. I actually feel sorry for the devs.
Sim fags spend more time complaining on forums than actually playing their games so devs thought they had to make sim games that healthy people don't like to play, so the games sold like shit and the devs lost their jobs. Rightfully so, the punishment for appeasing sim fags should be destitution.
Has anyone played the new nfs yet? This shit either has broken speedo or no sense of speed at all. The cars go at 150 mph and looks like they are barely doing 30
Yes, I did. it's an over-glorified update to Heat. Racing is fun now but the pursuits are noticeably worse. The aesthetics are ok. The soundtrack is slightly better than Heat but still trash and skippable for the most part
tl;dr >huge chunk of the old arcade racer group grew up and developed simdad autism >zoomers don't care for the genre as a whole, so the few big titles that get pumped out (NFS, forza, etc) are enough to satisfy their needs
It is just a shift in the audience in the same way fighting games (or beat 'em ups if you want to be pretty old school) used to rule the roost are now no longer a core genre for a given platform. Same thing happened to platformers.
She seemed like she was going to chill out but then she turns around and acts like a cunt in her final cutscene. Honestly I can't think of many racers who weren't salty about losing
She seemed like she was going to chill out but then she turns around and acts like a cunt in her final cutscene. Honestly I can't think of many racers who weren't salty about losing
She seemed like she was going to chill out but then she turns around and acts like a cunt in her final cutscene. Honestly I can't think of many racers who weren't salty about losing
TDU's handling always sucked tremendous amounts of dick and basically an afterthought. Literally the only thing it had going for it was a huge map and playing dressup and dolls house. The series was ahead of it's time, just of all the fucking awful things that would water down future racing games.
I actually really loved having actual garages to walk through and inspect your car collection, having a list of 800 thumbnails with a shitty UI in Forza Horizon is a massive downside. I also liked how each car had its unique speedometer on the HUD even if you weren't using cockpit view, I also miss that a lot. I never played Project Gotham but I know at least one of those games did that as well.
That being said aside from the bad handling and physics, TDU had other massive issues. You think the cutscenes and characters in the Horizon games are bad and cringe? The "story" mode in TDU2 probably the most soulless garbage with the most insufferable characters I've ever witnessed in a racing game, and it was so fucking drawn out and tedious it's unbelievable.
>8 months past original release date >still no signs of being anywhere close to finished >houses no longer being included at launch
i'm losing hope, tdubros...
>no gameplay >not even any NPC traffic in the few screenshots shown >half the screenshots that even show cars are literally cars that are recycled from TDU2 (which are assets that are 10+ years old at this point) >no soulful garages to store your cars in since everyone's in some luxury highrise
I'm taking all the hopium I can get, but it can only do so much
>every game company on earth decides to copy each other and make the same racing game to capitalize on NFS/F&F hype >water the market down so much that none of them are unique but still cost $50 a pop to get the same experience each time >think that people actually care about having real car licenses so your car pool is limited >don't have arcades to fall back on anymore
Its easy to see why the genre died when there was a drought of no good racing games for years during the PS3/360 era
>Nobody makes cheap but fun shitboxes, EVs are soulless as fuck and stuff like cash for clunkers has destroyed the second hand market for kids to get their first car so the general culture is dying up (in first world countries) unless you're a boomer or some e-celeb.
>Publishers think (perhaps correctly) that people want licenced cars, super shiny graphics and grounded """realistic""" simcade style. They also see shit like iRental and get hard at the idea of charging dipshits monthly fees or 10s of dollars for single cars and tracks without realizing that only giga autismos will fall for that scam. Licenced cars are expensive, shiny graphics are expensive, all of it creates a lot of cost for something that is niche and never gonna sell that well. Which means publishers don't want to know because smaller projects with more modest budgets may as well not exist to them. EVERY game has to make call of duty figures.
It's not the 90s and 2000s anymore where you had a ton of midsized B tier studios that had some budget and professionals. Nowadays it's all either AAA or indies. It's slowly getting better, but as it is there's just nobody out there to make the modestly budgeted arcade racers. Especially as there's a perception that they're childish and kiddy, not any different from kart racers. Big AAAs want to copy NFS/Forza/GT and think they'll magically steal all their market share while Indies would rather make some roguelike deck build or survival crafting slop. Because making a fun racing game with good tracks and handling is actually pretty hard.
Zero, the last Burnout game came out in 2008, that's 15 years ago, anyone who had a hand in making those games has either retired or moved to a different studio.
>BUT WHAT ABOUT A NEW HECKIN' BURNOUT EA!!!!!!
can't you manchildren shut up about fagout for a single thread at least
it wasn't good back then and wouldn't be good now
nobody thinks that you actual imbecile, most racing game driving models are made around gamepads, if anything not enough devs even attempt to make a decent wheel handling model outside of sims
>What killed the racing game genre?
GTA killed it mainly. It also didn't help that it went from racing to ghetto hood culture glorification and that put off a lot of people. Racing games used to have really nice electro or at least rock soundtracks and good looking cars without any bs on top of it, because you play racing games to drive fast looking sleek cars from big brands while listening to great music on scenic vistas. That's not the case anymore sadly. Fast&Furious also destroyed racing games for similar reasons.
I recently played through Need4Speed Hot Pursuit 2 and it was pretty enjoyable for a 20 year old game. I couldn't stand playing the newer games, too trashy and full of bullshit plots, actors and voice acting.
That's not the cause, but the symptom that you are describing.
Anon, 7th gen gaming is by far the worst generation ever for framerates, netplay, and actual competitive online gaming. It's unanimously agreed upon by several verifiable sources, even popular video game developers agree. You're using anecdotal evidence to disagree with a widely held and easily proven concept.
While the 7th gen is one of the worst era ever for gaming (even maybe the worst), that's still doesn't make your argument true. The online on the PS2 was absolute dog shit tier, the Dreamcast internet (while good but limited) was extremely expensive, and the PC was ok, even though the rise of Counter Strike and co was only possible thanks to cyber cafe.
Then, the X360 just upgraded whatever the original xbox online made, remember that it took the release of Halo 2 to get things like voiced message and proper clan system.
All in all, you don't really have anything to complain "internet wise" about the 7th gen, because it was clearly better on every aspect no matter the platform.
Anon, between Mario Kart Wii, Need for Speed and I think Forza Motorsport, there were no system selling racing games with online support.
You're talking about the genre as a whole surviving on its own against other monopolies like Halo, Smash Bros. and Uncharted. There's no way the racing game genre survived because of quality and de facto internet being issued out to consumers.
>there were no system selling racing games with online support
You are literally talking out of your ass here.
Project Gotham Racing 2 (you know, the game that truly made the nurburgring nordschleife well known for gamers, way before GT4), Motog GP2, Burnout 3, Rallisport Challenge 2, MM3, Toca, Midnight Club etc....
You are just talking about something you never experienced, that's it. You don't how big PGR2 was (so much, that even the japanese community was big on it), you never experienced those Xbox Live weekend with PGR2 the morning and R63 the afternoon.
No, the arcade racing game online scene was big back then. (so much that I even participated on RS2 championship)
Thanks to proving me right again.
Next you will tell me that BB was only 2 million......
3 weeks ago
saucy
The game didn't sell consoles at all! It totaled a 1.11M sales by the end of its production! That's not a system seller!
3 weeks ago
Anonymous
You don't judge a system seller by his sales only, you judge it by the attachment ratio too.
There is a reason why I specifically took BB as an argument.
The worst is that, it's even funny to debate about Burnout 3 when you know the situation between EA, Rockstar and Xbox back then (Microsoft was forced to outbet a deal that Sony did to avoid those games to be available on Xbox on top of EA wanting to force their own online system, that's also why we got the GTA Pack asap when the deal was finished)
So tell me again about your "not a system seller".
3 weeks ago
saucy
I don't doubt that the attachment rate is high too, but it literally did not move Xbox's.
That's like saying the Dreamcast was a fiscal and financial success even though the publisher openly declared it a failure.
3 weeks ago
Anonymous
That's where you are wrong.
If you wanted to play online Burnout 3, you would choose the Xbox version, since the online between those 2 system (PS2/Xbox) was night and day. (and when I say that, I say that you could not even connect to the PS2 network some times).
But even so, PGR2 was. And again, comparing games released at an earlier life cycle of a console to older one game is quite nonsensical. If Bloodborne was released in 2019 on PS4, it would have sold at least 2 times what it got in 2015, it's pure mathematics.
So any online games was a default -> straight to Xbox.
>Burnout 3 barely moved 600K units!
It was a AA game bought by EA mid-development. 600K was a success.
3 weeks ago
saucy
An interpretive success!
3 weeks ago
Anonymous
>Made more than you spent
That's called a success, moron. This is why Japanese shovelware exclusive to the country can get by on 60K sales.
3 weeks ago
Anonymous
An interpretive success!
Burnout 3 barely moved 600K units!
>there were no system selling racing games with online support
You are literally talking out of your ass here.
Project Gotham Racing 2 (you know, the game that truly made the nurburgring nordschleife well known for gamers, way before GT4), Motog GP2, Burnout 3, Rallisport Challenge 2, MM3, Toca, Midnight Club etc....
You are just talking about something you never experienced, that's it. You don't how big PGR2 was (so much, that even the japanese community was big on it), you never experienced those Xbox Live weekend with PGR2 the morning and R63 the afternoon.
No, the arcade racing game online scene was big back then. (so much that I even participated on RS2 championship)
Anon, between Mario Kart Wii, Need for Speed and I think Forza Motorsport, there were no system selling racing games with online support.
You're talking about the genre as a whole surviving on its own against other monopolies like Halo, Smash Bros. and Uncharted. There's no way the racing game genre survived because of quality and de facto internet being issued out to consumers.
Anon stop talking to this Dick in the booty KY Jelly Packing ass bro hes literally retarded and HE LOVES TO EAT DA POO POO
3 weeks ago
saucy
wtf
this is why we can't have nice things
3 weeks ago
Anonymous
Saucy youre an annoying moron and NO ONE LIKES YOU just TAKE OFF THE gay NAME AND ILL NEVER BE ABLE TO REPLY TO YOU AGAIN
Youre a DUMB moron
I been here since you started and you just are so stupid It infuriates me.
What do you expect when youre one of the 3 name morons on here, you think no one will find you?
Youre a dumb moron. A KY Jelly PAcking House moron, Whomstve loves to eat poop and SHIT
3 weeks ago
saucy
i'm gonna kms
3 weeks ago
Anonymous
Dont do that just take off the gay name that way your retarded posts blend into the other retards
3 weeks ago
saucy
my life isn't worth living anyway
3 weeks ago
Anonymous
Bro stop trying to make me feel bad just stop the name just delete it, just god damn it
Honestly the genre kinda peaked half a decade ago already. I can buy Horizon 2+3, Gran Turismo 5+6,and Need For Speed: Heat+Grid 2 for a hundred bucks combined and have all the vroom vroom I can handle for years
Car manufacturers being extremely stingy with damage models and licensing, throw in a bit of big publisher's demands that limit creativity of the devs, and that's want you get. There's still some good indie racing games that come out every now and then >Pic source: Redout 2
>What killed the racing game genre?
Forza introducing zoomers into this shit.
Gran Turismo still being gatekeeped by Sony.
Retarded games that require you to have a fucking battlestation ship of a racing setup.
How are those Asetto Corsa games? How do the compare to Forza? I've seen them on the xbox, but I've always overlooked them. I only ever play mainline Forza games, and I really like those. I probably have hundreds of hours into each of them over the years, as I've played them since the very beginning. I like these "realistic" track racing games, while NFS style street trash I just pass. Havent played those type of games since Underground 1 and 2.
Pic because I love Corvettes. If Asetto Corsa has no vettes then I wouldnt even buy.
I only played for a few dozen hours but it's pretty simplistic for a sim, iirc you just download track/car specific setups from the ingame plugin hub or whatever and hotlap to your heart's content. I didn't really race online but the few open casual lobbies I joined were usually decent and it wasn't hard to find someone who could race at your level whether your slow or faster or average. This was years ago though idk how the game is now, probably worse for online racing considering the game has been getting more popular.
It’s not just racing. Either a genre is ‘the current thing’ or it’s a shell of its old self that will likely never see a major title pushing new boundaries. Platformers, jrpgs, dungeon crawlers, flight games, city builders, metroidvanias, mech games, etc.
You can probably name a big title or two for each of those that came out in the last few year, but chances are it’s a sequel to a long-running IP. When those genres were at their peak you would’ve been seeing multiple larger titles a year, many of which would set the rules for later games in the genre. Once the gold rush ends then only established IPs, lower budget productions, and indies will be left. Racing had it good, what with it surviving multiple generations of hardware
I don't know but you can always play sims. I guarantee 99% of people here would generate more dopamine from learning to full throttle eau rouge in a low downforce GT1 to barely catch the slipstream from the guy in front than going through the motions playing games where you race either a cheating AI or a game where every car handles the same.
>just ignores the potential of independent mod support and spiritual successor of a classic racing game franchise for the purpose of acting like a flippant above it all gay on an anonymous image board
You're exactly why racing games suck now, so scared of change. Go back to forza, nerd.
Because it has the potential to be a really good spirital successor to the franchise in the same way BallisticNG is. Who the fuck wants to play wipeout when you can literally turn Ballistic into a more stable and graphically sound plus restored multiplayer Wipeout on PC? I had the same conversation with gays like you about Ballistic way back when it was still in EA and turned out better than any modern wipeout game could ever hope to be. >hurrrrr who cares then its not out
Why discuss upcoming games period then? Why even participate in a thread about the future of racing games? Bet you don't even own a wheel or a car, you just like shitting threads up.
3 weeks ago
Anonymous
>Because it has the potential to be a really good spirital successor to the franchise
I advise you stop breathing pure copium. This game will be dead and forgotten within a year. Whether abandoned by the developer, or released on Steam with zero marketing, no sales, and left to rot.
3 weeks ago
Anonymous
Not an argument. You just wrote what you hope happens to this game not what actually will. You just sound like a AAA shill afraid of indie games at this point.
3 weeks ago
Anonymous
Using BallisticNG as the standard is a sure-fire way to disappoint yourself. The other anon is right when he says dime-a-dozen spiritual successors to dead racing series exist, and 99% of them fail. You're now remembering Formula Fusion, the dead and memory-holed spiritual successor to Wipeout created by some of the Wipeout devs.
3 weeks ago
Anonymous
No i'm not because I have no clue what Formula Fusion is. >previous devs
This is more a classic tale of trying to make lighting strike twice/get the band back together than why an indie game is going to fail.
3 weeks ago
Anonymous
>No i'm not because I have no clue what Formula Fusion is.
Exactly.
3 weeks ago
Anonymous
Not him but what gives me faith is the clear understanding of what made previous TXR great games great, BallisticNG was head and shoulders above Formula Fusion from the get go. BNG was made by a fan who understood what other fans wanted out of the Wipeout rather than old heads trying to modernize the successful honestly a lukewarm successful thing they did almost 20 years ago.
What went so fucking wrong?
Ubisoft
>BallisticNG
nobody cares about anti gravity racing games
i know, i don't even know how ballisticng exists, never underestimate the autism of AGR players
>No i'm not because I have no clue what Formula Fusion is.
Exactly.
Not an argument.
3 weeks ago
Anonymous
>old heads trying to modernize the successful honestly a lukewarm successful thing they did almost 20 years ago.
Pretty much what happened with that new """burnout""" game a couple years ago. I don't even remember what it was called
3 weeks ago
Anonymous
>BallisticNG
nobody cares about anti gravity racing games
3 weeks ago
Anonymous
>fuck wants to play wipeout
Honestly, I still prefer Wipeout. I do mod Wipeout and it does offer way more than BallisticNG. Wipeout Omega VR is quite something anon.
3 weeks ago
Anonymous
That's like asking someone why they would bring up Wario Land while talking about Pizza Tower. Stop being disingenuous.
Yeah, peddling a glorified indie game with no content is really gonna save the genre. There are fucking hundreds of these on Steam with 20 reviews each released in the last decade.
>potential of independent mod support
Harebrained's Shadowrun games were made with mod support in mind, they were hoping for a Neverwinter Nights model. Closer to our case, Driver Syndicate has mod support. Didn't help them much.
>TXR3 is one of the most difficult racing games I've ever played.
literally how? unless you purposefully gimp yourself with a slow car
earlier games in the series are way harder than 3
It tried to do too much, I enjoyed the first game and don't give a single shit about things like boat/plane racing. The map also got downgraded, and there's little sense of progression/adventure since you can basically fast travel across the map right from the beginning. In the first one, you at least had that cheesy story that would slowly take you around various parts of the country.
The lighting also felt off and the same across the map, and the increased draw distance sucked for immersion since you could basically see Texas from Florida, but those are more minor autismo gripes
classic wide as an ocean, deep as a puddle open world type shit. what's the point of having all these real locations if they all look like fucking shit? everyone and i mean EVERYONE, who travels to their hometown or place in the US they want to see IRL is going to be disappointed in how under designed everything is. it's spread too thin and it's almost impossible for that kind of world to have any consistency in it's design, not to mention the awful upgrade system.
I'd murder for a continuation or a spiritual successor. They still somewhat played in GTA's playground, but at the same time it was a purebred driving game with some of the most inventive mission design at the time. How about driving your car when you are watching from the eyes of the Jericho chasing you?
sorry you mean more shitty watch dogs?
>more shitty watch dogs
Dude did you even play it? Watch Dogs had dogshit physics, but the system in DPL was actually pretty good, geared more towardss tail happy old muscle cars like Driver is supposed to.
>racing games are struggling
Gran Turismo is one of the top selling videogames on PS5 and was the same on the PS4
This is a non-emergency. And the automotive community responds to that brand's presence even if it will never be popular with the "my life is videogames" crowd.
The "my life is videogames" crowd didn't buy the Ridge Racers, Outrun-clones, ATV Fury, Motorstorms, Wipeouts, and F-Zeros so you are the one demographic that doesn't get to complain. You didn't support those games when you had the chance.
GT was easily the best selling franchise on the PS1 and PS2. The fact that they're not on the top of the charts despite the apparent lack of exclusives on the PS5 and the reception to their last 2 games being lukewarm at best shows that the franchise is at a decline. As dumb as it may sound, I can 100% see NFS making a legitimate comeback if Criterion address the main issues with Unbound.
I don't even have a PS5, but GT7's car list seems lackluster compared to the older games. It almost looks like what you'd see in a Forza game vs. the collection of various trims of the same car and more 'everyday' cars that the games used to have, and building a collection of random shitboxes while tuning them up was a huge appeal of the game to me at least
Stylistic choices- empty world, shitty music, gimmicky look. Shit like MW2005 and to an extent 2012 may not have played great but people received them well because of the presentation, which was superb. If Criterion can actually into an open world like they did with Fairhaven or Paradise City, put some SOVL(tm) into the game and have good music, NFS can be one of the best racers.
How does Polyphony Digital have all of this money to sponsor an entire race series (Nurburgring 24/NLS, D1 Grand Prix, and Pikes Peak International Hillclimb) if racing games are struggling.
OP is talking about a market sector he knows nothing about.
>How does Polyphony Digital have all of this money
Sony has the money, not Polyphony. And once again, see
>Uh this one game is doing well so it's a non-issue
Where's Burnout? Where's Flatout? Where's Wipeout? (another Sony property) Where's Motorstorm? (another Sony property) Where's F-Zero? Where's Crash Time? Why is Need for Speed floundering? Why has GRID been shit since 2? Why was DiRT 5 such a disaster? Why has Forza Horizon not been good in years?
>that feel
There's no more Project Gotham Racing, Midnight Club, Midtown Madness, Driver, Tokyo Xtreme Racer, Ridge Racer and so on. Crash Time was also cool, and an 'anime' themed racer like Auto Modellista would be popular if it came out now. Outside of the 'sim lites' such as Forza Motorsport and Gran Turismo the genre is basically dormant.
Biggest reason why I have so much distaste for Horizon.
Compared to something like NFS Prostreet in the same vein with a racing festival, you start at the bottom as a nobody and build your reputation, forming rivalries along the way.
In Horizon it just feels like you're the untouchable MC and there's no real trials you have to face and no rivals you create, everyone is buddy buddy with you
The original Horizon wasn't like this at all, you started from nothing and slowly had to grind for cars as you'd have actual rivals talk trash and eventually challenge you to a 1v1. I hate what it's become now
Can't believe Microsoft did nothing to save Bizarre Creations from the clutches of Activision. Then again, even if they did, they'd have just rolled the studio into fucking Playground Games because PGR and Forza would be cannibalizing each other anyway.
Bizarre were pissed off at Microsoft because Microsoft wanted to keep an October date for PGR 4 to make sure it was out for the holiday season when Bizzare wanted a few more weeks for polish and a November date. Especially as Bizarre felt PGR 4 was coming out too soon after the almighty behemoth that was Halo 3 as well. There was just a lot of bad blood that influenced Bizarre to sell to Activision when Activision had almost landed the Formula 1 deal and needed a studio for it
Some of them got to Evolution Studio and worked on Driveclub....
Not many jumped to Evolution. Most went to Sumo Digital and worked on Sonic and All Stars Racing Transformed including the lead designer of the PGR series.
Just be more on the lookout for good games. Not that hard, though the racing genre as it stands is still pretty sterile. The games that I can throw at you to fill this void are Circuit Superstars, art of rally, and Inertia Drift >Pic source: Redout 2
>t. boomer that's upset people grew out of racing supercars on boring highways
Sorry you can't accept the fact that tuner car racing games BTFO your rehashed highway ferrari racing game, why don't you relax by playing Outrun for the 20 thousandth time, old man
What the fuck did you just fucking say about me, you moron? I'll have you know I graduated top of my racing school class , and I've been involved in numerous time trials on Laguna Seca, and I have over 300 confirmed laps. I am trained in advanced off road driving and I'm the top driver in the entire US . You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can beat your lap time in over seven hundredths of a second, and that's just with traction control disabled. Not only am I extensively trained in circuit racing, but I have access to the entire arsenal of the FIAs and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.
Some fag edited it in as bait
Ricer + supercar era were both good, though the soul of the early games and their Rom Di Prisco/Saki Kaskas soundtracks that would dynamically change based on track location are unmatched
ProStreet should be in a class of its own, very soulful game, and to this day, no other game has come close with its trackday feeling and the absurd amount of announcer comments during and after the races. It certainly has its fans despite its flaws.
Undercover fans however, simply do not exist.
>Undercover fans however, simply do not exist.
It's a situation similar to wipeout fusion. The soundtrack is quite good in NFS undercover, but the actual game is ass unless you like the shit physics and absurd ways the game can screw you over.
Yeah, I'd honestly argue that it was almost too ahead of it's time. People still wanted street racing and police chases, but I feel like a game with it's theme would sell well now.
It'd have to be made shit in some way, of course
As the anon who made most of that image so many years ago, I agree that I was too hard on Prostreet after giving it another go years later. The handling is wack and I stand by that, even with mods, but the overall tone of the game is totally unique and it has oodles of details and soul that people miss because they skip past everything with MY MAN, RYAN COOPERRRRR. I wouldn't call it my favorite game, and doubt anyone else would, but it's undeniably more good than bad (it handles better than PC High Stakes, at least).
ProStreet should be in a class of its own, very soulful game, and to this day, no other game has come close with its trackday feeling and the absurd amount of announcer comments during and after the races. It certainly has its fans despite its flaws.
Undercover fans however, simply do not exist.
HP remake and The Run were fine. But really, i saw more diehard fans of Pro Street than people who are even aware of Shift and Shift 2. Weird list tbh.
People grew up and moved on to the thing that would emulate reality as close as possible, the rest were normies who never cared for cars, racing and being fast.
>No more fun arcade stuff, crashy arcade or rally games >no more wipeout, Fzero >no more car combat stuff >no more TXR or touge games >Just formulaic GT and Forza slop, 2 initially great series who forgot how to be good again
Devs these days only focus on the graphics and the technical aspect that only the most hardcore fans will care about
also most racers look so similar these days that people got shocked with Need for Speed Unbound
Games development grew too big and very complex. Racing games lost their edge mainly because of that + real life interest in cars has dropped because people now are more concerned about making their ends meet together.
Nowadays to make a good racing game you need to do shittons of engine work to get everything working right AND you have to invest a lot to get models right through mocap with laser-scanning to not make cars and tracks look like joke.
Time.
Same with RTS. Some game genres only work in certain eras. We're trending toward games that do tons of shit in mediocre ways. Seems one of the few genres resistant to this "hybridization" are fps games.
Otherwise you're playing an open world crafting system with light RPG elements game.
as a game it's functional(well,sometimes anyway),drives well and looks gorgeous but at the same time progression is non existant and the writing has the personality of stale bread
The biggest issues are the world map being devoid of any additional content like bucketlists, the characters are INCREDIBLY ANNOYING, and all the forced talk about Mexican history is to desperately hide the fact that the location itself has FUCKALL related to car culture.
people look at the missions and conclude that the entire game is shit.
it's very easy to avoid them, there are like 5 exclusive cars locked behind missions and most of them are shit.
progression is eh but tbh there's no good way to handle progression in a game with 700 cars.
GT4 is an inferior product anyway
Polyphony mastered their craft with 3 + GTConcept 2002 and then started their backwards slide with each release shittier than the last
They officially made a single one, but several companies modified cars into convertibles at the request of owners, including Pininfarina who designed the car body itself.
The problem is "racing" isn't a genre anymore, nor is it the focus. The focus shifted away from racing and into stupid shit like:
-"Simulations" and realism
-Games where you just drive on a straight road endlessly like Need 4 Speed
-Licensing nonsense
Even Gran Turismo isn't Gran Turismo anymore. They fucked their own progression and spend way too much time sucking online simtards cock instead of making a game where you build up your car and skills and go up the ranks.
Before HWU there was also Project Cars 3, Dirt 5 and a whole slew of indie games like Horizon Chase Turbo and Rush Rally, all of which were ignored by doomer gays who fell for "muh simcade" meme. I spit on them.
>Don't play Gran Turismo.
Instructions unclear.
GT7 being an utter abomination made me retroactively hate everything Polyphony Digital has ever made. What a fucking joke of a company. I'M STILL MAD ABOUT ALWAYS ONLINE.
Play Tokyo Xtreme Racer Zero.
Play Battle Gear 3.
Play Side By Side Special.
Play the Initial D Sega arcade series.
Play the first official WRC game.
Play Sonic Robo Blast 2.
Play Trackmania Sunrise.
Play Asphalt 9 (unironically).
Play every single Burnout to 100% completion.
Play Midtown Madness 1, 2, 3 along with Midnight Club 1, 2, and 3.
Play every Driver game up to San Francisco.
Play both Stuntman games.
Play Need for Speed III with mods enabled.
Play rFactor (without a wheel)
Play Drive Club.
Play Outrun 2006.
Play Street Racing Syndicate.
Play Richard Burns Rally with custom routes.
Play Hot Wheels Unleashed.
Play GRIP.
Don't play Gran Turismo.
Play TORCs.
Play BallisticNG.
Play F-Zero GX.
Play every single DIRT game. Yes, even 4 & 5.
Play all Project Gotham Racing games along with Metropolis Street Racer.
Play Jet Moto.
Play Rush 2049 but only the stunt modes.
Play CART Fury.
Play NASCAR: Dirt to Daytona.
>Play Need for Speed III with mods enabled.
Modern patch + software renderer + period correct low poly cars (mostly by Ryiji Kainoh) = patrician arcade racing experience
Microtransactions, awful online features
I think there is a giant untapped market for a driving game that's cheap/free, fast to download, and easy to get going with friends
Corporate greed. Development being focused on graphics, hate speech filters, chud "avatar" customization, and RNG loot mechanics instead of the core gameplay. Millennials and zoomers don't care about cars and prefer shooters like Craving of Dicks, Fortshite, Rainbow Shit Siege, etc. Almost every car made in the last 20 years is a soulless pigfat blob shaped hugbox and anything that breaks the mold is overpriced due to a fucked economy and mandatory garbage safety electronics being crammed into everything (also stupid shit to attract retards, like giant touch screen infotainment systems).
>Development being focused on graphics
that's every game ever made that isn't indie shit, also cars and tracks and everything else is laser scanned now, it's "free" grafix
>hate speech filters, chud "avatar" customization, and RNG loot mechanics instead of the core gameplay.
that's in every popular game right now (and that's a good thing) and racing games have those but still aren't popular like they once were
>Millennials and zoomers don't care about cars and prefer shooters
they don't care about guns IRL either, that doesn't make sense
>Almost every car blah blah
popular cars have always been shit, trucks are top sellers since forever yet nobody wants to play them in racing games..
Sports cars manufacturers keep beating sales records yet the racing genre is dead.
tl;dr your autistic right wing hate speech didn't explain why racing games aren't popular at all.
The health of the entire genre can actually be seen in those two franchises. They are dying, you don't see as many Forza (mainline) being pumped out at the same rates they used to. And forget about GT since Sony is poorer.
What, Assetto Corsa? An almost 10 year old game?
If we aren't doing games from 2023 arcade wins by a long shot. If we are doing 2023 sims aren't even in the race
3 weeks ago
Anonymous
there are zero arcade racers in the current decade, no pablo your favorite iOS game doesn't count
3 weeks ago
Anonymous
see:
here: https://www.youtube.com/watch?v=ZTlSPuFDTZ0
now cope seethe and dilate arcadechud
3 weeks ago
Anonymous
I think you mean there are zero good NFS or burnout games. Stop being such a AAA consoomer and letting smaller games die because they're not published by EA
Ugh, that project had promise. How did it shit the bed so hard? Also, is Wreckfest any good?
It's not just good, it's one of the best racing games in a really long time
3 weeks ago
Anonymous
but i don't even play AAAs forza is fucking boring
I'd like Ridge Racer, Outrun, F-Zero, those massive Initial D arcade setups and Battle Kaido back like the next guy.
The Western shit can stay dead though.
zoomers
Why are they allergic to grabbing a steering wheel?
They simply don't like cars like their fathers. There was research on how the audience from the late 90s shifted from "fun" cars to boring ugly cars with more rich equipment. Nowadays everything evolves into a grey SUV.
But don't they like the convenience of owning a car?
You're responding to a retarded generalization post do you take everything at face value? Kids have started driving later compared to previous generations because of stricter laws for them to get permits, a lockdown that lasted almost 3 years for no reason, and now high gas prices with cars in general being overpriced compared to pre-covid.
Bro, zoomers are 25 now, they could've gotten their permit 9 years ago
They did, do you think only 30 year olds are on the road? Brain rotted retard
Yeah, but in the same way as they like owning iPhone, it's idiot-proof and has some premium status in comparison with knock-offs on android. The fun of racing or cool looking was replaced with the "fun" of owning a gadget on wheels. Even during the first Fast and Furious the majority of the American racing community was Hispanic.
met a friend who was much older than me when he started working for me. eventually i found out he was working two jobs to pay off the car he gave to his son, who i'm told doesn't have a license and refuses to ever drive.
eventually he quit with notice because of burnout and i don't think he ever paid off that car because that job paid shit and i quit working there shortly after too.
fpbp
THEN YOU SLOWLY RECALL ALL YOUR MIND
WHY YOUR SOUL'S GONE COLD AND ALL HOPE HAS RUN DRY
DEAD INSIDE
NEVER ENOUGH TO FORGET THAT YOU'RE ONE OF THE LONELY
SLOWLY RECALL ALL YOUR MIND
? forza is a system seller and has some of the largest games on xbox
Forza Horizon hasn't been good since 3. The original team, the people actually into cars, has long since disbanded. What's left at PGG are only interested in accessibility and diversity, which is why we got fucking Mexico for 5. A country with no actual car culture, to the point they had to make a big deal about how VW and Ford put sweatshop factories in Mexico.
Forza Motorsport 7 was a disaster, and the series peaked with 3 also.
*Series peaked with 4
A new one comes out every week
Slightly this. Zoomers have no romanticism with cars or car culture
>A new one comes out every week
They actually don't. It takes on look on Steam to see what a drought the genre is in.
That's fucking steam, pc players only play shit, on switch ps and mobile there's a new racing games all the time, none of them are good mind you but they're there.
>Zoomer this zoomer that
bro, im a zoomer and i absolutely love the shit out of CARS, the issue isnt us but gen alphas
This. They don’t even know how to drive a car. They just take the subway and use Uber/Lyft
I'm zoomer myself and I love tinkering trucks and cars.
Take your fucking words back.
>all these tourists missing the joke of ‘zooming’ like a fast race car.
They were only making millions when they should've been making billions so companies reallocated the human resources.
Racing Sims (or Sim-likes) took over the market with a stronghold through only handful established series, variety and Arcade-likes are frowned upon by audiences today and won’t sell if you aren’t Mario Kart.
>Racing Sims (or Sim-likes) took over the market with a stronghold through only handful established series,
wow, three posts until the sim boogeyman
Not a boogeyman if it's real, simfag. Go pay for your iRent, gay.
You're gonna sit there and tell me with a straight face that an inconsequential obscure sim for boomers with too much money is the reason the genre as a whole isn't as popular? Come on, anon. You might as well say Forza went to shit because Ridge Racer stopped being made. Just because they're in the same blanket genre doesn't mean there's similarity or relation.
>You're gonna sit there and tell me with a straight face that an inconsequential obscure sim for boomers with too much money is the reason the genre as a whole isn't as popular?
yes
When such fucking vocal minority goes EVERYWHERE in every medium to shit on X or Y games because it's not a sim, then yes, they legitimately driving away a lot of people that just want to drive in a game for fun.
Go into any reddit/youtube/twitter site and say that you like games like NFS FH etc... and see a bunch of retards ready to insult you because you enjoy arcade racing.
And I say this as someone that love both arcade and sim.
>Go into any reddit/youtube/twitter site and say that you like games like NFS FH etc... and see a bunch of retards ready to insult you because you enjoy arcade racing.
But that's just it- they're a vocal minority who doesn't actually do anything. Has NFS or Forza Horizon gotten any less arcadey- or rather, any more sim-like- in past years? God no, NFS's handling has become so simple a monkey with one finger can drive it and Horizon is putting less attention on the actual racing (physics and tracks combined) than ever before. Over and over people make the claim that sims and simcades have 'replaced' arcade games while ignoring that some of those games- namely GT- predate whatever arcade series they want so heavily to return, and fail to realize that the genre as a whole has shrank so heavily. For every arcade series you miss, there's a simcade or sim that's disappeared too, but few people shouting for a new Burnout know what GTR2 is. Midnight Club was on borrowed time from the start as Rockstar became a dev conglomerate and GTA-machine (and your memories of it are cloudy with nostalgia, it is not a good racing game series). Burnout got churned by EA and NFS became purely lowest common denominator pandering after they alienated automotive fans and now try to chase rap music or flags or who knows what else. TOCA Touring Cars became more arcadey until it morphed into the GRID series, which has had one great game and a bunch of misses since.
>But that's just it- they're a vocal minority who doesn't actually do anything
That's where you are wrong. Teenagers are very easy to influence, I mean hell, look at youtube/twitch/twitter and see how many will shill/hype or doom/bomb anything that there favorite "idol" say so.
Project Gotham Racing, Driveclub and many more arcade racer got constantly shat on by sim racers "but it's just 30fps, but the handling is not good, play Assetto Corsa instead and blablablabla"
To the point where a lot of potential players end up not even giving a chance to said games because of the constant pressure from others simtard.
And if you think that children / young teenagers / zoomers can resist this kind of propaganda, then I think I will start to sell you some bridges very soon.
>For every arcade series you miss, there's a simcade or sim that's disappeared too
This doesn't void the other argument. Yes, both side lose a lot of games, like every genres did, even FPS.
The point though is, there is true desire for a lot of simracer to consonantly shit on any GOOD arcade racing game. I love Driveclub, and I experienced this constant attack from simracer (even though they never played this game) for an entire decade, and this, even though DC is truly a successor to PGR (one of the best arcade racers that existed), with great visuals, audio and handling.
Driveclub was more focused on "oooOOOOOooo rain drops and shiny surfaces!" It was a bullshot simulator first and a game distant second. If you actually played it you'd remember how badly it ran and how often cars would catapult themselves into space for no reason.
If you want to lament a dead PS racer lament Motorstorm, still only 30fps but at least it was designed to be fun and actually tried to be somewhat different instead of just pre-underground NFS.
See ? thanks to literally do what I was explaining earlier.
Another idiot talking about an arcade racing game that he never played.
>often cars would catapult themselves into space for no reason.
The hell you are talking about ? The game have literally the best arcade handling ever, the vibrations feature alone beat any other console racing game.
And before you go further with your "you didn't played it", I not only played this game for years, I also modded this game, so don't start this shit with me. (pic related)
>That's where you are wrong. Teenagers are very easy to influence
And yet those same teenagers are the ones making every new Forza Horizon a best-selling title, so clearly that minority isn't actually changing anything. And the businessmen in suits at Electronic Acquisitions aren't listening either, since they sure aren't making any new sims- in fact, these popular sims are almost entirely either years and years old (rF) or indie devs kept popular by modding (AC).
>Project Gotham Racing, Driveclub and many more arcade racer got constantly shat on by sim racers
PGR hasn't been around in fifteen years, long before these arguments, and the devs were not only scapped up by MS, at no fault of any playerbase, but then went on to make an arcade title (Blur) anyway!
>The point though is, there is true desire for a lot of simracer to consonantly shit on any GOOD arcade racing game.
I'm not saying you have a victim complex here, but do you not realize how often the same thing happens from the other side? The sheer vitriol of arcade fans aimed at anyone who dares play a game that needs the brake pedal, most often seen in these very threads? Or, God forbid, you happen to like simcade games, in which case you're a dirty fence-sitter who's not gud enough/rich enough for sims but presumably sees Daytona as a gay babby game for dummies, but ALSO somehow responsible for the whole genre apparently becoming simcade games, which consists of, uh, GT, Forza in the past, PC/PC2 and that's fucking it?
>And yet those same teenagers are the ones making every new Forza Horizon a best-selling title, so clearly that minority isn't actually changing anything
Because if you look closely, *most* sim racers aren't shitting on Forza Horizon (funny, isn't it ?, but they do on the normal Forza lol)
Exactly like they aren't shitting either on zoomers making races on GTAV.... or e-sport player on Trackmania.
But oh boy if the next NFS, DC, Grid, Hotwheels or anything is being released, they come at it prety fast.
>PGR hasn't been around in fifteen years, long before these arguments
Say mostly that you weren't there when it was the case, when a lot of "supposed" sim racer where on GT4 / Toca (lol) and Rfactor.
>I'm not saying you have a victim complex here, but do you not realize how often the same thing happens from the other side?
I play on both side, you only see me complaining about the sim people here, because this thread is about why arcade racers doesn't exist anymore, that's it.
I do play Assetto Corsa, I do like sim too, and I can say, as someone that play both, that most casuals players and average arcade enjoyer does not come in every youtube video to tell you how shit your sim is. You don't see a guy playing Burnout coming into an AC video to say "your game is trash, go play Burnout".
i'm not willing to believe a tiny handful of idiots shitposting on youtube comments overrides the marketing and development from some of the richest developers in the world, and i think you have a huge chip on your shoulder about driveclub in particular
>But oh boy if the next NFS, DC, Grid, Hotwheels or anything is being released, they come at it prety fast.
are you specifically searching for these comments or something? because i've only ever seen people who were hyped for these games being disappointed they end up bad. who the fuck is going on a grid video and complaining about it being arcadey, especially compared to the LEAGUES of people who are there instead complaining that it objectively sucks compared to prior grid games? same for NFS. you're creating a boogeyman here and trying to knock him down when he doesn't do jack diddly. it's the racing equivalent of that DCS guy who posts for hours on end about how ace combat isn't a real flying game, while everyone else ignores him.
>i'm not willing to believe a tiny handful of idiots shitposting on youtube comments overrides the marketing and development from some of the richest developers in the world
He said while browsing fucking Ganker........
>it's the racing equivalent of that DCS guy who posts for hours on end about how ace combat isn't a real flying game, while everyone else ignores him.
And who ignore him ? the one that actually are old enough to understand this, and the others that actually played either both, or Ace Combat alone.
The problem is not those groups, the problem is the one that doesn't know any of those and is looking to play a flying game, a teenager that will easily get influenced by the vocal minority screeching that loud, exactly like the Fromdrone that persuaded casual to not give up on the difficulty of Souls games.
You would have been on those reddit/forum/youtube video and you would have seen it, you don't need to look for it, you just need to browse and follow whatever update and news a game release to see the same amount of shit thrown at your game by the same amount of people.
As for your other arguments (disappointed they end up bad), I'm not even arguing against this, simply because my arguments is not even about after the game was released, but also before the game was released.
>And who ignore him ? the one that actually are old enough to understand this, and the others that actually played either both, or Ace Combat alone.
Not other anon but this reminds me in a way of how the stalker community got "educated" on the lord and saviour mod, anomaly (which is now gamma basically).
Oh, I didn't know that.
>that literally proves the point.
You don't understand, are you ? Why so much shills ? why some much bots ? It doesn't work ? ok, then who and why spending so much time and money for it ? Do you go buy a product when you see and ads ? Do you drink that propaganda on the news ? no ? so then it must be really unsuccessful, isn't it ?
The truth is that, it doesn't work here because like I said, we are on Ganker, people question everything here, they would even question if their own mother exist if they could, so of course this trick doesn't work as good as on other platform. But again, if you truly believe that all those zoomers have the same methodology than us, Gankerers, then let me sell you a bridge right now.
>i don't give a fuck about them and you don't either, don't act like you do.
Stop speaking out of your ass. When you are on game subreddit and that you see many people everyday discovering said game and wanting to ask if the game is good, and at the same time, you see a bunch of redditard from sim subreddit coming and shitting the thread, you know, that it does hurt the welcoming factor.
Put your ass out of Ganker for a moment, and see what truly happen in most social network, you will see how detrimental some of those are for the genre.
Kids are easily influenced (tide pods anyone ?), if all the other kids shame you when you play X games, you will stop to play X games. Us, people on Ganker have grown a thick skin for that, we don't care, but don't act like the rest of the normies are like us..
>You don't understand, are you ?
you are incapable of understanding my basic logic, and that isn't surprising given your veer into 4chanshit. lay off the redpills once in a while chief, and your filename randomizer doesn't hide as much as you'd like it to. you've gone past going in circles to literally crying about muh dumb kids, and have in turn become the same simdads you hate.
>your veer into 4chanshit.
>filename randomizer doesn't hide as much as you'd like it to
How the projection going my son ?
There is nothing 4chan related here, saying that most normies outside of Ganker can be easily influenced is not something 4chan invented, in fact, it's the fucking basics of marketing, you know, a subject that kind of matter when you debate about why X or Y genre is dying.
As for the "filename randomizer", I don't see what does this have to do with anything, it's an option on GankerX that many use to avoid people like you that would go dig on any possible hole to derail a discussion with ad hominen attack. If you weren't that dumb, you would use the archive with hash comparison, and you will find out that none of those pictures got posted on 4chan (I guess ?)
>If you weren't that dumb, you would use the archive with hash comparison,
why do you think you can tell the randomizer doesn't work and that they were posted on 4chan, moron
>How the projection going my son ?
legitimately and unironically not the correct usage of projection at all. i can tell this will go nowhere so enjoy your hut and fighting off those dirty sim racer fans
>why do you think you can tell the randomizer doesn't work and that they were posted on 4chan, moron
So you actually does those thing.....
If complaining about the attitude of sim racers in regards to people enjoying arcade racing is something 4chan related then I guess, everything is 4chan related.
I'm not even on 4chan lol, but I guess, this picture was made for the type of people like you.
>He said while browsing fucking Ganker........
that literally proves the point. a tiny handful of people shitposting on imageboards about how bad everything is while those same games go on to sell a gorillion copies to everyone who isn't those people (and some of whom are). utterly irrelevant. you have yet to show any proof or even slight inkling of evidence to these grumpy simdads having ANY effect on the genre when on the whole, games have only gotten MORE arcadey, with the exception of a small handful of titles that have stayed mostly the same, just like it was back in the day.
>The problem is not those groups, the problem is the one that doesn't know any of those and is looking to play a flying game
i don't give a fuck about them and you don't either, don't act like you do. someone who actually gives a shit will do their own research and someone who just plays what they're told- by Big Corporate or Pissed Off Pablo or by You, the Gamer Who Knows What's Best- and clones their opinion is a net negative to any genre
>bringing up souls games
oh, you're one of those people who care more about how people see your games and each other than fucking playing them. should have guessed from the broken english and avatarfagging
>You don't see a guy playing Burnout coming into an AC video to say "your game is trash, go play Burnout".
I see that a lot on this very board.
>muh sims killed racing games
>no vehicle damage
>muh car licenses
>why don't you just go outside and drive a car?
>muh reelism
>no pop soundtrack
>muh barrier of entry
>crashing is racing
>simspergs
>long winded historical misquote about how only boring art attempts to directly imitate life
>I see that a lot on this very board
Ganker is an exception I will say, everyone shit on everything here, it's a mix between true critics and just shitposter shit stirring everything to get some laugh, so....
your shitty games deserve to be dead
People didn't shit on driveclub for being unrealistic. They shit on it because of the fanboys saying it was the best looking game ever when in reality it looked like ass when the screen wasn't covered in raindrops
>For every arcade series you miss, there's a simcade or sim that's disappeared too, but few people shouting for a new Burnout know what GTR2 is.
GTR2, Race and other simulators' going away wasn't felt like that because they were surpassed by modern ones. Everything they did, modern sims can do, but better since they are optimized for the new tech. Simulators are treated like software, essentialy, and noone is crying about WordStar going away.
With arcade racers, there is a very different situation, at least when we are talking about the ones that people are usually sad about. Burnout, Road Rash, Rollcage, Wipeout and some others didn't even have a "spiritual successor" in years, nothing like that happened with sims (except maybe the demise of Grand Prix).
Same thing happened to the flying game really. You used to be able to get something out of a combat flight sim without spending the first 30 minutes on the runway fucking around with the 'APU'. There's no middle ground between that and flipping your plane around like a toy in Project Wingman or AC.
>
This is so annoying and distracting and I feel like I'm going mental when I'm the only one who seems to complain about this in fh4/5. You drive like 2 or 3 races and you get interrupted by some fucking voices you can't turn off taking control away from your map and you have to just sit there while they explain the event that just started. I DO NOT FUCKING CARE! STOP INTERRUPTING MY VIDEO GAME!
kek, I hate this so much, this is why I'll never touch Forza
>forza 5 comes out on goypass
>eh i guess i'll check it out
>start game, 5 mins later
>IS THAT A.....
>WWWINGSUIIIT?????
>uninstall shit
>go back to assetto corsa
Biggest reason why I have so much distaste for Horizon.
Compared to something like NFS Prostreet in the same vein with a racing festival, you start at the bottom as a nobody and build your reputation, forming rivalries along the way.
In Horizon it just feels like you're the untouchable MC and there's no real trials you have to face and no rivals you create, everyone is buddy buddy with you
The stupid gacha system is Horizon is retarded. I actually like the gameplay but quit because of the progression. You can always get a super car and tune it to max of your class. What's the point in grinding races then?
>everyone is buddy buddy with you
the worst offender of this is FH5's street scene storyline, the street scene itself existing as part of the horizon festival makes zero sense
>FH4 street scene
Run under the table to avoid flak from Horizon Festival managers and create some thrill by being unsanctioned racing
>FH5 street scene
Completely endorsed by the festival and thus lost all its charm
I've truthfully never seen a racing game fumble the atmosphere of a street racing club so hard until that
They are scared of losing Toyota's license. Toyata for some reason don't want to license their cars for illegal street racing since 2016
They ate their words
https://wanganmidnight.fandom.com/wiki/Toyota_GR_Supra_RZ_(J29)
Sounds like a non-issue tbh
Toyota simps are a bunch of annoying assgays that only care about the Supra and their overpriced anime shitbox the Corolla, and an occasional few who acknowledge the existence of the MR2 and other notable cars from them
>Where's Burnout? Where's Flatout? Where's Wipeout? (another Sony property) Where's Motorstorm? (another Sony property) Where's F-Zero? Where's Crash Time? Why is Need for Speed floundering? Why has GRID been shit since 2? Why was DiRT 5 such a disaster? Why has Forza Horizon not been good in years?
The answer to all those questions lies in dev teams being comprised of people who dont have passion to make good racing games or experience to know what made some fun, along with suits that pull the plug on any ideas for another game if the latest installment doesn't reach their ridiculous profit expectations
i fucking hate horizon
Too afraid to innovate.
For example, not a single racing game has adapted the battle royale concept into a format actually suitable for the genre. Forza Horizon 4/5 just stole the concept wholesale without actually properly implementing the racing aspect.
ngl Burnout/Flatout/Wipeout with a Battle Royale Eliminator where the person in last on a lap gets snipped sounds fun as fuck.
This or with a HP system, aka, the one with less HP dies. if you are last, you drain more HP per second that those in front (but you have more boost too), and to steal more HP you need to make takedowns.
Where do I patent this ?
Elimination races have been a thing for decades you donuts.
Of course, but most of the time elimination races are only for the one in last place for every rounds. It's boring when you are first and good at the game.
The HP system would be different, since here you really need to survive, not being the fastest, since the further up you are, the lest boost you will have.
Yeah, but Battle Royale implies an incredibly large number of players. Like 50+, and an endless track akin to Outrun or something where you drive through world famous locations, with multiple routes.
Zoomers don't like cars, in the best case they see them as a sum of options.
>What killed the racing game genre?
The racing genre
lots of stuff
>the internet
Xbox Live and PSN were slow back in 2011. You needed fiber optics to get good latency on most racing games.
>poor technology
Most people didn't game on high end equipment like 0ms monitors and state of the art game-wheels.
>Journalism and Gamergate
between journos and gamergaters crying about ableism and forcing tons of bigoted hate into every possible game review on Steam, publishers were left with zero choice but to become inclusive.
>demographic
The people who used to buy racing games are not the same people who do now. The era of teenagers and young adults into fast cars and sexy crashes have almost entirely been replaced by a newer more power hungry gamer.
We have this thread every week. What killed the racing genre is the complete lack of passion from the devs, all major racing game studios are now absorbed into soul crushing corporate realities
You straight up don't know what you're talking about
>the internet
DSL was more than enough to achieve acceptable latency in your continent
>technology
wheel users have always been a minority, due to higher cost and generally bad handling models outside of sims
>journos
I'll give you that, FH5 getting 10/10s despite the fact that the game wasn't even functioning despite being a shitty asset flip doesn't help
>demographic
all the kids that grew up with gran turismo and classic/tuner era NFS are now 20-30 years old and are lamenting how their favourite franchises haven't had a good game in the last couple of console gens (also how every car they wanted growing up has become some rare collector's item sold for outrageous prices)
Sims didn't take over shit, the only reason AC is successful is because of modding. The death of arcade racers rests entirely on the complete incompetence of arcade racing studios to make a worthwhile game that isn't just an asset flip of their previous less-than-mediocre waste of code (see NFS, GRID).
The waste of Race Driver Grid as an IP is just proof that Codemasters doesn't know what they're doing anymore and hasn't for years. I still can't believe their utter shock when their Dirt remake found widespread success. Woah, it's like people play your games for the great driving models and simplistic design. They were never into half-baked stories with real actors and drama like what Grid Legends shat on our plates.
I was replaying GRID last month and I miss when racing devs actually gave a shit about their job
>lots of events based on real racing series, real life teams appear as rivals or possible employers
>period accurate drift cars, once again with teams from real life Formula Drift and D1 GP
>still manages to include fictional tracks that work well with the driving physics
>natural progression towards faster cars, from modified street cars to prototypes
I got GRID Legends for free and I couldn't bear to play more than a couple hours, the story mode is written by someone that has never set foot on a racetrack, the tracks themselves are uninspired, the car selection and liveries are uninspired, most of the content is straight up recycled from 2019 anyway
I always loved running the multi class races and spotting the Corvette Racing duo, the 007/008 Astons with their fish lips, or the motherfucking Spyker Squadron. That whole era of touring and endurance cars was just great across pretty much all classes, where you'd have a whole field of instantly recognizable and memorable cars before everything became simultaneously blobby and ten feet wide at the fenders as teams had to deal with increasingly egg-shaped road cars while still needing widened wheelbases, safety equipment, aero, etc. My favorite thing was always how the Audi Sport team served as the 'final boss' of Le Mans, but they didn't get any special fanfare beyond "this guy's in the lead" unlike all the attention to Ravenwest, who were suHispaniciously absent in both the LMGT/LMP short circuits and the 24 Hours. They were just really good drivers in absolutely ball-busting cars. It made you feel like everything else including the Ravenwest 1v1s was just being a big fish in the small pond and at Circuit de la Sarthe, you aren't jack shit but another entrant.
I would've liked Le Mans more if the cars were closer to their real life performance, GT1 cars can beat the current real life lap record and the R10 can reach 430 km/h on the Mulsanne straight which is just unheard of (and also makes the rest of the P1 class simply unviable)
Eh, Grid's physics can be squirrely enough and I can deal with some reality breaks performance wise in a less than realistic game (other than the damage model of course).
>(and also makes the rest of the P1 class simply unviable)
Anon, DSL barely carried a 2mbit signal.
You weren't hosting dedicated servers from your grandma's house over 2mbit, unless people were paying you serious money. And if you didn't have serious money, you bought an Xbox 360 with a 100Mbit cap. Literally no one had a decent connection on the 360 for what, four years?
I was playing CS on a sub 1 Mbps upload connection and I was still getting a playable 50-60 ms ping on regional servers (I live in EU), Forza Horizon 1 ran well enough online.
You guys are so spoiled on good internet you forget about Gears of War host shit and think everyone with a job could afford gigabit internet back in 2007.
No, you are just a zoomer.
I was playing online on Dreamcast, I played on Xbox Live on original xbox, and even "tried" to play on PS2 online (servers where so shit it was even a meme to succeed to connect most of the time, let alone survive long enough before a disconnection when playing Killzone)
And let me tell you, even while being on a small island in the Indian Sea with the most basic ADSL line, I was still able to play Mechassault, Ghost Recon, Rainbow Six and PGR2 online with no trouble.
So you coming with Gears of War on the X360 is laughable at best.
Anon, 7th gen gaming is by far the worst generation ever for framerates, netplay, and actual competitive online gaming. It's unanimously agreed upon by several verifiable sources, even popular video game developers agree. You're using anecdotal evidence to disagree with a widely held and easily proven concept.
>racing games locked to 30fps
don't remind me
>all the kids that grew up with gran turismo and classic/tuner era NFS are now 20-30 years old and are lamenting how their favourite franchises haven't had a good game
Doesn't mean they're going to buy them, play them, and spend the necessary amount on micro transactions to make a 2023 bloated budget AAA game profitable.
Everyone I met in MMOs laments the dirth of good MMOs for the past decade. We've stopped giving new ones a chance. We have jobs and families and not enough time to take a chance on probable shit.
Meant dearth, not dirth
why is this namefag always wrong about everything
and Gamergate
>between journos and gamergaters crying about ableism and forcing tons of bigoted hate into every possible game review on Steam, publishers were left with zero choice but to become inclusive.
congratulations
i'm not sure i've seen a take this retarded in a while
#1 is liscene fees
Can't drive a bugatti, a lambo, a Lotus, a Ferrari, McLaren. It's all off brand cars and off brand looks. Only reason I play racing games, is to make believe I can afford and race all those expensive cars.
>Only reason I play racing games, is to make believe I can afford and race all those expensive cars.
gay, you're part of what killed racing games.
You are literally the audience that killed racing games, nobody cared about real licensed cars in the nineties and early 2000’a, as long as the cars looked like cool off brands and the game race itself was fun it was all good.
Ironically enough GTA Online has a strong community of racers and all the cars in GTA are unlicensed vehicles.
>Ironically enough GTA Online has a strong community of racers and all the cars in GTA are unlicensed vehicles.
GTAV is unironically the best arcade racer on the market, far better than Forza Horizon 5. Vast selection of cars, tons of customization, endless community tracks etc.
>all the cars in GTA are unlicensed vehicles
>literally a JZA80
I love how R* always gets away with it
dude that looks like shit Rockstar has always had outrid car design even in a fictional sense, you can get away with a lot more if you actually give a shit. see: nightrunners or wreckfest
>You are literally the audience that killed racing games, nobody cared about real licensed cars in the nineties and early 2000’a
>the same time period where Need for Speed included individual showcases for every licensed vehicle with detailed stats and videos, Gran Turismo 1 and 2 sold over 15 million (15,000,000) combined copies, and every manufacturer this side of Dacia had their own licensed game
>the same time period where Need for Speed included individual showcases for every licensed vehicle
It was (and is) glorious.
Gran turismo also has thousands of lines of text in the game detailing the cars in the game.
Get asseto corsa gay. You can get nearly any supercar, hypercar and even school buses in existence on the game.
>driving simulator vs game
Shit like this killed football games too.
No one should care if you are playing with Ressi or Moraldo.
I think you meant Pissi Cuckitini and Penaldo Donaldo
Ehh?
There are no license fees to get a manufacturers car in a game. It's free.
The only time a company every paid fees was EA paid Porsche for exclusivity in their games.
The problem with getting cars in a game is realistically modelling them.
are you saying i can put coca cola and marlboro in my video game without paying for it?
You probably can't put real cigarette brands in a game but you'll get paid for putting coca cola in your game
You can't use trademarks, logo's brand names etc. You can have something that looks like the product unless a company is willing to try and argue in court that the look of their product is universally recognizable enough to confuse the consumer. iirc apple tried this bullshit with their phones.
it was a rare case of the tastes of the audience improving. people want a semblance of actual driving mechanics, and not just canned proprietary drifting that's as deep as a puddle.
>Yeah dude people's tastes got better that's why the games progressively got worse to appease these "superior tastes"
Sounds like what you believe to be good taste is actually harmful dogshit.
I think racing specifically underwent a shift towards more of a hobbyist player mentality, they want to git gud at something with some meat to it instead of the more general appeal racing games used to have. strawman me that I say this applies to the industry as a whole though.
he means that racing games have shifted towards sim stuff as cars became less of an experience and more of a commodity in the mind of normalfags
All the actually fun arcade racing games shifted towards mobile. The Asphalt series and Ace Racer are prime examples.
>asphalt
>anything more than money pits
People stopped buying arcade racers altogether. they want to simulate the real thing now all of the sudden
I don't mind Horizon's simcade handling but the games themselves didn't anything noteworthy since the first game basically which had a competent soundtrack with a 2012 summer party identity that gave it a special flavor.
Also triple A gaming is now focused on making extremely detailed cars and physics which slowed down Gran Turismo games on top of the director himself losing passion. GT7 mode is nowhere as intuitive as GT6 let alone 4 and before
which Forza is this?
I thoughts it's a completely pozzed IP now
what's a sexy girl doing in that race intro
Horizon 1
>what's a sexy girl doing in that race intro
it was 2012
Take me fucking back
VWs are usually shit across the board but the Corrado is pure sex.
FH1 was absolutely soulful, it's a shame what they turned it into
I do. The devs have some experience with the WRC and V-Rally games, so I'm holding out on the game playing half decently.
I liked actually getting to option out your car with factory wheel and even interior trim and color options. Each car having a working odometer was cool too since you'd get to see your miles rack up
>open-top c6
Why are the Forza Horizon games so averse to convertibles and cars with both coupe and open top options?
A toggle option for the roof being up or down is lost tech from the forgotten precursor era of 1999. Small indie company, please understand.
What I hate about FH1 is that after almost every race there's some bitch talking to me on the map.
But I can only play FH1 on sundays which is when my grandpa is around so I have to keep it down, so all I can hear is her whispering and have no fucking idea what anyone in that game says because THERE'S NO FUCKING SUBTITLES IN A 360 GAME GODDAMNIT.
the sexiest car, bar none.
wish I could bang one
realism
Oversaturation like most genres that die, every single company was making a racing game at one point in the 00s and people got sick of it.
Too many games where they just crammed in every car and every track and every style of racing so they were all shitty samey games that sort of sucked at everything.
When are they releasing forza 8?
Holidays or next year
Cool, I have enough time to save for a wheel and a new graphic card.
Car licenses are expensive and expire.
That isn't relevant to racing games with unlicensed cars.
that's because they're shit
there isn't a single good game without licensed cars
Masterful bait post. Any post to the contrary can just be countered with
>good game
Well done.
yes
Maybe someone would try to prove the contrary with arguments, not naming games like a retard.
burden of proof is on
So you're disagreeing with OP and the genre is still alive and thriving?
What killed it was other games being able to incorporate driving without being full fledged racing games. Racers as standalones ar ejust kind of superfluous now.
Disagree, the problem with the racing genre is just the sheer unwillingness to adapt or step away from aping what's deemed "popular." Wreckfest became a modern day beloved classic and it did it by just being a decent spiritual successor to Flatout. Rumors are circulating that Bugbear is making a sequel which is why the updates for Wreckfest died down after two seasons of non-stop content.
Zero faith in THQNordic to not treat the devs like shit. Wreckfest was picked up by THQ after it was developed, not before. Look at what happened to Stuntfest, a game only announced middle of last year.
>Changed its name to Jected - Rivals
>No marketing, no communication that this happened
>Meaning nobody knows it exists in its current state
>Was meant to be a buy to play game
>Is now F2P
>Rushed out the door
>Riddled with bugs
>Released two weeks ago in early access, has no players
It's dead as fuck. I actually feel sorry for the devs.
>Jected - Rivals
wtf is that supposed to mean? You call a game stuntfest I know what it is. What the hell is a jected?
It's meant to be some word play on "Ejected" because that's the main mechanic of the game.
I thought it was dejected because of how the players feel after they try the game. Rejected makes sense too.
Sim fags spend more time complaining on forums than actually playing their games so devs thought they had to make sim games that healthy people don't like to play, so the games sold like shit and the devs lost their jobs. Rightfully so, the punishment for appeasing sim fags should be destitution.
Has anyone played the new nfs yet? This shit either has broken speedo or no sense of speed at all. The cars go at 150 mph and looks like they are barely doing 30
?t=20713
Yes, I did. it's an over-glorified update to Heat. Racing is fun now but the pursuits are noticeably worse. The aesthetics are ok. The soundtrack is slightly better than Heat but still trash and skippable for the most part
>Simfag
Next question
tl;dr
>huge chunk of the old arcade racer group grew up and developed simdad autism
>zoomers don't care for the genre as a whole, so the few big titles that get pumped out (NFS, forza, etc) are enough to satisfy their needs
It is just a shift in the audience in the same way fighting games (or beat 'em ups if you want to be pretty old school) used to rule the roost are now no longer a core genre for a given platform. Same thing happened to platformers.
>MC2
such a based game
press S to spit on that cunt Haley and her retardedly hard unordered checkpoint race
She seemed like she was going to chill out but then she turns around and acts like a cunt in her final cutscene. Honestly I can't think of many racers who weren't salty about losing
there's the aussie guy who outright tells you you're better and to have fun with his car
Yeah he's a top bloke. Kenichi and Hector ended up respecting you even if they weren't very open about it
FUCKING MOSES
Moses is the mentor character. He's a given
I'M JUST TRYING TO HAVE A GOOD TIME MAN
I hold the faith - do you anon?
TDU's handling always sucked tremendous amounts of dick and basically an afterthought. Literally the only thing it had going for it was a huge map and playing dressup and dolls house. The series was ahead of it's time, just of all the fucking awful things that would water down future racing games.
I actually really loved having actual garages to walk through and inspect your car collection, having a list of 800 thumbnails with a shitty UI in Forza Horizon is a massive downside. I also liked how each car had its unique speedometer on the HUD even if you weren't using cockpit view, I also miss that a lot. I never played Project Gotham but I know at least one of those games did that as well.
That being said aside from the bad handling and physics, TDU had other massive issues. You think the cutscenes and characters in the Horizon games are bad and cringe? The "story" mode in TDU2 probably the most soulless garbage with the most insufferable characters I've ever witnessed in a racing game, and it was so fucking drawn out and tedious it's unbelievable.
>8 months past original release date
>still no signs of being anywhere close to finished
>houses no longer being included at launch
i'm losing hope, tdubros...
>no gameplay
>not even any NPC traffic in the few screenshots shown
>half the screenshots that even show cars are literally cars that are recycled from TDU2 (which are assets that are 10+ years old at this point)
>no soulful garages to store your cars in since everyone's in some luxury highrise
I'm taking all the hopium I can get, but it can only do so much
>every game company on earth decides to copy each other and make the same racing game to capitalize on NFS/F&F hype
>water the market down so much that none of them are unique but still cost $50 a pop to get the same experience each time
>think that people actually care about having real car licenses so your car pool is limited
>don't have arcades to fall back on anymore
Its easy to see why the genre died when there was a drought of no good racing games for years during the PS3/360 era
Nothing, continue playing the greats
There unironically hasn't been a good racing since Forza Horizon 3.
Bad current music killed racing games
Current? The genre has been on the downturn for almost 15 years now
A mix of things
>Nobody makes cheap but fun shitboxes, EVs are soulless as fuck and stuff like cash for clunkers has destroyed the second hand market for kids to get their first car so the general culture is dying up (in first world countries) unless you're a boomer or some e-celeb.
>Publishers think (perhaps correctly) that people want licenced cars, super shiny graphics and grounded """realistic""" simcade style. They also see shit like iRental and get hard at the idea of charging dipshits monthly fees or 10s of dollars for single cars and tracks without realizing that only giga autismos will fall for that scam. Licenced cars are expensive, shiny graphics are expensive, all of it creates a lot of cost for something that is niche and never gonna sell that well. Which means publishers don't want to know because smaller projects with more modest budgets may as well not exist to them. EVERY game has to make call of duty figures.
It's not the 90s and 2000s anymore where you had a ton of midsized B tier studios that had some budget and professionals. Nowadays it's all either AAA or indies. It's slowly getting better, but as it is there's just nobody out there to make the modestly budgeted arcade racers. Especially as there's a perception that they're childish and kiddy, not any different from kart racers. Big AAAs want to copy NFS/Forza/GT and think they'll magically steal all their market share while Indies would rather make some roguelike deck build or survival crafting slop. Because making a fun racing game with good tracks and handling is actually pretty hard.
Unironically NFS Unbound would be good if it had more content, better rivals, less basketball culture and not shit soundtrack
What are the chances that we see another Burnout game at the rate NFS is burning good will?
Zero, the last Burnout game came out in 2008, that's 15 years ago, anyone who had a hand in making those games has either retired or moved to a different studio.
Hopefully never, the series ended bad enough and I don't get people's fascination to ruin old memories even more with reboots.
It's a bitter pill but kart racers have the better arcade formula
Even if Criterion exists as a company, the old dev team is gone
Burnout Paradise Remastered, like the Dead Space Remake, was EA testing if there was enough love to see a revival.
Burnout PR sold a middling amount. We're never seeing another Burnout ever again.
>BUT WHAT ABOUT A NEW HECKIN' BURNOUT EA!!!!!!
can't you manchildren shut up about fagout for a single thread at least
it wasn't good back then and wouldn't be good now
Aren't the former Criterion devs making the current crop of NFS games now?
Burnout Criterion left EA and haven't made anything since. I think the current Criterion is made up of Ghost devs
Ugh, that project had promise. How did it shit the bed so hard? Also, is Wreckfest any good?
it's a solved genre. just like boxing games.
all i want is r4 + grid 1, with gran turismo 3's handling model
All the fastest cars are electric.
>NOOOO YOU CAN'T PLAY WITH A KEYBOARD
>BUY THIS USS 5000 RACING WHEEL OR YOU WON'T EXPERIENCE WHAT TRUE DRIVING REALLY MEANS
nobody thinks that you actual imbecile, most racing game driving models are made around gamepads, if anything not enough devs even attempt to make a decent wheel handling model outside of sims
It's not comparable, controller is dogshit compared to wheels
Controllers have been proven factually better for the Forza Horizon games and all the top players use pads.
>What killed the racing game genre?
GTA killed it mainly. It also didn't help that it went from racing to ghetto hood culture glorification and that put off a lot of people. Racing games used to have really nice electro or at least rock soundtracks and good looking cars without any bs on top of it, because you play racing games to drive fast looking sleek cars from big brands while listening to great music on scenic vistas. That's not the case anymore sadly. Fast&Furious also destroyed racing games for similar reasons.
I recently played through Need4Speed Hot Pursuit 2 and it was pretty enjoyable for a 20 year old game. I couldn't stand playing the newer games, too trashy and full of bullshit plots, actors and voice acting.
That's not the cause, but the symptom that you are describing.
While the 7th gen is one of the worst era ever for gaming (even maybe the worst), that's still doesn't make your argument true. The online on the PS2 was absolute dog shit tier, the Dreamcast internet (while good but limited) was extremely expensive, and the PC was ok, even though the rise of Counter Strike and co was only possible thanks to cyber cafe.
Then, the X360 just upgraded whatever the original xbox online made, remember that it took the release of Halo 2 to get things like voiced message and proper clan system.
All in all, you don't really have anything to complain "internet wise" about the 7th gen, because it was clearly better on every aspect no matter the platform.
Anon, between Mario Kart Wii, Need for Speed and I think Forza Motorsport, there were no system selling racing games with online support.
You're talking about the genre as a whole surviving on its own against other monopolies like Halo, Smash Bros. and Uncharted. There's no way the racing game genre survived because of quality and de facto internet being issued out to consumers.
>there were no system selling racing games with online support
You are literally talking out of your ass here.
Project Gotham Racing 2 (you know, the game that truly made the nurburgring nordschleife well known for gamers, way before GT4), Motog GP2, Burnout 3, Rallisport Challenge 2, MM3, Toca, Midnight Club etc....
You are just talking about something you never experienced, that's it. You don't how big PGR2 was (so much, that even the japanese community was big on it), you never experienced those Xbox Live weekend with PGR2 the morning and R63 the afternoon.
No, the arcade racing game online scene was big back then. (so much that I even participated on RS2 championship)
Burnout 3 barely moved 600K units!
Thanks to proving me right again.
Next you will tell me that BB was only 2 million......
The game didn't sell consoles at all! It totaled a 1.11M sales by the end of its production! That's not a system seller!
You don't judge a system seller by his sales only, you judge it by the attachment ratio too.
There is a reason why I specifically took BB as an argument.
The worst is that, it's even funny to debate about Burnout 3 when you know the situation between EA, Rockstar and Xbox back then (Microsoft was forced to outbet a deal that Sony did to avoid those games to be available on Xbox on top of EA wanting to force their own online system, that's also why we got the GTA Pack asap when the deal was finished)
So tell me again about your "not a system seller".
I don't doubt that the attachment rate is high too, but it literally did not move Xbox's.
That's like saying the Dreamcast was a fiscal and financial success even though the publisher openly declared it a failure.
That's where you are wrong.
If you wanted to play online Burnout 3, you would choose the Xbox version, since the online between those 2 system (PS2/Xbox) was night and day. (and when I say that, I say that you could not even connect to the PS2 network some times).
But even so, PGR2 was. And again, comparing games released at an earlier life cycle of a console to older one game is quite nonsensical. If Bloodborne was released in 2019 on PS4, it would have sold at least 2 times what it got in 2015, it's pure mathematics.
So any online games was a default -> straight to Xbox.
>Burnout 3 barely moved 600K units!
It was a AA game bought by EA mid-development. 600K was a success.
An interpretive success!
>Made more than you spent
That's called a success, moron. This is why Japanese shovelware exclusive to the country can get by on 60K sales.
Anon stop talking to this Dick in the booty KY Jelly Packing ass bro hes literally retarded and HE LOVES TO EAT DA POO POO
wtf
this is why we can't have nice things
Saucy youre an annoying moron and NO ONE LIKES YOU just TAKE OFF THE gay NAME AND ILL NEVER BE ABLE TO REPLY TO YOU AGAIN
Youre a DUMB moron
I been here since you started and you just are so stupid It infuriates me.
What do you expect when youre one of the 3 name morons on here, you think no one will find you?
Youre a dumb moron. A KY Jelly PAcking House moron, Whomstve loves to eat poop and SHIT
i'm gonna kms
Dont do that just take off the gay name that way your retarded posts blend into the other retards
my life isn't worth living anyway
Bro stop trying to make me feel bad just stop the name just delete it, just god damn it
Honestly the genre kinda peaked half a decade ago already. I can buy Horizon 2+3, Gran Turismo 5+6,and Need For Speed: Heat+Grid 2 for a hundred bucks combined and have all the vroom vroom I can handle for years
Only problem is for Horizon 3 you miss out on kino mountain.
iirc you're fucked if you don't equip snow tires there
Not so much afterwards in the sequels
Car manufacturers being extremely stingy with damage models and licensing, throw in a bit of big publisher's demands that limit creativity of the devs, and that's want you get. There's still some good indie racing games that come out every now and then
>Pic source: Redout 2
>What killed the racing game genre?
Forza introducing zoomers into this shit.
Gran Turismo still being gatekeeped by Sony.
Retarded games that require you to have a fucking battlestation ship of a racing setup.
Even a game like Live For Speed survived for so long and it was because it was made for fun, and not require a gazillion graphix.
lack of identity
indie games can't compete (cause car rights are expensive) so big companies became complacent
How are those Asetto Corsa games? How do the compare to Forza? I've seen them on the xbox, but I've always overlooked them. I only ever play mainline Forza games, and I really like those. I probably have hundreds of hours into each of them over the years, as I've played them since the very beginning. I like these "realistic" track racing games, while NFS style street trash I just pass. Havent played those type of games since Underground 1 and 2.
Pic because I love Corvettes. If Asetto Corsa has no vettes then I wouldnt even buy.
Assetto Corsa is horrible on consoles. The base content is absolute ass, the good thing about it is modding. If you wanna play AC, get a PC.
I only played for a few dozen hours but it's pretty simplistic for a sim, iirc you just download track/car specific setups from the ingame plugin hub or whatever and hotlap to your heart's content. I didn't really race online but the few open casual lobbies I joined were usually decent and it wasn't hard to find someone who could race at your level whether your slow or faster or average. This was years ago though idk how the game is now, probably worse for online racing considering the game has been getting more popular.
It’s not just racing. Either a genre is ‘the current thing’ or it’s a shell of its old self that will likely never see a major title pushing new boundaries. Platformers, jrpgs, dungeon crawlers, flight games, city builders, metroidvanias, mech games, etc.
You can probably name a big title or two for each of those that came out in the last few year, but chances are it’s a sequel to a long-running IP. When those genres were at their peak you would’ve been seeing multiple larger titles a year, many of which would set the rules for later games in the genre. Once the gold rush ends then only established IPs, lower budget productions, and indies will be left. Racing had it good, what with it surviving multiple generations of hardware
arcade racers achieved perfection on the ps1 and """sim""" racers achieved perfection on the ps2, there's nothing left to do except circle the drain
I don't know but you can always play sims. I guarantee 99% of people here would generate more dopamine from learning to full throttle eau rouge in a low downforce GT1 to barely catch the slipstream from the guy in front than going through the motions playing games where you race either a cheating AI or a game where every car handles the same.
People only wanting to play either super realistic simulator trash, or explicitly Mario Kart and absolutely nothing else
Just give me back ricerkino games
same shit that killed every other sports game
> Discuss based wrong assumptions
It is less popular than open world for sure.
>he doesn't know about nightrunners
If this shit has BallisticNG levels of mod support, it will BTeverlovingFO every other game on the market.
?t=39
>Just drive around on highways
Yawn.
>just ignores the potential of independent mod support and spiritual successor of a classic racing game franchise for the purpose of acting like a flippant above it all gay on an anonymous image board
You're exactly why racing games suck now, so scared of change. Go back to forza, nerd.
>B-BUT THE MOD SUPPORT
I don't give a fuck if the game itself is an empty box of nothing.
It isn't, you're intentionally ignoring a lot of what made TXR itself great you homo.
This isn't TXR, so why even bring it up?
Because it has the potential to be a really good spirital successor to the franchise in the same way BallisticNG is. Who the fuck wants to play wipeout when you can literally turn Ballistic into a more stable and graphically sound plus restored multiplayer Wipeout on PC? I had the same conversation with gays like you about Ballistic way back when it was still in EA and turned out better than any modern wipeout game could ever hope to be.
>hurrrrr who cares then its not out
Why discuss upcoming games period then? Why even participate in a thread about the future of racing games? Bet you don't even own a wheel or a car, you just like shitting threads up.
>Because it has the potential to be a really good spirital successor to the franchise
I advise you stop breathing pure copium. This game will be dead and forgotten within a year. Whether abandoned by the developer, or released on Steam with zero marketing, no sales, and left to rot.
Not an argument. You just wrote what you hope happens to this game not what actually will. You just sound like a AAA shill afraid of indie games at this point.
Using BallisticNG as the standard is a sure-fire way to disappoint yourself. The other anon is right when he says dime-a-dozen spiritual successors to dead racing series exist, and 99% of them fail. You're now remembering Formula Fusion, the dead and memory-holed spiritual successor to Wipeout created by some of the Wipeout devs.
No i'm not because I have no clue what Formula Fusion is.
>previous devs
This is more a classic tale of trying to make lighting strike twice/get the band back together than why an indie game is going to fail.
>No i'm not because I have no clue what Formula Fusion is.
Exactly.
Not him but what gives me faith is the clear understanding of what made previous TXR great games great, BallisticNG was head and shoulders above Formula Fusion from the get go. BNG was made by a fan who understood what other fans wanted out of the Wipeout rather than old heads trying to modernize the successful honestly a lukewarm successful thing they did almost 20 years ago.
Ubisoft
i know, i don't even know how ballisticng exists, never underestimate the autism of AGR players
Not an argument.
>old heads trying to modernize the successful honestly a lukewarm successful thing they did almost 20 years ago.
Pretty much what happened with that new """burnout""" game a couple years ago. I don't even remember what it was called
>BallisticNG
nobody cares about anti gravity racing games
>fuck wants to play wipeout
Honestly, I still prefer Wipeout. I do mod Wipeout and it does offer way more than BallisticNG. Wipeout Omega VR is quite something anon.
That's like asking someone why they would bring up Wario Land while talking about Pizza Tower. Stop being disingenuous.
Yeah, peddling a glorified indie game with no content is really gonna save the genre. There are fucking hundreds of these on Steam with 20 reviews each released in the last decade.
>potential of independent mod support
Harebrained's Shadowrun games were made with mod support in mind, they were hoping for a Neverwinter Nights model. Closer to our case, Driver Syndicate has mod support. Didn't help them much.
TXR3 is one of the most difficult racing games I've ever played.
>TXR3 is one of the most difficult racing games I've ever played.
literally how? unless you purposefully gimp yourself with a slow car
earlier games in the series are way harder than 3
Picrelated.
It is going to and up as a korean MMO with several tutorial races against AI, isn't it?
Everyone doesn't know what they want, and people who like racing games are stuck playing iRacing and Gran Turismo (and sometimes F1 games)
I like this game concept hope it's not all about JDM tho
Can we blackmail Sony to bring Motorstorm back, ideally without a lesbian kissing scene?
Realism.
ESG scores.
Not even kidding, some things are verboten like cars, fossil fuel and nuclear energy in games now.
This
It's why every modern racer has the unnecessary feature of creating a "drivatar" with pronouns, and why rap has replaced rock.
What went so fucking wrong?
>Steered away from cars
It tried to do too much, I enjoyed the first game and don't give a single shit about things like boat/plane racing. The map also got downgraded, and there's little sense of progression/adventure since you can basically fast travel across the map right from the beginning. In the first one, you at least had that cheesy story that would slowly take you around various parts of the country.
The lighting also felt off and the same across the map, and the increased draw distance sucked for immersion since you could basically see Texas from Florida, but those are more minor autismo gripes
classic wide as an ocean, deep as a puddle open world type shit. what's the point of having all these real locations if they all look like fucking shit? everyone and i mean EVERYONE, who travels to their hometown or place in the US they want to see IRL is going to be disappointed in how under designed everything is. it's spread too thin and it's almost impossible for that kind of world to have any consistency in it's design, not to mention the awful upgrade system.
forgot to add this tidbit in but MS flight simulator 2020 is an example of how this type of concept can work
The Crew was always just a worse version of FUEL.
>worse than fuel
Odd way of putting it, but Fuel was pretty damn fun. The gargantuan map is nice for zoning out and cruising across, too
Riiiiiiiiiiiiiidge Raaaacerrrrrrr!!!!
trucks
WHERE'S THE SEQUEL UBImoronS???
sorry you mean more shitty watch dogs?
>tfw there will never be another continuation of the driver story
I'd murder for a continuation or a spiritual successor. They still somewhat played in GTA's playground, but at the same time it was a purebred driving game with some of the most inventive mission design at the time. How about driving your car when you are watching from the eyes of the Jericho chasing you?
>more shitty watch dogs
Dude did you even play it? Watch Dogs had dogshit physics, but the system in DPL was actually pretty good, geared more towardss tail happy old muscle cars like Driver is supposed to.
i was saying that ubisoft would rather release another watch dogs than to make another driver
its been out for almost a decade
not enough cool ass music
this, NFS hasn't had a good soundtrack since 2007
>b-b-b-but NFS HS 2010-
It had like 4 or 5 good songs max bro c'mon.
NFS hasn't had a good game since Porsche Unleashed
Simtards
Bazed
THE ICE AGE
>racing games are struggling
Gran Turismo is one of the top selling videogames on PS5 and was the same on the PS4
This is a non-emergency. And the automotive community responds to that brand's presence even if it will never be popular with the "my life is videogames" crowd.
The "my life is videogames" crowd didn't buy the Ridge Racers, Outrun-clones, ATV Fury, Motorstorms, Wipeouts, and F-Zeros so you are the one demographic that doesn't get to complain. You didn't support those games when you had the chance.
>Uh this one game is doing well so it's a non-issue
You didn't buy the games/or promote them to a wide audience so it 100% is a non-issue. Simple as.
Pretty sure I did buy them, that's why I'm pissed off their dead, retarded Snoy.
GT was easily the best selling franchise on the PS1 and PS2. The fact that they're not on the top of the charts despite the apparent lack of exclusives on the PS5 and the reception to their last 2 games being lukewarm at best shows that the franchise is at a decline. As dumb as it may sound, I can 100% see NFS making a legitimate comeback if Criterion address the main issues with Unbound.
I don't even have a PS5, but GT7's car list seems lackluster compared to the older games. It almost looks like what you'd see in a Forza game vs. the collection of various trims of the same car and more 'everyday' cars that the games used to have, and building a collection of random shitboxes while tuning them up was a huge appeal of the game to me at least
> if Criterion address the main issues with Unbound.
such as? genuinely asking
Stylistic choices- empty world, shitty music, gimmicky look. Shit like MW2005 and to an extent 2012 may not have played great but people received them well because of the presentation, which was superb. If Criterion can actually into an open world like they did with Fairhaven or Paradise City, put some SOVL(tm) into the game and have good music, NFS can be one of the best racers.
How does Polyphony Digital have all of this money to sponsor an entire race series (Nurburgring 24/NLS, D1 Grand Prix, and Pikes Peak International Hillclimb) if racing games are struggling.
OP is talking about a market sector he knows nothing about.
pd is owned by sony. all those ads are paid for by sony because GT is a playstation system-seller. try again.
>How does Polyphony Digital have all of this money
Sony has the money, not Polyphony. And once again, see
Where's Burnout? Where's Flatout? Where's Wipeout? (another Sony property) Where's Motorstorm? (another Sony property) Where's F-Zero? Where's Crash Time? Why is Need for Speed floundering? Why has GRID been shit since 2? Why was DiRT 5 such a disaster? Why has Forza Horizon not been good in years?
>that feel
There's no more Project Gotham Racing, Midnight Club, Midtown Madness, Driver, Tokyo Xtreme Racer, Ridge Racer and so on. Crash Time was also cool, and an 'anime' themed racer like Auto Modellista would be popular if it came out now. Outside of the 'sim lites' such as Forza Motorsport and Gran Turismo the genre is basically dormant.
The original Horizon wasn't like this at all, you started from nothing and slowly had to grind for cars as you'd have actual rivals talk trash and eventually challenge you to a 1v1. I hate what it's become now
Can't believe Microsoft did nothing to save Bizarre Creations from the clutches of Activision. Then again, even if they did, they'd have just rolled the studio into fucking Playground Games because PGR and Forza would be cannibalizing each other anyway.
Some of them got to Evolution Studio and worked on Driveclub....
The devs are all over the place. Some work at Sumo Digital, others at Turn 10 and PGG.
Bizarre were pissed off at Microsoft because Microsoft wanted to keep an October date for PGR 4 to make sure it was out for the holiday season when Bizzare wanted a few more weeks for polish and a November date. Especially as Bizarre felt PGR 4 was coming out too soon after the almighty behemoth that was Halo 3 as well. There was just a lot of bad blood that influenced Bizarre to sell to Activision when Activision had almost landed the Formula 1 deal and needed a studio for it
Not many jumped to Evolution. Most went to Sumo Digital and worked on Sonic and All Stars Racing Transformed including the lead designer of the PGR series.
Racing games arent dead. You guys just hate that Forza is the most popular series right now.
Desire for realism
I would kill for a new Midnight Club.
I WILL kill for a new Midnght Club.
Midnight Club sucks.
Chasing realism. People want to be able to control the car not feel like they're someone without a license driving for the first time.
Just be more on the lookout for good games. Not that hard, though the racing genre as it stands is still pretty sterile. The games that I can throw at you to fill this void are Circuit Superstars, art of rally, and Inertia Drift
>Pic source: Redout 2
*Inertial Drift
>The games that I can throw at you to fill this void are Circuit Superstars
I own this game, it's trash.
It's alright, usually just for a relaxing casual minutes
I dont wanna race ferraris and lambos
I want a chiped 1998 320d vs 1996 opel omega
>t. boomer that's upset people grew out of racing supercars on boring highways
Sorry you can't accept the fact that tuner car racing games BTFO your rehashed highway ferrari racing game, why don't you relax by playing Outrun for the 20 thousandth time, old man
What the fuck did you just fucking say about me, you moron? I'll have you know I graduated top of my racing school class , and I've been involved in numerous time trials on Laguna Seca, and I have over 300 confirmed laps. I am trained in advanced off road driving and I'm the top driver in the entire US . You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can beat your lap time in over seven hundredths of a second, and that's just with traction control disabled. Not only am I extensively trained in circuit racing, but I have access to the entire arsenal of the FIAs and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.
>Lumping together MW and Unbound
Fuck you
Truth hurts I know.
Some fag edited it in as bait
Ricer + supercar era were both good, though the soul of the early games and their Rom Di Prisco/Saki Kaskas soundtracks that would dynamically change based on track location are unmatched
ProStreet should be in a class of its own, very soulful game, and to this day, no other game has come close with its trackday feeling and the absurd amount of announcer comments during and after the races. It certainly has its fans despite its flaws.
Undercover fans however, simply do not exist.
>Undercover fans however, simply do not exist.
It's a situation similar to wipeout fusion. The soundtrack is quite good in NFS undercover, but the actual game is ass unless you like the shit physics and absurd ways the game can screw you over.
Yeah, I'd honestly argue that it was almost too ahead of it's time. People still wanted street racing and police chases, but I feel like a game with it's theme would sell well now.
It'd have to be made shit in some way, of course
As the anon who made most of that image so many years ago, I agree that I was too hard on Prostreet after giving it another go years later. The handling is wack and I stand by that, even with mods, but the overall tone of the game is totally unique and it has oodles of details and soul that people miss because they skip past everything with MY MAN, RYAN COOPERRRRR. I wouldn't call it my favorite game, and doubt anyone else would, but it's undeniably more good than bad (it handles better than PC High Stakes, at least).
I actually did enjoy ProStreet and Undercover.
HP remake and The Run were fine. But really, i saw more diehard fans of Pro Street than people who are even aware of Shift and Shift 2. Weird list tbh.
People grew up and moved on to the thing that would emulate reality as close as possible, the rest were normies who never cared for cars, racing and being fast.
Sims and arcade sims. Boring, repetitive, samey, unindpired, no sense of speed, same tracks in all games.
I want to go back
>seeing a cool car and then noticing Cr:--
Any games that can give me some decent fog?
GT7 had nice water spray before they nerfed it for compfags
>No more fun arcade stuff, crashy arcade or rally games
>no more wipeout, Fzero
>no more car combat stuff
>no more TXR or touge games
>Just formulaic GT and Forza slop, 2 initially great series who forgot how to be good again
Devs these days only focus on the graphics and the technical aspect that only the most hardcore fans will care about
also most racers look so similar these days that people got shocked with Need for Speed Unbound
Games development grew too big and very complex. Racing games lost their edge mainly because of that + real life interest in cars has dropped because people now are more concerned about making their ends meet together.
Nowadays to make a good racing game you need to do shittons of engine work to get everything working right AND you have to invest a lot to get models right through mocap with laser-scanning to not make cars and tracks look like joke.
Will Gran Turismo ever come to PC?
it's in the nvidia leak so probably
YEAH
I PREDICT AN EARTHQUAKE UP IN HERE
Time.
Same with RTS. Some game genres only work in certain eras. We're trending toward games that do tons of shit in mediocre ways. Seems one of the few genres resistant to this "hybridization" are fps games.
Otherwise you're playing an open world crafting system with light RPG elements game.
i honestly don't understand the hate for forza horizon 5. it's fun.
as a game it's functional(well,sometimes anyway),drives well and looks gorgeous but at the same time progression is non existant and the writing has the personality of stale bread
The biggest issues are the world map being devoid of any additional content like bucketlists, the characters are INCREDIBLY ANNOYING, and all the forced talk about Mexican history is to desperately hide the fact that the location itself has FUCKALL related to car culture.
people look at the missions and conclude that the entire game is shit.
it's very easy to avoid them, there are like 5 exclusive cars locked behind missions and most of them are shit.
progression is eh but tbh there's no good way to handle progression in a game with 700 cars.
>progression is eh but tbh there's no good way to handle progression in a game with 700 cars.
GT4 is an inferior product anyway
Polyphony mastered their craft with 3 + GTConcept 2002 and then started their backwards slide with each release shittier than the last
except progression sucks ass in GT3 even with less cars
Supercar wank.
Damn, The Need for Speed on the 3DO killed racing games? Good genres die young it seems.
Earlier than that, even.
Did Ferrari ever sell the TR as a convertible?
They officially made a single one, but several companies modified cars into convertibles at the request of owners, including Pininfarina who designed the car body itself.
Posting car culture
Appeal to these people, not to themed barcades/craft beer gamers.
these people want dadsims tho assuming you're an arcade pissbaby.
The problem is "racing" isn't a genre anymore, nor is it the focus. The focus shifted away from racing and into stupid shit like:
-"Simulations" and realism
-Games where you just drive on a straight road endlessly like Need 4 Speed
-Licensing nonsense
I just miss kino that was ridge racer
Love me Gran Turismo.
Simple as.
Even Gran Turismo isn't Gran Turismo anymore. They fucked their own progression and spend way too much time sucking online simtards cock instead of making a game where you build up your car and skills and go up the ranks.
Zoomers. They fell for the anticar propaganda.
>arcadefags bitch and moan about not getting new games
>new game drops
>they don't play it
what gives?
It's not a mid 2000's EA racer
Don't tell them anon.
Forgot the pic.
Before HWU there was also Project Cars 3, Dirt 5 and a whole slew of indie games like Horizon Chase Turbo and Rush Rally, all of which were ignored by doomer gays who fell for "muh simcade" meme. I spit on them.
GT7 being an utter abomination made me retroactively hate everything Polyphony Digital has ever made. What a fucking joke of a company. I'M STILL MAD ABOUT ALWAYS ONLINE.
meds
>kart racers
>i am just going to ignore the games
>i am also going to ignore Hotshot Racing, Cruisin' Blast, etc
Ok.
>Published by 2K
>Forgets the current heavy monetisation climate that the gaming industry is in right now
Gee, I don't know anon, you tell me
Play Tokyo Xtreme Racer Zero.
Play Battle Gear 3.
Play Side By Side Special.
Play the Initial D Sega arcade series.
Play the first official WRC game.
Play Sonic Robo Blast 2.
Play Trackmania Sunrise.
Play Asphalt 9 (unironically).
Play every single Burnout to 100% completion.
Play Midtown Madness 1, 2, 3 along with Midnight Club 1, 2, and 3.
Play every Driver game up to San Francisco.
Play both Stuntman games.
Play Need for Speed III with mods enabled.
Play rFactor (without a wheel)
Play Drive Club.
Play Outrun 2006.
Play Street Racing Syndicate.
Play Richard Burns Rally with custom routes.
Play Hot Wheels Unleashed.
Play GRIP.
Don't play Gran Turismo.
Play TORCs.
Play BallisticNG.
Play F-Zero GX.
Play every single DIRT game. Yes, even 4 & 5.
Play all Project Gotham Racing games along with Metropolis Street Racer.
Play Jet Moto.
Play Rush 2049 but only the stunt modes.
Play CART Fury.
Play NASCAR: Dirt to Daytona.
Most importantly, play Enthusia.
>Don't play Gran Turismo.
Instructions unclear.
>Play Need for Speed III with mods enabled.
Modern patch + software renderer + period correct low poly cars (mostly by Ryiji Kainoh) = patrician arcade racing experience
>Play Asphalt 9
I despise anime posters. But:
>Play every single Burnout to 100% completion.
>Play F-Zero GX.
You're alright.
>you're alright for playing easy shit for kids
how does Ganker do it
>t. never got a gold in burning lap
I did, and just needed to keep the nitro button pressed.
Car games are dying because car culture is dying. Only Finland is autistic enough to try and keep both alive.
Microtransactions, awful online features
I think there is a giant untapped market for a driving game that's cheap/free, fast to download, and easy to get going with friends
Now someone nailed it. Nowadays not a single skill based genre remains relevant without fun online modes and racing games are abysmal at it.
>What is Trackmania
>What is iRacing
The latter is trash but the point still stands
>What is Trackmania
yeah, the game where every fucking body cheats, what a good online experience
Cope. Don't even engage with the MP outside of Royal events, just go for author times and quit being a fucking bitch.
hold up, cheating is a thing in trackmania now? how?
Corporate greed. Development being focused on graphics, hate speech filters, chud "avatar" customization, and RNG loot mechanics instead of the core gameplay. Millennials and zoomers don't care about cars and prefer shooters like Craving of Dicks, Fortshite, Rainbow Shit Siege, etc. Almost every car made in the last 20 years is a soulless pigfat blob shaped hugbox and anything that breaks the mold is overpriced due to a fucked economy and mandatory garbage safety electronics being crammed into everything (also stupid shit to attract retards, like giant touch screen infotainment systems).
>Development being focused on graphics
that's every game ever made that isn't indie shit, also cars and tracks and everything else is laser scanned now, it's "free" grafix
>hate speech filters, chud "avatar" customization, and RNG loot mechanics instead of the core gameplay.
that's in every popular game right now (and that's a good thing) and racing games have those but still aren't popular like they once were
>Millennials and zoomers don't care about cars and prefer shooters
they don't care about guns IRL either, that doesn't make sense
>Almost every car blah blah
popular cars have always been shit, trucks are top sellers since forever yet nobody wants to play them in racing games..
Sports cars manufacturers keep beating sales records yet the racing genre is dead.
tl;dr your autistic right wing hate speech didn't explain why racing games aren't popular at all.
>Sports cars manufacturers keep beating sales records
??? no????
Kids don't dream of buying cars anymore. I don't blame them.
The big franchises (GT and Forza) have a stranglehold on the licenses and all arcade racers bow to Mario Kart.
The health of the entire genre can actually be seen in those two franchises. They are dying, you don't see as many Forza (mainline) being pumped out at the same rates they used to. And forget about GT since Sony is poorer.
This, GT used to be big IP material now nobody even remembers it besides Sony boomerfans
Forza is kicking and the only reason it still sales is because is the only huge MS IP that hasn't shit the bed
>GT used to be big IP material
I wonder if the upcoming movie is some wacky attempt to try and regain that status.
>Gran Turismo movie
>Neill Blomkamp
That's going to fail.
I wish we could have gotten another Split/Second. Power Plays really did add an interesting wrinkle to the racing.
Basically no AG racers. Basically no actually fast racers. Give me my fucking AG now.
simmers ruined it, for every ridge racer there are 127,000 asetto corsas
simple as
Absolutely retarded, uninformed, imaginary and dogshit post. 2/10, got me to reply.
find me one (0ne (the 0 is for zero arcade racers)) arcade racer in 2023
Find me one sim in 2023
literally already did but ok
What, Assetto Corsa? An almost 10 year old game?
If we aren't doing games from 2023 arcade wins by a long shot. If we are doing 2023 sims aren't even in the race
there are zero arcade racers in the current decade, no pablo your favorite iOS game doesn't count
see:
I think you mean there are zero good NFS or burnout games. Stop being such a AAA consoomer and letting smaller games die because they're not published by EA
It's not just good, it's one of the best racing games in a really long time
but i don't even play AAAs forza is fucking boring
those are iOS games
here: https://www.youtube.com/watch?v=ZTlSPuFDTZ0
now cope seethe and dilate arcadechud
>127,000 asetto corsas
Name 10
windows 10
What will it take to kill this thread from being made again
A new F-Zero game, made by the same lead dude who's open to doing a new F-Zero game.
I'm waiting for Generally 2 to be released soon. The physics look like shit though, whereas the physics of Generally 1 are perfect.
Unironically 3d graphics.
Wasting money on shit like simulating road temperature according to the sun position, rather than making the game fun to play.
Why is Nintendo so opposed to making a new f0-zero?
Mario Kart is a consistent top seller for their consoles. F-Zero never draws.
examples?
God damn, why did so many devs go so hard on the intros?
It's Bruno Bonnel's thing, his racing games have memorable intros.
Gran Turismo still works for me.
I'd like Ridge Racer, Outrun, F-Zero, those massive Initial D arcade setups and Battle Kaido back like the next guy.
The Western shit can stay dead though.
Unironic weeaboos are rare these days.