What made Half-Life so much better than its sequel?
What made Half-Life so much better than its sequel?
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Misato best girl
Ritsuko is superior and she's with the science team.
Too bad she's a dyke
She was fucking Gendo though.
Maya was the dyke and I'm pretty sure Ritsuko didn't reciprocate her feelings.
Also I found her and Beta Mossman so similar both in design and role
Mossman looks more like her actress
Soul overload that is all. Such a perfect intro
Yessir cuz I’m not a fucking pedo
27 FUCKING YEARS
not being scrapped entirely after your beta got released for one. Although HL1's beta also got leaked
I can't believe there are STILL people who repeat this myth after almost two decades
It's almost like you can still download the leaked build to this day and it isn't in the haze of the permanent present where the past is erased that we live in today or something, weird, huh?
Half Life had too much sovl for this sovless world...
It's not better than HL2.
for me it was the setting and aesthetic, but especially the setting.
I can tell you where the game took place, for one
HL2 is some eastern european shit hole by the looks of things.
HL2 is better
More down to earth and the stakes aren't so high. You just fighting to get out the the facility, not trying to save the planet.
you are in fact fighting to save the planet in hl1
He worded it wrong, but the fact that HL1 is a series of escalations as you delve deeper into a localized problem creates a different motivation and initial stakes than HL2 being global and Gordon being billed as a savior
your objective for like 90% of the game is "find a way to the lambda complex to fix your mess"
>More down to earth and the stakes aren't so high
its literally about an otherwordly apocalyptic invasion you dumb fucking retarded gay
True until you reach blast pit then it goes to shit
I was 11, reading and listening to art bell type shit, was way into military themed stuff in my shooters, and I had never seen a video game with the sort of storytelling and scripting it had. Half-Life 1 has to be one of the top 3 games I can think of that made a huge impression on me.
In HL1 you're just some prick with a crowbar running from aliens rather than the appointed messiah saving the world
It was an actual game and not just a glorified tech demo.
But seriously though. It was a different time. 3D, FPS, mouselook, it was all just hitting the mark when PC's were becoming super accessable. It was amazing at the time, story all told without cutting away. Nothing else was quite like it.
it's so weird how Half-Life and Quake were the games that set wasd+mouse in stone so definitively. that control scheme had been around since Wolf3d and yet I never used it until I played Half-Life. Using a mouse for video games that weren't RTSes or something back then just seemed wrong to me.
Yep, also Unreal should get a mention.
oh yeah for sure, forgot about that because I didn't actually play it back in the day when it was new.
And System Shock 2
More interesting to enter the world for the first time, novelty.
Faster play, tighter sections.
Im still flabbergasted how people prefer HL2. I was there when HL1 launched. It changed gaming FOREVER. Me and my best buddy were love drunk on this shit for a year.
I really liked the level design and something about the graphics style speaks to me. HL2 looks uglier by modern standards and there was a lot of empty space
hl1 was made in a time video games were made by nerds, for nerds. hl2 was made in a time video games became more mainstream and little timmy getting the "orange box" under the christmas tree was was more in mind in its creation. SImply put, the same reason everything else goes to shit, money.
Orange box wasnt HL2 though moron. It was the expansion.
orange box was 2007 hl2 was 2004 not much of a big time difference. It all came out the same time the 360/ps3 came out. Which is when gaming started to break into the mainstream more and not seen as something only children do
>not much of a big time difference.
Difference is two entire episodes plus portal you dumb fucking shit
I will add that the graphical fidelity was in the
As well. Half Life 2 fidelity is too high, takes away from immersion.
it came out in the most blessed year in video game history.
>Marvel vs Capcom
>Wario Land 2
Imagine getting a year like 1998 again.
>panzer dragoon saga
>gex:enter the gecko
>commandos:behind enemy lines
>heart of darkness
>tom clancy:rainbow six
>turok 2:seeds of evil
>crash bandicoot: warped
>tomb raider 3
>star wars:rogue squadron
>heart of darkness
I didn’t think anyone else remembered that game
when you include '97 and '99 its unbelievable.
>2004 was great
>2011 was pretty good
1998 still remains THE year
1994, 2000, 2004, 2007 are watershed years as well.
GAMING HAS NEVER BEEN BETTER CHUD!!!
this is why I always say 1993-1998 was the true golden age of vidya
that one 5 year period pumped out just nonstop amazing shit every single year
Given how long it has been since GTA5 and GTA6, it really is crazy how fucking long it now takes to make one fucking game.
i wish this gay finally kill himself
As a zoomie who recently played both for the first time, I prefer HL2. HL2 has more varied and interesting environments, better gunplay, and better environmental storytelling. The dialogue is proto-marvel garbage unfortunately. HL1 did a better job of making you “””feel“”” like Gordon Freeman in a synthetic kind of way that no other game has done for me. Overall HL2 is just more fun, simple as
HL1 Source is the best of HL1 and 2
Rei looks disproportionately big here
Atmosphere, what the kids call "sovl".
As expected there's zero actual reasons in this thread why HL1 is somehow better
more memorable setting
bigger and more interesting roster of weapons
actually feels like you're exploring a real place rather than just a series of levels and setpieces
>more memorable setting
ill debate it then
HL1 starts you in a giant facility that's set in what's supposed to be the then modern world at the time and then whiplashes you into an apocalyptic scenario involving very original designed aliens, constantly fluctuating dimensional rifts, government conspiracies, and "badass" 80s/90s style military aesthetic, all while you just struggle to survive all of this. I think all that is way more memorable than just being a part of a ragtag resistance against a faceless alien-but-look-human-for-the-most-part in a city. that's not to rag on HL2 too hard, I mean I still love that game too.
Well I don't. It's literally just Doom and that steven king book. HL2 is where the universe actually felt uniquely Half Life. Like it had an identity.
The game goes downhill after Nova Prospekt and never really recovers while the only shitty part in HL1 was Xen (and arguably Residue Processing)
Fighting in City 17 is epic and where the best encounters and set pieces are. And it's like non stop action with no talky walky scenes you people seem to hate so much
>it's EPIC bro
the smoothbrain rears his ugly head
no shitty level gimmicks
more and better weapons and enemies
no gravity gun
>xen, residual processing
>not a positive
It isn't. HL2 has half the weapons of the first game, and you barely get any ammo for them because you're supposed to use the gravity gun
Enemies are combine, which are complete cannon fodder compared to the military who were actually threatening and used tactics, and they cut all aliens except variants of zombies. Oh, and antlions. Wasn't the antlion level fun? The turret level? The airboat level? None of these gimmicks were fun. Half Life only really had one gimmick level, the train level, and it was hte worst one. Pretty much every Half Life 2 level was a gimmick
On a Rail was fun though, much more entertaining than all vehicle levels of HL2
I don't think many people would agree with that
Highway 17 and Riding Shotgun are much better
sounds like you just suck lol
>On a Rail
we're really reaching pseudo hipsterism now
suck? as in bad at the game? a single player game where you can't even lose? what a non-sequitur
I stand by that. You were constantly fighting ambushes and unblocking the way for the train. The vehicle levels of HL2 are just disjointed pieces of shit. Whenever I replayed HL2, I just wanted to fast forward all vehicle sections. Running over enemies got old rather quickly, and the helicopter vs airboat fight was lame as fuck. The attempt to merge vehicles in HL2 failed, HL1 succeeded at having the train being rather limited and it sticking to be a more "infantry" game, if that makes any sense.
HL2 had Bridge Battle which itself make it better
If you want to boil everything down into 1 thing: gameplay. When a game from 1998 that is using a modified engine of a game that came out 2 years it(Quake) before feels and sounds 10 times better than a game that came out 6 YEARS later, there's a problem. I will NEVER forgive Valve for giving us such a horrible pistol in Half-Life 2.
HL2 is better and feels better. HL1 the physics are wonky and you move on ice.
Counterpoint: the magnum and crowbar
I like half life 2's pistol more. The sub gun though, fuck no
Also stop pretending engine has anything to do with how much you should like the gun sounds and animations
do you really prefer *pap* *pap* *pap* over *POW* *POW* *POW*?
hl2 pistol also sucks because it lacks alternate fire
Better level design, more interesting enemies, faster paced combat, larger roster of weapons, harder, more replayability, more platforming
when will someone give me what i want and give me anime half life, it's such a great idea why haven't the japs done "alien invasion in a secret laboratory" fucking gays give me my science waifus getting torn apart by headcrab zombies
Better weapon and enemy lineup. The gravity gun, grenade, and magnum are the only weapons I like in HL2.
>Black Mesa being a bottomless labyrinth of secret science experiments
>multiple perspectives in familiar places
>industrial horror atmosphere
>Black Mesa vs HECU vs Black Ops vs Xen interdimensional warfare
>no strict story narrative, you just survive, find the surface, and escape
>huge of military and science and alien arsenal
So no actual reasons? Cool. Will someone come up with actual reasons please?
keeping moving the goal post copelord
Goalposts is one way to describe schizo ramblings lmoa
whatever cope makes you feel better
>multiple perspectives in familiar places
Legitimately one of the coolest and most unique aspects about the original.
I can't think of any other game that lets you experience the same story/setting through the perspectives of different characters.
>I can't think of any other game that lets you experience the same story/setting through the perspectives of different characters.
name 10 people who think 1 is better than 2
It felt real.
Personally I just like the feeling of going from some random jackoff into public enemy number 1 more than just being some messiah figure from the get-go.
Wow it's another make believe yotube analyssiss take good for you. Actual reasons please though. Any?
>messiah figure from the get-go
>"they're looking for ughhh freeman i think? Doesn't stand a chance...come on through here hurry"
I will always remember the Surrender Freemen graffiti you find all over the place. Such a fun feeling to have the world actually react to what you're doing like that.
The combine were shitty enemies
I like the idea of the combine, I just wish there was a little more variety with them. The hunters were a step in the right direction.
Oh but you dont wish there was more variety to the marines? lol. All one of them. Again not a real reason. Try again.
Vortigants are way more fun than any military in either game
lmao no they aren't they have zero tactics and you'll never get hit by their charge attack
Tactics are a meme. Quake got away with dumb AI and is still the most fun gunplay of any shooter.
If you want difficulty from a shooter dont play a singleplayer game
Getting cover after hearing the vortigaunt attack chargeup sound is fun.
Combine soldiers despite all their “””tactics””” can’t make me change my strategy from holding w and left click
Because quake has a varied enemy roster and combines them together. One enemy type on their own is a simple fight, but together mix up your strategy. HL1 doesn't do that.
>quake has a varied enemy roster
*12 ogres teleport onto ledges around you*
Low reading comprehension score on ur SATs huh zoom zoom?
>hl1 doesnt mix up enemy types
You’re confusing hl1 with hl2 clearly. Hl2 is the one with the combine. LOL
hl1 doesn't mix enemies together. HL2 does.
HL1 does at some points, especially vorts+controllers in the Xen levels. But you're right, HL2 does it a lot more
Name 1 encounter in hl2 with cool enemy variety
>hl1 doesn't mix enemies together.
except the entire military vs aliens segment of the game
But in that case they're fighting each other and mostly ignoring the player. Cool setpieces, but not really gameplay
>mostly ignoring the player.
did you even fucking play the game
Yes. In the sections where the HECU and aliens fight in Surface Tension and Forget About Freeman, they mostly ignore the player. Which means that, although seeing the AI interact like that is neat, those segments are very easy because all of your enemies have divided attentions
they will attack the player when they see the player
you have equal target priority
Yes, which again puts them at a disadvantage. If the player simply chooses to keep their distance and not engage right away, which I imagine lots of people do, then one side will defeat the other and the player will be able to easily mop up
that's how monster infighting works, yeah, you will still engage in combat with both factions at once
Okay, I guess I lost the thread of what we were arguing about
My main point is that the HECU vs alien fights are mainly spectacles and don't provide any unique gameplay challenge
Wo,w didn't happen. Sorry.
You don't fight against the marines for 90% of a game, besides they have spy bitches so there's already more diversity than a guy with crappy pistol and a guy with slightly less crappy pistol.
You don't fight anything for most of the game
That's literally untrue, only the opening of original half life is slow and almost devoided of combat. And it was a pretty unique aspect when it came out.
Half-Life 2 got carried away with the exposition scenes that are overly long. They exist in the first game but they're much shorter. It feels the first game had the right idea, and the second just did it too much.
Also fighting grunts is more entertaining in HL1 than Combine in HL2, feels like they had better AI in the first game. Fighting the assassins was entertaining as fuck too. Also the first game pulled immersion so damn well by making you go through the labs while it was all fine and dandy, then all the destruction that followed, that shit was masterfully executed, amazing atmosphere with those alarms going.
Not the peak of the series
all i remember from episode 2 was how dated it felt with its map design consisting of invisible walls, fake cliffs and forest and every environment being surrounded by something, a downgrade from hl2
playing it same year as crysis 1 was huge letdown
This was the actual HL2.
All the ideas and concepts that were introduced and envisioned in HL2 are much better implemented here.
HL2 is better. Episodes might as well not even exist. What a wet fart.
Almost everything HL2 does, Episode 2 does better
Riding Shotgun & Under the Rader > Water Hazard & Highway 17
Antlion mines section > Nova Prospekt
Strider-Hunter battle > Breen fight
Also Episode 1 improves on urban combat sections and has a better horror chapter (Lowlife) than Ravenholm
yeah except the most important thing of all: novelty. HL1 had first mover advantage.
Well, yeah, but I'm not arguing about that
also forgot to add the music
Peak Kelly Bailey
more of the same tbh. Never got why E2 pulls in so much simps. Maybe because it released with Portal? E1 was better with its urban decay environments and destroyed citadel.
Also what Gabe and crew were thinking never pulling themselves together and wrapping it up with a E3 will never know. All they needed was produce 1.5-2h worth of content in a year or half. Fanboys would have accepted anything really and they could have just shat out whatever refined ideas from hl2 and the beta they had left. Like the combine synth variations
Because epi 1 and 2 were the first time it was like "Meh". Got 8/10's and stuff, nobody really gave a shit because it was known as the obvious "Give me 20-30$ for an expansion" that it was.
And valve said "fuck it no more making games" cause they weren't guarenteed praise anymore + store was making like 99% of their profits.
They knew they weren't "It" anymore and instead of finishing the story they just stopped making games completely. Dota 2 and csgo don't really count. CSGO was also out sourced anyway
A coherent vision and gameplay direction.
HL2 has some good parts, but it feels like a collection of 5 different games.
Also gunplay in HL2 is really bad, especially starting pistol and machine gun
gunplay in HL1 is bad. Sorry.
this wouldn't work on levels higher than Easy.
yes it would cope
HL2 unironically sucks
Novelty, a much greater focus on fleshed out levels and raw gameplay vs. spectacle and psuedo cutscenes
hl1's levels are a piece of crab
>fleshed out levels
HL1 fags just live in perpetual "dude HL1 maaan..." sorry existence
dude these people are imagining a hl1 that isn't actually real
>What made Half-Life so much better than its sequel?
Not having every stupid NPC tell you what is going on, levels and enemies gave you an idea of what was occurring in hl1. Shit got real people sometimes straight up didn't know who you were other than another employee, human and aliens progressed showing how massively fucking unprepared for this everyone was, and often you saw shit going further and further south.
HL2 everyone seemingly knew who you were for no apparent reason and felt like they had to explain shit to you even if they were screaming about being hunted down like cattle.
lambda scientist tells you exactly what xen is. Boy imaginary make believe hl1 sounds alright. But it aint the game i played
The Lamba team makes sense because up till that point they didn't even know if you could make it. throughout HL2 everyone just expected you to show up regardless. Even after Nova Prospekt explosion normal rebels seem to not give a fuck you'd been MIA for a week.
is this english?
>HL2 everyone seemingly knew who you were
literally the first guy in the game asks you are
that's exactly what made Half-Life so much better than its sequel, my dudes. Half-Life was all about positioning and timing. The game had this amazing sense of pacing, where you had to plan out your moves and carefully execute them. The game was full of puzzles and obstacles that required you to use your brain and your brawn to get through.
But Half-Life 2? Man, that game just didn't have the same sense of command-grabbing. Sure, the graphics were better, and the physics were more realistic, but it was missing that certain something that made the original Half-Life so special.
Don't get me wrong, Half-Life 2 had its moments. The gravity gun was a pretty sick move, and the physics puzzles were definitely cool. But it just didn't have that same sense of command-grabbing that the original had.
So there you have it, my fellow gamers. When it comes to Half-Life and its sequel, it's all about the command-grabbing. And if you want a game that's full of pulse-pounding action, mind-bending puzzles, and heart-pumping thrills, then you gotta go with the original Half-Life. It's the command-grabbing masterpiece that started it all.
begone, ChatGPT, you soulless beast
did he come up with a new format?
Yeah, starting about 3 weeks ago. He was gone for a week, but now he's made about 5 threads today on both Ganker and Ganker. He's the same guy behind almost all of the shitty ragebait FPS threads as of recently. It's so easy to tell when it's him.
the retard really thinks there is a divide in the hl fanbase lmao
I'm actually sort of impressed he came up with something new, how long did he do that old shtick where he would obsessively link to threads on other forums?
I dont care if its a schizo. At least it’s not a coomer thread. And i’ve posted this exact subject before and got mistaken for a completely different schizo
what's the point of these threads?
>he isnt genuinely interested in discussing game design development and history
>he still posts on the video games board
Thats why this board will always be trash
>what's the point of these threads?
he's mentally ill, anon
>what's the point of these threads
He does it for the lulz. He doesn't just shitpost about Half-Life anymore. Once you realize he's behind nearly all of the antagonistic bait threads about various FPS games (Nu-Doom, Halo, FEAR, etc.), it all makes sense. He'll make both anti-"game" and pro-"game" threads as a way to split fanbases and concoct a fake drama that doesn't exist. The next time you see a thread like this, just realize it's the same autist. You'll notice the same webms, pictures, and words like "cope", "nu/v/eddit", or "hi/v/emind".
Yeah I feel like I can see the same guy throughout this thread trying to nudge it in the direction he wants. It's a shame because Half Life discussion is generally comfy.
I mean, at least he makes threads about FPS which gather some steam? At least it's not just endless threads about "latest release is le bad OMG this is Tortanic all over again".
Both games are good, change my mind
Half-Life was a better run and gun game with more interesting enemy behaviors. You had houndeyes closing on you to do their shockwaves, you had to sidestep dodge the bolts from Vortigaunts, you have the bullsquids spitting shit at you had to dodge as well. Quite some enemies in HL2 feel samey in how you engage them, come on the new headcrabs have unique properties sure but you just fight them the same way. The antlions aren't that interesting to fight. The game added multiple vehicles and they're arguably parts than you want to skip in a replay. Fighting soldiers, who ran all over the place, constantly tried to flush you out with grenades was much more hectic than fighting the combine who just walk around, maybe the shotgun ones try to close on you but it's quite a boring experience overall. HL2 isn't a bad game at all, it just didn't do enough to dethrone the first
anyone ever realize dota 2 was prolly just made to BTFO blizzard because gabe likes dota and hates blizz? They never (to this day) put their games on steam and it made gaben salty. So they took on dota 2 just to say fuck you to blizzard.
Are you stupid? Icefrog went to Blizzard with plans for DotA 2, they told him to fuck off, and so he went to Valve who embraced him with open arms.
Hl2 was pretty good but the fan mods for the source engine are what made it great. I sincerely pity zoomers with their always online cash shop shit that will never experience janky but incredibly fun and experimental games built by one dude in his basement for the soul purpose of entertaining you.
i think hl1fags are just posers trying to fit in the fanbase
And I think hl2 fans are nostalgia blind or contrarians
i like both, nice try
Remember anti hl2 fags spam steam and other forums
it's cool that you're actually trying to change your tactics for once, but you still do that thing where you link to irrelevent shit.
Just showing people like op are mentally ill
Water Hazard is the best level in any Half Life game
It's not better, first game kind of sucked actually.
Stop arguing with the samefag
look at those SOVLful crispy crunchy textures
feels you could lick each one and get a different flavor of candy
Everyone who keeps asking which Half-Life is better, just watch this video: https://www.youtube.com/watch?v=mpCv12q6fFI
why are third worlders so repulsed by art discussion, thought pieces and essays? some desperate attempt to convince everyone else (fail) that you can totally think for yourself?
I can form my own opinions, thanks
What if someone doesn't have access to both games or just doesn't have time to play both? I don't see a problem with another person, who has extensive experience in both games, can give them an informed answer.
>I don't see a problem with another person, who has extensive experience in both games, can give them an informed answer.
If you didnt play them you don't get to have an opinion, not that parroting some fag on youtube even counts as one.
This guy's annoying but he's really right about HL2's dialogue
It's really unnerving how happy and friendly everyone acts in this horrible dystopia, and they draw so much unnecessary attention to the fact that Gordon never speaks in-game
>see Halo 2
>Halo is so compelling
shut the fuck up dumb kid
Everyone who keep asking which Half-Life is better should play the game themselves and make their own minds up, gay
which one do you like better?
I prefer the original Half-Life, but if someone told me they prefered the sequel, I would understand
Time and time again, we have to remind ourselves that OP is and will always be a gay, it all comes down to personal preference, HL1 has a lot more sci-fi weapons and alium creatures which is what drives me towards it, HL2 has more soldier type enemies and while I enjoy HL2 combat, I simply prefer committing alien genocide. There are a lot of things HL2 objectively does better than HL, such as level design, I've never gotten lost in HL2, but it's easy to lose your way in HL because a lot of things look the same, I know most places in HL like the back of my hand, but to this day residue processing feels like a maze to me
Doesn't matter, he will post this thread again
That's good, the anger from HL fans will start a discussion about the series, we're 300 posts in, I love it
You are probably right, it's not like there many other active places to talk about this series anymore.
This video is kino. His nerdy voice makes it even better. This guy fucks and HL2 is hella gay
this kid has anger issues lol
Of course he's a marathon/gaylo fag
why don't just admit you never played the series until you watched a youtube video already?
Why does half life 2 FEEL better than the bethesda fallout games? Is it just the physics engine? Something about source 2 has a nice quality to it that even fallout 4 doesn't come close to matching like 20 years later..
It's more to do that Fallout isn't actually a shooter game.
Bethesda games have a huge amount of input delay, especially on character movement, and terrible physics
I absolutely refuse to believe that anyone is saying Half-Life 2 is better than the first game. Surely Ganker has not been completely taken over by generation Z people, right?
old Ganker literally prefered the second
And they were wrong back then, but it seemed like the board was 50/50. Now, it seems the board is 90/10 in favor of Half-Life 2. It has to be zoomers, right? Or a joke?
or people have diferent opinions?
People's opinions don't matter when they spout shit like "Half-Life 2 is better! Look at da physics!", or "lol I never played Half-Life! It's that boomer game from like 50 years ago XD I played the orange box on my xbox and that was epic!"
Play Half-Life(the original WON version before Valve fucked up the game), then Half-Life 2(2004 version), THEN respond.
>the original WON version before Valve fucked up the game
what did they do?
Fucked up all sorts of things: the movement physics, the weapons. Here's a video that shows you: https://www.youtube.com/watch?v=uKkJPFmDW9Q
anything that isnt autistic nitpicking?
The entire movement system is fucked up and the MP5 shoots way different than the original release? That's "autistic nitpicking"?
you mean the head tilting which has zero effect on gameplay?
Not only that, but the movement/jumping system. It felt like Quake back in 1998, but now feels like Half-Life 2. Go play the original 1998 release of Half-Life, then play the current version on Steam. You will understand.
I don't think you can play Half Life anymore, there's only the shitty Half Life Source port which is full of bugs
https://www-old--games-ru.translate.goog/game/download/754.html?_x_tr_sl=en&_x_tr_tl=jw&_x_tr_hl=en&_x_tr_pto=wapp or try archive.org
I mean officially, you can do it with a source port like xash
I find it hilarious when people bitch about "autistic nitpicking". It makes them seem like massive gays, especially while browsing Ganker'S videogame board lmao
When you're trying to look cool on the internet by trying to be so niche, you tend to be a nitpicking autist pointing at shit that literally doesn't matter.
What was even the point of most of these changes? Like why'd they nerf the MP5 lmao
I honestly have no idea. I remember downloading at least 4 Half-Life patches after the game's release. In fact, I just booted up Half-Life, and the .357 magnun's reload sound for the shells dropping to the floor is STILL not fixed after all these years
The industrial loading dock feel does it for me. Makes it feel like gunfights are part of some macabre job to do.
100% of HL1 is a good game
5% of HL2 is a good game, the rest is an empty source engine tech demo stretched to the length of a game
search your soul, you know I'm right
>100% of HL1 is a good game
95%, Interloper exists
You didn't play more than 5% of HL2.
>thread shitting on fear and half life on Ganker
>thread shitting on halo
is only halo tards seeting over this series right?
i love how the schizo can't cope with the fact that both games can be good
saying a game is good doesn't get you (You)s
>implying there is no samefagging
What made Half-Life so much better than it's remake?
And what made Opposing Force so much better than the base game?
>And what made Opposing Force so much better than the base game?
it isn't, you have shit taste
>And what made Opposing Force so much better than the base game?
>And what made Opposing Force so much better than the base game?
Opposing Force had better MP because of the weapons, but the main game has a better campaign.
Is it taboo to say that I didn't enjoy Opposing Force? It has too many gimmick weapons, is unreasonably difficult, and the new aliens feel like they're from a fanfic. Blue Shift is way better.
I liked the combat in OP but overall the pacing seemed too abstract. Every time I replay it outside the first time getting some marines on my team, everything feels like some weird cobble of beta maps
OpFor and BS are like opposites. OpFor actually introduces new enemies, weapons, and mechanics, which is what you'd expect from an expansion; they range from good to okay to bad. But the level design, which is traditionally Half Life's strongest aspect, is just amateurish. Blue Shift on the other hand introduces basically no new features and in fact had less than the base game. Yet the level design is actually really good. I wonder if not having to create new weapons or enemies allowed Gearbox to focus on level design more for BS.
over the years I came to this conclusion too; the new guns and stuff for OpFor are really cool and opened up new possibilities for modders over the year but the campaign is very clearly just a random mashup of 'cool shit' without much thought behind the actual level design or layout. Remember how retarded it was to travel on a tram for a bit, crawl through a duct and suddenly you're in the fucking heart of the Lambda complex, a place that took Freeman his entire journey to get to? BS was almost laser focussed, and the only real downside to it was that tiny teleport to Xen was bullshit and undermined the Lambda one (again) but still. As an aside I remember how many people loved Azure Sheep and said it was the real Blue Shift, but as much as I have a nostalgic soft spot for it the level layouts were just terrible.
also I didn't like Black Mesa's Xen, it looked too good. I always thought the whole point of Xen was to be a stark, nightmarish world not made for Human navigation but BM just makes it look like a slightly dangerous sci-fi tropical dungeon.
I rather liked the lull of entering BM Xen, it felt like stepping into a world in its naturalistic state, unconcerned with humans or the Nihilanth or the war between them. Then you piece together hints from the Lambda teams field equipment and labs and learn what brought their experiments to a halt. The contrast between Xen and the hellish factory of Interloper is a lot more stark in BM.
It's really overrated
I also agree 100% on the aliens
If they really wanted to keep the race x aliens they should've had them appear later in the game after Gordon would have defeated the Nihilanth
>And what made Opposing Force so much better than the base game?
It's not, it's overrated, BS is far superior. The only thing OpFor have going for itself is that it introduced a lot of new features, but the general game and level design isn't as good as HL or BF, the best part of it is the alien observation area, reminds me of questionable ethics
the truth is that there is no bad half life game
Half-Life: Source and HL2: Episode 1
Seems like this isn't a controversial opinion
He designed most of Half Life's levels.
And if you look at his Half Life 2 works you'll realise that the best parts of Half Life 2 were also his doing.
HL1 has better setting, HL2 has better mechanics/graphics
>HL2 has better mechanics
Using the gravity gun isn't fun
Then why haven't all future FPS games featured gravity guns
Because shooting people is more fun
these are the bros that used dragon's shout over and over again and giggled like school girls
no you fucking freak. The gravity gun is fun to fuck around with props and use when the opportunity arrives. I spent most of my time shooting with guns since its much more straight forward.
Gravity gun is fun for breaking physics too. You're just fucking lame.
>fus roh duhhhhh
>wowww rag dolls omggg
i accept your concession
>i accept your concession
no, i accept yours
yes it absolutely is
this moron has half life in his head rent free.
it's pretty sad
great arguments op
How do we call this schizo, Ganker?
his name is alf, he's been doing it for years on multiple forums
Zoomer opinions on half life or any other old series are worthless.
Rape, torture and brutally dismember alf for his decade long crusade against HL2. Fuck you and your rampant autism, moron.
>have the itch to go replay HL1
>see RTX release
>give it a go
>outside a few specific scenes rest of the textures look like shit
So long as we can agree the RTX version is eye vomit we are all on the same team
i thought it was meh until i turned the CRT filter on. somehow it really ties the experience together
>the CRT filter
In the menu theres literally a CRT filter.
I've recently finished HL1 and am currently playing HL2 EP1 and I think it's Alyx and the characters that bring the entire thing down
It's still a good game it's just that having to stop and listen to the characaters kills the pacing
The first one has you going from place to place doing stuff without really stopping but two has you stop listen to the resistence guys get the bug bait here Gordon here's your car here's the boat oh no Gordon go save Alyx's Father hey Gordon play with Dog oh no the base is now under attack
The whole thing doesn't really connect with me
I did really like the Rebels following Gordon through that part was great when you're fighting the Combine with them
Rate the games
that one two-player campaign
Anybody have any good Half-Life mod to recommend? Recently I've been playing through a heap.
Here are my recs:
>Half Life: Focal Point
>Half-Life: Field Intensity
This last mod is simply brilliant, it constantly throws curveballs at your up until the very end. Possibly the best Half-Life mod I have ever played
I like to imagine Black Mesa is such a massive winding labyrinth that every half life mod is canon and happening simultaneously.
one of my favorites is scientist slaughterhouse. it's completely amateurish but the weapons and environmental kills are hilarious sometimes. worth a play for some laughs
pic from The Evasion
Hazardous Course 2
Sven Co-op v3.0
Sven Co-op had the entmod plugin where you could manipulate objects in a sandbox environment, which was really interesting because it felt like an early primitive version of HL2 Garry's Mod.
residual life and sum
be aware that residual life's author cranked up the hp values on everything for some reason
HL1 is better paced and has more guns. HL2 has more interesting locales and the lonely atmosphere is unmatched, the storytelling is more interesting as well.
Nova Prospekt and Highway 17 are the only good chapters. Ravenholm would have been interesting if they took away all your weapons or ammo and forced you to use the gravity gun to rig up traps instead of just giving it to you, and then having an antlion hive in the mines along with the headcrab generator. That got recycled for Episode 2.
Every chapter except maybe water hazard is fine.
Marines are fun to fight, combine are not
However when you aren't fighting marines, half life 2 is better
Opposing force when... when... poor Adrian needs to be removed from stasis. Hopefully in the next half life game where we play as Gordon Freeman to save Alyx from gman, Adrian Shepherd will be reintroduced either as an ally or an enemy under gman's thumb.
Adrian should become the next lead MC. It's clear that Gordon's arc will most likely conclude with HL2's storyline.
I should mention that entmod came before Garry's Mod.
One important thing that wasn't mentioned which IMO makes HL1 much more interesting is killable NPCs.
It greatly adds to the immersion and creates some degree of nonlinearity and emergence in gameplay. Makes the world greyer and more grounded as well.
i just think the setting and art direction lent itself to be more appealing than the more wide open euro trip
lambda complex and questionable ethics were my favorite. even now when i hear half life i think office spaces and labs
I think of city 17
You can't be considered a hl fan if you only like one game.
HL1 and Episode 2 are equally good, HL2 not so much in fact I'd even put it under Alyx
It was the setting. It doesn't always use it as well as it could but the best parts of hl were when you were basically going through sciencey bullshit. OF ironically did it best
I'm building a Win98 PC to play Half-Life+mods. What's the definitive hardware to run GoldSrc with?
The Steam page says "Recommended: 800 mhz processor, 128mb ram, 32mb+ video card, Windows XP, Mouse, Keyboard, Internet Connection", so that's a start for your build
I can build a 1ghz cpu, 512mb ram, 512mb video card PC. But if you go too new Win98 gets finicky.
Well I played on release with a 200Mhz Pentium 1 and no video acceleration so would be authentic
Why are HL2fags so damn insecure that some people prefer 1? LMAO this thread has so much bitter cope and trying to dismiss them
It's the opposite actually
Not really, it's HL2fags ignoring and dismissing people explaining why they liked 1 for whatever reason
Because you literally take your opinions from a eceleb
>OP coping and samefagging because not everyone shares his opinion
It's fucking insane how many of these rage bait threads are just ALF replying to himself back and forth lol.
I identify as an attack helicopter, you bigot. Call me by my proper pronouns or I'll shove a resonance cascade up your ass.
images you can hear
Zoomers being introduced to the series was a mistake
When will we get some retro shooters in the style of Half Life? The Doom and Quake clones are getting tiresome. I guess Phantom Fury might fill that role.
How many threads will he keep posting being mindbroken by 19 year old game?
HL1 has really thoughtfully placed enemies, and encourages the player to use all of their arsenal at almost all times. It has a few weapons that aren't worth using, but for the most part you are encouraged to think on your feet and experiment.
Meanwhile, HL2 will give you your new weapon, and expects you to dedicate the next 10-20 minutes of the game to that weapon (or other gimmick) alone. It makes the game feel automated. The only time it escapes this in Ravenholm. Secondarily, HL1 has a big resource management aspect, whereas HL2 will top you up at basically all times.
Black mesa is just a more interesting place to move through than city 17. There's some fun places in hl2, but overall it's a bit dull.
I see quaketrannies posting their garbage opinions
The original game had this creepy survival horror atmosphere and was a lot more immersive, especially gameplay wise. Half Life 2 had far too much cinematic garbage that was further ruined by a crappy story and Gordon's jungle fever forced romance. I'm a 30 year old boomer and never even finished the sequel because I got bored. Even the weapons felt worse in a lot of ways.
Same I've finished hl1 a bunch of times, I can't remember if I even bothered finishing episode 1 and have never even installed episode 2.
That's the best one
The episodes are much better than HL2
EP1 is the best one
2 is, ep1 is worse
its hard to define what makes hl1 so good, it was made in an era where people were trying as hard as they possibly could though
competition was rough at that time
HL2 is boring as hell, gunplay is fine but every level drags on for far too long, and none of them are all that memorable. Not a single chapter in HL2 stands out like Blast Pit, Surface Tension and Questionable Ethics do
Highway 17, Ravenholm, Nova Prospekt
every HL2 level is better than those
HL2>HL1>HL2 EP2>Op For> EP1> Blue Shift> Decay
Didn't play alyx
Half-Life 2 played perpetually like the HL1 training rooms. Too on-rails; too much hand-holding.
HL1 had an optional separate mode to teach you how to play the game that was completely disconnected from the actual game. You didn't need to play it to learn how to do anything either, except maybe crouch jumping and the boosted long jump.
>you innately run fast in HL1, while HL2 cripples you with a sprint meter
>the HECU grunts aren't always present as enemies, you'll also be fighting a lot of aliens in HL1, but combine soldiers/metrocops are almost everywhere in HL2
>only the revolver, shotgun, crossbow, RPG and gravity gun are fun to use in HL2, doesn't help that tau cannon is stuck on a car
>many more unskippable "cutscenes" where you sit around waiting for NPCs to talk; this is a huge reason why I think Entanglement is the worst chapter in the game
>the boat and car sections combined are maybe 40-50% of the playtime
I have a hard time fathoming how people defend HL2 other than its technical achievements, which I do respect.
By actual playing it instead of making cope posts like this
you run too fast in hl1. The levels are so small.
The same people that hate hl2 defend halo
They're both shit, was never a fan of HL1 either, I'm more of a Doom guy
RIP AND TEAR XD
Same but duke nukem/shadow warrior
Hl1 trannies get the rope
I don't know how you got your opinion anon.
You would logically be the best person to ask this question to.
>no one talking about the actual, original Half Life
Truly the zoomers have invaded permanently.
Shut the fuck up retard.
They have been seething since 2004 and still can't change people opinions.
I think the setting was just better. Even now people still make mods for it because we never really saw the whole facility, and they left it just mysterious enough.
Goldsource has a better feel to it as well, there's a lot more weight to everytthing combined with good audio. Early Source feels more like you're a floating camera with a gun attached to it; they improved it a bit by Episode 2 but never fully got rid of it.
How do you feel that I have only played HL2?
Did you like it?
I feel like you have copious sex with men and are very proud about it
I hate the guns in HL2. Theyre ugly as fuck and sound like balls, which is weird because its the only game ever where I not only like a crossbow weapon but think its my favorite in the game (probably because everything else is gay and sucks in comparison). I need my gunkino where simply having a gun in my hands looks and feels cool, like glockkino in the original. Shotgunkino downgraded, automatic weapons are gay and boring and ugly etc etc. How am I supposed to take a game seriously if it downgrades the gunkino from the originalerino