What made it the least memorable souls game?
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What made it the least memorable souls game?
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your alzheimer's
Dull, empty open world with copy pasted ass creed activities
>every boss has a spergout move with 10 hits and no opening to punish it
um that honour goes to Dark Souls 3 sweetie
But DS2 was the third one.
the game is literally nothing new, you play as an immortal guy, there's a level up lady, medieval setting, npcs who always die at the end of their questlines, we've seen all of this before.
>NPCs who always die at the end of their questlines
This is the single worst recurring trait of the From Soft third person action games that annoys me the most. I get so fricking sick of seeing it, it devalues everything you do as a player, especially if you get fricking nothing from the entire quest line.
the only Souls game where this doesn't happen is DaS2, so NPCs dying must be one of Miyazaki's fetishes or something.
>NPCs dying must be one of Miyazaki's fetishes or something.
It just fits the dying worlds in his games.
Totally agree. When you know that everyone's going to die, because everyone else did, it comes predictable and meaningless.
It's not a writing choice. From os literally top incompetent to code anything else.
They only endings are "goes le crazy and attacks" and "is dead when you get there" not because they think it makes good storytelling, but because those are the easiest to code. Having an NPC that becomes a wandering adventurer, companion, saves you at the last second from a bad situation, becomes a recurring rival, or even one that just retires and builds a farm somewhere in the world are all options that would require actual work. Its the same reason everything is copy/pasted, their games are missing basic functionality, still have the exact same bugs after 13 years, and online security exploits takes many months for them to fix.
Its truly incredible how they have managed to market laziness, incompetence, and bad design to the public and have 90IQ reddit morons just get gaslit and gobble it up while constantly sucking their dick.
>NPC that becomes a wandering adventurer
That'd require having to program a non-hostile NPC being able to walk.
Hell, I think the only time that happened was with Siegward when he gets off the elevator.
The Souls formula has become stale, simple as. You will always remember the first time you had sex, but you won't remember the 999th time.
You'll get AyDz way before the 999th f_ck.
Shit armor sets for starters...nothing iconic like elite knight or alva's
I'm glad Ganker can finally be objective about Elden Souls.
1. You fight the same bosses 3+, or 4+, and even 10+ times. Wtf is this sh_t. Erdtree Sentinels, Deathrite Birds, and Erdtree Avatars, among Others.
2. Enemies have infinite stamina Or 0 recovery time. And they spam 6+ hit combos whenever they feel like it. Even more with Malenia.
3. You have Dark Souls speed, while enemies have Bloodborne and Sekiro speed. That's unfair.
>3. You have Dark Souls speed, while enemies have Bloodborne and Sekiro speed. That's unfair.
Everything boils down to the same basic dodge and wait for an opening combat.
You are playing the game as if it was dark souls. Don't just dodge and r1. You have skills and magic and jumping and mounts and summons. They are there for a reason.
>skills
you can use one skill at a time, 2-6 by having more weapons and playing around with two handing and swapping, an uncomfortable and unintended use of the gameplay mechanic.
can you name a single other highly esteemed action game with exactly ONE bindable skill?
>mount
irrelevant for most boss fights, makes normal enemies harder to beat
>magic
depending on build, melee only has always been presented as a possibility, it shouldn't be as vastly inferior to magic builds as it is today. magic builds can continue to dish damage while the boss is doing the 15 hit spinning combo.
>jumping
literally a different dodge, barely has impact on your fights. it only reduces incoming damage.
elden shit is a game where you're awfully underpowered compared to your enemies, where hardcore was misunderstood to be unfair and unsatisfying.
it is not fun dodging for 40 seconds waiting for your turn to attack. delayed attacks which instantly accelerate so you have to get hit to learn the timing are not fun or well designed.
we do not have the tools to respond to the bosses on equal grounds. if parry, tied to the stagger meter, and a default quickstep dodge were built in, then it would be a decent game.
not good because two dogs can still stunlock and kill you in 0.8 a second with 50 vigor, but decent.
>can you name a single other highly esteemed action game with exactly ONE bindable skill?
Does this count?
no seamless online coop like the mod named as such. getting booted after every mini boss encounter is irritating. only 4 players max, no covenant system to reward invasions or give purpose to them, therefore no fight clubs.
that seamless coop mod looks really fun, it should've been part of the base game tbh, summoning is dated and I feel like it belongs to Dark Souls.
It’s really not that funny unlike its predecessors
Open world, for sure.
Elden Ring truly proved that FromSoftware is incapable of comprehending what their true fans enjoyed about their soulsborne games. The pattern is clear now more than ever, any FromSoftware project that has Yui Tanimura involved in anyway, will be either mediocre or garbage. Hidetaka Miyazaki said that with Elden Ring "he had to delegate things to others more than usual" and it shows. Elden Ring is not a good soulsborne game, it is one of the worst, if not the worst:
>Open world causes a lot of padding and time wasting by just running around on your mount looking for the good parts.
>Open world completely kills replay value, because of all the down time traveling in the open world has.
>Open world forced them to add a mount and thus mounted combat, which is far inferior to the traditional unmounted combat. Even FromSoftware understood this and disabled mounts in multi-player.
>Open world ruins the traditional progression of difficulty in zones and especially boss fights, the bosses are either too hard because you are underleveld or too easy because you are overleveld, it is an unrefined and unfocused mediocre experience.
>Spirit ashe summon system casualizes the entire game, it is literally an EASY MODE that completely breaks the game and boss AI. Some of the spirit ashe summons at +10 (mimic/tiche) can solo bosses with you just standing there and watching, doing nothing else. Unlike traditional summons, spirit ashe summons do not give the boss a boost in HP and stats.
>Boss Fight experience has taken a significant drop in quality. Sekiro, Bloodborne and even Dark Souls 3 offer superior boss fight experiences.
Elden Ring outsold all previous FromSoftware soulsborne games COMBINED, it is literally over for FromSoftware ARPGs as we know them. All future ARPG projects by FromSoftware will feature an open world of some sort.
Thank God I pirated Elden Ring and didn't waste money on it.
>soulsborne
why do we keep calling them that? it should be soulsbornekiroring
It brought nothing new to the formula, lore is mostly nonsensical shit that not even lorelets like vatti can put together in coherent way and most of the open world "content" is a gigantic waste of time.
the open world was pretty ass
It's their first attempt, they have a loot of room to improve.
Or just stick to their interconnected or linear worlds.
ER > BB > DaS1 > DeS > DaS3 > DaS2