What makes an ARPG good? Seems like people like very different aspects of the genre.

What makes an ARPG good? Seems like people like very different aspects of the genre.

  1. 2 weeks ago
    Anonymous

    nothing its pure trash condescend into a genre

    • 2 weeks ago
      Anonymous

      In what way? I think it's a pretty good power fantasy genre.

    • 2 weeks ago
      Anonymous

      OoT was pretty nice though.

  2. 2 weeks ago
    Anonymous

    The action should take precedent over the RPG mechanics
    The RPG mechanics should be about developing combat variety, not inflating numbers, not grind (this goes for all RPG systems, but especially so for action games)

    • 2 weeks ago
      Anonymous

      Good combat
      People shouldn't have to do mental exercises over stats

      Is right

      Monster Hunter and Dark Souls are great examples
      They have numbers and RPG stuff to develop your character but that's secondary to the combat. Where most people can just dump stats, wear whatever and do fine as long as the combat is focused on tactics rather than optimizing stats.

  3. 2 weeks ago
    Anonymous

    It needs to have cute girls.

    • 2 weeks ago
      Anonymous

      Diablo could never

      • 2 weeks ago
        Anonymous

        Sure it does.

  4. 2 weeks ago
    Anonymous

    >What makes an ARPG good?
    Flying across the screen at 1000000000000mph as everything blows up around you.

  5. 2 weeks ago
    Anonymous

    I used to believe i've liked some genres and hated others, the truth is that this will just filter a lot of good and bad games. I just use game genres to know what to expect or "what game genre is itching" at the moment. Most of the things that make an ARPG good for you is also what would make most other games that you consider good. However i'm pretty sure it's a consensus that games are built to make you spend money instead of playing or have some forced mechanic that wipes all your progression without your consent (periodic wipes) is a bad game. I'm pretty sure most anons also have their own biases towards political characteristics within a game and if it makes a game good/bad for them.

  6. 2 weeks ago
    Anonymous

    Enemy movesets, your abilities being relevant to combat, good level design with meaningful enemy placement, different playstyles/weapons being different from each other instead of the same shit with different colors.
    If by "ARPG" you mean shitty lootclickers then most mongoloids who play them are just happy with numbers going up and pretty colors

  7. 2 weeks ago
    Anonymous

    needs a good summoner/pet class

  8. 2 weeks ago
    Anonymous

    For me:
    >shitloads of build variety
    >at least one class built to summon whole hordes of minions
    >at least one big skill/stat/perk tree
    >leans towards enemy quantity over quality, but not TOO much
    >handful of characters to pick from
    >allows the player to min-max, at least a little (fuck ARPGs that are so balanced that builds don't really matter)
    >decently long, or has a NG+ difficulty system
    >set items, uniques, etc.
    TL;DR: build variety and a skill/stat/perk tree.

    I'm starting to dislike click-to-move in ARPGs, though. Wouldn't mind it if more started adding WASD and a dodge/block button.

    • 2 weeks ago
      Anonymous

      how about actual traversal skills beyond just a free town portal
      Sacred 2 back in 2007 had the ability to teleport and jump across terrain but you have Grim dawn where the only way to move about is to deal with the purposefully awful path finding

      • 2 weeks ago
        Anonymous

        Last Epoch makes sure to give each character at least one or two moves that are useful for traversal, but yeah, that's a good way to handle non-WASD.
        ARPGs that rely too much on click to move with no traversal skills tend to get kinda boring since they often have you spend the first 70% of the game just holding left click.

        "ARPG" is too broad
        ARPGs like Tales of series have instanced battles with real time combat, ARPGs like dark souls have all real time gameplay combat and exploration happen in the same instance, OoT etc
        ARPGs like path of exile and Diablo are point-and-click cool down autism stacking incremental buffs on gear and spending skill points on 1% extra damage
        Fucking Morrowind and Skyrim are ARPGs that are even more different than these
        Monster Hunter is not an arpg however because there's no leveling it's 100% gear and skill that game is pure action arcade (at least with classic MonHon, NuMonHun doesn't even require skill with multiplayer gang rape firework autism)
        Another non-arpg is Dragon Age Origins, while seemingly fitting all the criteria it is a crpg, which Diablo most certainly is not
        And even though the game has leveling up and stat allocation, Gauntlet is more of a pure Arcade style shmup than an arpg despite looking similar to diablo
        Anyways the best ARPGs of all time spanning all subgenres in no particular order are
        Genshin Impact
        Morrowind
        Tales of Graces f (forever damned to ps3 purgatory)
        Diablo 2
        Demon's Souls (also ps3 only)
        Star Ocean 2/3/4 (haven't played 6 yet)
        Kingdom Hearts 2

        I don't know what planet you're from, but"ARPG" almost never refers to "an RPG that has action", bro. That would pretty much include every RPG that isn't an SRPG or a CRPG.
        The term "ARPG" is used to refer to games that play in the same vein as Diablo, and has been used that way for about as long as Google has been a company.
        Torchlight, Grim Dawn, Titan Quest, that kind of stuff.

        • 2 weeks ago
          Anonymous

          >The term "ARPG" is used to refer to games that play in the same vein as Diablo, and has been used that way for about as long as Google has been a company.
          You mean Hack and Slash
          Using ARPG for lootclickers is a neology, its a term that predates the very existence of diablo.

          • 2 weeks ago
            Anonymous

            God of War is a hack & slash.
            Ninja Gaiden is a hack & slash.
            Yeah so maybe your boomer generation used the term before these games ever existed. But you're just not with it anymore.

            • 2 weeks ago
              Anonymous

              >God of War is a hack & slash.
              >Ninja Gaiden is a hack & slash.
              They are 3d beat em ups
              and modern Goy of War is literally an action RPG lmao

              • 2 weeks ago
                Anonymous

                No God Hand is a 3D beat em up.

              • 2 weeks ago
                Anonymous

                God hand being a 3d beat em up doesn't exclude god of war and ninja gaiden

              • 2 weeks ago
                Anonymous

                Yeah it does because you don't fight with your fists.

              • 2 weeks ago
                Anonymous

                what does that have to do with anything autistic retard

              • 2 weeks ago
                Anonymous

                Hack & Slash = sword gameplay
                Beat em up = punches and kicks
                Like I said gramps you aint with it.

              • 2 weeks ago
                Anonymous

                Golden axe is a beat em up retarded autist
                Do the world a favor and have a nice day

              • 2 weeks ago
                Anonymous

                Yeah and it's a divekick simulator like the rest of the 2d beat em ups.

              • 2 weeks ago
                Anonymous

                And your life should be a suicide simulator RIGHT NOW

              • 2 weeks ago
                Anonymous

                You can't handle the troof

              • 2 weeks ago
                Anonymous

                GoW is more character action than ARPG, it has a single playable character and no build variety. There are no choices to make, it's just a movie with action sequences.

              • 2 weeks ago
                Anonymous

                it has a gear system which grants different buffs, skill points and spells tied to items. If dark souls is an ARPG then so is nu-gow. Not having a character creator doesn't change that.

              • 2 weeks ago
                Anonymous

                >If dark souls is an ARPG
                3rd person action RPG

          • 2 weeks ago
            Anonymous

            Hack and slash? Bro, that's the term people use for things like Devil May Cry, Bayonetta, Ninja Gaiden and God of War, though I think a bit more recently people call that the "character action" genre.

      • 2 weeks ago
        Anonymous

        >Grim dawn where the only way to move about is to deal with the purposefully awful path finding
        I beat grim dawn & its expansions in 2020 & I don’t remember this but then again I barely remember anything about the game besides the fact I enjoyed it a lot more than D3.

  9. 2 weeks ago
    Anonymous

    "ARPG" is too broad
    ARPGs like Tales of series have instanced battles with real time combat, ARPGs like dark souls have all real time gameplay combat and exploration happen in the same instance, OoT etc
    ARPGs like path of exile and Diablo are point-and-click cool down autism stacking incremental buffs on gear and spending skill points on 1% extra damage
    Fucking Morrowind and Skyrim are ARPGs that are even more different than these
    Monster Hunter is not an arpg however because there's no leveling it's 100% gear and skill that game is pure action arcade (at least with classic MonHon, NuMonHun doesn't even require skill with multiplayer gang rape firework autism)
    Another non-arpg is Dragon Age Origins, while seemingly fitting all the criteria it is a crpg, which Diablo most certainly is not
    And even though the game has leveling up and stat allocation, Gauntlet is more of a pure Arcade style shmup than an arpg despite looking similar to diablo
    Anyways the best ARPGs of all time spanning all subgenres in no particular order are
    Genshin Impact
    Morrowind
    Tales of Graces f (forever damned to ps3 purgatory)
    Diablo 2
    Demon's Souls (also ps3 only)
    Star Ocean 2/3/4 (haven't played 6 yet)
    Kingdom Hearts 2

  10. 2 weeks ago
    Anonymous

    The Fromsoft Soulslikes and Dragon's Dogma are the only good ARPGs in my book, the others should strive to be more like them.

  11. 2 weeks ago
    Anonymous

    For me it's having fancy skills with a decently fast gameplay while actually needing skills. Also having a decently long time with the grind for items and build variety. Poe ticks most of the marks but its faciness and fastness are just too over the top seizure-inducing and there's no real "action" or difficulty since all you do is spam one skill and just tank all the boss patterns.

  12. 2 weeks ago
    Anonymous

    PoE 3.12 was perfect.

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