The action should take precedent over the RPG mechanics
The RPG mechanics should be about developing combat variety, not inflating numbers, not grind (this goes for all RPG systems, but especially so for action games)
Good combat
People shouldn't have to do mental exercises over stats
Is right
Monster Hunter and Dark Souls are great examples
They have numbers and RPG stuff to develop your character but that's secondary to the combat. Where most people can just dump stats, wear whatever and do fine as long as the combat is focused on tactics rather than optimizing stats.
I used to believe i've liked some genres and hated others, the truth is that this will just filter a lot of good and bad games. I just use game genres to know what to expect or "what game genre is itching" at the moment. Most of the things that make an ARPG good for you is also what would make most other games that you consider good. However i'm pretty sure it's a consensus that games are built to make you spend money instead of playing or have some forced mechanic that wipes all your progression without your consent (periodic wipes) is a bad game. I'm pretty sure most anons also have their own biases towards political characteristics within a game and if it makes a game good/bad for them.
Enemy movesets, your abilities being relevant to combat, good level design with meaningful enemy placement, different playstyles/weapons being different from each other instead of the same shit with different colors.
If by "ARPG" you mean shitty lootclickers then most mongoloids who play them are just happy with numbers going up and pretty colors
For me: >shitloads of build variety >at least one class built to summon whole hordes of minions >at least one big skill/stat/perk tree >leans towards enemy quantity over quality, but not TOO much >handful of characters to pick from >allows the player to min-max, at least a little (fuck ARPGs that are so balanced that builds don't really matter) >decently long, or has a NG+ difficulty system >set items, uniques, etc.
TL;DR: build variety and a skill/stat/perk tree.
I'm starting to dislike click-to-move in ARPGs, though. Wouldn't mind it if more started adding WASD and a dodge/block button.
how about actual traversal skills beyond just a free town portal
Sacred 2 back in 2007 had the ability to teleport and jump across terrain but you have Grim dawn where the only way to move about is to deal with the purposefully awful path finding
Last Epoch makes sure to give each character at least one or two moves that are useful for traversal, but yeah, that's a good way to handle non-WASD.
ARPGs that rely too much on click to move with no traversal skills tend to get kinda boring since they often have you spend the first 70% of the game just holding left click.
"ARPG" is too broad
ARPGs like Tales of series have instanced battles with real time combat, ARPGs like dark souls have all real time gameplay combat and exploration happen in the same instance, OoT etc
ARPGs like path of exile and Diablo are point-and-click cool down autism stacking incremental buffs on gear and spending skill points on 1% extra damage
Fucking Morrowind and Skyrim are ARPGs that are even more different than these
Monster Hunter is not an arpg however because there's no leveling it's 100% gear and skill that game is pure action arcade (at least with classic MonHon, NuMonHun doesn't even require skill with multiplayer gang rape firework autism)
Another non-arpg is Dragon Age Origins, while seemingly fitting all the criteria it is a crpg, which Diablo most certainly is not
And even though the game has leveling up and stat allocation, Gauntlet is more of a pure Arcade style shmup than an arpg despite looking similar to diablo
Anyways the best ARPGs of all time spanning all subgenres in no particular order are
Genshin Impact
Morrowind
Tales of Graces f (forever damned to ps3 purgatory)
Diablo 2
Demon's Souls (also ps3 only)
Star Ocean 2/3/4 (haven't played 6 yet)
Kingdom Hearts 2
I don't know what planet you're from, but"ARPG" almost never refers to "an RPG that has action", bro. That would pretty much include every RPG that isn't an SRPG or a CRPG.
The term "ARPG" is used to refer to games that play in the same vein as Diablo, and has been used that way for about as long as Google has been a company.
Torchlight, Grim Dawn, Titan Quest, that kind of stuff.
>The term "ARPG" is used to refer to games that play in the same vein as Diablo, and has been used that way for about as long as Google has been a company.
You mean Hack and Slash
Using ARPG for lootclickers is a neology, its a term that predates the very existence of diablo.
God of War is a hack & slash.
Ninja Gaiden is a hack & slash.
Yeah so maybe your boomer generation used the term before these games ever existed. But you're just not with it anymore.
>God of War is a hack & slash. >Ninja Gaiden is a hack & slash.
They are 3d beat em ups
and modern Goy of War is literally an action RPG lmao
2 weeks ago
Anonymous
No God Hand is a 3D beat em up.
2 weeks ago
Anonymous
God hand being a 3d beat em up doesn't exclude god of war and ninja gaiden
2 weeks ago
Anonymous
Yeah it does because you don't fight with your fists.
2 weeks ago
Anonymous
what does that have to do with anything autistic retard
2 weeks ago
Anonymous
Hack & Slash = sword gameplay
Beat em up = punches and kicks
Like I said gramps you aint with it.
2 weeks ago
Anonymous
Golden axe is a beat em up retarded autist
Do the world a favor and have a nice day
2 weeks ago
Anonymous
Yeah and it's a divekick simulator like the rest of the 2d beat em ups.
2 weeks ago
Anonymous
And your life should be a suicide simulator RIGHT NOW
2 weeks ago
Anonymous
You can't handle the troof
2 weeks ago
Anonymous
GoW is more character action than ARPG, it has a single playable character and no build variety. There are no choices to make, it's just a movie with action sequences.
2 weeks ago
Anonymous
it has a gear system which grants different buffs, skill points and spells tied to items. If dark souls is an ARPG then so is nu-gow. Not having a character creator doesn't change that.
Hack and slash? Bro, that's the term people use for things like Devil May Cry, Bayonetta, Ninja Gaiden and God of War, though I think a bit more recently people call that the "character action" genre.
>Grim dawn where the only way to move about is to deal with the purposefully awful path finding
I beat grim dawn & its expansions in 2020 & I don’t remember this but then again I barely remember anything about the game besides the fact I enjoyed it a lot more than D3.
"ARPG" is too broad
ARPGs like Tales of series have instanced battles with real time combat, ARPGs like dark souls have all real time gameplay combat and exploration happen in the same instance, OoT etc
ARPGs like path of exile and Diablo are point-and-click cool down autism stacking incremental buffs on gear and spending skill points on 1% extra damage
Fucking Morrowind and Skyrim are ARPGs that are even more different than these
Monster Hunter is not an arpg however because there's no leveling it's 100% gear and skill that game is pure action arcade (at least with classic MonHon, NuMonHun doesn't even require skill with multiplayer gang rape firework autism)
Another non-arpg is Dragon Age Origins, while seemingly fitting all the criteria it is a crpg, which Diablo most certainly is not
And even though the game has leveling up and stat allocation, Gauntlet is more of a pure Arcade style shmup than an arpg despite looking similar to diablo
Anyways the best ARPGs of all time spanning all subgenres in no particular order are
Genshin Impact
Morrowind
Tales of Graces f (forever damned to ps3 purgatory)
Diablo 2
Demon's Souls (also ps3 only)
Star Ocean 2/3/4 (haven't played 6 yet)
Kingdom Hearts 2
For me it's having fancy skills with a decently fast gameplay while actually needing skills. Also having a decently long time with the grind for items and build variety. Poe ticks most of the marks but its faciness and fastness are just too over the top seizure-inducing and there's no real "action" or difficulty since all you do is spam one skill and just tank all the boss patterns.
nothing its pure trash condescend into a genre
In what way? I think it's a pretty good power fantasy genre.
OoT was pretty nice though.
The action should take precedent over the RPG mechanics
The RPG mechanics should be about developing combat variety, not inflating numbers, not grind (this goes for all RPG systems, but especially so for action games)
Good combat
People shouldn't have to do mental exercises over stats
Is right
Monster Hunter and Dark Souls are great examples
They have numbers and RPG stuff to develop your character but that's secondary to the combat. Where most people can just dump stats, wear whatever and do fine as long as the combat is focused on tactics rather than optimizing stats.
It needs to have cute girls.
Diablo could never
Sure it does.
>What makes an ARPG good?
Flying across the screen at 1000000000000mph as everything blows up around you.
I used to believe i've liked some genres and hated others, the truth is that this will just filter a lot of good and bad games. I just use game genres to know what to expect or "what game genre is itching" at the moment. Most of the things that make an ARPG good for you is also what would make most other games that you consider good. However i'm pretty sure it's a consensus that games are built to make you spend money instead of playing or have some forced mechanic that wipes all your progression without your consent (periodic wipes) is a bad game. I'm pretty sure most anons also have their own biases towards political characteristics within a game and if it makes a game good/bad for them.
Enemy movesets, your abilities being relevant to combat, good level design with meaningful enemy placement, different playstyles/weapons being different from each other instead of the same shit with different colors.
If by "ARPG" you mean shitty lootclickers then most mongoloids who play them are just happy with numbers going up and pretty colors
needs a good summoner/pet class
For me:
>shitloads of build variety
>at least one class built to summon whole hordes of minions
>at least one big skill/stat/perk tree
>leans towards enemy quantity over quality, but not TOO much
>handful of characters to pick from
>allows the player to min-max, at least a little (fuck ARPGs that are so balanced that builds don't really matter)
>decently long, or has a NG+ difficulty system
>set items, uniques, etc.
TL;DR: build variety and a skill/stat/perk tree.
I'm starting to dislike click-to-move in ARPGs, though. Wouldn't mind it if more started adding WASD and a dodge/block button.
how about actual traversal skills beyond just a free town portal
Sacred 2 back in 2007 had the ability to teleport and jump across terrain but you have Grim dawn where the only way to move about is to deal with the purposefully awful path finding
Last Epoch makes sure to give each character at least one or two moves that are useful for traversal, but yeah, that's a good way to handle non-WASD.
ARPGs that rely too much on click to move with no traversal skills tend to get kinda boring since they often have you spend the first 70% of the game just holding left click.
I don't know what planet you're from, but"ARPG" almost never refers to "an RPG that has action", bro. That would pretty much include every RPG that isn't an SRPG or a CRPG.
The term "ARPG" is used to refer to games that play in the same vein as Diablo, and has been used that way for about as long as Google has been a company.
Torchlight, Grim Dawn, Titan Quest, that kind of stuff.
>The term "ARPG" is used to refer to games that play in the same vein as Diablo, and has been used that way for about as long as Google has been a company.
You mean Hack and Slash
Using ARPG for lootclickers is a neology, its a term that predates the very existence of diablo.
God of War is a hack & slash.
Ninja Gaiden is a hack & slash.
Yeah so maybe your boomer generation used the term before these games ever existed. But you're just not with it anymore.
>God of War is a hack & slash.
>Ninja Gaiden is a hack & slash.
They are 3d beat em ups
and modern Goy of War is literally an action RPG lmao
No God Hand is a 3D beat em up.
God hand being a 3d beat em up doesn't exclude god of war and ninja gaiden
Yeah it does because you don't fight with your fists.
what does that have to do with anything autistic retard
Hack & Slash = sword gameplay
Beat em up = punches and kicks
Like I said gramps you aint with it.
Golden axe is a beat em up retarded autist
Do the world a favor and have a nice day
Yeah and it's a divekick simulator like the rest of the 2d beat em ups.
And your life should be a suicide simulator RIGHT NOW
You can't handle the troof
GoW is more character action than ARPG, it has a single playable character and no build variety. There are no choices to make, it's just a movie with action sequences.
it has a gear system which grants different buffs, skill points and spells tied to items. If dark souls is an ARPG then so is nu-gow. Not having a character creator doesn't change that.
>If dark souls is an ARPG
3rd person action RPG
Hack and slash? Bro, that's the term people use for things like Devil May Cry, Bayonetta, Ninja Gaiden and God of War, though I think a bit more recently people call that the "character action" genre.
>Grim dawn where the only way to move about is to deal with the purposefully awful path finding
I beat grim dawn & its expansions in 2020 & I don’t remember this but then again I barely remember anything about the game besides the fact I enjoyed it a lot more than D3.
"ARPG" is too broad
ARPGs like Tales of series have instanced battles with real time combat, ARPGs like dark souls have all real time gameplay combat and exploration happen in the same instance, OoT etc
ARPGs like path of exile and Diablo are point-and-click cool down autism stacking incremental buffs on gear and spending skill points on 1% extra damage
Fucking Morrowind and Skyrim are ARPGs that are even more different than these
Monster Hunter is not an arpg however because there's no leveling it's 100% gear and skill that game is pure action arcade (at least with classic MonHon, NuMonHun doesn't even require skill with multiplayer gang rape firework autism)
Another non-arpg is Dragon Age Origins, while seemingly fitting all the criteria it is a crpg, which Diablo most certainly is not
And even though the game has leveling up and stat allocation, Gauntlet is more of a pure Arcade style shmup than an arpg despite looking similar to diablo
Anyways the best ARPGs of all time spanning all subgenres in no particular order are
Genshin Impact
Morrowind
Tales of Graces f (forever damned to ps3 purgatory)
Diablo 2
Demon's Souls (also ps3 only)
Star Ocean 2/3/4 (haven't played 6 yet)
Kingdom Hearts 2
The Fromsoft Soulslikes and Dragon's Dogma are the only good ARPGs in my book, the others should strive to be more like them.
For me it's having fancy skills with a decently fast gameplay while actually needing skills. Also having a decently long time with the grind for items and build variety. Poe ticks most of the marks but its faciness and fastness are just too over the top seizure-inducing and there's no real "action" or difficulty since all you do is spam one skill and just tank all the boss patterns.
PoE 3.12 was perfect.