>what makes good cartography?

>what makes good cartography?

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  1. 10 months ago
    Anonymous

    >zero trannies or troony-likes
    >an element of danger to the exploration

    • 10 months ago
      Anonymous

      obsessed

    • 10 months ago
      Anonymous

      Get help you obsessed schizo

  2. 10 months ago
    Anonymous

    >how involved should mapping a location be?
    Have it from the start?
    Need to step foot in it to map it?
    Collect a map?
    Something more?

    • 10 months ago
      Anonymous

      The most fun I've had in ER was like this.
      So none of the above.

    • 10 months ago
      Anonymous

      You should draw it yourself.

      • 10 months ago
        Anonymous

        you mean irl, or does whatever the frick you posted have some map drawing function

        • 10 months ago
          Anonymous

          newbie

    • 10 months ago
      Anonymous

      >reach new area
      >big map in pause menu unlocked but unmarked
      >complete fun minigames to unlock minimap and other useful markers

      • 10 months ago
        Anonymous

        >complete fun minigames to unlock minimap and other useful markers
        This kind of thinking is what gave us Ubisoft Towers, so no thanks.

        • 10 months ago
          Anonymous

          >dont do better, just stop thinking it only causes trouble
          this is the kind of thinking that leads to dying.

    • 10 months ago
      Anonymous

      >give player drawing tool
      >some template images like hills, castle, tree, etc.
      >draw your own map
      There

  3. 10 months ago
    Anonymous

    Left has a cool hand drawnkind of style making it seem like a map the player could also be carrying in game. Right feels completely digitized representation as if no awareness it's for a game.

    • 10 months ago
      Anonymous

      This is an issue I have with Tears in general, it looks game-y instead of immersive - shit like a Celsius marker on the UI really takes me out of the experience. Though I suppose that's up to personal preference.

      • 10 months ago
        Anonymous

        >shit like a Celsius marker on the UI really takes me out of the experience.
        Seriously. I get he's holding a PDA (which is dumb in and of itself) but why should we assume their world uses Celsius? Just use made up units, or a cold meter, or something.

      • 10 months ago
        Anonymous

        You can turn on pro mode and it hides most of the ui

    • 10 months ago
      Anonymous

      moron. Link is carrying that fricking digital device with him of course the map would be in that digital style along with the art style of the device aswell as all the other ancient tech

      • 10 months ago
        Anonymous

        cope

      • 10 months ago
        Anonymous

        >carrying that fricking digital device
        so.. soulless

      • 10 months ago
        Anonymous

        That in itself is moronic. You're making excuses for it, as if design is dictated by lore and not the other way around.

        • 10 months ago
          Anonymous

          the shiekah slate/purah pad is genius design because it canonizes the menu itself and explains it in-game. the aesthetic is gay but it's objectively the best way they could have done it.

          • 10 months ago
            Anonymous

            That's fricking moronic. It's a menu, it doesn't need to be "canonized". Do you expect movies you watch to have an in-universe explanation for your video player UI?

            • 10 months ago
              Anonymous

              tons of old games thought out the menu's in-game representation, through shit like maps, stone carvings, etc. some went farther than others, but over all it gives the game flair, and makes it feel more complete and immersive. games NOT doing that, instead using ugly teal/orange monstrosities, is a much more modern thing.
              botw/totk just found a way to do both. it's much better than the modern alternative and improves the gamefeel.

              • 10 months ago
                Anonymous

                >gamefeel
                Ok see you had me up till that point, but you oversold it. Still good bait, just dial it back a little.

              • 10 months ago
                Anonymous

                while I did add that word to piss you off, the post is 100% sincere. expressing the menu/map within the game's logic and artistic style is leagues better than the generic teal/orange trash UI designers have been peddling for the last 10 years.

          • 10 months ago
            Anonymous

            No, it's a moronic attempt to shoehorn in the WiiU gamepad because they didn't have any idea how to use it in a meaningful way.

    • 10 months ago
      Anonymous

      I love this game because it's gamey, I don't think it would work as well if it wasn't. Copy-pasted scenarios like the koroks asking for help to reach their friends don't bother me in a Zelda game, copy-pasted catacombs and caves completely destroyed my enjoyment of Elden Ring though.

      • 10 months ago
        Anonymous

        >copy-pasted catacombs and caves completely destroyed my enjoyment of Elden Ring though.
        And I'm assuming you hated the copy-pasted shrines in Zelda, right?

      • 10 months ago
        Anonymous

        >Copy-pasted scenarios like the koroks asking for help to reach their friends don't bother me in a Zelda game
        That's because you're a brain rotten tendie homosexual

    • 10 months ago
      Anonymous

      Left is a fricking square and does not ressemble real geography.

  4. 10 months ago
    Anonymous

    https://www.nexusmods.com/skyrimspecialedition/mods/37238
    This mod makes it so you need a map item and that map item breaks with use. I feel like there is actual value to this approach, where each time you open the map you're expending a resource, and navigating via landmarks or signposts becomes more valuable.

    • 10 months ago
      Anonymous

      maps don't disintegrate on use.

  5. 10 months ago
    Anonymous

    Igavania's could use better maps
    Mapping as you explore is fine, but the whole thing is just too samey looking

  6. 10 months ago
    Anonymous

    I remember enjoying BOTW for a week but Elden Ring absolutely enthralled me for an entire month or two, I haven't been sucked into a game like that since Monster Hunter 4U
    man what happened to nintendo

  7. 10 months ago
    Anonymous

    Zelda doesn't, and they didn't fix the map in the sequel? Frick them!

    • 10 months ago
      Anonymous

      >trying to ridicule valid criticisms by appealing to anti-intellectualism
      tongue my anus carpetbagger

  8. 10 months ago
    Anonymous

    I don't like the soulless meme but this is one of the few good examples. I loved starting out in Elden Ring and looking at the map to figure out if someone on it was just decoration or something worth investigating.

    Don't know what that game on the right is but that's ugly.

  9. 10 months ago
    Anonymous

    soul

  10. 10 months ago
    Anonymous

    love the kingdome come map

    • 10 months ago
      Anonymous

      I love diegetic maps. They can contribute to story telling and immersion.
      I hate Skyrim's in game map. It's cute the first time, but it's simultanously immersion breaking and communicates next to no information. It's like the worst of both worlds

      The treasure maps in KCD were great. Hope they have a frick ton in the second game.

      • 10 months ago
        Anonymous

        I love that feeling of matching the hand drawn map and symbols with the real space and objects in the world. It feels like, you know, a person actually drew it (which a designer did) and you're trying to see what they saw.
        I remember being a kid and using the Vvardenfell physical map to navigate the world. It's cool seeing stylized representations of interesting places to get you excited, and then actually seeing them physically and experiencing their actual scale.

      • 10 months ago
        Anonymous

        yeah, they really feel like someone that roughly knows the area drew them.
        the major landmarks are in there, but distances and proportions and other details might be somewhat wrong.

  11. 10 months ago
    Anonymous

    >soulles
    wut

  12. 10 months ago
    Anonymous

    No maps.

  13. 10 months ago
    Anonymous

    S O V L

    • 10 months ago
      Anonymous

      I dig it. Similar to Resident Evil 8 VR, where you have to physically pull out the map and look at it.

      • 10 months ago
        Anonymous

        There are several games that do this

        • 10 months ago
          Anonymous

          Sure, it's not totally unique. But it's a recent one that stuck out to me, and more so due to the VR controls making you actually have to pull it out of your pocket.

    • 10 months ago
      Anonymous

      frick now I want to play metro again

    • 10 months ago
      Anonymous

      Didn't a few of the Far Cry's have a map like this? Diegetic/skeuomorphic UI features are always the coolest.

      • 10 months ago
        Anonymous

        Far Cry 2

  14. 10 months ago
    Anonymous

    Someone post the "Europe has unrealistic cartography"

    • 10 months ago
      Anonymous
      • 10 months ago
        Anonymous

        atheists can't meme

      • 10 months ago
        Anonymous

        almost funny. Iberia does kind of look like the Arabian penninsula from that angle

  15. 10 months ago
    Anonymous

    S O V L

  16. 10 months ago
    Anonymous

    Why is that one part on left red?

    • 10 months ago
      Anonymous

      There's a reason they call it the "scarlet" rot.

    • 10 months ago
      Anonymous

      do yo umean right? it's because aids

    • 10 months ago
      Anonymous

      The aftermath of a Woman Moment.

      • 10 months ago
        Anonymous

        the entire game is the aftermath of one woman moment after another

  17. 10 months ago
    Anonymous

    I love diegetic maps. They can contribute to story telling and immersion.
    I hate Skyrim's in game map. It's cute the first time, but it's simultanously immersion breaking and communicates next to no information. It's like the worst of both worlds

  18. 10 months ago
    Anonymous

    Elden Ring nails it by having extremely visible topography which is very important in a game with so much variation in elevation.

  19. 10 months ago
    Anonymous

    ?

  20. 10 months ago
    Anonymous

    S O V L

  21. 10 months ago
    Anonymous

    ayoo this thumbnail kinda looks like two different photos of a buncha weed, and all i'm saying is, i'd rather smoke the map on the left. that map looks like it has mad THC trichomes on it and shit.

  22. 10 months ago
    Anonymous

    I liked that Arthur scribbles all over the RDR2 map

  23. 10 months ago
    Anonymous

    >hand drawn = soul
    >computer generated = soulless
    The image answers itself idiot.

  24. 10 months ago
    Anonymous

    Elden Ring's map always annoyed me because it had like random bits of collapsed bridges everywhere but no logical reason for them to be there.

    • 10 months ago
      Anonymous

      >no logical reason for them to be there.
      Just need someone to make a 10 hour video essay making up a logical reason for it

    • 10 months ago
      Anonymous

      If you mean the ruins, they're supposed to be fragments of Farum Azula that got blown off after Astel hit it.

  25. 10 months ago
    Anonymous

    a map you have to draw yourself

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