I'm not really sure. The gunplay is the same shite as Fallout 3 (although VATS is always fun and satisfying to use), and while the writing is "good" overall it's also kinda basic and not really a major highlight. Yet it's one of the vanishingly few games that I continue to revisit years later, which is IMO the true measure of how great a game is as a sum total of its parts.
This really doesn't work when you can see the IP count obviously go up.
Gunplay is bad. Skills have meaningful effects and you can't max everything; builds are diverse as a result. Armor and damage system is basic but good. Writing is between above average to good, compared to most of the shit on display otherwise. (Some) choices matter (somewhat). You're given a primary by vague goal at the beginning and the map design encourages you to explore in a big circle and run into events and such on your way to the plot; once you reach it you're presented a different larger goal. It all feels mostly natural rather than being railroaded. Most factions show rather than tell what they're about (except for the legion which is way more convincing that 'this is faction x, they do y, which makes them good/bad'
>Gunplay is bad
get 144 fix, tick fix, stutter fix, automatic weapon fix and heap replacer if you can't hit 144 fps, it's really not that bad, definitely not worse than some AAA console games where the mouse input is basically emulating a joystick.
yeah you can definitely make it workable, and there are definitely worse games. Weapon malfunctions and ammo types already give it more depth than a lot of others. Stuff like AI behaviors or recoil systems would be harder to implement though, I think
not probably what youre looking for but get Hit Effects, it's funny to shotgun someone and watch them ragdoll away. fo4 has dynamic cover system the AI uses and it makes the combat more boring because if you have a building the AI just loves to get stuck hiding behind every random obstacle for hours
>Skills have meaningful effects and you can't max everything;
with the dlc increases could you not max out almost everything? I remember putting on something like -50%xp reduction mods to decrease the leveling speed into something that actually allows for roleplaying with characters with their strengths and weaknesses
Been a while since I played, but I'm pretty sure you can't max all the special stats even with implants (you do get very close). I think it is possible with the DLCs to max the skills, though I've never played a single character near long enough to do that. Perks are obviously limited. More importantly, the isn't designed to require maxing all skills. There is a downside for not having the skill but it's not like it becomes boring or unplayable just because you specialized
>can't get everything
with a starting 4 INT (raised to 6 ASAP, granted) and the Educated perk, it isn't even a challenge to hit 100 in all skills before level 50, and that's without save scumming for books in the crates in the HH DLC or the Comprehension perk
Nothing, it sucks dick. But had the benefit of coming out during the dark ages of video games when every mainstream title sucked >Hitman Absolution >Metroid Other M >Final Fantasy XIII >Skyward Sword >DMC Devil May Cry >Tortanic >Mass Effect 2 & 3 >Bioshock Infinite >The Last of Us
Legit the worst games of all time came out during this period
The open-ended nature of the game's plot leaves a lot to be discussed with players about what the right choices were. Then there's also the morality of the factions and a bunch of other stuff that can be debated. Lots of replayability. I have over 1100 hours in it. Great game. Contrarians like to shit on it when it was always clearly better than 3.
it was just fun to explore the world. after playing starfield, i now appreciate handcrafted, smaller worlds, not to say that new vegas has a small map. Highly recommend Viva New Vegas modpack. thats goto way to play the game.
Competent writing on a macro level. More significantly than just the dialogue itself being more or less well written, the general motivations of characters fit coherently within the world and circumstances from the level of individuals up to the full major factions and the way things are in the world itself. That writing competency extends to the game and quest design, giving the player the capacity to substantively engage with the world in turn.
Fallout 3 was the absolute opposite of this, while Fallout 4 shows what it looks like when worse writers attempt coherently motivated factions without having the competence to actually do it right.
Besides that, it just took 3's gameplay and gunplay, which was always fun enough in very a loose and janky way, and slightly improved some of the underlying design with stuff like the damage tolerance system and tweaks to character building.
It still has a hell of a lot of flaws of course, but the combination of writing competence within the design niche means it scratches an itch that no other game really has.
>being able to trade range for damage and having to think about what choice is right in a given fight is bad design >posts modded gameplay
did you have to train to become this retarded?
>why does buckshot do more single target damage than slugs?
Because it works like that in real life. Buckshot spread at that range would all land right on his torso provided he wasn't flailing around the whole time.
>Slugs are accurate to 100 yards in the right shotgun
The game accurately portrays >shotgun spread over range causing it to be less effective at range compared to slugs >slugs doing large damage with one shot instead of a number so it has better penetration >buckshot doing more damage when the full spread hits a target and penetrates
So yes buckshot absolutely does more damage but is diminished from its full potential under many circumstances.
Draw a dot on any random part of your torso. Now imagine one slug passing through that. Did it hit something vital? If not you might have a good chance of surviving. Now draw a 6-12 inch circle around that dot. Now imagine a full spread hitting everything there. What are your chances now?
2 weeks ago
Anonymous
>Did it hit something vital? If not you might have a good chance of surviving.
thats not how it works
Buckshot will completely immobilize and delete someone in power armor in New Vegas. Bullets designed to kill deer can't do that, retard. A slug is a high impact projectile that can penetrate armor. Do you see the problem here? NV builds are like whacky mmo builds, not rpg builds.
2 weeks ago
Anonymous
That's because of perks modifying the values of how the round works. This is not relevant to the argument anyways, but I'll bite regardless >NV builds are like whacky mmo builds, not rpg builds.
Name some RPGs where none of the rpg mechanics interact with how the guns work mechanically.
what does that have to do with a 12 gauge slug
It's an example of a massive round cleanly passing through someone without killing them which is also possible with a slug.
No one that gets hit with a slug is getting back up, it doesn't matter if it hits anything vital.
>it doesn't matter if it hits anything vital.
Yes huh.
This has been fun but arguing against people just contradicting with no evidence is no fun.
2 weeks ago
Anonymous
>Name some RPGs where none of the rpg mechanics interact with how the guns work mechanically.
Jagged Alliance 2
2 weeks ago
Anonymous
>It's an example of a massive round cleanly passing through someone without killing them which is also possible with a slug. >"The only thing that saved my life is I was maybe five to 10 feet away from the .50-cal when it went off, and it didn't have time to tumble and pick up speed and velocity. It went through me, three feet of wood, four feet of a dirt berm, went another 300 yards and hit another dirt berm."
50 bmg zips through people because its supposed to go through tanks and shit
with that said, that dudes guts were hanging out despite that
a slugs more likely to expand and put you down if you get hit
2 weeks ago
Anonymous
>It's an example of a massive round cleanly passing through someone without killing them which is also possible with a slug.
?si=kQgtzC-Vg_hOD37U&t=201
Are NV fags really this dumb?
2 weeks ago
Anonymous
i dont disagree but this is probably a better video
?t=1169
also checked
2 weeks ago
Anonymous
No one that gets hit with a slug is getting back up, it doesn't matter if it hits anything vital.
Boy if you only knew the homosexual circumstances behind New Vegas' development and the effect it had on video games you wouldn't be posting shit like that.
I’ve played a lot of games but this one made me feel like I was actually role playing the most and I felt “immersed” despite jank and all. Don’t know why don’t care to know why, it just do.
honestly it's one of the few games that really lets me feel like a genuinely big part of the world at all times, it's almost magical how seamless it all feels
Just imagine how good it could have been. They made it in like 1-2 years max right? Now Bethesda has 10+ years to make a game, infinite budget, and any game they release is always and forever going to be dog shit. Sad, many such cases
Yes and Oblivion is being remade in Skryim. Any decade now they'll have a playable release for both. But for real Project Mojave is just a map port and an abandoned one at that. It wasn't intended to remake New Vegas and won't ever get anything more than the alpha it has.
From their FAQ >Q: Is this a full remake of Fallout New Vegas? >A: No, this is a recreation of some of Fallout New Vegas' areas as a new explorable area for Fallout 4, this will take place during Fallout 4 and after the events of Fallout New Vegas
im trans btw if that matters
I'm not really sure. The gunplay is the same shite as Fallout 3 (although VATS is always fun and satisfying to use), and while the writing is "good" overall it's also kinda basic and not really a major highlight. Yet it's one of the vanishingly few games that I continue to revisit years later, which is IMO the true measure of how great a game is as a sum total of its parts.
This really doesn't work when you can see the IP count obviously go up.
posted it from my phone :3
im trans btw
Why do you keep going if we can see your IP, this shit is getting pretty fucking tiresome
It's not, and fallout 2 is better.
https://arch.b4k.co/v/search/image/zRCYq5HtSxTbR2KsxJkRfA/
>being this obsessed
While that is true, that doesn't mean New Vegas is bad.
Timeless in the sense it was a shitty game when it released and it is a shitty game today.
how did they get away with releasing the ps3 port in that state
Gunplay is bad. Skills have meaningful effects and you can't max everything; builds are diverse as a result. Armor and damage system is basic but good. Writing is between above average to good, compared to most of the shit on display otherwise. (Some) choices matter (somewhat). You're given a primary by vague goal at the beginning and the map design encourages you to explore in a big circle and run into events and such on your way to the plot; once you reach it you're presented a different larger goal. It all feels mostly natural rather than being railroaded. Most factions show rather than tell what they're about (except for the legion which is way more convincing that 'this is faction x, they do y, which makes them good/bad'
>Gunplay is bad
get 144 fix, tick fix, stutter fix, automatic weapon fix and heap replacer if you can't hit 144 fps, it's really not that bad, definitely not worse than some AAA console games where the mouse input is basically emulating a joystick.
yeah you can definitely make it workable, and there are definitely worse games. Weapon malfunctions and ammo types already give it more depth than a lot of others. Stuff like AI behaviors or recoil systems would be harder to implement though, I think
not probably what youre looking for but get Hit Effects, it's funny to shotgun someone and watch them ragdoll away. fo4 has dynamic cover system the AI uses and it makes the combat more boring because if you have a building the AI just loves to get stuck hiding behind every random obstacle for hours
>Skills have meaningful effects and you can't max everything;
with the dlc increases could you not max out almost everything? I remember putting on something like -50%xp reduction mods to decrease the leveling speed into something that actually allows for roleplaying with characters with their strengths and weaknesses
Been a while since I played, but I'm pretty sure you can't max all the special stats even with implants (you do get very close). I think it is possible with the DLCs to max the skills, though I've never played a single character near long enough to do that. Perks are obviously limited. More importantly, the isn't designed to require maxing all skills. There is a downside for not having the skill but it's not like it becomes boring or unplayable just because you specialized
>can't get everything
with a starting 4 INT (raised to 6 ASAP, granted) and the Educated perk, it isn't even a challenge to hit 100 in all skills before level 50, and that's without save scumming for books in the crates in the HH DLC or the Comprehension perk
No one cares
Nothing, it sucks dick. But had the benefit of coming out during the dark ages of video games when every mainstream title sucked
>Hitman Absolution
>Metroid Other M
>Final Fantasy XIII
>Skyward Sword
>DMC Devil May Cry
>Tortanic
>Mass Effect 2 & 3
>Bioshock Infinite
>The Last of Us
Legit the worst games of all time came out during this period
The open-ended nature of the game's plot leaves a lot to be discussed with players about what the right choices were. Then there's also the morality of the factions and a bunch of other stuff that can be debated. Lots of replayability. I have over 1100 hours in it. Great game. Contrarians like to shit on it when it was always clearly better than 3.
it was just fun to explore the world. after playing starfield, i now appreciate handcrafted, smaller worlds, not to say that new vegas has a small map. Highly recommend Viva New Vegas modpack. thats goto way to play the game.
it's the swan song of obsidian/black isle
It's because the map was really good and authentic (because it was like 70% just real places that exist IRL)
No, I’m not going to pretend I didn’t love the game because a bunch of homos and trannies loved it and made video essays on it.
Competent writing on a macro level. More significantly than just the dialogue itself being more or less well written, the general motivations of characters fit coherently within the world and circumstances from the level of individuals up to the full major factions and the way things are in the world itself. That writing competency extends to the game and quest design, giving the player the capacity to substantively engage with the world in turn.
Fallout 3 was the absolute opposite of this, while Fallout 4 shows what it looks like when worse writers attempt coherently motivated factions without having the competence to actually do it right.
Besides that, it just took 3's gameplay and gunplay, which was always fun enough in very a loose and janky way, and slightly improved some of the underlying design with stuff like the damage tolerance system and tweaks to character building.
It still has a hell of a lot of flaws of course, but the combination of writing competence within the design niche means it scratches an itch that no other game really has.
Halo kids grew up with it and it's dumb enough for them to play. That's literally it. NV is a terrible game.
No, it’s a good game. Checkmate.
If it's a good game why does buckshot do more single target damage than slugs? That doesn't make sense, this is not good gameplay.
Still a good game.
It doesn't look good to me.
Yet, the game is still good.
This is why no one wants to date trans girls.
I have no idea what trannies have to do with this game being good.
>being able to trade range for damage and having to think about what choice is right in a given fight is bad design
>posts modded gameplay
did you have to train to become this retarded?
>posts modded gameplay
That's not modded.
should we tell him
It's literally not modded.
https://fallout.fandom.com/wiki/And_Stay_Back
>nvtard is also a morrowtard
Crazy how that works out, it's almost like it's a very tiny group of people pushing the most awful retard games here
you will never be a woman
>why does buckshot do more single target damage than slugs?
Because it works like that in real life. Buckshot spread at that range would all land right on his torso provided he wasn't flailing around the whole time.
>Because it works like that in real life.
No it doesn't, a slug can kill an elephant, it can rip human limbs clean off. At range.
Slugs are accurate to 100 yards in the right shotgun and an m1014 with slugs in it will cut you the fuck in half at like 40 yards.
>Slugs are accurate to 100 yards in the right shotgun
The game accurately portrays
>shotgun spread over range causing it to be less effective at range compared to slugs
>slugs doing large damage with one shot instead of a number so it has better penetration
>buckshot doing more damage when the full spread hits a target and penetrates
So yes buckshot absolutely does more damage but is diminished from its full potential under many circumstances.
Draw a dot on any random part of your torso. Now imagine one slug passing through that. Did it hit something vital? If not you might have a good chance of surviving. Now draw a 6-12 inch circle around that dot. Now imagine a full spread hitting everything there. What are your chances now?
>Did it hit something vital? If not you might have a good chance of surviving.
thats not how it works
https://www.wearethemighty.com/mighty-trending/this-marine-survived-a-shot-from-a-50-cal-at-point-blank-range/
what does that have to do with a 12 gauge slug
Buckshot will completely immobilize and delete someone in power armor in New Vegas. Bullets designed to kill deer can't do that, retard. A slug is a high impact projectile that can penetrate armor. Do you see the problem here? NV builds are like whacky mmo builds, not rpg builds.
That's because of perks modifying the values of how the round works. This is not relevant to the argument anyways, but I'll bite regardless
>NV builds are like whacky mmo builds, not rpg builds.
Name some RPGs where none of the rpg mechanics interact with how the guns work mechanically.
It's an example of a massive round cleanly passing through someone without killing them which is also possible with a slug.
>it doesn't matter if it hits anything vital.
Yes huh.
This has been fun but arguing against people just contradicting with no evidence is no fun.
>Name some RPGs where none of the rpg mechanics interact with how the guns work mechanically.
Jagged Alliance 2
>It's an example of a massive round cleanly passing through someone without killing them which is also possible with a slug.
>"The only thing that saved my life is I was maybe five to 10 feet away from the .50-cal when it went off, and it didn't have time to tumble and pick up speed and velocity. It went through me, three feet of wood, four feet of a dirt berm, went another 300 yards and hit another dirt berm."
50 bmg zips through people because its supposed to go through tanks and shit
with that said, that dudes guts were hanging out despite that
a slugs more likely to expand and put you down if you get hit
>It's an example of a massive round cleanly passing through someone without killing them which is also possible with a slug.
?si=kQgtzC-Vg_hOD37U&t=201
Are NV fags really this dumb?
i dont disagree but this is probably a better video
?t=1169
also checked
No one that gets hit with a slug is getting back up, it doesn't matter if it hits anything vital.
avatarfags like you belong on a cross
Boy if you only knew the homosexual circumstances behind New Vegas' development and the effect it had on video games you wouldn't be posting shit like that.
>blah blah blah blah heres my tranny fantasy
don't care, kys avatarfag
funny how she stopped posting tranime the second you called her an avatar fag.
don't care tranny, weak attempt
>he doesn't know
hey you dumb nagger, i'm not the avatar fag thats posting tranime.
I’ve played a lot of games but this one made me feel like I was actually role playing the most and I felt “immersed” despite jank and all. Don’t know why don’t care to know why, it just do.
honestly it's one of the few games that really lets me feel like a genuinely big part of the world at all times, it's almost magical how seamless it all feels
Just imagine how good it could have been. They made it in like 1-2 years max right? Now Bethesda has 10+ years to make a game, infinite budget, and any game they release is always and forever going to be dog shit. Sad, many such cases
isn't this game being remade in the fallout 4 engine?
Yes and Oblivion is being remade in Skryim. Any decade now they'll have a playable release for both. But for real Project Mojave is just a map port and an abandoned one at that. It wasn't intended to remake New Vegas and won't ever get anything more than the alpha it has.
From their FAQ
>Q: Is this a full remake of Fallout New Vegas?
>A: No, this is a recreation of some of Fallout New Vegas' areas as a new explorable area for Fallout 4, this will take place during Fallout 4 and after the events of Fallout New Vegas
a broken watch and a chopped cock