What popular games did you never get into?

What popular games did you never get into?

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  1. 3 weeks ago
    Anonymous

    OoT. Found Malon's dad, then dropped it.

    • 3 weeks ago
      Anonymous

      So, 30 minutes into the game before anything actually happens - then you were filtered? Lmao

      • 3 weeks ago
        Anonymous

        >Getting bored by the game, already beat a dungeon so I know how the flow of the rest of the game is going to be, not having any problem with it, just got bored.
        >Filtered
        Im sorry anon, you are right, im gonna play it right now and put it in my number 1 game of best games of all time for the rest of my life.

        • 3 weeks ago
          Anonymous

          that's a lot of words just to say you're a filtered zoomer that have subpar mutt taste.

        • 3 weeks ago
          Anonymous

          You literally just got past the brain dead tutorial dungeon and nothing else homosexual.

        • 3 weeks ago
          Anonymous

          Lol at these gays seething because this anon doesn't like their precious game

          • 3 weeks ago
            Anonymous

            samegay

  2. 3 weeks ago
    Anonymous

    do you really need twitter to ask simple questions

  3. 3 weeks ago
    Anonymous

    >twitter screenshot
    >iphone filename
    death

    • 3 weeks ago
      Anonymous

      Iphones are the pc of phones.

      • 3 weeks ago
        Anonymous

        iphones are macbooks of phones
        >overpriced lockdown shit

        • 3 weeks ago
          Anonymous

          Good morning sir
          Thank you for redeeming the javaphone

  4. 3 weeks ago
    Anonymous

    >deathloop
    >popular
    lol

  5. 3 weeks ago
    Anonymous

    Deathloop was well reviewed but not popular

    • 3 weeks ago
      Anonymous

      >deathloop
      >popular
      lol

      Deathloop wasn't even well reviewed. General audiences hated it. "Professional reviewers" are the only ones who liked it.

      • 3 weeks ago
        Anonymous

        I loved it, but the pvp was unplayable unfortunately. It needed dedicated servers or something. Wasted potential.

      • 3 weeks ago
        Anonymous

        Yeah DL was a blatant case of paid reviewers. The dissonance with the audience was the largest I've seen in years. People didnt care and most who tried it found it boring

  6. 3 weeks ago
    Anonymous

    None of these games were truly popular, they were just shilled mercilessly by the cathedral.

    • 3 weeks ago
      Anonymous

      MHW sold more than 25 million copies moron.

      • 3 weeks ago
        Anonymous

        only if you count the dlc

    • 3 weeks ago
      Anonymous

      MHW and the first Horizon were absolutely popular, Deathloop was not and idk about Horizon 2 (probably not since it was a PS5 game).

      • 3 weeks ago
        Anonymous

        >the first Horizon
        it definitely sold because of bundles and bundles alone

    • 3 weeks ago
      Anonymous

      monster hunter has been "popular" since tri and since the original in japan. world made the series "legendary"

      • 3 weeks ago
        Anonymous

        >since the original in Japan
        No, MH took off in Japan with Freedom 2, that's why every MH game uses the portable formula. MH1 and 2 formula of more survival/simulation elements with more gathering gameplay and management wasn't a hit in Japan.
        MH1: 315,555 sales
        Monster Hunter G: 223,025 sales
        Freedom 1: 1.3 million sales (first game with the portable formula)
        MH2: 520,723 sales
        MH Freedom 2: 2.4 million -> Convinces Capcom to ditch the formula of MH1/2, that's why all subsequent games are so much less survival simulation

  7. 3 weeks ago
    Anonymous

    WoW
    Destiny
    League
    Halo
    Basically any high fantasy
    Struggled to enjoy HL2 so I ditched it shortly after meeting Dr Vance. Might pick it back up

    Assasins Creed, Fallout and Battlefield were also games my brother played on console until about 2018 while I stayed an Elder Scrolls and CoD on PC kid. Still true today, though I liked BF1 and honestly didn't mind 5.

    • 3 weeks ago
      Anonymous

      >league
      >well-received
      ??

  8. 3 weeks ago
    Anonymous

    Assassin's creed, far cry, ubisoft slop in general.

  9. 3 weeks ago
    Anonymous

    Terraria

  10. 3 weeks ago
    Anonymous

    All of those but Monster Hunter and even then I couldn't get into MH until I was on Speed.

  11. 3 weeks ago
    Anonymous

    Any and all of the Souls* games.
    I enjoy roguelikes but I find the Souls series much more frustrating. I think I'd enjoy them more if the time between death and getting back to the action was shorter. Given that you're supposed to die a LOT by design:
    >loooong death animations
    >loooong fade to black
    >loooong animation at bonfire
    >loooong animation at the entrance to every boss room
    >loooong walks from checkpoints to areas of actual difficulty, usually with boring filler mobs on the way
    The MonHun series is equally guilty of this. I don't want to watch a 5 minute XXXTREME CARTING MONTAGE every time I die, just warp me back to camp and let me have another go.

    • 3 weeks ago
      Anonymous

      Do you have ADHD? legit question. all those animations take literally 3 seconds. There's no way that would annoy you unless you have an actual illness that heavily fricks with your atention span, similar to how people used to complain that bonfire runs are bullshit and take too much time, when there's a handful of times in the entire series there's more than 30s of running from the bonfire to the boss, which is comparable to what many other game demand on reattempts at anything.

      Sounds liek you simply enjoy high speed gameplay and not the slower methodical approach souls ask for.

      • 3 weeks ago
        Anonymous

        that time adds up especially on early boss attempts where you'll die pretty quick potentially making the run back the thing you do more than the actual fight which is annoying.

        elden ring practically eliminated runbacks with some exceptions so clearly fromsoftware are aware they're found to be annoying.

      • 3 weeks ago
        Anonymous

        I think it's a little deeper than that - as I said, no probs with precursors in the form of roguelikes and I think it's more closely tied to:

        if you accept the consequences to your actions you'd probably play better and have to endure this shit a lot less

        It feels like the primary punishment for failure is a meaningless time delay, rather than anything of consequence. My motivation for not dying is not the souls lost, it's not wanting to break the flow of gameplay for some seemingly arbitrary delay. Were they using them to hide load screens maybe?

      • 3 weeks ago
        Anonymous

        I can see what he's talking about for DaS1, especially on the PS3/X360 that it first came out on. I recall the loading screen being noticeable, not usually annoying, but you definitely see the screen often. Now when I play DS1 on PC the screen lasts all of 1.5 seconds or something and I don't even get to read the flavor text. And the black fadeout as YOU DIED slowly fades in is a meme in part due to how slow it is.

        as an example.

    • 3 weeks ago
      Anonymous

      if you accept the consequences to your actions you'd probably play better and have to endure this shit a lot less

      • 3 weeks ago
        Anonymous

        As another anon who plays MHW who has never carted before I am annoyed at how I have to look for the monster first in a large open area that can get confusing as frick sometimes and also go after them whenever they run away. None of which is my fault.

    • 3 weeks ago
      Anonymous

      For me the problem with souls games is the setting. I have never played it but every time I see footage or a screenshot I am too distracted by asking
      >Who the frick built this
      >Where is everyone
      >Why am I here

      I couldn't tell you one thing about the 'story' or if there even is one. It honestly just seems like a game where you go from one gigantic arena to another and find the most cheesy way to finish a boss before moving to the next.

      • 3 weeks ago
        Anonymous

        every time I see a souls game I also think
        >Who the frick built this
        >Where is everyone
        >Why am I here
        but in a good way

      • 3 weeks ago
        Anonymous

        I find it strange that you almost never see construction workers in any game genre besides strategy, where you employ them yourself. Obviously the game chugs the less stagnant the world is but seriously, no one is considering building a future unless you order it?

      • 3 weeks ago
        Anonymous

        honestly you may be too autistic for video games. I don't even look at the screen while I play most games

    • 3 weeks ago
      Anonymous

      I can't believe how many people stuck with the series after 2. And I say "series" because after souls every Fromsoft game became the same fricking game with a different coat of paint.

      • 3 weeks ago
        Anonymous

        I can, because it's what people wants.
        I remember back in early 2000's getting angry that so many of my favourite franchises would "die" and games in the style stop being made despite them doing good in sales. That's what FROM does.
        It works, people wants more. Why change it? Not everything has to reinvent the wheel, and we're gonna run into more issues trying that than using the wheel again. It's no CoD or AC case where we get one every new year, and given the main appeal of the games is combat and exploration I don't get what's so wrong about making games that msotly change the levels and bosses while keeping the gameplay very similar.

        I am the first to admit FROM made the same game 7 times, and 7 times I bought it at some point and enjoyed them thoroughly. It's not that, like Ac and CoD did, the franchises have prostituted themselves out with MTX or GaaS.
        If you have interest in the games, you pay for it and get a complete game. If you don't, you don't.

        • 3 weeks ago
          Anonymous

          >It's no CoD or AC case
          It is, From squirts out a game with the same gameplay and drones eat it up. Pretty cut and dry CoD/Pokemon/AC system that from fans will type walls of text to deny.

          • 3 weeks ago
            Anonymous

            No, CoD, AC and Pokemon literally went for yearly releases, that was an actual goal of the franchise, to have at least one game out every year to keep the milking machine going. They all also put money first and slapped season passes, MTX and rereleases to make the most out of it.

            Only time FROM did that was the 2014 - 2016 years with DS2, BB and DS3, and DS2 and 3 suffered greatly for it.

            • 3 weeks ago
              Anonymous

              Not being yearly releases doesn't change the fact they resell the same game with slightly different paint over and over again. MTX and GaaS are a moot point in my issue with From games as well, though if they were in there I'd make fun of from fans significantly more.

      • 3 weeks ago
        Anonymous

        Same, I beat DS1, then DS2 and did like 100-200 hours of PVP in both and when DS3 released I couldn't be bothered abymore.

    • 3 weeks ago
      Anonymous

      I still enjoyed the souls games but I agree that this is one of the most annoying stuff in those games. I wish there was a mod to instantly respawn. Also would like one that make you respawn outside fog gate.

    • 3 weeks ago
      Anonymous

      Im with you on that, not because i hate souls games, but i hate what souls games did to the gaming industry.

      Souls game for some fricking reason, popularized the moronic need for unnecessary tedious gameplay loops disguised as difficulty. I fricking hate that every game after the souls game came out, so many games tried to be the "Souls of x" and just were asininely stupid and tedious in design. Thats not really a problem with the souls games but rather the morons that trend chase.

      • 3 weeks ago
        Anonymous

        Playing Souls games is like Speedrunning and we all know what Speedrunning equates to.

      • 3 weeks ago
        Anonymous

        >Thats not really a problem with the souls games but rather the morons that trend chase.
        This is the infuriating part. Souls are fine, at worst I could say they're nice RPG/Adventure games that appeal to an audience. But I do loathe how many companies blindly copy souls games without thinking what makes them so engaging for people. Same shit as every other trend chaser, really. They think a souls is a "tedious, slow and bullshit game in a depressive setting".

        Wanna grab the CEO of these companies and do pic related to them while asking:
        >Do you really believe your game will succeed by doing what you think Souls do, but worse? Why would anyone play your prodcut over an actual souls?

    • 3 weeks ago
      Anonymous

      literal goldfish tier attention span, pls never have kids.

      • 3 weeks ago
        Anonymous

        You are the kind of roguelike player who runs into a wall headfirst and keeps resetting until he gets carried by god tier item rolls, completely devoid of intelligence

        le dark souls army is here xD

    • 3 weeks ago
      Anonymous

      You are the kind of roguelike player who runs into a wall headfirst and keeps resetting until he gets carried by god tier item rolls, completely devoid of intelligence

    • 3 weeks ago
      Anonymous

      >loooong walks from checkpoints to areas of actual difficulty, usually with boring filler mobs on the way
      don't ever try to discuss objectively shit game design with soulsgays, it's an uphill battle

  12. 3 weeks ago
    Anonymous

    Bioshock.
    Its just not any good.

  13. 3 weeks ago
    Anonymous

    >Terraria
    Bored me to death
    >Minecraft
    Great to frick about and play every now and then but not something i'd nolife in like half of the minecraft community does
    >Destiny 2
    The shooting is very good but everything else is so ass
    >Project Zomboid
    I got bored during the tutorial, willing to try again though
    >Stellaris, Endless Space (4X in general)
    I got bored during the tutorials. But again, i'd like to get into them
    >Souls games
    Honestly, they don't appeal to me, so I never tried them
    >Borderlands (looter shooters in general)
    Fun gunplay but the constant weapon switching and unfunny dialouge made me stop a bit after reaching sanctuary. I was playing with a friend and it still annoyed me
    >MMOs
    No, but i'd be willing to try a more casual one

    • 3 weeks ago
      Anonymous

      >mmos
      >No,but i'd be willing to try a more casual one
      FFXIV or Runescape, can't get more casual than those two and you can scale up to more hardcore if you want at a later date.

    • 3 weeks ago
      Anonymous

      >Souls games
      >Honestly, they don't appeal to me, so I never tried them
      You should give them a try.
      I thought the same before my mate gave me DS1 on a USB back in 2013.
      Didn't think I would like it because I thought medieval settings were lame, but it became my favourite game of all time.

      • 3 weeks ago
        Anonymous

        I dunno, the lore aspect of the game would fly over my head I guess. I enjoy challenging games though.

        • 3 weeks ago
          Anonymous

          Then ignore it lol.
          Seriously, the story is simple.
          Just sets up why you're doing anything - then fricks right off to let you enjoy the game.
          It's very old-school like that. All that lore stuff is opt-in.

  14. 3 weeks ago
    Anonymous

    Smashbros.

    I can play streetfighter or kof no problem, but smash just feels like fricking dog shit to control. Cant even bring myself to try and learn its so much of a slog for me.

  15. 3 weeks ago
    Anonymous

    all mobas, mmos and tactical fps
    in the time required to become adept at these i can play and finish inumerable games

  16. 3 weeks ago
    Anonymous

    Death stranding, tried it 3 times, it just isnt fun

  17. 3 weeks ago
    Anonymous

    Sekiro. No idea why people praise the combat when it's so barebone and just learning the boss.

    • 3 weeks ago
      Anonymous

      >No idea why people praise the combat when it's so barebone and just learning the boss.
      Because it's not. Learning the dance of their combos and then attacking is the base of the combat system.
      The meat is discovering how much you can frick inbetween or replace with another move. Human sized bosses specially will stagger a lot if hit midcombo during certain hits.
      As it was said back in the day, if you play Sekiro like a souls, you're gonna hate the game. If you take your time to learn the combat, it's the best From game, as they were able to focus the whole game around a single style of combat rather than not knowing if you were gonna spam rools, R1 or Spells.

      Replaying the game these days and I'm amazed at how much better it is than my first playthrough now that I know how the game works and I can play around with the bosses. Here's a webm of me being absolute trash at the game, though.
      Don't be too jealous of my drip.

      • 3 weeks ago
        Anonymous

        >If you take your time to learn the combat
        What's there to learn? The basic combat is kept simple so even the biggest moron can understand it and it doesnt evolve past the pierce counter and double jump you unlock within the first hour. I found it amusing when people started to compare it to rhythm games cause there are actually a lot of similarities.

        • 3 weeks ago
          Anonymous

          >The basic combat is kept simple so even the biggest moron can understand it
          this applies to all fromsoftware games which if you think all are like this then fair enough but there's nothing about sekiro which is worse in regards to this.

          • 3 weeks ago
            Anonymous

            >this applies to all fromsoftware games
            True but classic from-souls at least a has small amount of build variety even when most weapons turn out to be the same at core. Gotta admit From Soft lost me with DS2 already. I was hoping for something more sophisticated with Sekiro but it was ultimately a let down.

            >what is there to laarn
            Openings. Sekiro is a game that rewards style and technique a lot.
            You're right that on the base level it is a rythmn game, learn the beat, press it on time, and you can beat the game like that. You can also beat every souls by simply spamming R1 and rolling at each attack, but you're likely gonna use different weapons, moves or punish attacks in a different way.
            You can jump over attacks that aren't unblockable and punish the same, you can perfect deflect some attacks done with unblockable moves, different shinobi tools can have different effects on every boss but are never needed, you can dodge some attacks with skills liek Ashine cross or other moves that lower your hitbox, many arenas have grapple points that I never used but I'm sure they have some utility,etc.

            [...]
            Why? Tell me a reason the learning curve for bosses in Sekiro is any different than the one in souls besides the fact most souls bosses. The only difference between most ER bosses like Maliekth, Malenia or Nameless king in DS3 is that you can cheese and abuse them through some build. Surprising how many get mad or call "bad design" or "I don't get what people sees" and not simply "I see the appeal but not for me".
            You go play guitar hero given you're the one Sekiro fitlered. GH are great games and I won't tolerate this slander

            My gripe with the combat is that I cannot use my own approach to a boss duo the limitation and the way the game is designed. The only variation there is are the limited ninja tools you can use e.g. to cheese animals or some hidden strategies like the insta HP bar kill vs the second corrupted monk. Active attacks all felt beyond useless other than true mortal strike you could use against opener vs the first form of the endboss.

            • 3 weeks ago
              Anonymous

              Again, your problems is that you're approaching the game like a souls. There are no RPG stats here, there are no levels, there's no build options. This is an action game, not an ARPG.
              This isn't about player expresion but skill mastery.
              >Active attacks all felt beyond useless other than true mortal strike you could use against opener vs the first form of the endboss.
              Don't forget posture is everything in Sekiro. the HP bar is more a secondary psoture bar, since the lower health an enemy has, the faster the posture bar builds up. And the game is designed around this two extremes since most "dueling" enemies have a mix of both but you're also thrown pure posture enemies that can't be damaged (The Full plate knight) and enemies who's posture falls extremely fast, but take more HP damage due lack fo armor (monkey and bull)

              But it could very easily be that you don't enjoy these style of games, which is fine.

              Not being yearly releases doesn't change the fact they resell the same game with slightly different paint over and over again. MTX and GaaS are a moot point in my issue with From games as well, though if they were in there I'd make fun of from fans significantly more.

              But it changes the relationship with their consumers. This is a genuine question, give me an actual, non meme answer: what is the issue here with FROM doing this?
              They have a formula that works and they enjoy making, that consumers like to buy and demand mroe and deliver complete experiences with one time pay, maybe some expansions with the GOTY edition later.
              Because I can complain about how worse CoD got beyond MW and Pokemon beyond the 4th or 5th gen with objective facts like removal of of game content compared to odler entries, but beyond a difference in level design I can't say much about souls games beyond the expected experimentation in every game, which usually results in different or more content.

              There any issue beyond the fact it does not appeal to you?

              • 3 weeks ago
                Anonymous

                >what is the issue here with FROM doing this?
                They could, in theory, be producing better more unique games. Games I would be interested in playing, because they have the character designers and writers for it, but they just keep making the same fricking game.

              • 3 weeks ago
                Anonymous

                I get what you mean, I also like to see companies frick around. Wish proper spin-offs were more common again.
                But like my mother insist me that I should draw more stuff to support nationalism or feminism, I tell you the same: Why? it's not what I want to do. I want to draw this way for these reasons and explroe these themes, and for now, the feedback I get both in self-realisation and clients is good enough. I enjoy doing this this way, and given how msot of FROM devs from DeS and DS seem to still be around and bought the rights to ER, seems like so do they.

                The complain that they only do one thing is as valid as that I'd be sad that they stop doing the thing they did people enjoyed.

        • 3 weeks ago
          Anonymous

          >what is there to laarn
          Openings. Sekiro is a game that rewards style and technique a lot.
          You're right that on the base level it is a rythmn game, learn the beat, press it on time, and you can beat the game like that. You can also beat every souls by simply spamming R1 and rolling at each attack, but you're likely gonna use different weapons, moves or punish attacks in a different way.
          You can jump over attacks that aren't unblockable and punish the same, you can perfect deflect some attacks done with unblockable moves, different shinobi tools can have different effects on every boss but are never needed, you can dodge some attacks with skills liek Ashine cross or other moves that lower your hitbox, many arenas have grapple points that I never used but I'm sure they have some utility,etc.

          Just play guitar hero at this point.

          Why? Tell me a reason the learning curve for bosses in Sekiro is any different than the one in souls besides the fact most souls bosses. The only difference between most ER bosses like Maliekth, Malenia or Nameless king in DS3 is that you can cheese and abuse them through some build. Surprising how many get mad or call "bad design" or "I don't get what people sees" and not simply "I see the appeal but not for me".
          You go play guitar hero given you're the one Sekiro fitlered. GH are great games and I won't tolerate this slander

          • 3 weeks ago
            Anonymous

            >many arenas have grapple points that I never used
            One against Corrupted Monk in the Palace straight up skips a phase.

          • 3 weeks ago
            Anonymous

            >whoa it's so cool what you can do if you play at 25% speed using a trainer

          • 3 weeks ago
            Anonymous

            Those animation would be right at home… in a PS2 game

      • 3 weeks ago
        Anonymous

        Just play guitar hero at this point.

      • 3 weeks ago
        Anonymous

        I don't know if I should be crying or laughing hysterically over the fact that Monster Hunter World can be compared side-to-side with literal SNOY moviegames. Guess I did right by dropping this series with the 5th gen, appealing to normalgays completely destroyed the identity of Monster Hunter.

        If you liked Sekiro for the reasons you've outlined then I heavily recommend you try God Hand on the PS2 and the Punch Out games, ideally NES and Wii. (they all can be played on emulators)
        Especially God Hand against human enemies. You will find the same feeling of satisfaction in discovering openings and weak points mid combos, even when surrounded by enemies at the maximum difficulty. Tank controls take a while to get used to but once it clicks, it's pure ludo.

        • 3 weeks ago
          Anonymous

          >I don't know if I should be crying or laughing hysterically over the fact that Monster Hunter World can be compared side-to-side with literal SNOY moviegames.
          You can, but you'd be wrong. Besides the removal of a lot of clunkiness and addition of flair to appeal the average normie, it's still good old MH. The changes the game had aren't that much more divisive than the changes older games in the franchise had. Looking at you, Tri.

          >God Hand
          Been on my backlog for a while tbh, might give it the shot I should've years ago once I'm done with this Sekiro rerun.

      • 3 weeks ago
        Anonymous

        It's crazy how polarizing this game is for practically everyone, for me it was the same that I first played it like Dark Souls and barely made it to Genichiro before I got filtered super hard and then literally went back to the tutorial guy to learn how to the play and when it clicked it also became my favorite combat in any souls game. For a friend of mine it was the same who then loved Sekiro while another never got past playing it like Dark Souls and still dislikes it to this day. And I get that, but not the morons that even reply here trying to cope about a game that is supposedly "so simple" filtering them by going
        >hur dur it's just a rhythm game / simon says
        because the massive irony is that the hardest boss in Elden Ring is just recycled Tomoe from the Sekiro DLC that never came out. Every time they get deleted by the Waterfowl Dance there should be a custom death message for them
        >Sekiro is easy.
        >It's just Malenia Says.
        >It's a simple rhythm game.

        • 3 weeks ago
          Anonymous

          Because people expected a souls and tried to play it like such, then got mad it didn't work. IT even happened with AC despite being so much different than a souls in both gameplay and presentation.
          Malenia was tolerated too because you can bruteforce her and msot of Souls games easily by leveling or using whatever weakness the boss has.

          You gotta git gud in Sekiro or eat shit, and a lot of people did not enjoy being pointed out they were shit.
          Also Malenia isn't a repurposed Tomoe, and if she is Tomow didn't even made it to production stages. There's nothing connecting her to Sekiro nor anything in Sekiro tied to Tomoe, even with datamining, and ER has many stuff you can trace back to DS3, but not to Sekiro.
          She does share the same theme as Sekiro as a whole with the whole flowing waters, but that's japanese folklore/culture they apply on every game in some way.

        • 3 weeks ago
          Anonymous

          is easy.
          >>It's just Malenia Says.
          >>It's a simple rhythm game.
          Same vibes as "This game is easy as frick. I could make it to diamond in ranked if I wanted, but I won't"

  18. 3 weeks ago
    Anonymous

    RDR2. Because I unironically have always enjoyed westerns. Like, it’s a good AAA experience, but even Juarez is a better western game

    • 3 weeks ago
      Anonymous

      I didn't like it because of all of realism shit they had to add in. Christ just let me play the game I don't wanna be in a life simulator and saddle the fricking horse or look at store shelves to shop

    • 3 weeks ago
      Anonymous

      This. I absolutely loved RDR1 and consider it one of my favourite games of all time but 2 was just so fricking BORING. Nothing about that game was fun or appealing.

  19. 3 weeks ago
    Anonymous

    The vast majority of popular games after 2015.

  20. 3 weeks ago
    Anonymous

    every fallout game, iso or fps

  21. 3 weeks ago
    Anonymous

    >Black personloop
    >horizon ugly shit face
    >monster cuckter
    Well reviewed is codeword for shilled by homosexualry gaming "journalists".

  22. 3 weeks ago
    Anonymous

    I didn't realise any of those game were popular games

  23. 3 weeks ago
    Anonymous

    Playing tomb raider 1&2, I really don't see why people were raving over them. Monotonous tedium that has some nice settings and scale.

    • 3 weeks ago
      Anonymous

      1 is a puzzle game where puzzles are solved via acrobatics. 2 is a sloppy action game that used the same mechanics but completely missed the point of 1.

  24. 3 weeks ago
    Anonymous

    BoTW, killed two great beasts and then got bored with it

  25. 3 weeks ago
    Anonymous

    Battle Royales, I don't get why I should be playing these over actual shooters. You run around aimlessly for ten minutes looking for loot, then someone kills you from behind, you die, and that was it. Ten minutes wasted, time to queue up again.

    I tried Minecraft back in 2015 or so. You gather resources, you build your house... and that's it, that's the entire game. They probably added more content since then, but I'd rather play Terraria where there's also loot to find and bosses to kill.

    Final Fantasy 14. I tried to get into this game three times, it bored me to death every time. On my last attempt I even made it to the critically acclaimed Heavensward expansion, but it wasn't that much better than ARR.

    Breath of the Wild. It's not like I hated it, it was a good game but very repetitive after the first 20 hours or so. That's more or less when I stopped playing, I never beat it.

    • 3 weeks ago
      Anonymous

      the only BR I enjoyed was Warface, not because it was such a fantastic game, but because there were only 30 players and smaller map

  26. 3 weeks ago
    Anonymous

    I actually own monster hunter world but I haven't gotten around to playing it cause I got a backlog of games and I figure its too much of an investment.

  27. 3 weeks ago
    Anonymous

    Minecraft, what's the point when you can build stuff in 3d or a game engine that you can actually use and make look cool?

  28. 3 weeks ago
    Anonymous

    No one played deathloop, but was it actually well reviewed?

  29. 3 weeks ago
    Anonymous

    stardew valley, harvest moon

  30. 3 weeks ago
    Anonymous

    Every game that started as a playstation exclusive

  31. 3 weeks ago
    Anonymous

    I really disliked Elden Ring, which made me think that I disliked all Soulshit until I went back and played DS1. Open world is a cancer.

  32. 3 weeks ago
    Anonymous

    Anyone that says "I don't get why people like X" or "X game that is super popular and/or has a very dedicated fanbase that lasted years is poorly designed" has to either be a teenager or be kinda stupid, because if the concept of taste escapes your grasp there is not much you can do about youself, you're bound to missunderstand and clash when engaging with the outside world.

    This is specially clear when the only answer offered is "you have shit taste too!" or they explain their anecdotical experiences showcasing their shortcomings. Like how many times I've had my autistic friend complain a game was poorly designed because some mechanic didn't work, told him that the tutorial and several npcs teach you that and get a "well it wasn't clear enough".

  33. 3 weeks ago
    Anonymous

    FPS is my favorite genre and i have played countless of them but i will never ever understand the appeal of any Halo game

    • 3 weeks ago
      Anonymous

      The original halo was mindblowing for the kids/teenagers at it's time of release and a real standout title in the early 2000s. Replaying them all in the MCC has made me realise I was nostalgia-goggling pretty hard but it's still a rock-solid shooter.
      >t. hundreds of hours local splitscreen with friends, coop and vs.

    • 3 weeks ago
      Anonymous

      I am in agreement with you anon, but you do have to keep in mind that, at least for the first one, it was very intuitive compared to other console fps' of the time. The auto-aim, the 2 weapon limit, the reduced focus on accuracy, and the slower pace all make the game much easier for controllers.

    • 3 weeks ago
      Anonymous

      It's a cultural thing as well. Halo was one of the last well-received pieces of post-millennium literature with overt Christian messaging.

  34. 3 weeks ago
    Anonymous

    Final Fantasy. It always seemed kind of gay to me.

  35. 3 weeks ago
    Anonymous

    Pretty much all of sony 3rd person "cinematic" walking sims

  36. 3 weeks ago
    Anonymous

    >liked Fallout 3
    >loved New Vegas
    >expected more of the same
    instead I get this fricking drivel
    they somehow managed to destroy a gameplay loop that worked in the previous games

  37. 3 weeks ago
    Anonymous

    The Horizon games are the biggest astroturf I've ever seen and I find it impossible to believe there are actual flesh and blood humans that like them, everyone that praises those games must be either a bot or one of the devs that made them

  38. 3 weeks ago
    Anonymous

    Most of them, because 99% of these AAA games have shit gameplay, and as a gameplay enjoyer muh grafix aren't enough to make me enjoy your slop.

  39. 3 weeks ago
    Anonymous

    All of them are bad/mediocre besides MHW

  40. 3 weeks ago
    Anonymous

    Terraria, I literally can't find any fun in it. And from what i've seen the endgame turns the game into fricking touhou.

  41. 3 weeks ago
    Anonymous

    All of them

  42. 3 weeks ago
    Anonymous

    >popular
    Only MH is popular while the others are forgotten, are there any Horizon or Deathloop superfans out there?

  43. 3 weeks ago
    Anonymous

    Dead by Daylight, this game is literally a holding W and M1 simulator. Killer gameplay is the same stuff but with severe case of tunnel vision.

  44. 3 weeks ago
    Anonymous

    Deathloop is pretty good, don't care about the others.

  45. 3 weeks ago
    Anonymous

    [...]

    Go back

    [...]

    • 3 weeks ago
      Anonymous

      Okay Mr. Goldstein, you got it. I'm Israel's number one fan, thanks for letting me meet you.

  46. 3 weeks ago
    Anonymous

    >bought and paid for reviews

  47. 3 weeks ago
    Anonymous

    Thankfully most of them. They are all overpriced anyways so it saves me money.

  48. 3 weeks ago
    Anonymous

    Dragon's Dogma
    COD
    The Witcher
    Elders Scrolls
    Zelda
    FF7

  49. 3 weeks ago
    Anonymous

    >5 year old game
    >Indie fotm
    >Casual audience's open world
    Somehow these are noteworthy?

  50. 3 weeks ago
    Anonymous

    Slay the spire -likes. Card games in general
    Factorio/Satisfactory. Those kind of games are not for me. I'm too moronic

  51. 3 weeks ago
    Anonymous

    This shit - I honestly don't understand what people see in it
    >a bad point and click game
    >over the top CraAAAazy characters
    >it's yet another detective with a chequered past who drinks to forget
    >only 2 real endings which are dictated by the second to last scene
    >impossible to actually figure out "whodunit"
    >the villain was society

    Shits fricking gay

  52. 3 weeks ago
    Anonymous

    I was literally obsessed with Dark Souls for years, yet I just don't find really any enjoyment in playing Elden Ring. Not really sure why.

    • 3 weeks ago
      Anonymous

      Ironically it's because it's more of the same and you're fed up
      I feel the same and i wish more people condemned FROM for this

  53. 3 weeks ago
    Anonymous

    Most fighting games

    • 3 weeks ago
      Anonymous

      Fighting games are not popular.

  54. 3 weeks ago
    Anonymous

    Monster Hunter is a game i should adore on paper but I can't stand the grindy nature and the length of the fights.

  55. 3 weeks ago
    Anonymous

    only one of those games is popular, one of them is really really unpopular
    >but sales figures
    all horizons game sales figures are artificial from console bundles

  56. 3 weeks ago
    Anonymous

    almost every AAA game since 2015

  57. 3 weeks ago
    Anonymous

    Horizon.
    Both the car game and the ugly woman game.

    • 3 weeks ago
      Anonymous

      I don't really know any demographic that especially likes Horizon. I guess it just gets sales from bundles and people who just don't play many video games and don't know better.

  58. 3 weeks ago
    Anonymous

    All westernslop is a waste of time, its all shitty propaganda with no direction or artistic sense whatsoever, some indies are exception but extremely rare

  59. 3 weeks ago
    Anonymous

    borderlands
    destiny
    dragon's dogma
    animal crossing
    fallout 4
    uncharted 4
    terraria
    nu-spiderman
    ASShomosexuals

  60. 3 weeks ago
    Anonymous

    All first person shooters.

  61. 3 weeks ago
    Anonymous

    I can understand the other 3 for being the Black folklop they are but Monster Hunter feels like it's being deliberately placed to make them seem genuine.

  62. 3 weeks ago
    Anonymous

    Any of them

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