What RPG has the biggest overworld?

What RPG has the biggest overworld / most locations to visit?

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  1. 1 year ago
    Anonymous

    why does your game look like shit
    anyways, FFXI

    • 1 year ago
      Anonymous

      MMOs don't count, they NEVER count, moron

      • 1 year ago
        Anonymous

        you obviously havent played XI, moron
        its more of an RPG than any other FF title

        • 1 year ago
          Anonymous

          why does your game look like shit
          anyways, FFXI

          MMOBlack folk shouldn't be allowed to post outside of their generals

          • 1 year ago
            Anonymous

            >MMOBlack folk shouldn't be allowed to post*

            • 1 year ago
              Anonymous

              I agree. MMOBlack folk should NOT be allowed to post.

  2. 1 year ago
    Anonymous

    I don't know but VIII felt bigger than VII to me.

  3. 1 year ago
    Anonymous

    DQI

  4. 1 year ago
    Anonymous

    crazy how something like Ultima 5 is much older than FF7 but still got 10 times as much content and shit to explore.

    • 1 year ago
      Anonymous

      Easy when every piece of content only takes 4 pixels and 2 lines of code

      • 1 year ago
        Anonymous

        I mean.... that describes the original FF7. Which, just for the record so that everyone is absolutely clear and on the same page, was a rotten shit. Easily the worst writing, terrible translation not withstanding, excruciating anime weeaboo character tropes, primitive gameplay mechanics that were several generations regressed from its predecessor, smaller world, tedious minigames with infuriating interfaces / wonky controls / unreliable win conditions... I could go on and on.

        FF7 is one of the objectively worst RPGs of all time. The only reason it's still around is because it landed right when video games were becoming popular in the general population and so a lot of middle schoolers played it as their first major game with some semblance of "story" more elaborate than "shoot Nazis".

  5. 1 year ago
    Anonymous

    Genshin Impact

  6. 1 year ago
    Anonymous

    Meme answer: arena, daggerfall
    real answer: kingmaker, wotr, deadfire, witcher 3, fallout 4, skyrim, morrwind, persona 4 and 5 because of the game structure, kingdom come, ...

    • 1 year ago
      Anonymous

      Morrowind is tiny
      Persona 4 and 5 don't have an overworld.

      • 1 year ago
        Anonymous

        >persona
        Why are you moronic and what are you doing here?

        >big overworld = many locations
        Who cares if your game is big for the sake of being big. Persona has a lot of things you can do. But yeah I misread this as longest RPGs. I didn't include DQ7 out of principle.

    • 1 year ago
      Anonymous

      >persona
      Why are you moronic and what are you doing here?

    • 1 year ago
      Anonymous

      Kingmaker's overworld is definitely good for its subgenre and the overall narrative progression. It has very interesting choices to make about where to go first which are very organic feeling. Wrath's overworld is more like a backdrop for the quasi-strategy-game part of the campaign.

      Morrowind's overworld is a bit of a joke though. I mean, as much as people love it for being their first real RPG, it's nostalgia goggles. The game itself was rather small and empty. And the mechanical balance issues were excruciating.

  7. 1 year ago
    Anonymous

    >8 posts and the only acceptable reply is FF8
    >still wrong
    FF4 is "big" with 3 overworlds though 2 of them are small in scope.
    FF9 felt like a big world but lacked locations so going from the awakened forest to the ice caverns, from those to Dali, from Lindbulm to Gizamaluke etc. often didn't feel like a long track compared to say Midgar to Kalm or Costa del Sol to Corel.
    Skies of Arcadia's overworld feels the biggest to me and if we count discoveries as locations it wins easily.
    While I haven't finished it I think Ni no Kuni 2 has an overworld that feels big (but empty without many locations).
    Lost Odyssey doesn't have human overworld travel but ship/airship travel felt good and there's a lot of locations. Something didn't feel right though.
    Blue Dragon didn't feel as big but there were many locations and it felt like a proper oldschool overworld.
    Tales of games have well sized overworlds.
    I've never played them outside the first but Phantasy Star games had multiple planet overworlds and many dungeons. Heard a lot of good about those.

    Overall I think actual size doesn't matter as much as how the traversal feels. A slower movement speed in a smaller world can make the world feel as big as a big world with faster movement speed. FF7-9 did this really well with slower character movement but faster vehicles. Some Tales of I've played had slow airships which felt like crap. Also random encounter rate can make a difference in how big the world feels. Few encounters = more time in the overworld.
    Jsut making the world as big as possible is pointless when there's not much to see in it. A small but cramped world is also not good. I think he games I mentioned did overworlds mostly right and felt big and immersive with a good amount of locations and things to see.
    Long live overworlds. Frick "map selectors" and frick "hub worlds."

    • 1 year ago
      Anonymous

      Overworld are just ubisoft open world but without stupid sidequest and broad corridors.
      People getting mad at those not being in modern rpg instead other things(like HUD , boss battle, less censorship) will always made me laugh.

    • 1 year ago
      Anonymous

      The very first Final Fantasy had a far more immersive overworld exploration feel to it because things like tents and potions were important to manage. You couldn't just wander around forever without any limitations on your supplies. Therefore, it really felt like a dangerous excursion as you explored further from safety. When you are exhausted and you finally use a tent and camp and then start back exploring fully refreshed, you really felt it.

      RPGs need that feeling back.

  8. 1 year ago
    Anonymous

    Dragon Quest 7
    You build the world map over the course of 60 hours and then you have to visit all locations in the final chapter along with a floating island.

  9. 1 year ago
    Anonymous

    Final Fantasy games always have massive, dead overworlds with nothing in them, look at Metal Max if you want actually big overworlds with things to do in them and locations to visit.

    • 1 year ago
      Anonymous

      Metal max or Scarlet graces do overworld right, yeah.

      Dragon Quest 7
      You build the world map over the course of 60 hours and then you have to visit all locations in the final chapter along with a floating island.

      Something good about DQ overworld are that you have something cool in that.
      Like Keifer tombstone in DQ7 and some puzzles and information in DQ2

      • 1 year ago
        Anonymous

        Final Fantasy games always have massive, dead overworlds with nothing in them, look at Metal Max if you want actually big overworlds with things to do in them and locations to visit.

        Goddamn I need that translation patch of 4 so bad.

      • 1 year ago
        Anonymous

        Yeah Scarlet Grace also has a good overworld that has actual game mechanics in it and stuff to do instead of being a giant intermission screen.
        It's kind of embarassing how a single no budget game from a series that abandoned overworlds after just three games and went back to them after two decades managed to make such a good overworld compared to its sister series that insisted on having those lazily made and useless overworlds for ages.

  10. 1 year ago
    Anonymous

    The first Sacred hands down. It's the only game I played where the map actually felt like the size of a small nation. It's was one of my favorite games as a kid. It's less reward oriented than Elder Scrolls games. There are no special landmarks on the player map. Instead you learn about the world by exploring, reading books and talking to quest givers. The art is also very pretty.

    • 1 year ago
      Anonymous

      oh yeah I kind of forgot about this even though I have it installed on my computer right now
      Sacred 2 is fricking massive too.

  11. 1 year ago
    Anonymous

    What are fome JRPGs that capture those first steps into an overworld?

  12. 1 year ago
    Anonymous

    I miss over worlds so much. Even just a point and click map screen does wonders for actually given an illusion of scale. I am so sick of games that make you walk three hallways and suddenly you're in a new biome.

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