What tech level do you prefer for your games?

What tech level do you prefer for your games? Personally I avoid anything from the industrial revolution, so no trains, gatling guns, etc.

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  1. 3 weeks ago
    Anonymous

    We play D&D in the spirit of Gary, so Colt-brand six shooters for all types are naturally accessible to players.

    • 3 weeks ago
      Anonymous

      Sounds more like a way to settle rules disputes than a tech level.

    • 3 weeks ago
      Anonymous

      >are naturally accessible to players
      But what about their characters?

    • 3 weeks ago
      Anonymous

      Nice digits, anyway no, even Gary had to cram Murlynd in the greyhawk setting giving him a couple of wands fashioned as pistols. The real deal wasn't possible due to the singular natural oerth physics that makes black poweder impossible to produce or ignite.

      • 3 weeks ago
        Anonymous

        >Nice digits, anyway no, even Gary had to cram Murlynd in the greyhawk setting giving him a couple of wands fashioned as pistols.
        Run a low magic setting, hand out a wand of fireballs and after a few sessions the "wizard" figures out it's just a pistol.

    • 3 weeks ago
      Anonymous

      What's with the grip disc?

  2. 3 weeks ago
    Anonymous

    I'm usually aiming 15th or 16th century. Guns and cannons, but also halberds and pikes, the coolest of the plate armors, the wildest combinations possible through burgeoning trade. This is a time period in which you could quite plausibly have Spaniards, Aztecs Japanese pirates and Turks all fighting in the same battle in Indonesia.

    • 3 weeks ago
      Anonymous

      Sounds like great fun tbqh

    • 3 weeks ago
      Anonymous

      this, as long as ye olde swords and spears arent rendered obsolete, then guns and cannons are allowed

    • 3 weeks ago
      Anonymous

      Don't forget the codpieces and neck ruffles

    • 3 weeks ago
      Anonymous

      Same, except I don't mind pulling out a few later armours and guns. Characters are blatantly superhuman anyway, so I don't see any issue.

      >No, I won't specify the setting or a genre of the game, for I am a no-game shitposter
      At least get a new image, so it's less obvious

      This thread question does not require a system to be specified, sped.

      Whatever works, just keep it consistent.

      I've definitely played this character in Rogue Trader a couple of times.

  3. 3 weeks ago
    Anonymous

    Early TL3 (low medieval) or later TL6 to early TL7 (from wild west to ww2) as a matter of personal taste but i'm not that picky.

  4. 3 weeks ago
    Anonymous

    >No, I won't specify the setting or a genre of the game, for I am a no-game shitposter
    At least get a new image, so it's less obvious

    • 3 weeks ago
      Anonymous

      Least schizophrenic anon.

    • 3 weeks ago
      Anonymous

      There was never a need to specify a game system you fricking mong.

  5. 3 weeks ago
    Anonymous

    Very late TL 6, and everything that's beyond the mid-30s being marked as (6+1), rarely +2.

  6. 3 weeks ago
    Anonymous

    Nanotech Diamond-age.

  7. 3 weeks ago
    Anonymous

    Industrial evolution

    • 3 weeks ago
      Anonymous

      >Industrial evolution
      >when two isolated economies experience population drift, market pressures will put evolutionary pressure on them that will result in the emerge of a diverging and eventually new economic system

      It's science.

  8. 3 weeks ago
    Anonymous

    I generally set everything as a sort of at least 4 nations all in a sort of Fantasyland+1 (Recognizably LotR-esque but with a tech level closer to the late 1500's) with at least one area of the map that is much less technologically advanced (and thus still rich in natural resources) and a megacity that runs on massive amounts of magitech (generally unsustainably so.)

    There's a lot of stories you can tell when London wants to eat Australia but nobody wants them to (at least openly) but nobody wants to piss them off either (at least openly.)

  9. 3 weeks ago
    Anonymous

    Man a late pike and shot / early horse and musket fantasy game would go so nicely. I want Jacobite Wood Elves, darnit

  10. 3 weeks ago
    Anonymous

    Modern day.

    I used to hate urban fantasy until I played campaigns of Delta Green and Shadowrun, which, yeah, is near future, or was when it was written, but it's close enough.

    Modern day is best for the single reason that players seem to immerse themselves better in it. The barrier to roleplay is far lower. And, it makes sense. Everyone at the table understands the rules of modern day. They act in ways that a person would. Both players and GMs seem to create more interesting encounters and solutions because they can draw from their own life. It's nice.

    • 3 weeks ago
      Anonymous

      >players seem to immerse themselves better in it
      You may be right but still i don't see that counting much unless it's a specific personal bias of yours. It's more a matter of knowing the preconceived expectations someone has regarding a specific theme. If for example i want to make a strictly historical medieval game with supernatural folk stuff happening (witches, werewolves, etc...) i would ask the supposed interested player what kind of media he likes that would fit the concept, if the answer is peter Jackson's lotr i wouldn't even bother, if the answer is something like LadyHawke we can work with that.

  11. 3 weeks ago
    Anonymous

    I've been working on a game setting that's set around pike and shot city-states, but magic runes have given richer armies access to magic-powered coilguns styled around WW1/turn of the century firearms.
    Lancers charging the flank to unleash a volley of .45 auto. Musket wings are replaced with falling block rifles. During siege battles machine guns are prepared to mow down infantry masses. It's strange how well historical siege warfare lines up with trench warfare tech.

  12. 3 weeks ago
    Anonymous

    Depends on the genre.
    For fantasy, I like everything from ancient to age of sail.
    For superheroic, everything from wild West to futuristic is good.
    I like more modern for investigation. Heavy games, mostly because players will not have a full understanding of cultural differences in different historical periods.
    Horror, I generally prefer any time pre-cell phone.

  13. 3 weeks ago
    Anonymous

    It's hard for me to pare down a short answer, because I tend to have anachronistic aspects; I have things that don't belong in the implicit era, and some things that should be there aren't.
    For instance, I don't typically have flintlocks in games that appear to be medieval.
    I also tend to portray tech how I think is cool, and not necessarily practical. Things like armor are more fashionable than functional.

  14. 3 weeks ago
    Anonymous

    Somewhere around the 18th century. Muskets, tricornes and plenty of Age of Sail shenanigans.

  15. 3 weeks ago
    Anonymous

    Industrial revolution for fantasy, sci-fi apocalypse for anything else. The old tech is still there, everyone's reset to the mideival ages on the by and large, but expensive shit be expensive shit and the old world's tech can still be found. Preferred for tech levels so that way there can be a variety of stories for a single setting/game.

  16. 3 weeks ago
    Anonymous

    Whatever works, just keep it consistent.

  17. 3 weeks ago
    Anonymous

    Everything, like whatever the frick warhammer fantasy is.

    • 3 weeks ago
      Anonymous

      16th century with some earlier and later anachronisms.

  18. 3 weeks ago
    Anonymous

    Medieval but with rare pieces of ancient or alien technology.

    • 3 weeks ago
      Anonymous

      Based and Atlantispilled.
      Had an idea a while back for a Bronze Age, Iron Age, or even High Medieval setting, where the ancient advanced civilization artifacts are just Late Medieval or Early Modern.

  19. 3 weeks ago
    Anonymous

    I prefer to take my inspiration of the classical and bronze age, but with a more advanced tech thanks to magic. Byz empire fall seems apropiate, but with the pagan stuff and a lot more esoteric and magical and with ltieral caveman still making raids.

    • 3 weeks ago
      Anonymous

      Earth still has literal cavemen, in some parts of the world. Don't worry about it, and don't justify it.

  20. 3 weeks ago
    Anonymous

    I like the Industrial Revolution. I especially enjoy fantasy RPGs with gatling guns on trains.

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        >Brit
        >with a german cousin
        I don't think Thomas' family name is Saxe-Coburg and Gotha.

      • 3 weeks ago
        Anonymous

        >I know what you're thinking, you say “Jesus, he's not gonna attack children is he?” Yes he is! He's going to attack children! And remember, this is Mr. Conductor talking; I know what I'm talking about!

  21. 3 weeks ago
    Anonymous

    1654

  22. 3 weeks ago
    Anonymous

    what are some reasonably open ended and generic fantasy games with a clear 16th/17th century era setting and preferably with ready made adventures?

  23. 3 weeks ago
    Anonymous

    I really love wasting my time posting in these threads, when OP doesn't actually give a shit.

  24. 3 weeks ago
    Anonymous

    Depends entirely on the game. The last one I ran was set in the 1920's so the players had access to everything from that time period.

  25. 3 weeks ago
    Anonymous

    Too broad a question

    It really is dependent on the setting and other factors

  26. 3 weeks ago
    Anonymous

    I can enjoy any tech level, scifi, medieval, ancient. Current game is mostly 10th century levels of technology except for the strange people from the sea who have 18th century tech. So knights, peasant levies, and longbowmen fighting against pike and shot formations and redcoats. Foreigners ended up going backwards a bit with tech and starting to use armour they mostly abandoned since it’s effective against their new enemies.

  27. 3 weeks ago
    Anonymous

    I usually do like early medieval tech levels, but I really like juxtaposition of different levels for that pulp feel. Like lost ancient civilizations with futuristic inventions the same campaign as lost worlds with dinos. I really would like to do a campaign that takes place in a medieval or renaissance world that also has steam trains, but I can’t think of how to make it fit

  28. 3 weeks ago
    Anonymous

    Modern+

    Throw in some magic, "super-science", and some stuff from the past and you got yourself a whole lot of stuff to play with.

    Sometimes might lean a few decades in the past or a few decades into the future culture and tech wise, but still there are telecommunications, firearms, mass media, etc.

  29. 3 weeks ago
    Anonymous

    If you don't have Dyson Spheres you are not a civilization worth of consideration.

  30. 3 weeks ago
    Anonymous

    XVI and XVII century tech - you have swords, axes, pikes and armors, but also cannons and early firearms. You have a cake and eat it at the same time.

    Age of Enlightement is also nice, because you can go crazier with magic-powered machines. Post-industrial have an issue, that bows and plate armors don't work anymore and legendary, handcrafted weapons are sillier than before

    • 3 weeks ago
      Anonymous

      Also, Rapier vs Sabre vs Greatsword dilemma for duelist character is fun to watch. Pistol duels are lame

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