man, I remember halo 2. used to be you'd take a light switch and splice about half your ethernet cable's wires through it, though.
it's less about having a bad connection, and more about triggering rubberbanding and lag compensation on demand. I remember some homosexual playing MGO2 back on the ps3 would flip his lagswitch on if anybody landed a 'nade near him, and dissapear, then reappear a few feet away. he'd take the smoke of the grenade's explosion with him, making it look nightcrawler teleporting around.
frick those were a long time ago.
MGO is how i became aware of lag switches. MGO 1 it was used too.
MGO is the only game I've ever experience people clearly using lag switches, and many, many of them.
The amount of ways to fricking bust MGO1 just from unplugging the ethernet was fricking amazing and was absolutely worth putting up with all the SNEAK abusers in exchange for it.
So many free headshots on Snakes doing the ledge-hang glitch.
>man, I remember halo 2. used to be you'd take a light switch and splice about half your ethernet cable's wires through it, though.
Same. I used to do it with Socom 2.
man brings back so many memories during those early cod years. also
frick p2p from lagswitching to dashboarding if you're making billions put a couple of fricking servers up it's not hard. and not to mention p2p is notoriously unsafe
Just how it goes
I used to be a top level mohaa player, mostly carried by me having a ping of 400~2000
I could usually lag-teleport through a choke point, appear behind the enemy team and get 5 kills before they would actually see me
Good shit
broodwar player here, I SWEAR these exist. like says, the second an important micro moment comes up, SUDDENLY the connection becomes unstable. how convenient for the enemy.
I've always just thought that it was pure luck on the opponents' part, but in the back of my head there's like a 1% chance that they're homosexual enough to actually be manually doing it somehow
>broodwar
That happens in some RTS when there's spikes in player activity and connection is sensitive, no idea about the specifics in broodwar, but if it happens a lot it could be that.
I wouldn't say that it happens a lot, but it could be that there's a spike in apm that is fricking with the connection. that's why it's so ambiguous for sure.
They are real. There's various programs out there that frick with your connection on purpose. I know for a fact planetside 2 had one and I think it actually fed bad player position data to the server so you'd warp around.
there are some that have legitimate issues
like in sfv, the connection will actually lag if your opponent is spamming inputs, u can actually read if your opponent is mashing DP in a combo because it suddenly starts lagging, can even just drop your combo and block to get a free guaranteed reset
Back during the PS2 era I made my own lag switch with a light switch I got from my power and energy class in high school. It was jank but it got some good usage in the glitching scene for socom2-3.
Lag switching used to be a real issue in Combat Arms. People would just turn it on walk behind you and essentially teleport. It took skill to ride the lag though, you could easily mess up and end up god knows where.
fricking whiplashed me with that nostalgia man I forgot all about that frick you
I still have 133-221-333-123-111 remembered in the back of my mind
at least I remember the orbis pq exp glitch
I'd recommend the book; Curse of Canaan by Eustace Mullins to anyone curious on a more in depth look at the history of masonry and how we arrived at the depraved world we live in today, also Mario 64
people use them in dark souls pvp
which is really funny because they're not actually that useful with the way those games handle latency, as soon as you notice the connection completely cutting out like that you just run up to your opponent while he's frozen and spam r1 until you've done enough damage to kill them and then heal or start spamming roll. They're always trying to walk behind you for a backstab or something because they think that's what the people lagstabbing them are doing, and then when they turn the connection back on all the damage gets dealt at once so they explode and you iframe and outheal it.
At least that's how the basic "connection on>off" lagswitches work, there's more advanced and abusive ways to frick with connections that can give you a massive advantage, but at that point you might as well just turn on cheat engine.
I used to see them in dark souls pvp, some people would suddenly freeze and show up behind you, while it can happen to anyone, especially if you are matched with someone on another continent, some people looked just too suspicious doing this
MGS4 online was full of them and the effects were so broken, like your body will be left limb of the floor of your spawn point but in your game you were still moving and shooting people no problem, but they couldnt see you or hit you. Only way to stop it was to go to the enemy base, find the body and kill it.
The top ranked clans in america were clans with 1 or 2 players who only used lagswitches.
it's as simple as just having awful fricking latency but yes there are indeed players who want to have a competitive age so much they are willing to play with ridiculous ping just to cheat with spread weaponry
The tic rates of modern games frick with it. If you fall behind too much, anything you've done isn't trusted and instead you get some weird shit happening as the current state of the game gets resync'd, assuming it hasn't dropped you entirely.
It depends of the game. Destiny 2 is peer to peer for example and the connection can easily be manipulated.
Initiating rubber banding works in any tcp/ip game anyhow.
Cable modems used to have a standby mode for whatever moronic reason. It would disconnect devices from the internet but keep their local connection live. Back on OG Xbox Live people would cheese ladders on Rainbow Six 3 by hitting standby as they're climbing up, when the connection was resumed they would be on roofs cheesy areas that you couldn't legitimately get to.
And they most certainly will hurt you
why are games made in such a way that favor having a bad connection?
man, I remember halo 2. used to be you'd take a light switch and splice about half your ethernet cable's wires through it, though.
it's less about having a bad connection, and more about triggering rubberbanding and lag compensation on demand. I remember some homosexual playing MGO2 back on the ps3 would flip his lagswitch on if anybody landed a 'nade near him, and dissapear, then reappear a few feet away. he'd take the smoke of the grenade's explosion with him, making it look nightcrawler teleporting around.
frick those were a long time ago.
MGO is the only game I've ever experience people clearly using lag switches, and many, many of them.
MGO is how i became aware of lag switches. MGO 1 it was used too.
sounds like some quality jap netcode.
The amount of ways to fricking bust MGO1 just from unplugging the ethernet was fricking amazing and was absolutely worth putting up with all the SNEAK abusers in exchange for it.
So many free headshots on Snakes doing the ledge-hang glitch.
>man, I remember halo 2. used to be you'd take a light switch and splice about half your ethernet cable's wires through it, though.
Same. I used to do it with Socom 2.
you switched up from the beach on fish hook didn't you
so that kids all over the world with horrible ping could play and spend money. We've all heard of the Latin American or SEA 200 ping prodigies
man brings back so many memories during those early cod years. also
frick p2p from lagswitching to dashboarding if you're making billions put a couple of fricking servers up it's not hard. and not to mention p2p is notoriously unsafe
Validating player input is resource intensive prease understando.
only works on p2p and you have to be host
Just how it goes
I used to be a top level mohaa player, mostly carried by me having a ping of 400~2000
I could usually lag-teleport through a choke point, appear behind the enemy team and get 5 kills before they would actually see me
Good shit
>why are games made in such a way that favor having a bad connection?
because china is a huge market
>not following the meta
lol casual homosexual
I think they are indeed real
whenever I am winning in a fighting game, it suddenly starts to lag
the opposite never happened
broodwar player here, I SWEAR these exist. like says, the second an important micro moment comes up, SUDDENLY the connection becomes unstable. how convenient for the enemy.
I've always just thought that it was pure luck on the opponents' part, but in the back of my head there's like a 1% chance that they're homosexual enough to actually be manually doing it somehow
nice womb tattoo ma'am
man i forgot the wombo is at the base of the rip cage
>broodwar
That happens in some RTS when there's spikes in player activity and connection is sensitive, no idea about the specifics in broodwar, but if it happens a lot it could be that.
I wouldn't say that it happens a lot, but it could be that there's a spike in apm that is fricking with the connection. that's why it's so ambiguous for sure.
They are real. There's various programs out there that frick with your connection on purpose. I know for a fact planetside 2 had one and I think it actually fed bad player position data to the server so you'd warp around.
there are some that have legitimate issues
like in sfv, the connection will actually lag if your opponent is spamming inputs, u can actually read if your opponent is mashing DP in a combo because it suddenly starts lagging, can even just drop your combo and block to get a free guaranteed reset
It’s a common practice in FIFA
fricking homosexuals
Is there an advantage to using these over using software?
consoles and consumers of this are not computer savvy
its most blacks that use it
>not posting miiverse screencap
Can we have one fu*king thread without racism?
thi
i dont know
No.
Prepare for the inevitable e-girl posting as well.
can we have one thread without people crying about racism?
no, wwe need it or we die
The only person I've ever met who used a lagswitch was a morbidly obese man stole laboratory equipment and cooked meth for his own consumption.
It's basically impossible to prove you're intentionally doing it that way.
nah they're not real
Back during the PS2 era I made my own lag switch with a light switch I got from my power and energy class in high school. It was jank but it got some good usage in the glitching scene for socom2-3.
Lag switching used to be a real issue in Combat Arms. People would just turn it on walk behind you and essentially teleport. It took skill to ride the lag though, you could easily mess up and end up god knows where.
well somebody's gotta smuggle the tickets into LPQ anon
homie what
come home, anon
I miss the days, I moved my router to my room because of this
fricking whiplashed me with that nostalgia man I forgot all about that frick you
I still have 133-221-333-123-111 remembered in the back of my mind
at least I remember the orbis pq exp glitch
Good times anons, good times...
qrd?
moron
I'd recommend the book; Curse of Canaan by Eustace Mullins to anyone curious on a more in depth look at the history of masonry and how we arrived at the depraved world we live in today, also Mario 64
>Curse of Canaan by Mullins
Very based, I would recommend reading Secrets of the Federal Reserve as well
haha the good old days when if I was losing in a match I'd start torrenting Lucky Star
people use them in dark souls pvp
which is really funny because they're not actually that useful with the way those games handle latency, as soon as you notice the connection completely cutting out like that you just run up to your opponent while he's frozen and spam r1 until you've done enough damage to kill them and then heal or start spamming roll. They're always trying to walk behind you for a backstab or something because they think that's what the people lagstabbing them are doing, and then when they turn the connection back on all the damage gets dealt at once so they explode and you iframe and outheal it.
At least that's how the basic "connection on>off" lagswitches work, there's more advanced and abusive ways to frick with connections that can give you a massive advantage, but at that point you might as well just turn on cheat engine.
These have existed in both hardware and software format for as long as I can remember.
I used to see them in dark souls pvp, some people would suddenly freeze and show up behind you, while it can happen to anyone, especially if you are matched with someone on another continent, some people looked just too suspicious doing this
MGS4 online was full of them and the effects were so broken, like your body will be left limb of the floor of your spawn point but in your game you were still moving and shooting people no problem, but they couldnt see you or hit you. Only way to stop it was to go to the enemy base, find the body and kill it.
The top ranked clans in america were clans with 1 or 2 players who only used lagswitches.
how do i make one?
download wireshark
it's as simple as just having awful fricking latency but yes there are indeed players who want to have a competitive age so much they are willing to play with ridiculous ping just to cheat with spread weaponry
Lag Switch? Isn't that just Smash Ultimate Online?
nintendos shit online track record killed any enthusiasm i could have had for splatoon 3.
yes
yep
if you arent taking every advantage you can get then you arent winning
whats the point of winning if it changes you?
>changes you
what is there to change? some people are born to win and some arent.
Lag switching only affects game with shit netcodes that leverages your own networks and declares one player as the host. Aka most PS3/360-era titles.
no you can throttle packets to pretty much anything online and it will affect game logic in some sense
The tic rates of modern games frick with it. If you fall behind too much, anything you've done isn't trusted and instead you get some weird shit happening as the current state of the game gets resync'd, assuming it hasn't dropped you entirely.
It depends of the game. Destiny 2 is peer to peer for example and the connection can easily be manipulated.
Initiating rubber banding works in any tcp/ip game anyhow.
Cable modems used to have a standby mode for whatever moronic reason. It would disconnect devices from the internet but keep their local connection live. Back on OG Xbox Live people would cheese ladders on Rainbow Six 3 by hitting standby as they're climbing up, when the connection was resumed they would be on roofs cheesy areas that you couldn't legitimately get to.
Not played RS3 (backlog...). What prevented you normally? Just AI on top that would instantly kill you otherwise?
i run torrent on background
you can't kill me on battlefield 3 lmao
Yes, they're real, there are countless of homosexuals in Dragon Ball Xenoverse 2 who will pull that shit with you.
kek newbie yes they're real, you can make one yourself but why would you degrade yourself by being such a fricking subhuman Black person.
I was playing Strive a few days ago and I actually fought someone using one. It was floor 9 as well, who cares that much?
Yes and they're very easy to make. Just cut/strip the solid orange wire and run through a simple lamp switch.