Nothing, most people are playing and enjoying the game. The complainers are a loud, vocal minority that don’t represent the majority of the player base.
Absolutely off the charts cope. Company got $8B from MS and spent 8 years on the game. And the main quest could have been scripted better by a 9th grader. I say this as a fan of Fallout 4
You’re only a fan of Fallout 4 because you were a child when you played it. Starfield has mediocre writing and quests but Fallout 4 has one of the most retarded bullshit excuses for a world and lore I’ve ever seen in any property. particularly with how the Institute feels like its entire existence was spawned from a lunch conversation they had a year before the game launched
ESG and outsourcing to pajeets. The one thing that might have made this good enough to stand as just a sandbox, planetary flight, isn't in and is probably beyond modder's ability. It's over.
I got it for free and have it installed, havn't even booted it up. l'll likely play it some time next year after 928374 patches and mods have been made
The vast majority of complaints are about not having atmospheric flight or in system space flight.
Those complaints are entirely valid because the game becomes very menu and fast travel heavy when you don't have those things.
The other complaint I feel is very valid is that there does feel like there's a lack of organic exploration. Yeah you can go to any planet and wander around to POIs and kill bandits and stuff, but it feels very different from wandering around in Fo4 and stumbling onto a quest location while going somewhere else. I think this is to the games detriment.
But aside from that complaint, its basically just a typical Bethesda game with okay writing and solid gunplay. The ship building is raw kino and I love it. Outposts are half baked but useful for making money. The factions are pretty good, especially the Crimson Fleet. There is a very vocal minority that will tell everyone that every feature of the game is shit and bad. They're wrong. But it definitely isn't what was promised and definitely could use a lot of quality of life mods and a couple DLCs to polish it up.
>The other complaint I feel is very valid is that there does feel like there's a lack of organic exploration. Yeah you can go to any planet and wander around to POIs and kill bandits and stuff, but it feels very different from wandering around in Fo4 and stumbling onto a quest location while going somewhere else. I think this is to the games detriment.
This is my only real complaint that isn't UI-related. You have no real use not to minmax your travel routes, and most locations have at most 1-2 landmarks nearby if it isn't a mission location focused on the one thing, and usually they're not worth your time anyways.
I think they could return at least some of that feel if they made in system space travel a thing and had a lot of space based random encounters. Random truckers talking to you while you both go in the same direction, NPCs tipping you off to POIs even if they're just another bandit haunt, minor fetch quests and whatnot. It would still be worse than prior games, but it would definitely make it feel better to travel around. By the end of my playthrough I was definitely at the point I just fast travelled everywhere because there was no reason not to.
Wide as an ocean, thin as a puddle, and boring as mud.
Game would be better if 1) your choices actually mattered, 2) no ProcGen planets, and 3) the main quest was removed.
Thinking about replaying KCD and it dawned on my that its weird after ALL these years of trying to improve their storytelling, Bethesda does refuse to include cutscenes and cinematics in their games. Like the Limpy Lubosh reveal is really great, partly because the camera framing and music build up. BGS games have always lacked this part when trying to tell their stories
I kind of prefer Bethesda taking a very clinical and dry approach to presentation in their games. Control is never taken away from you unless an NPC is interacting with you.
>Control is never taken away from you unless an NPC is interacting with you.
Or if you hit interact on basically any furniture object and get locked into a "slowly leaning in/sitting down" animation
It has a percent chance to succeed, and the game doesn't show you the chance at all. That green could be a 30% but still be green for some reason. So yes, save scum and take drugs that increase the chance to succeed. Don't waste skill points
>because they have no underlying charm to fall back on.
Most of the charm was Oblivion-onwards NPC AI shenanigans/jank, which Starfield still has plenty of.
When will this forced meme of "Starfield is bad" die? It's obviously not a bad game whatsoever. This desperate push to make it seem like it's a bad game is highly suHispanicious. Doesn't feel organic at all.
Are you trying to say that there is something suHispaniciously different here than the negativity at the release of 76, FO4, and Skyrim, or were you just not around for those times
>Skyrim was only really hated here
Untrue, one of Machinima's bigger hits of that year (because Machinima was still a thing at that time) was a rap song constructed of vuglarly-worded criticisms
>This desperate push to make it seem like it's a bad game is highly suHispanicious.
Have you ever considered, maybe it's just a bad game? You don't even have to fabricate a grand conspiracy for that to be true.
At this point everyone and their mother is aware that Larian has been using Chinese bots to shill their game. Why would this not include trashing their biggest competitor? The review bombing, the constant negative threads by Chinese shills, youtubers getting paid to make bad reviews. You have to be pretty uneducated to not see the obvious.
That doesn't have much to do with the question you're replying to, unless you're to imply Larian were also paying Chinese bots to negatively post here about 76, FO4, and Skyrim when they were each released
you're the one saying a company that didn't exist back when those other games were around was doing etc as an argument to a modern company that nows exist and was confirmed to have chinese ties
>This desperate push to make it seem like it's a bad game is highly suHispanicious.
Have you ever considered, maybe it's just a bad game? You don't even have to fabricate a grand conspiracy for that to be true.
it's honestly on of - if not the biggest - flops in video game history >abysmal sales >horrendous journalist reviews >horrible steam reviews from players >shockingly low game pass reviews from players >low steam player numbers >the head of xbox saying he may release future games on other platforms after seeing starfield's low sales >negative meme upon negative meme making fun of character models >top tier streamers who don't need a Microsoft paycheck shitting on the game day after day >having to live in BG3's shadow for eternity
Honestly alright game, would be a lot better if they had some more variety to the buildings so you weren't leaving from one place to go to an exact copy of where you just were. I hate how sometimes ships just line up next to each other and fire at you with no real escape, I hate that you can't fucking craft anything without investing dozens of points into perks, but you get nothing without them. Outposts function weirdly and I hate how you can't have all your crafting supplies in one place without it being all broken up into different containers ruining crafting because not all ingredients show up.
i tried to enjoy starfield but the lack of a large cohesive worldspace to explore just makes it feel pretty pointless to me, but it gave me an itch to replay fallout 3 and nv
Nothing, most people are playing and enjoying the game. The complainers are a loud, vocal minority that don’t represent the majority of the player base.
Absolutely off the charts cope. Company got $8B from MS and spent 8 years on the game. And the main quest could have been scripted better by a 9th grader. I say this as a fan of Fallout 4
You’re only a fan of Fallout 4 because you were a child when you played it. Starfield has mediocre writing and quests but Fallout 4 has one of the most retarded bullshit excuses for a world and lore I’ve ever seen in any property. particularly with how the Institute feels like its entire existence was spawned from a lunch conversation they had a year before the game launched
Here's your reward for regurgitating.
Sirs...
it's now 77%
you wouldn't understand
I just got this Armor tonight. Fuggin based.
It's fun breh idk. I'm old now and I want a game I can frig around in like Skyrim.
Don't know because I haven't played it.
ESG and outsourcing to pajeets. The one thing that might have made this good enough to stand as just a sandbox, planetary flight, isn't in and is probably beyond modder's ability. It's over.
I'm having fun with it
A good game
This game crazy after an hour of play damn near ever time.
it gets good after 80 hours
>What the fuck happened?
Bethesda mistook scale for quality. Or rather, they know their fans don't know the difference.
another bethesda game that constantly crashes. Here we go again.
You actually believed the shills.
GOTY happened. Seethe Snoy
>1 player found this helpful
Snoys are incredibly pathetic liking their own posts, aren't they?
You can buy both ps5 and the new xbox for the price of a medium-tier gaming pc. Why are snoyggers so poor?
I’ve noticed since the buyout Bethesdrones have gotten even more insufferable, in that they now constantly mention consoletard shit as well
MS clearly ruined BGS the way they ruin their other studios so snoyposting is all that's left
I got it for free and have it installed, havn't even booted it up. l'll likely play it some time next year after 928374 patches and mods have been made
Couldn’t do the needful
Todd puked and the onions lapped it up like xmas punch bowl.
The engine can't handle different gravity planes. Hence the loading screens on everything.
The vast majority of complaints are about not having atmospheric flight or in system space flight.
Those complaints are entirely valid because the game becomes very menu and fast travel heavy when you don't have those things.
The other complaint I feel is very valid is that there does feel like there's a lack of organic exploration. Yeah you can go to any planet and wander around to POIs and kill bandits and stuff, but it feels very different from wandering around in Fo4 and stumbling onto a quest location while going somewhere else. I think this is to the games detriment.
But aside from that complaint, its basically just a typical Bethesda game with okay writing and solid gunplay. The ship building is raw kino and I love it. Outposts are half baked but useful for making money. The factions are pretty good, especially the Crimson Fleet. There is a very vocal minority that will tell everyone that every feature of the game is shit and bad. They're wrong. But it definitely isn't what was promised and definitely could use a lot of quality of life mods and a couple DLCs to polish it up.
>The other complaint I feel is very valid is that there does feel like there's a lack of organic exploration. Yeah you can go to any planet and wander around to POIs and kill bandits and stuff, but it feels very different from wandering around in Fo4 and stumbling onto a quest location while going somewhere else. I think this is to the games detriment.
This is my only real complaint that isn't UI-related. You have no real use not to minmax your travel routes, and most locations have at most 1-2 landmarks nearby if it isn't a mission location focused on the one thing, and usually they're not worth your time anyways.
I think they could return at least some of that feel if they made in system space travel a thing and had a lot of space based random encounters. Random truckers talking to you while you both go in the same direction, NPCs tipping you off to POIs even if they're just another bandit haunt, minor fetch quests and whatnot. It would still be worse than prior games, but it would definitely make it feel better to travel around. By the end of my playthrough I was definitely at the point I just fast travelled everywhere because there was no reason not to.
truuuuuuuuuuuuuu
Wide as an ocean, thin as a puddle, and boring as mud.
Game would be better if 1) your choices actually mattered, 2) no ProcGen planets, and 3) the main quest was removed.
Thinking about replaying KCD and it dawned on my that its weird after ALL these years of trying to improve their storytelling, Bethesda does refuse to include cutscenes and cinematics in their games. Like the Limpy Lubosh reveal is really great, partly because the camera framing and music build up. BGS games have always lacked this part when trying to tell their stories
I kind of prefer Bethesda taking a very clinical and dry approach to presentation in their games. Control is never taken away from you unless an NPC is interacting with you.
>Control is never taken away from you unless an NPC is interacting with you.
Or if you hit interact on basically any furniture object and get locked into a "slowly leaning in/sitting down" animation
I could really fucking use a mod to speed up the cockpit seating animation.
please delete this it's going to give me a panic attack
Does Starfield have dialog checks, or is it savescummable to never encourage you to actually spec that way?
It has a percent chance to succeed, and the game doesn't show you the chance at all. That green could be a 30% but still be green for some reason. So yes, save scum and take drugs that increase the chance to succeed. Don't waste skill points
It's a bit dumb they have hard check on lockpicking shit but not speech.
Yes bethesda is bad at making games and it shows heavily in this game because they have no underlying charm to fall back on.
>because they have no underlying charm to fall back on.
Most of the charm was Oblivion-onwards NPC AI shenanigans/jank, which Starfield still has plenty of.
When will this forced meme of "Starfield is bad" die? It's obviously not a bad game whatsoever. This desperate push to make it seem like it's a bad game is highly suHispanicious. Doesn't feel organic at all.
Are you trying to say that there is something suHispaniciously different here than the negativity at the release of 76, FO4, and Skyrim, or were you just not around for those times
Skyrim was only really hated here, and people were hating it on just from leaked Gameinformer images with zero basis on anything
>Skyrim was only really hated here
Untrue, one of Machinima's bigger hits of that year (because Machinima was still a thing at that time) was a rap song constructed of vuglarly-worded criticisms
At this point everyone and their mother is aware that Larian has been using Chinese bots to shill their game. Why would this not include trashing their biggest competitor? The review bombing, the constant negative threads by Chinese shills, youtubers getting paid to make bad reviews. You have to be pretty uneducated to not see the obvious.
That doesn't have much to do with the question you're replying to, unless you're to imply Larian were also paying Chinese bots to negatively post here about 76, FO4, and Skyrim when they were each released
take meds, now
Do you read the posts that you're replying to?
you're the one saying a company that didn't exist back when those other games were around was doing etc as an argument to a modern company that nows exist and was confirmed to have chinese ties
>This desperate push to make it seem like it's a bad game is highly suHispanicious.
Have you ever considered, maybe it's just a bad game? You don't even have to fabricate a grand conspiracy for that to be true.
it's honestly on of - if not the biggest - flops in video game history
>abysmal sales
>horrendous journalist reviews
>horrible steam reviews from players
>shockingly low game pass reviews from players
>low steam player numbers
>the head of xbox saying he may release future games on other platforms after seeing starfield's low sales
>negative meme upon negative meme making fun of character models
>top tier streamers who don't need a Microsoft paycheck shitting on the game day after day
>having to live in BG3's shadow for eternity
Honestly alright game, would be a lot better if they had some more variety to the buildings so you weren't leaving from one place to go to an exact copy of where you just were. I hate how sometimes ships just line up next to each other and fire at you with no real escape, I hate that you can't fucking craft anything without investing dozens of points into perks, but you get nothing without them. Outposts function weirdly and I hate how you can't have all your crafting supplies in one place without it being all broken up into different containers ruining crafting because not all ingredients show up.
People were expecting more than the usual formula, but they got less.
redeeme'd
who are they working for now that Microsoft doesn't need their cheap labor?
On the dlc.
i tried to enjoy starfield but the lack of a large cohesive worldspace to explore just makes it feel pretty pointless to me, but it gave me an itch to replay fallout 3 and nv
?t=88
>company releases game
>not available on playstation
>snoys chimp out
It seems pretty straightforward to me