Imagine being a game developer, years of experience of monster designs & scary/suspenseful plot points just to find out majority of fucking zoomers are scared of empty rooms
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Imagine being a game developer, years of experience of monster designs & scary/suspenseful plot points just to find out majority of fucking zoomers are scared of empty rooms
children slide and pool in a room scary
To be fair an indoor pool without windows just kind of feels wrong
I can't remember going to a single one in my life that didn't
The reasons the poolrooms are unsettling is because it's familiar concepts and objects (pool fixtures, colorful decor, water) but in the wrong setting (office building, narrow corridors), plus nonsensical and surreal architecture and layout which amplifies the two above and tells your brain something is wrong.
It's scary because it looks like something you'd find on Epstein's Island
>hey look a book
That’s not scary
>it’s from Epsteins Island
This is what scares zoom zooms
The world needs to burn
It's just another form of the haunted house
I don't know why anyone talks like lim spaces are some kind of indicator of generational failure or some shit, it's still just a weird creepy environment in which anything could be lurking
>t's still just a weird creepy environment in which anything could be lurking
No, it's not. You're trying to make connections that don't exist.
it's exactly that you fucking retard
I'm a millennial and liminal spaces scare me.
You would like Silent Hill 1. That game has awful graphics, but the liminal spaces are REALLY good.
i don't really understand why people find liminal spaces scary. they're honestly pretty comfortable feeling, giving me a feeling of nostalgia for places in my youth or early 3d game spaces. trying to turn them into "oh the monster could be around the corner" just makes it boring
Myst renders where always unnerving to me as a babby. It's all these weird, nonsensical layouts and outlandish designs that seem to exist for no purpose other than enabling the current puzzle. Always made me uneasy imagining why someone would go through such trouble building these puzzle mazes.
But liminal spaces aren't supposed to have monsters around corners. They're literally about desolation and isolation.
yes that's why all those people putting monsters in their backroom fanfics are retards
That is a correct statement.
>the worls needs to burn because I'm old
Maybe burn yourself grandpa?
I'm 28 btw
>Layers of Fear is empty rooms pretty much of the time
>Meanwhile unnerving as fuck
>That moment in the game, when something "alive" appears for the first time...
Don't know, op...
I was really high the first time I played Layers of Fear and I loved it but it never struck me as horror
It felt like a much more contemplative game than a scary one
y, that's why I didn't say "scary"
it is unnerving
99.9% of the time game keeps you to feel uneasy and only 0.1% goes "dang ol boo-man bwuahahahahaha"
Use your words, little Anon.
>Layers of Fear
Oh boi am I laffin
You mean bored right?
>Layers of Fear
Oh boi am i laffin
Layers of Fear is a bunch of crap and the first starting point fo the decline of horror. If it had flopped like God intended and left Bloober Team in ruins, we wouldn't have gotten a shitty remake of one of the best games by a subpar studio
>Layers of Fear
I never played a game that repeated the same thing for so long
>vanishes in a puff of black smoke
>you can leave now
yeah and then that baby runs straight into the wall and eats shit lmao
>unnerving as fuck
What was the last good horror game? alien isolation lmao
I think it's kind of cool. I was looking at a football yesterday, just staring at it yah know? Realized after awhile that I was terrified of it.
>scary/suspenseful plot point
And yes, people got sick to death of hiding from monsters. You can spend all the time you want designing them, they're still just big baddies that will make you restart if they catch you, and in doing so dispel all the tension they might you may have built for them
>And yes, people got sick to death of hiding from monsters. You can spend all the time you want designing them, they're still just big baddies that will make you restart if they catch you, and in doing so dispel all the tension they might you may have built for them
This is why, even though I think Amnesia was good for its time, it ruined horror games.
Games with weapons are good, usually scarier. Silent hill nailed it decades before. The point is to HAVE to fight knowing its not a good idea, its like going down into the scary basement you know is home to a monster, because you have to.
Hiding games are lame as theres nothing but jumpscares and the fear of failing and having to waste another 20 mins hiding staring at the inside of a locker, frustrated you cant just sprint through. Youre vulnerable, sure, but at what cost?
Haha stupid zooms scared of rooms... dumbasses.
Oh god is that.... an old m-m-mansion that's empty? AAAAAAAAAAAAHHH SAVE ME
I always wanted to live in a big spooky Scooby Doo mansion.
>This made whatever it was that came before boomers scream in terror and trip over one of their eight children as they fled in sheer fright from the theater
>This made boomers "scream and ran out of the theater during the only sneak preview. Many viewers fainted; a woman in London, when the film opened there, reportedly fainted before the film began. A woman in New York was said to have miscarried during a showing. One man at another showing lasted only 20 minutes before he had to be carried out on a stretcher."
>What are bullshit stories circulated simply for marketing purposes?
Don't tell me that you actually believe any of that shit actually happened. Or do you actually think The Blair Witch Project ACTUALLY scared the shit out of people?
Ahh, you're retarded. Say no more.
refer to my previous post
You're a gay.
>anon is a fragile zoomer, who can't tell shitty attempts at marketing from irl
There's a special lemonade for you under the sink, go drink it all
>IT'S ALL FAKE WE'RE NOT STUPID!!;
lol learn to take the L sometimes
But, hes not wrong you insufferable gay. Youre just regurgitating old school marketing and pretending this is some documentary of the populace of the time.
Youre, well, retarded anon.
Take the L bro it's not hard
Take the L? No cap fr fr on God?
Empty houses can be pretty scary.
Fuck you I fucking jumped out of my chair
> WTF!!! IT'S SOMETHING I SHOULD RECOGNIZE BUT IT IS BEING DEPICTED IN A DIFFERENT CONTEXT THAN I AM USED TO?!?
> ALL MY REALITY IS SHATTERED!
> I AM NOW BECOME AN EXTENSION OF THE VOID!!!
This gay looks like his name is "Smitty"
two highest profile horror releases the outlast trials and amnesia: the bunker
>no empty rooms
why are you a liar op
your first problem is thinking adults are spooked by pixels
>I only know a few things about horror but I will give you an expert opinion on the state of horror
You're a gay of the highest caliber
why are you scared of empty rooms
Because my brain is trained to notice that some place like a hospital or mall should not be empty, and thus becomes concerned about WHY it is empty when it shouldn't be. If you walked to your grocery store tomorrow and EVERYONE mysteriously vanished, I don't believe you would not be unnerved by that.
And you call other people gays.
>goes into a mall in the middle of the night
>WHAT ALL THE FUCK IS GOING ON WHY IS IT SO EMPTY
Its not like these games all take place at night, in clearly dilapidated abandoned buildings, gee anon maybe the hospital is empty because it was clearly abandoned years ago, is a wreck, and was probably closed due to asbestos, faulty foundations or lack of funding just like IRL. SO SPOOPY!
Zoomers are such fucking gays, for me a huge empty building is comforting, calming. Id love to have a space free from other humies.
Because every game that uses them has you there under sinister and unnatural circumstances, like the whole place shouldn't be there at all
>horror is made up of like three things and one of them is empty rooms
learn to use google you turboautist
Yea, what is that "liminal space" shite about? Like, i get when something is weird or out of place, but none of it is scary.
What is it with other zoomers pretending the idea of populated spaces being empty somehow didn't exist until 2020? It's been a thing for decades and is used in a lot of horror films. Any horror film that uses the trope of "empty hospital" is doing it. And I can name four films off the top of my head that do that. Halloween 2, Scream Five, Scream Four, Happy Deathday. Spaces that SHOULD be populated but are mysteriously empty is inherently creepy to the Human brain. Like a version of uncanny valley. We know people should be there and their unexplained absence is concerning.
I’m 34 and this shit is comfy, not at all creepy.
What is it with boomers pretending that zoomers are pretending the idea of populated spaces being empty somehow didn't exist until 2020
literally the first episode of the twilight zone was about this and that shit was in fucking black and white.
It kind of makes sense when you consider most zoomers are glued to phones and social media 24/7. To look around and find themelves in a room disconnected from everything must be fucking horrifying to the broccoli brains.
children seems to disproportionately like horror, probably because they get scared more easily. FNAF made devs release that making horror games that cater to children specifically makes you more money.
It looks nice and cozy to me. Like something I had in a dream a long time ago. That dark corner that makes you all shid and piss your pants in fear makes me want to take a girl back there and fingerbang her after we have been chilling in the pool.
That room fr scary
Liminal spaces are comfy, why are zoomers so scared?
Zoomers can't comprehend the concept of perspective. Anything involving vanishing lines literally mind breaks them to the edge of infantile terror.
You have to be a literal child to actually find completely fake shit "scary" in the first place. Horror doesn't work on non-pussified adults.
You know what's REALLY "scary"? Finding out that the water heater doesn't work anymore.
muh liminal spaces
whatever gets people to wake up and realize that modern architecture is demoralizing trash. also don't forget the backrooms originated from a single post on Ganker.
horror genre has been mostly Phasmophobia clones since that blew up 2-3 years ago.
at least the Phasmo devs are based and are still giving it constant updates.
new map and 60 new items in July update, gunna be sick.
Thought you were talking about Phantasmagoria for a minute there.
That was some kino shit.
I like Forewarned although it's definitely more distinct than the other clones, not actually all that scary but the upcoming update looks to be addressing that
yeah a few have risen above the others like Forwarned and Conrad Stevenson's.
there's a lot of utter copy-paste trash though, and even Roblox and Minecraft versions of Phasmophobia that are straight 1:1 clones with pay2win slapped on
Turok 2 dmultiplayer deathmatch maps.jpg
>tfw people always considered FNAF to be the king of spoopy jumpscares
>remember Scott's earlier works
>feel genuine existential dread, despite the game never having a simple jumpscare
This looks comfy as fuck, how is this scary?
There's something empty about the game, it's unnerving. You're expecting a jumpscare at every turn, but it never comes. There's also never a single human being to interact with, so you're not even sure if you can relate to these robots. Also, the game features a time limit, which is pretty generous, but it's always a ticking clock in the background telling you not to waste time. It's like Majora's Mask, but the song of time is extremely scarce and can only be used sparingly.
Imagine having autism and only liking horror because it the only way you feel emotion
Last occurence of "horror" done right I can remember was the Chapter 3 of Stories Untold.
No cheap horror tricks, no jumpscares, not even any immediate danger, and the start of that part looks even sort of cozy, but it builds tension and makes you more concerned about what the fuck is going on as you play it and stuff escalates.
I wish more games had this approach, where most of the "horror" part happens in the player's mind instead of being fabricated through a random monster chasing you with loud music/sounds
it's because they have ADHD. they're used to constant stimulation.
What was the last game that scared you?
Don't most of these morons have more than one monitor with different shit going on with each one? No wonder these idiots get triggered by a setting that is essentially just a quiet, empty room.
Imagine not having a cellphone and iPad and computer essentially right out of the womb... terrifying.
honestly i long for a nice empty room, too much fucking noise everywhere
>it's just not scary br-
It's not really the structure itself that's scary here, it's the notion that someone actually purposefully building such a batshit room is less likely than something genuinely paranormal happening
>This picture frightens the zoomer
Better avoid any and all indoor pools I guess, when did the pseudo "vaporware" aesthetic become "scary"?
If I had an obscene amount of money I would love to build one of these pool dungeon IRL, I just find the concept neat, it's not scary but it genuinely looks like a fun place to have for a water park or a spa or something.
I'm imaging a sort of lazy river crossed with a hedge maze maybe with multiple levels.
These giant pool places unironically look absolutely comfy as fuck
would love to explore this place
>liminal places scary
I never understood this meme. It has exactly the opposite effect on me. I had a shitty childhood, spent most of my time being "stored away" in swimming pools/water parks and just wandering around alone. It was great and the only good part of my growing up, along with vidya. Pics like OPs,
are just comfy. I can pretty much hear the water splashing and smell the chlorine. It's nice.
All that comes to mind when I see this Poolrooms nonsense is feet fungus and breaking a hip after slipping on a wet tile.
That slide/stairs is honestly more funny than scary.
Liminal shit just makes me wish I had a better childhood so I could've had memories of visiting places like these instead of living in a shithole.
It's not scary, it's fucking depressing.
Fellow eastyuropoor bro...
The biggest horror is our daily lives.
sometimes while doing lsd it captures the surreal feel
But the liminal space thing was original never meant to be horror, just surrealism - dreamlike nostalgia. Everyone who tells you the point is that the spaces are empty doesn’t get it
>zoomers are scared of empty rooms
That's like saying boomers were scared of foggy cities when talking about Silent Hill. You keep what it looks like with zero context. Either willingly or you lack a creative mind or any imagination.
The backroom concept is good, way more interesting than the millennial equivalents like SCP or Slenderman. It targets your primal fear, the fear of the unknown. It's not meant to be scary but weird, make you feel uneasy.
The issue is that a lot of people are adding shit to it constantly, like particular entities, things you can eat/drink to not die, etc. and it quickly became retarded, not unlike what happened to SCP.
>zoomers are scared of empty rooms designed by an AI who don't know shit about how each room is supposed to be used for.
zoomers are also scared of being misgendered so it checks out
All I think now when I see these big-ass pool rooms is 'that place must be a whore to keep clean'
Only ever see them spotless though, I want to see these places run down and covered in filth
There are tons of real life run down places, pretty sure there’s been a few derelict water parks
>I want to see these places run down and covered in filth
try urban exploration because it's basically that.
Horror went to SHIT long time ago
liminal places make me want to shit, like, not out of fear or anything, they make me want to squat and let out a huge turd in the middle of one of these super clean places, not even kidding, no idea why I feel this way.
>this made millennials piss and shit themselves
this painting is the definition of horror in my opinion
I like them. Especially when they include shots like this. I never seen anyone point it out in the comments but imagine trying to go back through that hole. You'd never be able to crawl fast enough to get through.
Unironically its all due to gayy youtube screamers. Pewdiepie set the stage as a trailblazer for the style and saw massive success, since then a bunch of soulless gays have tried to copy this style, and seen similar success. this has prompted most developers to make games that are youtube video fodder instead of actually good immersive experiences.
Then youve got the hyper gay MatPat game theory making it even worse by promoting deliberately baiting shitty stories because people love a good incomplete mess of a "mystery" for him and his gay fans to sperg over.
Silent Hill is dead, welcome to SCP, "mascot horror" and ACKrooms cut and paste jobs.
Cant wait for the next big hit game that takes a big cuddly toy, gives it teeth of a demon, makes a story about dead babies or orphans or whatever with a soul of a kid being trapped inside a jumpscare laden series of storage warehouses, totally unique guys!
That trend ended a long time ago. Everyone's been playing horror games deadpan for years now and they just straight up say "This shit sucked. Not scary."
Nothing in ever fucking scary. Jumpscares aren't scary, unknown isn't scary, suspense isn't scary, monsters aren't scary, what the fuck IS scary then?
Unironically nothing. Horror is a shit genre.
Good horror settings are the ones I've experienced when I was 15, everything else after that is invalid and kids are dumb and stupid for liking it. Same applies to video games, anime, movies, the internet as a whole and every single other thing out there. No I'm not depressed all of this just coincidentally got worse once I got closer to adulthood just trust me on this bro
in this case it "coincidentally" got worse as less effort was put into the thought going into the setting etc
note that there is no actual production of this stuff in the mainstream, just internet trash
Sure, everything just happened to start sucking right when you went to high school
All genres experience periods of experimentation like this where people try all kinds of weird ideas before eventually settling on the things that actually work (though it's cyclical, repeating every couple of decades or so).
Basically, shit's weird in horror right now because we're in one of those experimental phases. Give it a couple more years and almost all of these meme-horror ideas will have died off and only the good shit that's actually scary will be in use.
Then we'll have a good 10-15 years of actually good horror, followed by more meme shit and experimentation.
Empty rooms and aesthetic lonely dreamscapes are comfy, not scary. I would play to explore lonely aesthetic experiences.
This. Poolrooms are super tranquil and comfy. Just makes me wanna chill and explore.
I think it misses so much with the people on here because the average anon is used to being on their own for large stretches of time, in empty houses or apartments or what have you. Mostly schizoid or misanthropic, spaces without people are comforting for them.
I'd like to see more 'social' horror games. Ones where you're surrounded by people who antagonise you, in situations you can't fight your way out of, asking you personal questions and smirking at you when you're not looking.
There is such a massive communication gap with this its insane. People dont find this stuff scary. They find it interesting, comfy or surreal. Ganker refuses to understand this.
I just want a game where I can explore surreal locations sort of like INFRA or myhouse.wad (without all the monsters though).
Exploring the weird structures, solving puzzles and shit and interacting with the environment.
It pisses me off when all the games that involve liminal spaces always end up putting some monster or something in it, which just ruins it imo.
Isn't that just NaissancE?
Sorta yeah, i really did like that game, but I find it gets a bit too abstract in places.
Yep. Those are my dream games. The Myst series is the closest for me, but I also got some of those vibes from The Neverhood, LSD: Dream Emulator and Rendezvous with Rama. If I could model that would be the kind of game I’d want to make. Pure exploration and an aesthetic experience.
>Exploring the weird structures, solving puzzles and shit and interacting with the environment
im making a game like that right now with my friends lol
They should try exploring this house
>walls of text but with jumpscares
It bet it scared you
It was so boring it scared me, yes.
any good new anal horrors?
Effort =/= Quality, lucky you didn't spend half of your life drawing photorealistic sketches only to find out that people only like Twitter furry art
Comfy exploration time
If you're a game developer, and your years of experience of monster designs & scary/suspenseful plot points are getting mogged by an empty room, just have a nice day right now because you obviously wasted your life