What the fuck you guys told me the engine couldn't handle traveling between a planet's orbit but all it takes is just removing the speed cap and it works fine
What the fuck you guys told me the engine couldn't handle traveling between a planet's orbit but all it takes is just removing the speed cap and it works fine
Link you double moron
Also it doesnt seem to support landing
Still interesting and showing Potential for more extensive modding
Yea I hope we'll get a mod that introduces something like fsd from elite that would allow you to traverse entire system in reasonable time without using fast travel
That would be nice as an option.
i dont think they can do that
You can't land on a jpeg anon.
It's a 3d model homo
I just don't understand why can't game be more open, if all the cells are connected there is no reason for the way Bethesda did things.
The Creation Engine can't handle too much at once, because it's a shit retarded engine that they refuse to let go of.
name a better engine
cryengine
Unreal
>unreal
lol
https://docs.unrealengine.com/5.1/en-US/world-partition-in-unreal-engine/
And still better than the Creation Engine
It's just creation engine
creation engine doesn't have shader compilation stutter or asset streaming stutter like unreal
note being able to load them seamlessly in real time as the player travels, rather than needing to go to a menu to load the next area
retard-kun, this is how bethesda does it in all their game worlds, for oblivion, skyrim, fallout etc.
Notice that level streaming only caused problems in multiplayer. It worked well for singleplayer.
RAGE
I would hate to see how much drive space RAGE would consume if it was made today.
About 750 GBs if the rumors are true.
He's not talking about RAGE the game he's talking about the propriety engine made by Rockstar for GTAIV and onward(Rockstar Advanced Game Engine)
Unity. I hope Bethesda switches to Unity.
Rpg maker
They had 7 years to figure out how to make landing on planets and flying in atmosphere possible. Why couldn't they do it? No Mans Sky did it.
They could've done it if they wanted to go down that route. They decided at the very beginning not to.
NMS did it by making planets the size of asteroids, bunching them too close together, and having no orbital mechanics.
What kind of orbital mechanics Starfield has that actually affect your gameplay in a significant way?
And it still takes longer to explorer a planet in NMS than in Starshit. No matter how much you cope the planets in NMS are real objects while in Starshit they are billboards.
Planets are the size of planets, the tiles are connected and permanent, although not loaded simultaneously. You'd take a year of continuous walking to circumnavigate a single planet, there's really no gameplay benefit for that either.
they aren't actually the size of planets either, they are 5% the size of real planets aka 1:20 scale
>and having no orbital mechanics.
correct me if I'm wrong but didn't NMS had originaly the orbital mechanics but had to remove it because player kept complaining they couldn't find the planet anymore ?
Yea I've heard similar, playtesters didn't like it.
I imagine people wouldn't like it in Starfield either if they had to pick which planet to travel to from the cockpit view rather from a top-down menu that from as best I can tell doesn't move.
Because it's not fun, there are so many legitimate issues with this game but retards keep focusing on "missing" features that don't actually need to be there
fast traveling and constant menus and loading is not fun but they sure as fuck added it snyway
Now imagine that instead of clicking a button and fast traveling, you spend 1 minute flying in a straight line. Now imagine doing that EVERY time you want to travel.
Shit adds up, and it affects how players choose to play. People already complain about the lack of vehicles planetside for the exact same reason. There's no vehicle to save you from the same issue in space, you're in it already.
Trap question since you want significance but I'll answer anyway. The gameplay affect it has beyond day/night cycle being real including tidally locked planets is photo mode which is indeed part of the gameplay. You can get some pretty amazing shots of nearby moons or gas giants depending on the orbit. Some planets can even experience eclipses which can be seen from space.
taking screenshots is not gameplay.
It's as much a part of gameplay as customizing your character's looks are. Developers spend plenty of time giving players the options, and similarly they want to put effort into the feeling of the world itself.
>open game
>take out phone and just take pictures of it instead of playing
yup gameplay in 2023
>Buy a game about playing a role
>Expect to have a robust character creator
>Buy game about exploration
>Wtf why are they giving me options to enjoy exploration?
It turns out many people simply aren't cut out for exploring.
exploring what? taking a screenshot isn't gameplay
Exploring the game world, you know, the whole point of playing the game.
You the type of person to just take the default character, name them "John" and then skip through dialogue to get to le shooty parts? Seems like RPGs aren't for you.
I like the game, I don't know what you're trying to argue, taking screenshots still isn't gameplay.
Your definition of gameplay is too limited then, since it seems to shut out half of what you can do in Starfield. Is going around scanning planets gameplay? Is decorating your house gameplay? Is shipbuilding gameplay? What's the exact limit between playing the game and not playing it yet spending hours doing things in the game? Do you have to be getting some in-game benefit for it to count?
>taking screenshots still isn't gameplay
Ishygddt
not a game.
In the previous post it was claimed that exploring would be boring so they put in loading screens to skip it, so which is it? "Exploring" procgen worlds that are copy pasted isn't exploring since there are only 5 variants to explore, it does nothing for me just being in a different XY coordinate if the actual thing I'm seeing is the same fucking mining facility and space raiders.
>Exploring isn't exploring cause there's a finite amount to explore
Lol so you did some exploring and decided retroactively that you didn't?
I mean yeah actually I did. Saw a few planets and thought there was something there, saw the next few and realized they were just going to copy and paste it forever. Did some main story and yep, it was more copy pasted and decided you know what? Fuck you Bethesda, you didn't do your fucking homework and you didn't meet a bar that's been met by studios for the past 30 years of gaming.
>just take the default character, name them "John"
unironically me since I thought starfield was gonna be shit and uninstalled after a day since I dislike skyrim/fo4, but the game is pretty fun if a bit shallow
It's not even that shallow, it's just that any depth is locked behind 60+ hours of gameplay
>Seems like RPGs aren't for you.
What's wrong with role-playing as john mcshooty
Not a goddamn thing if you commit to it.
Just fucking stop posting, how embarrassing can one be.
I don't see why any of that would make landing onto a planet without loading screens impossible? You could keep the handcrafted locations as is, just make every other place of the planet AI-generated/empty landspace.
It should be possible, with todays technology, to make planets appear as JPEGs(current implementation) from far away, then, on entry, load in some chunk of the planet the player is able to see in his vicinity. Might be tricky to implement, but they had years and millions to figure it out.
Microsoft's trillions are not going to trickle down to you for defending them cuck.
>Imagine if the space exploration game actually let you explore space, now THAT would get boring
Holy fucking shit I cannot stand this game for the people it's brought out, Bethesda are the worst fucking developer
Imo that makes it one of the most important games of the year. Really exposes brain dead shitters for the retards that they are.
>freelancer
Mein Neger
>Now imagine that instead of clicking a button and fast traveling, you spend 1 minute flying in a straight line. Now imagine doing that EVERY time you want to travel
I don't need to imagine, I was already doing that when you were still an egg inside your mom and it was perfectly fine.
I mean you could hide most loading screens in warp animations or shit like that, but for some reason they opted for loading screens, which combined with the cutting between multicharacter dialogs just kills immersion
The zoomer mind cannot comprehend quiettime
>and loading
Stop having a hard drive slower than the one in the Xbox Series X then. Load times are sub-3s outside of the main cities, which add a couple more.
not fun is not a valid reason for simple reason as they could have both systems in place. why limit it at all?
>you guys told me
>still listening to Ganker post-2016
>No Mans Sky did it.
NMS is a survival/crafting game, not a RPG. You are comparing games that aren't comparable. "space game" doesn't mean anything. It doesn't imply anything else than the game involving space.
NMS did it yes, and it's still a very limited and repetitive game compared to Starfield.
>if you just mod the game you can do things that aren't in the game
Many people here pretended that space was fake in Starfield, that you were stuck in some sort of closed map with the illusion of being in space. It wouldn't be an issue even if it was the case but a mod like this simply prove that those people were wrong.
NMS is more of an RPG than Starfield because NMS has better opportunities for collaborative storytelling. You might as well be on a ride at the Epcot Center in Starfield for as interactive as it is.
>NMS is more of an RPG
>collaborative storytelling
not a game
>NMS did it yes, and it's still a very limited and repetitive game compared to Starfield
Now hold on a damn minute
they can't even get cities to run at 60fps on 3xxx cards. there's no way in hell they could get that running. the idea seems so obvious that i'm sure they've considered it, but they must've realized that it wasn't feasible given the performance of the game.
You can fly up to jpeg of a planet that's it. Who cares?
Planets are 3d modelled retard, they just have no collusion
what it looks like?
>get Ultra Speed and fly to that planet marker extremely far away
>get ther
>its the jpeg of the planet
>still need to go into a bunch of menus to telepor there
whats the fucking point lol
proof of concept for now I suppose
why do you retards, keep thinking it's fucking jpegs
never said the loading was slow, loading is loading. and it's constant.
That I consider more a problem with the game's general pacing than "I need all of the game to be seamless and take 10x as long to do every little thing".
Why the fuck we have a game with humans well into the space age and not one single fucking person knows how to use some communications device to prevent us making excess return trips is beyond me.
no beth is just lazy
>if you just mod the game you can do things that aren't in the game
it's literally just removing the speed cap, you can do this in console commands
You can do this ingame but travel takes 30+ real time hours just to get to a closeby moon.
Kerbal dev literally told them how to do it, and on a jank ass engine that was never designed to do such a thing.
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no they do not, in Bethesdas engine a "cell" is a self contained world that cannot be streamed seamlessly. Everytime you enter a building with a loading screen you're entering a different cell.
>He thinks the entirety of the overworld is a single cell
Based retard
it literally is.... that's why the cells are split up over the planet in starfield and need to be loaded separately, you're confusing texture streaming with cell streaming, which Bethesdas engine cannot do.
No, you're wrong. Google Skyrim ugrids for instance for a visual comparison when you load more cells than default.
The planet regions are worldspaces which are made up of cells.
you truly are dumb, the game world is split off into multiple cells as well, some can be loaded into like interiors, but the overworld streams the cells as it enter and leave them just like unreal, your game would crash if everything was loaded in at once
>the game world is split off into multiple cells
no it isn't. data and texture streaming within one cell is what they do, they do not and can not stream multiple cells together, they are their own world space in gamebyro.
You fucking retard, you absolute buffon. You are the PEAK of dunning-kruger right now.
the exterior cell is one cell in gamebyro.
no dumbass, the world spaces in a bethesda game is a grid of cells hence why unreal is the same thing. It's just a grid of cell. Fucking idiot you think the fortnite map is like 80 times the size of skyrim's?