What was gaming like in the 1980s?

What was gaming like in the 1980s?

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  1. 2 weeks ago
    Anonymous

    like warm turtles

  2. 2 weeks ago
    Anonymous

    I didn't game in the 80's. I can only personally talk about the early 90's and onward. My dad says the days of the 80's arcades were something else. All clicks hung out at the arcades, jock, stacey, loser, they all went there. According to him anyway he was a jock.

    • 2 weeks ago
      Anonymous

      cliques

  3. 2 weeks ago
    Anonymous

    mysterious. basically no internet so you had to read magazines, ask friends, or just get stuck. nintendo of america actually had a phone line where you could call and get hints if you were stuck on a game. (it was long distance if you weren't in washington, so you had to pay by the minute to call)

  4. 2 weeks ago
    Anonymous

    Boring. Games didnt get good until the snes and the genesis.

  5. 2 weeks ago
    Anonymous

    >>>/vr/

  6. 2 weeks ago
    Anonymous

    the other thing is lack of choice. you didn't have endless games available everywhere. you might rent a game for the weekend and if it was something like milton's secret castle or deadly towers, well, you were playing it that weekend.

    • 2 weeks ago
      Anonymous

      milon*

  7. 2 weeks ago
    Anonymous

    Reminder when pacman released it had the longest dev time of any game at 13 months.

    • 2 weeks ago
      Anonymous

      Woah, thirteen months?? What a bunch of dumbasses, I can open unity right now and make a better pacman in like one hour

      • 2 weeks ago
        Anonymous

        Of course. But on the other hand, what would you be able to do if you didn’t have Unity ? Nowadays most people in the industry have never even learned C.

        • 2 weeks ago
          Anonymous

          I'll use godot then

          in reality it would take you longer than that, single player only game dev

          No, you suck

        • 2 weeks ago
          Anonymous

          That seems like a dubious claim. I went to college in the late 2010s and they taught me C as part of the required curriculum.

      • 2 weeks ago
        Anonymous

        in reality it would take you longer than that, single player only game dev

  8. 2 weeks ago
    Anonymous

    You posted 3 of the best ones which goes to show their average quality.

  9. 2 weeks ago
    Anonymous

    I think games need to get back to the idea of "players" instead of "gamers". Play is a universal concept, anyone can play, man. Gamer seems too niche. That's not to say there should be no hardcore experiences, not at all.

    I'm just surprised that with how popular mobile gaming is that more developers and studios don't have a small dedicated unit of people making arcade games until they get a hit on their hands. If an arcade game is popular enough and the interest is there, the next step can be taken, a bigger title, a bigger budget. And then if that takes off, a bigger title. Until it finds its niche or the developer decides it's worth making a big time game with the property.

    • 2 weeks ago
      Anonymous

      >I'm just surprised that with how popular mobile gaming is that more developers and studios don't have a small dedicated unit of people making arcade games until they get a hit on their hands. If an arcade game is popular enough and the interest is there, the next step can be taken, a bigger title, a bigger budget. And then if that takes off, a bigger title. Until it finds its niche or the developer decides it's worth making a big time game with the property.
      As someone who used to work in the industry, I can safely tell you this is impossible on mobile. Mobile used to be known as a alternative handheld platform for years before smart phones came along, and even then there were quality titles. The shift to p2w happened solely because devs/companies pricing their games got scrutiny from the general public; because Apple and google fostered an entitlement of people thinking they are deserved a free game. Many suffered and either went bankrupt or went with these tactics. It’s virtually impossible because market trends and customers demanded mobile games to be free.

      >t. Worked on a flip phone games and games during the angry birds/jet pack era when I was in college. Now in IT, frick that industry and it’s consumer base lol

      • 2 weeks ago
        Anonymous

        In other words, huge companies like Apple have fricked over the market by considerin games as a loss leader. Damn, man.

        • 2 weeks ago
          Anonymous

          >In other words, huge companies like Apple have fricked over the market by considerin games as a loss leader. Damn, man.
          Nintendo learned that the hard way when they made Mario run; which was a demo for the first level (or few first levels) and then $5 permanently for the rest of the game with constant updates. They got so much shit for that that they went to a ongoing pay as you play model; which does get them more money but is morally dishonest if that was pulled in consoles/handhelds. I don’t consider current day mobile games, actual games. Those that say that are pay piggies or some analysts in financial institutions to encourage shareholders to make a company dip into mobile; it’s just casinos disguised as games. The people let this happen, not the devs or the industry. Really soulless tbh

  10. 2 weeks ago
    Anonymous

    imagine the only screen in the house was the one TV and you had to fight your parents to play your videgames when they wanted to watch anything else instead

  11. 2 weeks ago
    Anonymous

    That home consoles killed the arcade is a travesty, and I will never forgive console manufacturers.

    • 2 weeks ago
      Anonymous

      home consoles didn't kill arcades, urban sprawl did
      people moved out to the suburbs, taking their kids with them, and inner city rot turned them into shitty places that weren't actually safe for the people they were meant to entertain

      • 2 weeks ago
        Anonymous

        Also arcade games were borderline scams, early version of skinner box online vidya we see today.

  12. 2 weeks ago
    Anonymous

    Pussy was hairy

  13. 2 weeks ago
    Anonymous

    You spent two hours typing a BASIC listing into your microcomputer to be able to play arkanoid in 16 colors. It was gatekeeping at its finest : pure autism kino, no morons allowed.
    Most of the games were crap, but the possibilities felt endless. The sky was the limit.

    • 2 weeks ago
      Anonymous

      >typing in code listings from magazines
      shit made me feel like a goddamn genius every time

  14. 2 weeks ago
    Anonymous

    Shit

  15. 2 weeks ago
    Anonymous

    boomers literally thought mario looked real

    • 2 weeks ago
      Anonymous

      Of course not, silly.
      Everybody knew that photorealism was impossible with that hardware. The real surprise was how fast we got to that level in the early 00s.

  16. 2 weeks ago
    Anonymous

    Social. If you had games, you were the man and your place was the place to be at.

  17. 2 weeks ago
    Anonymous

    People got really really snobby about the difference between 'video games' and 'computer games'. Also there were a lot of arguments between the "CD-ROM is coming any day now and will change everything!" and "CD-ROM will never be viable media" crowds.

    • 2 weeks ago
      Anonymous

      >and "CD-ROM will never be viable media
      and time has proven that it really isn;t.

    • 2 weeks ago
      Anonymous

      The 90-91 craze about ´multimedia’ was insane. It was really a forced solution to the ´problem’ of suddenly having so much available storage thanks to CD. Too bad so many companies fell for the meme.

      • 2 weeks ago
        Anonymous

        Early 90s point and click adventure multimedia experiences are peak video games.

  18. 2 weeks ago
    Anonymous

    Frustrating, my always threw the controller against the wall when we played together and he died.

    • 2 weeks ago
      Anonymous

      *dad

  19. 2 weeks ago
    Anonymous

    salty milk and coins

  20. 2 weeks ago
    Anonymous

    it was dead for a long time, short of playing pirated console ports on an Amiga or paying out the ass for a NES or Masterdrive or something

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