What was PC gaming like before Steam? Were PC ports really that bad?

What was PC gaming like before Steam? Were PC ports really that bad?

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  1. 2 weeks ago
    Anonymous

    In the 90s PC versions were usually the best versions. It's in the 00s that PC ports were less numerous, a lot less effort was put towards them and even when they did come out it was years after the original release.

    A good example of this is Resident Evil. Resident Evil 2 and 3 have their best version on PC (arguably 1 did too) and those versions were even used as a basis to make the GameCube and Dreamcast ports.
    Then there is Resident Evil 4. The original PC version, if you can still find info about it online, was an absolute disaster. Worse graphics in every way, iirc it was locked a single low res too, keyboard only controls that you couldn't remap and which were setup in a stupid way and with QTEs which didn't even tell you which key to press.

    • 2 weeks ago
      Anonymous

      Yeah, I still have that disc from a Brazilian game magazine, it was horrible, luckily, someone created a mod that allowed remapping and use gamepads.

    • 2 weeks ago
      Anonymous

      >All games are developed on PCs
      >PC port is worse
      How is this even possible?

      • 2 weeks ago
        Anonymous

        It's what happens when you hire moron tier monkeys to port code over. At least now it's quite good. I've played through the nu resident evil games at 4k and at 120 frames. It's really nice like that.

  2. 2 weeks ago
    Anonymous

    it wasn't as convenient, you couldn't just play a game instantly, just like that. we had to check when the games aired in tv-guide or risk misisng them, unless you owned a TiVo, in which case you could record your games. it was a different time.

    • 2 weeks ago
      Anonynous

      Joking aside, TiVo is how I discovered Spin City.

      As a desperate young fan, I did a search for Back To The Future IV and it started me on the episode where Christopher Lloyd thinks he's Jesus and carries a ToDo list that includes
      >save humanity
      >vanquish Satan
      >buy eggs
      And he would always forget the eggs.

  3. 2 weeks ago
    Anonymous

    Unreliable, often difficult to get a game working first time round. Fun though. I actually miss the sound of the cd drive spinning up for my game to load.

  4. 2 weeks ago
    Anonymous

    go away console baby

  5. 2 weeks ago
    Anonymous

    pc was all time low in late 2000s... right when steam and other always online drm was pushed heavily into people's faces
    luckily it's not retro, so /vr/ doesn't discuss the dark ages of pc gaming. only the good shit before it

  6. 2 weeks ago
    Anonymous

    The same as now. Shitm isn't relevant.
    >noooo I'm stockholmed to DRM and THAT'S NOT TRU-
    Meds.

    • 2 weeks ago
      Anonymous

      honestly considering the amount of modding i do for fallout or TES nowadays along with tracking down abandonware i don't even disagree with you.

      like

      The thing that Steam brought was an easy way to patch games. Like if you wanted to go from retail Counter Strike 1.0 to 1.5 or something you would have to go to an external website and download the patch and manually install it. Patches would often be pretty large in size since they couldn't release them fast and often.

      said steam just made it easier to play games on PC and the whole "steam is DRM" meme is kinda the point of steam as it's founded on the idea of piracy being a service problem.

    • 2 weeks ago
      Anonymous

      >100 million people need meds

  7. 2 weeks ago
    Anonymous

    The only notable achievement of Steam is selling games at discount rate to Asiatic thirdies who only had PC. And there are so many of them it propelled Steam to stardom.
    You can see that all successful gaming platforms unearthed an ignored market. Africa will be the next battleground.

    • 2 weeks ago
      Anonymous

      >Asiatic thirdies
      it's not even the case anymore after valve decided to sanction same asiatic thirdies and no longer is it possible to even buy on steam for them, so it's back to square one, pirating

      • 2 weeks ago
        Dave

        I don't use steam.

        Imagine paying for singleplayer games on PC lol just you can share your gay little stats and achievements

        • 2 weeks ago
          Anonymous

          Not trying to be mean here, but unless you only play old games then you rarely get to play anything at all thanks to drm. fortunately for you denuvo got israelitey and licences out for 6+ months but I still find steam convenient for family sharing. We have 3 pc's and a Steam Deck in our household and sharing the large library is easy that way.

    • 2 weeks ago
      Anonymous

      >The only notable achievement of Steam
      Let's not forget the creation/massification of, online drm, dlc, greenlight/early access, loot boxes, gamble mechanics random loot boxes, platform overmonetization, market content, p2w content, forced updates, placebo refunds...

      [...]
      >It's the 7th gen that Microsoft started paying people to not put games on PC.

      Explain this?

      >Explain this?
      Nothing to it, platform exclusives predate the x360 era by a mile but somehow steamgays still believe gaben and valve are the saviors of pc gaming while gates and ms are the opposite, whereas in reality both are bent on grabbing market share and nothing more.

      • 2 weeks ago
        Anonynous

        >placebo refunds...
        What in the motherfrick is this?
        I'm afraid I'm not hip enough to have any concept of this at all.
        Do they just tell you you're refunded so you don't check your bank account to see the money still isn't there?

        • 2 weeks ago
          Anonymous

          It's nothing, anon is just a fricking moron.

        • 2 weeks ago
          Anonymous

          It's nothing, anon is just a fricking moron.

          look dad, two gaben meatriders meet for the first time!

      • 2 weeks ago
        Anonymous

        Korean games were hopped up on all that shit long before CSGO lootboxes ever became a thing. League Of Legends predated CSGO lootboxes by years, and Korean MMO predated that a frick ton longer.

        • 2 weeks ago
          Anonymous

          did it? i always thought first lootboxes came from tf2... in the west at least

  8. 2 weeks ago
    Anonymous

    We used to get PC games for free with cereal that cost like $2.00 a box. One PC game was so well received that it's one of the very few games that has a dedicated general here on /vr/, and it was coded by a single man in x86 ASM so it could run on destitute potato PCs. Hell I even got Tarzan in a box of cereal, and the PC version of Tarzan was just a higher resolution and better version of the PSX game that cost $40.

    But for real, a shit ton of QoL stuff that exists today to make PC the best platform for gaming didn't exist back then and it was a total crap shoot to get games to work depending on your hardware or how old the game was. Like was said earlier though, there were a ton of games where the PC version was the best one hands down. Like Earthworm Jim on PC being the Sega CD version with tons of cheat codes. Sega went above and beyond with their PC ports until they didn't. Sonic R has a ton of extra options like setting the time of day during a race which used more advanced lighting than the Saturn could do, or changing the weather so rain would make the courses more slippery or snow would freeze all the water allowing you to run on it at regular speeds.

  9. 2 weeks ago
    Anonymous

    Eating at a fancy restaurant. The games came in glorious boxes and were unique to PC most of the time, and it was mostly an adult market so the games were more mature and in-depth than anything on consoles while also being higher quality because of better hardware

  10. 2 weeks ago
    Anonymous

    Steam didn't really push PC ports, much less better ones.
    It's just that PC ports became much much easier, when the development platforms became much more unified with the advent of the 360 where Microsoft controlled both PC and 360 development.

    This started the trend of every company crapping out a lazy PC port of their 360 version. Also known by moronic zoomers as the "saving" of PC gaming.

    • 2 weeks ago
      Anonymous

      Pc gaming has never been better. "Denuvo bad", "optimization" I've been playing through everything at native 4k and sometimes dlss 4k whenever I want high framerates. I know you guys say the unique pc games like rts stuff died, but I never quite cared for that.

      • 2 weeks ago
        Anonymous

        you don't say

  11. 2 weeks ago
    Anonymous

    >PC ports
    this wasnt even really much of a thing for a long time. Computer games were distinct from console games in a way that you would have trouble understanding if you didn't grow up when it was happening.

    • 2 weeks ago
      Anonymous

      There were a lot of PSX games that got PC ports like FF7, FF8, and Tomb Raider that were better because they didn't have the jittery models and fricked up textures they would have on the PSX due to a lack of a Z-buffer

      • 2 weeks ago
        Anonymous

        Yes. I don't mean to say that PC ports of console games literally did not exist, but the way that games are now with porting was not as much of a thing. It's pretty much a guarantee that every game is on every platform. Prior to the Xbox and DirectX this wasn't a standard. After that is when the concept of "computer games" disappeared. Now the computer is just another platform to play the same games. That was more the point I was making.

        • 2 weeks ago
          Anonymous

          That's fricking bullshit and you know it. Ports weren't everywhere or given but a lot of "PS1 classics" or "Saturn classics" made its way onto PC regardless. Even in the 6th gen that was still a thing. It's the 7th gen that Microsoft started paying people to not put games on PC. THAT in turn started the cult thinking that PC games and console games were separated (which was real for a short time) and it was that way all along (No).

          • 2 weeks ago
            Anonymous

            It's not bullshit. There is a distinct difference between pre and post xbox "computer games". And again:
            >Ports weren't everywhere or given but a lot of "PS1 classics" or "Saturn classics" made its way onto PC regardless
            This misses the point. It's not that ports didnt happen. It's that Microsoft made it incredibly easy with the Xbox and DirectX. That was like the entire internal selling point of the Xbox.

            • 2 weeks ago
              Anonymous

              directx has better performance than opengl THOUGH

            • 2 weeks ago
              Anonymous

              >"computer games"
              That never existed.
              Diablo? That's on PS1.
              Starcraft? That's on N64.
              Doom? On everything under the sun.
              There wasn't some giant wall segregating consoles and PC that the Xbox somehow broke down. The game industry crossed over all the time, bi-directionally.
              And those ports? They used DirectX. Old versions of DirectX. Which was named DirectX before the DirectXbox was ever conceived.

              • 2 weeks ago
                Anonymous

                Go read a computer game magazine from the 1990s. Not only were the vast majority of the games not on console, you can tell the difference in audience directly from the text complexity and density. Compare something like EGM to something like Computer Games Magazine.
                >ports existed so its always been the same
                i mean it hasnt though. you can keep arguing this and it still wont be true. theres a reason an entire genre of games i.e. CRPGs flat out did not exist on consoles at all, and even when they sort of "tried" e.g. ultima on snes it was a total neutered mess.

              • 2 weeks ago
                Anonymous

                It's no point arguing with these types. They were not alive back then and have no interest is picking back beyond the loosest crust of well known IPs to learn about all the genres that flourished on PCs prior to console kiddies getting a dumbed down version of the platform spoon fed to them.

              • 2 weeks ago
                Anonymous

                Yeah, I am seeing you're right. My mistake was thinking I was having a reasonable discussion with someone who doesn't think they know everything there is to know. Unfortunately the age of the posters here is getting lower and so you get more of the stupid message board point-by-point arguing shit.

              • 2 weeks ago
                Anonymous

                >i.e. CRPGs
                It's computer not in opposition to consoles but to pen and paper.
                >even when they sort of "tried" e.g. ultima on snes it was a total neutered mess
                Sounds like you're jerking off to the idea of computer games and not the reality of them.
                There's nothing neutered about ports of CRPGs.

              • 2 weeks ago
                Anonymous

                Western CRPGs were still mostly a PC/home computer thing.
                CRPGs devs only really started to target consoles in earnest in the 6th gen starting with games like KOTOR and Morrowind.

              • 2 weeks ago
                Anonymous

                >There's nothing neutered about ports of CRPGs.
                Thanks for letting us know you have never played Ultima VII.

              • 2 weeks ago
                Anonymous

                >Diablo? That's on PS1.
                >Starcraft? That's on N64.
                >Doom? On everything under the sun.
                All ports anon. They were computer games first. There used to be more of a distinction between video games, computer games, and arcade games. They all kind of gelled together at some point but pre xbox console FPS games were rare and so were CRPGs. Consoles and PCs now are almost the same hardware now so there is no reason to have a distinction.

              • 2 weeks ago
                Anonymous

                It's still very different.
                A console game needs to be optimized to be played on the couch far away from the screen with a only controller.
                A PC game need to be optimized for sitting right in front of the screen with keyboard and mouse at a hand.

                Unfortunately all big games only optimize for the former, even the so-called PC versions.

              • 2 weeks ago
                Anonymous

                I'd argue most games today are made for console first and put in some quality of life settings for pc and make the user configure it themselves. Back in the 90's - early 2000's you could say "computer game" and people knew what you meant. It was point and click adventure games, FPS, RTS, and crpgs. Consoles were for platformers, SHMUPS, and action games. Now you get both on pc and consoles.

        • 2 weeks ago
          Anonymous

          That's fricking bullshit and you know it. Ports weren't everywhere or given but a lot of "PS1 classics" or "Saturn classics" made its way onto PC regardless. Even in the 6th gen that was still a thing. It's the 7th gen that Microsoft started paying people to not put games on PC. THAT in turn started the cult thinking that PC games and console games were separated (which was real for a short time) and it was that way all along (No).

          >It's the 7th gen that Microsoft started paying people to not put games on PC.

          Explain this?

          • 2 weeks ago
            Anonymous

            Bill Gates has always wanted complete Windomination. The Xbox is a pole to stick into places Windows doesn't reach (like consoles), but he's fine with people just buying a PC.
            Steve Ballmer really doesn't like the "entertainment computer" idea. He wants to double dip on people buying a Windows computer for work and an Xbox for games and movies. When he's not reined in by Bill he went on that bribery rampage. He didn't bribe literally every game, but you can look at Microsoft's publishing record to see it's a real thing even internally. Huge swathes of Xbox games just missing.
            After the Xbox One blew up in their faces and Ballmer quit, Satya Nadella stopped that infighting insanity and PC releases became a thing again.

            • 2 weeks ago
              Anonymous

              >The only notable achievement of Steam
              Let's not forget the creation/massification of, online drm, dlc, greenlight/early access, loot boxes, gamble mechanics random loot boxes, platform overmonetization, market content, p2w content, forced updates, placebo refunds...
              [...]
              >Explain this?
              Nothing to it, platform exclusives predate the x360 era by a mile but somehow steamgays still believe gaben and valve are the saviors of pc gaming while gates and ms are the opposite, whereas in reality both are bent on grabbing market share and nothing more.

              Xbox 360 was the dominant system despite all of that. Devs optimized for Xbox 360 first and PC last. Gamers paid to play on Xbox Live more than wanted to get hacked for free on PC

              • 2 weeks ago
                Anonymous

                PC had Xbox Live.
                It was called Games for Windows Live and everyone hated seeing that console cuck shit on their PC.

              • 2 weeks ago
                Anonymous

                Those game for windows live are no longer fuctional even on period correct hardware

      • 2 weeks ago
        Anonymous

        Even lots of fighting games got PC ports.
        Virtua Fighter PC, Battle Arena Toshinden, pretty much all Mortal Kombat games, Guilty Gear X

      • 2 weeks ago
        Anonymous

        >here were a lot of PSX games that got PC ports like FF7, FF8, and Tomb Raider
        Yeah and literally nobody played them.

        • 2 weeks ago
          Anonymous

          I got FF8 on the PC. The box and manual it came with were great, a lot better than the psx israeliteel case

        • 2 weeks ago
          Anonymous

          I had burned copies of all these games.

          • 2 weeks ago
            Anonymous

            Oh and RE2 too but somehow only had the Claire disc

            • 2 weeks ago
              Anonymous

              it's the one you need for the ass in spats, rest was irrelevant back then

        • 2 weeks ago
          Anonymous

          I used to buy pirated PC games at the swap meet in Turlock, and many of them were multiplats. Had Super Street Fighter II Turbo, MK Trilogy, bunch of Tomb Raider games, FF7, Rayman, Dark Forces, Shadows of the Empire, Command and Conquer, Diablo, bunch more I’m forgetting atm.
          90s were certainly the best time to be a PC gamer. I switched to consoles exclusively around the time when GFWL launched. That was the official death of PC gaming in my honest opinion

      • 2 weeks ago
        Anonymous

        Tomb Raider was first released on Saturn and a multi plat from the get go

        • 2 weeks ago
          Anonymous

          European companies in generally always made pc ports.
          PC gaming was always very healthy there.

          • 2 weeks ago
            Anonymous

            >have bunch of poorgay commies
            >piracy was always healthy there
            i wonder why

            • 2 weeks ago
              Anonymous

              We're talking about a British company here, not Eastern Europe.

              PC gaming popular was everywhere, Central Europe, South Europe, Scandinavia, etc.

              • 2 weeks ago
                Anonymous

                >PC gaming popular was everywhere, Central Europe, South Europe, Scandinavia, etc.
                These regions just have dogshit taste in games.
                20 years ago they were the kind of people who played 1000s of hours of CS 1.6 and literally nothing else.
                Now they are the kind of people who played 1000s of hours of Dota 2 and CSGO and literally nothing else.

              • 2 weeks ago
                Anonymous

                I don't know what you're even arguing right now.
                What does any of what you say have to do with European companies making pc ports?

  12. 2 weeks ago
    Anonymous

    >What was PC gaming like before Steam?
    you bought PC games in boxes at babbage's

    • 2 weeks ago
      Anonymous

      I like this image. Kinda fun to try and pick out the boxarts in the back through the blurriness

  13. 2 weeks ago
    Anonymous

    The thing that Steam brought was an easy way to patch games. Like if you wanted to go from retail Counter Strike 1.0 to 1.5 or something you would have to go to an external website and download the patch and manually install it. Patches would often be pretty large in size since they couldn't release them fast and often.

  14. 2 weeks ago
    Anonymous

    it was awful
    every console owner enjoyed their games without issues while we spent most of the time tinkering and downloading patches to fix the games

  15. 2 weeks ago
    Anonymous

    >80's
    I can't think of any console-to-PC ports back then, since it was all about console exclusives. Lotta PC-to-console ports though.
    >90's
    Varied from game to game. Some ports were amazing, others were OK, others were trash. Rayman had a perfect PC port that came with a level editor, Comix Zone was almost 1:1 with the original, Panzer Dragoon was locked to a specific video card(NV1), etc.
    >2000's
    Same as 90's, except everyone was using DirectX 9 now. Games that used console-specific features lost them in translation, like GTA:SA's heat-wave effect and light filters.
    >after Steam
    Same as 90's and 2000's. Much like dinput and xinput before, developers have access to a controller API but it's a dice roll as to if they will actually use it. Devs now have the option of splitting their forum staff to handle support requests on their own forum and on Steam's forums, sticking with their own forum and being accused of not listening to their customers, or abandoning their own forums and handing full control over to Steam. Gamers wonder why games are becoming more homogenized when they are all shoved into the same storefront with the same set of rules.

    • 2 weeks ago
      Anonymous

      >was using DirectX 9 now.
      >was
      im using it right now

    • 2 weeks ago
      Anonymous

      There were lots of arcade games ported to PC like Bubble Bobble in the 80s.

      • 2 weeks ago
        Anonymous

        Oddly enough, some PC games got ported to the arcades, like Choplifter.

  16. 2 weeks ago
    Anonymous

    it was much much better. one of the reasons i gave up on pc was precisely because i fricking hated steam and always-online crap. and in hindsight i appear to have made the correct choice, so no regrets.

    • 2 weeks ago
      Anonymous

      that's why i'm on /vr/ myself too. i only play retro offline games with backed up installers or images

  17. 2 weeks ago
    Anonymous

    a lot of developers thought mouse acceleration was a good idea.

  18. 2 weeks ago
    Anonymous

    You actually owned your games. You could sell them or buy used ones cheaply. Nowdays there is no point buying pc games at all.

    • 2 weeks ago
      Anonymous

      pc games should not be beholden to brick and mortar retailers.

      • 2 weeks ago
        Anonymous

        Good news, now they are mostly funneled through one of about three(but lets be honest, for the majority just one) DRM store "service" rather then the various open platform distribution options the platform was at one time known for and could have still had not only physical options, but multiple large digital store options instead of a singular one that has monopolized and consolized the platform.

        • 2 weeks ago
          Anonymous

          deus ex invisible war and thief deadly shadows released before steam became a distribution platform. steam had nothing to do with all the big third parties hacking pc franchises to fit on consoles.

  19. 2 weeks ago
    Anonymous

    PC ports really didn't matter to begin with because the platform was filled with actual exclusive games designed around the benefits of the hardware you were playing on instead of what its devolved into now with just a bunch of console style games and barely any of the genres it was known for. Turns out modern "PC gamers" just want console style games.

  20. 2 weeks ago
    Anonymous

    >What was PC gaming like before Steam?
    It was fine. Sometimes hit or miss with installation troubles or bugs but generally ok. Gaming was a lot more open and creative back then imo. Many games were made, publishers didn’t spend insane amounts on a single game or franchise.
    >Were PC ports really that bad?
    For consoles, they were not bad. As a Mac user during that era, I can say without hesitation yes, PC ports were really, really bad. Unless the dev was blizzard, you were stuck waiting for aspyr or one of a small handful of other port companies to bring games over to your system, usually more than a year after PC players got it. A lot of the ports were slow and would choke even a system with the recommended spec.

  21. 2 weeks ago
    Anonymous

    I used to buy this magazine in the mid to late 90s, it'd come out every 3 months with 80-100 playable demos, hundreds of sharewares, mods, tools, maps etc and 3 older full games.

    Just from this single page listing just a fraction of the demos available in that issue you can tell the diversity of games there was

    • 2 weeks ago
      Anonymous

      Another page from the next issue. It felt like most things were on PC. Every genre was covered.

      • 2 weeks ago
        Anonymous

        Next issue

        >Savage the big Hunt

        oh shit THAT'S the game I was trying to remember. Lion simulator, amazing stuff.

  22. 2 weeks ago
    Anonymous

    That was the situation in the 90s. So much stuff you didn't know where to look.
    Then in the mid 00s it felt like you wouldn't even be able to find 80-100 games to talk about in 3 months.

  23. 2 weeks ago
    Anonymous

    https://www.silicon.co.uk/security/valve-steam-xss-security-205123
    https://www.csoonline.com/article/3278273/valve-patches-decade-old-bug-that-made-steam-users-pcs-vulnerable.html
    https://www.eurogamer.net/steam-security-error-leaves-personal-information-exposed
    https://www.computerworld.com/article/2492409/the-steam-url-protocol-can-be-abused-to-exploit-vulnerabilities-in-games--researchers-s.html
    https://www.bitdefender.co.uk/blog/hotforsecurity/steam-user-accounts-compromised-due-to-password-reset-vulnerability/
    https://www.techrepublic.com/article/4-security-bugs-discovered-in-games-on-valves-steam-platform/
    https://latesthackingnews.com/2021/08/23/steam-wallet-api-vulnerability-discovered-allowed-for-addition-of-unlimited-funds/
    https://masterherald.com/steam-hit-by-major-security-breach-many-accounts-hacked/23239/
    https://www.techradar.com/news/beware-that-steam-link-could-be-dangerous-malware
    https://www.bleepingcomputer.com/news/security/steam-security-vulnerability-fixed-researchers-dont-agree/
    https://secret.club/2021/04/20/source-engine-rce-invite.html

    https://www.shacknews.com/article/129211/linux-bug-dirty-pipe-a-serious-vulnerability-could-affect-steam-decks
    https://portswigger.net/daily-swig/pressure-grows-on-valve-to-unplug-steam-gaming-platform-vulnerabilities
    https://digitalys-mag.net/steam-security-saga-0-days-patches-and-researchers-debates/
    https://amonitoring.ru/article/steamclient-0day/
    https://linuxgamingcentral.com/posts/the-growing-security-risk-with-steamos/

    Are all ValveBlack folk part of a fricking botnet, do they all have a shitcoin miner running on the PC at all times?
    I really want to believe they're just being moronic, but knowing how Valve seems to constantly cater to subhuman Vatnik Black folk and SEAmonkeys, it really does seem like they're phishing on Ganker for more bites.
    >please sirs use our shitty insecure spyware for subhuman slavBlack folk and pajeets!! it's secure we promise sirs!!!!
    You cannot make this shit up.

    • 2 weeks ago
      Anonymous

      Not retro

      • 2 weeks ago
        Anonymous

        technically yes, started by a zoomer indirectly asking if steam saved pc gaming, as if there was no pc gaming before steam
        the rest is the usual amount valve drones blabbering about

    • 2 weeks ago
      Anonymous

      Valve/Steam is for console babies and morons

  24. 2 weeks ago
    Anonymous

    You hoped to God there was a place to get pc games that weren't blizzard shit and Sims expansions, you missed out on entire genres outside if shovelware clones of certain console games because the piracy boogeyman was in full force and certain devs avoided pc just because.
    Sure, you had less "always online" shit, but I'm happy that every genre is represented well on pc now

  25. 2 weeks ago
    Anonymous

    the on disc drm was really bad i would always crack the games so i didnt need the disc to play

  26. 2 weeks ago
    Anonymous

    >What was PC gaming like before Steam?
    it was shit

    >Were PC ports really that bad?
    yeah they were

    • 2 weeks ago
      Anonymous

      Zoom zoom.
      >it was shit
      you only think that because you never experienced download speeds in the 90s. Installing a boxed game was significantly better.
      >yeah they were
      not until the 2000s when consoles took over. The first 20 years PC ports tended to be better.
      Why do you fricking kids try to talk about things you never experienced lol.

      • 2 weeks ago
        Anonymous

        >never experienced
        >acts like consoles "took over" in the 2000s

        • 2 weeks ago
          Anonymous

          Are you implying they didn’t? During the 2000s we barely got any of the big games on PC, and if we did it was a very shitty port.
          It wasn’t like that prior to the 2000s, and things have since shifted back to PC since 2010.

  27. 2 weeks ago
    Anonymous

    You know who people often complain about linux distros? -Which is BS since we've OOTB distros naw which just werk- That's how it was to be PC owner in the 90s. Lots of driver conflicts...
    I remember getting sound cards to wörk under DOS was quite the hassle. Sometimes configuring joysticks for space sims was quite the task.
    Also there used to a lot of gfx standards with 3DFX being teh most popular.
    Even logging into the internet and finding yourself around was an arduous task.
    Everything was slow as molasses and it could break easily...
    It was an enthusiast platform just b/c the barrier to entry was an IQ of minimum a 110.
    In the 2000s everything got easier and cheaper
    but it didn't really was OOTB until dual cores hit the scene.

    Also you paid quite the premium for such 'fun' and your brand-new HW was guaranteed to be obsolete after 1 year.

    @ 1st LANs used to be quite the hassle as well but they became a lot moar popular starting in the late 90s. Especially the larger ones which developed from demo parties are biggest casualties IMO. The overall niche community feel. Even otaku culture lost that touch.

    ppl usually got their games from friends, rental stores and ofc the magazines.
    They always included a Full version of an older game as a goodie.
    I got Fallout 2 that way and played it a couple of years later.
    That's also how ppl heard about new releases. Mags and frens. They usually where into some kind of online community like RPG circle in newsgroups, IRC and later forums.
    God I miss forums so much...

  28. 2 weeks ago
    Anonymous

    It was basically like this.
    >buy the game in a box from the store
    >put the CD (a plastic circle) in the CD drive
    >enter the CD key when the installer demands it
    >read the instruction manual (made of paper btw) while waiting for the game to install (kind of like downloading but the data comes off the plastic circle)
    >go on dial-up internet to find the latest patch while mom yells at you for tying up the phone line (very confusing for zoomers but, you see, phones used to be connected to houses, like with an actual wire — you know, one of those metal spaghetti things encased in rubber — and the internet would use the same wire back then)
    >install the patch manually
    >play the game

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