What went right with the Souls series?

What went right with the Souls series?

  1. 3 weeks ago
    Anonymous

    SOVL, no hand-holding, a toxic community (I love it)

  2. 3 weeks ago
    Anonymous

    0 innovation
    its stale

    • 3 weeks ago
      Anonymous

      0 cultural impact

      found the contrarians

  3. 3 weeks ago
    Anonymous

    gameplay first

  4. 3 weeks ago
    Anonymous

    >What went right with the Souls series?
    The fanbase is made up of retards.

  5. 3 weeks ago
    Anonymous

    Creating a sense of self worth to losers because the "git gud" on a videogame

  6. 3 weeks ago
    Anonymous

    Dungeon design is a big part of it. Was trying to play the new Star Ocean game, and the dungeons are literally straight hallways. There is no thought put into them whatsoever. Drives me fucking crazy how lazy dungeon designs can be. It's also something I really enjoyed about Persona 5, as well. The palaces were well thought out dungeons (besides the last mementos dungeon). I can appreciate that JRPGs put a lot of emphasis on the characters, but god damn can they ruin the whole thing with just braindead straight hallways.

  7. 3 weeks ago
    Anonymous

    Being one of the only good games

  8. 3 weeks ago
    Anonymous

    They're just regular-ass no-nonsense video games that came at a time where everything else has been tripping over itself to be as horrible as possible.

  9. 3 weeks ago
    Anonymous

    everything
    perfect art direction, sound design, and atmosphere. innovative gameplay and online features. intriguing storytelling

  10. 3 weeks ago
    Anonymous

    Loretards adding any sense of world building

  11. 3 weeks ago
    Anonymous

    0 cultural impact

    • 3 weeks ago
      Anonymous

      who cares?

      • 3 weeks ago
        Anonymous

        Mario
        Zelda
        Pokemon
        Games with cultural impact that will stand the test of time forever

        • 3 weeks ago
          Anonymous

          i don't give a fuck they're all shit for children

    • 3 weeks ago
      Anonymous

      >created an entire sub-genre of video games
      >inspired hundreds of indies and even made AAA studios copy them and even openly admit it
      care to explain that?

    • 3 weeks ago
      Anonymous
  12. 3 weeks ago
    Anonymous

    >MLGS
    That.

  13. 3 weeks ago
    Anonymous

    back when loading screens had soul

  14. 3 weeks ago
    Anonymous

    They are result of very focused director-driven game design. You feel how every part is building to a whole. Modern AAA games are disjointed in that you can play side quests that feel loosely connected to anything and then you forget about them when you're done. Souls side quests contribute to the overall immersion and feel like an actual part of that world. The intriguing level design, sublime art work and difficulty also makes exploring a geniune treat.

    • 3 weeks ago
      Anonymous

      you forgot to mention the replayability and mystery these games have, you can play the games multiple times and completely miss areas, it took me 3 playthroughs to find the ash lake

      • 3 weeks ago
        Anonymous

        You could have just checked fextralife

        • 3 weeks ago
          Anonymous

          if you use suxtralife on your first playthrough of anything you're mentally ill

        • 3 weeks ago
          Anonymous

          think of a game you love, a game you have played multiple times, a game you know like the back of your hand. now imagine if a completely new area appeared, one you had never seen and looked like nothing from before, that's how finding the ash lake was for me.

          why would I ruin the fun by searching it up online?

          • 3 weeks ago
            Anonymous

            Better to get the achievements in one run

  15. 3 weeks ago
    Anonymous

    >never owned ps3
    >turns out i'm missing half of the game emulating it on pc
    I sure wish i could see what these alternate paths and quests based on your alignment are.

    • 3 weeks ago
      Anonymous

      there should be an online server for the emulator

    • 3 weeks ago
      Anonymous

      You can do all the World/Character Tendency stuff without even playing online, but there is also a private server that you can connect to with RPCS3. It's even got a feature where you can leave specific messages in the nexus to force World Tendency to pure white/black/neutral as desired.

  16. 3 weeks ago
    Anonymous

    > Arrive at new boss
    > Get wrecked
    > Find hours memorizing their movement set and tempo
    > Win
    > Start again
    I only played Bloodborne but I see why it appeals to losers with no life

  17. 3 weeks ago
    Anonymous

    DS2 was made as a quick cash grab sequel and then they sold out pandering to casuals with DS3 then doubled down by going open world and attaching GRRM for Elden Ring.
    Only DeS and DS1 are good.

    • 3 weeks ago
      Anonymous

      you're right

    • 3 weeks ago
      Anonymous

      >quick
      Biggest gap between game releases

  18. 3 weeks ago
    Anonymous

    The ps3 having no games meant Demon Souls was highly praised despite being a terrible game. These new fans latched on to the series and made Dark Souls 1 and 2 successful despite being shitty. Then Bloodborne happened and it was actually a decent game.

    • 3 weeks ago
      Anonymous

      maybe it was just good

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