Somehow they managed to recapture the spark a decade later and develop something that reflected and grew from the original without obsoleting it or relying purely on nostalgia.
No idea. Game came out, had the usual bump of threads and then died down, but then for some reason a few weeks before the steam release it was getting near daily threads with a lot of genuine interest. Normally I'd say that was stealth marketing except SE didn't do any marketing for this game at all so an underground campaign seems farcical. Mostly the threads kept that momentum but you're right that there's a lot of people who just come in to give the same half-dozen lines about cliche sources of drama and then bail. Maybe it's salty Atlus fans or something.
>except SE didn't do any marketing for this game at all
People always say this but it's just because everyone has adblock. It was all over gaming sites before release, including obnoxious ads that took up the whole page. YouTube and Twitch had ads too, and Sony promoted it on their blog and socials. They also did the anime so people could skip out on playing the original.
I love the first game but the fact of the matter is it bombed three goddamn times. A late sequel was never going to sell. This game had bomb written all over it.
Be that as it may, it got essentially no E3 coverage during SE's showcase right before release. They gave orders to retailers to tape over the switch logo on posters to make it seem like a PS4 exclusive. The game stealth-dropped on steam with no buildup or notice right before Persona 5's steam release. Adblock may be a fact of life in the modern advertisement space but it's a consistent fact of life, and there's plenty of other shit I hear about and know is coming out in a way I didn't about NEO despite giving a deep shit about the game.
Because there's still interest in the game? I see a lot of anons playing it on Ganker and discussing it in action game threads or just random threads in general. The usual shitposters stick out like a sore thumb, you can just choose to ignore them as usual.
They relayed mostly on nostalgia >Neku >Minamimoto >Beat >Uzaki
About half the cast is returning cast from the original TWEWY. They even have Joshua near the end, and outside of Beat and Sho none of them really contribute anything of value other than nostalgiabux.
Sho you can argue, but the vast majority of the returning cast had no presence in the advertising to the point of being actively obscured. There's a difference between a sequel naturally feeling like part of the same world as the first game and just pandering. Neku I agree was underutilized, but I think that's also some weirdness from the extra content on the switch port of TWEWY that I never played.
Neku should have been an NPC, I have no idea why he took up a party slot midway through W3 just to have absolutely no story relevance and just be there.
The main justification I can see for it is the triple bait-and-switch from week 1 when you think he's going to join the party. First you think that you're going to get Neku's help, then you realize it's Beat but that's still pretty good, then at the end of the line you suddenly do get Neku's help to both make good on that initial promise and also fill out the full roster of six so you can use every button.
I think another important thing it does narratively is show that it was better that Beat joined rather than Neku. Beat's more laid back and brash nature gave Rindo the space to grow and remain leader of the Twisters. If Neku had been there at the start of Week 2, Rindo would've given up entirely and just abdicated all decisions to Neku. He wouldn't have grown at all.
If you want to see someone lose their mind for 40 pages while trying to explain Sho's plan and all of his math bullshit, this doc was pretty good - https://docs.google.com/document/d/1XOdUcoJoL7OytZBwNBmvmqmLfQYGfq9sVrRBBSDvIK0/edit
A majority of the character got underused. Hell, Tsumugi was teased all the way back in 2012 and she barely has any relevance in the plot. Hishima and Haz appears at the end of the game just to move the plot and Ayano is just there.
Did the game go though some development hell or something? It definitely feels like there was a lot of stuff that got cut or could have been there but wasn't.
Basically everything Nomura has touched since the mid-2000s has had development hell because SE keeps giving him the runaround and fricking with his projects.
I'm surprised NEO came out as good as it did with so little though, still.
1 year ago
Anonymous
Same. NEO, Psychonauts 2, and Kirby and the Forgotten Land were a trifecta of games that I figured were going to be lackluster to abysmal and all three of them surprised me by being pretty damn solid even without excusing their flaws.
Apparently the game suffered a lot of rewrites. Kubo wasn't planned to be in the game, Haz was meant to be the final boss and turn into Phoenix Cantus, Tsumugi was the female MC instead of Shoka, Ayano was going to be a Player and Kanon was originally a reaper and adult Joshua was cut from the game.
That makes a lot of sense. Most of the Shinjuku reapers felt lopsided in their presentation and goals, and Haz just kinda shows the frick up and then dips to the point I thought it was Joshua with a new haircut fricking with Rindo for jokes.
Haz and Kubo are the biggest missed opportunities in the whole game. Kubo gets revealed as the main big bad only to get killed in a cutscene, and Phoenix Cantus, as much of a great fight is is, really comes out of left field with next to no buildup.
Nothing, it sold like shit.
>he doesn’t know it flopped.
You just have low standards.
Flopped game
Are these bot posts? I genuinely don't get it.
I still haven't played it for some reason
Somehow they managed to recapture the spark a decade later and develop something that reflected and grew from the original without obsoleting it or relying purely on nostalgia.
what's with these falseflag NEO threads lately?
No idea. Game came out, had the usual bump of threads and then died down, but then for some reason a few weeks before the steam release it was getting near daily threads with a lot of genuine interest. Normally I'd say that was stealth marketing except SE didn't do any marketing for this game at all so an underground campaign seems farcical. Mostly the threads kept that momentum but you're right that there's a lot of people who just come in to give the same half-dozen lines about cliche sources of drama and then bail. Maybe it's salty Atlus fans or something.
>except SE didn't do any marketing for this game at all
People always say this but it's just because everyone has adblock. It was all over gaming sites before release, including obnoxious ads that took up the whole page. YouTube and Twitch had ads too, and Sony promoted it on their blog and socials. They also did the anime so people could skip out on playing the original.
I love the first game but the fact of the matter is it bombed three goddamn times. A late sequel was never going to sell. This game had bomb written all over it.
Be that as it may, it got essentially no E3 coverage during SE's showcase right before release. They gave orders to retailers to tape over the switch logo on posters to make it seem like a PS4 exclusive. The game stealth-dropped on steam with no buildup or notice right before Persona 5's steam release. Adblock may be a fact of life in the modern advertisement space but it's a consistent fact of life, and there's plenty of other shit I hear about and know is coming out in a way I didn't about NEO despite giving a deep shit about the game.
Because there's still interest in the game? I see a lot of anons playing it on Ganker and discussing it in action game threads or just random threads in general. The usual shitposters stick out like a sore thumb, you can just choose to ignore them as usual.
They relayed mostly on nostalgia
>Neku
>Minamimoto
>Beat
>Uzaki
About half the cast is returning cast from the original TWEWY. They even have Joshua near the end, and outside of Beat and Sho none of them really contribute anything of value other than nostalgiabux.
Sho you can argue, but the vast majority of the returning cast had no presence in the advertising to the point of being actively obscured. There's a difference between a sequel naturally feeling like part of the same world as the first game and just pandering. Neku I agree was underutilized, but I think that's also some weirdness from the extra content on the switch port of TWEWY that I never played.
Neku should have been an NPC, I have no idea why he took up a party slot midway through W3 just to have absolutely no story relevance and just be there.
The main justification I can see for it is the triple bait-and-switch from week 1 when you think he's going to join the party. First you think that you're going to get Neku's help, then you realize it's Beat but that's still pretty good, then at the end of the line you suddenly do get Neku's help to both make good on that initial promise and also fill out the full roster of six so you can use every button.
I think another important thing it does narratively is show that it was better that Beat joined rather than Neku. Beat's more laid back and brash nature gave Rindo the space to grow and remain leader of the Twisters. If Neku had been there at the start of Week 2, Rindo would've given up entirely and just abdicated all decisions to Neku. He wouldn't have grown at all.
It was out of its vector.
He was criminally underused in NEO's plot. I legitimately thought he was going to join the party again outside of W1 but he never did.
If you want to see someone lose their mind for 40 pages while trying to explain Sho's plan and all of his math bullshit, this doc was pretty good - https://docs.google.com/document/d/1XOdUcoJoL7OytZBwNBmvmqmLfQYGfq9sVrRBBSDvIK0/edit
Looks neat anon, I'll check it out.
A majority of the character got underused. Hell, Tsumugi was teased all the way back in 2012 and she barely has any relevance in the plot. Hishima and Haz appears at the end of the game just to move the plot and Ayano is just there.
Did the game go though some development hell or something? It definitely feels like there was a lot of stuff that got cut or could have been there but wasn't.
Basically everything Nomura has touched since the mid-2000s has had development hell because SE keeps giving him the runaround and fricking with his projects.
I'm surprised NEO came out as good as it did with so little though, still.
Same. NEO, Psychonauts 2, and Kirby and the Forgotten Land were a trifecta of games that I figured were going to be lackluster to abysmal and all three of them surprised me by being pretty damn solid even without excusing their flaws.
Apparently the game suffered a lot of rewrites. Kubo wasn't planned to be in the game, Haz was meant to be the final boss and turn into Phoenix Cantus, Tsumugi was the female MC instead of Shoka, Ayano was going to be a Player and Kanon was originally a reaper and adult Joshua was cut from the game.
No wonder the game flopped, the final script was shit.
That makes a lot of sense. Most of the Shinjuku reapers felt lopsided in their presentation and goals, and Haz just kinda shows the frick up and then dips to the point I thought it was Joshua with a new haircut fricking with Rindo for jokes.
Haz and Kubo are the biggest missed opportunities in the whole game. Kubo gets revealed as the main big bad only to get killed in a cutscene, and Phoenix Cantus, as much of a great fight is is, really comes out of left field with next to no buildup.
pozzed game.
Garbage game. >>>/vg/ go shill your garbage somewhere else