What went so terribly wrong?

What went so terribly wrong?

Mike Stoklasa's Worst Fan Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

Mike Stoklasa's Worst Fan Shirt $21.68

  1. 3 weeks ago
    Anonymous

    I haven't played it yet so I can't judge the game, but damn the soundtrack sure is nice.

  2. 3 weeks ago
    Anonymous

    As a Gameboy title it was handed over to their B-team. The lead programmer's wife got pregnant during development though and had to take a lot of time off, so the B-team's own B-team had to pick up the slack and just get whatever into a game without much polish.

  3. 3 weeks ago
    Anonymous

    isn't this one actually different from the other two?

    • 3 weeks ago
      Anonymous

      It's an entirely unique game, which is good in that you get unique stages, but bad in the sense that the gameplay feels like DKC but much stiffer. Also it looks like shit if you play it on an original GB and only halfway decent on a GBC. It looks OK on an SGB, though, but at that point, what was the point of making it portable in the first place.

      • 3 weeks ago
        Anonymous

        It says it right on the back of the box. Cranky bet Donkey Kong that he couldn't have an adventure as fun in 8-bit, and Donkey Kong has to prove him wrong.

    • 2 weeks ago
      Anonymous

      It's not bad really, DKL 2 & 3 are a lot better.

      Land 1 is mostly unique world themes, L2 and L3's levels are unique but have the same themes their console brothers

  4. 3 weeks ago
    Anonymous

    Nothing, it's just really hard. Maybe you could complain about hitboxes I suppose.

  5. 3 weeks ago
    Anonymous

    Enemies and objects blend in with the background on too many levels which made it awkward to play back in the day. Was fine on SGB and GBC hardware though. A good game when you can see what is going on.

    • 3 weeks ago
      Anonymous

      >he didn't have a handy boy

      • 2 weeks ago
        Anonymous

        I pity the schoolboys who brought this godawful contraption to show off to their friends.

    • 3 weeks ago
      Anonymous

      There experiance with the first game must of learned them a lesson because the backrounds are much simpler in Land 2 and the enamies stand out more.

  6. 3 weeks ago
    Anonymous

    there's a color patch for it now

    • 3 weeks ago
      Anonymous

      Normally I'm not too interested in color hacks of GB games, but if any game needs one, it's DKL. Looks good.

    • 3 weeks ago
      Anonymous

      Soulless

  7. 3 weeks ago
    Anonymous

    Nothing. I had the game as a kid I always liked it and I did 100% (was it 101 or something I don't remember) a lot even though on a first play it's a bit hard and there are some leaps of faith.

    The only levels that kinda suck are the ones with the moving platforms.

    But in a way I like the Land games better than Country because they're much more fast paced , responsive, and the hit detection is better.

    • 2 weeks ago
      Anonymous

      Me too, with the contrast adjusted and an overhead light I could see it fine, the animated tornadoes in one level blew me away. For some reason probably from a magazine I had the belief if I got all the secrets it would unlock the original donkey kong, nothing different happens at all.

      As a Gameboy title it was handed over to their B-team. The lead programmer's wife got pregnant during development though and had to take a lot of time off, so the B-team's own B-team had to pick up the slack and just get whatever into a game without much polish.

      I don't see it, look like it had tremendous effort and there are no rushed areas I can see

  8. 3 weeks ago
    Anonymous

    The only things wrong with it are the physics feel way different than the console game and the game is nearly impossible to see on the DMG. DK falls way too fast when jumping, especially after bouncing off an enemy. Since it was made at the same time as the console game I assume at one point DKC controlled this squirrely before they fixed it at some point late in development and that change never made its way to the handheld game.

  9. 3 weeks ago
    Anonymous

    It alright. It's like a B-team game made for an inferior console. Which is what it is. It's fine for a handheld game made in the mid-90's. It's a shadow of DKC1, but it was always going to be.

  10. 3 weeks ago
    Anonymous

    Fricked up jumping physics, and you can barely see shit on an OG Game Boy screen. Its main strength is its music and originality. The other DKL's, while technically better, are just dumbed down versions of the Country games, while this one has unique levels, such as the sky world.

    • 2 weeks ago
      Anonymous

      >you can barely see shit on an OG Game Boy screen
      This is by far the biggest problem. They clearly had no idea what they were doing. The jungle backgrounds look like pixel vomit even in the best of circumstances, but on an original GameBoy it makes shit hard to even play

  11. 3 weeks ago
    Anonymous

    Super based soundtrack

  12. 2 weeks ago
    Anonymous

    It's not a bad game, what are you talking about?

  13. 2 weeks ago
    Anonymous

    I remember it being hard as balls. I thought the yellow cart was a cool gimmick though. My family never had a SNES, only a gameboy so I couldn't compare it to the Country game.

  14. 2 weeks ago
    Anonymous

    It went about as well as putting those graphics on a gameboy could have. I prefer it to DKC3. It had unique level themes and an emphasis on pure platforming action. I like the difficulty of that one level in the clouds. For a gameboy game its pretty damn good.

  15. 2 weeks ago
    Anonymous

    OP is a homosexual. Donkey Kong Land is based. Play it on the super Gameboy for the best experience, don't use some zoomer color hack.

  16. 2 weeks ago
    Anonymous

    it's got off jumping physics and a bad camera that requires frequent leaps of faith. it's unfortunate that the only original land game that isn't a quasi port was made before they worked out the kinks.

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