What went so wrong?

What went so wrong?

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  1. 3 weeks ago
    Anonymous

    Unrealslop

  2. 3 weeks ago
    Anonymous

    No MLA.

  3. 3 weeks ago
    Anonymous

    are those games good? i want a puzzle game but ive already chewed through the ones i was interested in.

    • 3 weeks ago
      Anonymous

      The first game is the best puzzle game ever made.

      The second game is reddit slop, but has some interesting pouzzle mechanics. Vocie acting and plot are atrocious and the game crashes all the time. In stark contrast to the first game which was incredibly well optimized for PC.

      • 3 weeks ago
        Anonymous

        thanks. ill wishlist it

      • 3 weeks ago
        Anonymous

        >The first game is the best puzzle game ever made.
        It's good but the puzzles aren't really that great... also, the recorder is fricking annoying to use and is not interesting

        • 3 weeks ago
          Anonymous

          true, i'm hoping for a new DLC or level editor for talos 2 to be added soon. Croteam just teased something new for the game on twitter a week ago. Here's hoping it's one of those two additions.

      • 3 weeks ago
        Anonymous

        Way too easy, and the dialogue/story interferes with the gameplay. The most egregious example for me was that in the first 45 minutes of the game, the only puzzles I saw were the tutorial puzzles. I didn't buy the game to talk to robots, I bought the game to solve puzzles. And I didn't even explore the town the first time I was there - anyone who did that probably went 60+ minutes without seeing a single real puzzle.

        Agreed that some of the new mechanics were cool. The activator (I forget if that's what it's called - the one that lets you activate things without a button or laser) was doubly cool. They didn't do a good job fleshing most of the new mechanics out, though, and even the "advanced" puzzles were a joke. They're clearly capable of making tough puzzles too, Gehenna made me feel like a moron.

        • 3 weeks ago
          Anonymous

          The museum had some nice throwback puzzles too, but yeah, there is a lot of yacking front loaded in the starting area, even when they locked out certain areas it was still a whole lot

  4. 3 weeks ago
    Anonymous

    My only complaint is it doesn't have a zip function between points of interest in the levels. I wasted a lot of time running from point A to point B because Croteam likes big levels and hates convenience. Otherwise great game. Even the characters grew on me, which I did not expect.

    • 3 weeks ago
      Anonymous

      This, it really needs convenient fast travel. When you spend so much time thinking and puzzling about how to solve a section, having to run for a few minutes across a level, or around the robot city, really adds up.

      • 3 weeks ago
        Anonymous

        At the very least it should be unlocked once you clear the tower or half the puzzles in the area or something. I don't mind doing one or two laps and soaking in all thems tasty graffix, but when trying to 100% the game the backtracking and secret-hunting got real shit real quick.

      • 3 weeks ago
        Anonymous

        My only complaint is it doesn't have a zip function between points of interest in the levels. I wasted a lot of time running from point A to point B because Croteam likes big levels and hates convenience. Otherwise great game. Even the characters grew on me, which I did not expect.

        Isnt there a fastforward button like in the frist game?

  5. 3 weeks ago
    Anonymous

    added a story it didn't need.

  6. 3 weeks ago
    Anonymous

    DLC might be kino

    • 3 weeks ago
      Anonymous

      >its another you have pay extra for the 'real game' episode
      should have known they would pull a road to gehenna again

  7. 3 weeks ago
    Anonymous

    Maps too big.
    Puzzles not hard enough.
    None of the robots were sexo

    • 3 weeks ago
      Anonymous

      >None of the robots were sexo
      Miranda was sexo, also Athena was sexo.

    • 3 weeks ago
      Anonymous

      >not wanting to interface with Melville's oiled sockets

      The fricking dialogue. Why do I need those buttholes chattering into my ears constantly while I'm solving puzzles and exploring the area?

      I thought it was jarring at first after how sparingly it was used in the first game, but eventually I ended up liking the voice acting and character writing. Even if most of the characters can be boiled down to one-word descriptions like "realist" or "idealist", they didn't come off as cardboard mouthpieces.

      The game is beautiful, the puzzles are entertaining, and the voice acting is immersive.

      But I had problems with the story. They made the androids too human in all the bad ways, and at the same time too inhuman in all the bad ways too.

      These "new humans" have inherited all the flaws of humanity (e.g. greed, cowardice, pettiness), even though they are supposed to be vastly smarter and more knowledgeable, with perfect memories, and lacking physical weakness. And they are supposed to have (near-)full understanding of the "old humans", their history, and their flaws.

      But at the same time, these new humans, who have shown such stupidity in dealing with one another, are smart enough to understand all physical laws and create a theory of everything that allows them to shape all of reality.

      I took the humanized androids as part of the plan. They were flawed in creation, after all, modeled after an incomplete dataset, hastily and shoddily compiled in a learning algorithm. That any intelligence came from it was already a miracle, but there was no way they'd come out of the racks already better than us. After playing with LLMs and chatbots some, it seems very realistic that these robots reinforce many of humanity's flaws, since that's what went in. However, I agree that Croteam went a little off the rails throughout the story for some drama (muh love), and had some really weak contrivances to make the player the only being capable of reasoning through the puzzles, and the whole theory of everything nothingburger kubirick machine choose-your-own ending really hurt the final leg. I thought the story was done fairly well up until the back quarter, then it kinda limped across the finish line.

      Kino game but what really disappointed me were the star puzzles, imo the actual puzzles of the first game, were too easy. The star puzzles in Talos 1 were cool as frick figuring them out and then comes the second game and completely guts them for braindead shit. Hopefully the DLC actually has some difficulty.

      >run dipshit lmao
      >read map lmao
      The laser tag ones were fine, but I wish there was more variety. A good chunk of the Talos 1 challenge stars were cryptic as shit though, so something in the middle would be ideal. My favorites are always the ones where you have to point lasers from one puzzle to another halfway across the map. Or wait, are you talking about the puzzles unlocked by the stars? Those were good in both games.

      • 3 weeks ago
        Anonymous

        I personally hated T1's stars.
        Some of them were okay, but most of them I'd sit there looking at it thinking
        >Am I just dumb? Or is there some extra block hidden in some tiny corner of the map I haven't found
        The ones that were just harder ways of finishing levels were fun

        • 3 weeks ago
          Anonymous

          I really enjoyed the ones that had you connect elements from different puzzles. Really examplifies thinking outside the box, but at the same time they weren't punishingly hard since most of the time you could see some obvious element of them a mile away, like one of those laser relay things being raised way over the level. Also times when you could get the star in a way that feels like cheating but it still counts, like stacking blocks to jump on top of the scenery and just bypassing half the level.

          My least favorite puzzles all involve the recording feature. Maybe it's just me but that never felt as intuitive as the other mechanics.

  8. 3 weeks ago
    Anonymous

    The fricking dialogue. Why do I need those buttholes chattering into my ears constantly while I'm solving puzzles and exploring the area?

  9. 3 weeks ago
    Anonymous

    The game is beautiful, the puzzles are entertaining, and the voice acting is immersive.

    But I had problems with the story. They made the androids too human in all the bad ways, and at the same time too inhuman in all the bad ways too.

    These "new humans" have inherited all the flaws of humanity (e.g. greed, cowardice, pettiness), even though they are supposed to be vastly smarter and more knowledgeable, with perfect memories, and lacking physical weakness. And they are supposed to have (near-)full understanding of the "old humans", their history, and their flaws.

    But at the same time, these new humans, who have shown such stupidity in dealing with one another, are smart enough to understand all physical laws and create a theory of everything that allows them to shape all of reality.

    • 3 weeks ago
      Anonymous

      Isn't that the whole point?

  10. 3 weeks ago
    Anonymous

    Levels were too big and puzzles were too easy for the majority of the game
    I still liked it a lot though. The writing and characters grew on me and I liked the feeling of being on an archeological expedition.
    Not as good as Talos 1 but I definitely don't regret my time with it either

  11. 3 weeks ago
    Anonymous

    it doesn't look one bit better than the last game but my computer can't run it even through it ran the last one smooth as hell. mad.

    • 3 weeks ago
      Anonymous

      >it doesn't look one bit better than the last game
      Based blind moron

  12. 3 weeks ago
    Anonymous

    Kino game but what really disappointed me were the star puzzles, imo the actual puzzles of the first game, were too easy. The star puzzles in Talos 1 were cool as frick figuring them out and then comes the second game and completely guts them for braindead shit. Hopefully the DLC actually has some difficulty.

    • 3 weeks ago
      Anonymous

      Have you played Baba is You? That game gave me brain damage when it comes to out of the box thinking.

  13. 3 weeks ago
    Anonymous

    Finished
    >Portal games
    >Talos games
    >Antichamber
    >Witness
    >Superliminal
    >QUBE
    >Quantum Conundrum
    >Outer Wilds

    Is Manifold Garden good?
    What about Obduction? Have it in my library somehow.

    • 3 weeks ago
      Anonymous

      Baba is You

      • 3 weeks ago
        Anonymous

        Eh, I'm more into first person.

    • 3 weeks ago
      Anonymous

      >What about Obduction?
      not the hardest game but if you liked previous cyan games (i.e. learning a number system) it's not too bad

    • 3 weeks ago
      Anonymous

      manifold garden is style over substance. It takes you a bit to get the hang of it and then the game just ends abruptly like 4 hours in.
      Play baba is you and return of the obra dinn

    • 3 weeks ago
      Anonymous

      Try Viewfinder with the voice volume turned all the way down.

  14. 3 weeks ago
    Anonymous

    Unnecessary focus on blockbuster cinematics and storytelling for a fricking puzzle game. You also spend too much time walking across fields.

  15. 3 weeks ago
    Anonymous

    >What went so wrong?
    They buried the fun and new mechanics in overdone graphics and story. I want to do puzzles, not walking around a robot city waxing philosophical and collecting a bunch of audio logs. Star "puzzles" were so dumbed down it was insulting.

  16. 3 weeks ago
    Anonymous

    How do you play puzzles like Talos Principle?
    I have the first one on steam and I finished it... with the help of guides.
    I literally have no idea how to solve all these shit puzzles, I spend hours and hours without progressing in any of them.

    And I have an IQ of 134, as measured by several tests, one of which was an actual IRL government test. I'm not stupid when it comes to pattern recognition, which is the main thing that distinguishes animals from humans. But holy shit, all these puzzles are just "hehe, guess what I just made up".

    When I play puzzles, I actually feel pretty stupid, because I'm constructing insanely long solutions in my head that don't work, overthinking shit to an insane degree, and then checking the guide to see that it was, like, two simple steps that I hadn't even thought of.

    I'm not made for puzzles.

    • 3 weeks ago
      Anonymous

      You get better at solving puzzles by solving puzzles. Im unironically moronic, failure and life and shit, but really good at puzzle solving, because i did it my whole life.

    • 3 weeks ago
      Anonymous

      People who care about their supposedly amazing IQ are without exception the dumbest, most autistic morons on the planet. I'm not surprised that you can't even solve a simple logic puzzle.

      • 3 weeks ago
        Anonymous

        >People who care about their supposedly amazing IQ
        If I hadn't told you about it, you would be the first to post LMAOOOOOOO LOW IQ HAHAHAHA CAN'T SOLVE PUZZLES

        • 3 weeks ago
          Anonymous

          Nice projection, kiddo. Maybe stop trying to cover up your insecurity by bragging about your IQ on an anonymous imageboard.

          • 3 weeks ago
            Anonymous

            >Maybe stop trying to cover up your insecurity by bragging about your IQ on an anonymous imageboard
            Why? I have nothing else to do in this life

    • 3 weeks ago
      Anonymous

      >I'm not stupid when it comes to pattern recognition
      Perhaps, but your spatial reasoning skills sound impaired. Those different aspects of intelligence. I've read about the case of a woman with an IQ of 41-44. She was severely moronic and could not add 2 + 2, yet was able to form syntactically correct and even complex sentences. IQ tests are not fully reliable because they don't test those separately and give each its own score.

  17. 3 weeks ago
    Anonymous

    1 was a true "game" game - from beginning to end YOU were in control, minus one hidden cutscene.
    Don't like the story? You can ignore 99%.
    Tired of the puzzles? Explore the surroundings for some wacky shit because the game doesn't take itself too seriously.
    Want to jump down from the top of the tower? Just go the frick ahead - maybe you even find something hidden.

    2 meanwhile shoves the story in your face from beginning to end, with one cutscene after another.
    The puzzles never really get hard, the difficulty is uneven through the game where four puzzles per area are wasted on tutorial-tier stuff for a new gadget, shit inside the pyramid that should be your final test regarding the introduced mechanics goes back to that tutorial-tier and you constantly get showered by "nice work 1K! I totally couldn't have worked THAT one out!" praise that just feels fake - the "spend 20 minutes on one puzzle" achievement is probably the hardest to get unless you actively try.
    The areas are too big for their own good and were on release completely devoid of anything interesting to explore to the point where fanboys were trying to handwave it away with "you're out of the simulation! There are no eastereggs anymore!". Even after they patched all the eastereggs in it feels like most of the environments are just a waste of time and space with the megastructures being the worst offenders - they're big, imposing and (almost) all have just the same single function/point of interest. They all could've been giant featureless cubes and nothing would change, gameplaywise.

    • 3 weeks ago
      Anonymous

      Also, almost ten fricking gigabytes of pre-rendered Bink videos that in total 15 minutes long - what. the. flying. frick.

  18. 3 weeks ago
    Anonymous

    It's a good game, even if it has a few flaws. Stars and Unreal engine are probably the ones I have the biggest issue with. Also, frick the final puzzle.

  19. 3 weeks ago
    Anonymous

    Nothing, it's great

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