what went so wrong with ds2?

what went so wrong with ds2?

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  1. 3 weeks ago
    Anonymous

    Nothing. It's a great game

    • 3 weeks ago
      Anonymous

      this whole site is just twitter reposts
      there is no reason to browse Ganker anymore

      • 3 weeks ago
        Anonymous

        *Ganker
        FTFY

      • 3 weeks ago
        Anonymous

        https://i.imgur.com/cFl5F4X.jpg

        what went so wrong with ds2?

        i saw this meme on instagram a few months back, its not even new

  2. 3 weeks ago
    Anonymous

    Just bait them out moron, that's what you have to do in all souls games anyway as engaging ends with you gangbanged by a group either way.

  3. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      The best enemy in Dark Souls 2 is the one that just minds its own business

  4. 3 weeks ago
    Anonymous

    >we cant have the enemy placement be hard so makeway instead for 20 hit combo tracking spaz for future souls games

    • 3 weeks ago
      Anonymous

      but enough about 2

  5. 3 weeks ago
    Anonymous

    You get jumped in all the souls games...all the time.

  6. 3 weeks ago
    Anonymous

    >magic is useful from the start instead of being useless till endgame
    >immediate access to NG+ mode
    >NPC invasions
    >actually good multiplayer support and fun covenents for pvp and invasions
    >hexing
    >comfiest "home" area
    >introduced power stancing
    >best weapon and spell variety
    nothing, the only good thing DS3 did was increase movement speed while taking out most of the weapons and spells for some reason. Ds2 has the best playstyle variety, DS1&3 are for strength gays only

    • 3 weeks ago
      Anonymous

      All useless gay shit, 2trannies stay losing

    • 3 weeks ago
      Anonymous

      sorceror is the best starting class in dark souls 1 if you are highly skilled, you can free aim spells into bosses heads to stun them, it just has a high skill cap at the start then gets easier as you go (but still not as easy as people pretend it is).

    • 3 weeks ago
      Anonymous

      >NPC Invasions
      thats in every fricking souls game and elden ring

  7. 3 weeks ago
    Anonymous

    >people spend years pretending dark souls 1 is some unfair game full of unfair design
    >From take notice of this and think it's what people want with the sequel
    >everyone complains
    you got the game you deserved

    • 3 weeks ago
      Anonymous

      that's what ds1 is though

      • 3 weeks ago
        Anonymous

        webm isn't too bad.
        In DeS they pulled the exact same shit like 5 times in a row in the first level.

        DaS was more friendly than DeS (refilling healing items, shortcuts, lots of bonfires, etc) then it got way more popular.
        DaS's level of difficulty and cruelty was the sweet spot for the masses.
        So then they noticed that and marketed it as such (literally called it prepare to die edition).

        Then they upped the cruelty a bit more with DaS2 while also trying to keep the healing and openness to soften it.

        DaS3 is where they realised that wasn't really what people wanted and actually people only care about bosses. That's why DaS3's bosses are incredible and the zones suck dick.

        Every one of these games is a reaction to the previous titles.

        • 3 weeks ago
          Anonymous

          >Then they upped the cruelty a bit more with DaS2
          When? Where? There's zero instant death gotcha moments like the half a dozen in DS1 where you enter a boss room and you cant even think before dying to capra demon or you're supposed to die like against seathe.

          • 3 weeks ago
            Anonymous

            ??? The game throws clown car rooms full of enemies at you over and over.
            >yeah but uhh no capra demon equivalent!
            That’s because pretty much every boss in DaS2 moves like it was fricking lobotomized and covered in wet cement or something. Seriously, there is not a single base game boss that is remotely threatening.

            • 3 weeks ago
              Anonymous

              >The game throws clown car rooms full of enemies at you over and over.
              That's what DS1 does
              >Seriously, there is not a single base game boss that is remotely threatening.
              they're all harder than ds1 bosses.

              • 3 weeks ago
                Anonymous

                Alonne, Fume Knight, Lud & Zallen are all harder than any DS1 boss

              • 3 weeks ago
                Anonymous

                yeah but they arent as memorable as O&S, Artorias or Manus so no one cares

              • 3 weeks ago
                Anonymous

                the difference here is you could have pulled those clams one at a time.
                in DS2, enemy groups are scripted so as soon as ONE aggros, they ALL do.

              • 3 weeks ago
                Anonymous

                yeah cause we wouldn't want the enemies to do that...

              • 3 weeks ago
                Anonymous

                that webm seems moronic. why wouldn't you just run up and pull the capras one at a time? that's what I did.

              • 3 weeks ago
                Anonymous

                SIR STOP
                DO NOT REDEEM ANY MORE WEBM

              • 3 weeks ago
                Anonymous

                Yeah, we wouldn’t. I thought you wanted to reward careful, tactical, and methodical play? Isn’t that what you DaS2tards always say?
                >nooo the ganks aren’t bad! you have to be methodical to avoid springing them!
                >w-who cares that the enemies have a hivemind making them unavoidable?

              • 3 weeks ago
                Anonymous

                >Being able to cheese encounters is a good thing! You shouldn't have to learn how to fight!

              • 3 weeks ago
                Anonymous

                >heh, stupid chud, you’re supposed to be tactical and thoughtful in DS2. you can’t just rush in!
                Oh, okay! I think I’ll used this ranged weapon to draw aggro from one enemy at a time rather than facing them all in a group, then.
                >NOOOOO FRICK YOU STOP IT STOP IT STOPPPPP
                …Why do you think that multiple classes start with ranged weaponry/abilities?

              • 3 weeks ago
                Anonymous

                >In order to be tactical, your enemies have to be "stand in place while being shot in the head to death" moronic
                NOOO THE ENEMIES CAN'T AGGRO AT THE SAME TIME THEY NEED TO BE STUPID SO I CAN BE TACTICAL AND STRATEGIC NOOOO!! No you're right, they should look back and forth and say "huh, guess it was nothing" in between every headshot.

              • 3 weeks ago
                Anonymous

                As it should be

              • 3 weeks ago
                Anonymous

                there's only like 2 enemy groups in the whole game i can even think of that are that way because they are programmed to be "ambushes" and you trigger the ambush via aggro
                otherwise you just pull enemies in a smallish radius. wasn't ER like this?

              • 3 weeks ago
                Anonymous

                it's every enemy group, though some groups are bigger than others.
                I have only played SotFS, are you thinking of vanilla placement?

              • 3 weeks ago
                Anonymous

                I played both. You might be thinking of some sort of chain-aggro but I don't remember that ever happening.

              • 3 weeks ago
                Anonymous

                Dude, this webm is one example right here

                yeah cause we wouldn't want the enemies to do that...

                plus more in that DLC, the Lost Bastille room is another (no matter what you do the guards in the building prior to Ruin Sentinels will all aggro together) multiple groups of enemies in Eleum Loyce do so as well as early as the first spiral staircase down to the right of where you enter the area, and that’s all off the top of my head.

              • 3 weeks ago
                Anonymous

                That's 2 enemies standing next to eachother, not a group. I specifically remember pulling aggro with ranged during my playthrough and not pulling that much stuff.

              • 3 weeks ago
                Anonymous

                it happens at least once in most zones tho. groups of hollows, groups of dogs, groups of knights, mixed groups. Lost Bastion, Iron Keep, Huntsman's Copse, Lost Wharf, Drangleic

              • 3 weeks ago
                Anonymous

                >fricking lobotomized and covered in wet cement or something
                And DS1 bawses are GOD. I forgot

                >clams in an open cave versus 10 royal soldiers in a cramped hallway
                Uh huh…
                >w-well look at SEATHE!!! So slow and dumb like your average DaS2 boss, DaS1 bosses aren’t any harde-
                You started this conversation b***hing about the difficulty of the Capra Demon boss, so…
                Meanwhile, base game DaS2 has… uh, Smelter Demon if you don’t use life gems to counteract the DoT? Belfry Gargoyles throwing 6 or 7 Gargoyles at you if you bother to do that Belfry area? Nothing else, really.

            • 3 weeks ago
              Anonymous

              >fricking lobotomized and covered in wet cement or something
              And DS1 bawses are GOD. I forgot

        • 3 weeks ago
          Anonymous

          >healing items and shortcuts as reasons for why das is easier
          but you can farm a ton of grass in des (which many people did), and every level still has shortcuts despite being relatively small

        • 3 weeks ago
          Anonymous

          DeS was far easier than DaS it had way more forgiving level design and every archstone part was very close to one another. Not only that but the healing items were farmable and you could heal a ridiculous amount from the higher ones or just hoard the lower ones and do the same thing.

      • 3 weeks ago
        Anonymous

        >running straight into an open area
        skill issue

        • 3 weeks ago
          Anonymous

          >a bridge is an open area

      • 3 weeks ago
        Anonymous

        Did you miss the scorch marks on the fricking ground, you absolute dunce?

        • 3 weeks ago
          Anonymous

          literally no one would notice this the first time around without suggestion, homosexual

      • 3 weeks ago
        Anonymous

        It often helps to play vidya with the sound on anon.

    • 3 weeks ago
      Anonymous

      DS2 was made by the teamB while miyazaki was busy with bloodborne. The result is DS2. Who the frick thought agility stats was a good thing?

  8. 3 weeks ago
    Anonymous

    you're still getting filtered what a fricking game

  9. 3 weeks ago
    Anonymous

    >This is Dark Souls II you're getting jumped
    Playing DeS just now and it does the exact same shit.

  10. 3 weeks ago
    Anonymous

    my favorite part of that game was stepping into the first room in iron keep and aggroing like 14 different knights in 6 different rooms throughout the area

  11. 3 weeks ago
    Anonymous

    DS2 haters are just brainlets who need everything spoon fed to them

    • 3 weeks ago
      Anonymous

      id like to be spoon fed a better game yeah

  12. 3 weeks ago
    Anonymous

    If you like ambush mobs you'll love Lies of P. It's nothing but ambush mobs for 20 hours to the point every time I took a corner I would roll back to avoid a hit and I was right more often than not

  13. 3 weeks ago
    Anonymous

    no part of the setting feels lived in.
    flat level design
    very easy
    movement feels like all the floors are greased

  14. 3 weeks ago
    Anonymous

    >you're getting jumped
    good, it's fun, i just frickin kill everything that comes at me and ds2 gives me a lot of things to kill. ds2 is the most fun souls game to outplay b***h ass mobs

  15. 3 weeks ago
    Anonymous

    >there is no smart enemy placement here
    >posts the area in DS2 that is literally nothing but the devs 'avin a laugh with enemy placement

  16. 3 weeks ago
    Anonymous

    WOW remember how FAST and tough DS1 bosses were? Woah! And then you play DS2 and smelter demon actually like can hit you. But you know, if you're a deranged DS2 syndrome npc with a hard on for miyazaki you'll think DS1 is bayonetta apparently.

    • 3 weeks ago
      Anonymous

      >WOW remember how FAST and tough DS1 bosses were?
      Do Dark Souls 2 homosexuals actually believe this is what people liked about Dark Souls 1? You're a moron lol how come Dark Souls 2 and 3 gays never try to actually talk about what's good about their games instead of trying to make bad arguments about others?

  17. 3 weeks ago
    Anonymous

    still skipping scholar

  18. 3 weeks ago
    Anonymous

    What places with Royal Swordsmen have "bad enemy placement"
    >Pursuer
    Just fricking kill the one in front of you before the one upstairs can make it downstairs? If you can't that's a serious problem you need to address.
    >Sinner's Rise
    One is lying in wait in a very vulnerable spot next to a cliff, one is stuck using ranged weapons until you go near him, the last is in the corner and in the best possible location in the room to avoid the crossbow bolts of the ranged guy.
    >Donglick
    Every instance of them I recall is distinctly similar to above where one is attacking at range and necessitating you acknowledge its existence once every 2.5 seconds while you kill the one in front of you in 2 or 5, depending on how low damage you are.

    Maybe enemies weren't bad but your positioning and planning was.

    • 3 weeks ago
      Anonymous

      theres one room in lost bastille where theres like 12 of them. plus ds2 has plenty of "frick you heres 6-8 enemies" areas where all you can do is retreat backwards if you happen to pull too many and they run you down

    • 3 weeks ago
      Anonymous

      Did you memoryhole the room after the Petrified guy in Scholar? The one that no matter what you do as soon as you pass the doorframe a dozen of them come rushing up to you?

  19. 3 weeks ago
    Anonymous

    I love because DS2 because of the bullshit, there’s something fun about a game just wanting to be an ass hole without being one of those troll I wana be the guy kinda games
    There’s a certain beauty to the unfair ganks and such, there’s a certain satisfaction about bring able to beat the bull shit, it’s sometimes even comical the situation you’re put in like that one room before the sentinels boss fight in the loat bastille as this image is based on

  20. 3 weeks ago
    Anonymous

    Just replayed dark souls 2 and it might be the best souls game. It's consistent all the way through and the dlc is pretty great. Dark Souls 1 is great but the last third of the game sucks bad. At least two is good all the way through. Really surprised people hate it because it's really good

  21. 3 weeks ago
    Anonymous

    whoever scrambled the enemies in scholar needs to kill himself, shit feels like a mod. They removed all the heide knights and stuffed 50 of them into heides tower and made them all wake up once you kill dragon rider, place 50 morons laying on the ground instead of the heide knight in that one part of the forest, ruining both the areas. Doesnt even make it more difficult just more tedious and looks awful, makes no sense lorewise and logically. Theres other examples but i cant think of them now as i havent played this slop in a while.

  22. 3 weeks ago
    Anonymous

    Nothing wrong with the occasional "suddenly jumped by 10 enemies", the game needs to keep you on your toes and dealing with situations like that without time to prepare is a skill.

    • 3 weeks ago
      Anonymous

      >occasional
      Does he know?

  23. 3 weeks ago
    Anonymous

    At least you can de-populate areas by grinding.

  24. 3 weeks ago
    Anonymous

    >upgrade is actually a downgrade
    That was my whole experience with Scholar. DaS2 was already fricking horrible enough compared to what was already modern masterpieces from the previous titles.

    • 3 weeks ago
      Anonymous

      >modern masterpieces from the previous titles
      This is why the souls community is a joke.

      • 3 weeks ago
        Anonymous

        >masterpiece means its flawless
        Its flaws still stand taller than some of DaS2's strengths

  25. 3 weeks ago
    Anonymous

    I like how every criticism of ds2 exposes a shit player
    >rolling sucks
    you’re bad
    >enemies gank you
    you’re bad
    >shitty hitboxes
    you’re bad

    • 3 weeks ago
      Anonymous

      correct
      i beat this game without any armor and a broadsword, the only area i struggled was frigid outskirts
      these people are actually incapable of playing anything that provides a slight challenge

  26. 3 weeks ago
    Anonymous

    I borderline hated most of my first playthrough of DS2 SotFS, but by the end of it I still wanted to give NG+ a try. I enjoyed it a whole lot more at that point, and my next playthrough was much smoother. It's not a perfect game, but I think it has its charms.

  27. 3 weeks ago
    Anonymous

    is that... two enemies???
    AAAAHHH HELP ME SUNBRO IM BEING GANKED AAAAAAAAAAAAAAH

  28. 3 weeks ago
    Anonymous

    A lack of commitment or a unified vision. When looking at the totality of changes from ds1 you can tell that there was, at least at some point in development, an interest in identifying issues in ds1 and trying to improve upon/address them. Adaptability is a good example. Someone had clearly already realized that i-frame dodging was getting to be an over-centralizing aspect of the combat. And, instead of leaning into it and simply making dodge timings less intuitive like later games would, they tried to dial it back instead. But then they didn't make the necessary changes to enemy attacks to accommodate this different approach. Was this because they weren't allowed to? Was it incompetence? I don't know. But, regardless of the cause, these sorts of half baked attempts at what could have theoretically been good steps for the series can be found throughout the game.

  29. 3 weeks ago
    Anonymous

    What's with this gank squad meme even, the only times I can remember where I felt like the number of enemies were unfair was during runback to the sentinel fight in lost Bastille and the optional dlc areas.
    Do they just aggro every enemy in the map and get angry at the fog wall not giving iframes?
    Or do they just abuse the rapier not realizing it's one of the few weapons without a crowd clearing option.

    • 3 weeks ago
      Anonymous

      It's from Scholar tbh

      • 3 weeks ago
        Anonymous

        Scholar of the First Sin has less ganks than DS2 not more, unless you're a total moron who runs around and aggros every enemy in the map, in which case yes it's worse because there are more enemies, but you can not do that and just take them one or two at a time. Also frankly, most boss runs it's possible to run past all the enemies in SotFS to get to the fog gate anyway. The only one where I couldn't manage it was Smelter Demon, and even then I found that with enough poise and vigor you can just let them hit you as you go through the gate and heal on the other side, as it takes Smelter Demon a second to aggro.

  30. 3 weeks ago
    Anonymous

    per what we know of their cut plans, dummied out assets and ideas, it was supposed to be Elden Ring before Elden Ring based on a fresh engine/a more substantially different developmental fork of the existing one than the one that led to Bloodborne-DS3-ER, and that was just way too ambitious for the time, budget and skills they'd acquired. So it got cut down to be more conventional and the original director was erased from history. All of its other problems and peculiarities, all the general differences from other Souls titles, are downstream from this fact. It's an odd duck born from a harder developmental compromise than the other games have suffered.

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