19 thoughts on “What went wrong?”

  1. They literally actually for real no cap said "We don’t want an audience." and made a game that no one likes. Then they continued making shitty games that exist to go on sale for $5 on PSN

    Reply
  2. They made a game that tried to appeal to everybody instead of Thief fans. I will never understand why devs can’t just focus on a niche. It’s not like this was a gargantuan budget title where wide appeal is necessary. No. It was just a spit in the face to people who loved Thief, and we even tolerated Deadly Shadows, so it’s not like it was asking for the impossible. They just had to make a Thief game for people who liked Thief. Instead, they made a game no Thief fan likes…and hardly anyone else for that matter.

    Reply
    • They could’ve just copy pasted 1 and 2’s gameplay into new levels with pretty graphics and call it a done deal and it would’ve been kino. Another case of "don’t fix what isn’t broken".

      Reply
      • Well that’s the thing bro, thief 1 and especially 2 are masterclasses in game map design. I never needed more than the provided vague map drawings because they flowed so well (with some intentionally maze-like exceptions)

        Since modern game devs are creatively bankrupt they’d rather make ‘stealth arenas’ that are epic challenges to overcome by waiting for the right break in guard patrols. Essentially they copied dishonored but without anything that made dishonored cool.

        Reply

Add to the conversation