For me personally I didnt think it was bad but I wasnt a fan of how they tried to make the games go by quicker by having everyone share exp and not have to go back regularly to buy items. That and the games felt more in line with pve then pvp to me with the objectives you get to help you push the bases instead of doing on your own. I was pretty heavy into League at the time and I liked how it used to be a slower ramp up of power when the games used to be longer.
In the end it just wasnt a game I was willing to stop playing League for even though I thought it was a little fun to play on a side from time to time
If they tried to compete with league by making HotS an exact copy of LoL would they have won out? I doubt it.
So its better they tried something different. Maybe it is a bit casual for hardcore Lol/Dota players but its a good inbetween forthose who don't have 3 years Moba experience
Some of it's ideas are novel but quite a few of the "more boring" moba mechanics they rejected led to a game where what you do until the 11th hour barely matters
alright i might've worded it too harshly. i stopped right before mephisto came out and his kit was super lame. but barely any heroes kit surprised me much. can't hate on cho'gall though
team based game in a genre filled with lone wolf ego maniacs. also no support from blizzard outside of forcing it to be esports shit which ironically killed interest in it faster.
overwatch characters unironically
they decided to make the game into le hardcore memesports and then when it didnt work they killed the scene without putting back all the fun mechanics they removed and made it sound like the game was dead DAYS after blizzcon
i still think ita funny how every overwatch character was OP. they turned hots into an advertisement for their other game. tracer was even in for months before OW even released
youre wrong. she was in before overwatch released. look it up.
lucio and zarya werent that bad but everything else was giga cancer
I still dont get how mei got in but not orisa
lucio was THE support to pick for the longest time because of his free heals and mobility. zarya wasnt super by herself but her gravity well ult or whatever it was called was a game maker.
youre wrong. she was in before overwatch released. look it up.
[...]
lucio was THE support to pick for the longest time because of his free heals and mobility. zarya wasnt super by herself but her gravity well ult or whatever it was called was a game maker.
Wait a company used a perfect tool, a hero brawler, to advertise their new game with that game's mascot? What point are you trying to make by pointing out an obvious crossmarketing play?
HoTS devs were the last bastion of coom left in Blizzard. Even when the rest of the company was going woke they were putting in actual fricking semen demons like Whitemane
it got too simplified/team focused, at some point there are diminishing returns and game becomes too frustrating to play when theres not enough skill expression for individual player to keep his fantasy of carrying the team.
I liked hots more than other mobas despite its very simplistic dumbed down nature specifically because of that. It's nice just to play a pvp game and focus on fighting the enemy dudes instead of last hitting and farming for 20 minutes before the actual fighting starts.
>actiblizz launcher >getting characters was slow >locking characters before knowing the map
Gameplay it was nice, I think it was always fairly clear what was going on. No items meant you were focused on your skills and the talent system was good enough to be stolen by dota.
Liked how some heroes were going for their own thing, ragnaos could merge with towers, abathur existed to bolster waves and clone heroes, murky was half a character but could respawn wherever its egg was hidden. Cho-gall being a full co-op character that 2 people controlled and even merged their names was is great.
oh i forgot about this one of the reason quit this shitty game, blizzard is so unbelievably greedy that it made riot look like charity, the amount of grind you needed to unlock 10k gold hero was in months meanwhile and the simple design meant you got bored after few games, in contrast i could easily unlock multiple champions in the same time in league and 1 tricking them is no near a chore compared to hots .
dotn remember it being the case maybe the added it late, wouldnt change much for me anyway, i promised myself to not give a single cent to that Black person company ever again after diablo3
It's a hero brawler that some moron in suit tried to turn into moba, wasted way too much time trying to balance maps instead just making more of them, heroes balanced around top1% resulted in some heroes(Maiev being the biggest offender here) being unplayable for low rank players and must pick/ban in higher ranks which created a rift between good players and everyone else, nobody fricking wanted to play overwatch characters yet they were making more of them, then Refunded happened and a lot of old fans that still had some faith in Blizzard gave up.
Unfairly overloaded kits on some characters (peak being Genji getting the ability to move while attacking, Li Ming's defining passive built into most of his kit, a dozen dashes (which reset on kill or assist) and some of the best ults in the game).
An exp system based around simply being near things dying and never really explaining this, so most of the playerbase did not understand the game.
Almost always clear A>B choices on leveling, taking B just makes you objectively weaker.
Simply busted characters like the invincible map hack ghost guy.
Inability to play a map without a moronic gimmick and simply enjoy your characters moveset.
90% of hero releases beyond a fairly early point being DPS despite the matchmaking trying to force people to play Y and Z (meaning those people end up playing the same fricking shit every game) further fricked by the extremely poor balance further restricting said pool if you want to win.
Just a general feeling of a lack of any focus at all, like they didn't even know what they were trying to make.
I'm surprised it lasted as long as it did.
Their attempt at e-sports was the saddest shit; same characters every single game (Genji, Medivh, anyone with a global) and matches were effectively won by who had the most of the more OP characters.
overwatch characters unironically
they decided to make the game into le hardcore memesports and then when it didnt work they killed the scene without putting back all the fun mechanics they removed and made it sound like the game was dead DAYS after blizzcon
HoTS was still SOVLful, and I was the best Imperius player in my region, so I had a blast.
But although they spent all their time balancing, some characters were horrifically broken. Qhira, DVA and Whitemane are two big examples
Some other problems are the awful casual playerbase who have no common sense or mechanical skill, the busted objective snowball on Starcraft maps and how on every map its largely a net positive to lose the first objective and get the second.
The playerbase though, holy shit. I eventually got perma'd for flaming those c**ts they were so fricking annoying and worthless. MM was fricked so if you had one or two really bad players, which was often, youd lose and there was nothing you could do since the game didn't allow for individual snowball. Since the playerbase was so small on some regions you were shoehorned into QM against 5 man discord trannies and you would just get steamrolled. No surrender was a bad move too.
HOTS was the best of its genre. >Familiar characters people love instead of original nobodies, creating anticipation for who would get added >Numerous unique maps resulting in far more variety of content without dumb shit like "jungle top mid" etc. >All abilities unlocked immediately and team-fights prevalent without 25 minutes of last-hitting >No clunky shop where you have to follow guides on what items to buy and no catch-up if someone gets an early gold lead (easier for all levels of play, last-hitting and items are irrelevant for high level players anyway so it doesn't make the game better by having them, it only prevents people from learning or improving) >Heroes are all extremely unique with shit like a siege tank, Medivh turning into a bird, Cho'gall being two heroes, Ragnaros becoming a map objective, Deathwing basically being a raid boss, etc. >Every hero has two ultimates, along with numerous optional talents resulting in far more abilities and build variety >Map objectives speed up games so they aren't hour-long slogs that end after one team fight
HoTS was just late and not """""""complex""""""" enough because it lacked an item shop and last hitting. Also they tried to force it into an esport which nobody cared for.
>not """""""complex"""""""
this was the best part of hots
it wasn't tryhard but also wasn't braindead babby pokemon unite tier
too bad they didn't realize this and instead tried to push it into esports as if it was a serious league contender lol
all i cared about regarding this game was memeing about it with my crew and working on team fight fundamentals. couldn't care less about it since it was just a watered down moba that was hard to find very fun after 2+k hours of dota. >ooga booga >braaaap
witch doctor was based lmao
wild hero imbalance (overwatch heroes + OCs)
some really shitty maps
no carrying allowed
mix it up with the usual moba horseshit of 90% of your teammates lacking 0 awareness and generally just being shitty people hero kits were quite fun so it's a shame
>no carrying allowed
you can carry though
just not by abusing broken characters in laning phase and being 4 items ahead because your opponent is a moron
>2.0 >everyone gets a fancy mount+skin combo
Nothing felt special anymore. I played Sylvanas for weeks to get the mastery skin and dark default horse. Watching it become lootbox filler with 2.0 was devastating.
Absolutely nothing. HotS is the most soulful thing to come out of Blizz in a decade. The intention was to make a fun, brawler-styled ASShomosexualS and it was corrupted by a corporate e-sports mentality.
They had revamped the game entirely a few years back which made playing feel better. It was truly the last bastion of Blizzard as the skins and champions still were very high quality and soulful. They completely abandoned it because it failed as an esport when they should have fully embraced it as a casual moba which worked best. People played hots because it was casual compared to dota or league. You had unique champs whose playstyle doesn't exist anywhere else along side dozens of cool game modes. Games lasted 20 minutes at the most and there was no item list to memorize.
Like everything nu blizzard does, they forced it into an esport rather than embracing how casual it was and that is what truly killed the game.
any character with multiple units was obnoxious to play because they tried so hard to simplify the controls so that people who've never played a video game before could get used to it quicker but it was just annoying past that. why the frick do these units all have AI that you can't turn off that just keeps taking over when you leave a unit alone for more than a second???
not to mention the amount of summoned units that were pure AI. necromancer having no control over his skeletons was criminal
He is mad about Lost Vikings and Rexxar not being comfortable to play and about how heroes start auto-attack nearest enemy if you left them, probably because he used standard moving button, instead of "hold the position" one.
It couldn't decide what it wanted to be. It was pitched as a casual pick up and play take on the genre, then they started forcing an artificial esports scene despite the game being casual as frick, the game started getting designed around that, then it became terrible at both.
Last time I played a few years ago I queued with a friend of mine and the rest of our team was mexicans. We dipped and joined another game; it was once again all mexicans. Not bothering with that shit.
Came too late and was abandoned after Diablo Immortal tanked their stocks.
For me personally I didnt think it was bad but I wasnt a fan of how they tried to make the games go by quicker by having everyone share exp and not have to go back regularly to buy items. That and the games felt more in line with pve then pvp to me with the objectives you get to help you push the bases instead of doing on your own. I was pretty heavy into League at the time and I liked how it used to be a slower ramp up of power when the games used to be longer.
In the end it just wasnt a game I was willing to stop playing League for even though I thought it was a little fun to play on a side from time to time
If they tried to compete with league by making HotS an exact copy of LoL would they have won out? I doubt it.
So its better they tried something different. Maybe it is a bit casual for hardcore Lol/Dota players but its a good inbetween forthose who don't have 3 years Moba experience
Some of it's ideas are novel but quite a few of the "more boring" moba mechanics they rejected led to a game where what you do until the 11th hour barely matters
sheeeit no idea. to me almost every hero new and old was pretty uninspired. is hogger still their newest hero?
>to me almost every hero new and old was pretty uninspired
the game was soulless, if you will
>hots heroes old and uninspired
>abathur, cho'gall and deathwing are old and uninspired
cmon man. the game had millions of flaws but hero design certainly wasn't one of them.
alright i might've worded it too harshly. i stopped right before mephisto came out and his kit was super lame. but barely any heroes kit surprised me much. can't hate on cho'gall though
blizzard
I miss it, solely for Alarak hardcore snowballing and killing whole teams by myself with him.
based. mine was tychus
funni axe man is the best character in any moba, perhaps video games in general
super cool he made it into anything blizzard. i remember him being a real fricking nuisance
His second ultimate was the best showcase of the ragdoll system, just sending people to the stratosphere was the best
Chromie's Sand Trap ult was really good for that too. Seeing ragdoll's slowly and gently spin around was that good shit.
Man ragdolls are funny I should play more TF2.
NOOOOOO YOU CAN'T SAY THAT!
I HAVE TO BELIEVE IT'S IMPOSSIBLE TO SOLO CARRY IN HOTS NOOOOOOOOO
team based game in a genre filled with lone wolf ego maniacs. also no support from blizzard outside of forcing it to be esports shit which ironically killed interest in it faster.
overwatch characters unironically
they decided to make the game into le hardcore memesports and then when it didnt work they killed the scene without putting back all the fun mechanics they removed and made it sound like the game was dead DAYS after blizzcon
i still think ita funny how every overwatch character was OP. they turned hots into an advertisement for their other game. tracer was even in for months before OW even released
>tracer was even in for months before OW even released
nah they got in after overwatch was a thing
youre wrong. she was in before overwatch released. look it up.
lucio was THE support to pick for the longest time because of his free heals and mobility. zarya wasnt super by herself but her gravity well ult or whatever it was called was a game maker.
>youre wrong. she was in before overwatch released. look it up.
yeah holy shit you're right. wtf
lucio and zarya werent that bad but everything else was giga cancer
I still dont get how mei got in but not orisa
Wait a company used a perfect tool, a hero brawler, to advertise their new game with that game's mascot? What point are you trying to make by pointing out an obvious crossmarketing play?
Arrived late to the MOBA scene
Tried to make it into an esport
Those are the main two things
Art team carrying
Rocky start. It's in a good place now, if people would just give it another chance.
>It's in a good place now,
Bro I enjoy the game and play it every few days with friends, but the game is in anything but a good place, it's literally in maintenance mode.
The only hope the game has is if Microsoft put Mamster Chef and Minecraft Steve in after they buy Blizzard.
By "in a good place" I mean that the map-pool and hero balance is acceptable.
Compared to how it launched, it has come a long way.
too based for the rest of the company
HoTS devs were the last bastion of coom left in Blizzard. Even when the rest of the company was going woke they were putting in actual fricking semen demons like Whitemane
https://static.wikia.nocookie.net/allstars_gamepedia/images/d/dd/WhitemaneBase_Pissed08.ogg
heroes 2.0 basically let people earn everything without spending money
it got too simplified/team focused, at some point there are diminishing returns and game becomes too frustrating to play when theres not enough skill expression for individual player to keep his fantasy of carrying the team.
i enjoyed the constant team fights in this game a lot
I liked hots more than other mobas despite its very simplistic dumbed down nature specifically because of that. It's nice just to play a pvp game and focus on fighting the enemy dudes instead of last hitting and farming for 20 minutes before the actual fighting starts.
>actiblizz launcher
>getting characters was slow
>locking characters before knowing the map
Gameplay it was nice, I think it was always fairly clear what was going on. No items meant you were focused on your skills and the talent system was good enough to be stolen by dota.
Liked how some heroes were going for their own thing, ragnaos could merge with towers, abathur existed to bolster waves and clone heroes, murky was half a character but could respawn wherever its egg was hidden. Cho-gall being a full co-op character that 2 people controlled and even merged their names was is great.
shame dota didnt replace items with skills entirely
+25 damage is boring as frick
characters was slow
oh i forgot about this one of the reason quit this shitty game, blizzard is so unbelievably greedy that it made riot look like charity, the amount of grind you needed to unlock 10k gold hero was in months meanwhile and the simple design meant you got bored after few games, in contrast i could easily unlock multiple champions in the same time in league and 1 tricking them is no near a chore compared to hots .
Wasn't it that if you just paid like 60 bucks you got every hero, compared to how 60 bucks would get you basically nothing in League of Legends.
dotn remember it being the case maybe the added it late, wouldnt change much for me anyway, i promised myself to not give a single cent to that Black person company ever again after diablo3
the only good thing about this game was the siege tank hero. nothing else.
It's a hero brawler that some moron in suit tried to turn into moba, wasted way too much time trying to balance maps instead just making more of them, heroes balanced around top1% resulted in some heroes(Maiev being the biggest offender here) being unplayable for low rank players and must pick/ban in higher ranks which created a rift between good players and everyone else, nobody fricking wanted to play overwatch characters yet they were making more of them, then Refunded happened and a lot of old fans that still had some faith in Blizzard gave up.
Unfairly overloaded kits on some characters (peak being Genji getting the ability to move while attacking, Li Ming's defining passive built into most of his kit, a dozen dashes (which reset on kill or assist) and some of the best ults in the game).
An exp system based around simply being near things dying and never really explaining this, so most of the playerbase did not understand the game.
Almost always clear A>B choices on leveling, taking B just makes you objectively weaker.
Simply busted characters like the invincible map hack ghost guy.
Inability to play a map without a moronic gimmick and simply enjoy your characters moveset.
90% of hero releases beyond a fairly early point being DPS despite the matchmaking trying to force people to play Y and Z (meaning those people end up playing the same fricking shit every game) further fricked by the extremely poor balance further restricting said pool if you want to win.
Just a general feeling of a lack of any focus at all, like they didn't even know what they were trying to make.
I'm surprised it lasted as long as it did.
Their attempt at e-sports was the saddest shit; same characters every single game (Genji, Medivh, anyone with a global) and matches were effectively won by who had the most of the more OP characters.
This
HoTS was still SOVLful, and I was the best Imperius player in my region, so I had a blast.
But although they spent all their time balancing, some characters were horrifically broken. Qhira, DVA and Whitemane are two big examples
Some other problems are the awful casual playerbase who have no common sense or mechanical skill, the busted objective snowball on Starcraft maps and how on every map its largely a net positive to lose the first objective and get the second.
The playerbase though, holy shit. I eventually got perma'd for flaming those c**ts they were so fricking annoying and worthless. MM was fricked so if you had one or two really bad players, which was often, youd lose and there was nothing you could do since the game didn't allow for individual snowball. Since the playerbase was so small on some regions you were shoehorned into QM against 5 man discord trannies and you would just get steamrolled. No surrender was a bad move too.
How do you get permad from hots? I was saying "Black person" every 2 games and my account is clean as frick
>no surrender
the games barely last more than 10 min and turning things around was extremely common
just ignore your team and soak 2 lanes at once
Was too late to the party, mobagays were already too invested in their game of choice and didn't want to play it. Fun game though.
HOTS was the best of its genre.
>Familiar characters people love instead of original nobodies, creating anticipation for who would get added
>Numerous unique maps resulting in far more variety of content without dumb shit like "jungle top mid" etc.
>All abilities unlocked immediately and team-fights prevalent without 25 minutes of last-hitting
>No clunky shop where you have to follow guides on what items to buy and no catch-up if someone gets an early gold lead (easier for all levels of play, last-hitting and items are irrelevant for high level players anyway so it doesn't make the game better by having them, it only prevents people from learning or improving)
>Heroes are all extremely unique with shit like a siege tank, Medivh turning into a bird, Cho'gall being two heroes, Ragnaros becoming a map objective, Deathwing basically being a raid boss, etc.
>Every hero has two ultimates, along with numerous optional talents resulting in far more abilities and build variety
>Map objectives speed up games so they aren't hour-long slogs that end after one team fight
Blizzard removed the dev team to work on their shitty wow expansion
I just remember every character being a sponge and it took forever to kill anything, making you feel like your spells and such did 0 damage
HoTS was just late and not """""""complex""""""" enough because it lacked an item shop and last hitting. Also they tried to force it into an esport which nobody cared for.
>late
no it was just not good enough, plenty of people who played other moba tried it and went back to league or dota cause it was straight a worse game.
>t lacked an item shop and last hitting
that and talents + multiple maps was the best part
everything else.. not so much
>not """""""complex"""""""
this was the best part of hots
it wasn't tryhard but also wasn't braindead babby pokemon unite tier
too bad they didn't realize this and instead tried to push it into esports as if it was a serious league contender lol
all i cared about regarding this game was memeing about it with my crew and working on team fight fundamentals. couldn't care less about it since it was just a watered down moba that was hard to find very fun after 2+k hours of dota.
>ooga booga
>braaaap
witch doctor was based lmao
wild hero imbalance (overwatch heroes + OCs)
some really shitty maps
no carrying allowed
mix it up with the usual moba horseshit of 90% of your teammates lacking 0 awareness and generally just being shitty people
hero kits were quite fun so it's a shame
>no carrying allowed
you can carry though
just not by abusing broken characters in laning phase and being 4 items ahead because your opponent is a moron
>2.0
>everyone gets a fancy mount+skin combo
Nothing felt special anymore. I played Sylvanas for weeks to get the mastery skin and dark default horse. Watching it become lootbox filler with 2.0 was devastating.
Puke art style
Too much clash between IP (sci-fi and fantasy)
other mobas wish they had models this good
I really dislike LoL in-game models. I mostly played Dota 2 where they don't have the highest fidelity but have a unified style.
I did play a buch of HotS... so it did't completely turn me off, but that wasn't the high point of the game.
>Puke art style
Why are you gae? You are gae.
A woman designed her btw.
She left to work at riot
>just say random buzzwords and hope it sticks
HotS is the only moba to actually have good graphics.
>muh art style tho
Same thing. Kys.
>Too much clash between IP (sci-fi and fantasy)
Absolutely nothing. HotS is the most soulful thing to come out of Blizz in a decade. The intention was to make a fun, brawler-styled ASShomosexualS and it was corrupted by a corporate e-sports mentality.
Nothing, I finally stopped playing it last year.
Nothing, it was a perfect specimen.
I fricking love this fricking memeslug so much even though I never played him.
>every quick meme game has an abaBlack person
>ever time I autofill its varian
They had revamped the game entirely a few years back which made playing feel better. It was truly the last bastion of Blizzard as the skins and champions still were very high quality and soulful. They completely abandoned it because it failed as an esport when they should have fully embraced it as a casual moba which worked best. People played hots because it was casual compared to dota or league. You had unique champs whose playstyle doesn't exist anywhere else along side dozens of cool game modes. Games lasted 20 minutes at the most and there was no item list to memorize.
Like everything nu blizzard does, they forced it into an esport rather than embracing how casual it was and that is what truly killed the game.
any character with multiple units was obnoxious to play because they tried so hard to simplify the controls so that people who've never played a video game before could get used to it quicker but it was just annoying past that. why the frick do these units all have AI that you can't turn off that just keeps taking over when you leave a unit alone for more than a second???
not to mention the amount of summoned units that were pure AI. necromancer having no control over his skeletons was criminal
What is this bawd trying to say?
He is mad about Lost Vikings and Rexxar not being comfortable to play and about how heroes start auto-attack nearest enemy if you left them, probably because he used standard moving button, instead of "hold the position" one.
What a dummy he is then.
HotS has the best controls.
It couldn't decide what it wanted to be. It was pitched as a casual pick up and play take on the genre, then they started forcing an artificial esports scene despite the game being casual as frick, the game started getting designed around that, then it became terrible at both.
ASShomosexualS are really lame games for bugmen and the bugmen willing to play the genre were already invested in DOTA or LoL
Last time I played a few years ago I queued with a friend of mine and the rest of our team was mexicans. We dipped and joined another game; it was once again all mexicans. Not bothering with that shit.