They forced the game to be cut short
They forced crunch to speed up the dev time
They forced shitty things like Breach that no one even wanted to play (still never played it to this day in all the times I've replayed this game)
They had to scale down a lot of things obviously like Golem City, which should have been its own hub world instead of a linear level.
A game with tons of potential ruined by a greedy published. Thank god SE no longer has the rights to Deus Ex.
>Breach
The only thing I don't like about breach is that card system that boosts score multiplier
For casual play through I cant get a score high enough to progress sometimes since I'm not willing to buy more cards
Embracer group actually, they bought a bunch of IPs SE was selling off.
They own Eidos Montreal though and there's rumors they're working on the initial stages of developing a new Deus Ex game, but it's just rumors, nothing has been confirmed.
There are rumors about a new Deus Ex game and even the rumors concede that the project is VERY early in development, as in, still in the concept and planning phases. The other anon is right; Embracer just got the rights, so the timing would make sense that the project would still be very early on since they just got the rights. We're still ways away before any voice work would be done.
1 year ago
Anonymous
The other rumor is that it's a reboot. He may never get that call.
1 year ago
Anonymous
I honestly wouldn't be surprised, and even expected that to some extent. Mankind Divided did almost zero to further the plot toward connecting the series back into the original Deus Ex, so they would have a lot of ground to cover in this third game if they were still intending to keep it as a prequel trilogy. To add to all of that, it was already a struggle in HR and MD to get mainstream normies to know or care about characters like Lucius, Manderley, Dowd, etc. I don't necessarily like it, but a reboot seems incredibly likely at this point.
1 year ago
Anonymous
Isn't it the case that Jensen's games are a split off from the timeline that leads to Deus Ex 1? I thought I read that somewhere...
Because otherwise it doesn't make sense, does the world just forget about the aug incident and subsequent subjugation of all augmented people in the 23 years between MD and DX1? Keep in mind, Paul is an agent with UNATCO for around the last 10 of those years (he starts about 10 years before JC starts).
1 year ago
Anonymous
>Isn't it the case that Jensen's games are a split off from the timeline that leads to Deus Ex 1? I thought I read that somewhere...
I don't know what you mean by a split-off from the timeline. I'm pretty sure the "Jensen games" are just supposed to be a direct prequel. It has some of the same characters, institutions, etc. as the original game. >Because otherwise it doesn't make sense, does the world just forget about the aug incident and subsequent subjugation of all augmented people in the 23 years between MD and DX1
I guess, which is another reason why it was so silly for MD to focus SO HEAVILY on the fallout from the aug incident. What I think they were going for, though it may not have come off as well in the final game as they originally planned, is to explain why there are almost no mech augs by the time of DX1 aside from a few like Gunther and Anna. Mech augs are far more common in Jensen's time (think about how many people are just randomly missing an arm or a leg and have augs), and then perhaps as a result of the aug incident and fallout, fewer people got augmented
1 year ago
Anonymous
I swear I've heard one of the game designers referring to it as the "Deus Ex multiverse" in an article, as in Jensen's games are like prequals set in another universe, so they would never actually connect regardless since the events before Deus Ex 1 in that universe/timeline would have been different. It doesn't matter if the characters are the same, that's the concept of a multiverse. It's like an alternative look at what could have happened before the first game, and it's canon in that other timeline/universe.
>What I think they were going for, though it may not have come off as well in the final game as they originally planned, is to explain why there are almost no mech augs by the time of DX1 aside from a few like Gunther and Anna.
It would have been cool if they did something preceding the Northwest War. Like all the augs are gone not because of a chip override eventually leading to Utelek, etc, but because they were all forced to fight in this war after going crazy, and they all got killed or something.
1 year ago
Anonymous
Anon, are you high? The "Deus Ex Universe" was a big marketing push before MD came out where they made several Deus Ex comic books, novels, a mobile game, etc. and tied it all together under the name "Universe". They also had "triangle codes" in MD that you could scan that did... something? Is that what you're talking about?
1 year ago
Anonymous
No, don't be rude for no reason. I just said I thought I remembered reading in a typed interview, someone who worked on the game specifically referring to the Deus Ex multiverse regarding tying all the lore together. I think the interviewer was asking him about whether the games connect? I don't really remember, I'm trying to find it now.
1 year ago
Anonymous
I don't think anyone's ever said that outright.
Objectively, you'd almost have to draw the conclusion yourself though, since HR/MD is just ridiculously higher tech than DX all around. Even IW looks rather primitive in most respects by comparison, other than nanotech being far enough along to make doomsday weapons.
1 year ago
Anonymous
Prequel tech looks flashier but its its clearly established that nanotech is supperior
1 year ago
Anonymous
>triangle codes
These were pretty sweet, though they've killed off the mobile app that went with it. What you'd do is scan the triangle code with the app on your phone, and it would play some cool shit. Developer interviews, dev commentary, that sort of thing. I think they ended up publishing public links to the soundcloud and youtube channel they used after the app shut down.
1 year ago
Anonymous
I think MD and the Panchea Incident do a fine job of explaining why mech augs are almost non-existent later on. >augmentation is increasingly affordable and available to just about everyone, though there are still some kinks to work out >the elites of the era decide to put a stop to this because it's putting the average citizen far too high on the pillars of power >convince Hugh Darrow to work with them, completely destroy the reputation of anyone augmented, scare the population off of ever wanting or using augmentations >eventually they die off or just generally aren't in any of the locations you see in DX/IW >augmentation is replaced with nanomachine augmentation and only available to the elites and their agents, same held true for the rare few holdover mech-aug agents
1 year ago
Anonymous
I think real-life events have posed significant difficulties for any team hoping to make a Deus Ex prequel that bridges directly into the original. If the story introduces the Grey Death and Ambrosia it will be seen by many as an anti-vax parable, and thus a danger to impressionable minds. The Texas conspiracy radio material that found its way into the original game and helped to shape its themes would be met with hostility today, because it sounds like that great enemy of public decency, Alex Jones.
1 year ago
Anonymous
Frankly as much as people hated the prequel storyline, i want them to at least finish the story, always hated cliffhangers personally. Unfortunately, like you said though, reboot is more than likely at this juncture. The writer has moved on to another studio too so it's pretty much settled.
1 year ago
Anonymous
You can get different writers. A good team who are fans of the series could do well.
1 year ago
Anonymous
>Mankind Divided did almost zero to further the plot toward connecting the series back into the original Deus Ex
Absolute bullshit, MD was specifically conceived to make the HR setting compatible with the first Deus Ex.
It basically corrected the "everybody has implants" issue, it gives Illuminati a central role, it formally introduces Bob Page, it sets the basis for the formation of UNATCO, you even work for Manderley.
I hope they make a sequel but I'd be ok with a proper Deus Ex remake.
1 year ago
Anonymous
I wouldn't. I personally feel the original game needs a remaster that updates the graphics and voice acting.
The gameplay, level design and story are already perfect and a remake, regardless of how well it's made, would just offer a lesser experience.
1 year ago
Anonymous
>OG Deus Ex >level design is already perfect
lol, lmao
That being said, game doesn't need a remaster in our cursed age, maybe just Remix graphical overhaul
1 year ago
Anonymous
>maybe just Remix graphical overhaul
That's Revision
Trusting Ganker on its hateboner for the mod was a huge mistake, it's actually a great way to replay the game while still making it feel fresh. Lots of unexpected additions (even extra missions), new lighting ad textures, level design overhauled; it restores the exploration aspect that's lost after your Xth playthrough.
1 year ago
Anonymous
>The gameplay, level design and story are already perfect
No they aren't, the first Deus Ex was crippled by time and money constraints. Multiple routes and choices scrapped, recycled hubs (instead of new ones), no female protagonist...
In a perfect world, they could make it right with a remake.
If Embracer really wants to go big with a proper 2077 rival (no matter the budget), there could be a chance.
But this shit never goes the way it's supposed to
1 year ago
Anonymous
>proper 2077 rival
That means open world shit, and we hardly need more of that.
1 year ago
Anonymous
MD is already more or less open world and it turned out fine
1 year ago
Anonymous
Mankind Divided's style of open world is much better than those giant open maps with nothing in them. This was more smaller hub areas with a lot more detail everywhere. Much better and infinitely more interesting.
1 year ago
Anonymous
Just make the three hubs bigger and fill them with extra content, add another hub and voilà.
Hub based open world games are already getting more love than actual open worlds, and you can still use the buzzword for marketing.
1 year ago
Anonymous
homie I'm playing the first game unmodded right now and it is far from perfect lol. Stealth kills as a mechanic just seem broken entirely, you can randomly one shot guys from behind but 9 times out of 10 it doesn't work. Not that there's actually a reason to bother with stealth, just lean out from a corner and headshot everyone with the pistol. The economy is fricking nonsense. Hey man I'll give you 5 lams for SEVEN THOUSAND credits which you could only have if you haven't spent a cent all game, or how about a map to a building with 3 floors and nothing in it for 2000. A problem that exists in this and every other game like it is that certain routes just invalidate every other option. Like there's no need to to sneak in the mj12 Hong Kong base because you can just hack any computer in versalife to make everyone friendly.
>/vpol/ threw a tantrum because they can't separate the plight of oppressed augmented people from real world racial politics >morons trashed the game and the developers for shit the publisher forced >it's been 7 years and we haven't got the rest of the story >unintelligent creatures got filtered by the story not being too complex and not having enough Hollywood actors
They wouldn't necessarily begin contacting legacy VAs in early stages of development.
This is the first game where the pre-order marketing was so annoying I had a "lol frick you" reaction and lost a significant amount of interest in the game. (I don't pre-order games and rarely buy them until a while after release, I was just turned off by it.) That, and I heard the performance on PC sucked. And I played through Human Revolution six or more times so I should have been the target audience.
Adam would be moronic to romance her, after Megan. If (when) he found out that she works for Manderley, he'd start assuming every woman who looks at him twice is a plant.
Stand by the shooting range and distract you from the fact that best girl Faridah wasn't even mentioned in the game.
In reality, she was the only other augmented person working at TF29 and she provided a minute amount of lore when she described her difficulties getting approval to return to work, despite her track record.
>Stand by the shooting range and distract you from the fact that best girl Faridah wasn't even mentioned in the game.
She was, in Adam's apartment there's a cereal box with the quadcopter you used in HR and a note to you from her.
Yes but you have the chance to ask Sarif about Pritchard and Megan, which has no consequence in the game if you do or don't. Why couldn't we also have the opportunity to ask about Malik, your co-worker who was the only one who didn't gossip about Adam upon his return to Sarif Industries, who asks for your help on behalf of a friend, who shared nicknames with you? Fricking weird.
1 year ago
Anonymous
Presumably because you're in contact with her yourself (off screen) and don't need to ask.
1 year ago
Anonymous
Then why wouldn't he talk to her at all in the game, hear from her, get an email from her, mention her to sarif even, etc
1 year ago
Anonymous
No idea. I get that you're working for a different organization now, but replacing Malik and Pritchard for a bunch of new characters that nobody ended up giving a frick about was a bad move. The supporting cast was some of the best parts of HR and they got almost entirely written out. Fricking baffling
Good gameplay, the problems are all found within the narrative elements.
>no memorable new characters except for that guy on the Special Forces team who gives you a hard time, but only appears twice, and the serial killer b***h, who is part of a side quest. >The storytelling is overly plotty, heavy on exposition, and generally confusing. I couldn't tell you exactly what the terrorists were trying to achieve with their bombing attack in the finale. >If a story is difficult to follow it is also difficult to care about. >Jensen looks like he is wearing foundation in this game. He looks like George Michael's long lost brother.
>being klepto jensen stealing everyone's shit >walk into apartment >mfw bearskin rug
Although it was disappointing that you can't resolve the quest early even though you can figure it out just from that detail
The serial killer sidequest. There were animal hair fibres on the victim that came from the killers rug. Haven't played MD since release but im pretty sure it was a bear
>Jensen looks like he is wearing foundation in this game. He looks like George Michael's long lost brother.
I've heard a few people here complain he was over-stylized in MD. It looks especially worse than HR because he is so much more detailed than every other character, it just looks off.
look at those fricking cheekbones. between Jensen getting even more jrpg protagonist makeover and all the different villains' grand plans not making a lick of fricking sense it really feels like some squeenix suits put tetsuya nomura in charge or something
The absolute GREAT NEWS is that the lead writer fricked off to Bioware. The only hope is that they get the ones who wrote the Prison DLC. That's how you write twists and compelling characters
It was made by the B team. They had two games and the best writting in it was by far in a DLC, how could they fail so bad?
No idea. I get that you're working for a different organization now, but replacing Malik and Pritchard for a bunch of new characters that nobody ended up giving a frick about was a bad move. The supporting cast was some of the best parts of HR and they got almost entirely written out. Fricking baffling
I don't get the love for Malik and Pritchard. They are remembered fo dly because of nostalgia or visial appearance. Their personalities were bare bones.
>I don't get the love for Malik and Pritchard. They are remembered fo dly because of nostalgia or visial appearance. Their personalities were bare bones.
Correct
>That's how you write twists and compelling characters
I couldn't tell until quite a while into the game whether the dude with the gummy bears was a good guy or not it was crazy
Even then, it is pretty ambiguous if he's an evil mastermind or a simply victim of his environment lashing out.
2 fricking games and and nothing comes close to this ending. I'm still mad
>it is pretty ambiguous if he's an evil mastermind or a simply victim of his environment lashing out
I felt really bad at the helicopter scene, once or twice has Adam had a dialogue option/approach I hadn't considered, and it throws me off. When you had the chance to bring him with you, and Adam basically can say "you're not good but you don't belong here", it really made me rethink my choices. That's the mark of a good RPG.
It was made by the B team. They had two games and the best writting in it was by far in a DLC, how could they fail so bad?
[...]
I don't get the love for Malik and Pritchard. They are remembered fo dly because of nostalgia or visial appearance. Their personalities were bare bones.
I don't get the dick riding for that DLC. It's fricking horrible and the twist can be seen a mile away.
The character motivations are ambiguous. The intrigue is well established and there are multiple player choices. Watch again the ending video, the intonation, the subtle tension, double meanings and so on. Nothing like this in the main games. > the twist can be seen a mile away.
Which one? There are many
>Jensen looks like he is wearing foundation in this game. He looks like George Michael's long lost brother.
I've heard a few people here complain he was over-stylized in MD. It looks especially worse than HR because he is so much more detailed than every other character, it just looks off.
look at those fricking cheekbones. between Jensen getting even more jrpg protagonist makeover and all the different villains' grand plans not making a lick of fricking sense it really feels like some squeenix suits put tetsuya nomura in charge or something
I got the chip installed in my playthrough, even though when I got to the clinic I fricking knew something was up. I just went ahead with it anyway. Later I found out not doing it just makes it harder in a certain fight? Feels like it should have been the other way around if that's true, it should have been harder if you got the chip because they could do worse things to you. Not getting the chip, you're just impacted by their Havana syndrome signals.
you are mistaken, the chipo makes the fight much harder. don't you remember the cutscene where she presses a button and your augs go haywire, and you have to do an entire boss fight like that? if you didn't get the chip, it's a normal fight and there's an entirely different cutscene where she presses the button and is shocked because nothing happens. one of the most gratifying moments in gaming for me because I didn't read it in a wiki or anything I just didn't trust the chip and put off getting it and it actually paid off
1 year ago
Anonymous
Okay, I misread that wiki page then - ya, it was pretty tough with all the glitches, I couldn't imagine it being any more challenging, but it was fun. I knew the chip was a bad idea, but it did stop the random signal pulses prior to the fight and it made it pretty interesting.
I misunderstood the earlier anon then, who was talking about wanting to feel vindicated for being paranoid in MD (or was that you?)
If I remember correctly if you hack or sneak into a certain vault in the bank you can find a vat inside with a glowing liquid, if you position the camera right you can peek inside to see Jensen's head and torso, that matches real Jensen stripped from augments.
NTA, but yes, that's what he's talking about, and there's no "vat" or glowing liquid. It's a small box with a tiny window that is mostly frosted over, and from what you can see in-game, it's not certain that it's Jensen. You either have to no-clip inside the box or otherwise pull the asset to see that it's Jensen, which means there's no telling if it's supposed to be an Easter Egg, a reused asset, or an actual plot point to suggest that Jensen may be a clone. It's all fan theories until we (maybe) get confirmation in the next game
I checked it when I was playing through and you must be right about the details, I can't remember that well. I do remember that it clicked for me not with stuff on the internet but rather just the emails and plot within the game. I would dismiss it as an easter egg since it would be mixed signals within their own game but I could also see it as reused assets on a severly crunched game. It just gave me the impression that's what they were going for since that would give a timeline for the months Jensen spent missing and his miraculous "survival" after HR ending, coupled with his planned meeting with the secretive good guy who the baddies want assassinated being a cliffhanger.
You just have to throw a grenade at it and you can see the face clearly in the after flash for a few seconds. Enough time to make out the Jensen details.
If I remember correctly if you hack or sneak into a certain vault in the bank you can find a vat inside with a glowing liquid, if you position the camera right you can peek inside to see Jensen's head and torso, that matches real Jensen stripped from augments.
>which means there's no telling if it's supposed to be an Easter Egg, a reused asset, or an actual plot point to suggest that Jensen may be a clone.
i'm playing HR for the first time and just like the original deus ex i have to austistically hack everything to make sure I 100% explore every single level.
there's a computer terminal in HR that explicitly states jensen was adopted at 5 with no data on his parents.
JC was a clone too, of course adam is some glowBlack person clone
if you do his questline on HR the old black lady will tell you that adam's parents, meaning the people that picked him up weren't his actual parents but adam was the only one to survive a series of brutal genetic treatments to make him not need nu-poz.
the point that MD adam is a clone could be seen from everyone because they pulled some equally moronic shit on DX1 by the time of IW.
>i'm playing HR for the first time and just like the original deus ex i have to austistically hack everything to make sure I 100% explore every single level.
Except it was done much more sparingly in the original. In HR there are literally multiple rooms that contain ten hackable computers at once.
1 year ago
Anonymous
the fricking police station. every god damn desk in the office floor has a hackable computer and you basically have to shoot up the place to access them all
Sort of, you have to use one of the vision augmentations to see the outline of the box under some other boxes, and also launch a grenade at the window and you see it for a split second if you squat right over it.
It's entirely personal opinion who you think it looks like, it's a distorted, waxy looking model with a beard that's cut off at the shoulders. You don't see any liquid or glowing anything though.
He never mentions seeing this box or "person" to anyone, it's like an Easter egg.
imo it doesn't prove anything, it's entirely likely someone or some organization would try to clone Adam for any number of reasons. They've had his DNA since White Helix, when Adam was a child.
It's not just that but the whole discussion between Jensen and his former boss over the TV heavily implies that. The vat in the vault is another and the whole double Jensen facing each other in the main menu or wherever it's found also alludes to this. Fans put together this theory but they just connected the dots that were already there. It's a very solid theory.
And he concludes with something along the lines of: some conclusions you have to draw for yourself. He didn't literally say it but it was extremely obvious where he was going with all this.
1 year ago
Anonymous
He could have also been alluding to a Ship of Theseus scenario. Why does he have to be a clone when he could have soft died at the end of HR and had all his augs replaced and maybe mind-altered
1 year ago
Anonymous
What do you mean "soft died"?
1 year ago
Anonymous
"Died" for the sake of the plot, but not really dead, or died with some reasonable way of coming back, basically. Like his Sentinel kept the weakest pulse possible, but he was still so badly damaged that everything had to be replaced, and then they just mind-wiped him.
Because the end of the Criminal Past DLC strongly implies they did something to Adam's mind, like turned him into a sleeper agent and that they actually want him to find Janus to eliminate him (if it turns out Janus isn't secretly part of the Illuminati, which it was accidently implied he is when the publisher put his fricking unmasked photo on some box art iirc)
1 year ago
Anonymous
That's speculation. We don't know for sure. Especially what works and how. If Jensen is a clone then they clearly altered his mind.
It's the most plausible theory ever made for any game. Honestly every sign in the game points towards MD Jensen being a clone with implanted memories. >the main menu having two Jensens, one with glasses and one without >every single augment in Jensen beving brand new and not made by Sarif which literally shouldn't be possible >not having the same scars as the HR Jensen >Eliza AI telling you that you are not the Adam Jensen she knows >the longest and most memorable sidequest in the game is about implanting memories in a different person, down to habits and mannerisms >the actual Jensen clone body you can find
The main menu thing alone makes me think it was a plot point that was supposed to be resolved in Mankind Divided itself and was ultimately cut. It's a meme to say this is half of a game.
I said this in another post, but a huge part of Adam's character has been his internal struggle with becoming augmented against his will --> augmented and non augmented Adam "facing off" on the main menu screen.
was it? either way it's not like they ever actually address it in any way in MD so it's still out of place if that was the intention
1 year ago
Anonymous
I don't think something so fundamental to someone's characterization and motives just "resolves" between one game and the next, especially because of the aug incident.
If this were true that image should have been part of HR not MD.
1 year ago
Anonymous
It would have spoiled a significant HR plot point.
1 year ago
Anonymous
Doesn't matter. HR was the game where Adam was conflicted, that was the best time to use that picture. But they used it in MD instead. See the discussion with Sarif over the TV. There's a whole quest regarding this and the conclusion heavily implies the theory.
>the main menu having two Jensens, one with glasses and one without
This could easily represent Adam's internal struggle with becoming augmented against his will, which is a significant part of his characterization. >every single augment in Jensen beving brand new and not made by Sarif which literally shouldn't be possible
Adam disappeared between HR and MD, and MD proved how easy it is to swap this stuff out. The game also directly stated his augs were tampered with, new shit added, etc. >not having the same scars as the HR Jensen
He also suddenly started shaving his beard with a little V like a gay. Character design could have changed between games/artists. >Eliza AI telling you that you are not the Adam Jensen she knows
She is not the Eliza we know, either. >the longest and most memorable sidequest in the game is about implanting memories in a different person, down to habits and mannerisms
I don't actually remember this, which character was this about? >the actual Jensen clone body you can find
Easter egg, and it's up to personal interpretation if you think it looks like Adam. It looks like Paul too.
Not arguing, just giving my opinion. There's no proof either way
Illuminati did a memory alteration on him, that's why Delera was reporting to "someone" about his mental stability (DLC), and why Adam passed several health checkups on his augs before "something was mysteriously wrong uh oh what are all these new augs" when he saw Koller for the first time in the game.
1 year ago
Anonymous
Right at the end Beth Duclare pulls up an image of Jensen's corpse
it would make perfect sense to try to clone him as the first and only person to not have to rely on neuropazine (was that shit even in the second game?) and based on the secrets you can find about Jensen in the first game they were already up to some similar shady shit
It's the most plausible theory ever made for any game. Honestly every sign in the game points towards MD Jensen being a clone with implanted memories. >the main menu having two Jensens, one with glasses and one without >every single augment in Jensen beving brand new and not made by Sarif which literally shouldn't be possible >not having the same scars as the HR Jensen >Eliza AI telling you that you are not the Adam Jensen she knows >the longest and most memorable sidequest in the game is about implanting memories in a different person, down to habits and mannerisms >the actual Jensen clone body you can find
How does that work if clones like JC Denton still have to be implanted into a human womb to be born naturally and must go through a normal childhood while apparently cloning tech is advanced enough to create a fully grown Adam Jensen despite being a prequel to Deus Ex?
Could be he's not a clone, but an actual man remodeled to look and sound like Adam Jensen, now that'd be a twist!
Then again, the cloning tech for Paul, IIRC, was faulty because of how difficult it was to reproduce the nano-accepting body, could be that Adams borg-accepting one was easier to clone later on.
That was for the next game to explain. Maybe it's a different cloning tech not known to all the illuminati or maybe HR Jensen was already a naturally grown up clone like JC, but one from a batch of several identical clones who were tampered to be free of neuropozyne. Or something else entirely. I'd imagine they'd go with the "HR Adam was already a clone" explanation, just to have even more parity with the original game.
one hub
art direction nowhere near as good as HR
shit new characters, vastly inferior to Pritchard, Malik and Sarif
shit sequel-bait story, augs lives matter...
I thought the outfits were fun, but MD hubs really just makes HR look piss poor from a world building standpoint, it was incredible and I wish there was more of it
...actually there is, I never played the DLCs are they worth it?
Criminal Past is 10000% worth it, good runtime and it's got the magic of choice. You can choose how you wanna do things at very many points in the game, though I don't think it toooo much impacts the ending.
System Rift was pretty good, especially because you get some bonus Pritchard interaction, but if you're only getting one get CP since SR is mostly just action you played in the main game.
1 year ago
Anonymous
based I'll prob get both, they're like ten bucks each right now.
but there's a bundle here with something called The Fall. what the frick is The Fall?
1 year ago
Anonymous
The Fall is just another game in the series, but it's a bad mobile port on Steam. If it's cheaper to get the bundle, do so, but it's not obligatory to play The Fall. It has totally different characters though, if you'd find that refreshing.
But if you wanna play all the Deux Ex games, buy it, and you could also play Project Snowblind, which was also supposed to be part of the Deux Ex series but never got the title.
1 year ago
Anonymous
>free demo
you better believe I'm checkin that shit out
1 year ago
Anonymous
this guy may not be adam jensen but he sure wants to be lmao
I understand straight copying takedowns and even abilities for a mobile game but why give him the exact same sunglass augs that were so iconic for someone else
1 year ago
Anonymous
the novel hes from was cool
1 year ago
Anonymous
Project Snowblind is a sub-par 3rd person shooter, that even with patches doesn't run properly on modern systems.
1 year ago
Anonymous
It runs fine on my Windows 10, regardless I was just sharing the information for anyone who is interested and might not know about the history of the game/franchise.
Honestly, it was pretty fun for a shooter. Lots of weapons that stay useful throughout the whole game, and iirc almost every gun has an alt firing mode.
The studio went super woke and did a series of firings and rehirings over the years since they made MD, so there is no way in hell the new deus ex will live up to expectations when more than half of the original developers are no longer there and the leadership was swapped as well. Wouldn't surprise me if the new deus ex will try to ridicule "conspiracies" and undermine the whole lore of the deus ex universe.
Of course they will frick it up, they reduced Deus Ex to essentially "racism bad" in MD when it was literally a goldmine for any writer with a small amount of talent.
Aughate was justified where the demigods addicted to a monopolized drug can download an OS upgrade to turn them into urban youths.
Also, whatever the devs were writing couldn't properly mesh with conspiracy legacy of DX 1 and all of the illuminati shit, versalife feels tacked on and moronic, on top of that, the game director was too moronic to understand what the Myth of Icarus was about, that didn't stop him in any way from UUUUUUNGHH ICAROOOOS, AAAAAEEEUUURGHHH I AM ICAROOOOSING WATCH ME DAEDALOOOOS, ICAROOOSING, AH SHIT IT'S THE SOOOOOOOON
*plop*
>the subtle commentary in Page's reverence for Thomas Aquinas in DX1 versus just putting some fricking wings on a half-naked Adam Jensen in HR and calling it a day
Aughate was justified where the demigods addicted to a monopolized drug can download an OS upgrade to turn them into urban youths.
Also, whatever the devs were writing couldn't properly mesh with conspiracy legacy of DX 1 and all of the illuminati shit, versalife feels tacked on and moronic, on top of that, the game director was too moronic to understand what the Myth of Icarus was about, that didn't stop him in any way from UUUUUUNGHH ICAROOOOS, AAAAAEEEUUURGHHH I AM ICAROOOOSING WATCH ME DAEDALOOOOS, ICAROOOSING, AH SHIT IT'S THE SOOOOOOOON
*plop*
aug hate was controlled opposition but it was ultimately justified as it happened right after darrow activated the chip, turning all augmented people into detroit Black folk.
It would not surprise me at all if they gut the conspiracies but I'll wait and see what they do, jesus even HR would give them the "yikes" now for suggesting media and pharmaceutical giants weren't on the level
i put 113 hours into the game before i beat it
i don't know why everybody skips the content in a deus ex game
or why this game is given such a double standard
i put like 40 into it, and the vast majority of that was meticulously exploring prague ignoring the actual story looting every house and jumping into every balcony.
that was the most fun part of the game, but it wasn't anywhere near enough. it would need like 3 hubs like that to make it enough with how the lack of plot just kills the game. if you're gonna cut it off for a sequel, and then especially never make the sequel, you're gonna get shit on for it deservedly
I'm with this guy, I beat it and did plenty of exploring but never did the DLCs
I think a big issue with the abrupt ending is that you're not expecting the game to fricking end so you haven't done all your last second exploring yet
It's still a 8.5-9/10 game despite Square Enix actively sabotaging and cutting it short. Criminal Past is an amazing DLC and shows how the team was really improving and perfecting their formula
The game time spent in Prague and the Utelek should have been swapped.
Utelek is more visually interesting, and aesthetically fits the story and genre better. It also would have made more sense in terms of the story, and been much more interesting to explore life and the power structures there, have the chance to participate in the aug black market (do nothing, stop it, or encourage it), escape from Utelek or buy your way out, etc., than setting almost the whole game in boring Prague.
I actually haven't tried it at all on win10 yet, might as well see how that goes. I see steam communities has a lot of stuff about stability issues and potential fixes. one of them exactly describes my problem; loading screen crashes and claims assigning to a single core will fix
I distinctly remember IW losing me very early on when I realized all guns shared the same "universal ammo".
I'd say that last point for IW is wrong, you can pretty much play to all sides right up until the last second with 0 consequences.
Though I got to say, when I first started playing IW I wasn't sure if I was gonna like it, but when I got out of Tarsus and heard that light projection ranting about "the legacy of JC Denton".... hoo boy... I got excited.
And then later, you hear people gossiping about him again at a bar. I'm telling you I was jumping in my seat like a homosexual jumping bean I live for that shit
Also IW had that shitty universal ammo system. They tried to explain it away with a Mako weapons monopoly, which I guess makes sense, but it sorta killed my desire to manage my weapons and cycle depending on enemies.
I did the whole final section (Antarctica and combat at Liberty Island) with nothing but grenades on my first playthrough, because I wasted too much ammo.
>MD, third from bottom
I recall that scene with the Chinese chick. I was so pissed at Adam for falling for her "damsel in distress" act.
I was practically shouting at the cutscene that I never would have fell for it if I still had control over Adam, I wanted him to leave because I could see what was coming.
I actually beat Invisible War last month and it was worse than I had expected. I came in with no expectations and an open mind and it was still shitty. It was a legitimately painful experience and made me take a break from video games for a few weeks because it was so bad. Some of the points for Invisible War in this picture are moronic. Mentioning non-lethal like it matters at all in Invisible War is stupid, comparing Invisible War's stealth to Thief is laughable, mentioning lockpicking and hacking is hilarious because they are literally the same thing since they're solved the exact same way with the multitool, and the story does not really change organically based on your choices and alliances, it literally doesn't matter what you do up until the final mission. You can exclusively side with one faction, doing all their quests and favoring their objectives for the entire game, but then just kill their leader and choose a different factions. Choices do not matter in Invisible War. This image is highly disingenuous
the only problem in this image is the very first point.
DXHR is a prequel, DXIW is a SEQUEL to fricking DX, being dumbed down for console peasantry was downright insulting while the prequel that gives small hints to DX1 was made with console peasants as a focus but again, it was a prequel and didn't have massive shoes to fill.
whoever made this image is a massive homosexual that never played DX1 and IW right after.
>Story explores the fallout of the ending of Deus Ex
By mixing all of them together and making Denton into a super god or some shit. Frick off with this shitty meme image. IW is GARBAGE and nothing will ever change that you fricking millennial.
The same as the first: bad graphics, bad animations, bad gameplay, awful writing. They also got rid of Sarif's voice actor despite him being half of what makes the first game tolerable.
They got rid of him for some moronic reason too, they said he was obsessed with conspiracies, he also reportedly had some personal objections to the concept of human augmentation but mostly they just didn't have his back when people started calling him conspiracy-obsessed and I wouldn't crawl back if I was him either. And it was all over with the stupid satirical fruit fly video. Which was obviously a joke. They treated him like shit.
IDK. I liked it more than HR. DX1 and MD are my favorites so IDK if something went wrong. Matter of fact I'll just reinstall it to see what went wrong.
Mostly the story, especially the missing "real" ending. Other than that I enjoyed my time more with it than with HR. The gameplay is way more polished and the atmosphere is better, too.
Nothings beats the first one though.
Never liked how you have to manually drag bodies and deal with the games' physics rather than just sling them over your shoulder. I've gotten a few killed because of this
lololol anon you just made me remember something from my first playthrough of Deux Ex 1, when Sandra Renton's dad asks JC to tell her to come home. I didn't understand how to do this, I thought I had to physically bring her back to the 'Ton. So I knocked her out and carried her all the way back to the hotel, but I had gotten in a firefight on the way back and I didn't know an NPC could die in your arms/while slung over your shoulder, so she had gotten shot and killed and I had carried her dead body back and dumped it at her father's feet. When nothing was triggered, that's when I realized she died. Then I thought it was because I had gotten her killed, and reloaded and tried again. No, he doesn't acknowledge you nor her if you bring her back in the early game dead or alive.
The first level where you fly in with the military guys made me think the writing was going to be really bad, but once the game gets going proper I had no major issues with it. I liked the game a lot, but most of the meat is in the side content. Just a shame it ends so abruptly and so many important story threads are left unresolved. I find it hard to imagine that after all this time we'll get a direct sequel but I guess we'll see. I think it's more likely we'll get another soft reboot and they'll wrap up events from MD in dialogue or notes found in the world. Shame.
It had 2 but one can be completely skipped because it's a side quest and the other is the final boss. It sucks too because it feels like they finally perfected them to make them more similar to the first game's approach, just more polished.
The whole concept makes zero sense. Augs have such shitty security they just committed a holocaust in a single day and the public has no idea why.
The correct response is to give augs the choice to remove all hardware or move to an aug-only city. Instead the police is just kind of dickish and forces augs to ride the BACK OF THE BUS SO RELEVANT.
Not only that, but if augs are so dangerous why are humans policing them where they are massively outnumbered (Utelek)? You'd figure it would be autonomous and remotely piloted drones, machines, and AI monitoring them.
it was seriously so hackneyed and moronic, they treated augs like a race because muh BLM, never once do you hear someone say anything like "take that fricking thing off" or imply that anyone could ever cease to be an aug, no you're just a fricking gypsy and you always will be. they even had one guy who refused to get auged and walked with a limp, yet the ghettoes are full of people with high tech fake arms and legs, they're fricking sleeping on benches and shit. not a peg leg or a crutch in sight, all high quality chrome
remember in hong kong where they were so expensive and rare that they were literally killing people for them? guys on the street would comment on your tech. every hobo in prague is missing a fricking limb and has a million dollars to replace it for some reason
>never once do you hear someone say anything like "take that fricking thing off" or imply that anyone could ever cease to be an aug
You're not wrong in your post but in MD at least some people were given the choice to de-aug, or move to Utelek, and the most "dangerous" augs were required to be decommissioned or face jail time. >yet the ghettoes are full of people with high tech fake arms and legs, they're fricking sleeping on benches and shit.
I just assumed they got the work done through government programs or worker incentives, etc. (in the first map, there are dead aug workers with drills for hands, they were probably guaranteed jobs with good pay for their working lives if they went for the surgeries). And then it all fell out of favor and became valueless, now they sleep in gutters, etc. >remember in hong kong where they were so expensive and rare that they were literally killing people for them?
Different locations?
it's plausible but they didn't do a great job of supporting it in the game, granted it's been a few years and I didn't play the DLCs, so maybe something like this does happen, but hell, give me one guy in a worn out suit saying "I used to be a high paid professional, now I can't even get a job on account of my robo legs", which still doesn't explain why he doesn't just get a peg leg so he can rejoin civil society. the game's whole narrative falls apart if they acknowledge it's reversible for basically everyone with hard exterior augs.
they could go the route of Malik's style brain implants being harder/impossible to remove, but that doesn't give you a visual cue to the ill treated minorities, and also fricks up the whole premise of the prequel series as to why hard augs went out of fashion and soft augs came in by the time of DX1
I don't think you understand how people got augs in the first place. It was people who worked for major companies that got augs, think a team of construction workers. The company buys them the augs to make them more efficient workers but they owe that company a debt. Suddenly that company says "we no longer want augs, but you still owe us for what we bought you." Suddenly the worker is out of a job, unhireable in an augs bad society, and even if they got work they would still be crushed by debt. They can't pay to get the augs removed, they're addicted to neuroprazyne, and what good is a man who gets his drill hand augs removed and just no longer has hands? There's no route to rejoin society, so they end up homeless or in the case of many slugs who are pissed about the deal they become a terrorist.
>never once do you hear someone say anything like "take that fricking thing off" or imply that anyone could ever cease to be an aug
You're not wrong in your post but in MD at least some people were given the choice to de-aug, or move to Utelek, and the most "dangerous" augs were required to be decommissioned or face jail time. >yet the ghettoes are full of people with high tech fake arms and legs, they're fricking sleeping on benches and shit.
I just assumed they got the work done through government programs or worker incentives, etc. (in the first map, there are dead aug workers with drills for hands, they were probably guaranteed jobs with good pay for their working lives if they went for the surgeries). And then it all fell out of favor and became valueless, now they sleep in gutters, etc. >remember in hong kong where they were so expensive and rare that they were literally killing people for them?
Different locations?
in HK it was expensive because of the triad families + tai young medical.
on golem city people are suffering with neuropozyne shortages, making them desperate and yeah, some had their augs removed or deactivated, those that couldn't had to be moved to golem city.
>in HK it was expensive because of the triad families + tai young medical.
I am just recalling, I think it was strongly implied by the Harvesters that Sarif augs are a lot better in quality and construction than Tai Yong augs, so Adam's augs were an obviously desirable fetch which is probably why people were commenting on them.
>those that couldn't had to be moved to golem city
imagine you are an npc in MD and get a fricking cyberpunk pacemaker to not die and then immediately get sent to golem city
that's the thing, the aug hate reasonably should apply to basically all technology, not just stuff attached to a person. there's nothing stopping the street sweeping robot from flipping out and being five times more dangerous than the robo hand
>The correct response is to give augs the choice to remove all hardware or move to an aug-only city.
That is a thing in the game and it's called Golem city. Because the government only had enough time to build 1 within the 2 year gap it got overcrowded fast and became a shithole that may as well be a prison.
DX:HR was about Jensen's personal life and character development, which was almost entirely concluded in one game.
It's an obvious "part 2 of 3" game and 3 doesn't exist, it suffered from having to pick up the pieces and lay them out for the future.
Also the stupid BLM analogy and making the Australian guy a homosexual just because.
Adam: "Are you suggesting all my augs are new? even the ones you gave me?"
Sarif: "I'm not suggesting anything. I'm telling you all the augs we ever installed had registry codes. And they're not hard to trace."
Sarif: "Look, son, all I'm saying is, it wouldn't have been hard to identify you. But for some reason, that never happened."
Does this imply the Adam we play in HR is dead at the bottom of the ocean, and the one we play in MD is a clone (which is why no one at the facility registered Adam Jensen "still being alive", because none of his augs had registry codes)? Or is this implying HR Adam had every single one of his augs replaced?
> make hacking a full-fledged minigame where you can spam shit and watch data you need endlessly instead of a race against time where you grab the data you need and run > make that minigame required for every single electronic lock > make all normal locks require winning at this game as well
Even Invisible War with its questionable design was less annoying.
It would fit the main cyberpunk themes of what makes someone human, programatiom vs free will. Jensen being a lab rat is already established. Revealing that he's an artificial tool would accentuate the conflict.
The marketing.
Ironically, the game mocks BLM cucks.
Everything ingame is top notch. I mean, besides getting those triangles in the main game that benefit you if you play The Breach, which is meh.
I didn't give a frick about the plot and Jensen. His story should have been over after HR
Also it seems like I'm the only person on the planet who didn't like Prague as the setting
>Also it seems like I'm the only person on the planet who didn't like Prague as the setting
Me neither.
It's too short, too small. There are some stuff in it to discover and read but it is poorly written and boring. Characters are cringy. Racism analogy is too in your face. The Ross critique about cyber augmentations of HR still stands, even more so.
sorry for mobile screenshot, hopefully it's readable. but this is really the core of deus ex for me. small-to-medium sized zones with huge depth, verticality, not quite swiss cheese design but multiple paths and secrets everywhere. it plays on the childlike fantasy of having a secret wall compartment behind your bookcase or a hidden button that opens a door to a staircase leading... somewhere...
i love the story in these games but even if the story was bad it would be satisfying to just explore these areas
People bought HR.
Waaaay too short.
It's the same as HR if you do the sidequests lmao
for some obscure reason I have 80 some hours in this game but I never finished it, in fact I barely remember what it's like
not enough irl conspiracies
I like how they been making fun of Alex Jones.
*giggle-snort*
don't tell the zoomers there was a faux-alex jones radio station in the game they'll try to get it pulled from steam
Ironically, the in-game Alex Jones is right about everything.
that's not ironic
Square Enix.
They forced the game to be cut short
They forced crunch to speed up the dev time
They forced shitty things like Breach that no one even wanted to play (still never played it to this day in all the times I've replayed this game)
They had to scale down a lot of things obviously like Golem City, which should have been its own hub world instead of a linear level.
A game with tons of potential ruined by a greedy published. Thank god SE no longer has the rights to Deus Ex.
>Breach
The only thing I don't like about breach is that card system that boosts score multiplier
For casual play through I cant get a score high enough to progress sometimes since I'm not willing to buy more cards
>Thank god SE no longer has the rights to Deus Ex.
SE is a circus full of clowns but do tell who got the rights to Deus EX?
Eidos Montreal
Embracer group actually, they bought a bunch of IPs SE was selling off.
They own Eidos Montreal though and there's rumors they're working on the initial stages of developing a new Deus Ex game, but it's just rumors, nothing has been confirmed.
Not in development. Jensen VA had an ama about year ago or so. He was not working on any DE projects
There are rumors about a new Deus Ex game and even the rumors concede that the project is VERY early in development, as in, still in the concept and planning phases. The other anon is right; Embracer just got the rights, so the timing would make sense that the project would still be very early on since they just got the rights. We're still ways away before any voice work would be done.
The other rumor is that it's a reboot. He may never get that call.
I honestly wouldn't be surprised, and even expected that to some extent. Mankind Divided did almost zero to further the plot toward connecting the series back into the original Deus Ex, so they would have a lot of ground to cover in this third game if they were still intending to keep it as a prequel trilogy. To add to all of that, it was already a struggle in HR and MD to get mainstream normies to know or care about characters like Lucius, Manderley, Dowd, etc. I don't necessarily like it, but a reboot seems incredibly likely at this point.
Isn't it the case that Jensen's games are a split off from the timeline that leads to Deus Ex 1? I thought I read that somewhere...
Because otherwise it doesn't make sense, does the world just forget about the aug incident and subsequent subjugation of all augmented people in the 23 years between MD and DX1? Keep in mind, Paul is an agent with UNATCO for around the last 10 of those years (he starts about 10 years before JC starts).
>Isn't it the case that Jensen's games are a split off from the timeline that leads to Deus Ex 1? I thought I read that somewhere...
I don't know what you mean by a split-off from the timeline. I'm pretty sure the "Jensen games" are just supposed to be a direct prequel. It has some of the same characters, institutions, etc. as the original game.
>Because otherwise it doesn't make sense, does the world just forget about the aug incident and subsequent subjugation of all augmented people in the 23 years between MD and DX1
I guess, which is another reason why it was so silly for MD to focus SO HEAVILY on the fallout from the aug incident. What I think they were going for, though it may not have come off as well in the final game as they originally planned, is to explain why there are almost no mech augs by the time of DX1 aside from a few like Gunther and Anna. Mech augs are far more common in Jensen's time (think about how many people are just randomly missing an arm or a leg and have augs), and then perhaps as a result of the aug incident and fallout, fewer people got augmented
I swear I've heard one of the game designers referring to it as the "Deus Ex multiverse" in an article, as in Jensen's games are like prequals set in another universe, so they would never actually connect regardless since the events before Deus Ex 1 in that universe/timeline would have been different. It doesn't matter if the characters are the same, that's the concept of a multiverse. It's like an alternative look at what could have happened before the first game, and it's canon in that other timeline/universe.
>What I think they were going for, though it may not have come off as well in the final game as they originally planned, is to explain why there are almost no mech augs by the time of DX1 aside from a few like Gunther and Anna.
It would have been cool if they did something preceding the Northwest War. Like all the augs are gone not because of a chip override eventually leading to Utelek, etc, but because they were all forced to fight in this war after going crazy, and they all got killed or something.
Anon, are you high? The "Deus Ex Universe" was a big marketing push before MD came out where they made several Deus Ex comic books, novels, a mobile game, etc. and tied it all together under the name "Universe". They also had "triangle codes" in MD that you could scan that did... something? Is that what you're talking about?
No, don't be rude for no reason. I just said I thought I remembered reading in a typed interview, someone who worked on the game specifically referring to the Deus Ex multiverse regarding tying all the lore together. I think the interviewer was asking him about whether the games connect? I don't really remember, I'm trying to find it now.
I don't think anyone's ever said that outright.
Objectively, you'd almost have to draw the conclusion yourself though, since HR/MD is just ridiculously higher tech than DX all around. Even IW looks rather primitive in most respects by comparison, other than nanotech being far enough along to make doomsday weapons.
Prequel tech looks flashier but its its clearly established that nanotech is supperior
>triangle codes
These were pretty sweet, though they've killed off the mobile app that went with it. What you'd do is scan the triangle code with the app on your phone, and it would play some cool shit. Developer interviews, dev commentary, that sort of thing. I think they ended up publishing public links to the soundcloud and youtube channel they used after the app shut down.
I think MD and the Panchea Incident do a fine job of explaining why mech augs are almost non-existent later on.
>augmentation is increasingly affordable and available to just about everyone, though there are still some kinks to work out
>the elites of the era decide to put a stop to this because it's putting the average citizen far too high on the pillars of power
>convince Hugh Darrow to work with them, completely destroy the reputation of anyone augmented, scare the population off of ever wanting or using augmentations
>eventually they die off or just generally aren't in any of the locations you see in DX/IW
>augmentation is replaced with nanomachine augmentation and only available to the elites and their agents, same held true for the rare few holdover mech-aug agents
I think real-life events have posed significant difficulties for any team hoping to make a Deus Ex prequel that bridges directly into the original. If the story introduces the Grey Death and Ambrosia it will be seen by many as an anti-vax parable, and thus a danger to impressionable minds. The Texas conspiracy radio material that found its way into the original game and helped to shape its themes would be met with hostility today, because it sounds like that great enemy of public decency, Alex Jones.
Frankly as much as people hated the prequel storyline, i want them to at least finish the story, always hated cliffhangers personally. Unfortunately, like you said though, reboot is more than likely at this juncture. The writer has moved on to another studio too so it's pretty much settled.
You can get different writers. A good team who are fans of the series could do well.
>Mankind Divided did almost zero to further the plot toward connecting the series back into the original Deus Ex
Absolute bullshit, MD was specifically conceived to make the HR setting compatible with the first Deus Ex.
It basically corrected the "everybody has implants" issue, it gives Illuminati a central role, it formally introduces Bob Page, it sets the basis for the formation of UNATCO, you even work for Manderley.
I hope they make a sequel but I'd be ok with a proper Deus Ex remake.
I wouldn't. I personally feel the original game needs a remaster that updates the graphics and voice acting.
The gameplay, level design and story are already perfect and a remake, regardless of how well it's made, would just offer a lesser experience.
>OG Deus Ex
>level design is already perfect
lol, lmao
That being said, game doesn't need a remaster in our cursed age, maybe just Remix graphical overhaul
>maybe just Remix graphical overhaul
That's Revision
Trusting Ganker on its hateboner for the mod was a huge mistake, it's actually a great way to replay the game while still making it feel fresh. Lots of unexpected additions (even extra missions), new lighting ad textures, level design overhauled; it restores the exploration aspect that's lost after your Xth playthrough.
>The gameplay, level design and story are already perfect
No they aren't, the first Deus Ex was crippled by time and money constraints. Multiple routes and choices scrapped, recycled hubs (instead of new ones), no female protagonist...
In a perfect world, they could make it right with a remake.
If Embracer really wants to go big with a proper 2077 rival (no matter the budget), there could be a chance.
But this shit never goes the way it's supposed to
>proper 2077 rival
That means open world shit, and we hardly need more of that.
MD is already more or less open world and it turned out fine
Mankind Divided's style of open world is much better than those giant open maps with nothing in them. This was more smaller hub areas with a lot more detail everywhere. Much better and infinitely more interesting.
Just make the three hubs bigger and fill them with extra content, add another hub and voilà.
Hub based open world games are already getting more love than actual open worlds, and you can still use the buzzword for marketing.
homie I'm playing the first game unmodded right now and it is far from perfect lol. Stealth kills as a mechanic just seem broken entirely, you can randomly one shot guys from behind but 9 times out of 10 it doesn't work. Not that there's actually a reason to bother with stealth, just lean out from a corner and headshot everyone with the pistol. The economy is fricking nonsense. Hey man I'll give you 5 lams for SEVEN THOUSAND credits which you could only have if you haven't spent a cent all game, or how about a map to a building with 3 floors and nothing in it for 2000. A problem that exists in this and every other game like it is that certain routes just invalidate every other option. Like there's no need to to sneak in the mj12 Hong Kong base because you can just hack any computer in versalife to make everyone friendly.
>/vpol/ threw a tantrum because they can't separate the plight of oppressed augmented people from real world racial politics
>morons trashed the game and the developers for shit the publisher forced
>it's been 7 years and we haven't got the rest of the story
>unintelligent creatures got filtered by the story not being too complex and not having enough Hollywood actors
They wouldn't necessarily begin contacting legacy VAs in early stages of development.
and they still ran over budget and needed more sales to make profit
it was a clear case of bad planning and mismanagement
I liked it
It had too little moral choices but plenty of pathways to progress
This is the first game where the pre-order marketing was so annoying I had a "lol frick you" reaction and lost a significant amount of interest in the game. (I don't pre-order games and rarely buy them until a while after release, I was just turned off by it.) That, and I heard the performance on PC sucked. And I played through Human Revolution six or more times so I should have been the target audience.
Unfinished.
It turned out to be on the money for actual irl happenings and as such hit too close to home for many.
No Delara romance
Illuminati plant
She was hot even though she was pretty obviously the snitch
How about no b***h.
Seems like if she was really a spy who was trying to keep an eye on Jensen, she would want to try to get close to him through a relationship
Exactly, it would be really fitting
Adam would be moronic to romance her, after Megan. If (when) he found out that she works for Manderley, he'd start assuming every woman who looks at him twice is a plant.
>tfw no Aria romance
What was the point of this character?
Stand by the shooting range and distract you from the fact that best girl Faridah wasn't even mentioned in the game.
In reality, she was the only other augmented person working at TF29 and she provided a minute amount of lore when she described her difficulties getting approval to return to work, despite her track record.
>Stand by the shooting range and distract you from the fact that best girl Faridah wasn't even mentioned in the game.
She was, in Adam's apartment there's a cereal box with the quadcopter you used in HR and a note to you from her.
Yes but you have the chance to ask Sarif about Pritchard and Megan, which has no consequence in the game if you do or don't. Why couldn't we also have the opportunity to ask about Malik, your co-worker who was the only one who didn't gossip about Adam upon his return to Sarif Industries, who asks for your help on behalf of a friend, who shared nicknames with you? Fricking weird.
Presumably because you're in contact with her yourself (off screen) and don't need to ask.
Then why wouldn't he talk to her at all in the game, hear from her, get an email from her, mention her to sarif even, etc
No idea. I get that you're working for a different organization now, but replacing Malik and Pritchard for a bunch of new characters that nobody ended up giving a frick about was a bad move. The supporting cast was some of the best parts of HR and they got almost entirely written out. Fricking baffling
patrician taste
Only good girl is the AI girl
I'd rather play Cyberpunk 2077 for a thousand hours then ever play MD or HR again.
Good gameplay, the problems are all found within the narrative elements.
>no memorable new characters except for that guy on the Special Forces team who gives you a hard time, but only appears twice, and the serial killer b***h, who is part of a side quest.
>The storytelling is overly plotty, heavy on exposition, and generally confusing. I couldn't tell you exactly what the terrorists were trying to achieve with their bombing attack in the finale.
>If a story is difficult to follow it is also difficult to care about.
>Jensen looks like he is wearing foundation in this game. He looks like George Michael's long lost brother.
What was the deal with the golden mask guys again?
It's extremely painful to remove them.
They saw the flaws in the golden order and sought to correct them, but were branded heretics and poisoned.
Were they not just the tutorial level
They didn't want to settle things peacefully, that's it. They seemed more motivated by getting revenge on the normies
The murder investigation part was so fricking cool, I wish it had been longer or repeated.
>being klepto jensen stealing everyone's shit
>walk into apartment
>mfw bearskin rug
Although it was disappointing that you can't resolve the quest early even though you can figure it out just from that detail
>bearskin rug
what?
The serial killer sidequest. There were animal hair fibres on the victim that came from the killers rug. Haven't played MD since release but im pretty sure it was a bear
>Jensen looks like he is wearing foundation in this game. He looks like George Michael's long lost brother.
I've heard a few people here complain he was over-stylized in MD. It looks especially worse than HR because he is so much more detailed than every other character, it just looks off.
look at those fricking cheekbones. between Jensen getting even more jrpg protagonist makeover and all the different villains' grand plans not making a lick of fricking sense it really feels like some squeenix suits put tetsuya nomura in charge or something
YES BUT HAVE YOU SEEN HIS CHEST
EVERYBODY LOOK AT HIS CHEST
IT'S WHERE MOST OF THE BUDGET WENT
Good day, Gordon Freeman.
The absolute GREAT NEWS is that the lead writer fricked off to Bioware. The only hope is that they get the ones who wrote the Prison DLC. That's how you write twists and compelling characters
>The only hope is that they get the ones who wrote the Prison DLC.
Wasn't that worked by the same writer though?
It was made by the B team. They had two games and the best writting in it was by far in a DLC, how could they fail so bad?
I don't get the love for Malik and Pritchard. They are remembered fo dly because of nostalgia or visial appearance. Their personalities were bare bones.
Pritchard wasn't sucking Adam's dick all the time in the first game, that's why. They rifted off of each other.
Malik was just a sweety. Sweet pea.
>I don't get the love for Malik and Pritchard. They are remembered fo dly because of nostalgia or visial appearance. Their personalities were bare bones.
Correct
>he didn't try and save Flygirl from being killed in the ambush
Save her and then nothing, she has neither character nor scenes nor dialogues.
>That's how you write twists and compelling characters
I couldn't tell until quite a while into the game whether the dude with the gummy bears was a good guy or not it was crazy
Even then, it is pretty ambiguous if he's an evil mastermind or a simply victim of his environment lashing out.
2 fricking games and and nothing comes close to this ending. I'm still mad
In my mind I simply remember that as the canon ending to MD main game and I can sleep at night.
>it is pretty ambiguous if he's an evil mastermind or a simply victim of his environment lashing out
I felt really bad at the helicopter scene, once or twice has Adam had a dialogue option/approach I hadn't considered, and it throws me off. When you had the chance to bring him with you, and Adam basically can say "you're not good but you don't belong here", it really made me rethink my choices. That's the mark of a good RPG.
I don't get the dick riding for that DLC. It's fricking horrible and the twist can be seen a mile away.
The character motivations are ambiguous. The intrigue is well established and there are multiple player choices. Watch again the ending video, the intonation, the subtle tension, double meanings and so on. Nothing like this in the main games.
> the twist can be seen a mile away.
Which one? There are many
It's bogmentations
he bought it? activate the chip.
it's a travesty that MD never had a moment like this where your paranoia against all game sense is vindicated
I got the chip installed in my playthrough, even though when I got to the clinic I fricking knew something was up. I just went ahead with it anyway. Later I found out not doing it just makes it harder in a certain fight? Feels like it should have been the other way around if that's true, it should have been harder if you got the chip because they could do worse things to you. Not getting the chip, you're just impacted by their Havana syndrome signals.
you are mistaken, the chipo makes the fight much harder. don't you remember the cutscene where she presses a button and your augs go haywire, and you have to do an entire boss fight like that? if you didn't get the chip, it's a normal fight and there's an entirely different cutscene where she presses the button and is shocked because nothing happens. one of the most gratifying moments in gaming for me because I didn't read it in a wiki or anything I just didn't trust the chip and put off getting it and it actually paid off
Okay, I misread that wiki page then - ya, it was pretty tough with all the glitches, I couldn't imagine it being any more challenging, but it was fun. I knew the chip was a bad idea, but it did stop the random signal pulses prior to the fight and it made it pretty interesting.
I misunderstood the earlier anon then, who was talking about wanting to feel vindicated for being paranoid in MD (or was that you?)
indeed that was me
stealth games are boring
That’s why MD should be played lethal loud trust me it’s more fun
Your mom copulating with your dad
Nothing, it was a good game. Level design are some of the best in its genre.
This, it’s actually the second best DX game outside the first
Based MD appreciators
>what went wrong
Absolutely nothing, it's maybe the greatest open world game ever made and is definitely the best immersive sim ever made.
Even with square doing everything in their power to destroy it with shoved in multiplayer nonsense, it is still an incredibly dense and fun game.
>multiplayer nonsense
Can you still do multiplayer and why haven't we done this yet
The truth about what happened to Jensen put me off from even seeing what happens in the next game. Plus it was way too short.
Explain. Are you talking about the clone theory? That's literally just a fan theory, no proper truth was ever revealed in the game.
If I remember correctly if you hack or sneak into a certain vault in the bank you can find a vat inside with a glowing liquid, if you position the camera right you can peek inside to see Jensen's head and torso, that matches real Jensen stripped from augments.
NTA, but yes, that's what he's talking about, and there's no "vat" or glowing liquid. It's a small box with a tiny window that is mostly frosted over, and from what you can see in-game, it's not certain that it's Jensen. You either have to no-clip inside the box or otherwise pull the asset to see that it's Jensen, which means there's no telling if it's supposed to be an Easter Egg, a reused asset, or an actual plot point to suggest that Jensen may be a clone. It's all fan theories until we (maybe) get confirmation in the next game
I checked it when I was playing through and you must be right about the details, I can't remember that well. I do remember that it clicked for me not with stuff on the internet but rather just the emails and plot within the game. I would dismiss it as an easter egg since it would be mixed signals within their own game but I could also see it as reused assets on a severly crunched game. It just gave me the impression that's what they were going for since that would give a timeline for the months Jensen spent missing and his miraculous "survival" after HR ending, coupled with his planned meeting with the secretive good guy who the baddies want assassinated being a cliffhanger.
You just have to throw a grenade at it and you can see the face clearly in the after flash for a few seconds. Enough time to make out the Jensen details.
>white man with goatee
>omg it's adam
>which means there's no telling if it's supposed to be an Easter Egg, a reused asset, or an actual plot point to suggest that Jensen may be a clone.
i'm playing HR for the first time and just like the original deus ex i have to austistically hack everything to make sure I 100% explore every single level.
there's a computer terminal in HR that explicitly states jensen was adopted at 5 with no data on his parents.
JC was a clone too, of course adam is some glowBlack person clone
if you do his questline on HR the old black lady will tell you that adam's parents, meaning the people that picked him up weren't his actual parents but adam was the only one to survive a series of brutal genetic treatments to make him not need nu-poz.
the point that MD adam is a clone could be seen from everyone because they pulled some equally moronic shit on DX1 by the time of IW.
>i'm playing HR for the first time and just like the original deus ex i have to austistically hack everything to make sure I 100% explore every single level.
Except it was done much more sparingly in the original. In HR there are literally multiple rooms that contain ten hackable computers at once.
the fricking police station. every god damn desk in the office floor has a hackable computer and you basically have to shoot up the place to access them all
Sort of, you have to use one of the vision augmentations to see the outline of the box under some other boxes, and also launch a grenade at the window and you see it for a split second if you squat right over it.
It's entirely personal opinion who you think it looks like, it's a distorted, waxy looking model with a beard that's cut off at the shoulders. You don't see any liquid or glowing anything though.
He never mentions seeing this box or "person" to anyone, it's like an Easter egg.
imo it doesn't prove anything, it's entirely likely someone or some organization would try to clone Adam for any number of reasons. They've had his DNA since White Helix, when Adam was a child.
It's not just that but the whole discussion between Jensen and his former boss over the TV heavily implies that. The vat in the vault is another and the whole double Jensen facing each other in the main menu or wherever it's found also alludes to this. Fans put together this theory but they just connected the dots that were already there. It's a very solid theory.
"Or at least the ones I had installed into Adam Jensen did" was such a weird fricking line, it is like he knew he wasn't talking to "his" Adam.
And he concludes with something along the lines of: some conclusions you have to draw for yourself. He didn't literally say it but it was extremely obvious where he was going with all this.
He could have also been alluding to a Ship of Theseus scenario. Why does he have to be a clone when he could have soft died at the end of HR and had all his augs replaced and maybe mind-altered
What do you mean "soft died"?
"Died" for the sake of the plot, but not really dead, or died with some reasonable way of coming back, basically. Like his Sentinel kept the weakest pulse possible, but he was still so badly damaged that everything had to be replaced, and then they just mind-wiped him.
Because the end of the Criminal Past DLC strongly implies they did something to Adam's mind, like turned him into a sleeper agent and that they actually want him to find Janus to eliminate him (if it turns out Janus isn't secretly part of the Illuminati, which it was accidently implied he is when the publisher put his fricking unmasked photo on some box art iirc)
That's speculation. We don't know for sure. Especially what works and how. If Jensen is a clone then they clearly altered his mind.
It's the most plausible theory ever made for any game. Honestly every sign in the game points towards MD Jensen being a clone with implanted memories.
>the main menu having two Jensens, one with glasses and one without
>every single augment in Jensen beving brand new and not made by Sarif which literally shouldn't be possible
>not having the same scars as the HR Jensen
>Eliza AI telling you that you are not the Adam Jensen she knows
>the longest and most memorable sidequest in the game is about implanting memories in a different person, down to habits and mannerisms
>the actual Jensen clone body you can find
The main menu thing alone makes me think it was a plot point that was supposed to be resolved in Mankind Divided itself and was ultimately cut. It's a meme to say this is half of a game.
not a meme*
I said this in another post, but a huge part of Adam's character has been his internal struggle with becoming augmented against his will --> augmented and non augmented Adam "facing off" on the main menu screen.
I thought that plot point was resolved in HR
was it? either way it's not like they ever actually address it in any way in MD so it's still out of place if that was the intention
I don't think something so fundamental to someone's characterization and motives just "resolves" between one game and the next, especially because of the aug incident.
If this were true that image should have been part of HR not MD.
It would have spoiled a significant HR plot point.
Doesn't matter. HR was the game where Adam was conflicted, that was the best time to use that picture. But they used it in MD instead. See the discussion with Sarif over the TV. There's a whole quest regarding this and the conclusion heavily implies the theory.
>the main menu having two Jensens, one with glasses and one without
This could easily represent Adam's internal struggle with becoming augmented against his will, which is a significant part of his characterization.
>every single augment in Jensen beving brand new and not made by Sarif which literally shouldn't be possible
Adam disappeared between HR and MD, and MD proved how easy it is to swap this stuff out. The game also directly stated his augs were tampered with, new shit added, etc.
>not having the same scars as the HR Jensen
He also suddenly started shaving his beard with a little V like a gay. Character design could have changed between games/artists.
>Eliza AI telling you that you are not the Adam Jensen she knows
She is not the Eliza we know, either.
>the longest and most memorable sidequest in the game is about implanting memories in a different person, down to habits and mannerisms
I don't actually remember this, which character was this about?
>the actual Jensen clone body you can find
Easter egg, and it's up to personal interpretation if you think it looks like Adam. It looks like Paul too.
Not arguing, just giving my opinion. There's no proof either way
Did you read Deus Ex: Blacklight? It all but confirms that Jensen died in panchea and the illuminati cloned him to get close to Janus
Illuminati did a memory alteration on him, that's why Delera was reporting to "someone" about his mental stability (DLC), and why Adam passed several health checkups on his augs before "something was mysteriously wrong uh oh what are all these new augs" when he saw Koller for the first time in the game.
Right at the end Beth Duclare pulls up an image of Jensen's corpse
it would make perfect sense to try to clone him as the first and only person to not have to rely on neuropazine (was that shit even in the second game?) and based on the secrets you can find about Jensen in the first game they were already up to some similar shady shit
How does that work if clones like JC Denton still have to be implanted into a human womb to be born naturally and must go through a normal childhood while apparently cloning tech is advanced enough to create a fully grown Adam Jensen despite being a prequel to Deus Ex?
Could be he's not a clone, but an actual man remodeled to look and sound like Adam Jensen, now that'd be a twist!
Then again, the cloning tech for Paul, IIRC, was faulty because of how difficult it was to reproduce the nano-accepting body, could be that Adams borg-accepting one was easier to clone later on.
That was for the next game to explain. Maybe it's a different cloning tech not known to all the illuminati or maybe HR Jensen was already a naturally grown up clone like JC, but one from a batch of several identical clones who were tampered to be free of neuropozyne. Or something else entirely. I'd imagine they'd go with the "HR Adam was already a clone" explanation, just to have even more parity with the original game.
Could be a prototype for the MiB's in the first game. Could be a case of Venom Snake
one hub
art direction nowhere near as good as HR
shit new characters, vastly inferior to Pritchard, Malik and Sarif
shit sequel-bait story, augs lives matter...
aadaaaaam
the fruit flies aaaaadam
Art direction is much better in MD. No more piss filter, characters now have non-freakish proportions, and Prague and Golem City are beautiful
MD has legit one of the best art directions of the past decade. Such a shame that the series is basically dead now.
Compared to HR, where everyone had such moronic outfits.
I thought the outfits were fun, but MD hubs really just makes HR look piss poor from a world building standpoint, it was incredible and I wish there was more of it
...actually there is, I never played the DLCs are they worth it?
Criminal Past is 10000% worth it, good runtime and it's got the magic of choice. You can choose how you wanna do things at very many points in the game, though I don't think it toooo much impacts the ending.
System Rift was pretty good, especially because you get some bonus Pritchard interaction, but if you're only getting one get CP since SR is mostly just action you played in the main game.
based I'll prob get both, they're like ten bucks each right now.
but there's a bundle here with something called The Fall. what the frick is The Fall?
The Fall is just another game in the series, but it's a bad mobile port on Steam. If it's cheaper to get the bundle, do so, but it's not obligatory to play The Fall. It has totally different characters though, if you'd find that refreshing.
But if you wanna play all the Deux Ex games, buy it, and you could also play Project Snowblind, which was also supposed to be part of the Deux Ex series but never got the title.
>free demo
you better believe I'm checkin that shit out
this guy may not be adam jensen but he sure wants to be lmao
I understand straight copying takedowns and even abilities for a mobile game but why give him the exact same sunglass augs that were so iconic for someone else
the novel hes from was cool
Project Snowblind is a sub-par 3rd person shooter, that even with patches doesn't run properly on modern systems.
It runs fine on my Windows 10, regardless I was just sharing the information for anyone who is interested and might not know about the history of the game/franchise.
Honestly, it was pretty fun for a shooter. Lots of weapons that stay useful throughout the whole game, and iirc almost every gun has an alt firing mode.
>non-freakish proportions
lemme just stop you right there
everyone in MD has fricking gigantic heads
The studio went super woke and did a series of firings and rehirings over the years since they made MD, so there is no way in hell the new deus ex will live up to expectations when more than half of the original developers are no longer there and the leadership was swapped as well. Wouldn't surprise me if the new deus ex will try to ridicule "conspiracies" and undermine the whole lore of the deus ex universe.
You say that like both HR and MD didn't already do that.
Of course they will frick it up, they reduced Deus Ex to essentially "racism bad" in MD when it was literally a goldmine for any writer with a small amount of talent.
I think they salvaged it by showcasing that the aug hate was just a controlled opposition front that was ultimately meaningless.
Aughate was justified where the demigods addicted to a monopolized drug can download an OS upgrade to turn them into urban youths.
Also, whatever the devs were writing couldn't properly mesh with conspiracy legacy of DX 1 and all of the illuminati shit, versalife feels tacked on and moronic, on top of that, the game director was too moronic to understand what the Myth of Icarus was about, that didn't stop him in any way from UUUUUUNGHH ICAROOOOS, AAAAAEEEUUURGHHH I AM ICAROOOOSING WATCH ME DAEDALOOOOS, ICAROOOSING, AH SHIT IT'S THE SOOOOOOOON
*plop*
>the subtle commentary in Page's reverence for Thomas Aquinas in DX1 versus just putting some fricking wings on a half-naked Adam Jensen in HR and calling it a day
aug hate was controlled opposition but it was ultimately justified as it happened right after darrow activated the chip, turning all augmented people into detroit Black folk.
That's cool and all, but I'm not buying what you're selling, dig? Sounds far too made up for the express purpose of getting (You)s.
It would not surprise me at all if they gut the conspiracies but I'll wait and see what they do, jesus even HR would give them the "yikes" now for suggesting media and pharmaceutical giants weren't on the level
half a fricking game m8
i put 113 hours into the game before i beat it
i don't know why everybody skips the content in a deus ex game
or why this game is given such a double standard
I think they are saying it's half a game because it just ends abruptly with a lot of questions. Not questions that are "left to the audience" either.
i put like 40 into it, and the vast majority of that was meticulously exploring prague ignoring the actual story looting every house and jumping into every balcony.
that was the most fun part of the game, but it wasn't anywhere near enough. it would need like 3 hubs like that to make it enough with how the lack of plot just kills the game. if you're gonna cut it off for a sequel, and then especially never make the sequel, you're gonna get shit on for it deservedly
I'm with this guy, I beat it and did plenty of exploring but never did the DLCs
I think a big issue with the abrupt ending is that you're not expecting the game to fricking end so you haven't done all your last second exploring yet
It's still a 8.5-9/10 game despite Square Enix actively sabotaging and cutting it short. Criminal Past is an amazing DLC and shows how the team was really improving and perfecting their formula
Can't believe I forgot about Criminal Past, that was incredible. Holy shit it was more fun than many parts of MD.
Game ended in the first act, story also sucked balls and went nowhere.
The game time spent in Prague and the Utelek should have been swapped.
Utelek is more visually interesting, and aesthetically fits the story and genre better. It also would have made more sense in terms of the story, and been much more interesting to explore life and the power structures there, have the chance to participate in the aug black market (do nothing, stop it, or encourage it), escape from Utelek or buy your way out, etc., than setting almost the whole game in boring Prague.
Adam is a clone is a reddit theory.
>t. average Deus Ex enjoyer
immersive sim fandom is dying...
MD is not an imsim.
MD is a action game with light rpg elements, what are you smoking anon?
they dumbed it down for zoomers
I tried to play IW on steam and it crashes constantly, which is a shame because it's got soul out the ass
Have you tried running it with Visible Upgrade? I've not had issues playing it on Steam with this mod installed.
I have not I will check that out, I don't really wanna change the graphics though it looks, dare I say, kino
Texture upgrade is totally optional, you can just install it for the stability patches.
I actually haven't tried it at all on win10 yet, might as well see how that goes. I see steam communities has a lot of stuff about stability issues and potential fixes. one of them exactly describes my problem; loading screen crashes and claims assigning to a single core will fix
did you miss out on mass effect too
I've never played Mass Effect.
you missed out
I'd say that last point for IW is wrong, you can pretty much play to all sides right up until the last second with 0 consequences.
Though I got to say, when I first started playing IW I wasn't sure if I was gonna like it, but when I got out of Tarsus and heard that light projection ranting about "the legacy of JC Denton".... hoo boy... I got excited.
And then later, you hear people gossiping about him again at a bar. I'm telling you I was jumping in my seat like a homosexual jumping bean I live for that shit
Also IW had that shitty universal ammo system. They tried to explain it away with a Mako weapons monopoly, which I guess makes sense, but it sorta killed my desire to manage my weapons and cycle depending on enemies.
I did the whole final section (Antarctica and combat at Liberty Island) with nothing but grenades on my first playthrough, because I wasted too much ammo.
>MD, third from bottom
I recall that scene with the Chinese chick. I was so pissed at Adam for falling for her "damsel in distress" act.
I was practically shouting at the cutscene that I never would have fell for it if I still had control over Adam, I wanted him to leave because I could see what was coming.
I actually beat Invisible War last month and it was worse than I had expected. I came in with no expectations and an open mind and it was still shitty. It was a legitimately painful experience and made me take a break from video games for a few weeks because it was so bad. Some of the points for Invisible War in this picture are moronic. Mentioning non-lethal like it matters at all in Invisible War is stupid, comparing Invisible War's stealth to Thief is laughable, mentioning lockpicking and hacking is hilarious because they are literally the same thing since they're solved the exact same way with the multitool, and the story does not really change organically based on your choices and alliances, it literally doesn't matter what you do up until the final mission. You can exclusively side with one faction, doing all their quests and favoring their objectives for the entire game, but then just kill their leader and choose a different factions. Choices do not matter in Invisible War. This image is highly disingenuous
My favorite part was how we were supposed to pretend we didn't know Alex D was Alex Denton despite seeing his growth tank in Deus Ex 1
I distinctly remember IW losing me very early on when I realized all guns shared the same "universal ammo".
Make it Mako 🙂
the only problem in this image is the very first point.
DXHR is a prequel, DXIW is a SEQUEL to fricking DX, being dumbed down for console peasantry was downright insulting while the prequel that gives small hints to DX1 was made with console peasants as a focus but again, it was a prequel and didn't have massive shoes to fill.
whoever made this image is a massive homosexual that never played DX1 and IW right after.
>Story explores the fallout of the ending of Deus Ex
By mixing all of them together and making Denton into a super god or some shit. Frick off with this shitty meme image. IW is GARBAGE and nothing will ever change that you fricking millennial.
> making Denton into a super god or some shit.
IIRC the original plan for DX3 was to have JC ascend further into literal Godhood.
Imagine being so utterly devoid of personality you have to be contrarian and defend Invisible War of all things.
The same as the first: bad graphics, bad animations, bad gameplay, awful writing. They also got rid of Sarif's voice actor despite him being half of what makes the first game tolerable.
They got rid of him for some moronic reason too, they said he was obsessed with conspiracies, he also reportedly had some personal objections to the concept of human augmentation but mostly they just didn't have his back when people started calling him conspiracy-obsessed and I wouldn't crawl back if I was him either. And it was all over with the stupid satirical fruit fly video. Which was obviously a joke. They treated him like shit.
IDK. I liked it more than HR. DX1 and MD are my favorites so IDK if something went wrong. Matter of fact I'll just reinstall it to see what went wrong.
Mostly the story, especially the missing "real" ending. Other than that I enjoyed my time more with it than with HR. The gameplay is way more polished and the atmosphere is better, too.
Nothings beats the first one though.
Never liked how you have to manually drag bodies and deal with the games' physics rather than just sling them over your shoulder. I've gotten a few killed because of this
lololol anon you just made me remember something from my first playthrough of Deux Ex 1, when Sandra Renton's dad asks JC to tell her to come home. I didn't understand how to do this, I thought I had to physically bring her back to the 'Ton. So I knocked her out and carried her all the way back to the hotel, but I had gotten in a firefight on the way back and I didn't know an NPC could die in your arms/while slung over your shoulder, so she had gotten shot and killed and I had carried her dead body back and dumped it at her father's feet. When nothing was triggered, that's when I realized she died. Then I thought it was because I had gotten her killed, and reloaded and tried again. No, he doesn't acknowledge you nor her if you bring her back in the early game dead or alive.
Man, what a great game.
Killed while unconscious on a stranger's shoulder, what a rotten way to die
>the wet lip smack
Nothing, perfect game with mature, sublte writing. 10/10.
wrong pic
>perfect game with mature, sublte writing.
UNLIKE CYBERPUNK
The first level where you fly in with the military guys made me think the writing was going to be really bad, but once the game gets going proper I had no major issues with it. I liked the game a lot, but most of the meat is in the side content. Just a shame it ends so abruptly and so many important story threads are left unresolved. I find it hard to imagine that after all this time we'll get a direct sequel but I guess we'll see. I think it's more likely we'll get another soft reboot and they'll wrap up events from MD in dialogue or notes found in the world. Shame.
I struggle to even remember the ending of the game, it feels like when you switch off a movie part of the way through.
No fricking boss fights.
I'll forgive them after how the boss fights in the prior game were recieved
>You're too late, I'm already MORE than human.
People complained about the boss fight in HR too much they got scared to implement it seriously except for that one guy in MD.
It had 2 but one can be completely skipped because it's a side quest and the other is the final boss. It sucks too because it feels like they finally perfected them to make them more similar to the first game's approach, just more polished.
The whole concept makes zero sense. Augs have such shitty security they just committed a holocaust in a single day and the public has no idea why.
The correct response is to give augs the choice to remove all hardware or move to an aug-only city. Instead the police is just kind of dickish and forces augs to ride the BACK OF THE BUS SO RELEVANT.
Not only that, but if augs are so dangerous why are humans policing them where they are massively outnumbered (Utelek)? You'd figure it would be autonomous and remotely piloted drones, machines, and AI monitoring them.
it was seriously so hackneyed and moronic, they treated augs like a race because muh BLM, never once do you hear someone say anything like "take that fricking thing off" or imply that anyone could ever cease to be an aug, no you're just a fricking gypsy and you always will be. they even had one guy who refused to get auged and walked with a limp, yet the ghettoes are full of people with high tech fake arms and legs, they're fricking sleeping on benches and shit. not a peg leg or a crutch in sight, all high quality chrome
remember in hong kong where they were so expensive and rare that they were literally killing people for them? guys on the street would comment on your tech. every hobo in prague is missing a fricking limb and has a million dollars to replace it for some reason
when you get off at the trainstation in Prague is it not a black girl (with augs) who actually says "those anti-aug racists"
>never once do you hear someone say anything like "take that fricking thing off" or imply that anyone could ever cease to be an aug
You're not wrong in your post but in MD at least some people were given the choice to de-aug, or move to Utelek, and the most "dangerous" augs were required to be decommissioned or face jail time.
>yet the ghettoes are full of people with high tech fake arms and legs, they're fricking sleeping on benches and shit.
I just assumed they got the work done through government programs or worker incentives, etc. (in the first map, there are dead aug workers with drills for hands, they were probably guaranteed jobs with good pay for their working lives if they went for the surgeries). And then it all fell out of favor and became valueless, now they sleep in gutters, etc.
>remember in hong kong where they were so expensive and rare that they were literally killing people for them?
Different locations?
it's plausible but they didn't do a great job of supporting it in the game, granted it's been a few years and I didn't play the DLCs, so maybe something like this does happen, but hell, give me one guy in a worn out suit saying "I used to be a high paid professional, now I can't even get a job on account of my robo legs", which still doesn't explain why he doesn't just get a peg leg so he can rejoin civil society. the game's whole narrative falls apart if they acknowledge it's reversible for basically everyone with hard exterior augs.
they could go the route of Malik's style brain implants being harder/impossible to remove, but that doesn't give you a visual cue to the ill treated minorities, and also fricks up the whole premise of the prequel series as to why hard augs went out of fashion and soft augs came in by the time of DX1
I don't think you understand how people got augs in the first place. It was people who worked for major companies that got augs, think a team of construction workers. The company buys them the augs to make them more efficient workers but they owe that company a debt. Suddenly that company says "we no longer want augs, but you still owe us for what we bought you." Suddenly the worker is out of a job, unhireable in an augs bad society, and even if they got work they would still be crushed by debt. They can't pay to get the augs removed, they're addicted to neuroprazyne, and what good is a man who gets his drill hand augs removed and just no longer has hands? There's no route to rejoin society, so they end up homeless or in the case of many slugs who are pissed about the deal they become a terrorist.
Stupid-ass idea. Buy an exosuit instead and have it run in shifts.
in HK it was expensive because of the triad families + tai young medical.
on golem city people are suffering with neuropozyne shortages, making them desperate and yeah, some had their augs removed or deactivated, those that couldn't had to be moved to golem city.
>guys on the street would comment on your tech.
>in HK it was expensive because of the triad families + tai young medical.
I am just recalling, I think it was strongly implied by the Harvesters that Sarif augs are a lot better in quality and construction than Tai Yong augs, so Adam's augs were an obviously desirable fetch which is probably why people were commenting on them.
>those that couldn't had to be moved to golem city
imagine you are an npc in MD and get a fricking cyberpunk pacemaker to not die and then immediately get sent to golem city
that's the thing, the aug hate reasonably should apply to basically all technology, not just stuff attached to a person. there's nothing stopping the street sweeping robot from flipping out and being five times more dangerous than the robo hand
>The correct response is to give augs the choice to remove all hardware or move to an aug-only city.
That is a thing in the game and it's called Golem city. Because the government only had enough time to build 1 within the 2 year gap it got overcrowded fast and became a shithole that may as well be a prison.
DX:HR was about Jensen's personal life and character development, which was almost entirely concluded in one game.
It's an obvious "part 2 of 3" game and 3 doesn't exist, it suffered from having to pick up the pieces and lay them out for the future.
Also the stupid BLM analogy and making the Australian guy a homosexual just because.
square enix a shit
>What went wrong?
see pic related
Adam: "Are you suggesting all my augs are new? even the ones you gave me?"
Sarif: "I'm not suggesting anything. I'm telling you all the augs we ever installed had registry codes. And they're not hard to trace."
Sarif: "Look, son, all I'm saying is, it wouldn't have been hard to identify you. But for some reason, that never happened."
Does this imply the Adam we play in HR is dead at the bottom of the ocean, and the one we play in MD is a clone (which is why no one at the facility registered Adam Jensen "still being alive", because none of his augs had registry codes)? Or is this implying HR Adam had every single one of his augs replaced?
Hard to say. There was clearly going to be more but the game was very rushed plus people would just accuse them of ripping of MGSV.
> make hacking a full-fledged minigame where you can spam shit and watch data you need endlessly instead of a race against time where you grab the data you need and run
> make that minigame required for every single electronic lock
> make all normal locks require winning at this game as well
Even Invisible War with its questionable design was less annoying.
>instead of a race against time
aka the most annoying of minigames
>MD is 6 years old
nothing. game's fine.
The game ends when it's at best only 2/3 done.
The rest was really good.
The side quests were more fleshed out and interesting than the main story
I'm in the minority here but i'm not a fan with the clone theory MD presented throughout.
It's a bit of a pointless twist since it's not like Jensen's acting any differently and the old one is dead anyway.
It would fit the main cyberpunk themes of what makes someone human, programatiom vs free will. Jensen being a lab rat is already established. Revealing that he's an artificial tool would accentuate the conflict.
It forced an ending from HR to be real and ruined a fun game experience.
>It forced an ending from HR to be real
Every ending is real, the "canon" one is a blend of the three (four?) endings.
Just like Invisible War.
The marketing.
Ironically, the game mocks BLM cucks.
Everything ingame is top notch. I mean, besides getting those triangles in the main game that benefit you if you play The Breach, which is meh.
I didn't give a frick about the plot and Jensen. His story should have been over after HR
Also it seems like I'm the only person on the planet who didn't like Prague as the setting
>Also it seems like I'm the only person on the planet who didn't like Prague as the setting
Me neither.
It's too short, too small. There are some stuff in it to discover and read but it is poorly written and boring. Characters are cringy. Racism analogy is too in your face. The Ross critique about cyber augmentations of HR still stands, even more so.
Im going to play invisible war and you can't stop me.
nu-developers
Augment your pre-order.
Also breach was a waste of development time.
sorry for mobile screenshot, hopefully it's readable. but this is really the core of deus ex for me. small-to-medium sized zones with huge depth, verticality, not quite swiss cheese design but multiple paths and secrets everywhere. it plays on the childlike fantasy of having a secret wall compartment behind your bookcase or a hidden button that opens a door to a staircase leading... somewhere...
i love the story in these games but even if the story was bad it would be satisfying to just explore these areas