what went wrong?
what went wrong?
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
Community-driven video game blog & discussion
what went wrong?
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
Their ideas were not good enough. It took them listening to people that knew what the game should have been from day one to actually finish the game. The players told them, "this sucks cock" and how it was sucking cock. Then they went in and remade it.
It is now about a 6/10. Your game shouldn't be entirely redone because your initial release was so bad that literally all players have reasons why it was broken.
Too bad shit games like CoD don't listen to the mass amount of complaints and keep pumping out the same junk for their mentally slow fans. Console gamers.
The exact opposite mate.
Hello Soi shouldn't have listened to the gay community begging for minecraft in space.
Instead they should have continued with their original vision and finished it.
This, the game is much worse than it was at launch, sure it was buggy as fuck and there weren't many features but at least it had a goal and vision behind it, nu man's sky is a fucking mess
The only reason people claim this trash is good because some popular eceleb told them what to think so you have a million people who never played it parroting
Most of CoD's problems would be fixed if PC and console players went back to being segregated, PCfags could stop complaining about controllers, and actual cheaters could fuck off from console matchmaking..
it's a good game
putting an autistic programmer in a PR role
fake demo footage
feature creep, unrealistic expectations. At least they had the balls to go back through and fix at after fucking up the release
All white dev team.
where's the soijak edit?
>what went wrong?
shooting rocks isn't a fun game loop
Is it worth the money now?
>ywn have a loyal team that sticks with you to the very end despite your blunder and help you eventually create the magnum opus you actually intended
you wish you were him.
Have a vision, you're bound to find somebody that shares it and will help you as long as you're a good leader.
this room has the equivalent testosterone of a 10 year old girl.
the funniest part is that the only one not doing the soi face is a FTM.
Are the rumours true that the next they are working on is a Daggerfall-style RPG with complete procedural generation?
Yeah, it's gonna have over 1 billion dungeons.
yes but you can only scold the monsters as violence is not allowed
Internet Historian did a good video on it but basically
>small studio
>least introverted introvert PR man
>sony(?) Backs them which basically meant they couldn't back down from any of the promises they made
>channel Sky lawsuit, some dude during them for "stealing his formula"
>storm destroy their office
>scope creep like crazy
Alot more I'm probably forgetting but what's important is that they eventually delivered and built back that reputation. Unlike the Fallout 76 debacle.
>Internet Historian
fallout 76 is actually good now. sort of.
Bethesda has and will never made a good game
Did he completely leave out the blatant and willful lying and deception?
He contextualized it. Noted that half of the lying was shit they were working on and intended but had to cull due to time pressure and half of it was just an introvert manager being thrust (thrusting himself?) into PR whilst being locked in by the Sony deal. I was under the same impression as you until I actually saw the dude's discomfort and awkward half-answers.
>Noted that half of the lying was shit they were working on and intended but had to cull due to time pressure
BULLSHIT
>The team programmed some of the physics for aesthetic reasons. For instance, Duncan insisted on permitting moons to orbit closer to their planets than Newtonian physics would allow. When he desired the possibility of green skies, the team had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.
All his fucking interviews were shit like this.
The dude was a grifter
>“Because it’s a simulation,” Murray stated. “there’s so much you can do. You can break the speed of light—no problem. Speed is just a number. Gravity and its effects are just numbers. It’s our universe, so we get to be Gods in a sense.”
This moron could make Todd blush
>All his fucking interviews were shit like this
You need to substantiate that because the periodic table thing is the only example I've heard and someone saying some dumb, clueless self-fellating shit in an article one time is hardly conclusive. Regardless, you can call it lies and you'd be right. But the context matters and I don't think it supports a grift. Just a dumbass in over his head.
moron thats not even from an interview.
Its from a press release. He didnt under pressure make that shit up, he typed it up and sent it in.
These are bullshit feature creep albeit according to people who worked on it were literally never in the game so his stories about them were bullshit.
>“With us,” Murray continued, “when you're on a planet, you can see as far as the curvature of that planet. If you walked for years, you could walk all the way around it, arriving back exactly where you started. Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that. We have people that will fly down from a space station onto a planet and when they fly back up, the station isn't there anymore; the planet has rotated. People have filed that as a bug.”
>While the basic behaviors themselves are simple, the interactions can be impressively complex. Artistic director Grant Duncan recalled roaming an alien planet once shooting at birds out of boredom. “I hit one and it fell into the ocean,” he recalled. “It was floating there on the waves when suddenly, a shark came up and ate it. The first time it happened, it totally blew me away.”
Then you get absurdist bullshit like this
>Even Gods though, have their limitations. The game’s interconnectivity means that every action has a consequence. Minor adjustments to the source code can cause mountains to unexpectedly turn into lakes, species to mutate, or objects to lose the property of collision and plummet to the center of a planet. “Something as simple as altering the color of a creature,” Murray noted, “can cause the water level to rise.”
The entire game was a fucking grift and the BIG GAME SAVING UPDATES were some janky ass 5 minutes of effort shit.
Too much onions.
Too much onions.
It's better than Elite Dangerous in its current state, lmao
But muh Braben, he based
numale soi, debased
Do you see all those open mouths? That.
m8, the game had a long redemption arc already. But now the popularity truly fades
>shoot rocks
>shoot differently colored rocks
>craft more inventory slots to carry all different rocks
>finally fix your ship after long ordeals of rock shooting
>finally leave the starting planet
>nothing in outer space other than space-rocks to be shot, even though ships do constant low level flights while you walk in the surface of the planet
>game railroads you to the next planet
>have to start the rock shooting simulation anew
the game is fundamentally flawed, the outer space part of it feels like a disguised loading screen and everything you do on foot is pure tedium, I didn't care there was a lack of multiplayer, exploration and the gameplay loop of Numale Sky is just pure irredeemable garbage
This, I played 6h of this garbage until I realized all I do is shoot rocks. I even tried to get a refund saying the game crashed and ran in the background without me knowing but Steam support didn't believe me. Rip my 10€.
Honestly this. I brought it a year or 2 back when people were saying "oh NMS is actually good now!". Fucking all I was doing was shooting fucking rocks was a laser gun. Never had any incentive to build anything since constantly travelling to other planets was the meat of the game, alien races were ugly as shit, I just didn't enjoy any of it.
This thread is a peculiar blend of
>never played the game and just remembers the drama
>played the game at launch but never again
>played the game after continued development and feels it to have been brought into the state that was intended
>played the game after continued development and feels it to have been made worse since hitting whatever peak it managed
>just outright isn't interested in the formula of the game and never had any hope of enjoying it regardless of whether it was finished or succeeded
Mate the game is just boring. There’s nothing interesting about shooting rocks for hours on end. My ship glitched and got stuck on this island in a lake and I couldn’t physically get to it so I just rage quit
>I feel personally attacked by a post describing a bunch of contrasting opinions, positive and negative
Sean, have you ever considered that perhaps your game just sucks, regardless of what the brown-noses tell you?
nice assumtions, I pirated it at release out of morbid curiosity, I had a very tiny little hope this could be a Freelancer with more planet exploration, the first experience was rock shooting boredom, later I got to experience its much updated version of the game on someone else's PC, and to my surprise the game acshually felt worse, because it was the same old rock shooting garbage, except now the starting planet had some acid rain going on, and I had to keep shooting certain rocks to refill some bars, so it was now rock shooting and rock shooting with a timer, Sean is a hack and the whole idea that this game was "redeemed" is laughable
Does a grifter keep updating the game for years instead of taking the money and running from his no-name studio with only one mobile-tier game under its belt? I really don't give a shit about the game but fuckin come on.
False dichotomies are what twitter lefties do. You guys bring shame on us all.
they fell into the meme of "more stuff = best game ever"
z0yboy tried to lie like Todd but didn't have his charisma
I'll say at the very least when they started making basedfaces
at least they ACTUALLY fixed their shit game unlike some other studios COUGH CDPR COUGH
>from being part of the Burnout 3-Burnout Dominator devteam to making his own autistic space exploration game with a surprisingly decent story once they fucking finished it
>devteam didn't bail out after the launch fiasco and double down on their work to deliver something better
>THEY STILL UPDATE IT
>WITH SONY'S MONEY
>WITHOUT MAKING PLAYERS PAY FOR CONTENT UPDATES
you wish you were Sean Murray and fucking Hello Games
Western developers post Oblivion had high minded ideas about creating a game with endless amounts of content without asking obvious questions like whether every will want to play said content.
This is where Japanese game design excels. They'd rather create something tight and linear with a lot of depth and good game play. No Man's Sky was the opposite of this philosophy. You don't have to make shit "more bigger" and 1-up the industry. Just make something good man.
>a bunch of autistic neckbeards fall for the tricks of publishers to release a shit product