With the game or the series? Because for the former, it's a combination of unintended bugs causing major balance problems and intended casualizations/"QoL features" of subsequent rereleases dumbing down the gameplay to the point that all the challenge and strategy the original was meant to evoke is lost.
For the series, it's a mix of SE struggling to handle the changing nature of game development as games became more difficult and costly to produce in the HD era, then-president Yoichi Wada deciding that every game needed to be a standalone franchise because FF7 and 10 were so popular which resulted in the entire FNC fiasco that left the actual devs of individual games with no real direction beyond just making sure that it connected into a larger franchise (which took a literal fucking decade for us to finally be free of), a desire to develop their own proprietary graphics engine (twice) which caused enormous delays and troubles within the company, FF14 being born out of a planned HD remake of FF11 but then having to shift into an arbitrarily different game just so SE could double-up on subscription fees while reusing most of the same assets resulting in an MMO with asinine design choices on top of spaghetti code (partly as a result of the aforementioned graphics engine issue) that required derailing the entire company for a year or two to fix, all those issues making it so that Nomura had to pad out KH with shitty side games because the "Tokyo team" that was meant to move on to KH3 after doing Versus was tied up fixing the Crystal Tools engine, 13, and 14 for the years that Versus should have been in development, Motomu Toriyama being way too into his waifu and somehow managing to get SE to make her the face of the company for half a decade, and general attitudes towards Japanese-style games diminishing which resulted in SE desperately chasing western game dev trends in an attempt to stay relevant which can still be seen in projects as recent as FF16.
CHAOS
*LUFENIANS
>Warrior
>Thief
>?
>?
>White Mage
>Black Mage
Monk and Red Mage. How can you ever hope to kill Chaos with such limited knowledge anon
Interesting. I am playing through it now with the main starting 4.
Main starting 4 are Fighter, Black Mage, Thief, and RED Mage. Didn’t you read the comic?
Warrior, Monk, Red Mage, Black Mage is the kinoist party.
>muh crystals
>muh chosen ones
Sounds like Zelda only less pozzed.
Sounds like Zelda only they don’t force you to wear the dress.
FF16 had some gay characters. I play Jap video games to be free of that shit.
You’re not Japanese though.
Nothing went wrong, it's the only kinda good game in that shit series.
FF8
With the game or the series? Because for the former, it's a combination of unintended bugs causing major balance problems and intended casualizations/"QoL features" of subsequent rereleases dumbing down the gameplay to the point that all the challenge and strategy the original was meant to evoke is lost.
For the series, it's a mix of SE struggling to handle the changing nature of game development as games became more difficult and costly to produce in the HD era, then-president Yoichi Wada deciding that every game needed to be a standalone franchise because FF7 and 10 were so popular which resulted in the entire FNC fiasco that left the actual devs of individual games with no real direction beyond just making sure that it connected into a larger franchise (which took a literal fucking decade for us to finally be free of), a desire to develop their own proprietary graphics engine (twice) which caused enormous delays and troubles within the company, FF14 being born out of a planned HD remake of FF11 but then having to shift into an arbitrarily different game just so SE could double-up on subscription fees while reusing most of the same assets resulting in an MMO with asinine design choices on top of spaghetti code (partly as a result of the aforementioned graphics engine issue) that required derailing the entire company for a year or two to fix, all those issues making it so that Nomura had to pad out KH with shitty side games because the "Tokyo team" that was meant to move on to KH3 after doing Versus was tied up fixing the Crystal Tools engine, 13, and 14 for the years that Versus should have been in development, Motomu Toriyama being way too into his waifu and somehow managing to get SE to make her the face of the company for half a decade, and general attitudes towards Japanese-style games diminishing which resulted in SE desperately chasing western game dev trends in an attempt to stay relevant which can still be seen in projects as recent as FF16.
More concise?
A lot of poor decisions that cascaded into each other and had repercussions that we're still feeling today
I'm not feeling shit
You got older. It happens.
tldr?
old good
new bad
4 monks is all you need
4 white mages*
>see final fantasy thread
>check archive
>yep, it's spam
every single time
there's a gay
You will never be japanese lil dude lol
SHUT UP SHUT UP SHUT UP LALALALAA
Yeah actually I will be.