What Yugioh does better than MTG? What MTG does better than Yugioh?

What Yugioh does better than MTG?
What MTG does better than Yugioh?

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  1. 1 year ago
    Anonymous

    >Magic
    Stable, consistent game designed around fundamentally balanced mechanics and a rich, deep world of lore if you're willing to dive into it.
    >Yugioh
    HUGE HONKING ANIME TIDDIES

    Obviously, I think Yugioh wins.

    • 1 year ago
      Anonymous

      look at this homosexual shilling woke magic for free. go and play your troony cards you stinking and balding neckbeard

      • 1 year ago
        Anonymous

        >shilling
        He just pointed out why magic is worse though.

    • 1 year ago
      Anonymous

      Lore is getting shallower and shallower as sets get more focused on gimmicks and only have one set to tell a story. Recent Dom stuff thankfully excluded it seems

    • 1 year ago
      Anonymous

      >Magic
      >balanced
      someone has never played anything other than commander with friends at a kitchen table

      • 1 year ago
        Anonymous

        Yes but why would you play any other way?

        • 1 year ago
          Anonymous

          >The game is balanced!
          >...as long as you play it under these specific questions and no other. Otherwise its awful.
          Yeah, I can play better games with my friends at the kitchen table with less problems.

    • 1 year ago
      Anonymous

      >Stable, consistent game designed around fundamentally balanced mechanics
      Blue exists, that is a fricking lie and you know it

    • 1 year ago
      Anonymous

      >Stable, consistent game designed around fundamentally balanced mechanics

      Creative use of bait. Well played.

      https://i.imgur.com/zJjog6j.png

      What Yugioh does better than MTG?
      What MTG does better than Yugioh?

      >MTG
      At it's core, the story/game concept of MTG is, imo, better than that of Yugi. The original idea was that you the player were a planeswalker and were hopping around the multi-verse fighting other planeswalkers, wizards or just generally messing around with the development and destiny of entire planets. Nothing captured this better than the Shandalar game - you'd tour the continent to mess shit up. This core concept though has been ruined because Beta cucks want to be secondaries to someone else's story - hence why Planeswalker cards are so popular as it means the player is no longer the protagonist but rather the fat weirdo jerking off whilst watching Jace nail milfs and snake girls as Tiferi bulls their elf waifu. But is still better than "This card game kills you".

      >Yugi
      Does game interaction better. MTG has too many lock down mechanics. In Yugi there's fewer things that do this. Yes they exist, but overall the design is about both players being involved in a game and I've never played a round of Yugi where I could at least use the stuff in my deck, compared to magic.

      • 1 year ago
        Anonymous

        >But is still better than "This card game kills you".
        If you oversimplify to an extreme degree the anime's plot and stuff, of course it will sound bad.

        What about all the mythology stuff, character relations, worldbuilding, plot, the expresions of all that via the duels themselves (the last DM duel and the final akiza-yusei duel are my favourites in that regard)?

        Something I've come to really dislike about YGO vs MTG (and most other tcg's really) is that the latter have a much larger kitchen table community while YGO seemingly has fricking none. Pretty much every YGO player in the wild I played was running the most optimal version of their deck no matter what (aside from literal kids). Even so called pet decks were just something slightly worse than meta running all the same staples anyhow.
        There were a few older fellows running weird stuff that was fun to go against but YGO has much higher proportion of tourneygays compared to other card games I feel.

        Maybe it's only where I play, but that is very true. The yugioh players I play with (except 3 of my friends) are very hardcore, calling anything that isn't meta as a bad deck (including floowandereeze or marinecess).

        Another example is that today I asked about dryton (I saw them and seemed cool and fun), and said that is was a very expensive deck, and even with budget (pic related) is very expensive. And yes, those decks ARE expensive... but because half of them is expensive meta stuff like prosperity, triple tactics, zeus, droplet..., I have to really try it, but a drytron with less expensive cards seems feasible and playable, even if not to a tournament level or meta.
        The same has happened with me wanting to play branded despia, they call it expensive, but it' because of the busted meta cards (like guardian chimera and the already mentioned ones), while 99% of despia/branded cards are really cheap (thanks to the tin tho).

        A pity mtg has very bad reprint policy, it's more expensive, wotc is behind it and it's poozed, I could see myself liking it on a casual level.

        • 1 year ago
          Anonymous

          Drytron is probably my favorite deck out of these past years
          There are so many ways to build it and all of them are valid, it's honestly a big shame that the ultimate ritual monster from the Dogmatikas was printed to only be summoned by Dogmatikas cards, man I just love my ritual space robots

          • 1 year ago
            Anonymous

            AFAIK you can cheat him out with drytron (using their searchers, as they work for any ritual), and they are probably better at it that regular dogmatika. Here's hoping he isn't too expensive/rare to get...

  2. 1 year ago
    Anonymous

    >mtg
    Lots of formats so if one is dog shit you can play another
    >yugioh
    Its not magic

  3. 1 year ago
    Anonymous

    >Magic
    A cashgrab scam that turned out to be a good game only to be ruined by communist troons
    >yugioh
    Only black people play it so who cares

  4. 1 year ago
    Anonymous

    >What yugioh does better than MtG
    Reprint policies, for starters. People talk about how competitively viable decks in yugioh cost hundreds of dollars when competitively viable decks in magic cost thousands, and get rotated out anyway. You carry those expensive cards between decks in yugioh, there is no set rotation so most of them never go away unless they upset the balance of the game to the point that they get limited or banned. And, expensive staples? Wait for the regional season to end and yugioh reprints them in tins and structure decks.

    • 1 year ago
      Anonymous

      >What magic does better than yugioh
      Cash prizes at tournaments. Like, cash prizes at tournaments. It's really fricking simple, cash prizes at tournaments. It doesn't justify how much a meta deck costs, but it at least cushions the impact very slightly.

      • 1 year ago
        Anonymous

        Probably will never change there. Kazuki Takahashi pretty much stamped it into every contract and his company will probably hold it.

        • 1 year ago
          Anonymous

          Actually, I think it was part him and part Shonen Jump? Mixed with a hint of wanting to dodge potential issues with Japanese law regarding gambling.

    • 1 year ago
      Anonymous

      And how big is the Yugioh banlist these days?
      Did it break 1000 cards yet?

      • 1 year ago
        Anonymous

        Has it ever even broke 100? Not including Limited/Semi-Limited, of course.

      • 1 year ago
        Anonymous

        Out of the over 10,000 cards in the game? About 200. Recently they started banning problem cards like halq, which means that most of the tuners he ended up getting banned could come off, as well as removing cards from the forbidden list (moving them to limited to see if they can come off entirely)

    • 1 year ago
      Anonymous

      Been playing both for well over 20 years now so here's mine.

      >YGO
      -Evergreen. You can keep playing your deck to some degree if you keep updating it rather than replacing it every few months.
      -Reprints.
      -Reading the card explains everything. You need to know only the basics of the game.

      >MTG
      -Keywords. While I dislike them, and introducing someone to MTG becomes a nightmare and I've seen many people quit due to keywords, YGO cards have gotten ludicrously long.
      -Flavor text and lore. YGO has none. But also MTG is up amd down with these.
      -I know people will hate this, but I like the inclusion of other IPs. YGO did that with Dragon Maids and the one really bad Power Ranger archetype, but both were also renamed.
      -Formats. I prefer commander because I like evergreen, but YGO has Speed and Rush and those aren't REALLY being supported. And draft obviously. And GOAT and Edison which are run by fans. Meanwhile magic has draft, Commander, Standard, Modern, Pioneer, Vintage, Legacy, Cube, Pauper... And they actually release support for all of them. There's Commander decks and rules, specific draft boosters... My favorite is still Explorers of Ixalan Commander.
      -Less power creep. It has some, but YGO being evergreen has way more.
      -Resources. In YGO your resource is your playable cards. Used to be good. But now, when everything is a searcher, starter, extender, or stopper your GY and deck are as much resources as your hand.
      -Rulings and easy accessibility of those. You'll find actual rules for that one niche interaction written by actual judges. OCG has this, but TCG judges are explicitly forbidden from using them.

      As other have mentioned, Pokémon and Digimon are the other two of the big four, and those have their own strengths and weaknesses. Their evolution mechanic is fantastic. The Digimon resource system is beautifully elegant. The more you do the more your opponent can do.

      >YGO
      >no rotation
      YGO decks and cards are rotated simply because it's designed to power creep. Most older decks/cards are not viable for more than a couple of formats. And by "designed to power creep" I really mean that the game designers intentionally power creep cards. They did so ever since the first format. MTG forces people to buy new cards by rotating cards out, while YGO does this by making most old cards obsolete.

      Honestly, if YGO had a "each turn gain a star" and cast spells with X stars on it max per turn, it would make way more sense than what they currently have. So far it just looks like turn 1 vomit hand, ad nauseam.
      Mtg could also do better by separating the lands from the main deck elements altogether like FoW did but I digress.
      That's what both of them did most wrong.

      They did this only for Spells in the "Speed Duel" game variant. Where you'd gain Speed counters each player's turn and pay those as a cost to activate Spells. There were also cards that support this mechanic, producing you speed counters or removing the opponent's counters. However, YGO is almost entirely Monster-focused so limiting spells wouldn't have any effect in today's format. You can't do the same thing to Monsters because they're usually Summoned via game mechanics or effects completely for free, so you'd have to invent an entirely different game variant for this and errata the cards. Kinda like Rush Duel. While keeping in mind that a Normal/Tribute Summon or Set would still have to be free, just like setting spells/traps.
      The reality is most people prefer being able to play 2-8 cards per turn. So a format like this wouldn't be popular. People who prefer a more sane and slower game pace are playing GOAT and Edison formats.

      Alright I have some opinions to give here.

      >-Keywords. While I dislike them, and introducing someone to MTG becomes a nightmare and I've seen many people quit due to keywords, YGO cards have gotten ludicrously long.
      The thing is that with how yugioh is, you can't really put keywords without making it MORE confusing. The game is full of unique effects that aren't in more cards, and have lots of small restrictions and clauses, to not speak of similar sounding effects but that are different (for example it's not the same an effect that destroys, than one that sends to the graveyard, that one that banishes/exiles) There CAN be some clarifications and bettering of the format, but keywods like magic does it's not really feasible. Most archetypes/tribes have unique effects that even if you put them in a keyword would have the problem that if you don't know what that unique keyword means, you are fricked "What does Melffy Flee and Melffy Return do? And Kaiju Appears and Another Kaiju Appears?" And this for every archetype (and it's not rare for this archetypal/tribal effect to have small differences between cards).

      https://yugioh.fandom.com/wiki/Ash_Blossom_%26_Joyous_Spring
      https://yugioh.fandom.com/wiki/Radian,_the_Multidimensional_Kaiju
      https://yugioh.fandom.com/wiki/Mirrorjade_the_Iceblade_Dragon
      https://yugioh.fandom.com/wiki/Dogmatika_Fleurdelis,_the_Knighted
      https://yugioh.fandom.com/wiki/Melffy_Catty

      Here you have some yugioh cards, try to make them in a MTG format while keeping the same mechanical consistency and not being a mess of random words. You might be able to shorten some stuff, but most times it's just not posible.

      >YGO would be more confusing with keywords
      This just means that the game inherently has a bad design. I mean, MTG also has a lot of wordy cards, but most of it's cards simply have keywords.

      • 1 year ago
        Anonymous

        However just because old cards become obsolete, doesn't make them useless.
        Old cards creep back into relevancy all the time due to being used by newer decks
        Ex. "Smoke grenade of the thief", a card from 2003, saw play in "infernobles", a deck from 2020
        Or sometimes legacy support for old decks can make them meta relevant against
        Ex. Naturia (2010) got support in the last set, now they're vaguely rogue.

        • 1 year ago
          Anonymous

          While in a previous thread, someone explained it was a result of adapting cards from a YGO video game that played by a different set of rules; early YGO had a lot of seemingly bad on purpose monster cards. The issue is that most of them are normal monsters.

          • 1 year ago
            Anonymous

            Yeah, early yugioh was a bit of a mess.
            Normal monsters have largely gotten the short end of the stick has the series went on.

  5. 1 year ago
    Anonymous

    MTGs strengths are obvious i believe, it references keywords when detail card effects, and it uses a straightforward resource system to power cards.

    Yugioh's strength is in its immediacy, without a resource system to track you're constantly just laying down cards and having the effects take place. its strength is also its weakness, without said resource system the game is hemorrhaged around the cards in your hand, a basic rule that seeks to manage this is you being required to discard cards from your hand past a certain number of them. and of course the game is wildly unbalanced in regards to cards in the hand, most cards now have you searching through your deck for other cards, and simply drawing cards is overpowered.

    • 1 year ago
      Anonymous

      Drawing cards is overpowered in most tcgs. That's not exclusive to yugioh.

      • 1 year ago
        Anonymous

        it's not, drawing cards is normal in most card games. in Pokemon, you start with seven cards, if your opponent mulligans then you start with eight, it has several pot of greed equivalent and those allow you to draw 3 cards, there's no limit to cards in your hand.

        • 1 year ago
          Anonymous

          Pokemon is an abberation of a game. That's like bringing up a platypus when people are talking about mammalian characteristics.

        • 1 year ago
          Anonymous

          Digimon doesn't really care about drawing, either. Any time you evo, draw a card. There's draw effects fricking everywhere. There's an archetype that evos for free, and just keeps gaining you draws. It doesn't really matter how much you draw in Digimon, because you need the memory and the boardstate to actually do something with all those cards

          • 1 year ago
            Anonymous

            exactly, resource management is the balance that a game like Yugioh completely lacks

      • 1 year ago
        Anonymous

        card draw isn't so much outright overpowered as it is just a universally good thing for you to do in a game where literally every interaction is through cards.

      • 1 year ago
        Anonymous

        I hope you realise what a nonsense statement that is.
        >Gaining resources is overpowered in most strategy games.

        • 1 year ago
          Anonymous

          cards in the hand are "resources" in yugioh, but they're not in MTG where resource is mana produced via lands primarily, hard limit of laying one of those down each turn

          • 1 year ago
            Anonymous

            Cards in your hand are absolutely resources in mtg you dingbat, anything that gives the ability to do more stuff is a resource.

            • 1 year ago
              Anonymous

              not the point though, DIGUS
              there's no main resource management in Yugioh is the point, all those cards in your hand on your turn are livewire

              and in MtG the cards in your hand have to be played using mana, which is limited

              • 1 year ago
                Anonymous

                >"muh mana"
                Doesn't stop you from combo'ing into infinity, especially with certain card interactions, with YGO at least you have cards that limit/lock you as cost for their use.

              • 1 year ago
                Anonymous

                Once per turn isn't restricted to Yu-Gi-Oh but MTG tends to use tapping which is easier to keep track. Honestly, YGO uses once per turn so often that it might as well be shorten to "1/turn".

                Yeah, early yugioh was a bit of a mess.
                Normal monsters have largely gotten the short end of the stick has the series went on.

                I remember when the 4 star rule was 1900 ATK with no drawbacks. The gap for no tribute and no effect is wide. MTG has the standard of 2/2 for 2.

                Also, Trap Monsters and Hand Traps really need an alternate frame like how other TCGs handle it.

            • 1 year ago
              Anonymous

              Most of the hate between the MTG and YGO comes from not being able to agree not on opinions but measurable facts.
              The simple claim of "YGO is better because it has no resource system" leads to a lot of different arguments that have nothing to do with the value of having or not having a resource system.

              >I wouldn't want the iconic look that's stayed with the game for over two decades to change, however some minor tweaks to make it a little easier on the eyes would be better
              >BUCK-BROKEN KEK BATTERED HOUSEWIFE CONSOOMER BIIIIIIIIIITCH MUH RUSH DUEL MUH RUSH DUEL MUH RUSH DUEL
              You do you, my friend

              If two graphics designers submitted two different card frames as a mock up, which would you hire?

            • 1 year ago
              Anonymous

              not the point though, DIGUS
              there's no main resource management in Yugioh is the point, all those cards in your hand on your turn are livewire

              and in MtG the cards in your hand have to be played using mana, which is limited

              What's the point of this argument? Having a virtual resource doesn't make a game better. In fact, I'd say Magic isn't as good as it would be if it didn't have Lands (the resource generators) in the main deck. If it just had a Mana Deck from which you'd place 1 Land onto the field every turn it would be much better.
              Yugioh uses card costs and conditions to activate as it's resource system. Clearly lots of people prefer this system. Not having a virtual resource makes the game feel more open and avoids the issue of the first 3 turns being "play 1 card and skip". There's nothing more boring than MTG's first turn where you just drop a land and that's it. But again, ygo is not "better" for not having a virtual resource system, nor is it worse. Still, ygo main decks aren't clogged with Lands so it's decks are more satisfying to build and play.

              Once per turn isn't restricted to Yu-Gi-Oh but MTG tends to use tapping which is easier to keep track. Honestly, YGO uses once per turn so often that it might as well be shorten to "1/turn".

              [...]
              I remember when the 4 star rule was 1900 ATK with no drawbacks. The gap for no tribute and no effect is wide. MTG has the standard of 2/2 for 2.

              Also, Trap Monsters and Hand Traps really need an alternate frame like how other TCGs handle it.

              "4 star rule" basically doesn't exist. In the early OCG the strongest 4 star was 1300 or so, then they released a 1400 Swordmistress. Konami constantly power crept the game. TCG started at 1800 (La Jinn), then a few months later they release Mechanical Chaser at 1850 and the card was literally worth hundreds of $ because it ran over any other free attacker. By the time they started releasing 1900 normal monsters they were already irrelevant as everyone playing beatsticks used Dark Elf, Berserk Gorilla, Zombyra, Giant Orc, Goblin Attack Force. Currently 2000 ATK is the "limit", at least for normal monsters. Which is fine since it's exactly 1/4 of your total life. But, early yugioh didn't have a "limit", they just made stronger monsters every month to force people into buying new packs.

              • 1 year ago
                Anonymous

                >"4 star rule" basically doesn't exist.
                It is called powercreep.

                As for the resource system thing, the burden of proof is with YGO players since it is the outlier. I'm really tired of the backward ass arguments from YGO players saying that it is the most popular TCG while MTG players normalgays at the same breath. Honestly, they still proudly parade around the lesser of two evils argument when I would honestly just not play TCGs over playing YGO.

              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous

                >sales = quality
                It is an argument nobody uses universally because they know that isn't actually true. All it takes is to point out one popular thing that you don't like to disprove it. It is an argument only used by homosexuals.

                Also, Ganker market "analysis".

    • 1 year ago
      Anonymous

      Add that to the fact the game lacks mulligan rules because you could mulligan into a hand that insta wins you the game, but also without them you could lose by simply having a bad hand.

  6. 1 year ago
    Anonymous

    As somebody who actually plays both games

    >Magic
    - Big number one with a bullet is card readability. MTG cards are actually possible to read in the middle of a game if you haven't seen them before, Yugioh cards are not. Yugioh cards are so unreadable that in Master Duel I have actually developed the bad habit of not reading them at all and just trying to glean what they do from experiment. They have no keywords, no paragraph breaks, the font is microscopic and they're filled with miniscule differences in wording that completely change the effect of the card. This is the thing YGO desperately needs to copy Magic on.
    - Limited formats. Magic supports this, Yugioh does not.
    - Alternate formats of any kind really. See above.

    >Yugioh
    - Reprint policy. Konami is greedy as frick, but it doesn't side with scalpers. Reprints are constant, every single set will have significant reprints, and a card being expensive is by itself a reason to reprint it. The exact opposite of what WotC does, where it artificially tries to limit reprints so that the game stays expensive.
    - Premade decks. This is a mixed bag because the products are wildly varying quality, however Magic has never had something like the Albaz structure deck where they just give you the core of a new Tier 1 deck for $30. The closest it got were the original Challenger decks, and those got nerfed fast.

    Powercreep is bad in both, art is a matter of taste, and both games are ultimately way too expensive.

    • 1 year ago
      Anonymous

      Powercreep is much worse in YGO than MtG, Konami doesn't even pretend to stop it

    • 1 year ago
      Anonymous

      The text is due to a quirk in the Japanese language as it is more compact and won't translate very well in English.

      • 1 year ago
        Anonymous

        with the raw amount of things cards in YGO do, and their staunch refusal to use any sort of keywording like MtG does, I doubt they're that much more readable in Japanese either.
        also "learn another language" should not be a solution to card readability.

        • 1 year ago
          Anonymous

          Doesn't look much better in Japanese.

          • 1 year ago
            Anonymous

            Meanwhile Japanese Emrakul, can clearly parse different lines of text.

            • 1 year ago
              Anonymous

              Even Rush Duel cards are formatted better.

              • 1 year ago
                Anonymous

                Rush duel cards waste less space with their text boxes so they can afford to fit more text. I wouldn't want the standard cards to adopt their look, but if they sized up the text boxes just a little bit so that there's less wasted space and more leeway with the font sizes, I wouldn't complain

              • 1 year ago
                Anonymous

                Card Layout of Rush Duels is objectively better than the main game in every way. Every defense of YGO which isn't just calling MTG players trannies revolves around the delusion that the glaring flaws of YGO are unfixable and/or mitigated better than any other card game. I seen people try to make a redesign of the YGO card frame and they all fricking suck.

              • 1 year ago
                Anonymous

                >I wouldn't want the iconic look that's stayed with the game for over two decades to change, however some minor tweaks to make it a little easier on the eyes would be better
                >BUCK-BROKEN KEK BATTERED HOUSEWIFE CONSOOMER BIIIIIIIIIITCH MUH RUSH DUEL MUH RUSH DUEL MUH RUSH DUEL
                You do you, my friend

              • 1 year ago
                Anonymous

                >BUCK-BROKEN KEK BATTERED HOUSEWIFE CONSOOMER BIIIIIIIIIITCH
                Yes, being attached to a non-functional card design when it latter get a second text box stapled into it is being a "buck-broken battered housewife consoomer b***h".

                >however some minor tweaks to make it a little easier on the eyes would be better
                This reminds me of the gays that said that complaint about hair color change in DBS is an exaggerated complaint. Rush Duel cards do look like YGO cards. It just looks like it wasn't made using an old filemaker program from the 90's.

              • 1 year ago
                Anonymous

                Textless cards were a mistake which is why they stopped doing them. Nobody likes seeing the 4 modal cryptic command with no text.

              • 1 year ago
                Anonymous

                Cryptic Command is pretty much the worst card to make a textless card. Textless cards are never meant to be a anything but a novelty (besides with lands). It is just reminds me of tarot cards.

              • 1 year ago
                Anonymous

                That's because cryptic command is modal. Wrath of God and damnation are excellent choices because everyone knows what they fricking do. Same with counter spell and lightning bolt

              • 1 year ago
                Anonymous

                Only a few cards deserve having a textless variant. Although, they could just minimize the text or incorporate the text into the art. Full art cards tend to work most of the time.

                That's because rush duel is literally designed for 8 year olds

                PSCT is designed for people who don't understand DeMorgan's law.

              • 1 year ago
                Anonymous

                the only problem with textless cards is when you make one out of a card that has a lot of relevant rules text, like, say, a spell with 4 modes that lets you pick any two.
                for simple spells like Lightning Bolt or Terror, and really simple cards in general like basic lands and vanilla creatures, textless works well, especially when the art uses that space.

              • 1 year ago
                Anonymous

                Agree, but it looks too childish, I understand why though

              • 1 year ago
                Anonymous

                It's not just that. Rush Duel cards just have better effect wording.
                First part is the condition/cost, laid out clearly and neatly.
                Right below that is the effect, starting on its own line.
                Both parts are labeled and allows you to just read a card and go.
                >If X applies, do Y
                It's basic logic oriented formatting that only Rush Duels and Battle Spirits goes for.

              • 1 year ago
                Anonymous

                That's because rush duel is literally designed for 8 year olds

        • 1 year ago
          Anonymous

          It cannot do keywording like MtG does. There is enough variation in many similar effects that you cannot just handwave things away with a single word. Problem Solving Card Text already reduces the amount of words by formatting it in a way that's easy to understand as well.

          • 1 year ago
            Anonymous

            There are still easy improvements you can do like adopting the numbered format of the OCG.

            Maybe a way to indicate OPT and HOPT in a more concise way as well.

            And if they're not going to introduce a new extra deck monster type, maybe just refer to all of them as "Extra Deck Monsters" or some shortened variation

            • 1 year ago
              Anonymous

              I never said it's perfect. You're absolutely right in that PSCT could use a bit of refining. OCG cards also indicate when a card is NOMI last time I checked instead of indicating that it can't be normal summoned/set and must be special summoned with a specific trigger, though I might be wrong about that.

            • 1 year ago
              Anonymous

              >introduce a new extra deck monster type
              No...please god no......

        • 1 year ago
          Anonymous

          As somebody who actually plays both games

          >Magic
          - Big number one with a bullet is card readability. MTG cards are actually possible to read in the middle of a game if you haven't seen them before, Yugioh cards are not. Yugioh cards are so unreadable that in Master Duel I have actually developed the bad habit of not reading them at all and just trying to glean what they do from experiment. They have no keywords, no paragraph breaks, the font is microscopic and they're filled with miniscule differences in wording that completely change the effect of the card. This is the thing YGO desperately needs to copy Magic on.
          - Limited formats. Magic supports this, Yugioh does not.
          - Alternate formats of any kind really. See above.

          >Yugioh
          - Reprint policy. Konami is greedy as frick, but it doesn't side with scalpers. Reprints are constant, every single set will have significant reprints, and a card being expensive is by itself a reason to reprint it. The exact opposite of what WotC does, where it artificially tries to limit reprints so that the game stays expensive.
          - Premade decks. This is a mixed bag because the products are wildly varying quality, however Magic has never had something like the Albaz structure deck where they just give you the core of a new Tier 1 deck for $30. The closest it got were the original Challenger decks, and those got nerfed fast.

          Powercreep is bad in both, art is a matter of taste, and both games are ultimately way too expensive.

          Reminds me of when Magic put out special versions of a couple of Planeswalkers as they woudl have appeared in the game's infancy, where they played fast and loose with the wording and crammed everything into one paragraph.

      • 1 year ago
        Anonymous

        >Better in Yugioh
        Accessibility. Decks and cards are kinda cheap.
        MtG is completely moronic and Wizards attempt to make it more accessible with the Standard format completely backfired. It was supposed to be an entrypoint and cheap.
        Then you have the kind of people who treat it as an investment and want Wizards to turn it into purely collectible cards with dumb reasoning like "Well it helped sports cards!" which is what Wizards is doing.
        Aren't serialized cards coming as well?

        That's why you localize them properly.
        "It's another language" seems like a lazy excuse tbh. MtG and YGO are popular games all over the world.

        Jitte is just an individual good card. You never get an entire extremely good deck that comes out of one cheap non-random product. Magic's starter decks were so weak they literally can't beat even draft decks, event decks were barely better (while being way more expensive), and challenger decks, which were explicitly meant to fill this void were made way weaker after the very first year.

        Magic equivalent of Albaz would be like if WotC released a $30 monoblack challenger deck that comes with 4 Sheoldred, 4 Meathook Massacre, 4 Liliana of the Veil and just fricking everything you want except a couple staples.

        That would crash the "economy"

        It cannot do keywording like MtG does. There is enough variation in many similar effects that you cannot just handwave things away with a single word. Problem Solving Card Text already reduces the amount of words by formatting it in a way that's easy to understand as well.

        Keywords wouldn't replace the entire text just declutter.
        You don't even need keywords, symbols would work too. They could do it but by now it's probably too late.

        • 1 year ago
          Anonymous

          >You don't even need keywords, symbols would work too. They could do it but by now it's probably too late.
          I'm still so mad Tewart and his cronies didn't copy OCG format with the numbered bullet points. Since certain cards have soft once per turn and HOPT baked in their card, it happens people can't keep track of which effect is soft or hard OPT, especially that this kind of text is sometimes in the fricking middle of the card text.
          JP is so clean in comparison it isn't even funny.

        • 1 year ago
          Anonymous

          >That would crash the "economy"
          The cool thing about Yugioh structure decks is that they're a vehicle for new cards and reprints. Deck exclusive archetypes like the Branded stuff give people an in for tiered archetypes that you don't have to dig through boxes of product to randomly pull or buy in singles.

          >sales = quality
          It is an argument nobody uses universally because they know that isn't actually true. All it takes is to point out one popular thing that you don't like to disprove it. It is an argument only used by homosexuals.

          Also, Ganker market "analysis".

          People are more willing to spend on games that are appealing to them. When Yugioh had some particularly bad formats their sales plummeted and Vanguard ended up biting off a chunk of their market share. When they course corrected sales shot back up.

          • 1 year ago
            Anonymous

            >People are more willing to spend on games that are appealing to them.
            Anime. Also, most YGO players haven't played anything else. Are you really arguing that normalgays have good taste?

            • 1 year ago
              Anonymous

              There hasn't been an anime pushing YGO for awhile. The vast majority of successful products are ones that are meta relevant. Speaking as a vendor. Pokemon sells to kids, MtG sells to basically no one nowadays, Flesh and Blood sells to my old MtG players, and Digimon sells to the minority of YGO players who have fallen off the meta. I do more in past format YGO sales than I do in MtG now.

              • 1 year ago
                Anonymous

                >There hasn't been an anime pushing YGO for awhile.
                The OG, GX, 5D's, Zexal, Arc-V, VRAINS, Sevens (nobody gives a shit about Sevens)
                >The vast majority of successful products are ones that are meta relevant.
                I don't see your point unless you think anybody would be buying the card game if the anime never existed.

              • 1 year ago
                Anonymous

                Getting a base of interest in a product is important but just having nostalgia wouldn't make a product keep being successful over twenty years.

              • 1 year ago
                Anonymous

                >but just having nostalgia wouldn't make a product keep being successful over twenty years.
                Dragon Ball franchise ended 20 years ago and it shit out an low effort sequel and morons loved it.

              • 1 year ago
                Anonymous

                They also had a card game that died fast because nostalgia doesn't translate into product sales if the product isn't good.

              • 1 year ago
                Anonymous

                >They also had a card game that died fast because nostalgia doesn't translate into product sales if the product isn't good.
                Again, DBS.

          • 1 year ago
            Anonymous

            Yeah, while I dislike some shit Konami does, at least the game is affordable.
            It's a game first.

            >That would crash the "economy"

            Magic economy deserves to fricking crash. It is unconscionable that a children's card game costs upwards of $1000 per deck.

            It's so fricking stupid.
            MtG is a fun game but Wizards doesn't know what to do other than pandering to whales.
            They obviously don't give a frick about game design either, just look at recent sets. Oko, Omnath.
            All that dumb talk about making MtG more inclusive and diverse but they fail at that too. Yugioh has all kinds of people playing because it's inexpensive. It's a game at first and that's all you need.

            • 1 year ago
              Anonymous

              >Oko, Omnath.
              Weren't in recent sets.

              • 1 year ago
                Anonymous

                I'd consider 2019 and 2020 as recent

              • 1 year ago
                sage

                For movies or music, I'd agree.. For MtG sets, no.

            • 1 year ago
              Anonymous

              >They obviously don't give a frick about game design either, just look at recent sets. Oko, Omnath.
              These are outliers, unlike Yugishit which is just constant powercreep

              • 1 year ago
                Anonymous

                They need to start proper balance though.
                They're running out of possible mechanics and the game is already at its speed limit with handtraps.

              • 1 year ago
                sage

                >They're running out of possible mechanics
                This isn't even close to being true.

              • 1 year ago
                wrong field faggot

                Name five.

              • 1 year ago
                sage

                Spleening, culling, mogging, walking, bending.

        • 1 year ago
          Anonymous

          >That would crash the "economy"

          Magic economy deserves to fricking crash. It is unconscionable that a children's card game costs upwards of $1000 per deck.

    • 1 year ago
      Anonymous

      >What Yugioh does better than MTG?
      Being Japanese thus isn't obligated to follow ESG score mandates.
      >What MTG does better than Yugioh?
      Most things having to do with being a TCG but Yugioh is really behind the industry standards so that isn't much.

      For a more serious answer, probably this.
      I make it a point to bully YGO players online because they defend the card text more than anybody has any right to. It isn't even the text length; Konami are just a bunch of lazy c**ts. As for the woke stuff, Netflix Castlevania has shown the Konami isn't above that. Also, if I'm going to take the weebpill, I shouldn't be consuming LCD trash like DBS.

    • 1 year ago
      Anonymous

      >Magic has never had something like the Albaz structure deck where they just give you the core of a new Tier 1 deck for $30.
      I'm certain one preconstructed deck from original Kamigawa contained Umezawa's Jitte.

      • 1 year ago
        Anonymous

        Jitte is just an individual good card. You never get an entire extremely good deck that comes out of one cheap non-random product. Magic's starter decks were so weak they literally can't beat even draft decks, event decks were barely better (while being way more expensive), and challenger decks, which were explicitly meant to fill this void were made way weaker after the very first year.

        Magic equivalent of Albaz would be like if WotC released a $30 monoblack challenger deck that comes with 4 Sheoldred, 4 Meathook Massacre, 4 Liliana of the Veil and just fricking everything you want except a couple staples.

      • 1 year ago
        Anonymous

        Because the -1/-1 ability was a last minute change on the card, which they then didn't test, so they straight up didn't even think that Jitte would see the amount of play it did. The inclusion in the starter deck was essentially a mistake.

    • 1 year ago
      Anonymous

      >that pic
      Funny how the most recently made ritual reminded me so much of it.

  7. 1 year ago
    Anonymous

    >What Yugioh does better than MTG?
    no set rotation
    cute girls and giant robots
    not pozzled
    Fantastic Anime
    hygenic rulies make the players smell fantastic

    >What MTG does better than Yugioh?
    Easier to start
    less power creep
    drafting works better
    No hygenic rule, so people smell bad

  8. 1 year ago
    Anonymous

    >mtg
    Play commander and draft with friends for a good time
    >ygo
    Crack out the speed duel boxes to play with the preconstructed decks for some fun mostalgia

    Simple as

  9. 1 year ago
    Anonymous

    I'm kind of angry at them both right now and can't really list positives without asterisks.
    Contrary to popular opinion, I actually like Magic's standard rotation. I've never been one to buy top tier decks, most of what I play are around ~100 +/- 30. It's nice to have a format where I can just buy a new deck and not have to buy 400 dollars worth of lands like Modern. People used to say "you should just buy into modern once and never change your deck" but I played standard for years without reaching the price threshold of a modern deck and I like changing decks every so often. But I have also been priced out of standard for the past 4 years and the gap between T1 and decks I can afford just keep widening, on top of the prices increasing.

    I like that yugioh is a game more or less about doing things. You can do almost anything you can during your turn so long as you have the cards to do it and not overextend. But that also hasn't been true in years because of the constant nonstop arms race between negation effects and cards that barrel through negation effects. Like I used to get annoyed at Dino Rabbit which was "summon a one-shot negate set 4 permission pass" and these days it's "summon 3 omni-negates that have no resource limit, set 4 much stronger permission holding up 2 hand traps and pass"

    I miss card games so much but I can't justify going back to either one of these.

    • 1 year ago
      Anonymous

      >the constant nonstop arms race between negation effects and cards that barrel through negation effects

      Bro I love going second decks, just destroying boards left and right is fun as you wipe the smirk of someone that told you with unbearable smugness to "break their board"

    • 1 year ago
      Anonymous

      the solitaire vs you can't play dynamic that ygo has developed to absolutely kills it for me
      also I've reached the point where archetypes all seem the same to me, basically every monster is just "archetype's [thing]"

  10. 1 year ago
    Anonymous

    Magic destroys yugioh in every aspect, it's laughable that this comparison is even getting made.

  11. 1 year ago
    Anonymous

    Cleave BTW is an awful mechanic for the same reason Yugioh's cards that reference to other cards by partial name are awful: they put unnatural strain on the translated versions of the game where the specific language used is tied to mechanics.

  12. 1 year ago
    Anonymous

    >What MTG does better than Yugioh?
    MTG tourneys are known for their ass cleavages

  13. 1 year ago
    Anonymous

    Add one x monster from your deck to your hand

    To

    Search 1 x monster

    • 1 year ago
      Anonymous

      I search my banish pile and add 1 x monster to my hand

  14. 1 year ago
    Anonymous

    Yugioh constructed is more fun than Magic. But cube with friends is better than Yugioh.

  15. 1 year ago
    Anonymous

    Honestly, if YGO had a "each turn gain a star" and cast spells with X stars on it max per turn, it would make way more sense than what they currently have. So far it just looks like turn 1 vomit hand, ad nauseam.
    Mtg could also do better by separating the lands from the main deck elements altogether like FoW did but I digress.
    That's what both of them did most wrong.

    • 1 year ago
      Anonymous

      >can't summon a basic 4* monster until turn 3
      >can't summon another for another 3 turns
      Gross, get out of here with that shit.

    • 1 year ago
      Anonymous

      >can't summon a basic 4* monster until turn 3
      >can't summon another for another 3 turns
      Gross, get out of here with that shit.

      I made a Yugioh variant to play with some friends in school, like 10 years ago, and since my friend had a really new and fast deck at the time and we only had really old and slow ones, to balance things out we played it using this idea, but instead of stars you ban cards from your deck face down. When your deck goes to 0 cards, you then get all banned cards back, reshuffle and put it back on your deck slot. Spells and traps depended on their speeds * 2 or 3 iirc, not sure anymore.

      Though we played with 20 cards instead of 40. We also made a few changes regarding drawing cards, special summoning, etc. The biggest change I guess was being able to Ritual Summon from the extra deck, because one of my friends only had one really old Ritual Monster in his deck and nothing else besides old high level monsters. So that was a way to kind of give him a boss monster and he beat us a couple of times just by spamming that same monster, equipping him with a bunch of stuff which stalled the game, and then he would just summon the other stuff.

      I must have a document with all the rule changes we had by the end of the year, but it was by far the best experience I ever had playing Yugioh, if I find it when I get home I will post the .pdf

      • 1 year ago
        Anonymous

        Don't bother, that sounds awful.
        >ritual summoning from the extra deck
        Fricking NO how come every moron who wants to "fix" yugioh has this idea? Rituals aren't bad and every time they get support it's absolutely miserable.

        • 1 year ago
          Anonymous

          Lol it was only for that situation though, his ritual monster had no effect, only high attack and defense.

        • 1 year ago
          Anonymous

          Rituals are bad, that's why they get such busted support that completely warps the meta every time it gets printed.

          • 1 year ago
            Anonymous

            Yeah and if they became ED it'd be even worse.

        • 1 year ago
          Anonymous

          you have no idea of game design you stupid frickhead. rituals should work like fusions and MUST use the extra deck.

          • 1 year ago
            Anonymous

            Why?

      • 1 year ago
        Anonymous

        Here's a variant for you
        >Normal Summoning Normal Monsters (and Gemini by association) gets you 1 extra normal summon that turn
        >Tribute Summons can be performed independent of the Normal Summon. If the Normal Summon has already been used, you need to pay 800 LP for each subsequent tribute summon
        >At the beginning of the duel, you can reveal Level 5+ and Ritual Monsters from your main deck; move them to your extra deck, then replace them with tokens in the main deck. Monsters placed in the extra deck this way must be Tribute or Ritual Summoned, and cannot be brought out with alternate means.
        >Tokens generated by the above method are instantly deleted when they leave the deck, effectively turning them into dead draws in return for making access to those monsters more accessible. When they're banished or sent to the GY, you banish the next card in your deck in addition to removing them from the deck.

        It would have some balance problems with the actual game, but if you're fricking around with friends it makes for a nicer casual experience where you're not wholly dependent on the extra deck, and opens the door to using some older unsearchable tribute summonable monsters.

    • 1 year ago
      Anonymous

      That used to be what summons were, before special summons went from a cool outlier to mandatory for a card to be even considered for a deck.

  16. 1 year ago
    Anonymous

    Black folk

    • 1 year ago
      Anonymous

      Literally this; Duel Masters has the Black folk in the chairs, and MTG puts Black folk on the cards

  17. 1 year ago
    Anonymous

    Magic
    >resource system mana/cards makes for a better game than just card advantage
    >more complex deckbuilding
    >card readability
    >less powercreep
    >better art
    >multiple formats
    Yugioh
    >affordability
    >doesnt kotow to western moronation
    >attractive females
    >premade decks and overall higher quality product line

    • 1 year ago
      Anonymous

      Yugioh does allow for complex deck building when you put some effort into it. Most people just resort to the end product of community workshopping to get the most efficient decks possible, but a lot of the newer archetypes being released in particular synergize generically with types of cards. Tearlament work with anything that wants GY access, Splight works with and Level/Rank/Link-2s, Ksharti-la is a rank 7 turbo deck that works well with anything that banishes, etc.

      Point is, it's doing a little better in that regard than it was a few years ago, where the decks were generally xenophobic in nature. You can use those newer cards as skeletons in off-meta decks pretty easily and make builds that might not steal tournaments, but are able to competently swing at bigger decks.

      • 1 year ago
        Anonymous

        >You can use those newer cards as skeletons in off-meta decks pretty easily and make builds that might not steal tournaments, but are able to competently swing at bigger decks.
        That's honestly something that annoys me a bit as someone who used to play yugioh, it feels like you're required to splash these new engines and you're left with a deck that's more whatever new engine and less of what you actually wanted in the first place. Instead of an X deck you really have an XY deck or even an XYZ deck (insert stale joke here). It makes everything feel samey since the YZ engines are everywhere.

        • 1 year ago
          Anonymous

          I think that's fair. I'm having fun using tearlament to prop up my witchcrafter deck but I can see why people would be tired of seeing it. I at least try to bring something fresh to the table when I duel with the deck so it's not strictly another flavor of tearlament.

          I've also been having fun messing with Labrynth since a deck that generically interacts with normal traps gives me an excuse to dust off old cards like jelly cannon and Get Out!

        • 1 year ago
          Anonymous

          yeah most archetype's viability just come down to "can I fit [better archetype] or handtraps in" to make them better

  18. 1 year ago
    Anonymous

    >MTG
    Greater variety of effects and behavior by usage of keywords and the way rules text works. And I like the overall western fantasy idea and art (though this has changed, I play formats where I can enjoy the older cards I prefer)
    >Yugioh
    Better resource system (not really having one is better than mana like MTG). Fun and fast playstyle. Best art of any Japanese card game. Fun playstyles. Best foiling design of all time (secret rare and some ultimate rares)

    I like both games but hate their parent companies. Magic has ruined itself more than Yugioh has in recent years

    • 1 year ago
      Anonymous

      >Best foiling design of all time
      There are some other jap games that have it beat with textured foiling like Vanguard or Wixoss and I think Pokemon picked it up too.

      • 1 year ago
        Anonymous

        I play vanguard, their foiling isn't great. I can't speak for wixoss but I've seen Pokemon cards in the display case and I'm not impressed
        Secret rare is just gorgeous all the time. Shatter foil and shit other card games to looks terrible in comparison

        • 1 year ago
          Anonymous

          I don't know man, you've never been impressed by a VR foiling or something like their SPs or special gifts?

          • 1 year ago
            Anonymous

            Not really, no compared to the brightness and accentuation secret rare gives

            • 1 year ago
              Anonymous

              Have you seen Spanish yugioh cards? Their inking is darker wich bring foils to shine more

  19. 1 year ago
    Anonymous

    >MTG
    Balance, card formatting, key words, formats, popularity in the US, more fleshed out lore (debatably), better organized play prizes
    >Yugioh
    No set rotation, more variety in settings and art, lore is hard to find but absolutely gonzo bullshit crazy, anime tiddies, McDonalds promo cards from more than a decade ago can be played in a legal tournament held today, more experimental, more consumer friendly which is ironic from Konami, better fan made porn

  20. 1 year ago
    Anonymous

    >What Yugioh does better than MTG?
    Quality control on the cards so they only very rarely curl in very humid environments.
    More than one type of foiling.
    High level of reprints.
    >What MTG does better than Yugioh?
    Multiple formats.
    Tournament support.

    • 1 year ago
      Anonymous

      >so they only very rarely curl in very humid environments
      Magic QC has gone down the shitter but you're off your gourd if you think yugioh cards don't curl.

  21. 1 year ago
    Anonymous

    Both are so diffrent they are the same in a sense. Both are ran by shit companies for making money.

    >MTG
    Diffrent formats, all of them suck. Standard isnt stable enough for me to care.
    Modern was dead on arrival because every card that wasnt quite good enough to be in legacy, but would be fun to build around was banned.
    Legacy is '''best'''. At least when they arnt fricking it up with stuff like deathright shaman/w&6/oko/whateverneatnewcardtheblueshelldecidestoabuse. That being said, legacy can actually be kinda fun if everyone is playing teir 2ish decks. Frick counter balance, and frick the buttholes that keep building around it and other bullshit 't1, tundra, pass' decks. FRICK THEM IN THE ASS. Its not even blue i hate anymore its playing the blue shell and only like 3 wincons in the whole deck and going to time every fricking round, frick theese people.
    Commander.......is fun but a mixed bag. So long as the people you play with are on the same general level its fun. But people who also b***h about power levels are homosexuals. But also also, competitive commander is for homosexuals.
    Vintage, lol, lmao even.

    >yugioh
    Its fast and flashy and """"fun"""" or at least it used to be before every deck need a set of ash, and ever deck was just 'combo into your omninegates and hope your op dosnt stop you." Its power creeped to shit and back. But much like legacy can be super fun if everyone is playing lower end stuff. 2012-2016 was the best ygo ever got. Komoney also used the banned list to sell cards, instead of balancing the game. And that turbo fricks the game as well. But they actually do reprint right for the most part unlike homosexuals of the coast. Who go out of their way to massive frick that up.

    >inb4 muchotexto

    • 1 year ago
      Anonymous

      You should play Highlander

      • 1 year ago
        Anonymous

        Heeey! Another LRR fan. Love their PPRs. The Unfinity one was hilarious. Maro is just so loud. I think they deliberately lowered his mic volume compared to last time.

    • 1 year ago
      Anonymous

      You may actually enjoy the current Yugioh format, actually.
      The best decks don't play the usual negates (they have a few cards that negates but in more unconventional ways, and only once), Ash isn't in every deck anymore and a lot of back and forth, not just "lmao you didn't open a combination of 2 out of 5 cards in your deck, you lose xd"

      Yugiohgays can't complain about WotC releasing "unplayable proxies" when Konami does shit like this.

      >Comparing Konami selling a a card made out of Silver that may cost somewhere close to its MSRP
      >To WotC selling regular ass MTG cards they just chose not to reprint for 100000x the price it cost them to print them.

  22. 1 year ago
    Anonymous

    >What Yugioh does better than MTG?
    Feel. So many card games just ape MTG that all of them sorta feel the same.
    Yugioh, meanwhile, feels more like a fighting game. Bricking feels like a stun-lock by a combo. Quick effects and other interaction are countermoves to combo break and change momentum. When two decks of similar power matchup? Fricking hype as shit as the momentum constantly swings, just like you'd see with two perfectly matched players in any fighting game.

    • 1 year ago
      Anonymous

      >Yugioh, meanwhile, feels more like a fighting game.
      ah that explains why the brown people love it so much.

      • 1 year ago
        Anonymous

        >that explains why the brown people love it so much.
        its fast and flashy like a fighting game.

  23. 1 year ago
    Anonymous

    when I was in school back in the early 2000s, the smart nerds (gifted kids) played mtg while the dumb nerds (average IQ socially moronic outcasts) played yu gi oh. their chief complaint with mtg was that they didn't like the resource management aspect and the idea that they could get "mana screwed", though a single look at their decks and you could tell it was because they couldn't do basic math and had like 30 lands or 10 lands, no curve, etc.

  24. 1 year ago
    Anonymous

    I would be intrested in a weird version of ygo with like, a points system. Like each card is worth x points. Archtype specific cards 99% of the time would be 0 points. But genaric spells/traps/extradeck monsters would be x points and youd set a limit. A deck cant be over x points. Nothing like that would ever be main stream, but as more a thought experiment. Make the omni negates, at least the genaric ones a frickload of points.

  25. 1 year ago
    Anonymous

    Magic is one of the greatest games in existence today while Yu-Gi-Oh is one of the absolute worst

  26. 1 year ago
    Anonymous

    Tolarian Community College did a few collab videos with Team APS and he seems to really hate Yugioh

    • 1 year ago
      Anonymous

      For someone who's gimmick is "reading the card explains the card" he really doesn't like the card game where reading the card is absolutely vital. There's a few BKSS rulings but those don't come up -that- often anymore.

    • 1 year ago
      Anonymous

      I'm not watching the video, did they at least bother trying to ease him into it or did they just throw him in the deep end? Learning yugioh is like a multiple day thing due to how much information you have to present.

      • 1 year ago
        Anonymous

        They've only had him opening packs so far, but he seemed to feign interest just to be polite (at least to me) and in the video where they rated Magic cards he boasted that Magic cards were actually readable compared to Yugioh. I imagine there's a video where they teach him how to play that hasn't been uploaded yet.

  27. 1 year ago
    Anonymous

    When I played MTG back in the 90's and early 00's, it was better than YGO is every possible way. Now the rules have changed so much it's barely the same game.

  28. 1 year ago
    Anonymous

    Yugioh has some really unique architypes, it's a shame the game is like 8x faster than it should be so nothing interesting is viable, it's just a race to get up negates. Yugioh really needs formats, so we could have a slower format like GX era or late DM, rather than the turn 2 format of today which just isn't fun

    • 1 year ago
      Anonymous

      Yugioh really needs to phase out negation and start printing more forms. If Interaction that aren't just negates.
      This will never happen because it would require a gargantuan banlist or reboot ala vanguard

      • 1 year ago
        Anonymous

        Branded Despia is pretty great to play and play against despite being strong because it doesn't have many negates

  29. 1 year ago
    Anonymous

    Yugioh has been banned from the largest LGS in my city for over a decade. The players kept stealing from each other and fighting, much more than your average group of spergs, so they made the executive decision and banned everything to do with the game. It's hilarious that they can hold 128 player Magic tournaments and nothing remotely untoward happens, but a small handful of Yugioh players show up and chaos ensues.

    • 1 year ago
      Anonymous

      It's because the game is popular with Black folk

      • 1 year ago
        Anonymous

        Is there a big problem thieves in DBS tournaments?

    • 1 year ago
      Anonymous

      While magic locals have a few >that guy, most yugioh locals unless you've been blessed by God are almost entirely composed of >that guy

  30. 1 year ago
    Anonymous

    Been playing both for well over 20 years now so here's mine.

    >YGO
    -Evergreen. You can keep playing your deck to some degree if you keep updating it rather than replacing it every few months.
    -Reprints.
    -Reading the card explains everything. You need to know only the basics of the game.

    >MTG
    -Keywords. While I dislike them, and introducing someone to MTG becomes a nightmare and I've seen many people quit due to keywords, YGO cards have gotten ludicrously long.
    -Flavor text and lore. YGO has none. But also MTG is up amd down with these.
    -I know people will hate this, but I like the inclusion of other IPs. YGO did that with Dragon Maids and the one really bad Power Ranger archetype, but both were also renamed.
    -Formats. I prefer commander because I like evergreen, but YGO has Speed and Rush and those aren't REALLY being supported. And draft obviously. And GOAT and Edison which are run by fans. Meanwhile magic has draft, Commander, Standard, Modern, Pioneer, Vintage, Legacy, Cube, Pauper... And they actually release support for all of them. There's Commander decks and rules, specific draft boosters... My favorite is still Explorers of Ixalan Commander.
    -Less power creep. It has some, but YGO being evergreen has way more.
    -Resources. In YGO your resource is your playable cards. Used to be good. But now, when everything is a searcher, starter, extender, or stopper your GY and deck are as much resources as your hand.
    -Rulings and easy accessibility of those. You'll find actual rules for that one niche interaction written by actual judges. OCG has this, but TCG judges are explicitly forbidden from using them.

    As other have mentioned, Pokémon and Digimon are the other two of the big four, and those have their own strengths and weaknesses. Their evolution mechanic is fantastic. The Digimon resource system is beautifully elegant. The more you do the more your opponent can do.

    • 1 year ago
      Anonymous

      Alright I have some opinions to give here.

      >-Keywords. While I dislike them, and introducing someone to MTG becomes a nightmare and I've seen many people quit due to keywords, YGO cards have gotten ludicrously long.
      The thing is that with how yugioh is, you can't really put keywords without making it MORE confusing. The game is full of unique effects that aren't in more cards, and have lots of small restrictions and clauses, to not speak of similar sounding effects but that are different (for example it's not the same an effect that destroys, than one that sends to the graveyard, that one that banishes/exiles) There CAN be some clarifications and bettering of the format, but keywods like magic does it's not really feasible. Most archetypes/tribes have unique effects that even if you put them in a keyword would have the problem that if you don't know what that unique keyword means, you are fricked "What does Melffy Flee and Melffy Return do? And Kaiju Appears and Another Kaiju Appears?" And this for every archetype (and it's not rare for this archetypal/tribal effect to have small differences between cards).

      https://yugioh.fandom.com/wiki/Ash_Blossom_%26_Joyous_Spring
      https://yugioh.fandom.com/wiki/Radian,_the_Multidimensional_Kaiju
      https://yugioh.fandom.com/wiki/Mirrorjade_the_Iceblade_Dragon
      https://yugioh.fandom.com/wiki/Dogmatika_Fleurdelis,_the_Knighted
      https://yugioh.fandom.com/wiki/Melffy_Catty

      Here you have some yugioh cards, try to make them in a MTG format while keeping the same mechanical consistency and not being a mess of random words. You might be able to shorten some stuff, but most times it's just not posible.

      • 1 year ago
        Anonymous

        >The game is full of unique effects that aren't in more cards, and have lots of small restrictions and clauses, to not speak of similar sounding effects but that are different (for example it's not the same an effect that destroys, than one that sends to the graveyard, that one that banishes/exiles)
        You can not convince me that Excavate not being equal to reveal is anything other than needless rule lawyering.
        https://yugipedia.com/wiki/Excavate
        Early TCG learnt quickly that people expect consistency in the words used in the cards. Even if the words are technically synonyms, people expect different words to mean different things. The problem is that there is a temptation to get around certain effects a different word for the same thing. I remember seeing people in the Custom Card thread making counterspells specifically avoiding the word counter to get around cards with "can't be countered".

        It is "Keyword abilities" won't really work in YGO but YGO itself already uses keywords in general.

        [...]

        >-Flavor text and lore. YGO has none. But also MTG is up amd down with these.
        My ass it has none. Yugioh so far has had 3 big story lines (Duel Terminal, this one was the first and a mess but has some really cool ideas and concepts, specially on the second half, World Legacy and The Abyss Storyline/Albaz Storyline, the current one and being very close to finish. It's true that having flavour text is rare, only being in normal monsters, a rarity nowadays, but they tell you lore and story with the card art, usually in the spells/traps, and in a lesser way with the monsters themselves. If you don't believe me, just search "yugioh lore" in youtube. Here you have some examples of the big storylines, but there are a TON of smaller ones, like Sangan's Trip to the Banlist, Dai Grephen's story, D.D Warior Lady's story (also connected with the previous one), Gagagigo's Rise and Fall, the Goblin of Greed, and more that I'm forgetting.

        https://www.youtube.com/playlist?list=PLWiWOOuvUfPIBwXm6KHu2VvsETzXYR0Hb (storyline unfinished at the moment)

        https://www.youtube.com/playlist?list=PLWiWOOuvUfPL7zzsTd4OC-SH0iwF6m25S (the storyline is finished but the videos aren't)

        Duel Terminal lore is something added rather late into the game's life. YGO is anomaly in that it isn't based on a preexisting IP or designed with a unified setting in mind. MTG has books worth of lore. When people say that YGO has no lore, it is the same sense that people say there is no resource system in YGO. I still don't know why "Copycat" is a DARK monster in the anime but LIGHT monster in the TCG like there really isn't much rhyme or reason to it.

        • 1 year ago
          Anonymous

          >Duel Terminal lore is something added rather late into the game's life.
          Not really. Duel Terminal started during the 5Ds era, in 2008. And that is just the BIG lore, there were other storylines and lore before (not counting the anime, of course), just smaller stories and lore connections.

          > I still don't know why "Copycat" is a DARK monster in the anime but LIGHT monster in the TCG like there really isn't much rhyme or reason to it.
          Lots of cards are changed from the anime to the tcg for balance or other reasons (suck as missprints in the anime). Maybe they changed it so you couldn't search it with something? In any case, that is a very early card, during DM they were esentially making the game alongside the anime, most of the weird cards and stuff comes from that era.

          > You can not convince me that Excavate not being equal to reveal is anything other than needless rule lawyering.
          Like how "destroy" "banish" "send to the graveyard" "destroy it and then banish it" are different effects? I won't deny that it can get pedantic, but at least PSCT fixed some of it, like how "Select" become "target" or "choose" in some cards, to know when it targets and doesn't.

          • 1 year ago
            Anonymous

            >Not really. Duel Terminal started during the 5Ds era
            That is pass the OG (the only canon era) and GX era. My point that it wasn't there from the start.

            >Lots of cards are changed from the anime to the tcg for balance or other reasons (suck as missprints in the anime). Maybe they changed it so you couldn't search it with something?
            I get that but BEWD is LIGHT that makes sense. Dark Magician is DARK that makes sense. but we don't know enough to say anything about Copycat.

            >Like how "destroy" "banish" "send to the graveyard" "destroy it and then banish it" are different effects?
            Destroy and banish makes sense but "send to the graveyard" is awkward way to not trigger destruction conditions and "destroy it and then banish it" is an awkward way to trigger destruction conditions.

            • 1 year ago
              Anonymous

              >My point that it wasn't there from the start.
              Then say "it wasn't there from the start" and not "late into the game's life" when it's been around for over half of yugioh's life.
              >the only canon era
              Oh you're one of those morons.

              • 1 year ago
                Anonymous

                >it's been around for over half of yugioh's life.
                That is pretty late for something that expected to be there at the start.
                >Oh you're one of those
                Kazuki Takahashi ended manga a long time ago. The official "lore" at the time was some STRAIGHT American culturally appropriated an ancient Egypt card game that became real because a ritual in ancient Egypt. Then he nearly killed himself to print three pieces of cardboard with one of them having rule text in a language that only a specific group of Egyptians can still read.

                >Not really. Duel Terminal started during the 5Ds era
                That is pass the OG (the only canon era) and GX era. My point that it wasn't there from the start.

                >Lots of cards are changed from the anime to the tcg for balance or other reasons (suck as missprints in the anime). Maybe they changed it so you couldn't search it with something?
                I get that but BEWD is LIGHT that makes sense. Dark Magician is DARK that makes sense. but we don't know enough to say anything about Copycat.

                >Like how "destroy" "banish" "send to the graveyard" "destroy it and then banish it" are different effects?
                Destroy and banish makes sense but "send to the graveyard" is awkward way to not trigger destruction conditions and "destroy it and then banish it" is an awkward way to trigger destruction conditions.

                MTG used have a keyword called "bury" which is short for "destroy and it does not regenerate" which they realize that they might as well not have regenerate if they are going to use that word. A general principle in the Custom Card thread is that "dies to removal" isn't a drawback: it is the default. There is a danger to making exceptions to exceptions.

    • 1 year ago
      Anonymous

      Alright I have some opinions to give here.

      >-Keywords. While I dislike them, and introducing someone to MTG becomes a nightmare and I've seen many people quit due to keywords, YGO cards have gotten ludicrously long.
      The thing is that with how yugioh is, you can't really put keywords without making it MORE confusing. The game is full of unique effects that aren't in more cards, and have lots of small restrictions and clauses, to not speak of similar sounding effects but that are different (for example it's not the same an effect that destroys, than one that sends to the graveyard, that one that banishes/exiles) There CAN be some clarifications and bettering of the format, but keywods like magic does it's not really feasible. Most archetypes/tribes have unique effects that even if you put them in a keyword would have the problem that if you don't know what that unique keyword means, you are fricked "What does Melffy Flee and Melffy Return do? And Kaiju Appears and Another Kaiju Appears?" And this for every archetype (and it's not rare for this archetypal/tribal effect to have small differences between cards).

      https://yugioh.fandom.com/wiki/Ash_Blossom_%26_Joyous_Spring
      https://yugioh.fandom.com/wiki/Radian,_the_Multidimensional_Kaiju
      https://yugioh.fandom.com/wiki/Mirrorjade_the_Iceblade_Dragon
      https://yugioh.fandom.com/wiki/Dogmatika_Fleurdelis,_the_Knighted
      https://yugioh.fandom.com/wiki/Melffy_Catty

      Here you have some yugioh cards, try to make them in a MTG format while keeping the same mechanical consistency and not being a mess of random words. You might be able to shorten some stuff, but most times it's just not posible.

      >-Flavor text and lore. YGO has none. But also MTG is up amd down with these.
      My ass it has none. Yugioh so far has had 3 big story lines (Duel Terminal, this one was the first and a mess but has some really cool ideas and concepts, specially on the second half, World Legacy and The Abyss Storyline/Albaz Storyline, the current one and being very close to finish. It's true that having flavour text is rare, only being in normal monsters, a rarity nowadays, but they tell you lore and story with the card art, usually in the spells/traps, and in a lesser way with the monsters themselves. If you don't believe me, just search "yugioh lore" in youtube. Here you have some examples of the big storylines, but there are a TON of smaller ones, like Sangan's Trip to the Banlist, Dai Grephen's story, D.D Warior Lady's story (also connected with the previous one), Gagagigo's Rise and Fall, the Goblin of Greed, and more that I'm forgetting.

      https://www.youtube.com/playlist?list=PLWiWOOuvUfPIBwXm6KHu2VvsETzXYR0Hb (storyline unfinished at the moment)

      https://www.youtube.com/playlist?list=PLWiWOOuvUfPL7zzsTd4OC-SH0iwF6m25S (the storyline is finished but the videos aren't)

      • 1 year ago
        Anonymous

        Alright I have some opinions to give here.

        >-Keywords. While I dislike them, and introducing someone to MTG becomes a nightmare and I've seen many people quit due to keywords, YGO cards have gotten ludicrously long.
        The thing is that with how yugioh is, you can't really put keywords without making it MORE confusing. The game is full of unique effects that aren't in more cards, and have lots of small restrictions and clauses, to not speak of similar sounding effects but that are different (for example it's not the same an effect that destroys, than one that sends to the graveyard, that one that banishes/exiles) There CAN be some clarifications and bettering of the format, but keywods like magic does it's not really feasible. Most archetypes/tribes have unique effects that even if you put them in a keyword would have the problem that if you don't know what that unique keyword means, you are fricked "What does Melffy Flee and Melffy Return do? And Kaiju Appears and Another Kaiju Appears?" And this for every archetype (and it's not rare for this archetypal/tribal effect to have small differences between cards).

        https://yugioh.fandom.com/wiki/Ash_Blossom_%26_Joyous_Spring
        https://yugioh.fandom.com/wiki/Radian,_the_Multidimensional_Kaiju
        https://yugioh.fandom.com/wiki/Mirrorjade_the_Iceblade_Dragon
        https://yugioh.fandom.com/wiki/Dogmatika_Fleurdelis,_the_Knighted
        https://yugioh.fandom.com/wiki/Melffy_Catty

        Here you have some yugioh cards, try to make them in a MTG format while keeping the same mechanical consistency and not being a mess of random words. You might be able to shorten some stuff, but most times it's just not posible.

        Been playing both for well over 20 years now so here's mine.

        >YGO
        -Evergreen. You can keep playing your deck to some degree if you keep updating it rather than replacing it every few months.
        -Reprints.
        -Reading the card explains everything. You need to know only the basics of the game.

        >MTG
        -Keywords. While I dislike them, and introducing someone to MTG becomes a nightmare and I've seen many people quit due to keywords, YGO cards have gotten ludicrously long.
        -Flavor text and lore. YGO has none. But also MTG is up amd down with these.
        -I know people will hate this, but I like the inclusion of other IPs. YGO did that with Dragon Maids and the one really bad Power Ranger archetype, but both were also renamed.
        -Formats. I prefer commander because I like evergreen, but YGO has Speed and Rush and those aren't REALLY being supported. And draft obviously. And GOAT and Edison which are run by fans. Meanwhile magic has draft, Commander, Standard, Modern, Pioneer, Vintage, Legacy, Cube, Pauper... And they actually release support for all of them. There's Commander decks and rules, specific draft boosters... My favorite is still Explorers of Ixalan Commander.
        -Less power creep. It has some, but YGO being evergreen has way more.
        -Resources. In YGO your resource is your playable cards. Used to be good. But now, when everything is a searcher, starter, extender, or stopper your GY and deck are as much resources as your hand.
        -Rulings and easy accessibility of those. You'll find actual rules for that one niche interaction written by actual judges. OCG has this, but TCG judges are explicitly forbidden from using them.

        As other have mentioned, Pokémon and Digimon are the other two of the big four, and those have their own strengths and weaknesses. Their evolution mechanic is fantastic. The Digimon resource system is beautifully elegant. The more you do the more your opponent can do.

        >-I know people will hate this, but I like the inclusion of other IPs. YGO did that with Dragon Maids and the one really bad Power Ranger archetype, but both were also renamed.
        Also false. Yugioh has barely any crossovers, and the ones that they have are with konami's own properties and VERY minor (the last one IIRC was the gradius one... in 2002 or so). What they actually do is have a lot of references. For example, the Dragon Maids... it's not a crossover with Miss Kobayashi's Dragon Maid, but a reference, toru, kobayashi, kanna, elma, etc they don't appear in those cards. And the power ranger arechetype? Are you talking about the (massive) HERO archetype? If so, again, they aren't a supe sentai crossover, they are just an archetype of super heroes (that usually are based on american ones)

        > -Formats. I prefer commander because I like evergreen, but YGO has Speed and Rush and those aren't REALLY being supported. And draft obviously. And GOAT and Edison which are run by fans. Meanwhile magic has draft, Commander, Standard, Modern, Pioneer, Vintage, Legacy, Cube, Pauper... And they actually release support for all of them. There's Commander decks and rules, specific draft boosters... My favorite is still Explorers of Ixalan Commander.
        You have a point there, yugioh needs to have more formats, it's actually the biggest complain fans usually have. Ther ARE some variant rules in konami's website, but they are quite hidden and not really supported much.

        https://www.yugioh-card.com/en/play/alternate_format_tournaments/

        • 1 year ago
          Anonymous

          [...]

          >-Flavor text and lore. YGO has none. But also MTG is up amd down with these.
          My ass it has none. Yugioh so far has had 3 big story lines (Duel Terminal, this one was the first and a mess but has some really cool ideas and concepts, specially on the second half, World Legacy and The Abyss Storyline/Albaz Storyline, the current one and being very close to finish. It's true that having flavour text is rare, only being in normal monsters, a rarity nowadays, but they tell you lore and story with the card art, usually in the spells/traps, and in a lesser way with the monsters themselves. If you don't believe me, just search "yugioh lore" in youtube. Here you have some examples of the big storylines, but there are a TON of smaller ones, like Sangan's Trip to the Banlist, Dai Grephen's story, D.D Warior Lady's story (also connected with the previous one), Gagagigo's Rise and Fall, the Goblin of Greed, and more that I'm forgetting.

          https://www.youtube.com/playlist?list=PLWiWOOuvUfPIBwXm6KHu2VvsETzXYR0Hb (storyline unfinished at the moment)

          https://www.youtube.com/playlist?list=PLWiWOOuvUfPL7zzsTd4OC-SH0iwF6m25S (the storyline is finished but the videos aren't)

          Alright I have some opinions to give here.

          >-Keywords. While I dislike them, and introducing someone to MTG becomes a nightmare and I've seen many people quit due to keywords, YGO cards have gotten ludicrously long.
          The thing is that with how yugioh is, you can't really put keywords without making it MORE confusing. The game is full of unique effects that aren't in more cards, and have lots of small restrictions and clauses, to not speak of similar sounding effects but that are different (for example it's not the same an effect that destroys, than one that sends to the graveyard, that one that banishes/exiles) There CAN be some clarifications and bettering of the format, but keywods like magic does it's not really feasible. Most archetypes/tribes have unique effects that even if you put them in a keyword would have the problem that if you don't know what that unique keyword means, you are fricked "What does Melffy Flee and Melffy Return do? And Kaiju Appears and Another Kaiju Appears?" And this for every archetype (and it's not rare for this archetypal/tribal effect to have small differences between cards).

          https://yugioh.fandom.com/wiki/Ash_Blossom_%26_Joyous_Spring
          https://yugioh.fandom.com/wiki/Radian,_the_Multidimensional_Kaiju
          https://yugioh.fandom.com/wiki/Mirrorjade_the_Iceblade_Dragon
          https://yugioh.fandom.com/wiki/Dogmatika_Fleurdelis,_the_Knighted
          https://yugioh.fandom.com/wiki/Melffy_Catty

          Here you have some yugioh cards, try to make them in a MTG format while keeping the same mechanical consistency and not being a mess of random words. You might be able to shorten some stuff, but most times it's just not posible.

          Been playing both for well over 20 years now so here's mine.

          >YGO
          -Evergreen. You can keep playing your deck to some degree if you keep updating it rather than replacing it every few months.
          -Reprints.
          -Reading the card explains everything. You need to know only the basics of the game.

          >MTG
          -Keywords. While I dislike them, and introducing someone to MTG becomes a nightmare and I've seen many people quit due to keywords, YGO cards have gotten ludicrously long.
          -Flavor text and lore. YGO has none. But also MTG is up amd down with these.
          -I know people will hate this, but I like the inclusion of other IPs. YGO did that with Dragon Maids and the one really bad Power Ranger archetype, but both were also renamed.
          -Formats. I prefer commander because I like evergreen, but YGO has Speed and Rush and those aren't REALLY being supported. And draft obviously. And GOAT and Edison which are run by fans. Meanwhile magic has draft, Commander, Standard, Modern, Pioneer, Vintage, Legacy, Cube, Pauper... And they actually release support for all of them. There's Commander decks and rules, specific draft boosters... My favorite is still Explorers of Ixalan Commander.
          -Less power creep. It has some, but YGO being evergreen has way more.
          -Resources. In YGO your resource is your playable cards. Used to be good. But now, when everything is a searcher, starter, extender, or stopper your GY and deck are as much resources as your hand.
          -Rulings and easy accessibility of those. You'll find actual rules for that one niche interaction written by actual judges. OCG has this, but TCG judges are explicitly forbidden from using them.

          As other have mentioned, Pokémon and Digimon are the other two of the big four, and those have their own strengths and weaknesses. Their evolution mechanic is fantastic. The Digimon resource system is beautifully elegant. The more you do the more your opponent can do.

          > -Less power creep. It has some, but YGO being evergreen has way more.
          Fair enough, yugioh HAS powercreep, and is one of the common complains too. Nothing exclusive about yugi tho, every card game has it. The good part is that if you don't play in a meta enviroment, it's very fun. Again, nothing exclusive about yugi, it's just a card game deal. We are all gulity of this.

          > -Resources. In YGO your resource is your playable cards. Used to be good. But now, when everything is a searcher, starter, extender, or stopper your GY and deck are as much resources as your hand.
          I'm sorry, but I don't undestand what you mean here. You mean that right now, as you can interact and search in your deck and graveyard, luck and improvisation have become a less important factor and that you play your deck the same every time?

          > -Rulings and easy accessibility of those. You'll find actual rules for that one niche interaction written by actual judges. OCG has this, but TCG judges are explicitly forbidden from using them.
          Fair enough, there ARE cards that are a nightmare to rule (that are also banned, like kaiser's colosseum+kaijus, or Last Turn), but most times you can understand what it does and the rulings by reading the card, and in more extreme cases, use master duel to replicate the situation with a friend and see how it works.

    • 1 year ago
      Anonymous

      >ygo
      >Reading the card explains everything. You need to know only the basics of the game.
      Lol

      • 1 year ago
        Anonymous

        explain for a magic player, why does the card say "destroy it" if you negate its summon, wouldn't negating the summon cause the monster to go the graveyard anyway?

        • 1 year ago
          Anonymous

          Destroying and sending to graveyard are considered different types of removal

          • 1 year ago
            Anonymous

            so what happens to the monster if you only negate its summon?

          • 1 year ago
            Anonymous

            explain for a magic player, why does the card say "destroy it" if you negate its summon, wouldn't negating the summon cause the monster to go the graveyard anyway?

            Yugioh is full of this shit.
            >No it's not targeting an effect target, it's just SELECTING an effect target!
            >No it wasn't discarded from the hand, it was merely SENT from the hand!
            >Hey that effect didn't say IF x THEN y, it said WHEN x THEN y, totally different!
            >I didn't draw this card, I actually just took the top card of my deck then PLACED it in my hand!

            • 1 year ago
              Anonymous

              the targeting vs selecting thing is the fricking worst, just completely unintuitive

        • 1 year ago
          Anonymous

          Destroying and sending to graveyard are considered different types of removal

          Also despite this saying negate 1 special summon, it cannot negate cards summoned off of effects such as Monster Reborn because of some shit known as inherent and non-inherent special summons (which, as far as I remember are not even mentioned in the rulebook).
          i.e. reading this card does not in fact explain what the card actually does and is a card frequently brought up in rulings disputes at locals (at least it was when I played homosexualoh).

          • 1 year ago
            Anonymous

            I remember that from the single player video game
            >opponent activates monster reborn
            >heh gottem
            >what the frick why can't I respond?
            And I would not know the answer for several years, I was able to wrap my head around MST not negating but not black horn of heaven not being able to activate.

        • 1 year ago
          Anonymous

          This card, and many cards like it, can only activate their effects in response to summons that don't begin chains, which primarily applies to Extra Deck monsters, but does not strictly do so. It removes any ambiguity as to what happens to the monster since it never technically hits the field-- the card itself is destroyed.

          • 1 year ago
            Anonymous

            Let's say then, with this in mind, that the summon itself is negated, but the card is not destroyed. With the knowledge that the card is never actually summoned, while the costs to summon it have been paid, where does the monster go? It never technically left its original location, so if you don't verbosely say what's going to happen to the card in question (some cards rarely specify you banish or shuffle it instead), it would simply remain where it was, and you'd be able to attempt to summon it again.

            • 1 year ago
              Anonymous

              Cards that are summoned still enter the field on chain.
              If the summon is negated but not destroyed, the card still goes to the graveyard without processing destruction effects.
              You don't declare "I am about to summon this monster", pay the costs and then it gets negated.
              You pay the costs, summon the monster and then, in Magic terms I suppose to make this easier, it goes on the "stack".
              Now if you are using a card's effect to special something, that does go on the chain and if that gets negated, it stays where it is

      • 1 year ago
        Anonymous

        I get what they are trying to do. I don't agree with it but there should be a better way to word it.
        Still how does destruction of things that never actually enter the field work? Does it activate the card's destruction condition? Does it count as a monster if it hasn't been on the field?

        [...]
        Also despite this saying negate 1 special summon, it cannot negate cards summoned off of effects such as Monster Reborn because of some shit known as inherent and non-inherent special summons (which, as far as I remember are not even mentioned in the rulebook).
        i.e. reading this card does not in fact explain what the card actually does and is a card frequently brought up in rulings disputes at locals (at least it was when I played homosexualoh).

        Now that is just fricking moronic.

        >The game is full of unique effects that aren't in more cards, and have lots of small restrictions and clauses, to not speak of similar sounding effects but that are different (for example it's not the same an effect that destroys, than one that sends to the graveyard, that one that banishes/exiles)
        You can not convince me that Excavate not being equal to reveal is anything other than needless rule lawyering.
        https://yugipedia.com/wiki/Excavate
        Early TCG learnt quickly that people expect consistency in the words used in the cards. Even if the words are technically synonyms, people expect different words to mean different things. The problem is that there is a temptation to get around certain effects a different word for the same thing. I remember seeing people in the Custom Card thread making counterspells specifically avoiding the word counter to get around cards with "can't be countered".

        It is "Keyword abilities" won't really work in YGO but YGO itself already uses keywords in general.

        [...]
        Duel Terminal lore is something added rather late into the game's life. YGO is anomaly in that it isn't based on a preexisting IP or designed with a unified setting in mind. MTG has books worth of lore. When people say that YGO has no lore, it is the same sense that people say there is no resource system in YGO. I still don't know why "Copycat" is a DARK monster in the anime but LIGHT monster in the TCG like there really isn't much rhyme or reason to it.

        >I remember seeing people in the Custom Card thread making counterspells specifically avoiding the word counter to get around cards with "can't be countered".
        The specific wording that I remember is "exile target spell". If I wanted to make a card immune to that, I could add "this card can't be targeted while it is on the stack." then I could make a counterspell that says "exile one spell directly bellow this spell in the stack" or "exile chosen spell".

        If I wanted to just counter a spell and have it exiled instead of going to the graveyard, I would have word it as "Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard." instead of making this powercreep arms race.

        • 1 year ago
          Anonymous

          On destruction effects will still trigger if a card is negated and destroyed.

          • 1 year ago
            Anonymous

            >On destruction effects will still trigger if a card is negated and destroyed.
            I get that but does the "on Destruction" effect of the card activate? Are there Destruction effects that care about the on-field characteristics?

  31. 1 year ago
    Anonymous

    MTG has keywords so not alot of cards have WORDS WORDS WORDS.

    Yugioh, I dunno. Monster design has cute girls on them?

  32. 1 year ago
    Anonymous

    >Gameplay
    Magic is being heavily carried by two ingenious concepts, a central resource mechanic and keywords.
    YuGiOh is just fine.

    >Art
    Magic has detailed, generally modern art, but takes pride in making ugly characters.
    YuGiOh has fun, sexy anime girls.

    >Lore
    Magic has shit the bed and is only getting more incontinent. It has stopped all food intake and yet the fecal torrent is only increasing. Doctors are baffled.
    YuGiOh gets such an easy win here I don't even care.

    >Overall
    Either play old Magic (2003-2016) or just stick with YuGiOh.

  33. 1 year ago
    Anonymous

    Yugishit doesn't do a single thing right. It's probably the worst card game in existence and a serious contender for worst game in general.

    • 1 year ago
      Anonymous

      >Magic player desperately trying to justify his game

      • 1 year ago
        Anonymous

        I don't need to because it's not irredeemable trash like yugioh

  34. 1 year ago
    Anonymous

    >YuGiOh
    Competitive decks account for only 2%-5% of the total card pool available
    >Magic
    Competitive decks and formats account for 15% % (commander not included) of the totala a pool, and if you count other not competitive formats it scales up to 40%
    source: me

  35. 1 year ago
    Anonymous

    >What Yugioh does better than MTG?
    Nothing

    >What MTG does better than Yugioh?
    Everything

    /Thread

  36. 1 year ago
    Anonymous

    Yugioh is fun
    Every MtG player I've met seems to hate playing their own game, I don't really know why.
    I don't play MtG, is it a frustrating game to play? Why are they always so angry?

    • 1 year ago
      Anonymous

      >Why are they always so angry?
      Use to be good. Company is killing it hard at the moment.

  37. 1 year ago
    Anonymous

    Magic has spells you can response to on other peoples turns.

    Yeah I know YGO has traps. May other games also have simulated that. Traps or "reaction" effects are not the same in my book. A full on spell that you can cast on your opponents without anything required other than priority.

    Now, that alone does not make or break a game. It's just a aspect I would really like to see other cards game stop shying away from.

    >bu-but... Quick-Play, Q-Effect, Q-like, Spell Speed 2+
    If I honestly need to point out the easy to see distinctions in these and similar effects? Then you don't get it. Please move on and don't worry your pretty head anymore.

    • 1 year ago
      Anonymous

      I'll assume you're very far behind in yugioh because you don't seem to understand the concept behind a hand trap.
      And the last few sets have made several decks that can legitimately build their entire board on the opponents turn when the opponents going first.

  38. 1 year ago
    Anonymous

    Keywords, MtG's keywords is a godsend compared to trying to parse Yu-Gi-Oh cards.

  39. 1 year ago
    Anonymous

    >MTG
    Something actually resembling balance, slightly better power creep, significantly better formatting on the cards themselves, way easier to learn, and slightly less likely to be a game of solitaire.

    >YGO
    Anime breasts, fast as hell game play, tie in media that's generally less terrible, and nostalgia.

    They're both shit. Play Digimon like a real man.

  40. 1 year ago
    Anonymous

    >what makes YGO better
    YGO doesn't have lands. Lands filling your deck is a dumbfrick design.
    YGO has better combat imo.
    It's mechanically more fun imo, at least the Fusion/Synchro formats. Probably feels this way due to a lack of a virtual resource (mana).
    Much better videogames (WC and TF series), also EdoPro exists.

    >what makes MTG better
    MTG has keywords instead of an entire manual written in a card.
    MTG doesn't have a split between OCG and TCG. TCG is shit in YGO and nobody outside of Asia and vidya plays OCG, which means most people are playing an inferior game.
    MTG isn't archetype-oriented.
    YGO has been entirely extra deck focused ever since Synchro generation. It feels like decks are just engines competing to get the same monsters out faster and protect them better.
    Last time YGO was good was right before Xyz cards were made. If you're playing any format after Edison (or the OCG equivalent of it) you're playing a trash game.
    YGO seems to suffer more from bad card/card-type design (mechanically speaking).
    Not sure if MTG has the equivalent of "missing timing", but YGO has this shit. It just makes the game less fun and more convoluted.

    While mana doesn't make MTG better or worse, YGO not having a virtual resource means it's difficult to balance cards and avoid power creep. Costs and conditions are the mana cost of YGO, which forced the game designers to focus on "archetypes".

    I completely stopped playing YGO when Pendulums were released and stuck to older formats. It's become a terrible and unfun game, especially looking at it now. In the Xyz era of YGO I played both games and found MTG to be better at that point, I only stopped playing MTG due to a lack of a good equivalent of EdoPro.

  41. 1 year ago
    Anonymous

    >Yugioh
    Autistic shit in pants morons and children

    >Mtg
    Adults who cant bathe and would rather win than have a good game

    I used to play mtg regularly, then i switched to just commander, now i dont even go to the lgs, just house games with friends,
    yugioh players were all awkward spazes who couldnt hold a conversation,
    the mtg players seemed chill until you played with them and they were either all super salty or they were doucebags who wouldnt match the power of the table

  42. 1 year ago
    Anonymous

    One thing I'd like to point out is that while power creep in Yugioh is a thing, and more prominent than other TCGs, it's not as bad as many people say. Staples are usually relevant regardless of format and there are plenty of recurring general spells and traps that constantly see play. Plenty of good cards also manage to hold their worth for quite a while unless something that came after straight up hard counters them directly.
    Konami also does print a lot of new support (for anime cards) that make them at least semi-viable, if not pretty viable, and thus it's usually easier and cheaper to just update an old strategy.
    Again, not saying it doesn't exist or isn't a problem. In a perfect world we would by new cards because we like the new mechanic or theme, not because they are better, but that isn't the case. Still, it's slightly less bad than some people make out to be.

  43. 1 year ago
    Anonymous

    Yugioh is more like a fighting game than a collectible card game

    You have the same decks that are ranked in tiers almost like characters, and there's very little variance between them

  44. 1 year ago
    Anonymous

    >Magic does better
    Longer games, more interaction between players, every card in booster is relevant atleast in one format, banned cards are reasonable, not that many OTKs, multiple formats, better casual scene, instants, no extra deck toolboxing, no paywall for beginners, cards retain their value, keywords, ability to choose targets of your spells, cards don't "miss the timing"

    >Yugioh does better
    Better art, cards physically smaller, no unnessesary mechanics (day/night, transform, stickers), competetive games are interesting to watch, games can end very fast, everything is "free"

    yugioh would be a better game if they made more handtrap like cards and had more official formats to play with.

    • 1 year ago
      Anonymous

      Everything you said is wrong.

    • 1 year ago
      Anonymous

      >no unnessesary mechanics
      Unions and geminis would like a word

      • 1 year ago
        Anonymous

        Geminis were relevant for a format. Except it was only Neos Alius. And the only Gemini support it ran was Gemini Spark.

      • 1 year ago
        Anonymous

        Pretty much all early "advanced" monster types were shit. But, each type was relevant in tier 1/tier 2 decks at some point
        >Rituals
        Garbage until Relinquished and Demise. Relinquished was only good because it's -2 and Demise because Advanced Ritual Art existed. Both were ok tier 2 decks. I think Paladin of White Dragon was used in OCG, also BLS was used in jank.
        >Fusions
        Unplayable because they're -3 or -4 to get a single (usually shit) Monster compared to an Effect monster you can get out for -1/-2. If you played Fusions (with Poly) you were playing a shit deck. The only reason they saw play was because Cyber-Stein, Magical Scientist and Metamorphosis let you cheat out Fusions. Fusions only got good with Gladiatior Beasts because of "contact fusion" (aka beta version of Synchro summons, no Poly needed). Ignoring Glads, Fusions were only used as fodder with Instant Fusion to get Xyz/Synchros out, or with Future Fusion to fill the GY.
        >Spirit
        Least shitty subtype at first, but they never "evolved" into anything better. Tsukuyomi, Yata, and Asura Priest were all in tier 1 decks in their prime. But, Konami quickly abandoned the concept so these 3 are the best Spirits ever had to offer competitively.
        >Gemini
        Mostly trash. But, Neos Alius was in a tier 1 deck. Gigaplant and Il Blud also saw some play afaik.
        >Union
        Also pretty shit. But, Machina Gearframe was great and was used to get Machina Fortress. The mini-engine of the 2 Machinas was popular in pretty much every Machine deck.

        I think Unions and Geminis were fun mechanics, but the cards were just way too weak for them to see play. The only reason Neos Alius saw play is because HEROs were good in the format and it had E-Call, Roda and Gemini Spark to back it up. The only reason Machina Gearframe was played is because Machines were generally good (enough) in most formats. If Geminis had better effects and if Unions were equippable from hand they'd be genuinely fun and would see competitive play

        • 1 year ago
          Anonymous

          There was that one time spirits were had a R4nk deck but fell off relatively quickly.

    • 1 year ago
      Anonymous

      >Better art,
      People keep saying this, yet I have never seen a Yugioh card I thought had good art. This could easily be because I don't know much about Yugioh. So, now's the chance to show me some great Yugioh art.

      • 1 year ago
        Anonymous

        Will you try to apreciate other arts, or will you call it shit regardless just because instead of the "mtg" logo it has de "yugioh" logo?

        • 1 year ago
          Anonymous

          Anime will never be taken seriously as an art style

        • 1 year ago
          Anonymous

          The two issues are:
          1) with the exception of the Nyarlathotep looking fellow, they look like generic anime which wouldn't be out of place as an RPG Maker default asset.
          2) it is placed into a card frame that is duller than the design of most textbooks.

        • 1 year ago
          Anonymous

          >Will you try to apreciate other arts
          I will do my best effort, yes.

          The art in your examples is competently done, with sophomoric composition. Compare the composition of mr Crotch (at the bottom) to Muxus (pic rel). World Legacy, Dogmatrika and the mouth beast are at least trying to tell a story or invoke an emotion. The rest are just paldrooncore machismo.

          • 1 year ago
            Anonymous

            >soulless Hearthstone art

            My god the MTG fanbase has gone downhill.

            • 1 year ago
              Anonymous

              moron. That alone is 50 times better than the best Shitgioh has to offer.

              • 1 year ago
                Anonymous

                No.

              • 1 year ago
                Anonymous

                Talk about soulless

              • 1 year ago
                Anonymous

                Melffy are infinitely more soulful than anything in MTG

              • 1 year ago
                Anonymous

                Why are you trying to talk sense to the goofy CalArts loving clown?

              • 1 year ago
                Anonymous

                Some people want to cure others of their stupidness. Some people don't want to be cured.

                [...]
                These are quite cute.

                And deceptively powerful if you know what you are doing.

              • 1 year ago
                Anonymous

                Hallmark is not soul.

              • 1 year ago
                Anonymous

                Melffy are infinitely more soulful than anything in MTG

                These are quite cute.

        • 1 year ago
          Anonymous

          Compare Maurauding Captain to pic rel.

          Captain is standing their, in an epic pose, scars and main character hair. Legionnaire is in the middle of an epic battle to save the multiverse.

          • 1 year ago
            Anonymous

            Yugioh Monster art is always focused on the monster. Spells/Traps are the only cards which would have "scenery". For example, your image would be something found on a Spell.
            While your image is (imo) artistically better than Marauding Captain, I find YGO art more memorable and iconic.
            I honestly like both MTG and YGO art styles. While I'm playing the games I'm not distracted by art since neither is shit. As long as they're consistent it's fine. For example, the bottom right monster here

            Will you try to apreciate other arts, or will you call it shit regardless just because instead of the "mtg" logo it has de "yugioh" logo?

            doesn't fit the YGO art style, so it always felt weird looking at it.

            • 1 year ago
              Anonymous

              both YGO and MtG have their ups and downs with card art, it's really a matter of taste which one is "better".
              except nu-Faithless Looting, that is actually some absolute garbage plastered onto a card and is probably the lowest of MtG's lows in card art

    • 1 year ago
      Anonymous

      >day/night,
      Just another way to transform.
      > transform
      Explain how this is "unnecessary." "I do not like it" doesn't count as unnecessary.
      >stickers
      This is a joke mechanic that only appears in one un-set.

      • 1 year ago
        Anonymous

        Stickers are legal in commander, legacy and vintage actually, as are attractions, so that kinda sucks ass, like companions it is a functional mistake to add shit on like that

        (Plains walkers were also a mistake)

        • 1 year ago
          Anonymous

          Don't forget the day/night cycle and the Dungeons & Dragons 'Dungeons' stuff and similar dumb shit.

    • 1 year ago
      Anonymous

      Nah. Yugioh fan and player here. MTG has way better art, it's just less diversified (style-wise), but, at the same time, sadly more diversified (SJW-wise)

  45. 1 year ago
    Anonymous

    Yugioh's base game is so broken that you can't even get a good fourway format like Commander, LMAO

    • 1 year ago
      Anonymous

      They tried making the Deck Master thing from the anime an alternate format recently as a response to Highlander and its a fricking mess.

  46. 1 year ago
    Anonymous

    is this the worst standard for mtg in years? all i can think off is the affinity days because i stopped playing back then until rotation

    • 1 year ago
      Anonymous

      If you by "worst" you mean "best" then yes, this is the best standard we've had since Eldraine, if not earlier.

      • 1 year ago
        Anonymous

        >we've had since Eldraine
        That's the lowest bar you could possibly muster.

  47. 1 year ago
    Anonymous

    I think the one thing I really like about yugioh over magic is that older formats are usually very accessible. I can make a tier 1 Edison/goat/tengu deck for 60-150$. Vintage MTG is fricking horrific and wizards always sides with scalpers.

  48. 1 year ago
    Anonymous

    I feel like most of Yugioh's problems could be fixed fairly easily if they just raised the deck minimum. Bring it up to 60. Also raise starting life points to 12,000.

  49. 1 year ago
    Anonymous

    I like how Konami doesn't give a frick about the secondary market, which makes competitive YGO cheaper.

    I enjoy deck consistency; it makes YGO games faster.

    I enjoy goofy shit going off in a precon format. It feels like, especially now, EDH is the last bastion of kitchen table goofy shit Magic - and sometimes I don't want to deal with a 100 card singleton deck.

  50. 1 year ago
    Anonymous

    Normalgays only care about Yugioh because of nostalgia. All the ones that come into my locals only buy Funko Pops. Some times they'll go through bulk to buy random shit they use to play each other.

  51. 1 year ago
    Anonymous

    Does Magic still force their artists to all do the same bland style?

    • 1 year ago
      Anonymous

      Define "bland"

      • 1 year ago
        Anonymous

        Does Magic still force their artists to all do the same bland style?

        Does pic rel fall under your definition of bland?

        • 1 year ago
          Anonymous

          Pic related caused a lot of discussion.

  52. 1 year ago
    Anonymous

    Hey MBT

  53. 1 year ago
    Anonymous

    >ESL the thread
    Fricking hell i hate latin america

  54. 1 year ago
    Anonymous

    BTW I just want to highlight to everybody the fact that WotC today announced it's gonna "celebrate" the 30th anniversary of Magic by releasing a non-tournament legal proxy version of the first set that comes in random packs, at $250 per PACK.
    $250 per pack for cards you can't play with.
    That is something you'd expect Satan to come up with.

    • 1 year ago
      Anonymous

      >cards you can't play with.
      WotC isn't going to raid your kitchen while you are playing, numbnuts

      • 1 year ago
        Anonymous

        >Hey everyone, you have been supporting our game for 30 years!
        >As thanks we are gonna print shit that only Collectorgays and Finance Black folk will ever want to buy while leaving our playerbase in the dust.
        >Thanks for all of the support morons.
        That shit right there is frankly, fricking INSULTING. That is literally celebrating by ripping you off and shitting in your eyes. Frick WOTC. Hell the fact that its direct from Wizards ONLY Secret Lair style product is even MORE insult because it shits on your FLGS.

        • 1 year ago
          Anonymous

          >As thanks we are gonna print shit that only Collectorgays and Finance Black folk will ever want to buy while leaving our playerbase in the dust.
          That's about the last 4 years of the game summed up.

        • 1 year ago
          Anonymous

          If those packs were the only way they are going to celebrate 30 years, yeah it would be insulting. But those packs are only a small part of all the 30 Years of Magic marketing push that WotC is gearing up to, so it would take a thin skinned dimwit to feel insulted.

          Secret Lairs are cosmetics and easy to ignore.

  55. 1 year ago
    Anonymous

    Lore. Yugi, Joey, Exodia, Kaiba, Pegasus, Dark Magician, Blue Eyes White Dragon, are all far more iconic than any character in Magic. No gives a frick about Black personferi or Chandra or Nicol Bolas or Jace or whatever this abomination is.

  56. 1 year ago
    Anonymous

    >Magic
    Better comprehensive rules that actually let you understand how to play the game
    >Yugioh
    Little to no black people on the cards

  57. 1 year ago
    Anonymous

    MTG is easier to get into, where as YGO is needlessly complicated
    YGO is far less expensive.
    MTG has impressive history (before it started turning itself into a funko/crossover brand and backdrop only about bland "diverse" planeswalkers and "legendaries" they think normies will project onto)
    YGO has integrity with no crossover shit, and a great anime series that makes you want to play and be a duelist.
    MTG has an incredible cardpool and many cards that do the same thing but slightly differently
    YGO has a great archtype system that is much more fun than MTG's take on tribes
    MTG has issues with too many cards having absolutely no purpose except to be booster chaff.
    YGO has alot of bulk too, but almost any card can surprisingly find an interesting edge use.
    MTG desperately tries to court minorities (or wants to fancy itself as doing so) and it is cringe.
    YGO effortlessly attracts diverse players by just being outright more cool and affordable.
    MTG has one ruleset globally, and any language card is legal
    YGO is divided between OCG/TCG with different banlist and really outdated, outright cringe localization and censorship that its fans try to be apologetic for.
    MTG has the permanent Reserve List blight attached to it.

    Some stuff I was thinking of.

    • 1 year ago
      Anonymous

      >YGO has a great archtype system that is much more fun than MTG's take on tribes
      I actually think this is one of the weaknesses of YGO. Archetypes in YGO are incredibly parasitic in that a vast majority of cards only work in certain archetypes. Magic does have its fair share of parasitic mechanics, but most cards are incredibly modular. Does Ghave go into a tokens deck, a counters deck or a sacrifice deck? The answer is yes.

      • 1 year ago
        Anonymous

        this. in yugioh it feels like konami builds the decks and you just play them.

        • 1 year ago
          Anonymous

          Back in the early days this was more true but now it feels like konami just prints whatever and leaves the playerbase to do the legwork. I can't possibly imagine they plan for people to make these cobbled together decks that jam 3+ different archetypes all in one deck that somehow works.

          • 1 year ago
            Anonymous

            >back in the early days this was true
            No, it wasn't. Archetypes (that aren't what we now consider "mini-archetypes") started to become competitive with gladiator beasts and lightsworn and it was at that point when Konami decided to shift the focus of the game entirely towards archetypes, and thus "build a deck for you" by limiting your options. (Although honestly it was probably Elemental Heroes that made Konami think Archetypes were a good idea)
            It was the Synchro era (2008) that started the explosion of archetypes. Before that decks were themed around attributes, types or strategies (beatdown, control, burn, etc.).
            Archetypes or "Mini Archetypes" were, until 2008, only a small part of the deck rather than the whole. Most archetypes were basically 3-8 cards, only half of which were good. You couldn't make a deck out of that. You never played gravekeepers, you only played 2-3 Spy and maybe a Guard. You never played Cyber Dragons, you always played 1-2 Cydras and maybe a fusion in the formats where cards like cyber-stein weren't banned. You'd never play E-Heroes, you'd always only play Stratos, Prisma, Alius.

        • 1 year ago
          Anonymous

          They build archetypes so that they're able to function as a deck in a competent manner. Around Eternal format they got really xenophobic with stuff like sky striker and thunder dragons, and your argument that they were the ones designing decks was valid, but most of the modern archetypes being printed are working generically with types of cards while either locking you into concepts, or not doing so at all

          Tearlament
          >Generic DARK Fusion engine
          >Locks you into nothing but functions by milling your deck, so they synergize with themselves and anything in the game that likes being milled
          Splight
          >Generic Level/Rank/Link-2 deck
          >Some of the cards in their archetype lock you into Level/Rank/Link-2 monsters but otherwise you're free to do as you will with it
          Branded
          >Generic Fusion engine
          >Locks you into Fusions, but also has monsters that generically fuse monsters by their effects
          Ksharti-La
          >Effects just banish, and banish, and banish
          >Anything that likes banishing likes being in this deck
          >Also a Rank-7 Turbo archetype. Incidentally, Diablosis likes banishing things
          Labrynth
          >Normal Trap deck
          >Validated cards like Jelly Cannon and even some battle traps
          Ninja
          >Recently, Konami started printing these as fully generic Flip monster support
          >Green Ninja in particular is Book of Moon and Book of Taiyou in a quickplay effect monster

          etc. Decks centered around these things in particular are constantly experimenting with better ways to build them, because they're able to use random crap printed over a decade ago pretty comfortably. The community does most of the legwork and what you see is the end result of community efforts.

          tl;dr, you're about half right. they make archetypes that work with their archetypes, but they don't make em as xenophobic as they used to. This format is something of a renaissance for pile decks

        • 1 year ago
          Anonymous

          M8, the past couple years have had a lot of generic type decks topping with Dragon Link and Dinosaurs in 2020, Kitchen Synch, D.I.D.S., and B.A.S.E.D in 2021/early 2022. And while it was wildcard, an anti-meta teched Plant goodstuff topped a recent National before a recent banlist shifted the meta and its anti-meta techs didn't work too hot anymore.

          And that's leaving aside the shift here

          They build archetypes so that they're able to function as a deck in a competent manner. Around Eternal format they got really xenophobic with stuff like sky striker and thunder dragons, and your argument that they were the ones designing decks was valid, but most of the modern archetypes being printed are working generically with types of cards while either locking you into concepts, or not doing so at all

          Tearlament
          >Generic DARK Fusion engine
          >Locks you into nothing but functions by milling your deck, so they synergize with themselves and anything in the game that likes being milled
          Splight
          >Generic Level/Rank/Link-2 deck
          >Some of the cards in their archetype lock you into Level/Rank/Link-2 monsters but otherwise you're free to do as you will with it
          Branded
          >Generic Fusion engine
          >Locks you into Fusions, but also has monsters that generically fuse monsters by their effects
          Ksharti-La
          >Effects just banish, and banish, and banish
          >Anything that likes banishing likes being in this deck
          >Also a Rank-7 Turbo archetype. Incidentally, Diablosis likes banishing things
          Labrynth
          >Normal Trap deck
          >Validated cards like Jelly Cannon and even some battle traps
          Ninja
          >Recently, Konami started printing these as fully generic Flip monster support
          >Green Ninja in particular is Book of Moon and Book of Taiyou in a quickplay effect monster

          etc. Decks centered around these things in particular are constantly experimenting with better ways to build them, because they're able to use random crap printed over a decade ago pretty comfortably. The community does most of the legwork and what you see is the end result of community efforts.

          tl;dr, you're about half right. they make archetypes that work with their archetypes, but they don't make em as xenophobic as they used to. This format is something of a renaissance for pile decks

          that should also include Tri-Brigades that were basically Beast/Beast-Warrior/Winged Beast support that formed the core of a Winged Beast goodstuff deck with Bird Up.

          • 1 year ago
            Anonymous

            Yeah I was just listing some of them off the top of my head. Didn't think of Tri-Brigades at the time because those are just type locking rather than "concept-locking". They fit better than Ksharti-La though.

  58. 1 year ago
    Anonymous

    Yugiohgays can't complain about WotC releasing "unplayable proxies" when Konami does shit like this.

    • 1 year ago
      Anonymous

      The main difference here is I can get a BEWD for 50 cents.

  59. 1 year ago
    Anonymous

    Something I've come to really dislike about YGO vs MTG (and most other tcg's really) is that the latter have a much larger kitchen table community while YGO seemingly has fricking none. Pretty much every YGO player in the wild I played was running the most optimal version of their deck no matter what (aside from literal kids). Even so called pet decks were just something slightly worse than meta running all the same staples anyhow.
    There were a few older fellows running weird stuff that was fun to go against but YGO has much higher proportion of tourneygays compared to other card games I feel.

    • 1 year ago
      Anonymous

      Yugioh is all about running an engine to get something out. No matter the deck, they always be remotely competitive unless you are playing something really casual against someone also playing something really casual, which is rare in online games.

  60. 1 year ago
    Anonymous

    Yugioh does reprints better.
    Magic does card templating better

  61. 1 year ago
    Anonymous

    yugioh is just legacy but everyone is playing storm combo and also everyone has force of wills.

  62. 1 year ago
    Anonymous

    >muh reprints

    I sure do love owning things that just plummet in value on a whim of a corporation

    • 1 year ago
      Anonymous

      go buy stocks like a big boy if you want to invest, card games are for playing.

    • 1 year ago
      Anonymous

      dipshit

  63. 1 year ago
    Anonymous

    Rate my very unique card idea

  64. 1 year ago
    Anonymous

    the thread (surprisingly) started out pretty well but now it's just people spouting their baseless and uniformed opinions
    so, /tg/ as usual

  65. 1 year ago
    Anonymous

    Mechanically speaking both games are irredeemably awful. Other than that?

    One is censored to hell and back and the other is censored to hell and back BUT can be uncensored so long as you're willing to wait a long time and then pay a premium for it.

    • 1 year ago
      Anonymous

      >vanguardgay tries to tell any other game they're mechanically bad
      >when topdeck2win is a core mechanic
      lol

      • 1 year ago
        Anonymous

        >use a vanguard pic
        >this obviously must mean I think vanguard is better than the others

        No, you pumpkin faced bottle shitter. They're all equally as bad as each other. While we're at it Pokemon isn't nearly as good as people say it is either.

        • 1 year ago
          Anonymous

          >backpedaling

          • 1 year ago
            Anonymous

            How many EDH decks does your wife's boyfriend own anyway? Bet he also runs Luard and Tearlaments like a fricking loser lmao

            • 1 year ago
              Anonymous

              Cope harder that you got called out, vanguardgay.

              • 1 year ago
                Anonymous

                Seethe and mald, cuck.

      • 1 year ago
        Anonymous

        Topdeck2win is a fine mechanic to have in games, keeps things exciting and increases variance which is the soul of card games.
        People should live with a sense of both sudden danger and and sudden relief.

        Works even better in games like Weiss that also revolve around tactical deck thinning to arrange things so you control the RNG over time.

  66. 1 year ago
    Anonymous

    >What Yugioh does better than MTG?
    Nothing.
    >What MTG does better than Yugioh?
    Everything.

  67. 1 year ago
    Anonymous

    >What Yugioh does better than MTG?
    Everything.
    >What MTG does better than Yugioh?
    Nothing.

  68. 1 year ago
    Anonymous

    Yugioh definetely is much more fun to talk about on /tg/

  69. 1 year ago
    Anonymous

    lol

    • 1 year ago
      Anonymous

      That's a pretty card. But not all mtg cards look like that. You also have shit like this. And in the same era that you had marshmellon you also had the poker knights.

      • 1 year ago
        Anonymous

        The poker knights. Remember that the art is the exact same in the manga and in the card game.

      • 1 year ago
        Anonymous

        >You also have shit like this
        Faithless looting is actual art. You might not like it, which is fair enough, but it is objectively better then any computer "painting."

        • 1 year ago
          Anonymous

          Mate that is literal clip art and photoshop. Is as much as a computer painting as the modern yugioh cards (you could argue it's even more!). And lots of yugi art is hand drawn, specially Takahashi's stuff, like the poker knights

          The poker knights. Remember that the art is the exact same in the manga and in the card game.

          • 1 year ago
            Anonymous

            >Mate that is literal clip art and photoshop.
            Faithless Looting is a physical painting.

  70. 1 year ago
    Anonymous

    In my opinion best MtG art is better than best YGO art, but most of non-premium artwork in MtG is soulless pseudo-realism with forced diversity quotas.

    • 1 year ago
      Anonymous

      MTG has higher ups, but the average and lowest downs are lower than in yugioh, that is more consistent?

      Albeit yugi has shit like pic related (realistic locust alert)

      • 1 year ago
        Anonymous

        When YGO has bad art, it's because the artist was bad. When MtG has bad art it's because the higher-ups wanted bad art.

        • 1 year ago
          Anonymous

          Honestly, given how wotc and the art world are, I don't think up to which point the higher ups put them to make minorities and when they do it because they are like that. It's shit either way.

          And I don't know which has it worse tbh.

          Your pic reminded me that Magic has a locust themed card with awful art too.

          Is there even any way to make locust look good?

          He looks awesome, shame his card is still very expensive.

          • 1 year ago
            Anonymous

            They share the prompts they give to the artists. The race of the subjects is written in capital letters.

      • 1 year ago
        Anonymous

        Your pic reminded me that Magic has a locust themed card with awful art too.

  71. 1 year ago
    Anonymous
  72. 1 year ago
    Anonymous

    The Yugioh concept art has more soul than anything mtg has released in decades.

    • 1 year ago
      Anonymous

      >boobies == soul
      *sigh*

      • 1 year ago
        Anonymous

        >ignoring the house of cards and actual characterization being shown
        *sigh*

      • 1 year ago
        Anonymous

        Nah, its the notes that are what give it soul. But Japanese company means moonrunes
        To translate a few:
        >She's a gamer in love with a female knight who doesn't give a frick about her feelings and is only there to stop the schemes and go home.
        >Loves creating traps and gauntlets to put her waifu through to the point she gets intense bags under her eyes
        >While she acts like a typical arrogant noble lady, its all an act and she becomes immensely depressed when anyone but her waifu shows up to stop her schemes.

        • 1 year ago
          Anonymous

          >ignoring the house of cards and actual characterization being shown
          *sigh*

          WHOA LE EPIC QUIRKY ANIME STORY

          have a nice day underage brats

          • 1 year ago
            Anonymous

            I accept your concession.

            • 1 year ago
              Anonymous

              If there's anyone who should be conceding, it's you. Yu-Gi-Oh "lore" is a joke.

              • 1 year ago
                Anonymous

                And that's why I love suships

    • 1 year ago
      Anonymous

      Are you really proud of this basic b***h shit? This post reeks of someone who get impressed by Dragon Ball "lore".

  73. 1 year ago
    Anonymous

    MTG: Card readability, resource management as a gameplay mechanic.
    YGO: Everything else.

  74. 1 year ago
    Anonymous

    >yugi homosexuals take another ass beating from Magic CHADS

    Love to see it

    • 1 year ago
      Anonymous

      So speaking as a FAB player, you guys really don't get to call yourselves chads when you've demonstrated you're willing to buy packs full of proxies for $250.

      Like setting aside the merits of either game in this thread, you guys are the most moronic people on the tabletop scene no questions.

      And that's why I love suships

      Ignoring the MTG shitter, there's funny stuff like Suships and then there's moronation like the way Duel Terminal lore got handled. Fan theories on that part of lore were way better than what we officially got from Konami.

  75. 1 year ago
    Anonymous

    yugioh does not have cube making it inferior.
    its the objective best way to play card games with friends.

    • 1 year ago
      Anonymous

      I’ve seen videos about Yugioh cubes, though they usually have to house rule some stuff to make it work. Like every creature is all creature types and stuff.

      • 1 year ago
        Anonymous

        this is very interesting, i had no idea yugioh cubes existed, im looking into this.

        • 1 year ago
          Anonymous

          Look in on the Speed Duel boxes. All of them have a set pool of cards to make Constructed easy, there's deck lists for quick preconstructed tournaments, and you can apply modified cube rules to them for draft by setting aside the Skill Cards and drafting those first/not use them at all. And the style of doing things is the old school resource management rather than combo heavy style.

          Legit, Konami's best product.

      • 1 year ago
        Anonymous

        >though they usually have to house rule some stuff to make it work. Like every creature is all creature types and stuff.
        Weirdly, that's not actually fully a house rule. It's an official draft rule for the Battle Pack series, specifically Battle Pack 3.

    • 1 year ago
      Anonymous

      But my friends like playing the normal format and some time Edison or Goat.

  76. 1 year ago
    Anonymous

    YGO doesn't have anything over Magic.

  77. 1 year ago
    Anonymous

    >thread has been getting shamelessly self-bumped for 9 days straight
    >3:1 post-to-poster ratio
    Embarrassing.

    • 1 year ago
      Anonymous

      Butthurt yugigay detected. What's the matter? Don't like having your shit game's flaws exposed?

  78. 1 year ago
    Anonymous

    Why is left wrong but rigjht good? Both are homosexual relationships

    • 1 year ago
      Anonymous

      Right is cute, left is pandering

    • 1 year ago
      Anonymous

      We like yuri, not homosexuals

    • 1 year ago
      Anonymous

      left is gay right is hot

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