What's even the fricking appeal of floating islands?
Everybody complains that open world games now have WAY too much empty space, what does Nintendont do? Fill the map with floating island with LITERAL empty space between them.
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That empty space was already there though. They've reduced it with the floating land.
>They've reduced it
>Its adding, not removing
They have reduced empty space by adding stuff that isn't empty space. The space is no longer empty.
They've done nothing to reduce the actual empty space on the existing reused overworld and are instead substituting it for a new layer of areas with even more empty space
>They've done nothing to reduce the actual empty space on the existing reused overworld
You have no proof of that. If they made no new content, they could've removed it entirely.
>substituting it for a new layer of areas with even more empty space
That empty space was already there. It's not some completely seperate layer, it's seemlessly added on top. There will be more content than the first game and there will be plenty of movement options to go to the next point of interest
>You have no proof of that.
Did you watch the trailer?
>That empty space was already there. It's not some completely seperate layer, it's seemlessly added on top.
It's a separate layer by virtue of not being accessible at all in BotW. The sky being given content far above the actual playable space in the first game is not the same as adding content and fleshing out the overworld
Botw doesn't have visible gameplay content except the tower and hyrule castle. There could be plenty of stuff on the lower map that you can't see from this distance.
The empty space is filled with floor level, anon.
Its adding a layer on top, not removing a thing.
It's because Genshin has floating landmasses or mountains that might as well be in the skies
They have to be excited for something and flying islands are the only stand-out thing shown off
expands on the verticality of the first game, makes traversal both richer and more complex since the solution to reach a place isn't "just climb bro" anymore, opens up the possibility for freefall aerial combat scenarios as described in the patent uncovered months ago
I wonder how much of a mechanic stamina is even going to be. Seems like you could easily get anywhere on the surface at least just by jumping off a sky island.
I think stamina might be tied to the stone phasing mechanic we've seen in the previous trailer, since it essentially looks like link is swimming through solid rock it must be considered a physical action just like actual swimming
>since the solution to reach a place isn't "just climb bro" anymore,
Now its "just use revali's gale bro"
revali's gale likely doesn't exist anymore and even if it did it doesn't lift link remotely high enough to even reach the lowest altitude islands we've seen
uh hu, how about fix weapon durability and add dungeons and enemy variety, ya know the stuff people wanted? instead of autistically revisiting skyward sword that no one liked.
with the amount of time theyve had to work on this game, and if they reuse the world from BOTW they could do both easily
>ask a question
>get an answer
>UMMM WHAT ABOUT DUNGEONS SWEATIE
how about killing yourself
>false dichotomy
It's like islands, but floating. Pretty cool.
Doesn’t matter. BotW gays are gonna tell us all how innovative floating islands are and that nobody has ever done this ever in the history of ever.
Im disappointed because I thought they were going to go in the complete other direction. That very first teaser made it seem like the game would take place UNDERGROUND, which is a lot cooler. Instead, they decided to make the game up in the sky with floating islands. I wanted to go down, not up.
>That very first teaser made it seem like the game would take place UNDERGROUND
this.
Zelda on the surface, Metroid underground in one game. it wouldve been awesome
>muh caves
>>muh caves
Yes
>That very first teaser made it seem like the game would take place UNDERGROUND, which is a lot cooler.
it likely still does, the first half of the trailer shows a mural that's obviously in a dark place lit by torches, aonuma said last year that the world expanded beyond just the skies and if you look at the latest trailer you can already see holes and caverns on the map that weren't there in the first game
>if you look at the latest trailer you can already see holes and caverns on the map that weren't there in the first game
This was already proven bullshit. Every "crater" in the trailer is also present in the original.
no
Yes, that's just rubble that was submerged in water. That area is in the original game.
there's a hole in the wall left to link that isn't in the original game, please don't be a sperg and don't make me waste my time
>there's a hole in the wall
So not a hole in the ground. Thanks for proving my point you fricking dildo.
>um AKSHUALLY
I sincerely hope you die a particularly undignified death
That's not nice, anon.
I was just saying the part about craters was proven bullshit, not that there won't possibly be caves in the game.
I told you not to be a sperg you stupid fricking homosexual, what is the point of such a distinction besides being a nitpicking Black person who wants to have the last word
here have it, complete waste of time
>what is the point of such a distinction
Mainly to set the record straight, since people are under the impression the islands came out of the surface. There looks like there could be caves but there are no craters, so the latter could falsely mislead some into thinking that there will be a shitload of underground areas or some massive tunnel network in the game when that probably isn't the case.
If your point was just that there were caves or something then I misunderstood you. Let bygones be bygones, anon, and don't wish death on people.
We know the islands came from the surface, so obviously the ground is full of a bunch of holes. They've just made a point to not show much of the ground yet.
>We know the islands came from the surface, so obviously the ground is full of a bunch of holes
They didn't come from the surface, they're flying over the existing overworld and different chunks are breaking off of them and falling down into Hyrule. None of the landscape shots we've seen have any craters that show where the islands would have risen up from
We've literally seen them rising from the ground.
Because it's clearly a time rewinding mechanic making them go back to where they came from?
The only one that rises out of the ground is Hyrule Castle which is far lower than any of the other actual islands
>That very first teaser made it seem like the game would take place UNDERGROUND
It never fricking did, you stupid homosexual. You just latched onto the first thing you saw. I bet you came up with 20 titles for the game with "underground" in it.
I never thought about it before looking at this image, but I bet they're going to have a bunch of old school Zelda puzzles that require memorizing the layout of a dungeon and backtracking multiple times in the right order, except in this case you'll have to get to a certain place on the surface to get up to specific sky islands, which in turn lets you jump down to new areas and so forth.
I'm just glad we're getting the real Skyward Sword at last.
can you make him omega small sitting in the background?
>Everybody complains that open world games now have WAY too much empty space
If by "everybody" you mean people who force themselves to play every single game that releases and don't have other hobbies, then sure. But normal people who only play games that interest them don't have this bizarre hatred for open world games. In fact, most people like open world games, which is why so many get made.
Yeah seriously, if Nintendo listened to Ganker's complaints we'd just get maps designed like the shitty surface areas in Skyward Sword for the next 10 years. Everything would be cramped and linear with telegraphed items.
>it would be like dark souls but with puzzles, towns, items and a more light hearted tone
Yeah, let Ganker make the next zelda game unironically
>>it would be like dark souls
this is the crux of all this autism right
fromtrannies eternally seething at the fact zelda has more complex gameplay mechanics than pressing the roll button at the right time a million times per playthrough which makes these Black folk autism flare up
>it would be like dark souls
Holy frick, I knew it was you Fromdrones all along. GTFO, Zelda wasn't and will never be like your janky ass franchise.
The islands didn't come out of the ground you morons. Pieces of the islands fell TO the gound as they came out of whatever rift they were pulled from.
They fell to the ground... like tears?
The titular Kingdom is a falling apart landmass above Hyrule?
>Everybody complains that open world games now have WAY too much empty space
I didn't think BotW had too much empty space and I likely won't think this game does either. Travel between the ground and the sky islands is likely faster than you're giving it credit for, plus it opens up a lot of fun movement possibilities.
Just say you hate the concept of adventure and move on, holy frick you people are exhausting.
I don't care about zelda, but floating islands are based and more games should have them
>show initial trailer
>'theyre just reusing the same map again! so lazy!!'
>show next trailer with new floating islands you can explore
>'god, theyre just filling the map with a whole bunch of nothing, man!'
Goddamn, those poor bastards at nintendo really are damned if they do, damned if they don't, huh.
>Brainless npcs without individual thought complain that open world games now have WAY too much empty space
fixed, gay
Probably more fromdrones who want everything to take place in an ugly linear cave network
Why are you saying this like the most recent From game wasn't also a giant open world with a ton of empty space
I hate fromsoft garbage games but it'd definitely be cool to have two types of exploration: very liberating, extremely freeform in the skies and much more restrictive and oppressive under the ground
it'd also open up more possibilities for weird biomes and returning races like mogmas or subrosians