What's our?

What's our Gankererdict on AI upscaling tech?

  1. 2 weeks ago
    Anonymous

    gnomish marketing trick

  2. 2 weeks ago
    Anonymous

    a very bleak future of video games

  3. 2 weeks ago
    Anonymous

    Tool for devs too lazy (i.e. incompetent) to bother with optimization.

  4. 2 weeks ago
    Anonymous

    Should be openly ridiculed and discouraged.

  5. 2 weeks ago
    Anonymous

    An amazing tool for both lazy developers and happy hardware merchants.

  6. 2 weeks ago
    Anonymous

    There's two kinds of people in the world:
    >those that like DLSS
    >those that can't use it

    • 2 weeks ago
      Anonymous

      It looks like shit.

      • 2 weeks ago
        Anonymous

        Is that RDR2? That game is the one exception where DLSS actually looks better than native because of the devs terrible implementation of TAA and the inability to disable it without enabling DLSS (where you use DLAA instead).
        FSR is the worst of both worlds because it dumps the resolution while also keeping the god awful TAA.

        • 2 weeks ago
          Anonymous

          Every new game has "terrible impentation of TAA" lol.

          • 2 weeks ago
            Anonymous

            True. What a terrible tech, I want MSAA back. I would rather deal with crisp PS2 graphics than the blurry shit we have today.

            • 2 weeks ago
              Anonymous

              MSAA doesn't work with modern rendering. Do some research.

              • 2 weeks ago
                Anonymous

                It does, it's just not as performant
                Though it would have less of a performance impact than gay tracing

              • 2 weeks ago
                Anonymous

                MSAA also only takes care of edge aliasing. It doesn't cover anything else, like shader aliasing, texture aliasing, specular aliasing, unless assets are made specifically to avoid all of them, like Valve did with HL Alyx.

              • 2 weeks ago
                Anonymous

                You can slap some SMAA on top and it'll still look less blurry than TAA
                And it's not like TAA actually completely eliminates jaggies even at 4K, even if it does technically have better coverage.

              • 2 weeks ago
                Anonymous

                Just use an edge detection post processing solution like FXAA or even TAA alongside MSAA, then. That’s what old games did.

              • 2 weeks ago
                Anonymous

                It does, it’s just harder to implement with clustered forward rendering.

        • 2 weeks ago
          Anonymous

          RDR2 looks fine with TAA turned off.

          • 2 weeks ago
            Anonymous

            You can only disable it with mods and it breaks certain things in the game. And your pic still looks blurry to me.

            • 2 weeks ago
              Anonymous

              >You can only disable it with mods
              Wrong, you can just turn it off in the settings

              >it breaks certain things in the game
              Foliage doesn't get AA if you enable MSAA, but who cares because you are trying to apply AA to situations where you're dealing with single pixel details. It's a non-issue.

              >with TAA turned off.
              This wasn't possible until the PC version btw.

              >This wasn't possible until the PC version btw.
              consoles can't use DLSS anyway.

              >4K screenshot

              What's the mad chud, scared of details?

              • 2 weeks ago
                Anonymous

                The biggest complaint here are the raised requirements so just doing full 180 and rendering everything in native 4K to shit talk DLSS is a full retard move.

              • 2 weeks ago
                Anonymous

                7800 XT can do RDR2 at 4k native ultra, not always stable 60fps but you can just turn some settings down to high and not notice any quality loss.
                Native 4K is possible even on $500 midrange cards.

          • 2 weeks ago
            Anonymous

            >with TAA turned off.
            This wasn't possible until the PC version btw.

          • 2 weeks ago
            Anonymous

            >4K screenshot

        • 2 weeks ago
          Anonymous

          >That game is the one exception where DLSS actually looks better than native

          • 2 weeks ago
            Anonymous

            Native looks better. But I would use dlss if it worked on windowed mode.

            • 2 weeks ago
              Anonymous

              DLSS here is the only one that fixes Bethesda's shitty SSAO, which clearly uses dithering.

              • 2 weeks ago
                Anonymous

                SMAA doesn't take care of those other mentioned aliasing types, either. Unless you mean SMAA T1X/T2X, which are literally SMAAs with temporal compontent.

              • 2 weeks ago
                Anonymous

                meant to

                You can slap some SMAA on top and it'll still look less blurry than TAA
                And it's not like TAA actually completely eliminates jaggies even at 4K, even if it does technically have better coverage.

              • 2 weeks ago
                Anonymous

                SMAA does help cover transparencies when an MSAA implementation doesn't, and I would take MSAA's lesser coverage with a crisp image any day over making the whole screen blurred with TAA, and if you dare to turn TAA off then you get an unplayable shimmer fest.

              • 2 weeks ago
                Anonymous

                >and if you dare to turn TAA off then you get an unplayable shimmer fest.
                TAA allows for undesampling of certain effects. What it means is that by using cheaper effects and temporal component they can recreate more complicated effects, which saves on performance.

                Like you can recreate alpha transparency by using dithering, or shadow edges are also smoothed out by using dithering.

              • 2 weeks ago
                Anonymous

                >undesampling
                *undersampling

              • 2 weeks ago
                Anonymous

                Which effectively means what I just said
                Devs build effects and assets around it so when you turn it off the game looks like complete shit, so it's effectively forced on in most games, and you get a blurred screen to go with it.

  7. 2 weeks ago
    Anonymous

    FSR2 doesn't use AI. It's uses more traditional temporal methods.
    btw, DLSS can run on non RTX GPUs, Nvidia just chose not to. DLSS 1.9, which was essentially close to what we're using right now with performance profiles, was made specifically to run on shaders alone, instead of RTX only tensor cores.

  8. 2 weeks ago
    Anonymous

    Copium.

  9. 2 weeks ago
    Anonymous

    cancer

  10. 2 weeks ago
    Anonymous

    fake resolution for fake females in this fake ass society

  11. 2 weeks ago
    Anonymous

    i remember when graphics were crispy sharp, 1080p was actually 1080p, and the game ran fine

    now devs develop "with upscaling in mind" (quote remnant 2 devs), 1080p is memed down to 720p, everything is a blurry and shimmering mess, oh no problem bro just put sharpening on top of it to make it an even more unclear image filled with visual noise everywhere

    it could be good if the reaction time of the upscaler is way faster to the point of being unnoticeable, and no dogshit "flags" when for example snowflakes fall down and they look like fucking sperm

    • 2 weeks ago
      Anonymous

      Nothing is stopping you from buying a 4090.

    • 2 weeks ago
      Anonymous

      I always thought the piss filter era was as bad as it could get
      Not anymore, now we're in the upscaling slop era

  12. 2 weeks ago
    Anonymous

    an amazing technology especially for handhelds
    only adhd morons who notice pixed-sized negligeable artifact are complaining

  13. 2 weeks ago
    Anonymous

    That its going to become fucking worthless when they start going "oh it has DLSS we dont need to optimize the game lmao"

  14. 2 weeks ago
    Anonymous

    "tool for lazy devs" is getting old. Can you make something new? Nobody runs DLSS on their native res. Games are blurry alrdy and doing that makes them even blurrier. Run the game in higher res, turn on upscaling, and now you get better image with same performance as in native. Nothing to hate on about. It's modern day anti-aliasing.

    • 2 weeks ago
      Anonymous

      >the truth is getting old
      nothing we can do about it

    • 2 weeks ago
      Anonymous

      Why shouldn’t you just use native + DLAA instead?

      • 2 weeks ago
        Anonymous

        You can get the same results with DLSS. It's like DLAA but with more choice.

  15. 2 weeks ago
    Anonymous

    I usually enable DLSS upscaling. It looks alright 95% of the time but it definitely has its quirks.

    • 2 weeks ago
      Anonymous

      those are just comic book lines to show you that it's moving.

    • 2 weeks ago
      Anonymous

      H-he's fast

    • 2 weeks ago
      Anonymous

      I noticed this problem too but I just fixed it by using much newer dlss dll file that the game uses and by using dlsstweaks to set dlss preset to F when using quality mode, then this weird ghosting shit doesn't happen anymore

  16. 2 weeks ago
    Anonymous

    >AI upscaling
    better upscaling but not a replacement for native res. DLSS mogs FSR and XeSS in image quality.
    >frame generation
    can create artifacts with repetitive motions, otherwise pretty good if you already have decent framerates

    • 2 weeks ago
      Anonymous

      >its good if you don't need it

      Thats really what it comes down to.

  17. 2 weeks ago
    Anonymous

    What was supposed to do
    >turn your 1080p/1440p mid tier GPU into 4K capable GPU

    What it does now
    >allow you to run the game at all at 1080p

    We're literally going backwards with resolution for the first time coming from previous generation.

    • 2 weeks ago
      Anonymous

      >What was supposed to do
      >turn your 1080p/1440p mid tier GPU into 4K capable GPU
      I don't think that was ever the original intent. Why would hardware corpos give mid-tier GPUs a high-end-like boost for free?

      • 2 weeks ago
        Anonymous

        Original intent was to make ray tracing performance better, but an extra boost to graphics also became a selling point. Remember that they're going to keep making new DLSS features that are exclusive to the new series, like how only the 4000 series can do frame generation.

      • 2 weeks ago
        Anonymous

        To make 4K actually viable.
        As cheap as it was, PS4 Pro actually did decent job with 4K (at 30 fps obviously) thanks to checkerboard rendering, which ran at just half the pixel count of native 4K.
        Until DLSS 2, consoles were ahead with upscaling.

  18. 2 weeks ago
    Anonymous

    Upscaling shills should be beheaded with dull knives.

  19. 2 weeks ago
    Anonymous

    They're the same pictures.

  20. 2 weeks ago
    Anonymous

    Looks janky right now. Might be decent in the future, but it's deeply flawed too.

  21. 2 weeks ago
    Anonymous

    bad
    it allows shitty devs and greedy companies to not optimize their games at all

  22. 2 weeks ago
    Anonymous

    NVIDIA DLSS WON

    AYYMDEAD FSR GARBAGE BTFO

  23. 2 weeks ago
    Anonymous

    ARR ROOK SAME!

  24. 2 weeks ago
    Anonymous

    Upscaling is for consoles. I will not upscale on my computer. I'd rather drop graphics as long as I can maintain native resolution and framerates.

  25. 2 weeks ago
    Anonymous

    DLSS gets rid off TAA blur which makes it based on my book

  26. 2 weeks ago
    Anonymous

    What's the reason devs keep putting FSR1 into new games? Is FSR2 harder to put in or something? I don't get it. RE4 and Baldur's Gate, both FSR. Meanwhile it's piss easy to just mod DLSS into RE4, and drop a newer version of DLSS into BG3. Why is FSR more complicated to implement despite being a less complicated technology?

  27. 2 weeks ago
    Anonymous

    It looks good because NATIVE AA sucks in most games , but then again if DLAA is implemented , use that , looks 10 times better

  28. 2 weeks ago
    Anonymous

    I CAN'T FUCKING TELL THE DIFFERENCE ANYMORE
    ASK ME ABOUT HOW I FEEL WHEN IT STARTS SUCKING MY COCK, THATS ACTUALLY GROUNDBREAKING YOU GRAFIXCUX

    • 2 weeks ago
      Anonymous

      It can already do that if you put your dick into the air intake fan anon

  29. 2 weeks ago
    Anonymous

    it’s not like you have a choice kek

    • 2 weeks ago
      Anonymous

      I'm still on 1080p. Looks like I have a choice.

      • 2 weeks ago
        Anonymous

        jesus anon. might as well do back to CRT

        • 2 weeks ago
          Anonymous

          I never really used CRTs.

    • 2 weeks ago
      Anonymous

      High still has 75% resolution scaling

  30. 2 weeks ago
    Anonymous

    Never used XeSS.
    FSR2 is terrible at 1080p so if I have DLSS I'll use it.
    DLSS is the best one but the real trick is to use it with DLDSR. DLDSR to get 1620p then turn on DLSS.

    • 2 weeks ago
      Anonymous

      but that doesnt do anything except add AI processed false image information on your native resolution

      • 2 weeks ago
        Anonymous

        [...]
        and I just tried it out in Starfield, native 1440p, put DLDSR at 2.25 so its 4k, then ingame DLSS on so it goes back down to 1440p. Image doesn't change much except I lost 15 fps

        DLDSR is basically just checkerboard upscaling like what PS4 pro and such use. It's supersampling in a non-symmetrical way that gets you most of the image quality gains with less of a performance hit.

    • 2 weeks ago
      Anonymous

      but that doesnt do anything except add AI processed false image information on your native resolution

      and I just tried it out in Starfield, native 1440p, put DLDSR at 2.25 so its 4k, then ingame DLSS on so it goes back down to 1440p. Image doesn't change much except I lost 15 fps

      • 2 weeks ago
        Anonymous

        its just cheaper super sampling.

      • 2 weeks ago
        Anonymous

        >and I just tried it out in Starfield
        Why? That game is a fucking mess in terms of optimization.

  31. 2 weeks ago
    Anonymous

    All three look the same.

  32. 2 weeks ago
    Anonymous

    Great for 4k and higher displays, but if devs are using it to get the game playable at 1080p it's shameful.

  33. 2 weeks ago
    Anonymous

    It'll be really funny to see the narratives surrounding DLSS change in a few years when even the dirtiest poorfag can afford a second hand RTX card for 50 bucks.

  34. 2 weeks ago
    Anonymous

    DLSS Quality is literally just free FPS. Fuck FSR and XeSS.

  35. 2 weeks ago
    Anonymous

    It looks great when neither the camera nor any objects in the game are moving.

    • 2 weeks ago
      Anonymous

      FSR looks better than DLSS in motion

      • 2 weeks ago
        Anonymous
        • 2 weeks ago
          Anonymous

          >he can’t take the facts
          many such low test cases

    • 2 weeks ago
      Anonymous

      This. It's why comparison images or heavily compressed videos are worthless.

  36. 2 weeks ago
    Anonymous

    Goyslop for goyim who were memed with 4k and rtx

  37. 2 weeks ago
    Anonymous

    >encourages laziness AND forces you to always have the newest thing
    Genuinely one of the worst things to ever happen to gaming.

  38. 2 weeks ago
    Anonymous

    Its trash

  39. 2 weeks ago
    Anonymous

    It's a cool trick but would only work for more hands off "cinematic" games.

  40. 2 weeks ago
    Anonymous

    How do I force dlss in GTX cards?
    Don't give me that crap about tensor cores. I know it can be done

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