What's the appeal of Yakuza?

What's the appeal of Yakuza?

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  1. 4 weeks ago
    Anonymous

    >nip fujos vs western baragays
    Pick your poison.

    • 4 weeks ago
      Anonymous

      >nip fujos vs western fujos vs slavs
      ftfy

  2. 4 weeks ago
    Anonymous

    Having a free-roam yet story-driven game set in modern Japan.
    Incidentally why Infinite Wealth isn't interesting.

    • 4 weeks ago
      Anonymous

      Small but detailed open worlds are an underserved niche in general.

      • 4 weeks ago
        Anonymous

        this is what sets Yakuza apart from any other franchise for me

        any Ubisoft-like open world games fill me with dread and anxiety whenever I open up the world map, and since their motto is Quantity > Quality, a 2 hour play session in these games feels like you've done absolutely nothing while also experiencing some of the dullest content a game can offer

        on the other hand, I can play most of the Yakuza games for like 30 mins and be satisfied with whatever progress I've made
        "I've done a couple substories and unlocked a couple of abilities, nice"
        "I've progressed about 20% in this minigame. Guess I'll take a quick break and do some other side content before coming back to this"

        the final nail in the coffin for me when it comes to these huge open world games is Ghost of Tsushima. Literally the only thing I actually sort of enjoyed in this game is the combat. It looks gorgeous, but the main story, side content, characters, exploration, etc. all felt so mind numbingly boring that I quit it and swore off to never ever buy another game that has a big open world

        • 4 weeks ago
          Anonymous

          yakuza games are the very definition of mind numbling boring though. they're bullshit ruined fist of the north star which would have been good if they left out all the moronic yakuza side crap.

  3. 4 weeks ago
    Anonymous

    Yakuza 7 was the worst one by far.

    Gameplay was so terrible and monotonous that i decided to download trainer mid game. It was THAT BAD.
    The plot is moronic as usual.
    >we just disband our clans for no reason mkay prease understandu

    Also Ichiban is legit 100% clinical moron.

    • 4 weeks ago
      Anonymous

      >>we just disband our clans for no reason mkay prease understandu
      You didn't play the game.

      • 4 weeks ago
        Anonymous

        Playing it right now actually.

    • 4 weeks ago
      Moose

      >for no reason
      Were you not paying attention? They disbanded the Yakuza because both Daigo and Watase dislike that the Yakuza they believe in (One where honor, respect, and your legacy are held in esteem regardless off the backstabbing and all that) is going by the wayside for the one Someya believed in (One where the Yakuza run "legal" businesses that do white collar crimes like scams, blackmailing, fraud, loan sharking, etc). In addition to that, the laws in practice in Japan heavily punish the leaders of these groups for any minor issue their flunkies make which is why Watase was even in jail in the first place.

      They dislike the modern Yakuza, the types of people they would need to turn into to continue calling themselves that, and believe it needs to be killed before it becomes a shadow of its former self.

      • 4 weeks ago
        Anonymous

        They would be murdered in real life. Or their lieutenants would be considered the "heads" of the families.

        • 4 weeks ago
          Moose

          They had people trying to murder them. That is what all of the end of chapter 12 and chapter 13 is about. Problem was that none of them could beat the group that was there defending their chairmen, the dissolution was known by the police, their assets were all forfeit because of Daigo and Watase having legal control over them, etc. Even if the Jimas and Watase died, Kiryu and Ichiban still could have just handed over the papers to Kamurocho PD or the government and it would have accomplished the same thing.

          Also, it doesn't matter. They still have people complaining in 8 about how the laws get the higher ups arrested in the last chapter of it showing that the police and government aren't allowing it anymore, and LJ even went into this with RK forcing the government to set up their own gangs just to deal with that spillover and keep the crime going.

          >party chats
          Are walk & talks reset as well?
          If so, that's a good thing for me, I want to re-experience them in a NG+, and was kind of disappointed I couldn't just reset them in PA.
          Weird that bonds are reset though, I guess I lose all my skill inheritances then?

          >Weird that bonds are reset though, I guess I lose all my skill inheritances then?
          Whoops, forgot this part. You have to apply your inherited skills once Alo-Happy Tours unlock again but you don't lose Dondoko Beam or Asakura's skills. You lose all the Tag Teams, combo attacks, teammate combo attacks, and downed chances to attack until you do the Bonds again. You retain your bond level, that isn't reset.
          Pawn shops also don't carry the 7* gear or 5* job weapons, you have to earn them again for them to show up if you want duplicates.

  4. 4 weeks ago
    Anonymous

    >ng+ doesn't carry over your popularity, dokopedia, and suggestion box on dondoko island
    JUST FRICK MY SHIT UP
    ALL OF THOSE HOURS FRICKING WASTED

    • 4 weeks ago
      Anonymous

      >he bought ng+

      why

      • 4 weeks ago
        Anonymous

        Because I like Yakuza and want to get all of the achievements

        • 4 weeks ago
          Anonymous

          I wish my 40 hour work week was grinding for yakuza achievements. You are rucky

          • 4 weeks ago
            Anonymous

            not him but I get to play vidya everyday while working from home. Bless China for their Covid to be honest 🙂

          • 4 weeks ago
            Anonymous

            Would've gotten all of the achievements already if I was still a neet. I basically only play for 2 hours every night and then go ham on the weekends. Currently grinding every job to level 99 in the big swell

      • 4 weeks ago
        Anonymous

        I just finished the Big Swell and wow... that was massively anti-climactic.
        You beat the boss (who was so extremely easy and a copy & paste, that I thought there would be a second phase) and they boot you out with just one basic no VO dialogue.

        I was expecting at least some kind of cutscene.
        I see why they decided they had to lock NG+ and Legend difficulty behind the same DLC, because there's no way anyone would want to buy the Big Swell with how little effort there was put into it.

        I really like Infinite Wealth's gameplay a lot, I just wish the game were more difficult, and the Big Swell kind of provided that at first until I got so much EXP and further optimized my gear that it became a massive cakewalk like the rest of the game.

        Not that anon, but I just used CreamAPI to play the DLC.
        There's no universe where the DLC is worth $20. Looking at it before buying it, I thought to myself "I'm a big enough of a fan that I'd pay $10 for this." but after playing through Big Swell, and knowing that NG+ doesn't really change anything but difficulty, at most I'd pay $5 for this shit.

        • 4 weeks ago
          Moose

          Wait until you learn that Legend is that easy if not easier once you get past the first two or three chapters.

          • 4 weeks ago
            Anonymous

            >Wait until you learn that Legend is that easy if not easier once you get past the first two or three chapters
            I'm very disappointed to hear that.
            They have all these systems that my brain wants to have fun with, but no incentive to actually get the most out of them.

            Watching this video; https://www.youtube.com/watch?v=K6u2JID5vRQ
            Is part of why I picked up the Big Swell because I wanted to really have to optimize my play and strategy to win fights, but nah, most of the DLC is too easy like the rest of the game.
            RGG can frick up the story in 9 all they want, JUST give me the turn-based combat from 8 again but this time make it hard.

    • 4 weeks ago
      Moose

      It carries over a few things like total DIYs crafted and a couple other minor things but yeah, it's complete nonsense. Once I found that out I did the 100% Dondoko Island on NG+. Even then with all the items I had from like 30 hours on NG I STILL needed to grind Dondoko Scuttlers for like six hours despite fishing everywhere they spawn all of NG+. Your uploaded island from NG is also wiped.

      It also doesn't carry over your Aloha Links, Bonds, HH/YU/BS progress, and you can't get four Brawler God's Mouthguards without going into NG++ because even if you do all the PTH stuff again Hiro just refuses to give you the Brawler God's Mouthguard (He had the same issue in 7 with not giving you Nanba's job item if I remember right). Make sure you bought out the fortune shop in NG before you go into NG+ because that's the only way you can have four War God Talismans in NG+ and that's one of the best equips in the game.

      • 4 weeks ago
        Anonymous

        I don't mind bonds and dungeon progress being reset since those don't take too much time but the aloha links, party chats, and photo rally being reset is moronic. Also ng+ still giving the same shitty items from loots in long battles and safes means they clearly didn't care about ng+ apart from making enemies a higher level

        • 4 weeks ago
          Anonymous

          >party chats
          Are walk & talks reset as well?
          If so, that's a good thing for me, I want to re-experience them in a NG+, and was kind of disappointed I couldn't just reset them in PA.
          Weird that bonds are reset though, I guess I lose all my skill inheritances then?

          • 4 weeks ago
            Anonymous

            Party chats, walk and talks, and table talks are all reset but at least your bond level is carried over. If I really wanted to reexperience them I would've just checked the book in Revolve/Survive

        • 4 weeks ago
          Moose

          They did change some things outside of the levels. There's the obvious scaling of EXP, JP, and money, but they also made it so that any major boss battles give you enough to pay for an upgraded $100,000 Poundmate and earn it back and enemies seem to gain their endgame/PA tables even in early game because I was getting Empty Candy Tins as soon as I got to Hawaii.
          It's very similar to 7's NG+ Legend in that you will constantly be spamming Essences, except now you can actually debuff without it not doing anything and enemies don't have max evasion at all times.

          >party chats
          Are walk & talks reset as well?
          If so, that's a good thing for me, I want to re-experience them in a NG+, and was kind of disappointed I couldn't just reset them in PA.
          Weird that bonds are reset though, I guess I lose all my skill inheritances then?

          Yes. Table Talks are reset, Walk & Talks are reset, Bonds are reset, Party Chats are reset, the level 100 bond talks are reset, and the pictures are reset. It still says you did them in the book but not the various menus so a 100% run technically has to do them again due to that. Party Chats do show up on the minimap unlike in NG but I don't know if that's ones you already did or not.

          • 4 weeks ago
            Anonymous

            >There's the obvious scaling of EXP, JP, and money
            That's what the big swell is for. I didn't even max out 2 jobs yet and I already have the max amount of money in my atm and on hand

            • 4 weeks ago
              Moose

              >That's what the big swell is for.
              It's not if we're talking about NG. The Big Swell is only meant to get you to 70ish to take on NG+. The most you can get in the Big Swell is like 24 mil from the Game Master and basic fights take longer than on Legend because you have to fight tankier and higher tier stuff.

              On NG+ Legend basic enemies on the street give you 1-2 million per fight which is typically Ichiban or Kiryu using Dondoko Beam/Essence of the Dragon God and maybe one person mops up with Bubble Bale/Essence of Showboating/Aquanauts AoE one I forgot the name of.
              Story fights with basic mooks give 4-8 million.
              Story fights with bosses give anywhere from 15 million to 50 million.
              Crowned fights give you anywhere from 4 to 25 million in like two minutes.
              Substory fights give 8-14 million typically.

              I already have Nanba at 99 in everything but Desperado and I'm only in the final chapter. I haven't even finished the YU since I want to get screenshots of the Amon fight with finale Kiryu and I still have all the Big Swell to go after I clear the game. Legend scales up the EXP massively and NG Big Swell can't even compare.

              • 4 weeks ago
                Anonymous

                You can change the difficulty in ng+ premium adventure so you get way more bang for your buck than legend story

              • 4 weeks ago
                Moose

                Ah yeah, fair point. Still seems like it would be faster to go through the entirety of NG+ so you don't get bored out of your mind and you get all the various extras but you do you.

              • 4 weeks ago
                Anonymous

                It's not so bad if you just put up something to watch in the background. Also what extras are worth it besides kamulop's stuff and the brawler god's mouthguard?

              • 4 weeks ago
                Moose

                It's those plus a second job EXP item for every default job including a second Dragon Tenugui, two more Dragon God Eyes or whatever they're called since they're from the HH and YU, two more of the Transcendent Insoles since I don't think crowned enemies drop that but if they do then ignore that, and then all the Big Swell stuff again.

                I'm pretty sure you can farm the 5* weapons infinitely in PA so they're not a plus, but it does mean you can get stuff from Kamurocho again since I don't think their crowned enemies respawned in PA after you beat them once?

              • 4 weeks ago
                Moose

                Oh, and two more Yakuza Training Gears and the Ankle Weights I think they're called (The blue ones). Granted, you'll be 99 before you max out every job, but it's incredibly useful to level people who just joined your party who are at level 70ish when you're in the 80s and 90s fighting stuff and really need to level up to your level.

  5. 4 weeks ago
    Anonymous

    The appeal of Yakuza is chasing how good zero was and realizing it was an accident they could never compare to before or after

    • 4 weeks ago
      Anonymous

      My problem with 0 is that It wasn't an accident, it was a culmination.
      I feel like going from Yakuza 1 -> 2 -> 3 -> 4 -> 5 -> 0 is a constant upgrade. Sometimes the story is a bit shittier (2 and 3 I think have worse writing than 1, and 5 has decent ideas but ultimately is worse than 4) but every game ultimately feels like a natural progression of quality that ultimately culminated in 0 being the zenith of the games before the switch to the Dragon Engine immediately after it.

      Hell, even in the Dragon Engine games, I'd argue Yakuza 7 arguably has the second best written story in the franchise right below 0, so long as you don't let yourself get too hung up on Mirror Face or Nanba's brother.

      But now I feel we're at a point where the franchise has the least potential to be good.
      IW and Gaiden giving too much time and build-up to the Daidoji has basically ensured that whatever comes next isn't going to dabble in the more ground-level gang politics that makes up the best stories in the series like 0 and 7 -- instead we're probably going full on spy/political thriller which is going to naturally result in all of the worst parts of Yakuza's plot writing rearing their ugly head.

      • 4 weeks ago
        Anonymous

        Are you crazy?

        3, 4 and 5 were awful boring shitshows.
        1 and 2 - peak of the series.
        0 is just an okay game, nothing special.
        Dragon Engine in a good engine and lots of physics it introduced is a cool shit that evaluated tired combat formula.
        BUT
        Yakuza 7 is a total shit with awful gameplay and nonsensical plot. There is not a one good thing about this slop of a game.

  6. 4 weeks ago
    Anonymous

    All the futa porn of Saeko and Seong-hui

  7. 4 weeks ago
    Anonymous

    is yakuza a fujo franchise? i never knew

    • 4 weeks ago
      Anonymous

      plenty of female streamers

  8. 4 weeks ago
    Anonymous

    a hecling wholesome organization group thag does good deeds to people and respect my.pronouns

  9. 4 weeks ago
    Anonymous

    Seonhee. Seonhee is the appeal of Yakuza for me.

    • 4 weeks ago
      Anonymous

      She's so. Fricking. Hot.

  10. 4 weeks ago
    Anonymous

    I don't know, it looked good before I tried it. It's just a shitty soap opera

  11. 4 weeks ago
    Anonymous

    Characters and pacing.
    Serviceable gameplay.
    Good music (most of the time).
    And almost 1:1 recreation of Japan.

  12. 4 weeks ago
    Anonymous

    >game about organized crime where the protagonists are literal criminals
    >as an autistic thing against the protagonists killing unless it’s in self-defense. To the point where they make up the rubber bullets twist for no reason other than to uphold this autistic rule

    This really makes it difficult for me to take the games seriously at points. A yakuza/ ex-yakuza shouldn’t be averse to killing when necessary.

    It makes a lot more sense in the Judgement games since you play as a detective instead of a mobster.

    • 4 weeks ago
      Anonymous

      My problem isn't that the series is against the protagonists killing unless It's in self-defense.
      It's that they won't even let them kill in self-defense, Kiryu in Yakuza 1 was willing to kill to defend himself, Kiryu in Yakuza 6 apparently retcons that as he's "never killed" before.

      It's gotten so bad that even characters who ally themselves with you in Yakuza 7 and 8, that are literally contract killers by trade, have to clean up their image and not allow anyone to be killed or harmed e.g: Seong-hui, Joon-gi, and Zhao.
      Look at how downgraded Seong-hui was from Yakuza 7 to 8. The moment she becomes a playable party member, she loses the psycho-b***h traits that made her believable as a mob boss in 7 and becomes a cookie-clutter femdom when she's not begging for Kiryu's wiener. It was pretty jarring going from her speaking in a very masculine and coarse way in 7 and threatening to peel captive's fingernails off, to going to 8 and her apologizing for almost executing a guy who kept getting her subordinates jacked up.

      Were the two games even written by the same people?

    • 4 weeks ago
      Anonymous

      My problem isn't that the series is against the protagonists killing unless It's in self-defense.
      It's that they won't even let them kill in self-defense, Kiryu in Yakuza 1 was willing to kill to defend himself, Kiryu in Yakuza 6 apparently retcons that as he's "never killed" before.

      It's gotten so bad that even characters who ally themselves with you in Yakuza 7 and 8, that are literally contract killers by trade, have to clean up their image and not allow anyone to be killed or harmed e.g: Seong-hui, Joon-gi, and Zhao.
      Look at how downgraded Seong-hui was from Yakuza 7 to 8. The moment she becomes a playable party member, she loses the psycho-b***h traits that made her believable as a mob boss in 7 and becomes a cookie-clutter femdom when she's not begging for Kiryu's wiener. It was pretty jarring going from her speaking in a very masculine and coarse way in 7 and threatening to peel captive's fingernails off, to going to 8 and her apologizing for almost executing a guy who kept getting her subordinates jacked up.

      Were the two games even written by the same people?

      And believe me, I like the idea Nagoshi seemed to have had of not having his protagonists be murderous psychos like GTA, I think that Yakuza 0 comes close to balancing that -- it gives death more weight when you do that.
      Kiryu is suspected of killing someone in 0 and that's supposed to be a huge deal, even for Yakuza, you don't go icing civs without your boss's go-ahead unless absolutely necessary (certainly not over a pithy little debt), and on Majima's side it makes sense why he'd be unable to bring himself to murder a blind girl just to get back into the Yakuza.

      But the no-kill rule stops making sense when you give the villains the ability to kill so easy, but then the protagonists flat out have the opportunity to kill to prevent more killing, but flat out will not because "killing is bad mmkay?"
      If they don't want to have the protagonist kill someone, don't write a scenario where killing is easy and the best option available for them.

      • 4 weeks ago
        Anonymous

        I agree that 0 draws the best line. Although you have to interpret Kiryu as having killed the goons on the freeway shooting section for it to make any sense. I also feel like him killing Shibusawa would have been 100% justified and earned.

        I think in the other games though, it makes the games feel more childish than they otherwise should be. It’s bizarre, because the story cutscenes are beautifully directed and give off that feel of a gripping, gritty crime drama better than GTA ever could (with the exception of maybe GTA IV, but that’s a more Sopranos-esque style of direction as opposed to Yakuza’s J-melodrama style). But the problem is that when everything else tries to be so wholesome and family friendly, it undercuts some of that drama.

        For example, as fun as some of the goofy and silly substories are, I often don’t feel as invested in them because I know they’re going to play out like a sitcom and that they’re also going to have no relation to the main plot whatsoever. There’s also Lost Judgement, where the story is this really compelling and tragic mystery drama that touches on some controversial topics, but then the side quests are mostly about solving Scooby-Doo tier mysteries on behalf of high schoolers.

        It’s why I genuinely hate it when people claim that the Yakuza games are these silly meme games, because honestly, I feel the series is at its best when it’s taking itself seriously.

        • 4 weeks ago
          Anonymous

          You don't even have to assume that, I can magic mind myself into thinking that the freeway section didn't actually happen and was just a gameplay thing with some ludo-narrative dissonance, because if the freeway section did happen, there'd certainly be news reports and an APB out on Kiryu for more than just the empty lot murder.

          What I do need to assume though, is that Kiryu would have been willing to do that section if it did happen -- that he wouldn't be like "Oh, killing is bad, I'm not going to shoot at these goons who are trying to kill us."
          The games shouldn't force you to kill people with guns in gameplay, and then try and lecture you about how killing is bad and the protagonist would never do it even in self-defense.

          I agree, with you that people try and dismiss the Yakuza games seriousness. Silliness is inherent to the series, but it has way more to offer than that, and to bog itself down in the wacky and comedic, and rarely ever look to the more somber and grim, I feel is a mistake.
          Some of my favorite substories in the franchise are ones that take themselves very seriously and have a decent relationship to the plot. Yakuza 1 had multiple optional substories like the Yayoi Dojima or Fake Mizuki one that are tragic, grim, and matter for the main plot.

          which one did it better?

          Yakuza 7 story >>> Yakuza 8 story
          Yakuza 8 combat >>>>>> Yakuza 7 combat.
          Hopefully 9 is the best of two worlds.

  13. 4 weeks ago
    Anonymous

    >japanese soap opera game has female fans
    No shit.

  14. 4 weeks ago
    Anonymous

    Can confirm. I am a big guy and yakuza 4 is my favorite yakuza game. A game about big guys doing tough guy things like fighting corrupt businessmen and government bureaucrats on skyscraper rooftops. My dream fantasy. Those mini games and side quests however are for girly japanese women that ogle big athletic tall guys like the yakuza 4 who are what me and my boys look like. Akiyama is literally me.

    • 4 weeks ago
      Anonymous

      >Akiyama is literally me.

      • 4 weeks ago
        Anonymous

        Yes. That is me in public, I did this and yakuza fangirls were giving me all kinds of goofy smiles. Me and my yakuza male bro will be opening an orphanage to take in kids and teach them to be tough. In between spars on the beach I will be impregnating my female yakuza fangirl secretary.

  15. 4 weeks ago
    Anonymous

    Kaito made me take care of my beard.

  16. 4 weeks ago
    Anonymous

    this game also targets males

    see foot fetish in 7

  17. 4 weeks ago
    Anonymous
  18. 4 weeks ago
    Anonymous

    which one did it better?

  19. 4 weeks ago
    Anonymous

    For a board that hates movie games, I'm surprised so many people on here like the yakuza series. I thought I understood the main appeal, being a japanese gangster, but all I see are silly side quests like racing slot cars against kids and characters acting goofy like fist fighting a bear.
    The only things I've seen that aren't that is the old guard yakuza guy in sunglasses running to beat the shit out of you with a pipe.

    • 4 weeks ago
      Anonymous

      They are very cutscene heavy and story driven games, but they have hundreds of hours of gameplay content to balance that out. Plus, it’s not “cinematic” in the Last of Us sense, but rather in the Metal Gear sense.

      • 4 weeks ago
        Anonymous

        People don't seem to understand the difference.
        When people rag on movie games, It's because of, on top of lengthy cutscenes, you have constant walk & talk segments story segments, your gameplay is less game and more movie.
        It's the difference between Resident Evil 4 and The Last of Us -- the former is a game that is very mechanics focused, the set pieces CAN be cinematic, but mostly they're meant for the utilitarian purposes of being a fun game to play. The latter has encounter design meant to resemble a movie more than a game, with player input, strategy and agency taking a backseat to the rhythms and beats of the scripted combat sequences.

        What makes a game a movie game isn't that there's a lot of plot, It's the philosophy of how you design your game. If you design your gameplay to be super cinematic and less mechanically focused, then your game is probably a movie game.

    • 4 weeks ago
      Moose

      >I thought I understood the main appeal, being a japanese gangster
      The series is called "Like a Dragon", the "Yakuza" part is just a localization thing. The stories are never really about being a Japanese gangster but the aftermath of being a Japanese gangster.
      These are playable jdramas. The main story is serious with occasional moments of levity and more recently a side quest that's meant as a joke. The reason you see silly side content more is because it's the more repostable content without context. The main story stays serious, the side content is serious, sad, silly, scammy, or fairly normal.

      It's essentially a mix of playable jdrama and Japanese tourism simulator because outside of FotNS and the samurai spinoffs the areas are based and modeled around real life areas. Hawaii is as well but an amalgamation of real areas if I remember what people were saying at launch.

    • 4 weeks ago
      Anonymous

      >but all I see are silly side quests like racing slot cars against kids and characters acting goofy like fist fighting a bear.
      There's nothing "movie" about those, anon.

  20. 4 weeks ago
    Anonymous

    >series is called Yakuza
    >you play as a nice guy 80% of the time who doesn't kill or actually engage in nefarious Yakuza activities

    Shit is lame. Could have been Japan's GTA

    • 4 weeks ago
      Anonymous

      Unironically, one of the reasons 0 is the best is because you get to do more yakuza shit like buying out properties, getting involved in the black market weapon’s trade, muscling girls into the night life business and driving out the competition to literally conquer the city. Kiryu and Majima might both be ex-yakuza in that game, but their exploits cause them to out-yakuza the yakuza, just through slightly less shady means.

    • 4 weeks ago
      Anonymous

      >play as a bad guy with a heart of gold
      >rather than a bad guy being an butthole
      go play prototype if you want edge

  21. 4 weeks ago
    Anonymous

    These manly nonwhite men are actually wholesome chungua and they support trans rights <3

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