What's the best console version of Metal Slug 1-5 and X to play on emulator if I want single player without having to insert coins like MAME Arcade?
PS1? PS2? PSP? Wii?
What's the best console version of Metal Slug 1-5 and X to play on emulator if I want single player without having to insert coins like MAME Arcade?
PS1? PS2? PSP? Wii?
Play the PSX versions because my recommendation of this game will invariably annoy some homosexual who posts after me.
PS1
>Loading times between during stages and after stages
Yeah nah
The fuck did you expect of an arcade game?
Loading screens improve patience.
MAME in AES mode.
Worth of mention is that AES mode and PS1 both give you a limited amount of continues, so you have to make do with what you have, you can also set this in Arcade mode by disabling continues and having a set number of lives.
>What is AES bios
There is no reason to play any of the console ports. They have more input lag, worse performance, and more slowdown
Only if you talk about the "Anthology" version
If you want them on modern consoles you MUST buy the ACA Neogeo ones, the bad thing is you have to buy them separately and they rarely go on sale, but they work perfectly unlike the ones in "Metal Slug Anthology"
Does it have accurate slowdown?
I only have the third one since like I said they rarely go on sale and don't want to pay 7$ per each, but apparently they do, that's what I've read online
My Switch is hacked so I guess I'll check it out. Their KoF releases disappointed me, some of them made it difficult to bind keys to an arcade stick and they didn't have training mode.
>muh accurate slowdown
fuck off retard, this isn't some fucking CAVEshit garbage where the retarded devs decide to """balance""" the game around the slowdown.
The slowdown in Metal Slug feels like shit, and it's only there because the devs were too overly ambitious for the hardware. If they could have the games run at full speed back then, they 100% would have done so. If anything, all these ports should give an option to overclock to fully remove the slowdown.
It is certainly relevant if you intend on playing the arcade game, IRL, after playing at home.
This. I like playing ports on an arcade stick precisely so my experience carries over to the real thing.
Metal Slug is not a game where you have muscle memory of the slowdown and will struggle switching. And this is coming from someone with nomiss clears of all the mainline games. Now fuck off retard.
Also to the second retard, removing slowdown does not make the game harder or easier, it just makes it more enjoyable and responsive. The slowdown will literally eat your inputs and a 30fps running at 20% speed just feels fucking atrocious.
seethe
>I dont play the real game
Are you fucking stupid? Certainly shmups did indeed have gameplay that was built around possible slowdowns, by removing it you are also making the games harder for no good reason.
You have zero clue about retro gaming and should not post in these threads.
Yes, the one with the nomiss clears has no idea compared to the poser retard who thinks "muh heckin perfectly accurate slowdown!!" in a series that pushed hardware to its limits and had a simple programming bug in 2 that literally made the slowdown twice as bad as it would have been normally.
If the devs could have had their vision with no slowdown, they 100% would have. This is why intentional slowdown has never been a thing since. Now of course, bring up retarded devs like CAVE, where the slowdown has no intentionality, being excessive when you don't need it and being absent in many cases where you actually do. In reality, the slowdown was just an excuse for them to use cheap, underpowered hardware to cut costs at the expense of game quality.
>and had a simple programming bug in 2 that literally made the slowdown twice as bad as it would have been normally.
You're a Johnny come lately trying to tell fans of Metal Slug 2 how they need to play. Utterly ridiculous. Fans of MS2 don't care about bugs. Look at any 90s fighter that lags when big bodies are selected. Fans enjoy this.
>fans enjoy playing the game at basically half speed the entire fucking game due to a simple bug
>which is why they released Metal Slug X the very next year that was 99% similar to Metal Slug 2 (with actually inferior level design) but existed basically solely to fix that bug and make the game at least playable
You are fucking stupid as hell.
Shut the fuck up retard, I wasn't talking about display latency. Modern console devs do not optimize for input lag, and outside of ports from competent devs like M2, most have very excessive input lag; multiple frames above what original hardware was, while emulation is the same or lower input lag than original hardware. See webm
this is partially true
however, it becomes further exaggerated
when using a shitty consumer non-gaming flat panel
especially one that is older
(era specific, which i mentioned earlier)
again my point still stands
a few dropped frames for input/usb polling is literally undetectable by most normal gamers (casuals)
question for you though,
does the ps4/5 eshop version of the anthology still have the lag/latency as well?
its like when everyone cries into the echo chamber on youtube about lag on the switch or lag on the sega astro mini while theyre using the shittiest toaster tv their granma gave them as a handmedown
its laughable
Not really... unless you just have a particularly old and laggy display, or are playing outside of game mode. I mean a really laggy TV with Game Mode disabled (nowadays, most TVs automatically switch to Game Mode) is usually not adding more than 100ms, which is less lag than these ports add inherently.
As far as I know, the Anthology lag is supposed to be some of the worst, while the ACA ports are supposed to have pretty decent input lag, but are also overpriced with barebones features and just objectively inferior to emulation. I've not tested these though as I don't waste my money on shit barebones ports (pretty sure this was one was given away free or something, don't think I bought it)
Shut the fuck up you damned retard, always this absolutely fucking asinine argument from midwits. The TV is a 10ms display lag TV (as stated in the webm and as tested and confirmed by both rtings and hundreds of my tests), which is VERY LOW. There is no "hardware setup" for a console beyond the controller you are using (literally like a 1-2ms difference between wireless/wired), nothing else affects input lag; there aren't just ""buggy"" PS5s that have arbitrarily higher lag. Get the fuck outta here retard.
And my PC "hardware setup" doesn't fucking matter to you because it's the same or very similar to any lag-optimized PC setup with a low-lag VRR display. It should just be viewed as the optimal, and is similar lag (or lower due to a high refresh-rate display) as original hardware.
ill look into it
i wanted to use my gamerfinger arcade stick and play through all the slugs
maybe some samsho too
but i already have the mvsx and asp stick with hylo on both
plus the real hardware already pictured
i know its only $20 but i figured i should ask before blasting cash on an eshop title suite
If you don't want to play on original hardware, just emulate. All any of those ACA ports (which are the most accurate/lowest lag) are going to do is give you somewhat close to original hardware. Emulation is more accurate and more features/customization.
With overclocked CPU, you can see the true intent of the game, and with autofire, you can enjoy the strong level and boss designs of the game while saving your fingers (especially if not using an arcade pad)
i dont like autofire
i know many japan cabs had it
i know many supergun users have it
i technically have it and can do it but
i just feel like it fucks up the game for me
plus sanwa/seimitsu/gamerfinger are meant to be quick-rolltapped and you can really start blastin without breaking your wrist/fingers off
its just more fun for me
maybe its autism
i have the ms games on finalburn neo and coinopsgold++ (mame)
i just wanted to use my ps4 and stick for SOMETHING
Don't. Change. Two. Variables. At. Once. Retard.
Don't try calling people names when you're failing 4th grader concepts.
The specs on your TV and Monitor don't fucking matter, it's that you didn't use the same fucking one on both.
The variables are already accounted for, as I've performed tons of these tests adjusting every variable to see what would change the results. These tests were for my own purposes; I am just sharing them with others because I know some people are also interested in these numbers and there is basically no resource online.
If you don't believe the numbers, I don't give a shit. Either live in denial or test them yourself and see that they are all correct.
>The specs on your TV and Monitor don't fucking matter, it's that you didn't use the same fucking one on both.
This I 100% fundamentally disagree with. ONE OF THE MAIN ADVANTAGES OF PC IS BEING ABLE TO UTILIZE LOW-LAG, HIGH REFRESH-RATE VRR MONITORS. WHY WOULD I IGNORE THAT ADVANTAGE WHEN DAMN NEAR EVERY MONITOR RELEASED IN THE LAST 5-10 YEARS IS HIGH REFRESH-RATE WITH VRR?
the problem is anon
its an apples to oranges shootout
its like saying coca cola is good for you because cigarettes are being smoked
>These tests were for my own purposes; I am just sharing them with others because I know some people are interested in these numbers
Your test is worthless because you didn't follow the most basic concept in testing, to change a single variable at a time.
People are not interested in your numbers because your numbers don't mean anything since the test you used to get them was flawed.
Was the lag caused by the change from PC to PS5?
Was it caused by the difference between the TV and Monitor?
Was it caused by the two different cables connecting your two different devices to your two different displays?
I guess we'll never know, because you changed all of them at the same time.
>Was the lag caused by the change from PC to PS5?
Essentially all of it.
>Was it caused by the difference between the TV and Monitor?
No, you fucking retard. They both represent a best case scenario. 8ms is the display lag of a CRT, that is the ABSOLUTE BEST CASE. 10ms is the display lag of the TV here (tested and confirmed), so the test is 2ms above the ABSOLUTE BEST EVEN POSSIBLE. The test is not meant to neuter the PC by bringing it down to console's laggy level; it's meant to be a comparison of best case scenario for BOTH.
>Was it caused by the two different cables connecting your two different devices to your two different displays?
You've gone FULL fucking retard now.
I'm done responding. I really should not be sitting here spoonfeeding basic concepts to some 60 IQ imbecile across the globe.
refilm the test
set your gpu driver to 240p displayport to vga/ then vga to scart
or refilm the test "best case"
using a nice 1ms gaming monitor
then set your pc to the same refresh rate as the comparison
you dont race a bicycle against a space shuttle
>1ms gaming monitor
aaaaaaand it's retarded
people really do it though
they crank arcade pcb PAST their original framerates
they practice no-hit no-death runs on cave pcb
then when the time comes to play on real hardware
they feel like the game is running slow as shit
its like when a baseball player uses weights on the bat during practice
then removes them during the at-bat
youre not "wrong" but what you are expecting for other normal players seems ridiculous
everyone else is using plastic wiffle ball bats for fun
everyone else is just playing for fun
point being
if there was no internet echo chamber
no one would have mentioned the latency
Also, the retards who say "USE. *CLAP* THE. *CLAP* SAME. *CLAP* DISPLAY. *CLAP*" fail to realize that even the same display is going to be outputting two different ways. With a console, it will be 60Hz fixed, while hooked up to a PC, it will be 240Hz VRR. It would be much, MUCH more disingenuous to neuter the PC results by forcing it to output 60Hz fixed, when it supports high refresh-rate VRR; and these high refresh-rate displays often have way higher input lag for low refresh-rate, because they optimize for native refresh-rate (I know a lot of ASUS ones have nearly 50ms display lag when outputting 60Hz fixed).
The console is in a lag-optimized environment: one of the lowest lag TVs on the market (confirmed) in Game Mode.
The PC is also in a lag-optimized environment, which is a high refresh-rate VRR display.
>It would be much, MUCH more disingenuous to neuter the PC results by forcing it to output 60Hz fixed
No, it wouldn't. What it would do is give you two numbers, the input delay from playing on PS5, and the input delay from emulating on Retroarch, that you could then compare to each other because that was the only change in the setup.
Just shut the fuck up
Learn how to fucking test things, as in the elementary-school concept of discovering what the actual cause of something is by changing one variable at a time, before trying to post your retarded "tests" online.
If you are comparing speed between a kid and an olympic sprinter, you wouldn't chop the olympic athlete's legs in half to make the comparison fair. PC is just far superior for input lag due to the plethora of customization and the support for high refresh-rate VRR displays. To ignore that would be asinine.
I don't know how many times I have to say this: but the ONLY thing being compared here (and the only thing relevant to the end-user) is BEST CASE SCENARIO console vs. BEST CASE SCENARIO emulation. I don't give a shit how RetroArch performs on a 60Hz fixed refresh-rate display because I wouldn't (and NO ONE SHOULD) ever use it like that. Whereas on a console, you are forced to use 60Hz fixed refresh-rate since that's all it supports.
anon
you are supercomputering yourself far beyond the reaches of original hardware
its like a horsedrawn buggy vs a Lamborghini
>you shouldnt chop the legs off to make it fair
i would watch this kek
the point is the data is null
it is not a scientific comparison whatsoever
it is meaningless data that is not helpful
you are not even using a control group
>control: pc at native refresh rate of 60hz
>comparison: ps4/5/psp/wii etc
>comparison: pc overclocked to delorean time travel tranny speeds
you keep doubling down
but you are wrong to the point of it being comical
>comparison: pc overclocked to delorean time travel tranny speeds
The hell are you talking about? The PC is not overclocked, it's just hooked up to 240Hz VRR monitor which is very cheap and bog standard for monitors in the last 5-10 years (low lag 120Hz VRR would be the same within a few ms, but I am not buying a new monitor for a test).
And it doesn't matter how powerful the hardware is, it matters how lag optimized it is. Which is how retro games on CRT are extremely responsive and low latency while PS5 ports of those retro games are lagfests that perform worse than decades old games on original hardware.
Control would be the PCB/cartridge on CRT, which I don't have tens of thousands of dollars worth of PCBs/Neo Geo cartridges for all these tests, but other users (like buffis) have tested PCB lag on a CRT and the numbers for those games are in-line with lag-optimized emulation from my own tests.
>it is not a scientific comparison whatsoever
For the hundredth time you fucking retard, it is not meant to be scientific, the ONLY thing being compared here (and the only thing relevant to the end-user) is BEST CASE SCENARIO console port vs. BEST CASE SCENARIO emulation. I don't give a shit how RetroArch performs on a 60Hz fixed refresh-rate display because I wouldn't (and NO ONE SHOULD) ever use it like that. Whereas on a console port, you are forced to use 60Hz fixed refresh-rate since that's all it supports.
>240hz is the standard
anon pls
60hz was the standard for the last several decades/since televisions inception
120hz started as fringe hardcore fps titles become popular
the rat race to 240hz made its way there
i didnt have a 1ms 240hz monitor until LAST YEAR kek
>1ms
annnnnd it's retarded
I'm not even going to explain it to you, because you have zero baseline knowledge.
Please, educate yourself, and stop wasting my time.
his other point stays true still, though.
1ms is referring to the pixel response time of the monitor itself
are you gonna keep calling people retards or are you gonna show how much lag is on the anthology releases?
i said it was a neglible amount
i played through MS titles on the wii eshop on my trinitron in 2005
no one said "wow man the lag is bad"
and that was with shit tier bluetooth 1.0 wiimotes
you refuse to acknowledge the inadequacies of the "test" you ran
when called out you said "its uh its not scientific tho"
the only person who doesnt know what theyre talking about seems to be literally just you brother
I already gave you a starting point, and you still double down on your ignorance.
so the lag is "unbearable/unplayable" and completely ruins the experience yet you cannot give real world number
despite having the hardware/components to do a scientific/accurate test you refuse to do so because of.... reasons...
uhhhhh OK
This is such a pointless fucking webm
>Two different unnamed display devices
>Two different hardware setups
Cool, so is it an issue with the PS5, an issue with the unnamed $50 TV it's hooked up to, both?
>which is why they released x
Funny how you're anti slowdown but you don't even like X yourself proving enemy and weapon placements are more important that a bit of slowdown. Another game riddled with slowdown is Goldeneye and plenty of posters here prefer the original intact with slowdown. I hope one day you get a clue.
I play the games with no slowdown with emulated CPU overclock (Metal Slug 2 takes like 350% to completely remove since it has so much slowdown). And with no slowdown, you can really see Metal Slug 2's level design shine, it's a brilliant game held back by technical issues. Obviously Metal Slug X is good just by virtue of being so similar to 2, but a lot of the changes are questionable or just bad, and only a few are actually improvements; most of it feels like change for the sake of change.
2 does
You could pay $8 for an absolute barebones port...
or you could emulate for $0 and get much more features, the game actually running at proper speed instead of only 60Hz, full rebinding, the ability to overclock to remove slowdown (feels much better), autofire, and more dip switch options
so you can ruin the game?
unfun
this is your opinion
it is retarded but i respect your right to it
the latency on a gaming monitor (not consumer flat panel from the wii era)
is not noticeable
normies wont care anon
not everyone is timesleuthing and seething
any panel within the last 5 yrs on game mode will be close enough
https://www.rtings.com/monitor/tests/inputs/input-lag
that being said,
i prefer to use a crt
i use real arcade hardware
and route my signal through RF kek
using a modulator for that nice soft glow/blur
the pixel art is beautiful
https://displaylag.com/display-database/
I respect you anon. I don't play on real arcade hardware but I am glad you do and that you enjoy it. I love Slug 5 and I hope that whatever game you like is a game you enjoy, and maybe someday those threads will return to being about the games themselves again and not what they are now. Have a great day man.
Reminder to ignore ms2fag
When are they gonna ban these damn idiots that always ruins MS threads? It's been months and is the same stupid shit.
Funny thing is that no one else ITT has even cleared a single Metal Slug game aside from "these damn idiots"
Don't post retarded drivel if you don't want to get called out.
Posting arrogant bullshit and complaining everytime you get called out, and for months doesn't make you favors. Not worthy a (You).
All of these games are repetitive garbage. It's like shmups but without the freedom of contro and badass feel
Post shmups clears shitter
mariax arrived pretty quickly
Did your mom drop you on your head?
Game boy
>no coinz
AES
AES
NGCD
Saturn
My choices in descending order.
i have a solution
ban emulation
The neo Geo cd version of metal slug 1 has a soulful map on the loading and stage select screens
do you think its worth picking up a neocd system and doing SD mod just to see the load screens and whats different?
Ban MS threads