Blasphemous has the best atmosphere, which I think goes a long way for a game like this.
Bloodstained nailed the Castlevania gameplay perfectly. I wish it was actually Castlevania, because the characters and enemies aren't as fun.
Hollow Knight left no lasting impression on me. Should have been at least ten hours shorter.
Bloodstained for me. Hollow Knight is just way too ugly to look at.
Chibi is ugly, yes. Nonhuman characters are ugly, yes. If you think drawing bugs like babies makes them cute you either have brain damage or you’re a woman.
I'm not memeing though. Game looks like a shitty Newgrounds flash and I can't get over it. Am I supposed to be impressed by those screenshots of the same ugly shit with a different primary colour background in them?
I dont hate this game but the way some gays like you act like its the best thing ever made is fricking mind boggling. That other dude was right it looks like some flash game. I dont understand how you could possibly think that webm supports your statement at all. Picrel, its what an actually visually appealing game looks like.
>flash game
Just lead with that so we immediately your opinion is worthless.
1 year ago
Anonymous
I don't know if youre the guy who said it is one of the most visually appealing of the last 10 fricking years but if you are you are probably literally autistic. Not in an internet insult way, I believe to actually think those cartoon bugs and basic (but not too bad, not even gonna hate on them unnecessarily here) backgrounds, you would have to have autism or some other mental defect.
Say what you will about the game itself, but people who praise the artstyle specifically of HK are actual troglodytes who wouldn't know good art if it walked up and bit them on the ass. The game is objectively ugly.
Compare and contrast with the art of literally any game made by D-Pad studio. Or Blasphemous. Or the Ori series. Or Even Rayman for christ's sake.
Game looks like dog ass.
1 year ago
Anonymous
Hollow Knight looks good specifically because unlike most of the games you listed it doesn't have bloom and particle effects and wacky arm-waving inflatable tube man foliage everywhere
1 year ago
Anonymous
>my game looks good because they put no effort into it, other games actually have visual things going on in the background
Autism. I'm sure it is compatible with your sensory overload issues though, so I'm glad you found something that works for you.
1 year ago
Anonymous
>origay
oh
1 year ago
Anonymous
You're basically speaking to morons and autists praising and worshipping a literal glorified browser game. You're losing your time, don't bother too much.
1 year ago
Anonymous
>I'm gonna go to that Ganker website >and tell people who says things I don't like that they have autism!
Epic post, 2011+ newbie filth.
1 year ago
Anonymous
Not him, but if you unironically defend and say this
>Hollow Knight is ugl-
looks better than pic related then yes, you have mental illness with some cognitive problems.
1 year ago
Anonymous
did you post a blurry screenshot as a joke or do you actually think that looks good
1 year ago
Anonymous
>Blurry
It's called motion blur moron a thing that you never seen because you're tied to play low quality garbage with no effort.
Her's another one for you moron.
I will try to explain to you what to notice other than the shitty compression and try to imagine this with the sharpness of a 2k/4k monitor.
>Everything moves >Lighting effect >Dynamic camera >Ori has a lot of animations
There's literally no matching with hollow knight. Again you have just moronation and autism.
1 year ago
Anonymous
check out this beautiful artwork bro
1 year ago
Anonymous
It's easy to make something look like dick if you scrub for the most unfavorable screenshots you can find.
1 year ago
Anonymous
This is weird. The farther away from Lara something gets in this picture the better it looks. Though it seems more like a design issue than a graphical one. The statues and the temple just look sort of rinky dink and down to earth while the distant towers look more fantastic and interesting, and then the extreme mountainous landscape looks fantastic.
1 year ago
Anonymous
Building spanning vistas in 3d environments is far easier to do convincingly than familiar objects with high details, largely because landscape abstractions basically nullify the uncanny valley effect.
Ironically, cartoony graphics tend to play very well to 3d's strengths. Photorealistic type 3d games are generally cool from a tech demo standpoint, but have always struggled.
Doesn't make them any less impressive of a technical level.
1 year ago
Anonymous
I'm sorry if they put effort in accentuating motion unlike your boring flash game with flat and sterile sprites moving at constant rate.
You can't even get motion blur to properly work in games because you play on a shitty PC or old gen console at literally 23 fps at best. Just go eat shit or stop being a poorgay.
1 year ago
Anonymous
not sure why you're sperging out bwo I just like it when games have good art
1 year ago
Anonymous
I accept your concession, Black person.
1 year ago
Anonymous
you seem upset
1 year ago
Anonymous
Yes i do unlike you little poorgays tied to low effort shit made by 2 hobbiest instead of playing real games.
1 year ago
Anonymous
>he thinks motion blur is good
fricking moron, disable that shit
god ori is my favorite game but the average origay in here is so fricking moronic
and yes, hollow knight has comparable levels of art quality to ori in several ways
1 year ago
Anonymous
>ori is my favorite game
1 or 2?
1 year ago
Anonymous
more or less both
Ori 2 has much better combat, progression and content. Also better dash. shit story, actually kino ending but what led up to it was trash
Ori 1 has better movement, and i personally prefer the gloomier, less vibrantly colorful setting. i also prefer its soundtrack though both are absolutely brilliant 10/10 musical experiences. i guess you could say it has more sovl. Also theres the bonus of me playing it at a young age
1 year ago
Anonymous
Home...
1 year ago
Anonymous
brilliant choice, anon. Thats one of the most underrated tracks. 2:05 and onward, specially 2:28, was the very moment i realised this game's OST was beautiful
1 year ago
Anonymous
It's one of the best OSTs of all time. Surprised I don't see it brought up that much when talking about great video game soundtracks.
1 year ago
Anonymous
What does everyone here think of Ghostsong? In general the game felt too easy while the bosses varied wildly from ball busting to a complete joke once I got the ability to heal on hit mixed with the fist that makes you spin as its air attack letting you just face frick everything.
Other games I've played but don't hear much talk about would be Islets which was easy but an enjoyable experience and I got the 100%
Phoenotopia Awakening which felt aimless, I didn't finish the game because I can't remember if I really even got any powerups that made the movement better and your base speed and jump is slow.
While Ori 2 might be more vibrant I didn't see anything as eye melting as the ice cave or whatever it was from Ori 1 that actually caused my eyes to hurt if I stayed in their too long.
I think Ori 2 is a perfect sequal that improved over the first game in every way and if I had an xbox or if my PC wasn't dead I would do 100% of it again.
1 year ago
Anonymous
No, hollow knight isn't comparable in any way.
Ori art direction is made by a team of professional artist and everything is different and made with extreme attention to details.
It's physically impossible for a team of 2 people making something at the level of a literal company supported by a big corporate like Microsoft.
What you say is just ridiculous.
1 year ago
Anonymous
I literally MADE THE FRICKING IMAGE YOU JUST POSTED. I put together all these beautiful screenshots together into this one beautiful picture. And what i say, judging by this post AND your posts in the last few months of sperging out in metroidvania threads, that you're an absolutely braindead moron. The fact you absolutely cannot see art without it being shiny glowy high-definition colors, think more is automatically better, and that the only path to art is budget, just makes thinks you're unequivocally, completely fricking stupid to the point you probably cannot even truly appreciate and understand the art and soul in Ori's beautiful backgrounds and animations. I am not only filled with pity towards you but also extreme joy that i wasnt born as such a dumb soulless frick
1 year ago
Anonymous
i was so filled with rage here that i made 100 typos, forgive me >is that you're... >thinks more is automatically better >makes me think you're unequivocally
1 year ago
Anonymous
Youre right, Ganker was so wholesome before then.
1 year ago
Anonymous
Proof that people who defend HK's artstle are pathetic, LARPing homosexuals who desperately want the supposed clout that they believe comes with being a lifelong Gankerdiot.
Unironically have a nice day. There is no clawing your way out of this hole.
1 year ago
Anonymous
>zoomer can't appreciate art when the whole screen isn't constantly flashing and moving around
lol perfect
1 year ago
Anonymous
>Ori >Rayman
>pixelgames
Which must be embarrassing knowing that even with all the overcranked bloom and the hyper-exaggerated animation styles HK still manages to looks worse.
1 year ago
Anonymous
>pixelshit
1 year ago
Anonymous
>Hollow Knight is ugl-
1 year ago
Anonymous
doesn't even look better than sundered
1 year ago
Anonymous
Is that supposed to look good? kek
1 year ago
Anonymous
it is a billion times better than the tumblr/newgrounds/hot topic t-shirt esque bland mashup of hollow knight
1 year ago
Anonymous
Hollow Knight is anti-tumblr.
1 year ago
Anonymous
>multiple homosexual relationships that are all highly romanticized, to the point where a lesbian couple's love was so STRONG and PURE it transcends death >every sing hetro relationship is falling, failed, or in the case of the King and Queen brought ruin and destruction on the entire land >main character is non-binary >main rival is a strong independent woman who don't need no man
sure anon lmao
1 year ago
Anonymous
I always find it funny when someone tries to act like whatever they like is based and redpilled.
If you like a game for its gameplay then ignore the devs and the story and just play the game.
I think the story for timespinners isn't anything special but the characters in it are just awful and I hate every one of them.
But the gameplay itself feels good, too bad I got 100% in 4 hours iirc.
Only one of these people said it looked bad. The others said they weren't personally into it. Aesthetic preferences aren't something you can usually choose.
Team Ladybug (as well as WayForward and Bombservice) are the kings of making 2 hour long games that desperately need to be fleshed out with a bigger budget
Hollow Knight
it's been half a decade since HK released and I don't think there's been another metroidvania that understood what made it click
all you need is an extremely well-realized world that's fun to get lost in and explore. that's literally it, that's the secret sauce of HK
most developers (and probably 80% of the players) think HK's secret sauce was hurr durr it's like le Dark Souls, which seems to have lead to games like Blasphemous, Grime, The Last Faith, Mandragora, etc
to me, HK feels like a cohesive whole centered around exploration and wonder in a hostile world that existed long before you, and every part of the game serves to reinforce that premise, whereas many others just seem to focus on one aspect above all else (usually combat and being as Soulslike as they can)
To be fair Blasphemous has a great world as well a shame about its movement options though. Probably the only other modern 2d platformer besides Rain World that understood the importance of the world.
>Blasphemous has a great world
I strongly disagree
What's so bad about Blasphemous? All style no substance?
>All style no substance?
nailed it. I absolutely hate it, it's the most tryhard game I've ever played
cutscene words words item description words cutscene cutscene cutscene words cutscene words cutscene words item description more words
the item descriptions literally say shit like >'Sacred ash given to Zanzibart, after his battle with the Myrmidon of Loss he vowed to devote his life to him after asking for forgiveness and do some bullshit that nobody fricking cares about in the Swamp of Ill Begotten Lies, who even keeps track of all these nonsense terms and names of people you'll never meet and places you'll never go?'
the platforming and combat are pure shit too, especially ladders and jumping onto higher ledges from them
it's just style over substance, all it has going for it is barely decent pixel art (which is clearly where all the budget went, definitely not on gameplay or enemy variety)
Love you use as example the section where you have floating enemies you slash at the same time you have contextual walls you stab to climb WITH THE SAME FRIGGIN BUTTON
>cutscene words words item description words cutscene cutscene cutscene words cutscene words cutscene words item description more words
Black person what
I dunno man I'm just not feeling that. I would hardly call Blasphemous a cutscene heavy game.
Off the top of my head >Intro cut scene >Filling your helmet with blood >Meeting the narrator >The first glimpse you get of the bell hammer guy >The cutscenes the first time you find sword upgrade statue and health upgrade woman >A few boss intros >The brief glimpses you get of evil pope >Ending cutscenes
And that's spread across the entire game. Of those, the only one that really kind of interrupts gameplay because it's story time is when you see the bell hammer guy, and it lasts all of like five seconds.
NPCs are very verbose but it adds to the feeling of the world imo and iirc you can skip their dialogue if you read through it quickly, and you can also just skip the npcs altogether and still access the majority of content if you don't want to do their fetch quests.
Item descriptions are so unobtrusive that complaining about them feels bizarre. If you don't want to read them then don't read them. It's not like you want that info given to you by actual cutscenes or dialogue.
Overall it's hardly like Blasphemous takes up any more of your time with talking to NPCs and item descriptions than something like Hollow Knight does.
Is Blasphemous really as bad as people ITT are saying? I like the art and wanted to check it out.
It's very solid albeit very straight forward in terms of gameplay. You can unlock more combat abilities like a ranged attack but nothing dramatically different, and you get talismans to alter your stats but that's about it. The usual repertoire of movement options you'd get in a metroidvania is largely replaced with a few things that basically make different types of platforms appear so you can just jump on them and an item that lets you survive falling into bottomless pits to reach other areas of the map.
1 year ago
Anonymous
>Overall it's hardly like Blasphemous takes up any more of your time with talking to NPCs and item descriptions than something like Hollow Knight does.
well considering it's one of my main complaints with Blasphemous and pissed me off to no end, yet didn't even cross my mind in HK, I'd say that isn't remotely true
it wouldn't bother me so much if what the NPCs said was actually pertinent, but they just waffle on about complete and utter rubbish about some religion or thing that happened 1,000 years ago, word for word straight out of the Zanzibart Bible
1 year ago
Anonymous
>thought of things to complain about in game i don't like >did not think of things to complain about in game i do like
That's not really that astonishing, anon. Off the top of my head I can think of about a dozen more NPCs in Hollow Knight than Blasphemous and beyond Elder Bug and Hornet, most of what they say isn't actually all that relevant to whatever you're doing at the time.
Likewise, most lore in Hollow Knight you get from reading item descriptions and talking to NPCs.
honest to god, i really hate the way they do the shading on this modern pixel indie games, particularly the backgrounds, they just look very messy. couldn't they at least use proper dithering?
I didn't feel this way about HK in the slightest honestly, but you are right that way too many games lean way too much into souls bullshit instead of ones with fun movement and frantic action
https://i.imgur.com/3xvLDeT.jpg
What's the best one from this bunch?
Bloodstained, I do not like the other two whatsoever.
Based anon.
I beat HK twice, once normal, once steel soul.
I probably have 100+ hours in the game because I heard it hyped up so much that I really wanted to see what people saw in it but I just can't.
The platforming is just fine, the combat doesn't feel great because of the short range mixed with you getting knocked back.
Sure I can use the pins to counter this issue, but why the frick wasn't the combat just like this from the start? pins should've been for making real gameplay changes but I'm using a bunch of my points just to make the nail act as I feel should've been standard.
I dropped blasphemous when I went up a screen and then I got knocked down and instead of it sending me down it instead turned into an instant death pit.
I got 100% in bloodstained outside of cooking because I didn't want to grind a bunch of enemies for ingredients when the fun thing to grind was shards because those actually do something more than passive buffs.
>HK feels like a cohesive whole centered around exploration and wonder in a hostile world that existed long before you, and every part of the game serves to reinforce that premise
You're just describing Dark Souls anon. The secret sauce is and always has been Dark Souls but with a weird bug aesthetic and bad art.
no I'm not. there are more ways to create that type of world besides 'make everything really aggressive and throw in poorly written gibberish on everything you pick up'
no other recent metroidvanias have moments like the City of Tears, or entering Greenpath for the first time
It's a major site that requires you to stop and explore around in order to gain access to it. So finally gaining entrance and finding a massive city while a really nice music track plays sticks with most people.
>catching up with your bro and listening to the music as the rain pours outside >when you realize the Lake of Unn above is what's causing it >just relaxing on a bench as you get ready to explore a new area
not the same as being dumped in Anor Londo unceremoniously and pushing forward as if it's just business as usual
It's also how many unnecessary but soulful details they added to the game that makes it more memorable. Characters reacting to all kinds of triggers, dialogue changes etc.
Hollow Knight was one of the few MVs I wish never ended because I just wanted to see more of its world. I rarely think that way about games in this genre.
The fact that you can't use the right stick to attack like you can on smash bros just triggers me, it literally fricking actually triggers me because of how fricking natural of a control scheme it is for a game that has one of the most fun and rewarding techniques to be jumping on an enemy's head and attacking down.
>get to the mushroom place >somehow miss the most obvious path into the city >end up going through Mantis Lords and the pitch black cave place before entering the city >have absolutely zero idea what I'm doing throughout
Peak metroidy experience
Based. THe Deepnest route before City if Tears is one of the prime examples of why I rate HK so highly. It feels like a "controllered" 2D open world game once you unlock the walljump.
I think the reason that people compare it to dark souls is what you just described though. Ambiguity and the ability to get lost, coupled with a word that's fun to get lost in (or nerve-wracking).
None of those are unique to Dark Souls. The developers openly stated that they had never even played the game and that their main inspiration was Zelda II.
>all you need is an extremely well-realized world that's fun to get lost in and explore. that's literally it, that's the secret sauce of HK
HK's world is extremely UNfun to explore though. Having to find the map butthole and waste one of your pin slots on a fricking map marker is the opposite of fun. Lack of good movement abilities until the game is almost over is not fun either.
The worst part is combat. The bug knight you play as is underpowered as frick and combat is shit. It feels like you never get out of the phase at the beginning of Super Metroid when all you have is a peashooter and a shitty jump. Hollow Knight never gives you an Ice Beam. It's the worst part of every metroidvania stretched infinitely thin.
Super Metroid is an extremely slow and clunky game that relies on you tanking hits with a huge healthpool while gaining ever more powerful weapons to defeat ever more powerful foes. Like how you NEED the ice beam for some foes or you NEED the missiles for others. Hollow Knight's combat is fast, snappy and reaction based. Over the course of the game you upgrade your base weapon to become beastly, and it's complimented by the three spells you get, which can be upgraded as well, and it's completely up to you how well you utilize these tools.
I personally like Bloodstained better due to its level design. Objectively Hollow Knight is probably considered "the best" though.
Either way it's like picking between AIDS, cancer, or being cucked; I'd rather La-Mulana.
Of those three, Hollow Knight. Overall pick related.
Came to post this.
The original has more clever incredibly obtuse puzzles but the movement is pretty rough. The sequel is way more polished but it doesn't have as many "think outside of the box" puzzles as the first one.
La-Mulana 1 is unsolvable unless you waste a lot of hours on it while La-Mulana 2 can be solved blind in less time.
If you haven't played any I'd recommend starting with the original.
reminder that there's a Maze of Galious remake in the works
Takumi Naramura pitched it to Konami as part of a competition, he won it and was given the thumbs up, it's basically his dream game considering Maze of Galious is what inspired La-Mulana in the first place. the pitch he made is here as well as some early gameplay and concepts, seems like he's doing quite a lot to expand upon it
Ugh, why does modern indie pixelart shit adds those ugly ass gradient glow filters over it? they dont even work the same way shaders or layer lighting was used on 16-32bit titles.
Wait, i know, so they can hide their mediocre work.
Bloodstained > Blasphemous > Hollow Knight
Bloodstained is great. Blasphemous is good but a bit janky. Hollow Knight is decent but suffers from a few poor design choices. It's still fun though.
Bloodstained but that's mostly because I fricking love Castlevania. If I didn't I'd say Hollow Knight. That game is almost perfect and has insanely brutal endgame stuff if you're into that.
Blasphemous was cool, but I eventually decided it was too much of a pain in the ass to actually play
It's close between hollow knight and blasphemous. Blasphemous was the first game I really have gotten into in years, def a crazy experience but the fight against Crisanta was more kino than really any fight in either of the two other games.
>but the fight against Crisanta was more kino than really any fight in either of the two other games
Really? I've found the boss fights in Blasphemous to be one of its weakest points. While, like the rest of the game, they were awesome visually, they all felt too easy. Isidora was the only one who actually felt challenging, but even then that was largely because of the infinitely spawning projectiles in the second phase.
La-Mulana is a game where I'm glad it exists but I would never actually want to play it. It's just way too autistic for general consumption. It's the Dorf Fortress of metroid clones.
This is probably the greatest metroidvania of all time
[...]
La-Mulana is a game where I'm glad it exists but I would never actually want to play it. It's just way too autistic for general consumption. It's the Dorf Fortress of metroid clones.
10/10 in terms of sovl. Devs are extremely based for continuing to work on the game and fully re-release it with so much new content and almost entirely reworked to be more metroidvania.
The narrative/worldbuilding was kind of shit. Too much tonal whiplash. I didn't like the sci-fi areas, a lot of the stuff trying to be funny wasn't (the ai in late game, the lumberkin), the meta stuff was babby's first wallbreak and the grander plot with the evil god and your evil anime demon brother detracted from the much more impactful story about fighting your own mom. However that's not an issue if you just care about gameplay and exploration and aren't an autist like me who likes his fantasy in a specific flavour.
Deaths Gambit and Aeterna Noctis remind me why I appreciate how much more cohesive the world of games like HK or Blasphemous are.
I hate schizophrenic world design that doesnt decently justify itself enough. Especially when youre expected to immerse and explore that world on your lonesome.
That is something I also thought was just shitty, they have the skill tree and the classes, but some of them just seem better than other because of passives.
I got a couple bosses in before I decided that I didn't like longsword and I wanted greatswords, so now I need to either start a new game to be the greatsword class or I just wait until I unlock my second class.
I think one of them just straight up gives health on damage which is very useful.
>Rabi-Ribi
I checked this one out because someone mentioned it in one of these threads, and holy shit what a hidden gem.
I was surprised that only speedrunners and Koreans seemed to be into it, considering it has the exploration and tight combat that everyone sucks off HK for.
I guess, I'm a sucker for kemonomimi so that was just icing on the cake.
The bullet hell elements are what scared me at first but they ended up being completely fair.
Blasphemous has the best atmosphere, which I think goes a long way for a game like this.
Bloodstained nailed the Castlevania gameplay perfectly. I wish it was actually Castlevania, because the characters and enemies aren't as fun.
Hollow Knight left no lasting impression on me. Should have been at least ten hours shorter.
HK but I also liked Blasphemous. I downloaded bloodstained but it always looked kinda shit to me and I never ended up even starting it up. I sill have it installed, lol.
Hollow Knight is always on the Best Sellers list on the Switch. It beats Metroid Dread on its own platform. I wonder what the updated sales figures are, since it’s doing consistently well to this day.
bloodstained is the only complete game in the OP
Hollow Knight doesn't have any motive for its main character, or an actual ending/resolution
the third game is just trash
Having played them all
Bloodstained > Blasphemous > Hollow Knight
HK just never gripped me the way it apparently did everybody else. I can see a good game there sure, I'd give it a 7/10, but it's not a masterpiece. Blasphemous plays a bit worse than it in most places but I still ended up appreciating it more due to the atmosphere of the world. The whole thing with the Pale King and Infection in HK is cool, but the bug aesthetic just didn't do it for me. Bloodstained just wins automatically because I'm a sucker for IGAvanias, always have been.
Rabi-Ribi's still my overall favorite of the genre.
it's just another run of the mill 2D pixel art 'Soulslike' metroidvania, the whole game feels like it was made by an AI, just like The Last Faith, Moonscars and Death's Gambit
it's ridiculously tryhard with the Zanzibart nonsense writing, and it has frick all enemy variety since they had to get their hobbyist pixel artists off twitter to focus more on cutscenes
the biggest sin of all however is that it plays like shit, the platforming and combat sucks, the sense of weight is off, and the map is shit
Rule of thumb, if a new indie metroidvania its SOULLIKE, you can skip it, because it will fricking suck.
whats wrong with having an accessible but well done metroidvania, heck, even semi pozzed shit like Alwa's Legacy its good, and the original aint too bad.
How strange. I thought it acquitted itself admirably in that regard. What was wrong with it?
1 year ago
Anonymous
>Boring repetitive combat >bloated and gigantic but tedious to navigate levels >you only get the double jump near the end of the game >takes forever to grind and difficulty grind curve its mountain like >no true engagement with the NPCs (i was so disappointed with all the set up with the guy trying to find two tugs and maybe i thought you have to fight them, nope, they are just dead near the end of the game and you talk to the game and he says, oh blooey, whatever. >proced-gen meme means copy pasted corridors and plattforms layouts.
thats all i cant think off.
1 year ago
Anonymous
>you only get the double jump near the end of the game
FRICK.
I can't stand that shit, I beat HK without even getting the double jump because I couldn't remember where any paths I didn't go down were so I accidentally did a skip in the city of tears to reach that dreamer since I wanted a completely blind first playthrough.
1 year ago
Anonymous
He neglects to say that because of the way the game works, you get other modes of traversal first, like a wall jump.
1 year ago
Anonymous
Don't forget the weapons all being lack luster, grinding for drops, the procedural generation also meaning every area is a corridor with no actual shortcuts, meaning each area feels like a punishment to go back through. The town being worthless in every aspect, not to mention the actual garbage hub teleport, where you can't teleport to the town, meaning you have to walk and jump like a minute out of the dungeon, then walk back in.
It's hard to do right without being so obtuse that it ends up being ridiculously bloated. It's also become a VERY common thing for devs to do when their story is shit, and couldn't hold up without being hidden.
Blasphemous isn't deep. It's just gay-ass spaniards sperging their mid-level understanding of catholicism everywhere.
A few of the complaints I'm seeing about Blasphemous like that it needed more enemy variety or that it's world was bland I mostly agree with. However it was a really fun game to go through, if being a bit too easy and lacking any real game changing abilities. Aside from a ranged attack or some relics that can help you get new platforms your starting move set is pretty much all you get for the whole game. That being said it has fun and memorable bosses and a good story if you're willing to be patient and piece a few things together yourself.
All 3 are fantastic but Blasphemous absolutely filters the casuals and scrubs. You love to see it. Also its vibe reminds me of Chakan, another game that shits on casuals.
Blasphemous wins on artstyle and general vibe hands down, but it's not the most complex gameplay wise.
Hollow Knight is perhaps the most competent metroidvania but, for me, it's plagued by some bullshit issues that make me incredibly annoyed by it (like the inability to leave challenge areas).
Bloodstained is cool but I found it easy to just trivialize it so it feels the weakest in my eyes.
bloodstained is the only one i finished. the others i just kind of stopped playing midway. bloodstained is ugly as sin tho, big breasts are its only redeeming visual quality
Hollow Knight genuinely BTFO'd every metroidvania ever made. it's rare that a modern game is good, but exceptionally rare that a modern game tops an entire genre
It's also how many unnecessary but soulful details they added to the game that makes it more memorable. Characters reacting to all kinds of triggers, dialogue changes etc.
>It's also how many unnecessary but soulful details they added to the game
that too. I remember accidentally hitting attack near some guy in a pool of water, and he actually reacted to the splash, and then I kept on doing it and he kept reacting with different sounds
The combat is good.
The soundtrack is incredible.
The platforming is tight and challenging.
The lore is great.
The world design is amazing and highly non-linear while still having a well defined path.
The art is incredible.
It's literally a generic hitbox linearly moving around, there's nothing fluid or tight, it's just the most bare bone and generic way of moving a character, it's just ridiculous.
>The combat is good.
No, janky hitboxes. >The soundtrack is incredible
2-3 memorable tracks, nothing more >The platforming is tight and challenging.
No, again janky interactions and hitboxes, a good example of solid platforming would be Ori. >The lore is great.
There is some depth, agreed. >The world design is amazing
Eh i dont see it, not bad but not exceptional. >and highly non-linear while still having a well defined path.
Any metroidvania ever. >The art is incredible.
It's ok but not exceptional. Id argue Blasphemous does it better.
I don't see why people universally like this game so much.
. The platforming in Hollow Knight far exceeds that of most dedicated platformers in both fluidity of movement and level design.
1 year ago
Anonymous
I do not agree, see janky hitboxes as the argument.
1 year ago
Anonymous
Hitboxes are fine though.
1 year ago
Anonymous
Not the way i saw it on certain bosses, down slashing stayed inconsistent for me throughout the game, some bosses gave hitboxes so fat that the slash could be done early some have it inside the skin as should be expected, some bosses can be above their shoulders(dream chad knight or whatever his name was, also the circus tentacle boss)some cannot.
I didn't really see the appeal so I never ended up finishing it but also a common thing to say was that it gets good at the end or even post main story so maybe I would've gotten it then.
he's working on ESA 2 and streams it regularly, Hempuli said it'll be out in a year or two, coming along nicely
his post-game autism also lives on in spirit in Animal Well
it's a genuinely awful game, enemies are boring to deal with, they don't drop anything either, the controls are absolutely trash and even the world itself is boring and doesn't make you want to explore it further.
I've had the sequel installed ever since it came out and have not played more than the first hour.
It just didnt click at all for me and I loved the first one.
Going back to the central shrine to level up is one of the dumbest changes I have ever seen.
I've read the drowned tome before, the thing that I actually remember from it is how well written the violence was.
I think that it has helped with my own writing, someone even commented that I should add a trigger warning for a torture scene though I don't think it was that bad.
Haven't had the chance to play the original but I'd recommend the remake. While the original is free, it's complicated to play on modern hardware due to graphical glitches.
The original has more clever incredibly obtuse puzzles but the movement is pretty rough. The sequel is way more polished but it doesn't have as many "think outside of the box" puzzles as the first one.
La-Mulana 1 is unsolvable unless you waste a lot of hours on it while La-Mulana 2 can be solved blind in less time.
If you haven't played any I'd recommend starting with the original.
The remake is much more accessible, and the sequel even more accessible. The original's commitment to replicating the MSX makes it a remarkable masterpiece, but it really does not hold back, for better and worse.
>Bloodstained: Curse of The Moon 1 & 2
both fantastic games but the first game had less of "that level" moment, i have 20 hours in the first game and 40 hours in the second one. >Metroidvania was a mistake.
i used to think like this, but both can exist it just that Metroidvania have overshadowed classic 2D action platformers and they became niche.
All 3 are fantastic but Blasphemous absolutely filters the casuals and scrubs. You love to see it. Also its vibe reminds me of Chakan, another game that shits on casuals.
I think HK is the best one, but I also thought Blasphemous was quite good. Haven't played Bloodstained. That said since this is a metroidvania thread I'll shill Valdis Story
Always play or watch media in its native language unless the creators make a stylistic choice such as the case with Dark Souls or Bayonetta where English is the intended language to play in (in the case of Dark Souls, I'm pretty sure it's the only language that it's voiced in).
Fricking KINO. Whoever did Crisanta is god-tier VA. Also her boss fight was the epitome of the boss getting more and more desperate as the fight goes on and keeps escalating the tension.
I want to like Blasphemous, but it feels like I'm fighting the controls just doing basic combat and platforming. Am I getting filtered or are the controls just bad like this?
it's bad, platforming in particular feels awful especially when going onto ledges, and the combat just feels like molasses, very delayed and unsatisfying, whole thing just doesn't feel right
Yeah, the platforming in particular feels really bad which is really bad for this sort of game. The game looks amazing, but I'm just not having fun actually playing it. Probably just going to drop it.
I stumbled across this post in a metroidvania discussion a couple weeks ago and it made me realize how few true metroidvanias there actually are. Games like Environmental Station Alpha and Axiom verge have zero metroidvania influences, they're literally just Metroid.
Metroid games are not Metroidvanias, they're Metroid games. Symphony of the Night is a blending of Metroid mechanics with JRPG mechanics and Castlevania aesthetics. Bloodstained and the newer Castlevania games with Igarashi Koji at the helm are definitively Metroidvanias in style because he does not skimp out on the JRPG mechanics. Most of the games nowadays are mislabeled under the umbrella of "metroidvania" simply for having item/upgrade gated progression and backtracking, both of which can be found in the older game Super Metroid, but it's not like Super Metroid created those mechanics. If you had any sense, you'd categorize metroidvanias into two distinct groups: metroidvanias and Metroid-likes. Rule of thumb, If enemies drop experience points and loot, then you are playing a metroidvania inspired game, but If the enemies simply drop health/ammo or nothing at all, then you are playing a metroid inspired game.
Metroidvanias:
Castlevania Aria of Sorrow
Symphony of the Night
Bloodstained
Deedlit in Wonder Labyrinth
Ender Lillies
Metroid-likes:
Super Metroid
Axiom Verge
Hollow Knight
Rabi Ribi
Environmental Station Alpha
do we need to do this every thread? it's such a colossal waste of time
whether or not the genre name even makes perfect sense, everyone knows exactly what one means when they use the term
if somebody asked me for a metroidvania recommendations, I wouldn't avoid mentioning Axiom Verge, HK, Raib-Ribi and ESA just because I think they're Metroid-likes. they're looking for non-linear 2D games where you explore and fight
>if somebody asked me for a metroidvania recommendations, I wouldn't avoid mentioning Axiom Verge, HK, Raib-Ribi and ESA just because I think they're Metroid-likes. they're looking for non-linear 2D games where you explore and fight
Well, if anything you're more likely to receive a positive response by recomending metroid-likes, because they're more streamlined. A lot of people hate the grindy JRPG bulshit in true metroidvanias, which is reason enough to make the distinction by promoting the metroid-like tag.
1 year ago
Anonymous
The games should be called igalikes tbh
1 year ago
Anonymous
I get what you mean, but the term itself is moronic in reference to a game rather than a developer or their design choices. Metroidvania works fine, but there needs to be a subcategories like SotN-like and SotN-lite. Metroid-like needs to become more common, too.
1 year ago
Anonymous
>A lot of people hate the grindy JRPG bulshit in true metroidvanias
Because those JRPG mechanics aren't Metroidvania, it's JRPG shit. Metroid and it's cohort are the truest forms of metroidvania. Symphony of the Night was the one adding shit and deviating from the core gameplay.
1 year ago
Anonymous
>Because those JRPG mechanics aren't Metroidvania, it's JRPG shit.
homie, the first half dozen true metroidvanias before the indie scene exploded were all Igavanias chock full of JRPG shit. You can't memorywhole grinding Cloaked Knights in SotN for two Heaven Swords or grinding enemies for souls in Aria of Sorrow. If it doesn't have JRPG mechanics it's not a metroidvania, get fricked.
1 year ago
Anonymous
>exploded were all Igavanias chock full of JRPG shit
Yeah and the genre was dead and no one gave a shit because those games were all crap overstuffed with dogshit JRPG mechanics. It wasn't until the genre went back to it's roots and returned to producing true metroidvanias like Hollow Knight or Environmental Station Alpha that we got good games.
The grinding aspect of Symphony of the Night were the worst parts. You did that in order to get to the good stuff.
1 year ago
Anonymous
>It wasn't until the genre went back to it's roots [Metroid] and returned to producing true metroid-likes like Hollow Knight or Environmental Station Alpha that we got good games.
Anon, just admit you don't like Metroidvanias.
1 year ago
Anonymous
No I love Metroidvanias. I just dislike fusing them with JRPGs.
1 year ago
Anonymous
>No I love Metroidvanias. I just dislike fusing them with JRPGs.
So you don't like metroidvanias, got it.
1 year ago
Anonymous
The fact you have to describe a whole aspect of those games by using the term for another genre makes it fairly obvious those aren't the "True" Metroidvanias.
1 year ago
Anonymous
If you take the JRPG mechanics out then all your left with is Super Metroid. Refer back to the formula in this post:
I stumbled across this post in a metroidvania discussion a couple weeks ago and it made me realize how few true metroidvanias there actually are. Games like Environmental Station Alpha and Axiom verge have zero metroidvania influences, they're literally just Metroid.
1 year ago
Anonymous
Super Metroid is a Metroidvania. It's the METROID part. The genre is defined by what those games shared. Not fricking JRPG mechanics.
1 year ago
Anonymous
>Super Metroid is a Metroidvania. It's the METROID part.
Are you fricking listening to yourself? How is Metroid anything but Metroid? How can A = AB?
1 year ago
Anonymous
How did your mom frick her brother and produce you? It's a mystery.
1 year ago
Anonymous
I don't care about your half baked formula posted by some anon who probably jerks off to women who frick dogs or some shit.
1 year ago
Anonymous
>I don't care about your half baked formula posted by some anon who probably jerks off to women who frick dogs or some shit.
Damn, didn't know they were correct AND based.
Opinions on Grime? I'm enjoying it after getting it for cheap and wondering what others thought. It is a little bullshitty though so I'm starting to think of cutting my losses where I am and looking up the rest of the story or whatever
Deserved a lot more attention than it got. The Absorb mechanic is really unique and makes the combat a lot more fun than most platformers. The lore and world are also pretty cool. It's a bit generic in some places, but well above average.
I agree it deserves more attention. I think I'll keep at it after all. When I say it gets bullshitty I should also take some responsibility for being bad at games. I was surprised all around by how good the writing, enemy variety, and environments are.
Other than the boss when you reach the city where they all want to die I didn't think the game was TOO hard, but that fight just had way to much preamble before the actual boss itself started which made refights fricking suck.
On a second playthrough I breezed through some harder fights which to me signals that it was a skill issue on my end and not poor design, frick that one boss though.
Deserved a lot more attention than it got. The Absorb mechanic is really unique and makes the combat a lot more fun than most platformers. The lore and world are also pretty cool. It's a bit generic in some places, but well above average.
>want to play it >devs do giant updates / overhauls at least once a year
bah
Hollow Knight has the best combat, it's the most consistent experience, and overall the best of the three.
Bloodstained has more variety, it feels really good to experiment with different items and explore the world, the combat is not that great and you can get very overpowered. It's the best exploration game of the three.
Blasphemous has the best aesthetic, the cutscenes are awesome, but the gameplay kinda sucks.
Hollow Knight might be overall better, but gameplay wise I prefer Bloodstained because there's more build variety for your character, also has the grinding autism that can make you overpowered, which just clicks with me personally.
if I was to make a metroidvania infographic compiling all of the ones commonly considered good, what'd be the best way to arrange it?
ie split it up by the Metroid series and Castlevania series, and then maybe ones that are melee or ranged combat?
the infographics out there for metroidvanias aren't very good
I unironically think a Mariovania might release soon
seems like the natural evolution of their 2D games with how stale they've become, and they've been experimenting with freedom not only in Zelda but with 3D Mario too (Odyssey and Bowser's Fury)
If it's anything like the first game, then it's jank and I wouldn't recommend it. If you want a more combo-focused game, then try Astlibra, a side-scrolling action JRPG with a kickass soundtrack.
Hollow Knight I actually beat all the bosses and did everything except the gauntlet boss runs. Blasphemous I enjoyed for the setting the most and Bloodstained I dropped not even an hour in as it's nothing like the other two. It's in fact godawful.
Nah it's good. It's just not the most robust in terms of abilities, and my biggest complaint is that bunch equipable items should've just been made passive to cut down on hassle. But I'll tell you right now that donating to the church eventually unlocks fast travel, so don't save that for later.
I found that it just wasn't up to snuff and had a general jank to it, I've mentioned it in the thread before but going up one screen caused the bottom of the screen to turn into a death pit instead of dropping me down a screen.
I didn't enjoy the combat at all and there are times where it really felt like you were supposed to have a dark souls style dodge roll because they put charging enemies in tight corridors.
Platforming was pretty good but I do recall sometimes dying because a platform has a smaller hitbox than the sprite would imply.
I also found the game to be slow, and not in a methodical way, I just felt like moving around took too long; I was climbing up a mountain and you need to swing your sword at a wall to grab it and then jump and swing again and again and then there is a wind effect making you wait for jumps etc.
I generally don't think that instant kill traps are a good idea in a metoidvania and I wish devs would realize that bloodstains worked in dark souls but they fricking suck in metoidvanias because if you decide that you want to take another path but you lost your souls down a path, so you need to go back down that path again and again until you get them back and finish the area.
As the only person in this thread who has actually played all three: Bloodstained is the best, followed by Blaspy and HK is dead last.
Hollow Knight is just dreadfully boring. It has like four upgrades in it and none of them make combat fun for one second.
Bloodstained has a shitload of crap in it and is enormously unbalanced. That is good, because breaking the game feels fun. That's what I want from single player games: broken shit.
Blaspy is competent but kind of average in everything.
>Bloodstained has a shitload of crap
correct. the game is so ugly that I wouldn't even play it even if it was an 11/10 in every other way, and the trashy femoid protag doesn't help either
I have played it. It was fun for like 2 hours and then the game continued for another 38. HK fricking sucks. The combat is NOT fun in it and there's way too much of it.
Because everyone is calling a 7 or 8/10 game an 11/5.
It doesn't help that HK fans tend to go out of their way to shit on other games to say their favorite is the best game ever made in the entire genre.
Its fine, I beat it twice, I got over 100%, killed the radiance.
I feel absolutely no desire to pick the game up a second time.
I would call all three of these differently driven in their exploration that I would play any one of them in a particular mood. I liked HK for always exploring new stuff, I liked Bloodstained for experimenting with new abilities in every major area and I liked Blasphemous for I lied I didn't play Blasphemous but I still wouldn't compare the first two directly.
It is a great game and by far the best one on that list, but I am bad at selling things, you won't find a good opinion here anyway. This place is full of arrogant imbeciles that despise the game for the most moronic reasons.
One of the best worlds ive ever seen in a metroid-like. great exploration, once youre past the linear early game it opens up and every direction has a reward at the end. Excellent interconnection and lore built into it. Extremely extensive lore, but at the same time, its surprisingly high quality and concise. Its easy to comprehend, not too much vague shit.
The core mechanics are extremely basic and generic, nothing special at a glance. What makes them feel good is that the game is rather polished and smooth. Also, while most bosses are super basic, some lategame superbosses have excellent enemy design (ex nightmare king grimm) that will surely give the game an unique feel with great flow despite the basic mechanics.
If you like metroid-likes, i'd say its a must-play.
Hey, I played all three recently and found them all exceptionally boring
Bloodstained is just weak all around, blasphemous is dull, hollow knight is a chore. All three have a good boss fight here and there for what it's worth
I like La Mulana and La Mulana 2. I tried Hollow Knight and was very bored with how slow it goes with very little gain. Bloodstained was pretty alright, never played Blasphemous.
Depending on if you are a hollowkBlack person or not then I have two answers.
First one is that HK has super basic combat and throws you into that combat far too much while the platforming isn't anything special anyway with the hardest being the path of pain which is babies first indie game throw spikes on every inch of the area challenge.
If you mean in general then the important part is that if the combat is basic then don't emphasize it too much, there are combat metroidvanias and platforming/movement ones.
I've never understood how people pretend hollow knight has good combat when the nail feels 10 pixels short of it's animation which is tiny anyways and all the platforming spikes have unbelievably terrible hitboxes. The whole game just feels super janky
I haven't played Blasphemous, but out of the other two Bloodstained has better QoL, visual and gameplay variety, as well as more memorable soundtrack, but in terms of challenge HK wins easily. I don't care about storytelling and lore, so no opinion on that.
t.
It isn't so bad that its unplayable, I did 100% minus cooking all the food, but the visuals are not the highlight of the game in anyway.
Designs can look good but everything has this weird almost watercolor+oily clay look to it.
Bloodstained its the one that its a proper metroidvania in spite of its roughness, but in reality neither game is great, Blashpemous only gets tolerable after stops tricking you with its shitty fake energy bar and gives you units instead, but suffers from SOULS like trends, and HK is garbage
Not him, but it's deliberately incredibly annoying. They knew "boss that runs and flails at you and damages you on contact" is just about the single most annoying thing to be hit by, so they made the most annoying possible version of that fight.
The devs of Hollow Knight have less compunction about being intentionally annoying than any dev I can think of, actually. The fact that they actually give you a way to irreversibly ruin resting on benches for the rest of the game is insane to me. It's like if Souls had a quest where if you followed it through sad trombone music would play at every bonfire
>The fact that they actually give you a way to irreversibly ruin resting on benches for the rest of the game is insane to me. It's like if Souls had a quest where if you followed it through sad trombone music would play at every bonfire
What? On top of the stupid ass dark souls punished after death and continue you lose everything, recover youe soul but if die again it gone forever wasnt enough?
1 year ago
Anonymous
I mean the soulsborne retrieve your shade thing is basically nothing, it's not hard to make back whatever shit you lose in this game.
If you go through a sidequest with the one lady who sells charms she'll offer you a blessing, and if you take the blessing, she'll appear in spirit form and play incredibly annoying sounds whenever you sit at a bench for the rest of the game. If you found sitting at the benches relaxing, well, screw you. Funny gag.
1 year ago
Anonymous
To be fair doesn't that also refill your spirit meter though? So kinda worth it in that aspect.
1 year ago
Anonymous
Right, it refills your spirit meter while you're resting at a bench. The spirit meter that refills extremely quickly through basic gameplay. A great tradeoff for being deliberately annoyed whenever you save your progress for the entire rest of the save file
1 year ago
Anonymous
I found Salubrah's laughing to be charming and relaxing.
1 year ago
Anonymous
I envy you for being able to find Aunt laughter with lip-smacking as relaxing as silence.
Bloodstained. The other two are just po-faced imitations of dark souls, full of cryptic nonsense and 'lol so hard' game mechanics. They forget to be fun
Most people will say Hollow Knight because it's probably the only one of these three they've played, but I say Bloodstained because I like Castlevania.
Hollow Knight. It's an absolute masterpiece. The gameplay is challenging but fair, the setting is unique and charming, the music and overall sound design is incredibly competent and atmospheric, the story about a fallen bug kindgom is beautifully melancholic and keeps you hooked throughout the game, you wanna keep progressing and learn more about the kingdom and its inhabitants. It's definitely one of, if not *the* best indie game I have ever played.
Bloodstained. Blasphemous looks great but forgot the gameplay, Hollow Knight also looks great, but forgot the fun, Bloodstained looks awful, but at least it remembered to add gameplay that is fun, so there's really no contest here.
vote for Bloodstained. Hollow knight becomes an awkward bullet hell at times and shits the bed with a number of the bosses. Blasphemous has an impenetrably bad story and tries to squat too much in the souls formula. Bloodstained manages to be interesting without disappearing up its own ass, fun without being too easy and actually varied in the way you can play.
I mean it's also the only one that is for any reason replayable, too. There's that.
I know Hollow Knight is popular enough to have some kind of weird anti-shilling thing behind it but honestly it's the best of the three, free. Blasphemous' combat nor exploration is as interesting or well executed. Bloodstained is good, but HK is just exemplary.
Can we have insteaf of a SOULSLIKE triying to be a metroodvania, or even a metroid-like, how about we get more Gargoyles Quest like, or Super Adventure Island 2 like?
Bloodstained is THE culmination of iggqvanias in both the good and the bad and if you like them you will like it too looking past the sometimes ugly. I wish Igga gets to do a 2nd one but now with a team that known how to work with unreal poop.
Blasphemous kind of filtered me because metroidvanias for me are fast paced frantically jump around shit, gonna try it again later it’s bugs time now.
>Igavanias
Actually why do people insist on this? Such a stupid name change, and solely because people think "Metroidvania" sounds silly.
"Iga established most of the genre's conventions with Symphony of the Night!" is what people usually say but that's kind of ignoring a minor title that released 3 years before it. You know, the reason we call it a Metroidvania in the first place, because both series contributed to the genre at roughly the same point of time. Why do people get particular about it?
Bloodstained is THE culmination of iggqvanias in both the good and the bad and if you like them you will like it too looking past the sometimes ugly. I wish Igga gets to do a 2nd one but now with a team that known how to work with unreal poop.
Blasphemous kind of filtered me because metroidvanias for me are fast paced frantically jump around shit, gonna try it again later it’s bugs time now.
Unless you're specifically referring to vanias produced by Iga, some people insist on referring to all metroidvanias as "Igavanias"
Havent played a metroidvania since Hollow Knight came out. Has there been anything great that came out after so many years? I see a lot of names mentioned here but I want the people who love Hollow Knight to tell me some other good metroidvanias.
Hollow Knight
fpbp
/thread
Yep, it isn't even a question.
Blasphemous is very average and Bloodstain looks like shit.
fpbp
we accept your defeat
Yes.
Sadly this is true
But being the least worst of doesn't mean it's good
Try Rainworld
eff
pee
bee
pee
I vote Bloodstained. My friend votes Hollow Knight.
Both are fun, but I simply can't get into Hollow Knight's art style.
>'Hollow Knight looks bad' meme
Chibi is ugly, yes. Nonhuman characters are ugly, yes. If you think drawing bugs like babies makes them cute you either have brain damage or you’re a woman.
bad taste (you) have
Finally someone gets it.
I'm not memeing though. Game looks like a shitty Newgrounds flash and I can't get over it. Am I supposed to be impressed by those screenshots of the same ugly shit with a different primary colour background in them?
It's one of the most visually appealing games of the last 10 years. All hand drawn art.
More like hand drawn fart. The bugs look stupid and the backgrounds are all the same.
>More like hand drawn fart
such a low effort and low IQ reply but it got me
I dont hate this game but the way some gays like you act like its the best thing ever made is fricking mind boggling. That other dude was right it looks like some flash game. I dont understand how you could possibly think that webm supports your statement at all. Picrel, its what an actually visually appealing game looks like.
>flash game
Just lead with that so we immediately your opinion is worthless.
I don't know if youre the guy who said it is one of the most visually appealing of the last 10 fricking years but if you are you are probably literally autistic. Not in an internet insult way, I believe to actually think those cartoon bugs and basic (but not too bad, not even gonna hate on them unnecessarily here) backgrounds, you would have to have autism or some other mental defect.
This
Say what you will about the game itself, but people who praise the artstyle specifically of HK are actual troglodytes who wouldn't know good art if it walked up and bit them on the ass. The game is objectively ugly.
Compare and contrast with the art of literally any game made by D-Pad studio. Or Blasphemous. Or the Ori series. Or Even Rayman for christ's sake.
Game looks like dog ass.
Hollow Knight looks good specifically because unlike most of the games you listed it doesn't have bloom and particle effects and wacky arm-waving inflatable tube man foliage everywhere
>my game looks good because they put no effort into it, other games actually have visual things going on in the background
Autism. I'm sure it is compatible with your sensory overload issues though, so I'm glad you found something that works for you.
>origay
oh
You're basically speaking to morons and autists praising and worshipping a literal glorified browser game. You're losing your time, don't bother too much.
>I'm gonna go to that Ganker website
>and tell people who says things I don't like that they have autism!
Epic post, 2011+ newbie filth.
Not him, but if you unironically defend and say this
looks better than pic related then yes, you have mental illness with some cognitive problems.
did you post a blurry screenshot as a joke or do you actually think that looks good
>Blurry
It's called motion blur moron a thing that you never seen because you're tied to play low quality garbage with no effort.
Her's another one for you moron.
I will try to explain to you what to notice other than the shitty compression and try to imagine this with the sharpness of a 2k/4k monitor.
>Everything moves
>Lighting effect
>Dynamic camera
>Ori has a lot of animations
There's literally no matching with hollow knight. Again you have just moronation and autism.
check out this beautiful artwork bro
It's easy to make something look like dick if you scrub for the most unfavorable screenshots you can find.
This is weird. The farther away from Lara something gets in this picture the better it looks. Though it seems more like a design issue than a graphical one. The statues and the temple just look sort of rinky dink and down to earth while the distant towers look more fantastic and interesting, and then the extreme mountainous landscape looks fantastic.
Building spanning vistas in 3d environments is far easier to do convincingly than familiar objects with high details, largely because landscape abstractions basically nullify the uncanny valley effect.
Ironically, cartoony graphics tend to play very well to 3d's strengths. Photorealistic type 3d games are generally cool from a tech demo standpoint, but have always struggled.
Doesn't make them any less impressive of a technical level.
I'm sorry if they put effort in accentuating motion unlike your boring flash game with flat and sterile sprites moving at constant rate.
You can't even get motion blur to properly work in games because you play on a shitty PC or old gen console at literally 23 fps at best. Just go eat shit or stop being a poorgay.
not sure why you're sperging out bwo I just like it when games have good art
I accept your concession, Black person.
you seem upset
Yes i do unlike you little poorgays tied to low effort shit made by 2 hobbiest instead of playing real games.
>he thinks motion blur is good
fricking moron, disable that shit
god ori is my favorite game but the average origay in here is so fricking moronic
and yes, hollow knight has comparable levels of art quality to ori in several ways
>ori is my favorite game
1 or 2?
more or less both
Ori 2 has much better combat, progression and content. Also better dash. shit story, actually kino ending but what led up to it was trash
Ori 1 has better movement, and i personally prefer the gloomier, less vibrantly colorful setting. i also prefer its soundtrack though both are absolutely brilliant 10/10 musical experiences. i guess you could say it has more sovl. Also theres the bonus of me playing it at a young age
Home...
brilliant choice, anon. Thats one of the most underrated tracks. 2:05 and onward, specially 2:28, was the very moment i realised this game's OST was beautiful
It's one of the best OSTs of all time. Surprised I don't see it brought up that much when talking about great video game soundtracks.
What does everyone here think of Ghostsong? In general the game felt too easy while the bosses varied wildly from ball busting to a complete joke once I got the ability to heal on hit mixed with the fist that makes you spin as its air attack letting you just face frick everything.
Other games I've played but don't hear much talk about would be Islets which was easy but an enjoyable experience and I got the 100%
Phoenotopia Awakening which felt aimless, I didn't finish the game because I can't remember if I really even got any powerups that made the movement better and your base speed and jump is slow.
While Ori 2 might be more vibrant I didn't see anything as eye melting as the ice cave or whatever it was from Ori 1 that actually caused my eyes to hurt if I stayed in their too long.
I think Ori 2 is a perfect sequal that improved over the first game in every way and if I had an xbox or if my PC wasn't dead I would do 100% of it again.
No, hollow knight isn't comparable in any way.
Ori art direction is made by a team of professional artist and everything is different and made with extreme attention to details.
It's physically impossible for a team of 2 people making something at the level of a literal company supported by a big corporate like Microsoft.
What you say is just ridiculous.
I literally MADE THE FRICKING IMAGE YOU JUST POSTED. I put together all these beautiful screenshots together into this one beautiful picture. And what i say, judging by this post AND your posts in the last few months of sperging out in metroidvania threads, that you're an absolutely braindead moron. The fact you absolutely cannot see art without it being shiny glowy high-definition colors, think more is automatically better, and that the only path to art is budget, just makes thinks you're unequivocally, completely fricking stupid to the point you probably cannot even truly appreciate and understand the art and soul in Ori's beautiful backgrounds and animations. I am not only filled with pity towards you but also extreme joy that i wasnt born as such a dumb soulless frick
i was so filled with rage here that i made 100 typos, forgive me
>is that you're...
>thinks more is automatically better
>makes me think you're unequivocally
Youre right, Ganker was so wholesome before then.
Proof that people who defend HK's artstle are pathetic, LARPing homosexuals who desperately want the supposed clout that they believe comes with being a lifelong Gankerdiot.
Unironically have a nice day. There is no clawing your way out of this hole.
>zoomer can't appreciate art when the whole screen isn't constantly flashing and moving around
lol perfect
>Ori
>Rayman
>pixelgames
Which must be embarrassing knowing that even with all the overcranked bloom and the hyper-exaggerated animation styles HK still manages to looks worse.
>pixelshit
>Hollow Knight is ugl-
doesn't even look better than sundered
Is that supposed to look good? kek
it is a billion times better than the tumblr/newgrounds/hot topic t-shirt esque bland mashup of hollow knight
Hollow Knight is anti-tumblr.
>multiple homosexual relationships that are all highly romanticized, to the point where a lesbian couple's love was so STRONG and PURE it transcends death
>every sing hetro relationship is falling, failed, or in the case of the King and Queen brought ruin and destruction on the entire land
>main character is non-binary
>main rival is a strong independent woman who don't need no man
sure anon lmao
I always find it funny when someone tries to act like whatever they like is based and redpilled.
If you like a game for its gameplay then ignore the devs and the story and just play the game.
I think the story for timespinners isn't anything special but the characters in it are just awful and I hate every one of them.
But the gameplay itself feels good, too bad I got 100% in 4 hours iirc.
Smartest HK fan
what game?
Anon...
>WEBM
Reminds me of Geometry Wars.
Why are some people impressed by artificial, plasticky CGI bullshit like this? Are they the same people who watch shit like Avatar?
Only one of these people said it looked bad. The others said they weren't personally into it. Aesthetic preferences aren't something you can usually choose.
>proving the point
You're so based for that
Yep, it's shit.
Yea same here, artstyle looks smoothbrained
Opposite problem for me since I think Bloodstained’s art style is atrocious.
What a miserable selection.
Play something else entirely anon.
Such as?
Record of lodoss: deedlit in wonder labyrinth
good game but it's like 2 hours long
Team Ladybug (as well as WayForward and Bombservice) are the kings of making 2 hour long games that desperately need to be fleshed out with a bigger budget
As much as I like Record of Lodoss, I can't really recommend this game to anyone only because is so unbelievably short.
Maybe if you can get this and Luna Nights together then is a good combo.
yes
HOLY MOTHER OF BASED
Not all games need to be 10+ hours long btw. All killer no filler, baby!
Good answer.
every monster hunter after dos
Hollow Knight
it's been half a decade since HK released and I don't think there's been another metroidvania that understood what made it click
all you need is an extremely well-realized world that's fun to get lost in and explore. that's literally it, that's the secret sauce of HK
most developers (and probably 80% of the players) think HK's secret sauce was hurr durr it's like le Dark Souls, which seems to have lead to games like Blasphemous, Grime, The Last Faith, Mandragora, etc
to me, HK feels like a cohesive whole centered around exploration and wonder in a hostile world that existed long before you, and every part of the game serves to reinforce that premise, whereas many others just seem to focus on one aspect above all else (usually combat and being as Soulslike as they can)
To be fair Blasphemous has a great world as well a shame about its movement options though. Probably the only other modern 2d platformer besides Rain World that understood the importance of the world.
>Blasphemous has a great world
I strongly disagree
>All style no substance?
nailed it. I absolutely hate it, it's the most tryhard game I've ever played
cutscene words words item description words cutscene cutscene cutscene words cutscene words cutscene words item description more words
the item descriptions literally say shit like
>'Sacred ash given to Zanzibart, after his battle with the Myrmidon of Loss he vowed to devote his life to him after asking for forgiveness and do some bullshit that nobody fricking cares about in the Swamp of Ill Begotten Lies, who even keeps track of all these nonsense terms and names of people you'll never meet and places you'll never go?'
the platforming and combat are pure shit too, especially ladders and jumping onto higher ledges from them
it's just style over substance, all it has going for it is barely decent pixel art (which is clearly where all the budget went, definitely not on gameplay or enemy variety)
>the platforming and combat are pure shit too
Quite literally a skill issue.
What is this clip trying to convert exactly
*Convey
Phone posters have it rough
>random floating platforms in mid-air like it's a Mario game
so this is the power of Blasphemous
>MOOOOMMM the videogame is looking like a videogame again! Make it stop MOOOMMMM
holy shit this guy hyper armored through an attack and that's good I guess?
alpha male gamer
Love you use as example the section where you have floating enemies you slash at the same time you have contextual walls you stab to climb WITH THE SAME FRIGGIN BUTTON
And yes, they will overlap
>cutscene words words item description words cutscene cutscene cutscene words cutscene words cutscene words item description more words
Black person what
the game has lots of cutscenes, words and item descriptions with lots of words
Yes, and?
I do not think the game is better for it
I dunno man I'm just not feeling that. I would hardly call Blasphemous a cutscene heavy game.
Off the top of my head
>Intro cut scene
>Filling your helmet with blood
>Meeting the narrator
>The first glimpse you get of the bell hammer guy
>The cutscenes the first time you find sword upgrade statue and health upgrade woman
>A few boss intros
>The brief glimpses you get of evil pope
>Ending cutscenes
And that's spread across the entire game. Of those, the only one that really kind of interrupts gameplay because it's story time is when you see the bell hammer guy, and it lasts all of like five seconds.
NPCs are very verbose but it adds to the feeling of the world imo and iirc you can skip their dialogue if you read through it quickly, and you can also just skip the npcs altogether and still access the majority of content if you don't want to do their fetch quests.
Item descriptions are so unobtrusive that complaining about them feels bizarre. If you don't want to read them then don't read them. It's not like you want that info given to you by actual cutscenes or dialogue.
Overall it's hardly like Blasphemous takes up any more of your time with talking to NPCs and item descriptions than something like Hollow Knight does.
It's very solid albeit very straight forward in terms of gameplay. You can unlock more combat abilities like a ranged attack but nothing dramatically different, and you get talismans to alter your stats but that's about it. The usual repertoire of movement options you'd get in a metroidvania is largely replaced with a few things that basically make different types of platforms appear so you can just jump on them and an item that lets you survive falling into bottomless pits to reach other areas of the map.
>Overall it's hardly like Blasphemous takes up any more of your time with talking to NPCs and item descriptions than something like Hollow Knight does.
well considering it's one of my main complaints with Blasphemous and pissed me off to no end, yet didn't even cross my mind in HK, I'd say that isn't remotely true
it wouldn't bother me so much if what the NPCs said was actually pertinent, but they just waffle on about complete and utter rubbish about some religion or thing that happened 1,000 years ago, word for word straight out of the Zanzibart Bible
>thought of things to complain about in game i don't like
>did not think of things to complain about in game i do like
That's not really that astonishing, anon. Off the top of my head I can think of about a dozen more NPCs in Hollow Knight than Blasphemous and beyond Elder Bug and Hornet, most of what they say isn't actually all that relevant to whatever you're doing at the time.
Likewise, most lore in Hollow Knight you get from reading item descriptions and talking to NPCs.
Holy shit, Imagine being this uncultured and not get explicit references
This person never read the bible, for starters.
honest to god, i really hate the way they do the shading on this modern pixel indie games, particularly the backgrounds, they just look very messy. couldn't they at least use proper dithering?
Blasphemous had some good areas and screens, but overall it just feels really bland and generic overall.
I didn't feel this way about HK in the slightest honestly, but you are right that way too many games lean way too much into souls bullshit instead of ones with fun movement and frantic action
Bloodstained, I do not like the other two whatsoever.
Based anon.
I beat HK twice, once normal, once steel soul.
I probably have 100+ hours in the game because I heard it hyped up so much that I really wanted to see what people saw in it but I just can't.
The platforming is just fine, the combat doesn't feel great because of the short range mixed with you getting knocked back.
Sure I can use the pins to counter this issue, but why the frick wasn't the combat just like this from the start? pins should've been for making real gameplay changes but I'm using a bunch of my points just to make the nail act as I feel should've been standard.
I dropped blasphemous when I went up a screen and then I got knocked down and instead of it sending me down it instead turned into an instant death pit.
I got 100% in bloodstained outside of cooking because I didn't want to grind a bunch of enemies for ingredients when the fun thing to grind was shards because those actually do something more than passive buffs.
Utage love!
>HK feels like a cohesive whole centered around exploration and wonder in a hostile world that existed long before you, and every part of the game serves to reinforce that premise
You're just describing Dark Souls anon. The secret sauce is and always has been Dark Souls but with a weird bug aesthetic and bad art.
no I'm not. there are more ways to create that type of world besides 'make everything really aggressive and throw in poorly written gibberish on everything you pick up'
no other recent metroidvanias have moments like the City of Tears, or entering Greenpath for the first time
Unironically it sounds like you just never played Dark Souls. Or you were quickly filtered.
you hk Black folk are gonna have to clue me in on what makes city of tears a "moment"
It's a major site that requires you to stop and explore around in order to gain access to it. So finally gaining entrance and finding a massive city while a really nice music track plays sticks with most people.
The city of tears moment works literally the same as the Anor Londo moment you dimwit.
It literally doesn't.
>catching up with your bro and listening to the music as the rain pours outside
>when you realize the Lake of Unn above is what's causing it
>just relaxing on a bench as you get ready to explore a new area
not the same as being dumped in Anor Londo unceremoniously and pushing forward as if it's just business as usual
It's also how many unnecessary but soulful details they added to the game that makes it more memorable. Characters reacting to all kinds of triggers, dialogue changes etc.
Hollow Knight was one of the few MVs I wish never ended because I just wanted to see more of its world. I rarely think that way about games in this genre.
How the frick are you supposed to beat all the fricking bosses in a row without dying.
The fact that you can't use the right stick to attack like you can on smash bros just triggers me, it literally fricking actually triggers me because of how fricking natural of a control scheme it is for a game that has one of the most fun and rewarding techniques to be jumping on an enemy's head and attacking down.
>smashgay
>is low iq
What's low IQ about wanting a more intuitive control scheme?
I recently did radiant absolute radience and the pantheon of hollownest and I'm still raiding that high. Took me like 25hours of "training" in total.
Just practice the difficult bosses in the Hall of Gods. It wasn’t too bad.
>get to the mushroom place
>somehow miss the most obvious path into the city
>end up going through Mantis Lords and the pitch black cave place before entering the city
>have absolutely zero idea what I'm doing throughout
Peak metroidy experience
Based. THe Deepnest route before City if Tears is one of the prime examples of why I rate HK so highly. It feels like a "controllered" 2D open world game once you unlock the walljump.
>>end up going through Mantis Lords and the pitch black cave place before entering the city
Shaded Citadel
I think the reason that people compare it to dark souls is what you just described though. Ambiguity and the ability to get lost, coupled with a word that's fun to get lost in (or nerve-wracking).
what I mean by the DaS comparison, is that people think it was successful just because it had some tough bosses
None of those are unique to Dark Souls. The developers openly stated that they had never even played the game and that their main inspiration was Zelda II.
Based truthsayer
The best games in the genre are the ones that want the player to get lost
eh, I like it because it's mechanically feels great to play and everything feels really polished
>all you need is an extremely well-realized world that's fun to get lost in and explore. that's literally it, that's the secret sauce of HK
HK's world is extremely UNfun to explore though. Having to find the map butthole and waste one of your pin slots on a fricking map marker is the opposite of fun. Lack of good movement abilities until the game is almost over is not fun either.
The worst part is combat. The bug knight you play as is underpowered as frick and combat is shit. It feels like you never get out of the phase at the beginning of Super Metroid when all you have is a peashooter and a shitty jump. Hollow Knight never gives you an Ice Beam. It's the worst part of every metroidvania stretched infinitely thin.
Super Metroid is an extremely slow and clunky game that relies on you tanking hits with a huge healthpool while gaining ever more powerful weapons to defeat ever more powerful foes. Like how you NEED the ice beam for some foes or you NEED the missiles for others. Hollow Knight's combat is fast, snappy and reaction based. Over the course of the game you upgrade your base weapon to become beastly, and it's complimented by the three spells you get, which can be upgraded as well, and it's completely up to you how well you utilize these tools.
Metroid Dread surpassed HK
This
the person did this in a really moronic way, it's way easier to start outside on the left
But is it as much fun?
no rainworld?
have a nice day
Troll post
?
From my personal experience.
HK > Bloodstained > Blasphemous
BUT Ender Lilies is better than all 3.
>BUT Ender Lilies is better than all 3.
stopped reading there
You stopped reading at the end of my post? good work anon.
why do people have such a hard time understanding this joke? it's a classic double entendre
that's the end. everybody stopped reading there...
I personally like Bloodstained better due to its level design. Objectively Hollow Knight is probably considered "the best" though.
Either way it's like picking between AIDS, cancer, or being cucked; I'd rather La-Mulana.
reminder that there's a Maze of Galious remake in the works
Takumi Naramura pitched it to Konami as part of a competition, he won it and was given the thumbs up, it's basically his dream game considering Maze of Galious is what inspired La-Mulana in the first place. the pitch he made is here as well as some early gameplay and concepts, seems like he's doing quite a lot to expand upon it
?t=3970
Holy fricking shit that's awesome news.
Ugh, why does modern indie pixelart shit adds those ugly ass gradient glow filters over it? they dont even work the same way shaders or layer lighting was used on 16-32bit titles.
Wait, i know, so they can hide their mediocre work.
Bloodstained > Blasphemous > Hollow Knight
Bloodstained is great. Blasphemous is good but a bit janky. Hollow Knight is decent but suffers from a few poor design choices. It's still fun though.
Hollow knight and it's not even close
Blasphemous is the worst one
What's so bad about Blasphemous? All style no substance?
The gameplay was poorly paced and not that exciting. It's not a bad game, but outside of the visuals has nothing much to offer.
Bloodstained is one of the best games in the genre. The other two are okay.
This
such incredibly ugly animations
Just like the other two games
That's the first boss of the game.
Bloodstained but that's mostly because I fricking love Castlevania. If I didn't I'd say Hollow Knight. That game is almost perfect and has insanely brutal endgame stuff if you're into that.
Blasphemous was cool, but I eventually decided it was too much of a pain in the ass to actually play
ender lillies
Hollow Knight > Blasphemous >>>>> Bloodstained
It's close between hollow knight and blasphemous. Blasphemous was the first game I really have gotten into in years, def a crazy experience but the fight against Crisanta was more kino than really any fight in either of the two other games.
>but the fight against Crisanta was more kino than really any fight in either of the two other games
Really? I've found the boss fights in Blasphemous to be one of its weakest points. While, like the rest of the game, they were awesome visually, they all felt too easy. Isidora was the only one who actually felt challenging, but even then that was largely because of the infinitely spawning projectiles in the second phase.
Probably Hollow Knight, but none of them are particularly great
Of those three, Hollow Knight. Overall pick related.
Came to post this.
Based La-Mulana enjoyer
La-Mulana is a game where I'm glad it exists but I would never actually want to play it. It's just way too autistic for general consumption. It's the Dorf Fortress of metroid clones.
This is probably the greatest metroidvania of all time
You are a HKBlack person
You sound like a huge homosexual.
Bloodstained by far
Thoughts?
Low key a 9/10 game, definitely better than the 3 on the OP.
no
10/10 in terms of sovl. Devs are extremely based for continuing to work on the game and fully re-release it with so much new content and almost entirely reworked to be more metroidvania.
The narrative/worldbuilding was kind of shit. Too much tonal whiplash. I didn't like the sci-fi areas, a lot of the stuff trying to be funny wasn't (the ai in late game, the lumberkin), the meta stuff was babby's first wallbreak and the grander plot with the evil god and your evil anime demon brother detracted from the much more impactful story about fighting your own mom. However that's not an issue if you just care about gameplay and exploration and aren't an autist like me who likes his fantasy in a specific flavour.
Deaths Gambit and Aeterna Noctis remind me why I appreciate how much more cohesive the world of games like HK or Blasphemous are.
I hate schizophrenic world design that doesnt decently justify itself enough. Especially when youre expected to immerse and explore that world on your lonesome.
It's decent but overall shit.
>Pick axes as my default skill
>find out there's only 3 axes in the entire game
>I started with 1
That is something I also thought was just shitty, they have the skill tree and the classes, but some of them just seem better than other because of passives.
I got a couple bosses in before I decided that I didn't like longsword and I wanted greatswords, so now I need to either start a new game to be the greatsword class or I just wait until I unlock my second class.
I think one of them just straight up gives health on damage which is very useful.
Are there any castletroids with fun shooting? I'm tired of hitting things with gay swords.
Try Axiom Verge I guess.
Thanks I'll check these out. I tried Ghost Song and it was ok but just excruciatingly boring. Big let down because I really wanted to like it.
Shadow Complex and Rabi-Ribi
>Rabi-Ribi
I checked this one out because someone mentioned it in one of these threads, and holy shit what a hidden gem.
I was surprised that only speedrunners and Koreans seemed to be into it, considering it has the exploration and tight combat that everyone sucks off HK for.
the anime really puts a lot of people off, to be fair it looks like a generic game, you won't know it's good unless you hear it from someone else
I guess, I'm a sucker for kemonomimi so that was just icing on the cake.
The bullet hell elements are what scared me at first but they ended up being completely fair.
Some people consider Control to be a metroidvania. It's not but hey there you go
>It's not
It is though.
Blasphemous. Unless you never played Castlevania before, then Bloodstained will be a good start for you.
I enjoyed Bloodstained the most.
hollow knight is the best metroidvania all time
HK by far
Blasphemous has the best atmosphere, which I think goes a long way for a game like this.
Bloodstained nailed the Castlevania gameplay perfectly. I wish it was actually Castlevania, because the characters and enemies aren't as fun.
Hollow Knight left no lasting impression on me. Should have been at least ten hours shorter.
Bloodstained for me. Hollow Knight is just way too ugly to look at.
Blasphemous is a joke choice, right?
Frick you, Blasphemous is the most kino choice of the 3.
HK but I also liked Blasphemous. I downloaded bloodstained but it always looked kinda shit to me and I never ended up even starting it up. I sill have it installed, lol.
Hollow Knight is always on the Best Sellers list on the Switch. It beats Metroid Dread on its own platform. I wonder what the updated sales figures are, since it’s doing consistently well to this day.
Blasphemous lore reads like an accidental souls parody
>an accidental souls parody
You mean Elden Ring?
Blasphemous lore is so boring it's not even funny
bloodstained is the only complete game in the OP
Hollow Knight doesn't have any motive for its main character, or an actual ending/resolution
the third game is just trash
Having played them all
Bloodstained > Blasphemous > Hollow Knight
HK just never gripped me the way it apparently did everybody else. I can see a good game there sure, I'd give it a 7/10, but it's not a masterpiece. Blasphemous plays a bit worse than it in most places but I still ended up appreciating it more due to the atmosphere of the world. The whole thing with the Pale King and Infection in HK is cool, but the bug aesthetic just didn't do it for me. Bloodstained just wins automatically because I'm a sucker for IGAvanias, always have been.
Rabi-Ribi's still my overall favorite of the genre.
Is Blasphemous simply too sophisticated for the average gamer to fully appreciate?
it's dangerously zanzibartpilled
for me it was seeing the same enemies in different colors too often
still a good game though
>sophisticated
*pretentious.
it's just another run of the mill 2D pixel art 'Soulslike' metroidvania, the whole game feels like it was made by an AI, just like The Last Faith, Moonscars and Death's Gambit
it's ridiculously tryhard with the Zanzibart nonsense writing, and it has frick all enemy variety since they had to get their hobbyist pixel artists off twitter to focus more on cutscenes
the biggest sin of all however is that it plays like shit, the platforming and combat sucks, the sense of weight is off, and the map is shit
Rule of thumb, if a new indie metroidvania its SOULLIKE, you can skip it, because it will fricking suck.
whats wrong with having an accessible but well done metroidvania, heck, even semi pozzed shit like Alwa's Legacy its good, and the original aint too bad.
You'd like Chasm
NOooo, i HAAAATED CHASM, and yes, i beat it trough the end.
That one tried to be IGAvania, and failed miserably.
How strange. I thought it acquitted itself admirably in that regard. What was wrong with it?
>Boring repetitive combat
>bloated and gigantic but tedious to navigate levels
>you only get the double jump near the end of the game
>takes forever to grind and difficulty grind curve its mountain like
>no true engagement with the NPCs (i was so disappointed with all the set up with the guy trying to find two tugs and maybe i thought you have to fight them, nope, they are just dead near the end of the game and you talk to the game and he says, oh blooey, whatever.
>proced-gen meme means copy pasted corridors and plattforms layouts.
thats all i cant think off.
>you only get the double jump near the end of the game
FRICK.
I can't stand that shit, I beat HK without even getting the double jump because I couldn't remember where any paths I didn't go down were so I accidentally did a skip in the city of tears to reach that dreamer since I wanted a completely blind first playthrough.
He neglects to say that because of the way the game works, you get other modes of traversal first, like a wall jump.
Don't forget the weapons all being lack luster, grinding for drops, the procedural generation also meaning every area is a corridor with no actual shortcuts, meaning each area feels like a punishment to go back through. The town being worthless in every aspect, not to mention the actual garbage hub teleport, where you can't teleport to the town, meaning you have to walk and jump like a minute out of the dungeon, then walk back in.
Yeah, Chasm tried to be unique but it killed it.
>if a new indie metroidvania its SOULLIKE, you can skip it, because it will fricking suck.
This but unironically.
>"zanzibart nonsense writing"
Having lore or even item descriptions is now bad to NPC contrarians on Ganker apparently.
It's hard to do right without being so obtuse that it ends up being ridiculously bloated. It's also become a VERY common thing for devs to do when their story is shit, and couldn't hold up without being hidden.
Blasphemous isn't deep. It's just gay-ass spaniards sperging their mid-level understanding of catholicism everywhere.
not lore wise
lore wise it sucks
best art of the three games here though
A few of the complaints I'm seeing about Blasphemous like that it needed more enemy variety or that it's world was bland I mostly agree with. However it was a really fun game to go through, if being a bit too easy and lacking any real game changing abilities. Aside from a ranged attack or some relics that can help you get new platforms your starting move set is pretty much all you get for the whole game. That being said it has fun and memorable bosses and a good story if you're willing to be patient and piece a few things together yourself.
Yes. It filtered casuals who can't appreciate an actual kino game.
These
Beautiful game with god awful combat
I hate all these shitty platformers with stiff locked in combat strings and FRICKING KILLMOVES/GLORYKILLS LOL
Yes.
KINO
For me, its that blue costume for el penitente.
Blasphemous wins on artstyle and general vibe hands down, but it's not the most complex gameplay wise.
Hollow Knight is perhaps the most competent metroidvania but, for me, it's plagued by some bullshit issues that make me incredibly annoyed by it (like the inability to leave challenge areas).
Bloodstained is cool but I found it easy to just trivialize it so it feels the weakest in my eyes.
bloodstained is the only one i finished. the others i just kind of stopped playing midway. bloodstained is ugly as sin tho, big breasts are its only redeeming visual quality
Am I the only person that's heard of Aeterna Noctis? I liked it more than all 3 of these.
Aeterna Noctis? more like Aeterna Nothanks
Bloodstained unironically looked too ugly for me that I couldn't beat the first stage.
Hollow Knight, and Silksong will BTFO every metroidvania made in the next 10 years.
Hollow Knight genuinely BTFO'd every metroidvania ever made. it's rare that a modern game is good, but exceptionally rare that a modern game tops an entire genre
>It's also how many unnecessary but soulful details they added to the game
that too. I remember accidentally hitting attack near some guy in a pool of water, and he actually reacted to the splash, and then I kept on doing it and he kept reacting with different sounds
Hollow Knight is extremely janky and has been done before, the atmosphere is unique i'll give you that one but the rest is terrible.
The combat is good.
The soundtrack is incredible.
The platforming is tight and challenging.
The lore is great.
The world design is amazing and highly non-linear while still having a well defined path.
The art is incredible.
It's a modern classic in every sense of the word.
You don't even know the meaning of any of those words, just go eat shit and have a nice day.
Not an argument.
It's literally a generic hitbox linearly moving around, there's nothing fluid or tight, it's just the most bare bone and generic way of moving a character, it's just ridiculous.
>The combat is good.
No, janky hitboxes.
>The soundtrack is incredible
2-3 memorable tracks, nothing more
>The platforming is tight and challenging.
No, again janky interactions and hitboxes, a good example of solid platforming would be Ori.
>The lore is great.
There is some depth, agreed.
>The world design is amazing
Eh i dont see it, not bad but not exceptional.
>and highly non-linear while still having a well defined path.
Any metroidvania ever.
>The art is incredible.
It's ok but not exceptional. Id argue Blasphemous does it better.
I don't see why people universally like this game so much.
Refer to
. The platforming in Hollow Knight far exceeds that of most dedicated platformers in both fluidity of movement and level design.
I do not agree, see janky hitboxes as the argument.
Hitboxes are fine though.
Not the way i saw it on certain bosses, down slashing stayed inconsistent for me throughout the game, some bosses gave hitboxes so fat that the slash could be done early some have it inside the skin as should be expected, some bosses can be above their shoulders(dream chad knight or whatever his name was, also the circus tentacle boss)some cannot.
>janky hitboxes
Name literally one
Then there is also the platforming hitboxes, some spikes literally touch you and you are fine, others do not touch yoy whatsoever and you get fricked.
Pic rel.
Courtesy from reddit.
Ori will of the wisps
such a good indie
blasphemous
Blasphemous innit. The games are all basically the same shit, art direction and atmosphere is everything
HK but they're all great and worth playing.
WHERE
THE
FRICK
IS
SILKSONG
Slow-cooking to perfection, one could hope.
YAMEROOOOO!!!!!! SHIROHIGEEEEEEE!!!!!!!
shadowdrop in 11 days
screenshot this post
if Silksong released on my birthday (Feb 10) I would coom buckets, don't frick with me
I am forgotten...
you cant forget a game youve never heard of
I didn't really see the appeal so I never ended up finishing it but also a common thing to say was that it gets good at the end or even post main story so maybe I would've gotten it then.
I bought this one not too long ago but haven't had the chance to play much, but so far I really like it.
he's working on ESA 2 and streams it regularly, Hempuli said it'll be out in a year or two, coming along nicely
his post-game autism also lives on in spirit in Animal Well
ESA can crawl
Samus if she real
it's a genuinely awful game, enemies are boring to deal with, they don't drop anything either, the controls are absolutely trash and even the world itself is boring and doesn't make you want to explore it further.
But enough about Blasphemous.
This game has some of the most boring fricking roadblocks I've ever seen.
HK is based because the devs main inspirations are Zelda 2 (aka the misunderstood masterpiece) and Faxanadu
Hollow Knight by far, then Blasphemous, and finally bloodstained.
*filters everyone in this thread*
You can kneel now.
This game has one of the most hideous art styles I've ever seen. Thankfully, it's pretty good in spite of that.
it's very 2000s high school emo artwork
i can appreciate it for that
>completely shits itself in the sequel
For fricks sake...
I've had the sequel installed ever since it came out and have not played more than the first hour.
It just didnt click at all for me and I loved the first one.
Going back to the central shrine to level up is one of the dumbest changes I have ever seen.
The sequel was good, people simply got filtered by the sheer amount of MH energy.
Honestly, I enjoyed Sacrifice more than I did Sanctuary, but yeah, the general structure of Sacrifice is different, way more like MH.
at least its not as bad as the AV sequel lmao
>everyone says the art style sucks
>they fricking do it again
how silly
>bad combat
>bad art
>bad world
it's the perfect video game
Only the art is bad.
F I L T E R E D
Where did the Queen of smiles touched you anon?
I quit at the area with the invisible guys who fly around knocking you off of platforms. No idea how precise that description is
Dome of the forgotten, yep, you got thoroughly filtered.
I'm okay with being filtered out of wasting my time on garbage
That's quite the cope, Dome of the forgotten? more like Cope of the Filtered.
what's the third buzzword going to be
Sneed
dilate
Git gud, you really need it :^)
Clunkly, ugly, and shit.
I'd rather play Night of Revenge.
While I appreciate your coomness I also think you are filtered.
The boss music in this game was the only thing keeping sane at times
Salt and Sanctuary has the DEEPEST lore.
https://drive.google.com/file/d/0B_cJ_GxvoB1qVVBhUWM0bFFlcUE/view?resourcekey=0-u_AXl5Jo7bseIsvGz8t42Q
I've read the drowned tome before, the thing that I actually remember from it is how well written the violence was.
I think that it has helped with my own writing, someone even commented that I should add a trigger warning for a torture scene though I don't think it was that bad.
I liked it.
>dark souls but with quirky bugs
>ugly 3dpd shit
>edgefest with shit engine
stop being a homosexual and play la mulana instead
wiki simulator. don't pretend like you didn't need to look up a guide because I know you did
Why game do you think is better the original or the sequel? I like it when I discover gems like this.
Haven't had the chance to play the original but I'd recommend the remake. While the original is free, it's complicated to play on modern hardware due to graphical glitches.
The original has more clever incredibly obtuse puzzles but the movement is pretty rough. The sequel is way more polished but it doesn't have as many "think outside of the box" puzzles as the first one.
La-Mulana 1 is unsolvable unless you waste a lot of hours on it while La-Mulana 2 can be solved blind in less time.
If you haven't played any I'd recommend starting with the original.
>La-Mulana 1 is unsolvable unless you waste a lot of hours
Skill issue
The remake is much more accessible, and the sequel even more accessible. The original's commitment to replicating the MSX makes it a remarkable masterpiece, but it really does not hold back, for better and worse.
hollow knight has the best game feel of those three. best movement and combat.
Blasphemous fricking sucked in everything but it's art, so that's clearly out
Bloodstained: Curse of The Moon 1 & 2
Metroidvania was a mistake.
1 was better than 2 and neither were as good as RotN.
It's the opposite actually. Cotm 2 is the best thing that came out of this franchise so far.
Her being the actual villain came out of nowhere and wasn't any interesting
Good thing she doesn't do any of that in the game that matters.
Reminds I should pick up CotM2 sometime. The first one was fun.
Yeah just know it gets harder than the first one.
The sequel is worse
>Bloodstained: Curse of The Moon 1 & 2
both fantastic games but the first game had less of "that level" moment, i have 20 hours in the first game and 40 hours in the second one.
>Metroidvania was a mistake.
i used to think like this, but both can exist it just that Metroidvania have overshadowed classic 2D action platformers and they became niche.
Blasphemous > Bloodstained > Hollow Knight.
All 3 are fantastic but Blasphemous absolutely filters the casuals and scrubs. You love to see it. Also its vibe reminds me of Chakan, another game that shits on casuals.
Hollow Knight and Bloodstained are so far and away ahead of Blasphemous.
Hollow Knight is probably the best, but Bloodstained is very good.
Bloodstained would be good if it looked like what they promised and had a male protagonist
Female protagonists >>> male protagonists regardless of genre.
This. I identify as a hot female and I like to self-insert
iirc you can change characters right?
I think HK is the best one, but I also thought Blasphemous was quite good. Haven't played Bloodstained. That said since this is a metroidvania thread I'll shill Valdis Story
You all did play Blasphemous with the Spanish dub right?
Always play or watch media in its native language unless the creators make a stylistic choice such as the case with Dark Souls or Bayonetta where English is the intended language to play in (in the case of Dark Souls, I'm pretty sure it's the only language that it's voiced in).
Fricking KINO. Whoever did Crisanta is god-tier VA. Also her boss fight was the epitome of the boss getting more and more desperate as the fight goes on and keeps escalating the tension.
I do appreciate that they went through the effort to recast some of the original english voice acting, because it used to be fricking awful.
Blashpemous
Bloodstained is fine too
Hollow Knight should have been a boss rush game
But of course.
Gotts get the true ending and plsy through the NG+ content 1 day
I did not realise that was an option, I thought the English VAs were already pretty good.
I want to like Blasphemous, but it feels like I'm fighting the controls just doing basic combat and platforming. Am I getting filtered or are the controls just bad like this?
I hate to be the bearer of bad news but you're absolutely getting filtered.
it's bad, platforming in particular feels awful especially when going onto ledges, and the combat just feels like molasses, very delayed and unsatisfying, whole thing just doesn't feel right
Yeah, the platforming in particular feels really bad which is really bad for this sort of game. The game looks amazing, but I'm just not having fun actually playing it. Probably just going to drop it.
Blasphemous has the best atmosphere for me. Hollow Knight the best gameplay. The other has a waifu i guess.
King Diamond reference?
Bloodstained if you want a Metroidvania
Hollow Knight if you want a Metroid-like
Blasphemous if you want a Metroidvania-lite
Nice, simple and accurate.
I stumbled across this post in a metroidvania discussion a couple weeks ago and it made me realize how few true metroidvanias there actually are. Games like Environmental Station Alpha and Axiom verge have zero metroidvania influences, they're literally just Metroid.
Metroid games are not Metroidvanias, they're Metroid games. Symphony of the Night is a blending of Metroid mechanics with JRPG mechanics and Castlevania aesthetics. Bloodstained and the newer Castlevania games with Igarashi Koji at the helm are definitively Metroidvanias in style because he does not skimp out on the JRPG mechanics. Most of the games nowadays are mislabeled under the umbrella of "metroidvania" simply for having item/upgrade gated progression and backtracking, both of which can be found in the older game Super Metroid, but it's not like Super Metroid created those mechanics. If you had any sense, you'd categorize metroidvanias into two distinct groups: metroidvanias and Metroid-likes. Rule of thumb, If enemies drop experience points and loot, then you are playing a metroidvania inspired game, but If the enemies simply drop health/ammo or nothing at all, then you are playing a metroid inspired game.
Metroidvanias:
Castlevania Aria of Sorrow
Symphony of the Night
Bloodstained
Deedlit in Wonder Labyrinth
Ender Lillies
Metroid-likes:
Super Metroid
Axiom Verge
Hollow Knight
Rabi Ribi
Environmental Station Alpha
do we need to do this every thread? it's such a colossal waste of time
whether or not the genre name even makes perfect sense, everyone knows exactly what one means when they use the term
if somebody asked me for a metroidvania recommendations, I wouldn't avoid mentioning Axiom Verge, HK, Raib-Ribi and ESA just because I think they're Metroid-likes. they're looking for non-linear 2D games where you explore and fight
>if somebody asked me for a metroidvania recommendations, I wouldn't avoid mentioning Axiom Verge, HK, Raib-Ribi and ESA just because I think they're Metroid-likes. they're looking for non-linear 2D games where you explore and fight
Well, if anything you're more likely to receive a positive response by recomending metroid-likes, because they're more streamlined. A lot of people hate the grindy JRPG bulshit in true metroidvanias, which is reason enough to make the distinction by promoting the metroid-like tag.
The games should be called igalikes tbh
I get what you mean, but the term itself is moronic in reference to a game rather than a developer or their design choices. Metroidvania works fine, but there needs to be a subcategories like SotN-like and SotN-lite. Metroid-like needs to become more common, too.
>A lot of people hate the grindy JRPG bulshit in true metroidvanias
Because those JRPG mechanics aren't Metroidvania, it's JRPG shit. Metroid and it's cohort are the truest forms of metroidvania. Symphony of the Night was the one adding shit and deviating from the core gameplay.
>Because those JRPG mechanics aren't Metroidvania, it's JRPG shit.
homie, the first half dozen true metroidvanias before the indie scene exploded were all Igavanias chock full of JRPG shit. You can't memorywhole grinding Cloaked Knights in SotN for two Heaven Swords or grinding enemies for souls in Aria of Sorrow. If it doesn't have JRPG mechanics it's not a metroidvania, get fricked.
>exploded were all Igavanias chock full of JRPG shit
Yeah and the genre was dead and no one gave a shit because those games were all crap overstuffed with dogshit JRPG mechanics. It wasn't until the genre went back to it's roots and returned to producing true metroidvanias like Hollow Knight or Environmental Station Alpha that we got good games.
The grinding aspect of Symphony of the Night were the worst parts. You did that in order to get to the good stuff.
>It wasn't until the genre went back to it's roots [Metroid] and returned to producing true metroid-likes like Hollow Knight or Environmental Station Alpha that we got good games.
Anon, just admit you don't like Metroidvanias.
No I love Metroidvanias. I just dislike fusing them with JRPGs.
>No I love Metroidvanias. I just dislike fusing them with JRPGs.
So you don't like metroidvanias, got it.
The fact you have to describe a whole aspect of those games by using the term for another genre makes it fairly obvious those aren't the "True" Metroidvanias.
If you take the JRPG mechanics out then all your left with is Super Metroid. Refer back to the formula in this post:
Super Metroid is a Metroidvania. It's the METROID part. The genre is defined by what those games shared. Not fricking JRPG mechanics.
>Super Metroid is a Metroidvania. It's the METROID part.
Are you fricking listening to yourself? How is Metroid anything but Metroid? How can A = AB?
How did your mom frick her brother and produce you? It's a mystery.
I don't care about your half baked formula posted by some anon who probably jerks off to women who frick dogs or some shit.
>I don't care about your half baked formula posted by some anon who probably jerks off to women who frick dogs or some shit.
Damn, didn't know they were correct AND based.
Opinions on Grime? I'm enjoying it after getting it for cheap and wondering what others thought. It is a little bullshitty though so I'm starting to think of cutting my losses where I am and looking up the rest of the story or whatever
Deserved a lot more attention than it got. The Absorb mechanic is really unique and makes the combat a lot more fun than most platformers. The lore and world are also pretty cool. It's a bit generic in some places, but well above average.
I agree it deserves more attention. I think I'll keep at it after all. When I say it gets bullshitty I should also take some responsibility for being bad at games. I was surprised all around by how good the writing, enemy variety, and environments are.
Other than the boss when you reach the city where they all want to die I didn't think the game was TOO hard, but that fight just had way to much preamble before the actual boss itself started which made refights fricking suck.
On a second playthrough I breezed through some harder fights which to me signals that it was a skill issue on my end and not poor design, frick that one boss though.
>want to play it
>devs do giant updates / overhauls at least once a year
bah
I might be looking forward to Blasphemous 2 more than Silksong as long as they can properly refine the gameplay. I love that grimy atmosphere.
>I love that grimy atmosphere.
Have I got a game for you, then.
Hollow Knight has the best combat, it's the most consistent experience, and overall the best of the three.
Bloodstained has more variety, it feels really good to experiment with different items and explore the world, the combat is not that great and you can get very overpowered. It's the best exploration game of the three.
Blasphemous has the best aesthetic, the cutscenes are awesome, but the gameplay kinda sucks.
Bloodstained easily
Bloodstained > Hollow Knight. Haven't played Blasphemous yet.
Hollow Knight might be overall better, but gameplay wise I prefer Bloodstained because there's more build variety for your character, also has the grinding autism that can make you overpowered, which just clicks with me personally.
Ughhh I'm gonna say Bloodstained simply because I want to have hot hot sex with Miriam.
>metroidvania
Umm, sweetie, they're called search-action games.
>devs spend so much time on trying to impress with pixel art that they don't even think about how something got in the room it's in
Clearly they built the room around that one enemy.
if I was to make a metroidvania infographic compiling all of the ones commonly considered good, what'd be the best way to arrange it?
ie split it up by the Metroid series and Castlevania series, and then maybe ones that are melee or ranged combat?
the infographics out there for metroidvanias aren't very good
i like blasphemous best but thats not a popular opinion. theyre all good but HK is the weakest imo
I unironically think a Mariovania might release soon
seems like the natural evolution of their 2D games with how stale they've become, and they've been experimenting with freedom not only in Zelda but with 3D Mario too (Odyssey and Bowser's Fury)
Blasphemous lacked movement options for it to be my favorite. Great world but really mind numbing combat outside of a handful of boss fights.
Dark souls.
Ender Lilies is better than all of those
Rabi-Ribi is the absolute best.
Anybody try Frontier Hunter? It looks decent but being early access has me wary.
If it's anything like the first game, then it's jank and I wouldn't recommend it. If you want a more combo-focused game, then try Astlibra, a side-scrolling action JRPG with a kickass soundtrack.
Hollow Knight monochromatic low visibility levels with constant dead ends just sap the life out of me
Bloodstained is acceptable igasloppa
>style over substance but at least there's a game
>nostalgia over substance
>style over substance pixel art
gee i wonder.
much as i hate HK because of shills and it being like 6.5 or 7/10 at best, the other two are 5/10 at best.
try axiom verge.
>try axiom verge.
the shit cherry on top of the shitcake
Hollow Knight I actually beat all the bosses and did everything except the gauntlet boss runs. Blasphemous I enjoyed for the setting the most and Bloodstained I dropped not even an hour in as it's nothing like the other two. It's in fact godawful.
I really like all three, but Blasphemous' bleak yet gorgeous atmosphere alone makes it the winner in my mind.
Blasphemous for me, gameplay could be better but its story, lore, and gameplay are unmatched among those three.
Even if Hollow Knight is a good game, I really can't stand bugs and it's aesthetic it's stopping me from playing it.
Is Blasphemous really as bad as people ITT are saying? I like the art and wanted to check it out.
Nah it's good. It's just not the most robust in terms of abilities, and my biggest complaint is that bunch equipable items should've just been made passive to cut down on hassle. But I'll tell you right now that donating to the church eventually unlocks fast travel, so don't save that for later.
I found that it just wasn't up to snuff and had a general jank to it, I've mentioned it in the thread before but going up one screen caused the bottom of the screen to turn into a death pit instead of dropping me down a screen.
I didn't enjoy the combat at all and there are times where it really felt like you were supposed to have a dark souls style dodge roll because they put charging enemies in tight corridors.
Platforming was pretty good but I do recall sometimes dying because a platform has a smaller hitbox than the sprite would imply.
I also found the game to be slow, and not in a methodical way, I just felt like moving around took too long; I was climbing up a mountain and you need to swing your sword at a wall to grab it and then jump and swing again and again and then there is a wind effect making you wait for jumps etc.
I generally don't think that instant kill traps are a good idea in a metoidvania and I wish devs would realize that bloodstains worked in dark souls but they fricking suck in metoidvanias because if you decide that you want to take another path but you lost your souls down a path, so you need to go back down that path again and again until you get them back and finish the area.
As the only person in this thread who has actually played all three: Bloodstained is the best, followed by Blaspy and HK is dead last.
Hollow Knight is just dreadfully boring. It has like four upgrades in it and none of them make combat fun for one second.
Bloodstained has a shitload of crap in it and is enormously unbalanced. That is good, because breaking the game feels fun. That's what I want from single player games: broken shit.
Blaspy is competent but kind of average in everything.
>Bloodstained has a shitload of crap
correct. the game is so ugly that I wouldn't even play it even if it was an 11/10 in every other way, and the trashy femoid protag doesn't help either
>who has actually played all three
>HK is dead last.
You definitely haven't played HK.
I have played it. It was fun for like 2 hours and then the game continued for another 38. HK fricking sucks. The combat is NOT fun in it and there's way too much of it.
definitely haven't played it, the first two hours are awful and its worst failing, and it just gets better and better from there.
>Needing to use soul powers
Fricking casuals...
Bros... its the anniversary month lf Hollow Knight...
Where the frick is it?
Where is Silksong...
3 hours
just saw a bug with a voidling, hollownest has fallen.
There was a cool Strider a while back. Pretty linear but beautiful.
I fricking loathe that some of the better content in Blasphemous is locked behind NG+
NG+ goes by pretty quick though since you can ignore a lot of the collectibles.
Blasphemous best in terms of world building and atmosphere, bloodstained has better gameplay and hollow knight fricking sucks.
Well said.
Why does HK inspire so much seething?
Because it's the modern day Super Metroid/SotN.
Shitters getting filtered, unironically. They can't admit they dropped it because it was too hard for them, so they pretend it's bad.
Because everyone is calling a 7 or 8/10 game an 11/5.
It doesn't help that HK fans tend to go out of their way to shit on other games to say their favorite is the best game ever made in the entire genre.
Its fine, I beat it twice, I got over 100%, killed the radiance.
I feel absolutely no desire to pick the game up a second time.
Metroidvania threads are going to be unsalvageable once Silksong comes out lmao
Anon, it's vaporware.
Good thing that won't happen though
gameplay - bloodstained
story and lore - blasphemous
reddit cred - hollow knight
I would call all three of these differently driven in their exploration that I would play any one of them in a particular mood. I liked HK for always exploring new stuff, I liked Bloodstained for experimenting with new abilities in every major area and I liked Blasphemous for I lied I didn't play Blasphemous but I still wouldn't compare the first two directly.
Do HKfans play any other Metroidvania games besides Ori?
I dont consider Ori a metroidvania and Ori 2 lost its focus too much.
If you asked me, ESA and Rabi-Ribi are my other favorite MVs beside HK.
Ori games have literally way more in common with Metroid and Castlevania than hollow knight has with the metroidvania genre
samus returns was really fun 🙂
HK
Are there any MetriodVania's with chainsaws? Asking for myself.
https://store.steampowered.com/app/1924430/Cookie_Cutter/
Don't know how I feel about it.....
Well that's your only option for Metroidvania with a chainsaw.
Then MetriodVania's aren't for me I guess. Oh well. Thanks anyway.
Infernax has a chainsaw cheatcode.
>Three mediocre games in a very diverse genre
Pick something good at least?
Hollow Knight is right there.
too good to read 8 posts down a thread before posting are you?
HK causing seethe as usual I see
Blasphemous, by far
I played all of them and the best one is Hollow Knight, easily.
Blasphemous is a great game with lots of mechanical jank
Bloodstained is a fun game with typical japanese game design
I've never played hollow knight
and I'll never will
moron
Simple as
Sell me hollow knight
keep it short and don't be a fanboy
movement is pretty clean
that's it, the rest is mediocre to bad
It is a great game and by far the best one on that list, but I am bad at selling things, you won't find a good opinion here anyway. This place is full of arrogant imbeciles that despise the game for the most moronic reasons.
best game of the three but still sucks. Environment barely changes, the level design sucks and it's bloated like frick.
One of the best worlds ive ever seen in a metroid-like. great exploration, once youre past the linear early game it opens up and every direction has a reward at the end. Excellent interconnection and lore built into it. Extremely extensive lore, but at the same time, its surprisingly high quality and concise. Its easy to comprehend, not too much vague shit.
The core mechanics are extremely basic and generic, nothing special at a glance. What makes them feel good is that the game is rather polished and smooth. Also, while most bosses are super basic, some lategame superbosses have excellent enemy design (ex nightmare king grimm) that will surely give the game an unique feel with great flow despite the basic mechanics.
If you like metroid-likes, i'd say its a must-play.
they all suck
Hey, I played all three recently and found them all exceptionally boring
Bloodstained is just weak all around, blasphemous is dull, hollow knight is a chore. All three have a good boss fight here and there for what it's worth
redpilled
ENTER
My homie
I like La Mulana and La Mulana 2. I tried Hollow Knight and was very bored with how slow it goes with very little gain. Bloodstained was pretty alright, never played Blasphemous.
>playing metroidvanias for the combat mechanics
what did they mean by this
>playing games for the gameplay
Does Ganker really?
Depending on if you are a hollowkBlack person or not then I have two answers.
First one is that HK has super basic combat and throws you into that combat far too much while the platforming isn't anything special anyway with the hardest being the path of pain which is babies first indie game throw spikes on every inch of the area challenge.
If you mean in general then the important part is that if the combat is basic then don't emphasize it too much, there are combat metroidvanias and platforming/movement ones.
I've never understood how people pretend hollow knight has good combat when the nail feels 10 pixels short of it's animation which is tiny anyways and all the platforming spikes have unbelievably terrible hitboxes. The whole game just feels super janky
The whole game feels like ass to play.
Curse of the Moon > Ritual of the Night
I haven't played Blasphemous, but out of the other two Bloodstained has better QoL, visual and gameplay variety, as well as more memorable soundtrack, but in terms of challenge HK wins easily. I don't care about storytelling and lore, so no opinion on that.
only one of the three games have a cute character
Didn't like Bloodstained artstyle. Got bored of HK and never played Blasphemous. The ones I did like were Axiom Verge and Metroid Dread
>Bloodstained looks like shi-
>sega genesis tier
LOOKS FIRE BRO
Looking good
t.
It isn't so bad that its unplayable, I did 100% minus cooking all the food, but the visuals are not the highlight of the game in anyway.
Designs can look good but everything has this weird almost watercolor+oily clay look to it.
Bloodstained its the one that its a proper metroidvania in spite of its roughness, but in reality neither game is great, Blashpemous only gets tolerable after stops tricking you with its shitty fake energy bar and gives you units instead, but suffers from SOULS like trends, and HK is garbage
>HK is garbage
Is it, though?
This fight fricking sucks though. Post pure vestle or nightmare king at least come on man
What's wrong with it exactly? Better than pretty much all bosses from Blasphemous if we want to stay on the topic.
Not him, but it's deliberately incredibly annoying. They knew "boss that runs and flails at you and damages you on contact" is just about the single most annoying thing to be hit by, so they made the most annoying possible version of that fight.
The devs of Hollow Knight have less compunction about being intentionally annoying than any dev I can think of, actually. The fact that they actually give you a way to irreversibly ruin resting on benches for the rest of the game is insane to me. It's like if Souls had a quest where if you followed it through sad trombone music would play at every bonfire
>The fact that they actually give you a way to irreversibly ruin resting on benches for the rest of the game is insane to me. It's like if Souls had a quest where if you followed it through sad trombone music would play at every bonfire
What? On top of the stupid ass dark souls punished after death and continue you lose everything, recover youe soul but if die again it gone forever wasnt enough?
I mean the soulsborne retrieve your shade thing is basically nothing, it's not hard to make back whatever shit you lose in this game.
If you go through a sidequest with the one lady who sells charms she'll offer you a blessing, and if you take the blessing, she'll appear in spirit form and play incredibly annoying sounds whenever you sit at a bench for the rest of the game. If you found sitting at the benches relaxing, well, screw you. Funny gag.
To be fair doesn't that also refill your spirit meter though? So kinda worth it in that aspect.
Right, it refills your spirit meter while you're resting at a bench. The spirit meter that refills extremely quickly through basic gameplay. A great tradeoff for being deliberately annoyed whenever you save your progress for the entire rest of the save file
I found Salubrah's laughing to be charming and relaxing.
I envy you for being able to find Aunt laughter with lip-smacking as relaxing as silence.
Bloodstained. The other two are just po-faced imitations of dark souls, full of cryptic nonsense and 'lol so hard' game mechanics. They forget to be fun
Replace bloodstained with Demoniaca if you want different platformers
Hollow destroys both as a game
How's Demoniaca? Any good?
Most people will say Hollow Knight because it's probably the only one of these three they've played, but I say Bloodstained because I like Castlevania.
Hollow Knight. It's an absolute masterpiece. The gameplay is challenging but fair, the setting is unique and charming, the music and overall sound design is incredibly competent and atmospheric, the story about a fallen bug kindgom is beautifully melancholic and keeps you hooked throughout the game, you wanna keep progressing and learn more about the kingdom and its inhabitants. It's definitely one of, if not *the* best indie game I have ever played.
Bloodstained. Blasphemous looks great but forgot the gameplay, Hollow Knight also looks great, but forgot the fun, Bloodstained looks awful, but at least it remembered to add gameplay that is fun, so there's really no contest here.
vote for Bloodstained. Hollow knight becomes an awkward bullet hell at times and shits the bed with a number of the bosses. Blasphemous has an impenetrably bad story and tries to squat too much in the souls formula. Bloodstained manages to be interesting without disappearing up its own ass, fun without being too easy and actually varied in the way you can play.
I mean it's also the only one that is for any reason replayable, too. There's that.
Thread subject to >opinions
hollow knight by far
Blasphemous was the only one I finished
I wish Odin's Sphere would release on steam. It has a good story, gameplay, and art.
it's both guacamelees for me. i like how they made unified combat and exploration moves. very elegant.
Hidden gem incoming
Looks like bloodstained is the winner.
I know Hollow Knight is popular enough to have some kind of weird anti-shilling thing behind it but honestly it's the best of the three, free. Blasphemous' combat nor exploration is as interesting or well executed. Bloodstained is good, but HK is just exemplary.
all equally shit
Can we have insteaf of a SOULSLIKE triying to be a metroodvania, or even a metroid-like, how about we get more Gargoyles Quest like, or Super Adventure Island 2 like?
Bloodstained is THE culmination of iggqvanias in both the good and the bad and if you like them you will like it too looking past the sometimes ugly. I wish Igga gets to do a 2nd one but now with a team that known how to work with unreal poop.
Blasphemous kind of filtered me because metroidvanias for me are fast paced frantically jump around shit, gonna try it again later it’s bugs time now.
>Igavanias
Actually why do people insist on this? Such a stupid name change, and solely because people think "Metroidvania" sounds silly.
"Iga established most of the genre's conventions with Symphony of the Night!" is what people usually say but that's kind of ignoring a minor title that released 3 years before it. You know, the reason we call it a Metroidvania in the first place, because both series contributed to the genre at roughly the same point of time. Why do people get particular about it?
Unless you're specifically referring to vanias produced by Iga, some people insist on referring to all metroidvanias as "Igavanias"
I've only ever heard it used to refer to games that Iga himself was actually a part of, and to that end also to separate them from classicvania.
Hollow Knight
Havent played a metroidvania since Hollow Knight came out. Has there been anything great that came out after so many years? I see a lot of names mentioned here but I want the people who love Hollow Knight to tell me some other good metroidvanias.