What's the difference between a CRPG, a WRPG, and an Immersive Sim?
Nothing Ever Happens Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
What's the difference between a CRPG, a WRPG, and an Immersive Sim?
Nothing Ever Happens Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Crpg is for gays, wrpg is for homosexuals, immersive sim is based. Simple as
Dunno and don't care. The only WRPGs worth your time are the Wizardry series, Ultima III - V, the Underworld games, Eye of the Beholder and GRIMWAH
Those are all CPRGs though dude even though I agree
Dungeon Master is superior to Eye of the Beholder in every single way and I'm tired of pretending it's not
>Likes Ultima III but not VI or VII
You're weird.
Crpgs are games like fallout or BG 1 and 2.
Wrpgs think of games like Skyrim, or more modern takes of the rpg genre made for westerners, like fallout new vegas
Here's a piece about the difference between a CRPG and an immersive sim written by the actual devs who created the entire immersive sim genre (although this was so early they were still calling it 'immersive reality' at the time.) It's a bit of a long read but it's the actual definition of immersive sim plus it defines what a CRPG is too.
CRPG = something trying to be as reminiscent as possible of pnp rpg
WRPG = ditches most of the unnecessary pnp mechanics, e.g. party based, dice rolls, etc., but still largely implementing the design philosophy
immersive sim = fake genre invented for marketing reason, same shit as "survival horror"
CRPG: General term for (usually) 2D western-developed RPGs from the 80s and 90s. Usually have a huge pen-and-paper/tabletop RPG influence.
Immersive Sim: Refers to the Looking Glass games from the 90s that transitioned RPG mechanics into full 3D with Ultima Underworld, then dropped the stats and experience points in all their follow-ups (System Shock, Thief) in order to focus more on emergent gameplay via simulated systems. Then some later games (like Deus Ex) added RPG elements back into the mix to confuse the frick outta people. Dead genre now, died off in the early 2000s.
WRPG: General term for western developed (usually) 3D RPGs made in the 2000s and 2010s. Usually have far, far less of a tabeltop influence and are typically designed console-first. Usually have some influence from immersive sims (pretty much all 3D rpgs owe something to Ultima Underworld) but generally aren't as focused on real-time emergent gameplay anywhere near as much.
>CRPG
Carry over from when the distinction was TTRPG and CRPG, now it is for simulation and tactics focused RPGs, as opposed to an ARPG. Essentially any game complex enough that you are forced to use a computer.
>WRPG
Western RPGs
>Immersive sim
Essentially, throw RPG elements and as much environmental interaction as possible into an FPS.
>Essentially, throw RPG elements and as much environmental interaction as possible into an FPS.
yes, thief is considered an immersive sim
>Thief is now an FPS with RPG elements:
Carry over from when the distinction was TTRPG and CRPG, now it is for simulation and tactics focused RPGs, as opposed to an ARPG. Essentially any game complex enough that you are forced to use a computer.
>WRPG
Western RPGs
>Immersive sim
Essentially, throw RPG elements and as much environmental interaction as possible into an FPS.
If you break it down it is.
>Is it first person perspective?
Yes
>Do you role play?
Yes
>Is there a lot of environmental interaction?
Yes
What is an RPG?
Oh no you fricking don't.
Rocket Propelled Grenade, duh
A game where you play a role
>CRPG
A role-playing game on the computer
>WRPG
A western role playing game
>Immersive Sim
Simulates immersion
Speaking of CRPGs, how easy are they to get into? Thinking of getting BG3.
Start with the original Wizardry for Apple II and work your way forward from there
crap game, no
If you think you can handle 16 colors you should invest in a crate of adult diapers and try tackling Dark Heart of Uukrul.