What's the point of Diablo games? Are they just top down dungeon crawlers? Do combat take any skill? What about RPG elements?
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What's the point of Diablo games? Are they just top down dungeon crawlers? Do combat take any skill? What about RPG elements?
dunno. what's the point of video games? it's just time wasters
extreme autism for shiny loot drops and number goes up. diablo 4 is the same fuckin game as 2 and 3 for gambling addicts
there is not a point to them anymore
they were something for a certain time and have no relevance anymore except in the art and sound design of 1/2
Build optimization
that was D3
D4 is a lost ark MMO hybrid with shit loot and shit skill tree with underwhelming abilities
slow as shit
D3 was way better
blizzard is going through an identity crisis they don't know what the want D4 to be
d4 > d3 > d2 > d1
disclaimer: d4 is only based on the beta, have to play the full game before final decision but so far d4 is best of the bunch
end game will make it or break it
i don't think people will care much about the mmo aspect, side quests, hell tide or world bosses
no one will play D4 to go around an open map gathering mats
and important NPCs miles apart
>end game will make it or break it
i feel like we have to wait a couple of seasons
so far the endgame look underwhelming
just take mapping from poe...
bait
D3 is the worst. What’s end game gear? Torment 162 and you have +172 kahillion andys helm socketed with a SOJ? At least the other games there are CLEAR end game items/stats.
d4 will be the same, except on open world and more crafting
We don’t know that for sure. Hopefully it won’t.
Jesus fuck. The old guard is gone and we have the mouthbreathing retards praising d3
The decline is truly terrifying
saying D3 is better than D4 isn't praising D3
This. Also, I don't think most people that prefer D2 HATE Diablo 3. It still feels like Diablo to me even if I vastly prefer the first two games. Diablo 3 is more of a casual experience you play every once in awhile with your more casual friends.
D3 removing LAN was at a time of great decline in gaming and moving towards an always online model.
Changes that shape the gaming market to this day.
Any praise for D3 is forbidden.
Diablo 2 is a classic, but it's not worthy of the golden pedestal people hold it on.
If they had added all the QoL changes mousepad made with maphack, it would be a damn close to deserving that pedestal though.
Seriously fuck the vast majority of the >muh immersion bullshit like light radius or line of sight requirements. You don't play hack n slash for atmosphere and noone gives a fuck about immersion after 2-3 playthroughs.
I can't believe what I'm reading either. Where did all these people come from that suddenly love D3? It was a disaster.
d3 is good now
it took blizzard 10 years but it's good
it's not
>suddenly
mongrels liking d3 is not a new thing
zoomers, casuals, and retards always liked d3
>blizzard is going through an identity crisis they don't know what the want D4 to be
This has been clear for years as they kept changing core mechanics up until months before the beta.
I liked D3 more overall, but itemisation in D4 is much better then in D3 from what I saw in the beta
It was pretty cool the idea that you started out in a little village and you ended up going down in to the earth and basically fighting your way down to hell it self to defeat satan him self and save the world. The very act of exploring such a fantasy world, seeing it laid out in graphics how journey like that would happen, exploring the depths of the earth and hell it self made for an interesting journey. Concepts like these only existed in the realm of fantasy, writing and perhaps drawing. Experiencing it in a simulation that video gaming is seems to be what the point of it was. The point of it was to have that specific experience. To make what your fantasy can conjure up in to a reality that can be experienced.
An actual video game enjoyer
that people don't get this or even talk about is why the gaming industry is what it is today
Never understood it myself
Good diablo is just a nice arpg you play once every couple of years with your brain off.
Diablo 1&2 are enjoyable but not too deep or complex with good replayability.
Modern diablo is "mmo" trash. Diablo combat is just not designed for this kind of shit, it gets boring.
Imo a good comparison for diablo would be roguelites, good if you play a bit and bad if you play too much.
Diablo 4 is Korean mmo + destiny + poe and it's a fucking joke.
The point is to min/max as much as you can without losing momentum. You have to play it SANIC fast to get the point. If you're sitting, planning, dilly-dallying, and shitting around constantly it will be boring.
Pick a class, learn a skill tree, plot a course, learn the meta, and play through everything as fast as you can, using your customary reserve. Speed is essential to the game. If you don't play the game with the knowledge that there are limited time events, or items which only pop up once per difficulty, you will miss the whole point of the franchise.
Sounds really gay.
It takes up a lot of your free time man. Just like Genshin Impact does. Playing those games for fun is very much a possibility. But people conflate fun for amusement. There's nothing amusing about sitting there for hours doing nothing. There is something fun about adventuring and questing, and you might even become a little curious about patterns, storylines and possible equipment loadouts—which is the basis for all fun, curiosity itself.
But people just cling to this notion that games are always about being as unengaging as possible, like movies. You literally have to admit the game takes time to play, or else it won't be even remotely fun.
Not that guy but what you previously posted about how to play Diablo and the like is the epitome of unengaging. Just awful, dead-eyed, mindless, cookie clicking.
I don't agree with this at all. I have a ton of fun playing off meta builds in D2 just for the challenge even if they aren't fast. I have a fully decked out throw barb this season and nearly all of its items were solo self found. I only traded an ohm (that I horked from trav) for an eth warshrike.
There is no way you are actually telling people to play Diablo with less knowledge of the game, and consequently, more trial and error. I just don't believe it.
I'm disagreeing with your statement that fun in Diablo equates to playing a hyper meta build ultra fast. That's your subjective opinion and that gets boring fast in my opinion. These games aren't difficult and eventually I derive fun setting challenges for myself
I think one of the best ways to enjoy Diablo is to play a nice quick session, a difficulty per day, maybe even per evening. If you're min/maxing, you'll have a lot more to risk, and a lot more to earn. If you don't min/max, gaming in Diablo is still viable, but you have to feel out all the possible solutions that will benefit your character. For a class that you don't like, or for a skill-tree you don't understand, that can be miserable. Even discourage some people from playing. People go into all kinds of games blind, like Dark Souls, Elden Ring, Metal Gear Solid V, Fallout. There's no shame in using a guide for these games, and there's even less shame in playing the game with the expectation that your time spent in it should be rewarded. Diablo is another game just like that, where unnecessary limitations can completely ruin the experience.
this is how i played d3 in the latest seasons
it only took them 10 years and 2 expansions to make it good but i paid 20 for it all 3 years ago so its fine by me
people buying D4 before knowing how the adventure mode will look, or how seasons will be, are retards
I agree, Diablo is extremely time consuming.
There's just too much stuff to avoid min/maxing routes. You want to get the most out of the experience by playing the sheet music, not by ear.
just go on maxroll and find a build that might interest you, then your gameplay will be gearing up for it
problem is, once you get that build going with the right gearing, then what? push GRifts to 150?
look for ancients and primals? echoing nightmares?
the best part IS building the build
It's so mindlessly easy to start the ladder as a cold sorc again that it feels like automation by day 2. There is nothing left to discover and basically no risk of dying. Subsequently, there is no fun to be had. I might as well just run a bot instead.
At least when playing hardcore, there is always a thrill of potential death due to shitty servers.
Even if there's no risk of dying, you should still be able to get the most of the game by playing it. Diablo requires you play through it a handful of times to get anything good, and if you're bored by Hell difficulty, then that's that. But if you do want to go past that, and Javelin Amazon or Trapsin build can lighten the load by anything up to three times the effort.
Getting into that flow state of fun and routine enjoyment is part of what makes games like Diablo work. If you don't have that pattern recognition to decipher fun from boredom and simply rely on emotion, you'll definitely feel like the game sucks.
No offense, but I can tell that you're a newer player. I can agree that if you are a new player to this series, then you will probably want to play the meta builds at first to farm up quickly to play around with GG gear. When you've played the game off and on for 20 years, your perspective changes and you'll start to find enjoyment doing more challenging builds like spearzon ladder starters, throw and shout barb, melee sorc, etc.
Been playing Diablo 2 on and off for some odd ten+ years.
>Any streamer can give you a brief tutorial on how to play. That's how I learned how to play D2
You sound pretty new to me, bro.
I learn most of my skills and experience from streamers, yes.
Street-Fighter, TF2, Overwatch you name it.
>saucy
The game is only fun when you're making your own builds. If you are just reading meta builds and copying that then you may as well not even play.
>What's the point of Diablo games?
Original diablo was created when RPGs were mostly about role playing and devs wanted a combat/action focused rpg this is why diablo is sometimes categorized as "arpg"
>Are they just top down dungeon crawlers?
I wouldn't consider diablo to be a dungeon crawler, you're alone you don't have a party and from second game on you spend more time on the outside than inside dungeons. You could stretch the definition but it's pretty different from a blobber.
>Do combat take any skill?
A bit but not that much, most of the skill in diablo games is knowing how to build your character where to put stats and skills and what kind of gear to wear. No amount of skill will help a badly build character.
>What about RPG elements?
Everything except for combat is stripped down, story and pretty much everything rpg that isn't combat is barebones by design.
Blobbers and dungeon crawling are not synonyms.
Fashion
This is a list of active Terror Zones up in D2: Resurrected right now: https://d2runewizard.com/terror-zone-tracker
A complete list of new runes you can obtain only in D2: Resurrected: https://www.gamespot.com/articles/diablo-2-resurrected-patch-2-6-eight-new-rune-words/1100-6510797/
There's a whole bunch of other limited time events and stuff to help you min/max your way to Baal, and players are as bountiful as they are friendly. But if you are wasting time, the game will kind of feel like a social cafe instead of a hardcore RPG.
>a whole bunch of other limited time events
I HATE FOMO I HATE FOMO I HATE FOMO
If you WANT a social cafe, then Diablo can be that as well. But playing through the game seven-to-eight times in a row just to find one SoJ can be grueling. So it helps to take as many layers of difficulty off the game as possible, and one of the best ways to do that is to recognize that the game takes up a lot of your fucking TIME.
How does one mf now? I've been aching for sojs to a point where I've spent several days grinding nm andy to no avail. Haven't played since 1.10.
I'm playing 1.14 with plugy on, because I'm not giving blizz as much as a bent nickle and I can't be assed to learn how to pirate.
I wish there is a list of changes D2R introduce so I dont go in blind.
That aside all cracked copies seem to have dead link so fuck.
Any streamer can give you a brief tutorial on how to play. That's how I learned how to play D2. I even have favorites on Youtube.
I know how to play but I want to see what change from the original, mainly which bugs got fixed.
I have no idea why people would even touch diablo games when nioh exists and has an actual skill based combat system on top of loot
Unless you just want to turn off your brain and press one button i guess
Because Diablo is a loot game. The loot is supposed to speak for itself. If you also had to do intricate combat it would be something else, like Nioh is more of a souls-like than a Diablo clone.
It's literally a cookie clicker that makes numbers go up.
it's for retards who still think it's early 00s and blizzard isn't absolute dogshit company
>Games so ez it's literally cookie clicker
Feel free to post your Uber Sirus kill anytime dood.
>people who do don't even attempt it without obscene damage that insta-phases him and ignore 90% of mechanics
>no the game is totally hard if you play it blindfolded with a steering wheel using only your feet
>diablo 3
>you're a god killer world shattering nephalem with insanely powerful abilities
>even the monk can bring down divine force onto our face
>diablo 4
>you make it rain, or stab a guy but faster or throw a couple of bones at them
>skill tree is +2% damage
WOW OOOOO GOOD IS THAT SOME ORE TO MINE??? GOOOOOD AA AAA I HAVE TO WORLD OF WARCRAFT AAAAAAAAAA PICK THAT BLUEBERRY BUSH AAAAAA IM COOOOMMINGGG
Endgame closed beta had some screen clearing shit with sorc and Druid with the proper legendaries and uniques, but Necro was just suffering from start to finish.
Having all spell damage tied to weapon damage again like in D3 makes the skill tree feel boring and almost unnecessary. If they want to do that again, just give the player all of the skills by default like in D3 and let them pick and choose which they want their gear to focus on.
There's no point or real evolution anymore. Diablo 1 had a lot of appeal as something that resembled several different PC genres like roguelikes, blobbers or dungeon crawlers, or isometric rpgs, but with more approachable action gameplay and a cool gritty aesthetic that played off the satanic panic. Diablo 2 expanded on that and added more progression and robust multiplayer and bigger maps turning it into an mmo-lite. The concept has basically sat there for 20 years now with people just adding piles of shit on top of it making it more about the numbers than the game itself.
It's the videogame equivalent of people wearing Nirvana band shirts because Nirvana band shirts are cool.
wow, another diablo marketing thread
while playing D4 i forgot that it was a game and i realized i wasn't having fun
side quests are the usual korean MMO garbage, cellars are just a waste of dev manpower, dungeons are still the most boring shit ever
and now you're going to add other tedious aspects of MMOs? even more gathering even more crafting
shit sill tree
who's this game for? not D3 ans for sure and absolutely not D2 fans
The game is for easily addicted paypigs. Smart people realise they aren't having fun but retards will just keep chasing loot/xp (and keep buying season passes and cosmetics)
God fucking damn Ganker has to be the only place where people defend diablo 3.
You guys do play games you just play the shit ones.
game for loot addicts
diablo 4 is a game you buy 2 years later at a discount
the only problem? apparently seasons will have FOMO lore quests
but i don't care nor i care about interacting with other players in a diablo game so FOMO has no power over me
Diablo 4 is just filled with too much antifun MMO bullshit for me to ever bother playing it. The game itself feels flawed at its core and more importantly--it doesn't feel like Diablo. It feels like some sort of generic, World of Diablo spinoff game created by Blizzard's B-team.
thats what i was feeling but i couldn't understand why
same reason why i dropped lost ark
and lore wise, why isn't diablo 3's protagonist simply killing both inarius and lilith?
thematically, seeing other people in d4 going around is a disaster
Having dipshits in the overworld killing and herding mobs sucks ass. I wouldn't mind if they were solely confined to town like in PoE but having them out in the world is a deal breaker for me.
This. The depressing horror atmosphere dies with the MMO part
Wait till they sell cosmetic reddit humor mounts and wings and shit, then it's going to be extra obnoxious.
The point is to pay for Bobbys seventh yacht.
I enjoyed seasons in D3. It was the only lootslop game I could stand thanks to the crunchy combat. Will I enjoy D4?
Does MMO Diablo 3 with more bullet spongy enemies and no single player option sound like something you'd like? If so, you'll enjoy Diablo 4.
It's the same thing with a slight variation on the mechanics. It's just a fleshed out adventure mode with a paragon system that is going to make you even *more* op than it did in 3.
>What's the point of ______ games?
>dungeon crawlers
They wish.
If diablo just added hard encounters with mechanics you can't just skip with gear it'd be a lot more fun. D3 unironically had okay boss fights that only the 30 players who got to level cap at launch actually got to play without melting it in 0.0000038 seconds
I like it when the numbers go up
>all these subhumans unironically praising D3
holy fuck you guys legit dont deserve to be alive
>That proto-drake skeleton
cookie clicker but for manchildren
to grind.
more of slot machine.
gameplay itself, not really.
developing character's build is main ingredient. but it's spreadsheets kind of rpg, not dialogue options.
loot/farming autismo
leaked monetization is dreadful
They are cookie clicker games.
Whoever says there is difficulty or skill involved is lying to himself
>*CLICK* *CLICK* *CLICK* *CLICK* *CLICK* *CLICK* *CLICK* *CLICK* *CLICK* *CLICK* *CLICK* *CLICK* *CLICK*
Diablo gameplay. Zero skill game like jrpgs and visual novels.
>Do combat take any skill?
It do in hardcore mode
Anything special to unlock during this beta , or is it the smae as last time?
beat ashava at lvl20 and you unlock a horn trophy you can use on your mount when the game comes out
surely you can get that in the officila game too
They specified that the mount cosmetic is only for this beta
This boss only has 5 attacks btw. Western games are so braindead
Diablo is just a protoMMO, except even more braindead.
Its fun playing as powerful dude who can eliminate tonnes of mobs and get shiny treasure that makes you more powerful so you can eliminate even stronger mobs and get even shinier loot.
People shit on D3 a lot but I liked how builds COULD work in that game. This loot buffs fire, this loot buffs grenades, this loot buffs strafe etc. I will say relying on set items so much was really a mistake.
That said - D4 early game is boring AF. Literally got to level 10 and still only have two skills and one ability. I gave up at that point. In D3 you get to that point in a few minutes. D4 felt like 2 hours or so and I still have hardly any moves. I realised I'd be doing that for at least another 2 hours of boring gameplay just to get the other 3 abilities, and then I would have to find drops to make anything resembling a proper build - and just for it all to be taken away at the end of the network test.
No thanks.
this + mmo mechanic on D4
no i don't want to click on the plant and then on the berry so that i can brew some potion
no i don't want to click on the rock and then on the ore so that i can upgrade an item for a 1% bonus damage
why are the trying to turn this into a tedious job?
no one is saying that
they are saying 3 is better than 4
Your last paragraph reeks of zoom zoom ADHD brain. Dude, it's fine for an ARPG to not shower you in skill points and abilities in the first couple of hours. It's like people complaining about the reduced drop rates in the server slam just because the previous open beta handed out legendary items like crazy. I agree that the gameplay itself needs to be solid for a more frugal approach in terms of skills and items, and depending on class and spec, DIV can be pretty boring. But the way to fix that is to improve the specific skills, not give people more skill points etc.
As long as the game feels satisfying enough to control and offers enjoyable feedback then all you need is movement and a single offensive ability to have fun, imo.
Last Epoch and PoE don't have 2 hours of boring grind just to get a few abilities.
They both also offer far more in terms of where you put your skill points and more choice in early itemisation other than "number go up".
You say I'm a zoomer, but you're the one defending D4 - the actual zoom zoom mobile game. I feel like everyone loving D4 are just graphic whores who are blinded by the pretty visuals they can't taste how mundane the gameplay is.
Just look at LE or PoE's skill trees compared to D4.
>people claiming d3 is better than 2
are we being overrun by zoomers and mentally disabled retards?
apologies for self-shilling
i’m making an ARPG and could use more outside playtesters. the core idea is trying to combine the isometric perspective and RNG loot/monsters of diablo with WASD controls and combat that’s slightly more complex and engaging than the genre standard “click to kill monster” combat. plus a lot more CRPG elements than the diablo games the baldur’s gate dark alliance games already did this years ago and that’s the true core of inspiration for my game
just put out a fresh build of the demo, please give it a shot if you’re interested and let me know how it goes. still super janky atm but it’s slowly getting there
https://vita-brevis.itch.io/samsara-wheel-of-extinction
Do you have a gameplay video?
streamer played it the other day
starts at 16 min
https://m.twitch.tv/videos/1817271275
this is the last build so there are a lot of issues that have been fixed. i’ll make my own gameplay video this week
Mate, do you need 3d models for your game?
I am trying to get some experience.
https://kick.com/t2darlantan
comfy d4 stream on a sunday morning
The difficulty of this beta has actually been pretty a blessing. Shit aint piss easy, positioning matters, combat is somewhat engaging. if this is consistent with the final product ill be very happy. Shits all over d3 as it is. of course story is average to shit and the gathering shit/pace of the campaign is grindy filler rubbish
But the core gameplay and the dressups is kino
>praising this goy slop of a video game
>playing as a moron
Everytime lmao
>Are they just top down dungeon crawlers
No, dungeon crawlers are much more interesting than diablo, they are just really bad action hack and slash games with skinner box features.
D3 onwards is just isometric WoW.
Is it even possible to kill Ashava on tier 2 this time around? Feels like people don't deal enough damage, and not like I can tell if I do either to be fair but at least I don't die constantly.
It is, I killed him earlier today in 10 minutes, but the people in your group need to know what they're doing
Well shit, I'm fucked. What do you need to do? I figured I'd go flame sorcerer and just burn him down
Learn how to dodge his attacks and DPS him down. The fight itself isn't that complicated but most people fail the first part because they die to the half-circle swipes
I didn't get a notification for the world boss spawning at 4pm.
oh it's at 5pm
that makes more sense
Next one is at 18:00 CEST, spawns every 3 hours.
Damn, I just bum rushed a mage to 20 for 4 CEST
D2 is the worst of the quadrilogy
when was the last time a western game allowed this amount of skin showing on a woman?
cash shops always allow sluts because idiots with money to part from buy that garbage by the boatload.
It happens literally constantly, you fags are just mindbroken.
They should have gone third person combat. Much more immersive, can be much more tactical.
Its the isometric viewpoint of arpg's that needs to change. Even first person would be better.
have a nice day
it is third person. what, did you think it was fourth or fifth person or something?
this.
isometric arpgs are total shit. the gameplay is terrible. they should have made that dark souls clone. make it more casualized though for the "modern audience" have players have more poise or something.
why do world bosses spawn at certain times? its fucking retarded. just put it there at all times with a daily lockout on it or something what the fuck, I'm not up during these times because I work the graveyard shift like a normal person and will literally never see these things
just buy the battle pass to have easier access to world bosses and helltide events
>graveyard shift
>normal person
Pick one.
Also the boss spawned every 3 hours so you had atleast 2 chances to kill him by now
>D4 is basically just D3 with better graphics story
We live in a timeline where they remake shittiest arpg imaginable with rigid build customization instead of making a physics based isometric arpg with wild west style design talents and items.
worst fucking timeline. hopefully AI gets to the point idea guys can start pushing this failed genre forward.
>wild west style design talents and items
This, just doing whatever the devs want you to do is boring, games are the most fun when they just throw in a ton of shit at random with little rhyme or reason just because they think it seems cool, and leave it to you to figure out how to break the game in half
>better graphics
If only. It looks like every korean grind mmo released the last 10 years. There is nothing about the graphics that says "this is diablo, not some literally-who game". Blizzard died with North.
POE and destiny are trash so I need another loot based game to waste my time on
>aesthetically looks like diablo
>feels smooth
>gameplay is absolute shit
What did nu-blizzard mean by this????
for diablo 1
it was intended to be an action-adventure RPG.
What set it apart from other RPGs at the time and what made it so popular to begin with was that you'd be dropped right into the game and start playing. Where other RPGs at the time required you to spend a good hour or more setting up your character through menus and lots of reading before you could actually play the game, diablo let you pick one character from a prebuilt selection. in the case of diablo 1 it was warrior, wizard and wranger.
the entire game was set in the town of tristram, inhabited by a number of colourful characters like a one legged boy with trauma from when the demons ate his leg or a old alcoholic drinking his memories away from that time he saved the boy from being eaten by demons.
Anyway the player would descend into the "dungeon" in this town fighting the monsters of evil which would get tougher the further down you'd get until eventually you would fight Diablo himself.
cont.
Diablo 2 continued the story where 1 left off, this time you could select between 5 characters, Paladin, Barbarian, Necromancer and even female characters Amazon and Sorceress. with Assassin and Druid added in an expansion (early form of DLC)
In diablo 2 they had you chase after diablo as he traversed the land in search of his brothers which allowed you to experience more of this fictional world than just one small town.
DIablo 2 also had more cool and fun looking special effects for the various skills each character could conjure
It became evident that players would do "loot runs" over and over again defeating the same monsters on repeat hoping the randomized loot drop system would give them something rare and useful.
add to this the school boy outlook on "cool sfx" and watching many enemies fall at the click of a button as you would do with high level characters using specific builds like Hammerdin or Javazon, Sorceress and poison-nova-necro among others. once you had the right build a primary example would be hammerdin, you would simply spam rightclick and run around until everything in the room was dead. low on mana? drink blue potion, low on health? drink red potion and continue to right click, simple as.
this particle effect fest mixed with gambling style (literal slot machine) loot drops was at the end of the day what most players was there for and came back for, in the case of diablo 2.
it was with this in mind that diablo 3 and 4 were created, it is a mindless clickfest where you just copy the meta build and watch everything die to your AOE effect, whether it's barbarian earthquakes raining stones from the sky or demon hunter shooting 50 bolts per click.
there is intentionally no significant cooldowns to abilities because that would require players to think and likely even force the devs to decrease the enemy population which would rob certain people of the satisfaction of watching 100 demons die at the same time.
You can tell this is another shill thread purely by the people talking about 'beta only' reward. Who the fuck cares you have a little item on your horse because you played a free beta years ago hahaha
FOMO rules and ruins lives
this. tried to give it a shot just because of that shit but just couldn't do it. fuck this game
>lived long enough to see retards on Ganker praising D3
damn
you have repeated the same post 6 times dude we got it
D2 is shit, D3 is shit, D4 is worse
>D2 is shit, D3 is shit, D4 is worse
why are you even in a diablo thread then, retard?
>b-b-but muh D1
nobody fucking cares
schizo, D1 is garbage too
>D2 is shit, D3 is shit, D4 is worse
shit taste
D2 was a really good game and really good for its time, its still a good game today tho but some of the movement can feel clunky and even tho its a really good game, ARPG developers should try to make their game like D2.5 (looking at you PoE, you fat balding retard chris wolcen)
D3 is a shit game period, it was extremely shit when it came out and the addon made the game somewhat bearable, but the constant powercreep changes and no new content made this game today completely fucking dogshit, if they stopped the powercreep at the beginning of the addon and developed more content for it, it would be somewhat okayish
D4 is decent, we havent seen much tho but it could be okay or shit depending on if they make the same mistake as in d3 (powercreep and no content)
> ARPG developers should try to make their game like D2.5 (looking at you PoE, you fat balding retard chris wolcen)
I meant ARPG developers SHOULDNT try to make their game D2.5
maek numbers go up
Lol at people buying a full priced game with a battlepass every season! If this was EA or Ubisoft there would be nothing but boycott threads.
Let's be real - the new classes will be payed for or locked behind battle-passes.
They are fine to play, when they are on sale and have been patched to hell and back with tons of seasons of content available for you. Only the worst of subhuman monkey morons are playing the beta or are planning on getting a Blizzard game day 1.
What's the best build for sorcerer for fighting the world boss?
Hope you have some Rogues fighting with you.
Diablo 1 was fun because it minimalistic stripped down version of an RPG that prioritized action and quick pacing above all else. No walls of text, simple exploration and progression, real time combat, easy to understand transparent rules that don't require manual to read.
Diablo 2 ruined the formula by doubling down on RNG loot gayry that only existed in the first game to save development resources. D2 replaced all the boring RPG baggage with its own brand of boring shit instead of developing the action aspect of the game. The series should've moved in top-down musou/horde shooter direction instead of single player MMO skinner box.
Crimsonland is better Diablo 2 than Diablo 2.
it is a relic from times when addiction enabling gambling behaviour was not well understood and implemented in the gaming design. Forefather to modern day gacha cookie clickers
I finally understand
>5 leggos
>I got 0 from my first kill and 1 from my second kill
Those are lvl 25 players. It's from the march beta.
>instant rewards to hook retards
>kill boss
>receive loot
>WOW WTF THEY ARE PLAYING ON THE PSYCHOLOGY OF RETARDS AND INTENTIONALLY GETTING THEM HOOKED ON CHASING GEAR, THIS IS AN OUTRAGE
Are you new to video games, especially ARPGs?
The point is to shove their big, sharp, satanic diablo dick in your ass and cum retard juice into you so hard that it takes over your entire brain and puts your hand in your pocket and pulls out your wallet to be used on the cash shop over and over and over for the next decade while you get fucked to death as blizzard whispers in your ear about the importance of diversity and representation, and how trans lives matter.
I never played them and always also had this doubt. The gameplay doesn't look anything special enough to be self sustaining without a story or anything.
I plan to try out 4
>I never played them and always also had this doubt. The gameplay doesn't look anything special enough to be self sustaining without a story or anything.
>I plan to try out 4
Zoom zoom