What's the smallest vidya detail you remember and appreciate on an individual level?

What's the smallest vidya detail you remember and appreciate on an individual level?

Can be anything, an icon, a sound effect, a sprite, an expression, a font, a dialogue box, a health bar design, the way a character dies, the heft of a gun, a grunt, a tech, a map, a character model, a thumbnail, idle pose etc

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Nothing Ever Happens Shirt $21.68

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  1. 2 weeks ago
    Anonymous

    Prisoner shackles in morrowind having a "drain magicka" enchant on them, thematically so that you could place it on magic users and they couldnt cast spells. in terms of game mechanics it didnt work out that way because "drain" magicka didnt actually drain all your magic it should have been "damage" effect but at least in spirit the games lore held up to scrutiny.

    • 2 weeks ago
      Anonymous

      vs skyrim throwing you into prison and you can just summon weapons. Dosent help that sidna mine holds a powerful wizard

      • 2 weeks ago
        Anonymous

        Oblivion was worse since it still had the unlock spells.

    • 2 weeks ago
      Billy

      One of my favorite things in Dark Souls 3 is that the Fire Keeper will react in various ways to certain emotes. Laugh, bowing back, covering her face in confusion and doing a little twirl, cute shit.

  2. 2 weeks ago
    Anonymous

    In Sonic 3 & Knuckles, at the very end of the game when you're playing as Sonic, Knuckles activates a bridge for you and then collapses from exhaustion on the other side. If you get within a very specific position next to him and crouch, he'll do a unique annoyed shoo-ing animation that isn't used anywhere else in the game.

    • 2 weeks ago
      Anonymous

      Don't you have a sonic trivia video to not be working on, cybershell?

    • 2 weeks ago
      Anonymous

      Cool, played countless times and never realized this.

      The water droplets and fog on your visor in Metroid Prime was so cool to me. You could see Samus in the reflection of the visor glass during close up explosions. Looks whatever now but at the time it was incredible. https://youtu.be/g2P4p0VU76w?si=t4CeAPsulezKjkG8

      Kino. The remake added droplets in the arm-canon too. Loved the effect of Rezbit in Prime 2 also and the disintegrated corpses in Prime 3, after being attacked by Metroids.
      The entire trilogy has this little things, Retro was insane.

    • 2 weeks ago
      Anonymous

      hes actually blowing a fart on you. trust me my dad worked for sega

  3. 2 weeks ago
    Anonymous

    Any shooter allowing the full mag + 1 in the chamber trick. Or even just changing the reload a bit depending on if there's a round in the chamber or not.

    That single dripping water pipe in a back-alley in Ni No Kuni.

    • 2 weeks ago
      Anonymous

      RE4 remake has this, you have +1 in the chamber and also Leon has different reload animations based on how many bullets are still in the mag (he puts a partially spent mag back to his pockets). He will also automatically switch weapon hold based on the proximity of his enemies. Another neat thing is if you stab an enemy with knife in the eye it's instant opener to a finisher.

  4. 2 weeks ago
    Anonymous

    Wind sound effect from FFVI and Chrono Trigger https://youtu.be/8ZQZm8idZeI

  5. 2 weeks ago
    Anonymous

    is this the painful nostalgia thread?

    ?si=6shnsRVgBtwWNqfm&t=2685

    • 2 weeks ago
      Anonymous

      why does this one particular song hit so damn hard?

      • 2 weeks ago
        Anonymous

        ?si=qquPMos0579HHinp&t=47

    • 2 weeks ago
      Anonymous

      I want to go back.

      • 2 weeks ago
        Anonymous

        Me too man. Me too.

      • 2 weeks ago
        Anonymous

        Me too man. Me too.

        same

    • 2 weeks ago
      Anonymous

      why does this one particular song hit so damn hard?

      I don't know enough to make a full music theory dissection of it, but I think it has something to do with all of those held notes and that specific tempo+key combination that makes it almost sound like the game is trying to say goodbye.

      • 2 weeks ago
        Anonymous

        makes sense. i remember the music feeling nostalgic even back in 2000 when it was fresh

    • 2 weeks ago
      Anonymous

      its 7:30am and this made me forget what year it is

    • 2 weeks ago
      Anonymous

      Everytime I think of the National Park I don't actually think of my time playing Gold as a kid but rather of a thread I saw on Ganker back when I first started browsing Ganker in 2009 or so that pretty much hit bump limit and OP's picture was just the National Park with that theme.

      Entire thread just became a nostalgia thread about everything and it's still one of my fondest memories of this place. Just reading posts about anon's childhood and vidya experiences. These have always been my favourite threads since.

      Thanks for reading my nostalgia about nostalgia threads.

      • 2 weeks ago
        Anonymous

        is it archived?

      • 2 weeks ago
        Anonymous

        people really have no idea how useless this board is compared to its heyday. got so many great recommendations and tips from this site from threads just like those.

        • 2 weeks ago
          Anonymous

          Yeah, Ganker is only really good for threads like these. There's no hate here, just people actually discussing vidya. No one is getting mad at trannies or Black folk or whatever the frick this board talks about most the time. It's just pure vidya with an occasional argument over said vidya.

          Threads like these introduced me to vidya I would've never thought of trying (like God Hand and Metal Max) or reminded me to play games on the backlog. Hell, I copied the entire text here

          Legend of Legaia
          The typical RPG consumable items are recognized as commonly used tools in-universe instead of just being game elements.
          In one specific instance, you need the dungeon teleport item Door of Light to get out of an inescapable situation you are rescued at the last second otherwise and using it brings you to a unique scene you would not see otherwise, the characters remarking that the Door of Light may have malfunctioned since it didn't teleport you outside, but still put you somewhere safe.

          and put it in a notepad to read later when I eventually get around to finishing Legaia and this post reminded me about it so I'll probably get around to it soon.

          • 2 weeks ago
            Anonymous

            But it's ok to be against trannies and Black folk being shoehorned into games, that's not what is ruining this board. Pretending to be moronic and posting contrarian opinions no one actually believes because of le ebin reply hook is what is killing Ganker.

            • 2 weeks ago
              Anonymous

              it is exactly what is ruining this board. it's a shittier version of twitter, where the "game" is to be outraged, make others outraged, or prove your epic bondafides over actually discussing or playing games. very little of substance is happening here anymore.

              • 2 weeks ago
                Anonymous

                >it's a shittier version of twitter
                Like it or not many twitter users are coming here more often as screencaps get posted there in an attempt to prove how funny and harmless we are

              • 2 weeks ago
                Anonymous

                >over actually discussing or playing games
                But pointing out shallow ideology in video game stories is discussion about video games. Or do you not care about stories in video games?
                And it also goes beyond, do you remember the booth babes, the gaming magazine covers and topics, and the carefree fun and playfulness this media used to have before all of the politically correct seriousness?

              • 2 weeks ago
                Anonymous

                you are just proving the point, trying to get into an argument about shit that has been talked to death and still takes up 70% of this board.

                there is no going back to the golden age of video games if all you do is talk about trannies and Black folk instead of playing games and meaningfully discussing them with others. I was there, and no one cared about this shit beyond a passing thought. The culture was not booth babes and gaming magazines, that's all nostalgia bait for zoomers, the culture was the deep experiences and bonds we had with games and the people we played them with. Couch co-op, having your buddy come over and show you cool glitches, trying for hours to get to the secret area that didn't actually exist, spending a whole summer going back and forth on getting the highest score versus your friend. All of these things are still possible, but yet here we are, typing about shit we hate instead of doing things we love.

                There's so many quality games with unique experiences to offer, and yet we'll have another twenty threads about how 2024 slop has X israeli corruption in it, until the next week where it's a different pool of slop that everyone absolutely has to discuss.

              • 2 weeks ago
                Anonymous

                >there is no going back to the golden age of video games if all you do is talk about trannies and Black folk instead of playing games and meaningfully discussing them with others
                I disagree with you because I don't think ignoring a problem makes it go away. Pointing out bad practices is no less meaningful than pointing out bad gameplay mechanic. What you can actually do is not ignore it, but talk about it and not buy the product. That way more people who would be afraid to speak up will when they see there is actual community or a mass with similar opinion.
                >The culture was not booth babes and gaming magazines, that's all nostalgia bait for zoomers, the culture was the deep experiences and bonds we had with games and the people we played them with. Couch co-op, having your buddy come over and show you cool glitches, trying for hours to get to the secret area that didn't actually exist, spending a whole summer going back and forth on getting the highest score versus your friend.
                It was both and more. We didn't have the internet or the established concentrated online communities yet so we had to rely only on arcades and friends to talk about video games. Nowadays we are here typing out this shit because we can.

              • 2 weeks ago
                Anonymous

                I do not care about not talking about it, I care about it being the vast majority of what this board devolves into, choking out anything but talk of DEI or whatever.

                The internet is not the problem, I've spent at least fifteen years on the internet talking meaningfully about games, finding groups to play with, and made a ton of friends. It is still very possible, although not on this board anymore. The problem is that people get more of a rush from doing the bare minimum imageboard posting about whatever their pet issue is, and mistaking it for enjoying video games. They are not the same thing, and have completely drifted apart over the years.

              • 2 weeks ago
                Anonymous

                I think that's a symptom of a different disease and it goes back to that other post about shallow games. Outsiders started using bad faith criticism to intrude onto gaming and spineless people gave them a platform. Like with your booth babe example. Why were booth babes cool? Because it was bringing a sexy videogame character to life. Video games were predominantly marketed towards young boys and young boys liked seeing sexy girls. Not a big deal. But then you had people from outside PRETENDING (that's important) that they actually did care but oh those mean old boys who thought Gloria from DMC was sexy started objectifying real women so the problem started with video games. Now the proper response there would've been the response Jack Thompson got. Which was to tell them to frick off. But because they were given a platform, and worse journos gave them a loudspeaker, now everything is designed as safe and by committee as possible. This isn't me complaining that every game isn't Senran Kagura. I wouldn't want every game to look like Senran Kagura. But Stellar Blade should NOT have gotten as much press as it did because it had the "courage" to make a sexy protagonist. The fact it got so much media attention for it at all when Lara Croft and Bayonetta did at least as much is an illustration of how much of a problem corporatized vidya has become. But I also think that just b***hing about it here is worthless and the argument should be brought to developers socials where they can hear it. Just like the trannies did.

              • 2 weeks ago
                Anonymous

                >But because they were given a platform, and worse journos gave them a loudspeaker, now everything is designed as safe and by committee as possible.
                This is the worst. You can see the stories are not as bold as they used to be, they are pretty neutered and to be honest quite childish. God of War 1 is far deeper while being darker and edgier than God of War Ragnarok will ever be with its committeed safe story.

              • 2 weeks ago
                Anonymous

                I'm the guy that called video games magic before. I think the start of my cynicism was the Mass Effect 3 disaster. It's not like that was my first bad video game experience, hell I was one of those fools hyped for Sonic 06. Imagine my months of coping then. But it was the fallout to what happened afterwards. When reviewers, like the people who's scores I used to look up to judge whether a game was good or bad, showed their asses and said that actually it was the gamers that were entitled. And that the lootboxes weren't a problem. And that no day 1 DLC wasn't a big deal. This happened right around the same time period as the Metroid Other M debacle. Which happened around the time of the dmc:DMC debacle. Which happened around the Street Fighter x Tekken debacle. And it felt like something broke for me after all that. Because now I couldn't trust developers, publishers, or reviewers. It was the prime example of someone pissing on my back and telling me it's raining. I couldn't even get hype for E3 anymore because now it wasn't a new game I was excited to play, it was wondering what they were hiding. And I can't trust reviewers anymore because these fricks are reviewing a game AS THEY'RE WEARING MERCH FOR THE GAME THEY'RE REVIEWING WHAT THE FRICK?!? Why is Geoff Keighley, an impartial journalist, advertising for fricking Halo? And Doritos? And Mountain Dew?

                My interest in modern vidya didn't totally die in that time period but that was the cancer diagnosis and it's only waned from there. Nowadays I mostly just play older games.

              • 2 weeks ago
                Anonymous

                When was that? 2008-2010? It perfectly lines up with the destruction of our society as a whole really and the decline in all media. I'm right there with you in your experience. Totally felt the same.

              • 2 weeks ago
                Anonymous

                nah, shit happened before in 2004 with halo 2's amazing "gameplay trailer" that they later admitted was fully scripted and not even possible with the technology at the time. that was the moment for me when game devs turned from rockstar gods to mortal businessmen.

              • 2 weeks ago
                Anonymous

                Killzone 2's "gameplay trailer" was my first encounter with a fake trailer.

              • 2 weeks ago
                Anonymous

                I just rewatched that, it's so fake.
                I can't believe I got into arguments on gameFAQs with people ABSOLUTELY CERTAIN it was all real gameplay possible on the PS3.
                At least the Halo 2 video actually looked like real gameplay.

              • 2 weeks ago
                Anonymous

                I forget his name, but a huge hit of the blame can be laid on a single journalist gay who basically caused the ironic "gamer entitlement issues" framing which plagues us to this day. I believe he was also the same gay who caused one of the biggest Youtube Adpocalypses which heavily crippled many independent youtubers' passive income when youtubing really started taking off. And he to this day is still a gleeful wienersucker about basically ruining everything on purpose.
                It was one of the several things that flipped the table on how all of this shit was perceived, forcefully causing us-vs-them class warfare style hostility between people.

              • 2 weeks ago
                Anonymous

                Ah yes, the gamer class

          • 2 weeks ago
            Anonymous

            >far cry 4 I know, >far cry
            >trees still bend and move based on physics interactions such as explosions or just running into them
            >reload animations differ between empty and partial reloads
            >the shotgun is wienered after inserting the first round on a from-empty reload so as to fit the full ammo capacity
            >breaking the windshield of a vehicle makes audible wind noise
            >lights on vehicles can be individually broken
            >bullets hitting a hang glider will disrupt flight
            It falls short of 2 in a lot of ways, but manages to best it in others. Despite all the many problems, Ubisoft does a pretty good job of putting details in. I think even 6 maintains at least the weapon details.

            These threads have the magical requirement of each user actually playing videogames in order to participate. Outsiders can't really hop in and try to outrage farm or recruit for culture wars if they have no idea what's going on.

            • 2 weeks ago
              Anonymous

              >These threads have the magical requirement of each user actually playing videogames in order to participate.
              I think you're sadly right

        • 2 weeks ago
          Anonymous

          I got into Dark Souls because of this board. Not the meme threads we get now. Just the threads of people gathering around talking about what secrets they found and what means what. It reminded me of the playground with friends passing around urban legends about Pikablu and shit.

          I think that's what I miss. Just being in the moment with my favorite games. I think I just realized why I dislike modern game discourse outside of political bullshit and anti consumer nonsense. It feels like nowadays it's a speed run to see all the content so you can move on to the next game. Most people don't even play games themselves, they watch videos on YouTube so they can say they saw it. Or worse "review" it by watching a 2 hour essay from someone else. I played Ratchet and Clank 2 Going Commando for actual months picking through damn near every boundary just to see if I could get to that place over there. I know most of Megaman Battle Network 3 by heart. Because it wasn't about just playing a game, it was about experiencing an entirely different and more interesting world than the one I lived in. I don't know maybe that sounds too childish? I just feel like video games have a magic to them that other things don't and to reduce that to """content""" just feels disgusting to me. Even as I'm burnt out on most games, they're still my favorite hobby.

          • 2 weeks ago
            Anonymous

            You are 100% correct and I feel the same way. It's why when I try games for hype like the first new God of War I end up disappointed. I'm always chasing that magic high of when you'd fully immerse yourself in some form of media back in the days of when you couldnt find or select literally anything you want whenever you want in our modern age and had the time to do so

          • 2 weeks ago
            Anonymous

            I still play games this way. It's about visiting another world for me and imagination. I often don't finish games and play through like half of them, and I don't care because I got a great experience out of them. Basically everyone I know just looks everything up., They will essentially watch the entire game on youtube before playing it.

            Another funny one is the high difficulty mode crowd. I'd say most of them do not even attempt to figure out the game/mechanics on their own. They look up all of the solutions and then subtly brag about beating it on the hardest difficulty. It's pretty funny. Most people are kinda soulless.

          • 2 weeks ago
            Anonymous

            Most modern games ARE designed like just a bunch of content. That's why people play them that way.

            A game like ratchet & clank or dark souls where the world is lovingly hand-crafted and inspires you to explore is the exception to the rule. Even when I was a kid I wasn't exploring every nook and cranny of licensed shovelware because there was no point.

            • 2 weeks ago
              Anonymous

              I made a thread calling out modern games designed as nothing but content for being soulless single player MMOs and I immediately had a dozen underage gays screeching at me how "all games have content", it's wild how people born into the vidya dark ages have no clue they're in them and can't recognize the difference in quality in what came before them, it's like how fish have no idea they're in water, or how humans aren't aware they're in an atmosphere

          • 2 weeks ago
            Anonymous

            >I played Ratchet and Clank 2 Going Commando for actual months picking through damn near every boundary just to see if I could get to that place over there. I know most of Megaman Battle Network 3 by heart.
            When you are 15, you can do this. When you are 35, it's much harder. You have to win a job lottery and find the best partner in the world to be able to maintain this lifestyle.

            • 2 weeks ago
              Anonymous

              I hate how true this is. Where did my time go to? I get home from work and have a good few hours to myself, no homework, only occasional responsibilities.
              I gotta clear my backlog out. There's so many good games that I need to play through

              • 2 weeks ago
                Anonymous

                I pretty much exclusively play smaller games or JRPGS where I can play in small chunks. Just because I don't have time. Fighting games and action games are out the window now and I hate it

              • 2 weeks ago
                Anonymous

                I'm specifically having a "Summer of SNK". My gaming time consists of like an hour in the morning so I've been running through all SNK games. Did the Fatal Furies one character at a time. Now on the KOF's at 96. Running through arcade mode for a half hour to an hour is still possible anon!

              • 2 weeks ago
                Anonymous

                I have some favorites on my phone along with some emulators. I have a Switch but I rarely play it now. I recently killed Emerald WEAPON in FF7. I never did that as a kid. I still haven't beaten Ruby though.

              • 2 weeks ago
                Anonymous

                Did those finally in high school. One of my fondest gaming memories

        • 2 weeks ago
          Anonymous

          Yeah, Ganker is only really good for threads like these. There's no hate here, just people actually discussing vidya. No one is getting mad at trannies or Black folk or whatever the frick this board talks about most the time. It's just pure vidya with an occasional argument over said vidya.

          Threads like these introduced me to vidya I would've never thought of trying (like God Hand and Metal Max) or reminded me to play games on the backlog. Hell, I copied the entire text here [...] and put it in a notepad to read later when I eventually get around to finishing Legaia and this post reminded me about it so I'll probably get around to it soon.

          Things have gotten so bad it's hard for me to believe quality threads used to be basically a daily standard on Ganker, and I was here to experience it. There was a genuine good faith effort to engage in threads and discussion by almost all anons, you could post a good thread, leave for the day and come back to see it hit bump limit, you could post an obscure game no one played and have half a dozen anons asking about it wanting to try it out.

          • 2 weeks ago
            Anonymous

            Yes, been here since like 06. It's astounding how much the entire board is normies and schizos now and how every thread is BBC or troony talk. It's why i tend to go to vr more

          • 2 weeks ago
            Anonymous

            Because back then people were amazed by the internet and its possibilities and were less meta-aware, more naive, more genuine. If you are hiding behind layers of irony, when someone points out a flaw in your logic you can always fall back on "I was moronic on purpose", people are afraid to be genuine and sincerely show their opinions for some reason.

          • 2 weeks ago
            Anonymous

            Threads like these bring out the good people that make up the heart of Ganker.

            In that vein, content:
            In Beyond Good & Evil, your camera is equipped with an AR lens that will identify pointless details for you in the world. If you aim it at the night sky, it will name constellations for you. It's a nice way of emphasising the importance of the camera as a gameplay element as well as fleshing out the world.

            • 2 weeks ago
              Anonymous

              i remember trying to scan everything and getting lost in the world, what a precious little game

    • 2 weeks ago
      Anonymous

      STOP I DON'T WANT TO REPLAY SILVER THE 500TH TIME

    • 2 weeks ago
      Anonymous

      I haven't replayed Silver/Gold for like 15 years now. I guess I have to try soul/silver now. It's so sad what Pokemon has become and how shitty the world has become after the 90s/early 2000s

      • 2 weeks ago
        Anonymous

        I hope someone eventually does a full hack that removes some of the HGSS cruft like the Lyra/Ethan "friend" that pops up to tutorialize everything for you. Every hack I've played still seems to keep the friend et al.

      • 2 weeks ago
        Anonymous

        Just play the originals.

  6. 2 weeks ago
    Anonymous

    Gallop Racer 04 has its own Triple Crown, and if I recall correctly the race records and lengths are the same as the real Triple Crown.

    • 2 weeks ago
      Anonymous

      That's cool

  7. 2 weeks ago
    Anonymous

    There is a character in Donkey Kong 64 (a well endowed kong woman) who is wearing a shirt that says "candy." This is a reference to the character's name which is "Candy Kong."

    • 2 weeks ago
      Anonymous

      Did yuo know?

  8. 2 weeks ago
    Anonymous

    tri-ace games menu sfx

    • 2 weeks ago
      Anonymous

      PS1 tri-ace was so peak. Shame they completely faceplanted the transition to PS2 and never recovered.

  9. 2 weeks ago
    Anonymous

    whoosh, it's going backwards now!

  10. 2 weeks ago
    Anonymous

    RE4

    • 2 weeks ago
      Anonymous

      That decapitated head is peak comedy, fricking kek.

  11. 2 weeks ago
    Anonymous

    morrowind music. i was a dumb teen trying to understand and didnt like ES until oblivion/skyrim but when i went to solstheim as an adult in skyrim it hit me hard.

    the chrono trigger theme kicking in when something bad happened and they said frick it lets keep going

    everquest at night as a human

  12. 2 weeks ago
    Anonymous

    If I'm not mistaken, when you access a security terminal in the original Deus Ex, after the animation of the fold-out screen finishes, for a split second before the view changes to a GUI interface, the red lights not only light up but actually extrude outwards slightly

  13. 2 weeks ago
    Anonymous

    The glitch world in Link's Awakening DX. All of a sudden no music, random gfx and a ghost granny that actually damages you. No not a creepypasta, I can probably even replicate it, you have to wall-rape a corner of a house in the starting village. Anyway it definitely made me shit bricks as a kid.

    • 2 weeks ago
      Anonymous

      DX only has Bow-Wow Land but the black and white version of LA has many different glitch worlds due to the screen warp. Fisherman Land is my personal favorite.

      • 2 weeks ago
        Anonymous

        Shit I think you're right. I'm just now remembering I had the OG Link's Awakening, not DX.

  14. 2 weeks ago
    Anonymous

    The water droplets and fog on your visor in Metroid Prime was so cool to me. You could see Samus in the reflection of the visor glass during close up explosions. Looks whatever now but at the time it was incredible. https://youtu.be/g2P4p0VU76w?si=t4CeAPsulezKjkG8

    • 2 weeks ago
      Anonymous

      Can you give me timestamp of her face's reflection?

      • 2 weeks ago
        Anonymous

        You can sorta see it when then enemy at 2:48 starts attacking. You can see her eyes and face outlines/shadows at around 2:51

        If you want the actual png of the helmet reflection though, here.

        • 2 weeks ago
          Anonymous

          Oh yeah it's barely noticeable but pretty cool. Thanks.

    • 2 weeks ago
      Anonymous

      This shit was so awesome back then. Simple shit like fog fogging up your visor and splatters if you were close to a thing that splattered, water dripping and raindrops.
      Metroid Prime is so good. AND the game is actually fun and has dope tech.

      • 2 weeks ago
        Anonymous

        actually speaking of that, the laser visor cleaner in republic commando would fit nicely ITT. when you melee an enemy up close, blood will spatter your visor and a small bright line zooms across the screen to simulate laser vaporizing debris on the faceplate. i would run headlong at enemies just to see it sometimes kek

    • 2 weeks ago
      Anonymous

      It still looks good of you ask me. Prime 1 had impeccable art direction overall.

      • 2 weeks ago
        Anonymous

        all of the prime games have amazing art director and atmosphere. Its the main reason I like them more than the 2D games

  15. 2 weeks ago
    Anonymous

    I'm old so Nintendo was dreamlike to me. I often think about how dark Mario's and Zelda's caves were and how Nintendo's big games were basically as realistic as any other game. Nowadays it's not like going through a dark cavern with Mario it's always like a happy little cave filled with silly cartoon enemies. I miss that eerie dreamlike feeling games gave back then.

    I also really appreciated the emotional factor of trying to "save the princess"/person you love. it sucks that everyone is a bunch of homosexuals and it's considered sexist now.

    • 2 weeks ago
      Anonymous

      >I'm old so Nintendo was dreamlike to me.
      still is, honestly. never seen that game before but 2d gaming is at its best when it feels like an acid trip with minimal context. its fun to fill in the gaps and immerse myself, but i still remember being 3 years old playing the NES. Zelda 2 was unironically my favorite game for a very long time

      • 2 weeks ago
        Anonymous

        I was maybe six years old when we bought Zelda. I still actually remember the night it happened, because we bought the game at Kmart and later my parents got us a babysitter, because they were going out and I stayed up really late sitting on the floor in front of the TV in the living room playing it.
        I wasn't as big on Zelda 2, but I absolutely loved Zelda.. Then it's sequel on SNES was amazing, and Wind Waker was so good that it's still probably my favorite GameBoy game (being without color actually worked out nice, because it totally fit the strange/surreal/"something is off here" mood of the game)

        ?si=79B57V3QiXz7XW57

        That actually just reminded me. a lot of things in those games stood out but something that would fit the theme of this thread was how amazing that rainstorm in the opening of ALttP was. I love a good videogame thunderstorm...

        • 2 weeks ago
          Anonymous

          >Wind Waker was so good that it's still probably my favorite GameBoy game
          did you mean Links Awakening?

          • 2 weeks ago
            Anonymous

            Derp, yeah, whoops...

            I have very fond memories of Zelda games too. Link's Awakening DX was my first Zelda game and I remember it very fondly for a whole array of reasons. The copy I had couldn't save (I could hear the battery rattle around in the cart when I shook it) and it meant that I never got further than the 2nd dungeon. I tried, I really tried but didn't know what to do next or where exactly to go but I remember the steps EXACTLY to get to, and finish, the 2nd dungeon. Sometimes I'd start up the game and head to the library the game had to read the world map and wonder what each location was like. The game felt so massive as a kid but now I can just check the whole world map with a simple google. Another memory of this game I had was putting Zelda as the filename and getting that cool easter egg that changed the music: https://www.youtube.com/watch?v=EJNHPc7uOj0

            I also remember getting Zelda 1 and 2 on the GBA as a kid. I never liked the opening crawl of Zelda 1 because the OST for that kinda scared me. I could never beat either game as a kid unfortunately. Both times I just got stuck after the first dungeon. I eventually beat them around a decade later with a guide.

            I also got LTTP on GBA as a kid and remember playing that game a lot. I'm honestly surprised with how far I got in that game with no guide and even did dungeons out of order (I did the 3rd one 7th, the boss died in one hit). I remember next to nothing about it except a few core memories like discovering I could hookshot across the river to get to the other-side in the dark world to reach the Village of Outcasts which opened up the rest of the game to me, or how I never finished the game because finding the Mad Batter who said he'd curse link by making him use half magic made me assume I was gonna lose my my magic power and turned the game off never going back. This meant I would always run out of magic during the dungeon where you had to light 4 torches on fire using the fire rod on that rail cart.

            My step dad, despite not ever really caring about any other video game, for some reason got really into Zelda, would have notebooks and maps, and apparently lost his save data once. So, there was a long period of time where we weren't allowed to play Nintendo, because he would have the game running non-stop because he was afraid to turn it off or something. I hated that span of time with his Nintendo hogging so much.
            But yeah, having a broken battery for that would really suck. At least it has a really good opening. I love that shipwreck, little town, and owl...

            • 2 weeks ago
              Anonymous

              >really into Zelda, would have notebooks and maps,
              nice, my dad was a huge D&D nerd in the 80s and he mapped out the entire world map for the first Zelda including every single bomb wall and bush you can burn. Apparently he couldn't find the entrance to level 7 so he literally went scorched earth.

              • 2 weeks ago
                Anonymous

                Yeah, it sounds great, but going weeks without being able to play Nintendo, because he's too paranoid to turn the game off was moronic... he really didn't play any other video games either. I know his brother was really into Zelda, because he helped me in ALttP years later. So, I'd imagine either he got him into it or just the hype around the game and people talking about it at work or something.
                A lot of the younger people like to hate on the first Zelda game, and complain how so many things are outright hidden, but they don't seem to realize what it was like back then. That game was huge.
                The internet can be nice but I really do miss the sense of discovery when everyone shared tips and secrets through word of mouth, and you only really knew what your friend circle knew. Doing things like and keeping a notebook to write down maps and discoveries probably seems excessive to people now, but it was pretty normal. (A lot of games even left empty lines pages in the back of the instruction booklet for "notes")... So yeah, I don't know I just miss all that stuff. Maybe you're not going to find all the secrets on your own, but the secrets you did find really felt special and like you were discovering something.

        • 2 weeks ago
          Anonymous

          I have very fond memories of Zelda games too. Link's Awakening DX was my first Zelda game and I remember it very fondly for a whole array of reasons. The copy I had couldn't save (I could hear the battery rattle around in the cart when I shook it) and it meant that I never got further than the 2nd dungeon. I tried, I really tried but didn't know what to do next or where exactly to go but I remember the steps EXACTLY to get to, and finish, the 2nd dungeon. Sometimes I'd start up the game and head to the library the game had to read the world map and wonder what each location was like. The game felt so massive as a kid but now I can just check the whole world map with a simple google. Another memory of this game I had was putting Zelda as the filename and getting that cool easter egg that changed the music: https://www.youtube.com/watch?v=EJNHPc7uOj0

          I also remember getting Zelda 1 and 2 on the GBA as a kid. I never liked the opening crawl of Zelda 1 because the OST for that kinda scared me. I could never beat either game as a kid unfortunately. Both times I just got stuck after the first dungeon. I eventually beat them around a decade later with a guide.

          I also got LTTP on GBA as a kid and remember playing that game a lot. I'm honestly surprised with how far I got in that game with no guide and even did dungeons out of order (I did the 3rd one 7th, the boss died in one hit). I remember next to nothing about it except a few core memories like discovering I could hookshot across the river to get to the other-side in the dark world to reach the Village of Outcasts which opened up the rest of the game to me, or how I never finished the game because finding the Mad Batter who said he'd curse link by making him use half magic made me assume I was gonna lose my my magic power and turned the game off never going back. This meant I would always run out of magic during the dungeon where you had to light 4 torches on fire using the fire rod on that rail cart.

          • 2 weeks ago
            Anonymous

            My first Zelda games were the oracle games. My Sunday School teacher bought them for me. Thing is I would've been okay with one or the other. She bought me both. I still remember Dancing Dragon dungeon music clearly in my head

          • 2 weeks ago
            Anonymous

            I remember being stuck for months because 8 year old me did not think of sprinkling the raccoon guy with magic powder.

    • 2 weeks ago
      Anonymous

      You could always give B3313 a shot

    • 2 weeks ago
      Anonymous

      This reminds me, I think child focused media is getting softer over time. When I was a kid you had stuff with random emotional gut punches and hard edges all the time, famously stuff like watership down. I don't think kids get stuff like that anymore

      • 2 weeks ago
        Anonymous

        It is. Static Shock featured an episode with a school shooter. Teen Titans had an episode where Terra betrayed her friends and the backlash was so terrible that she ended up killing herself for it (was retconned 2 seasons later but it was still distressing in the moment). Digimon Tamers had an entire arc about Jeri, who was positive to the point of being obnoxious, having an emotional breakdown because the murder of her Digimon triggered her repressed memories of her mother dying who a rogue computer program interpreted her worldview wanting everything to go away as grounds to destroy all humans and their creations. Which itself led to a sub-arc of the murderer needing to accept total responsibility for what he did and was desperate to get any level of forgiveness for it.

        Maybe I'm talking this up a lot but media is so censored now that YouTube will not only shut off comments for anything even vaguely kids related despite YouTube kids being a thing but will stealth delete any comments so much as referencing something potentially ugly. Even though Lion King's halfway point was the death of a father.

      • 2 weeks ago
        Anonymous

        I believe this too. Theres always been bad or mindless media for kids that is so stupid and watered down but a lot of things from the 1930s all the way to basically 2008 or so, a competent team of creators were trying to create art for all to experience regardless of age. Now things seem so committee or shareholder driven to appeal to all or be safe from any social media negative attention. Everythings homogenized. It sucks. Art is dead

      • 2 weeks ago
        Anonymous

        It is. Static Shock featured an episode with a school shooter. Teen Titans had an episode where Terra betrayed her friends and the backlash was so terrible that she ended up killing herself for it (was retconned 2 seasons later but it was still distressing in the moment). Digimon Tamers had an entire arc about Jeri, who was positive to the point of being obnoxious, having an emotional breakdown because the murder of her Digimon triggered her repressed memories of her mother dying who a rogue computer program interpreted her worldview wanting everything to go away as grounds to destroy all humans and their creations. Which itself led to a sub-arc of the murderer needing to accept total responsibility for what he did and was desperate to get any level of forgiveness for it.

        Maybe I'm talking this up a lot but media is so censored now that YouTube will not only shut off comments for anything even vaguely kids related despite YouTube kids being a thing but will stealth delete any comments so much as referencing something potentially ugly. Even though Lion King's halfway point was the death of a father.

        Even gen 1 of that super scary show that has to be hidden on a containment board because it made kids mad had characters being thrown into active volcanos. In the west at least, you can blame both whiny soccer moms and the corporations who bend to their whims for it. Dexter's Lab had the word "crap" used in it once, and I'm pretty fricking sure future broadcasts redubbed it to "crud".
        It's all the ongoing operation to sanitize and coddle everyone and everything, which just leads to kids growing up to be manchildren because their sanitized upbringing made them incapable of handling even minor things.

      • 2 weeks ago
        Anonymous

        Yeah, I remember being like 4 or 5 years old and watching the Land before Time and seriously considering themes of death and what it would be like if something happened to my mom.
        When I was like 8 years old playing Nintendo I'd also have a pack of candy cigarettes and they marketed things like Terminator, Robocop, and Tales to the Crypt to kids so it would make sense my parents would let me watch them (Even though until I was like 12 they would try to get me to look away when there was breasts and sex scenes in movies and stuff). Eight years old I think was around the time when I was allowed to stay at home alone sometimes. Nowadays people would probably try to say it's child abuse or somethin, but this was the era where we would go outside everyday, and run off to only God knows where for the whole day, with no means of being contacted, so actually just being home by myself or watching my little sisters was probably a lot safer.

        (Also, it was a kid's show, but Season 2 Episode 6 and 7 of this show (Perils of Punky) really scared the shit out of me. I saw it when I was like 4 years old, so if you watch it or if anyone else remembers this episode they understand why
        https://archive.org/details/punky-brewster-s-01-e-15-e-16-yes-punky-there-is-a-santa-claus )

  16. 2 weeks ago
    Anonymous

    Taking too much damage wearing a gas mask in Metro Exodus will have it shatter, wiping your visor will have you put some duct tape on it and keeps it functional until you find a replacement

  17. 2 weeks ago
    Anonymous

    If you take Shadow into the Chao Garden and whistle, he'll raise his butt and you can see a flesh-colored triangle where his butthole would be. This detail is not present on Sonic.

    Why? Who knows. This is the same game where Rouge's textures have a camel toe baked in, so it might legitimately just be his butthole.

    • 2 weeks ago
      Anonymous

      why has everyone just accepted this post as normal and moved on? this is fricking weird for you to notice this shit.

      • 2 weeks ago
        Anonymous

        Because he has a point

      • 2 weeks ago
        Anonymous

        I've been on Ganker for so long that not only do LARPing schizo posts like this not bother me, they actually just bore me.

        • 2 weeks ago
          Anonymous

          >not only do LARPing schizo posts like this not bother me, they actually just bore me
          This. It's become tedious because "perfomative schizoposting" is always so blatant and forced.

      • 2 weeks ago
        Anonymous

        What's abnormal about it? This was some straight-up playground, Mew under the truck shit I heard on the Sonic BBS as a kid. It's not weird. You're weird.

    • 2 weeks ago
      Anonymous

      Isn't it just his model under the fur texture clipping out? I imagine their base model underneath was just all flesh like their face/sonic's arms before they add the fur texture over the top

  18. 2 weeks ago
    Anonymous

    there was this cool Fantastic Four PS2 game that I played with my brother. It's basically a 3D beatm up and you can unlock new combos and specials.

    ?si=IDkSQFtquUoJ102o
    Everytime you performed a combo correctly, the game would display the attack's name at the top of the screen.
    But there also were synergies between the characters if you hit one enemy with 2 combos the name display was flashier and the names would always be something thematic.

  19. 2 weeks ago
    Anonymous

    Can't think of anyting from the past RN, but I really liked how in Selaco when you for a brief moment wear a gas mask, shooting bright weapons such as plasmagun makes you see your reflection on the mask. Not sure how realistic is that. I love that kind of stuff. I am sure Selaco has lots of small things.

  20. 2 weeks ago
    Anonymous

    I remember in Uncharted, only the parts of your clothes that touched water would get wet

    • 2 weeks ago
      Anonymous

      Did you get wet when you saw that?

  21. 2 weeks ago
    Anonymous

    If you dive into the pool in Tomb Raider 3 while doing the Capcom code in midair, you unlock nude mode.

  22. 2 weeks ago
    Anonymous

    Weird one, in Mario & Sonic at the Olympic Games on the DS, there was online compatibility for records in the games and there was a unique celebration screen you’d get if you got a world record. There’s dramatic music and a medal on the bottom screen. I remember this because I got one, I forgot which sport it was in but I don’t think many people played this game and I just got lucky.

  23. 2 weeks ago
    Anonymous

    The rebel trooper death sound from the PS2 port of Force Unleashed. The one where he goes "haww!".

  24. 2 weeks ago
    Anonymous

    Oblivion's sound effects on doors and items were glorious.

  25. 2 weeks ago
    Anonymous

    The trill sound in Shinobi when you rescue a hostage. Great sound design all around, but that effect stands out to me as ear candy

  26. 2 weeks ago
    Anonymous

    The little glimmer effect that gems have in the PS1 Spyro trilogy aren't an animated sprite, but instead a separate, flat-colored model that expands and shrinks very quickly and is always rendered regardless of distance. This was done due to a quirk with the PS1 where textured polygons would turn to mud at a distance, but individual polys themselves would nearly always still be visible as at least one or two pixels; Naughty Dog mentions this in an old blog about what went on developing Crash Bandicoot, and Insomniac almost certainly learned of it from ND while they were making Spyro. This was done presumably so that the glimmer of uncollected gems is always visible even when the gems themselves are so far in the distance that they're either almost unnoticeable or are being culled by the manual LoD system, and a player looking for the last gems (without Sparx's help) can stand in a high area and pan around the wide-open nature of many Spyro levels to see in just a few seconds if there are any glimmer effects in sight. This was kept through the trilogy even as other items, such as Spyro 2's orbs, were made to use normal transparent sprite effects.

    • 2 weeks ago
      Anonymous

      >ND mention this
      Is this ever used in any of their games? I've played an awful lot of all of early ND and Insomniac games, and I immediately recognise it and its technical details in Spyro games, but nothing alike in say, Crash Bandicoots.

      • 2 weeks ago
        Anonymous

        I remembered it from Andy Gavin's old blog and it's still there along with a bunch of other tech details later on (including a bunch of LISP because why not):
        https://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/
        >And there was another important issue solved by using polygons instead of textures. The PlayStation tended to render every polygon as a pixel, no matter how small it got. Had Crash’s pupils been texture, they might have disappeared when the got smaller than a pixel. But by making the pupil 2 polygons (a quad), they almost always showed up as long as the total eye, including whites, was more than a few pixels tall. Subtle, but trust me, it made the game so much more clean looking. It’s the small things that matter.
        Crash 1 and 2 both came before Spyro so it was mostly ND doing stuff at the time, but I'm pretty sure some of Insomniac's later tricks bled back to Naughty Dog through cross-talk- off the top of my head, Crash 3 has texture level of detail like Spyro does- note the far-off hill and castle area in pic related- albeit not as strongly implemented as Spyro's long-distance mush (since Crash has a fixed camera and the levels already have visibility precomputed- there's an article on that site about that too), and Crash Team Racing uses vertex colored skies akin to Spyro's famous suns, clouds, planets and eclipses, albeit not quite as detailed since you're not looking at them as often. The sun on Crash Cove is an easily spotted example.

        Gems and orbs in those games felt magical to receive. They’re so perfectly designed.

        They really do. The bouncing and coloring, the subtle spin, and especially the sound effects, the cacophony of chests breaking, Sparx flying around grabbing gems you miss, and the actual collection sound plus end-of-level tallies. The underwater vase destruction sound is especially memorable and CRUNCHY and one of the SFX I was most disappointed with in the "remake." Ratcher & Clank never gave me the same feel at all even with all its bolts and pickups.

        • 2 weeks ago
          Anonymous

          Andy is a frickin' beast. You seem like the rare type of fellow anon who'd like this: https://www.youtube.com/watch?v=pSHj5UKSylk
          I watch it each year.

          • 2 weeks ago
            Anonymous

            I've seen it before, but hey, always worth another watch for sure.

        • 2 weeks ago
          Anonymous

          ND staff were programming wizards back then, including breaking the hardware via going vastly over Sony's recommended disc fetch rates, and corrupting memory cards.
          https://www.quora.com/Programming-Interviews/Whats-the-hardest-bug-youve-debugged

          • 2 weeks ago
            Anonymous

            Hey Sony you fricked up. No we didn't. Just let me send you the fricking code to prove it. What a chad.

          • 2 weeks ago
            Anonymous

            That was a good read.

    • 2 weeks ago
      Anonymous

      Gems and orbs in those games felt magical to receive. They’re so perfectly designed.

      • 2 weeks ago
        Anonymous

        I have an unhealthy obsession with them and others like them

    • 2 weeks ago
      Anonymous

      Enter the Dragonfly didn't have this effect I'm pretty sure and it's probably the reason why that game is so miserable to 100%

  27. 2 weeks ago
    Anonymous

    The healing sound effect in Dark Age of Camelot.

  28. 2 weeks ago
    Anonymous

    I've always been a fan of Sonic Unleashed and it's many small details, but the werehog's fidget animation are some of my favorites

    Seeing Sonic act more animalistic was both cute and cool to me as a kid. it's sort of why zoology is something I've had interest in. this is all while keeping that kind of "Sonic" 90s/2000s like attitude.

    haven't seen this level of cool from sonic since

    ?si=d2W-62DSVbJf4mN7

  29. 2 weeks ago
    Anonymous

    This was one of the first games that I rented from the local mom and pop video store in the small town I lived in.

    I still clearly remember how as you picked up more upgrade parts, the model of the spider would change with more mechanical parts like legs, thorax, abdomen. Also had a pretty brutal game over screen

    • 2 weeks ago
      Anonymous

      I was going to mention Spider itt actually, the 4:20 before weed lmao was fashionable was nice.
      And yeah, game is great, always worth a replay.

  30. 2 weeks ago
    Anonymous

    This got me in trouble once because I stole a pack of marlboros and my mom found out. I didn’t smoke them because I didn’t steal a lighter.

  31. 2 weeks ago
    Anonymous

    always loved doing this in last revelations

    ?si=xBQmtIZSbZ0iczNs

  32. 2 weeks ago
    Anonymous

    FFXIV.

    Brute Justice fight.
    - End cutscene has your posse turn away from the boss as it explodes

    Savage difficulty version of the fight
    - End cutscene has your posse exhausted and on the fricking floor as the boss explodes

    No other fight in the game has an alternate ending like that, and less than 5% of the playerbase cleared that fight during its relevancy to notice that, given it was the last truly-Savage difficulty fight before the devs watered down that term on future content.

  33. 2 weeks ago
    Anonymous

    This is like borderline horror but comfy at the same time. It's incredibly lonely.

    • 2 weeks ago
      Anonymous

      Best home menu ever and it's not even close

      • 2 weeks ago
        Anonymous

        Wrong.

        • 2 weeks ago
          Anonymous

          sorry, but you're wrong.
          PS2 menu had soul, but it's no contest compared to the Gamecube's.

    • 2 weeks ago
      Anonymous

      You might like this then:

      ?si=__EGtae8hbrjSL2B

      When I was maybe like 13 I bought a Sega CD and 32x off of some guy that was selling it through the newspaper. I never really did use the 32x, because it was kind of already on its way to failure, but the bundle came with Snatcher and the Justifier lightgun. I absolutely loved that game, but that was the only time I ever played it..
      . I wish they re-released it when Wii and PS Move and stuff was around. It just wouldn't be the same without having the gun and I don't even have a CRT hooked up anymore.

    • 2 weeks ago
      Anonymous

      I was fascinated by the menu on the gamecube but simultaneously hated how lonely it felt.

      • 2 weeks ago
        Anonymous

        Fun fact: The little square light towers that you see on that menu? They represent your save data on your memory card. More game saves = More towers, and larger save files = taller towers.

        • 2 weeks ago
          Anonymous

          Are you thinking of the PS2?

          • 2 weeks ago
            Anonymous

            Dammit, you're right, I am. I'll see myself out.

    • 2 weeks ago
      Anonymous

      I really like the sound design on the GameCube home menu, but it could definitely feel very discomfiting. I have memories of just sitting on the memory card screen after one of my memory cards got corrupted, just staring into the void.

      • 2 weeks ago
        Anonymous

        I always thought it felt like something was there in the darkness, but we were limited to this small "island" that was the menu.

    • 2 weeks ago
      Anonymous

      In Ocarina of Time, if you hack a sign to pieces then play Zelda's lullaby, the pieces will reassemble
      Same happens in Majora's Mask, but you have to play the song of healing
      In Golden Sun, if you have djinni in recovery mode in the overworld, after running around for a while, there is a chime that plays to indicate that it has recovered and gone to set. This sound is much more obvious in The Lost Age.
      GTA V has some of the most insane attention to detail. After driving a car and parking it in your garage, if you listen closely, you can hear little tick noises of the engine cooling down. When you walk into water, you only get wet from where the water level was, if you equip fists in a car and press the shoot button, you'll give the middle finger, when it's dark, opening a car door will turn the light on in the car, the hand pointer cursor on your phone's web browser is a middle finger. There's so much more
      The Halo monks singing theme is based on The Beatles's Yesterday
      The main Zelda theme was originally going to be Ravel's Bolero, but Nintendo couldn't get the rights to it in time, so Koji Kondo whipped up the main theme in a day.

      The music in the home menu for the Gamecube is an updated, very slowed down version of the NES's insert disk screen song.

  34. 2 weeks ago
    Anonymous

    The guitar hero minigame in Two Worlds II, and being able to form a band in multiplayer with each player on a different instrument playing parts of the same song you can sync up together. I fuarking love this trope.

  35. 2 weeks ago
    Anonymous

    >It's not over yet!
    >HOO HAH HUAH

  36. 2 weeks ago
    Anonymous

    In Tenchu for the PS2 there was a npc guy that kept saying "YEAH RUN AWAY". Me and my cousin played that game almost 20 years ago and still to this day imitate the goofy way he said it

  37. 2 weeks ago
    Anonymous

    Those hanging orb decorations in the top floor of that tower level in Super Mario Bros 3 that never get used anywhere else

  38. 2 weeks ago
    Anonymous

    kh menu sound effects

  39. 2 weeks ago
    Anonymous

    Realizing Cloud had preemptive equipped when he stabbed Sephiroth in the back

    • 2 weeks ago
      Anonymous

      ludokino

    • 2 weeks ago
      Anonymous

      Nice that it was referenced by the game too, since he got a new materia he wanted to try out.

    • 2 weeks ago
      Anonymous

      It's been a while since I played FF7, what was the significance of this?

      • 2 weeks ago
        Anonymous

        In flashback where it was revealed Cloud wasn't Soldier but regular Shinra grunt and beat Sephiroth it is implied Cloud surprised Sephiroth thanks to his Pre-Emptive Materia. When player checks inventory in the flashback, it shows it's the only Materia he has equipped.

        Same with Cait Sith as he barges his way into the group, it shows Cait Sith having Manipulate materia equipped explaining why the party let him join

    • 2 weeks ago
      Anonymous

      If that's a spoiler, you're a huge piece of shit.

      • 2 weeks ago
        Anonymous

        FF7 is 27 years old. What's the statute of limitations on spoilers?

      • 2 weeks ago
        Anonymous

        Yes and no, you wouldnt realize it. But the big twist of FF7 is Cloud being unreliable narrator. He was super soldier in the past but regular grunt but he did beat Sephiroth 5 years before the game starts. In the game he is hired as mercenary to fight Shinra and he is introduced as ex-Soldier. In early game he recounts happenings from 5 year ago placing him as the elite soldier with Sephiroth to Cloud's hometown and Sephiroth going insane and burning the place. The flashback ends with Cloud and Sephiroth about to face and Cloud not remembering how it ends. In the game you travel to Nibelheim the town that was burned but it's intact leaving Cloud confused as he remembers it burning down. Later Tifa confronts Cloud that he never was in Nibelheim 5 years ago. Cloud loses it and Tifa helps him piece his memories toghether and it is revealed Cloud was in Nibelheim as masked grunt soldier and not revealing himself because he was embarrassed from failing to join Soldier. He also remembers beating Sephiroth when Sephiroth had slashed Tifa. Cloud managed to drive his sword through Sephiroth from behind. Cloud having Pre-Emptive materia in flashback inventory would explain why Cloud manage to beat Seohiroth as 16 yo grunt

        • 2 weeks ago
          Anonymous

          I would like to point out that Cloud being an unreliable narrator was being set up long before it began relevant to the plot. After you beat Bottomswell an old woman will invite you to rest at her house. And while sleeping Cloud will start pointing out plot holes in his own story. Like why didn't he go to see Tifa even though he had a free day to do whatever he wanted? Especially when he did all of this wanting to impress her

        • 2 weeks ago
          Anonymous

          >Cloud managed to drive his sword through Sephiroth from behind. Cloud having Pre-Emptive materia in flashback inventory would explain why Cloud manage to beat Seohiroth as 16 yo grunt
          Except you left out the most important detail of the true memory. Cloud didn't defeat Sephiroth by stabbing his back. Sephiroth impaled Cloud through the stomach and Cloud used the sword stuck through his own gut as a lever and threw Sephiroth into the life stream. No materia explains how Cloud was able to do that.

    • 2 weeks ago
      Anonymous

      Cait Sith also joins you with manipulate on.

  40. 2 weeks ago
    Anonymous

    Vendor buy bank guards

  41. 2 weeks ago
    Anonymous

    This will always be the most memorable menu selection sound to me.

    ?si=fVUTz61WhE9-0N69

    • 2 weeks ago
      Anonymous

      i love that sound effect
      it's like someone clinking coins or israeliteels or something but works so well as the generic menu select

    • 2 weeks ago
      Anonymous

      This just brought me back to running home to play Kingdom Hearts while in 9th grade. I'd just got my first job and was able to finally buy my own games. I'd poured hours on top of hours into this

  42. 2 weeks ago
    Anonymous

    Guybrush reading system clock time when you look at the Puerto Pollo clock in Curse of Monkey Island.

  43. 2 weeks ago
    Anonymous

    I'M ALREADY AT FULL HEALTH

    • 2 weeks ago
      Anonymous

      >play N64 version back in 2001
      >kills hostage at bank for fun
      >game over
      >frick you pussy game

      Frick you pussy game.

    • 2 weeks ago
      Anonymous

      >AHHHHHH

  44. 2 weeks ago
    Anonymous

    The install screen/data transfer for MHFU

  45. 2 weeks ago
    Anonymous

    this gif gives me nostalgia like you wouldn't fricking believe. It invokes a physical reaction like my heart skips a beat. Old pokemon has so much soul you can feel it

    • 2 weeks ago
      Anonymous

      >It invokes a physical reaction like my heart skips a beat

      The same thing happens to me. More so with Pokémon Blue. It’s that weird achy nostalgia that makes you want to drive around at night while you reflect on your life.

      • 2 weeks ago
        Anonymous

        this gif gives me nostalgia like you wouldn't fricking believe. It invokes a physical reaction like my heart skips a beat. Old pokemon has so much soul you can feel it

        friendly reminder that zoomers consider Gold and Silver the worst games in the franchise and actively shit on them constantly

        • 2 weeks ago
          Anonymous

          Shockingly every generation has people with shit taste bro.

        • 2 weeks ago
          Anonymous

          not my problem

        • 2 weeks ago
          Anonymous

          idk, my nephews say its the best gen

          • 2 weeks ago
            Anonymous

            Your nephew has a sense of taste. Good for him

        • 2 weeks ago
          Anonymous

          Zoomers also think Fallout 3 and Skyrim are good but only to upset millenials.
          Best not to give a shit about what a zoomer says. Ever.
          Other than contrasting themselves to millenials they have nothing.

        • 2 weeks ago
          Anonymous

          much like gen 3 tards think gen 1 is the worst and even make memes about it.

        • 2 weeks ago
          Anonymous

          I pity them

        • 2 weeks ago
          Anonymous

          What stupid little Black folk they are.

        • 2 weeks ago
          Anonymous

          Obviously, they also shit on Demon's Souls and Dark Souls 1 while actively glazing Dark Souls 2, they're contrarian and cynical by nature

        • 2 weeks ago
          Anonymous

          I'm a millennial and played gold and silver together with my siblings (each of us had their own Gameboy and a copy). Anyway, I did love the game back then, but even then the wonder of suddenly returning to Kanto was followed by a weird sense of disappointment by how barren it all was. The big dungeons were now small little corridors, the forest before Brock's town was. Oh and even back then we noticed how weird the leveling curve was with the final battle of the Elite Four not even matching the lowest level of the gen 1 Elite 4. Soundtrack was of course fantastic though.

        • 2 weeks ago
          Anonymous

          Yeah, but they also think that Black and White were good purely because "It had the most new Pokémon!" despite it literally being the absolute worst generation of mons purely from the "Objects with faces" series and the mons that are clearly rewrites of Gen 1 mons. So I don't put a lot of stock into that opinion.

        • 2 weeks ago
          Anonymous

          This is objectively false, anon, we hate gen 1 because it's so fricking old and barely functional, literally every zoomer i know, me included, loves gen 2.

  46. 2 weeks ago
    Anonymous

    In one of the Spiderman games, I think Enter Electro, there's a part where spiderman climbs up this tower made of giant TV screens as Electro shoots lighting at you. One of Spiderman's quips is "Explosions, now in Activision" and I just did not get the joke. I figured it was literal as in this is their first time rendering explosions in a video game since I was 7 at the time

  47. 2 weeks ago
    Anonymous

    MGSV that had rain drops on the screen, but only if you were looking up. And the dirt/mud on the screen, but only if the camera was low near your feet while sprinting.

  48. 2 weeks ago
    Anonymous

    Driver: San Fansisco has two different first-person wheel turning animations dependent on wether you've used the handbrake. I've never seen a game use a one-handed open-palm wheel turn since.
    Gran Turismo 7 plays the 'tink tink tink' noise car engines make after you turn them off while you collect your race winnings.
    I'm a sucker for little details like that.

    • 2 weeks ago
      Anonymous

      need for speed 3 had different shift sounds in wienerpit view depending on if the car was an automatic, a normal h-pattern shifter, or if it had a metal gated shifter (some of the ferraris and concept cars)

      • 2 weeks ago
        Anonymous

        Need For Speed Hot Pursuit hell yeah
        My favorite little detail is that the HUD turns green in night driving mode like it's your real dashboard lighting up

        • 2 weeks ago
          Anonymous

          i had forgotten about that, god that was neat
          and PC high stakes too, with the button to cycle between headlights, high beams, and all lights off (which also turned off the glow on the 3D interior wienerpit model's gauges and radio)
          i miss when electronic arts gave a shit

  49. 2 weeks ago
    Anonymous

    chrono trigger when you go back as magus his childhood cat alfador will follow you around, if you don't have him in your party he won't follow you

  50. 2 weeks ago
    Anonymous

    everything in this video

    • 2 weeks ago
      Anonymous

      Neat

  51. 2 weeks ago
    Anonymous

    The whoosh-ish sound effect in The Sims games every time you close one of the in-game pop-ups.

  52. 2 weeks ago
    Anonymous

    The PSX version of DOOM. I like that they added reverb to sound effects in enclosed spaces, something the original PC DOOM didn't have. This effect would disappear when in open spaces, but I always thought this was amazing and did alot to add to the evil atmosphere.

    • 2 weeks ago
      Anonymous

      PS1 has incredible sound, specific models are used by audiophiles even to this day and are highly valued.

      • 2 weeks ago
        Anonymous

        I think my first playstation was one of those, but it broke and I send it in for replacement. Hope it doesn't fetch a good price nowadays...

        • 2 weeks ago
          Anonymous

          It's SCPH-1002 model.

          I can definitely see why they would, yeah. The atmosphere, OST and sound effects in the PSX version of DOOM has made me appreciate sound quality in modern games much more if it is obvious that the devs did their best. In DOOM64 the devs went even further and got the 'mechanical' environment in that game down to a tee.

          But yeah, PS1 sound quality is beautiful.Got a special place in my heart for it.

          They did something similar with PS3 too. It was the best blu-ray player on the market at half the price of the high end blu-ray players, could connect to the internet, store movies and music. And it also played video games if you believe it. Also funny enough, because of reliability, NASA used PS1 CPU to control their probe New Horizons, the one that did high resolution photos of Pluto back in 2015.

      • 2 weeks ago
        Anonymous

        I can definitely see why they would, yeah. The atmosphere, OST and sound effects in the PSX version of DOOM has made me appreciate sound quality in modern games much more if it is obvious that the devs did their best. In DOOM64 the devs went even further and got the 'mechanical' environment in that game down to a tee.

        But yeah, PS1 sound quality is beautiful.Got a special place in my heart for it.

  53. 2 weeks ago
    Anonymous

    [...]

    It was very haunting that I found out even japan has a version of the tower of babel that was on an Island chain that has been found recently(It was previously underwater until a volcanic quake).

    Ilusion of gaia maybe a key to all the mysterious ruins they are finding recently(quintet mysteriously vanished after granstream saga)...

  54. 2 weeks ago
    Anonymous

    That dumbass "barum" noise Slowpoke makes in the early pokemon games. You know the one, you hear it now too.

    • 2 weeks ago
      Anonymous

      ?si=wLaoUa5dZPkbKSZ8

      • 2 weeks ago
        Anonymous

        That goddamn clown fart has been suck in my brain for over a quarter of a century when so many other memories vanished.

        Kind of ironic really.

    • 2 weeks ago
      Anonymous

      My favorite random sound effect is the real yoshi sound

      this getting replaced with baby voices is the reason I hate yoshi now. Downgrade of the millenium and nintendo doesn't get enough shit for it.

      • 2 weeks ago
        Anonymous

        If I remember right this is a bunch of drum sounds playing at a high pitch and speed

  55. 2 weeks ago
    Anonymous

    In SaGa 2, Odin revives you if you fall in battle, then greets you like a friend and challenges you to a fight once you meet him later in the game.
    If you never die, he doesn't address you and immediately initiates the boss fight just because he sees you are strong.

    • 2 weeks ago
      Anonymous

      Kino

    • 2 weeks ago
      Anonymous

      NTA but to add to this, once you beat Odin you can no longer be revived. Pure kino.

  56. 2 weeks ago
    Anonymous

    In SMT3 Nocturne if you decide to jump off the Mantra HQ tower with Dante in your party he won't take any fall damage despite that jump being coded to reduce every party member's health to 1. It's a reference to his boss fight intro and also to the DMC2 intro where he jumps off from the top of a temple's bell tower.

  57. 2 weeks ago
    Anonymous

    something about this theme fricks me up compared to a lot of other games with better music and i care about more, ape escape just had a certain magic about it and i'll always be glad it was one of the few ps1 games i managed to play as a kid

  58. 2 weeks ago
    Anonymous

    I like one of the plantation mimigas simply saying "Doctor Dumb can go screw himself!" in the original unofficial English translation of Cave Story
    Also if you take the little man with you to the end credits he says the funni

  59. 2 weeks ago
    Anonymous

    >"Difficult looking legal books stand in a formidable row. They mock me. I tried to read one and it made my head hurt, when I closed it, it slipped out of my hand. Then my foot hurt, too."

    Being stuck in Ace Attorney and reading everything I could by examining everything I could eventually lead to learning this one off by heart because Phoenix's office is always a location you can check but this one line pretty much never changed from what I remember.

  60. 2 weeks ago
    Anonymous

    Ocarina of Time and Link's Awakening are the only zelda games, as far as I know, that don't use a certain word that I really don't fricking like.

    Majora's Mask tragically uses it 3 times and I've been having a crisis since last week when I discovered it.

    Although OoT uses another certain word that's annoying but it's not a deal breaker since it's completely avoidable. It's just an adjective that kids and stupid adults use daily over the million other adjectives.

    • 2 weeks ago
      Anonymous

      What word are you referring to?

      • 2 weeks ago
        Anonymous

        Black person

    • 2 weeks ago
      Anonymous

      "Cool"?

  61. 2 weeks ago
    Anonymous

    In MGS2 Raiden tells Eve to close her eyes and listen to his heartbeat when he is swimming because she is afraid of water. If you take pentazemin, which is a pill that "calms the nerves" and removes weapon sway for a while, Eve's oxygen gauge will deplete less because your heartbeat is slowed down.

  62. 2 weeks ago
    Anonymous

    There is this game called Secrets of Grindea. In that game there is an escort quest where you must find a cowardly little fairy and bring him back to his settlement for a reward. Except you can find him, get him to follow you, and then just never bring him back, effectively kidnapping him and forcing him to follow you along the entire rest of your playthrough if you so choose. And during that time, he will actually have dialog of his own. He will comment on what other people are saying, comment on the locations and events that you are in, occasionally beg you to lead him back home, shout encouragements during boss fights, and if you bring him all the way to the final boss, you'll unlock an achievement for your kidnapping and once you do bring him back he will have unique dialog where he tells of the entire adventure to his friend, even mentioning optional events outside of the main quest if you brought him to see them as well.

  63. 2 weeks ago
    Anonymous

    in WoW vanilla the game world is huge, so you can take automatic flights on bats or gryphons to get around quicker. naturally the flight paths take you over mountains and valleys and other areas that aren't traversible on foot, and the devs added small little thematic vignettes in some of these places that serve to make the game world feel even more vast and alive. dwarves fighting a dragon a high mountain pass, a lonely campfire and tent in a remote river valley, an all-out battle raging on the airfield atop the dwarf mountain city of Ironforge, a demonically corrupted river spilling from the cliffside to form a thousand foot waterfall, massive elf and troll ruins secluded and reclaimed by nature, etc

    • 2 weeks ago
      Anonymous

      That's pretty good attention to detail. Kinda weird to have an entire dragon fight as a background visual detail, but I don't know how WoW's dragons work.

      • 2 weeks ago
        Anonymous

        >but I don't know how WoW's dragons
        There' a gorillion lesser dragonkin the actually dangerous onces are basically demigods

  64. 2 weeks ago
    Anonymous

    Opening the map in Down in the Bonehoard in Thief and having the current location highlighted as "where am I?"

  65. 2 weeks ago
    Anonymous

    Most of the sounddesign of N64 era nintendo games and how atmospheric and soulful they were.
    Mainly marioparty 1 and 2, f-zero x, kirby and the crystal shards, that yoshi game.
    Lots of reverb and dank caves and voicelines with a lot sass and attitude instead of going full infantile bing bing wahoo bouncy funtime in later games.
    I mean they're still whimsical and mostly funny, but i always apreciated how they took themselves just a tad bit more seriously. Allowing things to be kid friendly as well as wonderous and mysterious and cool.

  66. 2 weeks ago
    Anonymous

    the floating and rotating rhombus in the lobby of PSO. I used to stare at that thing while listening to the comfy lobby music of pioneer 2.

  67. 2 weeks ago
    Anonymous

    This was after I graduated high school but I was always struck at the hardware advancements to DVD and the PS3 while playing Metal Gear Solid 4 and seeing the individual snowflakes and how snow can accumulate on you or your box if you sit and wait during the Beast fight in the snow. Really blew my mind

  68. 2 weeks ago
    Anonymous

    the saboteur having a dedicated button to light a cigarette and smoke

  69. 2 weeks ago
    Anonymous

    When people you fought would then call you in Pokemon GSC was like a life changing thing for me. It was probably what people feel when they first played a dating sim or frick around with ai now but it felt so real to me, like I was part of this world making friends, cultivating a potential romantic relationship with a cute female trainer. It's silly now with how basic it is but as a like 12 year old it was so real and immersive like a true life sim. I think thats a lot of the magic of Gen 2 and why its best. There's so much detail and attention in making the game world seem like a real place you're living in rather than an empty arena to acquire and develop your team of hollow physical/special splits

    • 2 weeks ago
      Anonymous

      the game felt like an offline MMO in the sense that it was a living world. i remember waking up early before school just to catch morning pokemon, and being excited to add more phone numbers to my pokegear

      • 2 weeks ago
        Anonymous

        100% yes. No other game in the series has this special feeling and a game created to feel real. The time gap from the first game and seeing the larger connected world and now getting to feel like this world was huge and unexplored and constantly just existing and you get to experience it when you can was SUCH magical feeling. It's crazy and odd how much of those games are built to give you THAT experience of the world rather than the monster collecting and trading. Just the best

        • 2 weeks ago
          Anonymous

          >after all of that you beat the elite 4
          >ring ring
          >by the way, here's a boat ticket to fricking kanto so you can take a victory lap around the previous game
          my young mind was blown. i didn't even bother with gen 3, i knew it wouldn't get any better.

          • 2 weeks ago
            Anonymous

            I've heard many complaints about how Kanto was gutted and honestly on a purely mechanical sense those complaints are true. I never have or will give a frick. Because I'd put hundreds of hours into Red before then. And realizing I could not only go back there in an updated game but fight the previous gym leaders was the most amazing feeling ever.

            >Koga was promoted to E4
            >his daughter Jasmine took over management of the Fuchsia

            • 2 weeks ago
              Anonymous

              Literally no kid cared about that, that's just adults now nitpicking

            • 2 weeks ago
              Anonymous

              The sense of change and time with details like that was so phenomenal. For me as a kid and now as an adult its so damn cool. The entirety of Kanto being open and seeing it develop just as I was in real life over the past couple years- damn- has any game managed to evoke such a feeling since? Also Blue settling down and becoming a Gym Leader with his non specific team even? Chef's Kiss. Red-aka you from the past-now being older and having the strongest team with all the starters - which we all did when we'd trade with friends/siblings/extra carts back then-as well as Gen 1 story relevant Mons? - Easily the best thing ever EVER

              • 2 weeks ago
                Anonymous

                For me Castlevania SOTN upside down castle had a similar feeling

              • 2 weeks ago
                Anonymous

                Absolutely, That and Kanto will always be my most shocking and best video game feels

              • 2 weeks ago
                Anonymous

                i played blue growing up but yellow really is the definitive gen 1 for me. pikachu as your starter, getting squirtle/charmander/bulbasaur for free, nurse joy and officer jenny etc. pikachu physically following you around is the coolest, and i like how it falls asleep when you talk to the jigglypuff in the pokecenter

          • 2 weeks ago
            Anonymous

            It's to this day maybe the greatest surprise reveal and addition to a game ever

        • 2 weeks ago
          Anonymous

          Because old pokemon was a RPG with weird creatures that simply exist, same that Chocobos of Final Fantasy.
          Modern pokemon is a theme park where Pokemons are the only protagonists cutting costs elsewhere (no decent human characters, bad graphics,etc)

          • 2 weeks ago
            Anonymous

            Yeah, its a shame the general theme of "kid during summer alone outside catching bugs" was quickly abandoned

      • 2 weeks ago
        Anonymous

        This was the kind of shit that made it all so magical.
        Trainers in game would call you, all the kids at school were playing and were trading pokemon, shiny rates were so low that you almost didn't believe that there were other shinies outside of red Gyarados, night and day cycles with different pokemon appearing, tracking the legendary dogs on the map, hoping to find them in the wild and catch them and then opening up Kanto as the hard mode of the game
        GSC were just pure kino.
        Gen 3 has its charms for me as well, but Gen 2 was the love letter to the fans after the smash hit that gen 1 was.
        It's such a shame to see how lazy gamefreak are with current titles.

        • 2 weeks ago
          Anonymous

          A shiny Girafarig was my first shiny even before Gyarados. I thought I glitched a legendary pokemon into my game.

          Did anyone else spend hours in the Ruins of Alph hoping to find some super secret in there?

          • 2 weeks ago
            Anonymous

            My first was a shiny elekid I got from an egg in Crystal
            I thought it was a big deal but turns out that specific egg you receive has a much bigger chance of giving you shinies

          • 2 weeks ago
            Anonymous

            >Did anyone else spend hours in the Ruins of Alph hoping to find some super secret in there?
            Holy shit yes! I spent ages catching the full alphabet and the only way was to draw the unowns you had and make a checklist.

            actually speaking of that, the laser visor cleaner in republic commando would fit nicely ITT. when you melee an enemy up close, blood will spatter your visor and a small bright line zooms across the screen to simulate laser vaporizing debris on the faceplate. i would run headlong at enemies just to see it sometimes kek

            Lol yeah that shit was awesome, I remember seeing my friend playing and when he punched a bug and it did the blood splatter -> laser visor to clean, I was like "holy shit I have to play this game"

          • 2 weeks ago
            Anonymous

            Ahahahah same guy who started with the trainer phone talk, yes, 1000 times yes, I have a specific memory of telling my mom to piss off, I can't go to lunch with grandma right now, I have to catch these Unowns and I'm certain to find some secret in here. Spent like a week of my first playthrough just fricking around there. what an eerie, weird thing to add in for essentially just that vibe and feeling and nothing else gameplay or storywise. Again, yet another reason why these were the best

          • 2 weeks ago
            Anonymous

            >Played through all the first 5 generations of pokemon games multiple times as a kid
            >Never once saw a shiny besides the red gyarados
            >Started replaying the games at the start of summer
            >Get pic rel in Emerald
            It was at a point where i was finishing my grind for the elite four so didn't end up using it but i still felt slightly vindicated after all these years

            • 2 weeks ago
              Anonymous

              lol my first shiny was geodude as well, but in leaf green. i didnt know what i was looking at, only thinking "what a funky looking geodude", so i catched it and let it rot in the pc box. it got lost in trades and savefile nuking for new playthroughs

            • 2 weeks ago
              Anonymous

              found a shiny rhydon in crystal's V. Road as a kid. No balls to catch it with. Didn't realize until years later what it was, because I thought Lake of Rage gyarados was a one-off.

          • 2 weeks ago
            Anonymous

            I remember I was bored enough in past to reset game until I got shiny Rayquaza and Giratina.

    • 2 weeks ago
      Anonymous

      I'd probably find it annoying now but back then the fact trainers would call you just to talk about their day was amazing to me. It wasn't purely mechanical, sometimes they'd just want to tell you that they almost caught a pokemon or they won a hard battle, or they just had a good time. Made the world feel that much more alive.

      • 2 weeks ago
        Anonymous

        Recently replayed it again and yes it gets annoying but that was one of the first times when I was a kid playing it experiencing something like that, the ai of a game randomly interacting with you. It was an amazing thing

        • 2 weeks ago
          Anonymous

          There was a lot of little things like that like not only was there a functional in game clock to cycle day and night but at night everyone turned on the lights in their houses. And also the OST changes to a softer tone. Back then I rarely noticed game OSTs but eventually I picked up on that. Also the cops become hostile at night because they think you're loitering.

          It's probably why I was less into the advance generation. A lot of those things that made Johto feel like a living place just went away.

          • 2 weeks ago
            Anonymous

            God I forgot about the cops. Jesus christ GSC are unmatched. The later games are just slop to sell

    • 2 weeks ago
      Anonymous

      Reloading guns in Cyberpunk 2077 and Killing Floor 2 feels badass and animations are almost top notch. In KF2 you can check your gun if you try to reload it with full mag. Same for Cyberpunk.
      Dead Rising 1 and 2/OTR are pleasantly full of things. Most of objects in map can be picked up or used, and there are tons of references to horror or zombie movies too. Shaun of the Dead outfit is must a have in every playthrough in my opinion.

      As much as I like Pokemon and hate how moronic newest games, gen 2 made me give up on Pokemon. While they have really nice vibes, characters, and soundtrack, the pacing is real stick in the gears. I hated how grindy gen 2 games are and I remember giving up on Crystal playthrough mid way into game, around stone or water gym in Johto. I hated time hoq consuming the game was and I quit Pokemon for at least a year. It took me 5 years until I forced myself to play and beat gen 2 title 100%.

      • 2 weeks ago
        Anonymous

        >I hated how grindy gen 2 games are and I remember giving up on Crystal playthrough mid way into game
        Are you joking or genuinely shit at pokemon? Gen 2 definitely has the worst level curve, but it's to the point where all the gyms are severely under-leveled (intentionally done to allow the player more freedom in which gym they want to beat first). Even the Elite 4 was all at least 10 levels under what they were in Red, with Lance's strongest pokemon in Gold still being 3 levels under Lorelei's weakest in Red. You didn't need to grind jack shit in Gen 2

  70. 2 weeks ago
    Anonymous

    Got a couple.
    In Spyro 2 when you find the hidden way to the hub castle's roof, you can hear the wind flowing
    In Dark Cloud the inventory cursor was a mickey mouse-like glove hand that opened and closed when you were arranging items in your inventory

  71. 2 weeks ago
    Anonymous

    In FF12 if you beat that one hard dinosaur boss in the sandstormy canyon, you could reach the north bank of the river in Westersand and get to Mosphoran Highwaste early. If you then headed for Nalbina Fortress from there, the imperial soldiers on a roadblock are shocked to see you behind them, because they were meant to block the player from accessing that area before the story would take you there. It was amazing

    • 2 weeks ago
      Anonymous

      You can do that? I'm gonna try it

  72. 2 weeks ago
    Anonymous

    I like never7's text boxes

  73. 2 weeks ago
    Anonymous

    As a kid I was never very good at Tomb Raider games, but I'd frick around in the Mansion in 3 for hours. All the little secrets and silly bits. It felt so expansive and full of hidden things to a child's mind. It was the most immersive Lara experience

    • 2 weeks ago
      Anonymous

      Such a shame, they dropped the mansion for 4/5/6.
      But the the Legend and Anniversary mansion were neat, even better than most levels in the new games. The Rise mansion was linear corridor trash though, no notable exploration.

    • 2 weeks ago
      Anonymous

      Getting into the quad bike track for the first time felt like I'd cracked the enigma code. Was genuinely more exiting than anything in the actual game.

      • 2 weeks ago
        Anonymous

        Ahahahahah YESSSSSSSSSS. Playing this level and landing into shit like that ass backward was a better feeling than anything in the main game

    • 2 weeks ago
      Anonymous

      the butler chasing me slowly but persistently was genuinely scarier than lots of horror games to me as a child

    • 2 weeks ago
      Anonymous

      >in the attic
      >dark as frick
      >suddenly hear glasses sounds

  74. 2 weeks ago
    Anonymous

    Dragon Quest 1 you rescue the princess before the final area but you don't actually have to take her straight back to the castle. Game has slightly different dialogue if you killed the final boss while you're still literally carrying her around.

  75. 2 weeks ago
    Anonymous

    I love how Tiberian Sun managed to retain this dark broody almost post apocalyptic atmosphere where everyone is trying to survive in this hostile environment taken over by horrifying alien crystals and it's a shame C&C3 threw all of that away

  76. 2 weeks ago
    Anonymous

    >Playing a Soul Silver Nuzlocke right now
    >It's pure soul
    I like how the music lowers when you get near some objects like a river bank for example so you can hear the running water

    • 2 weeks ago
      Anonymous

      Holy kino I wish I'd bought Heart Gold, but I was a poor university student with no money and no time.

    • 2 weeks ago
      Anonymous

      The music they remastered is also spot on

      • 2 weeks ago
        Anonymous

        It's wild to think they got basically everything right with GSC and HGSS.

      • 2 weeks ago
        Anonymous

        Weird, that's the one track in the remaster I feel they ruined. The original was so much better

        • 2 weeks ago
          Anonymous

          youre not the only one, i feel the same about nes/snes ff3/4 ost and ff3/4 ds music, dont know why but nes/snes version of the ost just hit better

    • 2 weeks ago
      Anonymous

      I loved that they created a faux retro track for a few of the areas that weren't in the originals for when you use the GB sounds.

      ?si=YGRVycEzWzNXqeiP

    • 2 weeks ago
      Anonymous

      >HG&SS comes out
      >Spend the summer just walking around with my friends charging up our pokewalkers so we can catch some rare mons
      Shit was fun

      • 2 weeks ago
        Anonymous

        first time I showed a friend my Kangaskhan before Falkner I felt like I was tapping into some magic power

  77. 2 weeks ago
    Anonymous

    I feel like I've already seen this thread before.

  78. 2 weeks ago
    Anonymous

    The fact you can pickpocket enemy encounters if you sneak behind them in Divinity original sin 1 and 2. You can place Items in their pockets and make them explode, or steal their healpotions so they can't heal in fights. You can even replace them with poisoned potions.

  79. 2 weeks ago
    Anonymous

    the 'endless' stair in mario 64. i couldnt believe you could run and run and run up it for minutes, then turn around and still be at the bottom. shit was like actual magic at the time

  80. 2 weeks ago
    Anonymous

    There was a quote in Thief 3 about a girl longing for summer that I always vaguely remember for some reason
    I think it's from a piece of readable in a pagan level but I may be mistaken

  81. 2 weeks ago
    Anonymous

    Legend of Legaia
    The typical RPG consumable items are recognized as commonly used tools in-universe instead of just being game elements.
    In one specific instance, you need the dungeon teleport item Door of Light to get out of an inescapable situation you are rescued at the last second otherwise and using it brings you to a unique scene you would not see otherwise, the characters remarking that the Door of Light may have malfunctioned since it didn't teleport you outside, but still put you somewhere safe.

  82. 2 weeks ago
    Anonymous

    Alex Kidd in Miracle World has several of these octopus enemies who are a pain to deal with.
    Most players would rather avoid them and move on because Alex dies in one hit, underwater movement is wonky and hit detection is sometimes kind of bullshit.

    If you beat a specific octopus and use the jar like a Mario pipe, you end up in a different route of the level, and getting to the end leads you to one or two new levels after that.

  83. 2 weeks ago
    Anonymous

    Running down the hall of a snow castle dungeon in .hack//infection. The footsteps and echo, approaching a monster seal not knowing if this area is too high a level for me yet. The feeling is unmatched.

  84. 2 weeks ago
    Anonymous

    Just popping in to say the Gold Silver Remakes fricking suck and while they improve QoL, they destroy nearly all soul discussed in this thread

  85. 2 weeks ago
    Anonymous

    Walking up and seeing my reflection in a pool of water in Pokémon Sapphire for the first time. It blew my mind, especially since I was so used to how Gen 1/2 looked this felt like the fricking future.

    • 2 weeks ago
      Anonymous

      Sapphire/Ruby/Emerald look so damn beautiful to me

      • 2 weeks ago
        Anonymous

        I really loved how those games looked too. I know everyone hated it for getting rid of the day/night cycle, but that was one of my favourite things as a kid. I loved how bright and sunny it was all the time and all the tropical areas were so cool! So glad I went to Kyushu last year to see the inspiration for myself, it was fantastic.

    • 2 weeks ago
      Anonymous

      Sapphire/Ruby/Emerald look so damn beautiful to me

      Gen 3 will always be kino

      • 2 weeks ago
        Anonymous

        >Passing through that map after getting castform
        >It starts raining
        >Castform changed shape!
        It might be an underpowered shitmon, but Castform is my homie like you wouldn't believe. Love that little Teri Bozu with all my heart.

    • 2 weeks ago
      Anonymous

      that first double battle broke my brain, could not believe it was real

  86. 2 weeks ago
    Anonymous

    Lugia's aeroblast revv-up sound.
    You know what I'm talking about.

    • 2 weeks ago
      Anonymous

      >that Rev up and the unique charging animation into the hyper beam sound

      Also that fricking hyper beam sound

      ?si=CXBO14js4AjL2MhK

  87. 2 weeks ago
    Anonymous

    Digimon Digital Card Battle's final boss was neat while kind of scary at the same time
    You beat what you think is the final boss and he starts repeating himself, all of a sudden a command line window pops up like you're getting hacked. You have to find the real final boss while the world is fricked.

  88. 2 weeks ago
    Anonymous

    Realizing Orochi has Chris' pants and Yashiro's shoes because he uses them as gristle to manifest into our reality was a fun realization. Way cooler than just thinking it was an odd design

    • 2 weeks ago
      Anonymous

      Holy fricking shit. I just realized that furgay OrO is ripping that character design off so hard with his bunny. That is insane to have a mental connection with that and this.

  89. 2 weeks ago
    Anonymous

    Can I just say, 10/10 idea for a thread OP
    Well done
    Its like those old TECHNOLOGY threads but with less shitposting

  90. 2 weeks ago
    Anonymous

    God I miss 2000s plastic

  91. 2 weeks ago
    Anonymous

    I remember always appreciating pixel art since I was a kid.
    I remember having an issue of Nintendo Power that had an "evolution of Mario" page (like this but not exactly obviously) and I would just look at it for long periods of time. I especially liked the SMB2 sprite.

    • 2 weeks ago
      Anonymous

      Holy shit, I used to do the same thing but for Pokémon. There's a similar image to pic related that was just the player character standing outside a Pokémon Center in Gen 1-4 that was in an issue of Official Nintendo Mag back when I was a kid that I'd just stare at for a long time appreciating how cool it was.

      I remember cutting it out so I could keep it but instead lost it so now that issue just has a rectangular piece cut out of a single page.

    • 2 weeks ago
      Anonymous

      I had one of those too, I'm 95% sure this is the one

  92. 2 weeks ago
    Anonymous

    Battling Red in HG/SS uses the trainer battle fade animation from GSC, the only time it gets used in the game.

    • 2 weeks ago
      Anonymous

      Unfathomably kino

  93. 2 weeks ago
    Anonymous

    The way Jak in 2 would hold his gun, and how his melee animations would slightly change to match (punch into gun bash, for example)
    Actually a lot of shit in Jak would probably apply for this

    • 2 weeks ago
      Anonymous

      When you remember that Daxter will actually change his neutral position between Jak holding his guns, becoming Dark Jak, or becoming Light Jak until Jak 3.

      • 2 weeks ago
        Anonymous

        God i really need to replay Jak 2 and 3
        Never did beat them, since my disc is fricked and would crash on the first fight with the evil dark Eco robots
        Also, just remembered another cool tiny detail, but not a Jak one
        In splatoon, there is an animation for the Booyah! command if you were to stand still
        This also has diffrent animations depending on your weapon, and i think gender too?

        • 2 weeks ago
          Anonymous

          Jak 1 & 2 have fan-made PC ports.
          Jak 3 PC port is still in the works.
          Just letting you know, I don't see the Jak series decompilation talked about too often.

          • 2 weeks ago
            Anonymous

            >Jak 1 & 2 have fan-made PC ports.
            are they any good, and can i play them with a controller?

          • 2 weeks ago
            Anonymous

            Would that be this project? https://opengoal.dev/

  94. 2 weeks ago
    Anonymous

    I used to be a graphic designer, so I'm usually looking at the in-world design in games. I love the propaganda posters in New Vegas, and the designs at the space station in Prey. Also I love the paintings in Dishonored

    • 2 weeks ago
      Anonymous

      Dead Space 1 and 2 have some neat in-game posters too. Even the remake, it feels like a real mining ship.

    • 2 weeks ago
      Anonymous

      Dead Space 1 and 2 have some neat in-game posters too. Even the remake, it feels like a real mining ship.

      I started looking at the signs in Bioshock my last few games. No don't cancel the Stingers game! I was betting on them to win the Ryanbowl!

  95. 2 weeks ago
    Anonymous

    I like in the original Rayman that every last ting (the shiny blue orb collectables) you collect in the game has a custom tone so that some of them make little tunes when you collect them in the intended sequence.

  96. 2 weeks ago
    Anonymous

    I remember in Bornout Paradise, one time I crashed my car against a wall, the windshield exploded, and the pieces of glass flew against the wall and actually bounced back. All this in a game from 2008 (sixteen fricking years ago), I was amazed by this detail.

    TAKE ME BACK TO THE PARADISE CITY

  97. 2 weeks ago
    Anonymous

    When you talk to an NPC in Sonic 06 and they say 'Hey', but the sound clip is extremely bircrushed and the actor sounds baked.
    Me and my friend would always greet eachother trying to imitate that specific sound clip.

  98. 2 weeks ago
    Anonymous

    I think its in King of Fighters 94 when Daimon does his Jirai Shin that makes everyone fall down including your opponents team members in the background, Kyo and Benimaru jump and don't fall down because they know their guy

    • 2 weeks ago
      Anonymous

      speaking of Daimon, when he shows up in CvS2 when Kyo and Beni fight!

  99. 2 weeks ago
    Anonymous

    is Soul Silver worth trying if I haven't really enjoyed pogiman since B&W and wasn't huge on Gen 4?

    • 2 weeks ago
      Anonymous

      Everytime I wonder if I should play HGSS I play GSC instead

      • 2 weeks ago
        Anonymous

        What's the difference other than graphics?

        • 2 weeks ago
          Anonymous

          You're playing the true vision and experiencing pure undistilled soul

        • 2 weeks ago
          Anonymous

          I played Silver as a kid, and I actually prefer SoulSilver because it adds the mechanics of gen 4. This means that physical/special attacks are unique to the attack and not determined by type, so stuff like Morty's shadow ball is now way stronger (because Ghost was a physical type for some reason in gen 1-3). The gym leader pokemon are also stronger because they have abilities. For example, Whitney's milkank has Scrappy so it can hit ghost types with Stomp. In general, the battling is just less trivially easy in HGSS, although it's still just Pokemon.

          I also really liked being able to rematch the gym leaders and think the Pokethlon is a nice side thing. It's not much of a thing now, but I loved the Pokewalker when the game came out. You could get some rare pokemon earlier in the game through it. The safari zone being added was also cool, and I like how HGSS has so many additional pokemon you can potentially use if you want to try a more unique team.

          I have massive nostalgia for the original, but I love the remakes just as much if not more.

          • 2 weeks ago
            Anonymous

            me and my buddy are in the midst of replaying HG/SS, compared to the original, there are more options, but they are still pretty bad and stupidly spread to Kanto. Its still super fun.

            I also have massive nostalgia for the originals, the sprites are so beatiful, they all look like medals

    • 2 weeks ago
      Anonymous

      Only if you have a pokewalker

    • 2 weeks ago
      Anonymous

      if you haven't played it you should absolutely play it. it has flaws but it also has some of the highest highs in the series and is very nostalgic.

  100. 2 weeks ago
    Anonymous

    I really like the concept of the Shi in Library of Ruina, but moreso Yujin. She is completely beaten up and barely surviving when you get to fight her, and her stats and passives show that. She could be a monster that rivals most characters in the endgame but her monstrous buffs and hp are balanced out by almost equally bad debuffs and nerfs. I also like the implication that her most powerful skill, Boundary of Death, which requires rolling 4, would happen without failure every single time if she was in top shape.
    Check this 4.

  101. 2 weeks ago
    Anonymous

    These Mario Quiz Cards left such an impression on me with their art as a kid. It opened my mind to the world and characters in such a way hahaha. These were so odd but I remember DESPERATELY wanting all of them. I dont even know where I got the few I had, but me and other kids at school had them and it like fueled our MArio love further.

  102. 2 weeks ago
    Anonymous

    The noise in the icons of the old runescape gameframe.

  103. 2 weeks ago
    Anonymous

    hitting reload on a full magazine in killing floor 2 has the character check out and fiddle the gun so you can see it from different angles. every weapon has multiple of these animations too, i wish more shooters would do that.

  104. 2 weeks ago
    Anonymous

    In Tekken 2, Devil and Angel use their wings to block, they never do this in future games with D.Jin and Kazuya and such.

  105. 2 weeks ago
    Anonymous

    In Blasphemous 2 when you open the door behind the giant floating hand that demands kisses and increases your mana/fervor and find all of the other hands it killed and kept hidden away, it plays the same 'shock' sound from The Last Door (also made by The Game Kitchen).

    • 2 weeks ago
      Anonymous

      That is the only cool story within the game imo. What a downgrade compared to B1.

  106. 2 weeks ago
    Anonymous

    My ultimate answer for this thread is the "Kid Mode" in Spider-Man and how every time you select it a diff character says "Kid Mode!" It's insane and hilarious and me and my friends still say this to each other.

    ?si=kOlexHXBos94ybjA

    • 2 weeks ago
      Anonymous

      When you says kid mode it reminded me of Bloody Roar and how it had a kid mode and a big head mode

    • 2 weeks ago
      Anonymous

      so whats kid mode like infinite continues?

      • 2 weeks ago
        Anonymous

        From gamefaqs
        Hi. Kid Mode makes the game much, much easier. For starters, enemy health is pitifully low, as is damage taken. There is much more Spidey-Armour that can be found, swinging is simplified to double tapping the X button instead of needing to press X first then R2. Web Fluid usage is almost nonexistant, so that you will have absolutely no problems ever running out of 1 cartridge, let alone 10. Finally, some of the levels are actually much shorter or far easier due to Kid Mode being active. Some notable changes:

        ***Spoilers I guess***

        Chasing Venom in the sewers has swinging from pipe to pipe done for you.

        Activating switches to lower water levels is done in a cutscene for you, and the water level will not rise ever again. Approaching switches to drain for the first time will cause a cutscene to happen for Spidey to drain them himself.

        Activating switches to lower the water is already done for you in this level. Since that was the entire level, you can literally just hop past the enemies as soon as the level starts, making this level last for just about 5 seconds if you don't fight the enemies.

        The level where the sewer water rises and falls in the underground bridge will never rise not even once. Spidey activates the switch himself at the end.

        Activating switches to open the doors only gives you 2 switch panels to use, Blue and Red, which is actually the correct colour sequence to open the gates. All other instances of this level have 4 panels, Blue, Green, Yellow and Red.

        The level with the elevator will stop when it gets to the door at the end of the level, there is no danger of it continuing past and causing a game over.

        The underground laboratory is noticeably much easier, as there is a path for you to run straight through, which I believe actually exist on easy mode too. This is the only thing that is kept from kid mode to any other level.

        and other shit

  107. 2 weeks ago
    Anonymous

    Spyro Spinning amuses me.

  108. 2 weeks ago
    Anonymous

    Every menu input in Metal Gear Solid having it's own distinct sound effect (inventory cycling, equipping weapons and items, health recovery, etc).

  109. 2 weeks ago
    Anonymous

    Tangentially related, but the way the guy says 100 Mega Shock, Neo Geo in old SNK commercials always delights me and plays in my head.

    ?si=XTXHSDDKEY9gGU1U

  110. 2 weeks ago
    Anonymous

    if you used the overworld abilities to solve puzzles on the wrong brother, a little fail animation would play out, for example mario turning back to luigi absolutely seething if you used the hammer on him.
    frick the remakes for not including this

    • 2 weeks ago
      Anonymous

      the remakes really didnt include that? wow thats soulless i almost bought a copy the other day but the gba version is just 100% soul. wish I hadnt lent mine to some kid in the neighborhood never got it back

      • 2 weeks ago
        Anonymous

        they dont let you switch Mario and Luigis places, so no. also, the npcs in villages are all replaced with the same sprite. its not even that important, but this shit kicks my autism just the wrong way for me to not play it.
        its a shame, i do like the look of the new game, the soundtrack remaster is good too.

  111. 2 weeks ago
    Anonymous

    Can I just answer the entirety of Konquest Mode in Mortal Kombat Deception. Easily one of the greatest experiences of my life playing games

    • 2 weeks ago
      Anonymous

      Oh my God Shujinko actually aging over time was so fricking good

      • 2 weeks ago
        Anonymous

        ABSOLUTE FRICKING KINO. SHUJINKINO.

        also the old man voice always saying "ahhh Shujinko" burnt into my brain

    • 2 weeks ago
      Anonymous

      Not even a big MK fan, but I saw someone playing this at a Gamestop and I picked it up and enjoyed the shit out of it. Why was it so fun?

    • 2 weeks ago
      Anonymous

      watched my buddy play this, i was fascinated. he had some really cool games I'd never have seen otherwise like dark cloud and champions of norath. shame he grew up to be an alcoholic drug addict

  112. 2 weeks ago
    Anonymous

    I always liked game music, but never listened to them outside of my gameplay session. This all changed with Castlevania 4 ( which was one of the first games I played on an emulator btw).

    I still get shivers listening to the soundtrack of this game, holy crap.

    • 2 weeks ago
      Anonymous

      I never played CV4. Actually I haven't played classic CV since Rondo. How's 4? Good for a quick game?

      • 2 weeks ago
        Anonymous

        Not that anon, but it's fine, a tad overrated I'd say. Quite easy compared to the NES titles. Has great atmosphere and gameplay. I consider it a middle point for Castlevania games. Anything I rank above it is kino and worth a play, anything I rank below it is bad and not worth a play. Not my favourite but I liked it.

      • 2 weeks ago
        Anonymous

        Pretty fricking amazing if you are into 2D CV games, the game is easier since you can whip from all 8 directions, making some items obsolete, but the soundtrack and graphics are top tier.
        Very short game, I would easily recommend.

  113. 2 weeks ago
    Anonymous

    Shit I like
    Dota 2 Phoenix Supernova sound effect
    The moment I opened the main menu of Endless Space 1 for the first time
    L4D2's god-tier sad twang music that plays after a survivor dies
    L4D+2 the scream survivors let out in the two seconds between getting smoked and getting incapacitated
    Battlefield 1 Operations narrations explaining either how it worked out in real life or how it might have worked out in real life if the "wrong" team won that match
    Dead by Daylight Pyramid Head sound effects
    The massively overdone block-break animation players have in Vermintide 2 which makes it look so much cooler
    RE7's block animation being a "don't hurt me" stance
    In TWWH3 Ogre cavalry have an animation where the barely-tamed steed gets too animated so the rider "calms" it by braining the back of its head with their club
    The small blowback all the foliage nearby in Diablo 4 has when you discover a waypoint alongside the sound effect
    Similarly, the monster roars in MHW blowing back nearby foliage
    Far Cry 5 hired an actual artist duo to make covers of a ton of the songs in the soundtrack in a pretty dreamlike style for use only during the loading screens. (Far Cry 5 Hammock)
    Far Cry 5 did this a SECOND time by hiring a choir to do down-to-earth church choir style renditions of those songs. A lot of FC5's soundtrack has 3 official versions, all of which are great. Probably the last soulful game Ubishit will ever release. Frick the narrative structure for ruining that game
    You can get a big laugh by dying in Long Dark because being seconds from death causes you to drunk-stumble, but you can still sprint and it applies the sprint distance to the stagger which mean's youll "drunk stumble" like 30 fricking feet back and forth
    Warframe's playerbase still refuses to openly spoil story quests released in 2015 because they're that good and it's fun for people to find out. SP content in WF is bizarrely high quality

  114. 2 weeks ago
    Anonymous

    Ralf and Clark's KOF 96 intro

  115. 2 weeks ago
    Anonymous

    the cutscene at the end of Oracle of Seasons/Ages with Twinrova in a tower. The fact that it wasn't just a drawn scene but actually had character models and a level setting made the whole world of the game feel big, like the map you just played the whole game in is just a small portion of the story. So many games take place entirely within a little walled garden so to get some indication that events outside of that area are impactful felt really exciting.

  116. 2 weeks ago
    Anonymous

    The changes in levels depending on which Maverick you beat in Mega Man X has stuck with me since I was a kid

    • 2 weeks ago
      Anonymous

      Excellent choice

  117. 2 weeks ago
    Anonymous

    The Ashley fist pump when you hit a good shot in RE4 always delights me

    • 2 weeks ago
      Anonymous

      Frick you, now I'm starting a new game of RE4

    • 2 weeks ago
      Anonymous

      thats cute!

      Not that anon, but it's fine, a tad overrated I'd say. Quite easy compared to the NES titles. Has great atmosphere and gameplay. I consider it a middle point for Castlevania games. Anything I rank above it is kino and worth a play, anything I rank below it is bad and not worth a play. Not my favourite but I liked it.

      >replay RE4
      >end up using the Red 9, no matter how hard i try to use other Pistols
      how do i stop this cycle?

      • 2 weeks ago
        Anonymous

        Use theBlacktail instead

        • 2 weeks ago
          Anonymous

          Blacktail is what I moved on to

          Blacktail it is

          I used to have a crush on Hunnigan. 2nd favorite RE waifu behind Sheva. Please don't frick her up Capcom

          • 2 weeks ago
            Anonymous

            I forgot what big eyes Hunnigan has

            • 2 weeks ago
              Anonymous

              Good doggy

              I forgot how zoomed in the aiming is in this game. And then I remembered "oh right this isn't Remake." The ability to attack is a trade since you can't move and aiming reduces your peripheral vision. I feel like some of that was lost with Remake's QoL even though I still like the game

          • 2 weeks ago
            Anonymous

            theyve already ruined her but yes Hunnigan is the best. Hunnigan herself is a great answer for this thread. No real need to create her, her model or pay for her voice etc but they did and she rules

      • 2 weeks ago
        Anonymous

        Blacktail is what I moved on to

      • 2 weeks ago
        Anonymous

        Stick with the default pistol, upgrade power to get the exclusive skill.
        5x crit rate, You pop so many heads that you'll have that sound effect burned into your brain.

  118. 2 weeks ago
    Anonymous

    I really like the post final battle part of Earthbound where you and Paula can wander the whole game world and talk to everyone again etc

  119. 2 weeks ago
    Anonymous

    Resident Evil: Director's Cut is considered bad by most people, but it was the only RE game where I felt like the RE formula truly clicked and resource management + knowing the map truly mattered. Maybe its just me but RE2 and RE3 didn't feel the same, even REmake didn't really feel the same

  120. 2 weeks ago
    Anonymous

    I wonder, what is it about these little extraneous details that make people appreciate them so much in games?
    I think verisimilitude is an important part of it. Making you see the world beyond hit points and damage numbers and all that.

    • 2 weeks ago
      Anonymous

      Things like this are what people mean when they use the vague catch-all term "SOUL" . There's a real craft and care and thought some random part of the dev team spent a bunch of hours doing something in the game for no real reason other than they thought it was cool and would add to a work of art that they cared about. It used to be something you'd find in most media all the time but is becoming increasingly hard to find anywhere these days

      • 2 weeks ago
        Anonymous

        >it was cool and would add to a work of art that they cared about
        Yeah, but... what does it add? What is the actual identifiable thing that makes it such a cool thing to add? None of these things are necessary for the game to function.

        • 2 weeks ago
          Anonymous

          The human touch

        • 2 weeks ago
          Anonymous

          You feel the thoughts, desires and care and work that the creators put into it. Think about it. If your gf/wife made you a bday present and it was just like the back of an envelope that said "We know each other, fond day of birth" versus like a handmade authentic scrapbook of your time together filled with mementos and declarations of her feelings for you - which would you feel more for? People appreciate the little things and the authenticity of something being done not for a capitalistic or required reason but just because they cared.

    • 2 weeks ago
      Anonymous

      Gabe said something in a recent interview that I found myself agreeing with. When people refer to realism in games, they don't mean making a game 1:1 with the real world. What they mean is making the game interact with you. I have no problem being able to jump 3 times my height in a platformer. But when I jump and I can see my character's hair sway in the wind, or I toss fire and something catches ablaze because there's an internal chemistry system in game, or even shooting a barrel and the liquid only leaks from the point of impact. Those are the kinds of realism people want. Not making movement sluggish because WELL ITS REALISTIC

  121. 2 weeks ago
    Anonymous

    The head bonk in cave story

  122. 2 weeks ago
    Anonymous

    The thing you posted. I was so obsessed with the Johto-Kanto train, I thought it was the coolest shit ever.

  123. 2 weeks ago
    Anonymous

    First time I reached Alpine Incline in Tropical Freeze.
    I already knew David Wise was doing the music of this game and was enjoying a lot. But for some reason, maybe the the use of synth, made me feel so nostalgic, that I literally put down the controller and just listened to this.
    It really felt like an unused music from Donkey Kong Country 2.

  124. 2 weeks ago
    Anonymous

    When I was younger, both me and my cousins had a wii. My cousins happened to own Super smash bros brawl, but it refused to work on their wii.
    I googled stuff and found out that by cleaning the wii with picrel, it would basically widen the gap in the disk reader and make the game work.
    My cousins were like "hey, the game doesn't work anyways. take it" so I did, I used the cleaning disk and the game worked great.
    I never was any good with hardware (still isn't), but I felt something I never found again when the CD was recognized and I could hop into the subspace emissary at home.

  125. 2 weeks ago
    Anonymous

    The sound it makes when you drop into the ink in Splatoon from a tall height is very satisfying

    ?t=57

  126. 2 weeks ago
    Boco

    The little frogs in Yoshi's Island, world 3. You can watch them jump along the level and hop into some water with a little "ploonk" sound effect.

  127. 2 weeks ago
    Anonymous

    the pokemon calls you could randomly hear in gen 3s overworld. back then, it really made me feel like i was in the bush.
    also you could trade data with friends, you could then go to their secret base in your game copy where you could battle an AI clone who used their team.

    • 2 weeks ago
      Anonymous

      One of the things they did perfectly in the remake was the secret bases. It gave you significantly more options to frick with people.

  128. 2 weeks ago
    Anonymous

    I don't know why but I have a really bizarre fixation on various ways devs acknowledge or prevent attempts as sequence breaking. The more obscure the better.

    Like how in Ocarina if Time if you get the Zora's Sapphire before getting the Goron Ruby, the game has a special message telling you to go back and finish Dodongo's Cavern. (Something I actually tried when replaying the game as a kid because I thought it might let me skip getting the Ruby)

    Or in Pokemon Emerald, when May is supposed to meet up with you in Rustboro's south gate after you get the Devon Goods. You can skip meeting her in Rustboro if you go out of your way to catch a Ralts and level it up to learn Teleport so you can teleport directly to Petalburg to skip passing through Rustboro's south gate, but if you do that she meets up with you at Mr. Briney's house instead because they actually expected that someone might try to do that.

    • 2 weeks ago
      Anonymous

      >Like how in Ocarina if Time if you get the Zora's Sapphire before getting the Goron Ruby, the game has a special message telling you to go back and finish Dodongo's Cavern.
      Oh wow really, is there a video or something of this?

  129. 2 weeks ago
    Anonymous

    The human UI in Warcraft 3, specifically the torch-lit walls, crazy how a small detail like that can be immersive and evocative, it immediately calls to mind the feeling of being in a fortified castle, sending out orders to your armies, having patrols light the torches, having people scurrying about the ward etc

  130. 2 weeks ago
    Anonymous

    In Dragon's Crown, you can move the cursor and click on NPCs or backgrounds for some flavor text.

  131. 2 weeks ago
    Anonymous

    The village section is still pretty good. One thing about Remake that I think they missed on is that "oh shit" moment from Leon. When he realizes that the villagers aren't just running at him, they're planning and organizing. I guess Leon doesn't know they're infected yet but the player would realize "wait, these aren't just dumbfrick zombies. They're intelligent."

  132. 2 weeks ago
    Anonymous

    Plok for SNES had a bunch of its levels cut during development, but during the intro the titular Plok mentions the missing levels by name as the camera zooms around the southern part of the island that goes mostly unused.
    The game still has unused code for the locations too. I always wondered what was up with that sole beach house near that unused road. Turns out that was supposed to be the final beach level. Fun to think about what could have been.

  133. 2 weeks ago
    Anonymous

    Be honest, how many of you shot the necklace into the dirty water without realizing you had to close the top first

    please tell me it wasn't just me

  134. 2 weeks ago
    Anonymous

    the first persion view of vehicles in Cyberpunk 2077, i just love this shit. Made me collect and drive all cars too, they are super comfy to me

  135. 2 weeks ago
    Anonymous

    The lighting on the otherwise 2D sprites in Paper Mario always stood out to me as a nice detail, especially since it's used so rarely.

    • 2 weeks ago
      Anonymous

      The first Shantae had some nice lighting effects too.

      • 2 weeks ago
        Anonymous

        This suddenly reminded me of the spinning tower effect in the Butter Building in Kirby's Adventure. And the level music was great too.

      • 2 weeks ago
        Anonymous

        The first Shantae was really impressive for being a GBC game. Everything since has been kind of boilerplate.

  136. 2 weeks ago
    Anonymous

    Holy shit, is this what Ganker could be?

    Not constant rage bait?

    Anyway, I don't have any amazing details to note except that the boss door fanfare from DK64 is just the Stop n' Swop fanfare sped up. This was in the days when I was too young to realize no developer is going through the effort of hiding an entire level behind some impossible method so I kept wondering what secrets Banjo-Kazooie and its sequel held.

    I think a big problem is games take longer than ever to develop and are still released as buggy, unfinished pieces of crap. The whole process is much slower than our need to socialize and talk about them, which is a ripe opportunity to fill our heads with politics and metacommentary.

    • 2 weeks ago
      Anonymous

      >The whole process is much slower than our need to socialize and talk about them, which is a ripe opportunity to fill our heads with politics and metacommentary.
      And yet I still see people getting triggered by the same handful of examples we've had for a decade

    • 2 weeks ago
      Anonymous

      Subhumans like you need to be shot in the head, the only reason this thread is good, is because it about a better era of gaming
      Really have a nice day

  137. 2 weeks ago
    Anonymous

    Red Venom being a piss poor Carnage selection in MvC

  138. 2 weeks ago
    Anonymous

    The crunchy SFX when you break shit with your head in Megaman X
    The way the recharge pods stretch out to cover your cannon in Super Metroid (this one specifically always stood out to me, how the frick are dozens of missiles being sent to her armor through a little tube?)
    That REALLY old League of Legends champ select song (https://www.youtube.com/watch?v=5bTw1vLL1uA)
    Literally every NPC in Victoria Island in Maplestory, all of them are pure unadulterated soul
    Bonfire lit sound effect

  139. 2 weeks ago
    Anonymous

    I liked how sequential are the product codes of Wii products
    The Wii itself is RVL-001, the last one is RVL-041 (Wii Remote Jacket for Battery Pack)

  140. 2 weeks ago
    Anonymous

    Bioshock Infinite.
    The "Menarche" bottle

  141. 2 weeks ago
    Anonymous

    The GTA III
    >bleep
    SFX of a left top corner tooltip.

  142. 2 weeks ago
    Anonymous

    In Mother 3, there's a miner in the clayman mines that says he's going to try to sneak into Club Titiboo later by climbing the cliffside. Before you give Duster his memories back, you can take a left toward the Chimera labs instead of a right toward the Hummingbird Egg, if you do and go to the field behind the Chimera labs (while avoiding the high level enemies there), you can actually spot the miner, exhausted and stuck midway up the cliffside.
    If you return to the Clayman factory after destroying Thunder Tower, you'll find that the factory has shut down and all the employees left due to the lack of electrical power, leaving behind a handful of security bots. An unique, low tempo version of Porky's theme will play in the shutdown factory.

  143. 2 weeks ago
    Anonymous

    Warframe has this really satisfying kill indicator sound. Its like a snapping, crunching noise that gives this really great feedback even when things are super chaotic. Yet it blends pretty well with the rest of the soundscape, so it doesn't feel out of place, like a lot of FPS hit and kill noises that just sort of sound like a dull *thut* sound.

  144. 2 weeks ago
    Anonymous

    Ground Zeroes.
    In mission "Jamais Vu" the masked soldier is the protagonist of Phanton Pain

    • 2 weeks ago
      Anonymous

      >In mission "Jamais Vu" the masked soldier is the protagonist of Phanton Pain
      wait, really?

  145. 2 weeks ago
    Anonymous

    In Kingdom Hearts 1, when Sora attacks a wall, his attack bounces off it. This is accompanied by (if you don't move) a little animation of Sora shaking off the pain from his wrist from doing this.
    In Kingdom Hearts 2, when Sora attacks a wall, he'll bounce off it, but not shake off his wrist. This is because the animation was changed so that Sora lets go of his keyblade right before it hits the wall, then catches it when it bounces back to avoid strain on his wrist.

    • 2 weeks ago
      Anonymous

      I like that.

  146. 2 weeks ago
    Anonymous

    In Hi-Fi Rush there's unique character dialogue at the main hub whenever you quit a mission and boot the game up later.
    >Chai gets kidnapped
    >Party questions how you're even talking to them
    >Final level
    >Player is chastised for leaving on such a dramatic note

  147. 2 weeks ago
    Anonymous

    In the French localisation of NieR Automata, there is a small translation error. In a data file where Jackass describes how to build an artisanal bomb from enemy parts, she suggests using an office file ("dossier") rather than a nail file ("lime") to cut wires. Since I read that, I can't stop imagining 2B desperately trying to cut bomb wires with a paper folder to no avail as the countdown reaches 0.

    Also, in NieR Replicant, you cannot skip the final cutscene between Yohna and the Shadowlord, instead of the usual "Press [BUTTON] to skip cutscene" message in the upper right, the game will tell you that "memories cannot be stopped".

  148. 2 weeks ago
    Anonymous

    All the RTS unit quotes, AoE villager spawning especially

  149. 2 weeks ago
    Anonymous

    I fondly remember how multiple low poly games handled shallow water and puddles

  150. 2 weeks ago
    Anonymous

    >TFW too young for true oldschool games
    >didn't have a console
    >parents didn't let me play no longer than half an hour a day at first
    >didn't have internet, didn't have any RL friends to ask about games, so I had to make do with base games and some random games I've bought with saved spare money (I didn't like blood and violence, so I mostly picked literal kids games, but Mickey Mania PC port stood out)
    Well, I don't even know anything relatable to mention. Windows XP Pinball?

    I had a soviet Game Watch that I got from my father, I guess?

    The sounds do make a bit nostalgic.

  151. 2 weeks ago
    Anonymous

    In Pokémon Brilliant Diamond and Pokemon Shining Pearl if you shut off all the background music and Pokémon Cries, you can hear Flying-types wings flapping. Stuff like Salamence and Staraptor flapping their wings made battles awkward especially at the Battle Tower where you'll hear it for the whole stretch with no brakes.

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