Whats the worst retcon youve ever seen in a game?

Whats the worst retcon youve ever seen in a game?

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  1. 10 months ago
    Anonymous

    This is why the setting of TESVI will be High Rock, Bethesda will never not do something that doesn't fit into a generic nordic/medival fantasy mold again. At best they'll do a weird setting for an expansion pack.

    • 10 months ago
      Anonymous

      >implying TESVI will be a single area again
      It's been over a decade, they will include all of skyrim

    • 10 months ago
      Anonymous

      The irony is how Bethesda portrayed Oblivion is alot closer to how High Rock is supposed to be portrayed. Oblivion borrows alot of fairytale elements with enemies and locations instead of being a jungle with Roman civilization at the center.

    • 10 months ago
      Anonymous

      >t-they won't do the other provinces because it's too weird for the casuals
      Get over yourself moron

      • 10 months ago
        Anonymous

        no

    • 10 months ago
      Anonymous

      i will find pretty funny if bethesda just put 1 house in tesvi and call it a village, as opposed to the 3 houses villages in skyrim

    • 10 months ago
      Anonymous

      >more nordic shit
      God damn im not ready to be bored again..

    • 10 months ago
      Anonymous

      By the time TESVI releases, it'll be virtually a reboot.

    • 10 months ago
      Anonymous

      They'll do Morrowind 2 before anything else

    • 10 months ago
      Anonymous

      I want a bounty system where the Dovahkiin shows up and absolutely wrecks your shit everytime you decided to go extra psycho when you quick save.

      • 10 months ago
        Anonymous

        Gayest thing I've heard in two hours and my roomie has been blasting gachi music for the last three hours now.

  2. 10 months ago
    Anonymous

    have you never played a video game before?

    • 10 months ago
      Anonymous

      Do you have brain damage?

      These are not valid responses, they're the equivalent of going "UMMM, HELLOOOOO?" or screeching "NO DOY!!!" You're going to start getting confused for a bot if you keep behaving like one.

      • 10 months ago
        Anonymous

        it's a perfectly valid response to morons who expect vidya representation to be 1:1 scale of lore.
        >um why doesn't the capital city have 10k npcs and take 5 hours to walk around???

      • 10 months ago
        Anonymous

        How do we know you're not the bot?

    • 10 months ago
      Anonymous

      [...]
      These are not valid responses, they're the equivalent of going "UMMM, HELLOOOOO?" or screeching "NO DOY!!!" You're going to start getting confused for a bot if you keep behaving like one.

      it's a perfectly valid response to morons who expect vidya representation to be 1:1 scale of lore.
      >um why doesn't the capital city have 10k npcs and take 5 hours to walk around???

      Tribes 2 had endless procedurally generated terrain when you went out of bounds. It's not like the technology hasn't been possible for decades to have an endless jungle that if you go too far becomes increasingly hostile to the point that you die.

      • 10 months ago
        Anonymous

        Love Tribes but they just repeated the main map endlessly out of bound. Looks kind of seamless because they mirror the map at every seam. I think early battlefield games did similar.

  3. 10 months ago
    Anonymous

    Why does TES live rent free on chuds heads? They hate it but they can't stop talking about it after 10 years.

    • 10 months ago
      Anonymous

      Do you have brain damage?

  4. 10 months ago
    Anonymous

    there is no such thing as a good forest in video games
    all of them are either too small or not dense enough to feel like real forests, sometimes devs cheap out and have a big forest in the background that you never get to explore out of a short, set path
    over 40 years of console games and no forest in any game has ever looked good or felt like a real location

    • 10 months ago
      Anonymous

      >Whats the worst retcon youve ever seen in a game?
      Yeah. The Longest Journey to Dreamfall, Stark specifically.

      >there is no such thing as a good forest in video games
      Someone needs to play Kingdom Come.

      • 10 months ago
        Anonymous

        >Kingdom Come.
        It's a technical miracle that they got thick forests working in that game. Really gotta wonder how they did it.

        • 10 months ago
          Anonymous

          Apparently, the Crytecs proficiency with rendering plausible folliage was the sole deciding factor for picking that engine.
          And it nearly fricking killed the franchise. In fact it may have killed it anyway. We'll see how things play out with KC:D2.

          • 10 months ago
            Anonymous

            Why would it kill it?

            • 10 months ago
              Anonymous

              Cryengine isn't great for RPGs apparently.
              Or they just didn't utilize it properly

              • 10 months ago
                Anonymous

                >apparently
                Not apparently, the engine is not really all that flexible other than allowing big areas easily compared to UE4 which was the biggest weakness of the engine but in exchange it's extremely flexible, combine that with Crytek's shitty support to developers working on their engine I can't even imagine the madness that would been developing Kingdom Come

            • 10 months ago
              Anonymous

              >Why would it kill it?
              KC:D was from the ground up intended to be a first entry in a trillogy. The idea was to make three modestly large titles, each taking place few decades later than the first one, mapping out the history of the Hussite uprising.

              Through out the development of KC:D, the engine became a CONSTANT source of problems and frustrations, to a point where the studio genuinely decided they abandon the whole 3-part design because they just didn't want to deal with the engine anymore, and portion was just not viable - instead focusing on "fattening" up the first episode into a larger title, and cutting the franchise there.

              If you ever wondered why KC:D's story is so awkward, it's because it's a script for what was meant to be a first chapter of three, becoming the whole finalized game.

              After KC:D released, the studio had ZERO intention of making a sequel, purely because of their hatered of the engine.

              Then, a year later, Embracer swooped in, offering a frankly ABSURD amount of money for the sequel, and eventually agreed to buy-out the studio whole.
              Consequently, the sequel went into production after all, but most of the people who had direct control over the first game are now stepping down to merely producing roles, and are working on their own personal projects.

              They still retained their veto rights and control over the operations though.

              • 10 months ago
                Anonymous

                >why are video games shit these days
                >eventually agreed to buy-out the studio whole.
                >Consequently, the sequel went into production after all, but most of the people who had direct control over the first game are now stepping down to merely producing roles

    • 10 months ago
      Anonymous

      Play Wurm Online

    • 10 months ago
      Anonymous

      Like anon said, KC:D

    • 10 months ago
      Anonymous

      The jungle in Forbidden west felt good.

    • 10 months ago
      Anonymous

      Valheim

  5. 10 months ago
    Anonymous

    >morroboomers still seething
    lole

    • 10 months ago
      Anonymous

      >morroboomers
      mate
      oblivion came out in 2006
      if you were a 16 years old teenager when you played when it came out
      it that makes you a 33 years old boomer today..............
      lol............................

      • 10 months ago
        Anonymous

        >50 years old mummy still lurking an anime board for teenagers is implying 30 years old are boomers
        nice cope, how does it feel knowing you can suddenly die?

        • 10 months ago
          Anonymous

          holy cope

        • 10 months ago
          Anonymous

          >for teenagers
          >he doesn't know
          newbies are so cute

          • 10 months ago
            Anonymous

            >being proud to be older than 25 and be in his board out of all of them
            if your mom is still alive tell her how you just pwned a newbie today, she'll be proud I'm sure

        • 10 months ago
          Anonymous

          your hypertension is showing through your writing style
          settle down on those processed foods loaded with all that salt, it's not gonna be good for you long term

        • 10 months ago
          Anonymous

          the meaning of the word "boomer" changed years ago to "anyone older than a zoomer," stop making a fool of yourself

          t. 32

        • 10 months ago
          Anonymous

          >nice cope, how does it feel knowing you can suddenly die?
          Sorry, still unvaxxed.

    • 10 months ago
      Anonymous

      That book is literally in Oblivion too

    • 10 months ago
      Anonymous

      cringe

    • 10 months ago
      Anonymous

      Based, Morroboomers and Skyzoomies can frick off

      • 10 months ago
        Anonymous

        It is just the Morrowind crowd that has a problem with Oblivion. They don't like Oblivion nostalgia kicking in. It cuts in on the only thing that keeps Morrowind alive here.

        • 10 months ago
          Anonymous

          Morrowind is actually good
          t. Started with Skyrim

          • 10 months ago
            Anonymous

            The mainquest is top tier. The gameplay is complete ass.

            • 10 months ago
              Anonymous

              MW's gameplay is actually expansive and allows for a lot of player agency and build variety. You start the game as a total b***h and by the end you're a living god. There's actual character progression unlike Skyrim which play more or less the same the whole way through.

              Oblivion is in between because it's combat sucks but you still get way more new abilities and ways to play than in Skyrim.

              • 10 months ago
                Anonymous

                Oblivion combat is mechanically superior to both Skyrim and Morrowind. If it had Morrowind tier progression as you explained it would be unquestionably considered the best.

            • 10 months ago
              Anonymous

              Honestly I find it more entertaining because it’s based on chance.

    • 10 months ago
      Anonymous

      Morrowind is better than your play dough pseudo-Lombard simulator.

      • 10 months ago
        Anonymous

        Morrowind is a mediocre game with an outstanding main quest. Nothing more.

      • 10 months ago
        Anonymous

        morrowind is better than most games

  6. 10 months ago
    Anonymous

    so glad they didn't do that, jungles are not comfy

  7. 10 months ago
    Anonymous

    When they said bridget is a troon even though both he, his story, and the authors themselves had already confirmed blatantly otherwise

    • 10 months ago
      Anonymous

      A character changing to something else in a new game isn't a retcon.

  8. 10 months ago
    Anonymous

    Oblivion is fricking jarring. I think Todd acknowledged his mistake in some interview and course-corrected the series with Skyrim mostly following the PGE.

    • 10 months ago
      Anonymous

      People don't give Skyrim enough credit. No fantasy race will ever be as fleshed out as the Dunmer again, but the Nords are the 2nd most detailed race in the setting, but get ruled out because of their aesthetic. Fun fact: the words "kalpa" and "godhead" did not appear in any official Elder Scrolls property until Skyrim.

      • 10 months ago
        Anonymous

        Skyrim still made the Nords way less interesting than they were in the previous games by mostly wiping out their religion and culture from existence and retconning their signature special power into actually belonging to the dragons all along (the whole special relationship between nords and dragons Skyrim introduced is shit in general since dragons were supposed to be an Imperial thing)

      • 10 months ago
        Anonymous

        They didn't appear because they were still trying to hide the fact they were ripping of the Hindu faith.

      • 10 months ago
        Anonymous

        >The Tribunal Temple of Morrowind has incorporated the veneration of Daedra as lesser spirits subservient to the immortal Almsivi, the Triune godhead of Almalexia, Sotha Sil, and Vivec. These subordinate Daedra are divided into the Good Daedra and the Bad Daedra. The Good Daedra have willingly submitted to the authority of Almsivi; the Bad Daedra are rebels who defy Almsivi -- treacherous kin who are more often adversaries than allies.

        Excerpt from Darkest Darkness - A book in Morrowind

        • 10 months ago
          Anonymous

          >Argonian Tools

  9. 10 months ago
    Anonymous

    todd liked the lord of the rings movies

  10. 10 months ago
    Anonymous

    >could have gotten jungle kino
    >got the windows xp default background
    I want this board to acknowledge that Oblivion is the black sheep of the trilogy.

    • 10 months ago
      Anonymous

      Oblivion was laughed at and hated on launch. It was ugly. It played bad. Every voiced character who wasnt the emperor or Sean Bean sounded like they got picked off the street to “act.” Magic got nerfed or pruned and the leveling, the MAIN reason to play any RPG was cancer.

      • 10 months ago
        Anonymous

        >Oblivion was laughed at and hated on launch.
        Ya those constant 10/10 and 9/10 rating sure shat all over the game. Those record sales too. Really a giant flop! THey will never recover after that blunder

        • 10 months ago
          Anonymous

          I think he means on Ganker and not amongst gaming "journalists" and assorted other people who had never played a single RPG in their life before.

          • 10 months ago
            Anonymous

            He's talking about this board's opinion you dumb gorilla

            Wow le Ganker hated a game? I cant believe it! Truly a flop!

            • 10 months ago
              Anonymous

              >why are people talking about Ganker's opinion on something in a conversation about Ganker's opinion on something
              Do they really?

              • 10 months ago
                Anonymous

                why are people playing pretend about an opinion of random people from 20 years ago that no one can prove either way?
                Cause I want to prove that my opinion is more valid than your opinion

              • 10 months ago
                Anonymous

                Because the discussion began with a fella expressing his desire to one day see Ganker shit on Oblivion, and the other guy replied by claiming that it is something that already happened
                There's nothing to be proven you dumb shitter, he's just replying to a guy

              • 10 months ago
                Anonymous

                Actually that never happened and the majority of Ganker loved Oblivion on release

        • 10 months ago
          Anonymous

          He's talking about this board's opinion you dumb gorilla

          • 10 months ago
            Anonymous

            When did this place become a hive mind?

            • 10 months ago
              Anonymous

              9/11/01

      • 10 months ago
        Anonymous

        >leveling
        >the main reason to play any role playing game

    • 10 months ago
      Anonymous

      >Got the greatest vanilla fantasy game ever in return
      Nah we're good.

    • 10 months ago
      Anonymous

      >I want this board to acknowledge that Oblivion is the black sheep of the trilogy.
      Ganker shat on Oblivion for years and they magically like it now. Maybe because the zoomers that played the game when they were kids are posting here now.

      • 10 months ago
        Anonymous

        >and they magically like it now.
        No they don't. It's all contrarian trolling.

      • 10 months ago
        Anonymous

        I never didn't like it

      • 10 months ago
        Anonymous

        Oblivion and Fallout 3 both came out in periods of time when it would be impossible for even the earliest Gen-Z vermin to have nostalgia for it. However attaching a contrarian, revisionist rhetoric by saying they were “kino” or “based” and attaching some homosexual shit like gigachad to it means you can spark debate about it. Even though everything about both games has been discussed ad-nauseam.

        • 10 months ago
          Anonymous

          Oblivion and Fallout 3 are loved by two groups of people; late millenials who grew up with the games and missed out on Morrowind/Fallout 2 to nostalgia over, and early gen Zs who remembered their sibilings playing it, but went back to those games after growing up with Skyrim/Fallout 4 and mistakenly thinking the entries that further dumbed down the series were the problem and not Oblivion/Fallout 3 setting the standard for how to dumb the games down. They're just aware enough of the continual worsening of the medium to realize that what we currently have is total slop, but not enough to realize they should probably try playing some games that came out BEFORE everything started being converted to slop, or are unable to due to being unable to handle games without realistic-styled 3D graphics.

      • 10 months ago
        Anonymous

        none of the elder scrolls games were very good. the quests were ok at best and the combat was as fun as an aids diagnosis. the world is bland and theres nothing to do. all of them are 4/10 but people really really really love the world and lore for some reason.

    • 10 months ago
      Anonymous

      >Elder Scrolls IV
      >Trilogy

      • 10 months ago
        Anonymous

        You know very well that Arena and Daggerfall aren't the same type of comparable games as the latter three you pedantic homosexual.

  11. 10 months ago
    Anonymous

    That's not even the worst retcon that series has, Dragonbreak is by far worse, and is the reason why Cyrodill isn't an endless jungle.

  12. 10 months ago
    Anonymous

    It wasnt a jungle in arena infact it was just like how it was in oblivion, you homosexuals never played arena or daggerfall fricking posers

    • 10 months ago
      Anonymous

      Redguard/Morrowing retcons good.
      Oblivion/Skyrim retcons bad.
      Unironically.

      • 10 months ago
        Anonymous

        There are no Skyrim retcons. There are sloppy insertions, but no retcons.

    • 10 months ago
      Anonymous

      >It wasnt a jungle in arena
      That could be easily excused due to engine/graphic limitations.

      • 10 months ago
        Anonymous

        thanks for conceding

        • 10 months ago
          Anonymous

          If I recall, Arena allowed you to go to the Black Marsh, which would be impossible for non-argonian races to stay in for even short periods w/o dying from AIDS.

    • 10 months ago
      Anonymous

      Imperials also didn't exist in Arena and Daggerfall, adding them was an example of a good retcon. The point is that Oblivion retconned something that was cool in favor of making it more generic and boring.

      • 10 months ago
        Anonymous

        >The point is that Oblivion retconned something that was cool
        It never existed in the first place secondary

    • 10 months ago
      Anonymous

      >It wasnt a jungle in arena
      and black marsh wasnt a swamp in arena...

  13. 10 months ago
    Anonymous

    After finally playing Oblivion again for the first time since Skyrim released, I do have to admit they did comfy generic fantasy with dark undercurrent well. It just shouldn't have been an Elder Scrolls game.

    • 10 months ago
      Anonymous

      the only thing that didnt age well is the static villages and very few npcs. everyone just stands there

  14. 10 months ago
    Anonymous

    Never mind retconning the jungle, there was no fricking Nibenean and Colovian disparity

    Nobody had any unique identity really, orcs just walking around in quilted doublets and shit

    • 10 months ago
      Anonymous

      >Never mind retconning the jungle, there was no fricking Nibenean and Colovian disparity
      >Nobody had any unique identity really, orcs just walking around in quilted doublets and shit
      What do you expect? It's the heart of the empire, the richest, most cosmopolitan, most "romanized" province in the entire continent; after 400 years of course it's going to be unified in traditions and culture and everyone is going to be well dressed.

      • 10 months ago
        Anonymous

        Cyrodiil had already been the cosmopolitan center of a continent-spanning empire once before before the Third Empire came around

        • 10 months ago
          Anonymous

          Not the same empire, and they had the 400 years of the Interregnum between them fricking shit up. Then Septim came, brought peace and unification for another 400 year; it's not so weird that regional differences were softened.

    • 10 months ago
      Anonymous

      I hate loregays so much
      They read one line and want the games to reflect that despite the line being written literally hundreds of years before the current game

      • 10 months ago
        Anonymous

        Yeah I agree. These gays should stop wanting the game to have more than one environment or any significant difference between its cities besides minor differences in architecture.

        • 10 months ago
          Anonymous

          How did you get that from anons post? Stop being a dumbass, dumbass.

          • 10 months ago
            Anonymous

            >How did you get that from anons post?
            From the fact that he was getting assmad about someone wanting the largest country and stated "melting pot" of cultures to not be a monoculture.

            • 10 months ago
              Anonymous

              So the dumbassery is incurable then. You have my condolences

              • 10 months ago
                Anonymous

                And now you're getting assmad about me stating a fact about his (likely your) post.

          • 10 months ago
            Anonymous

            >How did you get that from anons post?
            From the fact that you're made at people wanting different environments in these games.

        • 10 months ago
          Anonymous

          That's not even a retcon. It's one line from a book that was probably written by an intern. Cyrodiil was

          >minor
          Yeah man Skingrad and Bravil and Cheydinhal all look so similar lol.

    • 10 months ago
      Anonymous

      >Game takes place in the heart of the empire
      >Empire based on Romans
      >Surprised that the inhabitants abandon their culture
      Do you now know how Rome ran shit?

  15. 10 months ago
    Anonymous

    Isn't that a book written thousands of years ago before the terrain changed?

    • 10 months ago
      Anonymous

      Why was it written in the same language as thousands years into the future? Why is its outdated edition still available?

      • 10 months ago
        Anonymous

        >Why was it written in the same language as thousands years into the future?
        Because the book was copypasted from Morrowind where it was still relevant, since geographical guides generally never expire.
        >Why is its outdated edition still available?
        Something something historical record even though it's still presented as a "guide" and not a record of what once was. The real answer is they just copied every book from Morrowind and didn't bother checking them all for consistency. At least it's not as bad as TESO where they have that book in the game before the time where Talos supposedly changed the jungle with the Numidium and the devs explained it away with "haha must be from a daedric realm where it was pulled from another kalpa where there was a jungle *wink wink*" when asked why and then added some book to the game where scholars were debating over why that book called Cyrodiil a jungle so that they could retcon Oblivion's "Talos did it" retcon.

    • 10 months ago
      Anonymous

      No, just 435+ years, before Tiber Septim chimmed the jungle away.

  16. 10 months ago
    Anonymous

    Morrowind attempting to retcon the prior TES games was unfortunate. Thankfully they just ignored Morrowinds frick up altogether.

  17. 10 months ago
    Anonymous

    To this day, Morrowtroons and Skybabs still cant name a quest better than Whodunit and the entire Thieve's Guild questline.

    • 10 months ago
      Anonymous

      The best they can do is to try , and fail, to tear them down. They know better than to offer up something they would have to defend. They know they are wrong but still want to fight

    • 10 months ago
      Anonymous

      the sweetroll quest is a ok. its pretty good as an intro tutorial quest.

      none of them were ever very good and the writing only got worse from morrowind.

  18. 10 months ago
    Anonymous

    the leveling system isn't as big of a deal as people make it out to be. As long as you don't powerlevel meme skills like speechcraft you will stay in line with the difficulty of the monsters. it was made that way so you could explore anywhere from the start.
    If you don't like that install OOO.
    >and 30+ performance mods so you only get crashes once every few hours

    • 10 months ago
      Anonymous

      >the leveling system isn't as big of a deal as people make it out to be.
      It actually is a big deal
      >As long as you don't powerlevel meme skills like speechcraft you will stay in line with the difficulty of the monsters
      If you have to literally ignore all noncombat skills for your character to function then it objectively is a big fricking deal. Especially when you're tacitly admitting that it makes many noncombat skills completely useless.
      > it was made that way so you could explore anywhere from the start.
      Which is a bad thing. So they did something moronic for a stupid reason
      >install OOO
      OOO is like 8 years out of date at this point or more

    • 10 months ago
      Anonymous

      new vegas proved not having scaling leveling is infinitely better than scaled leveling.

      • 10 months ago
        Anonymous

        They had to use invisible walls to railroad you on the proper path though New Vegas is a glaring example of what not to do.

        • 10 months ago
          Anonymous

          you can literally go directly from good springs to new vegas or the dam or whatever. and invisible walls has nothing to do with level scaling
          oblivion had a frick ton of invisible walls.

          • 10 months ago
            Anonymous

            you can go straight to navarro in fallout 2, but you're obviously railroaded clockwise around the map. stop being disingenuous

            • 10 months ago
              Anonymous

              And you're "railroaded" to Cloud Ruler Temple in Oblivion.

              Either dumbassery is contagious or the same dumbass is responding on a different post.
              If you think you weren't being herded in NV you aren't as smart as you imagine you are

              So the devs intended for me to end up in Jacobstown out of Goodsprings?

              • 10 months ago
                Anonymous

                >And you're "railroaded" to Cloud Ruler Temple in Oblivion.
                no, because the difficulty curve is a flat line. the world is the exact opposite of a railroad

              • 10 months ago
                Anonymous

                You're still herded there, in fact more urgently than you are in NV or Morrowind since you're told that the entire world will end if you don't.
                >hurr you can ignore it
                You're not intended to and they leave a key item at the top of your inventory at all times to remind you of this. Unlike NV where you're told they maybe went south, but probably are headed to Vegas, and just that you shouldn't try to go north since the "roads are dangerous." But a lot of people did beeline for Vegas early on, especially through Black Mountain since there are a few routes you can sneak through there pretty easily if you get lucky with mutant/deathclaw patrols or use a stealth boy. You know, the stealth boy you're pointed towards as part of the tutorial.

                Did you do that on your first playthrough? No, you went south like the rest of us.
                > I totally did though.
                It isn't a lie if you believe it.

                Yeah I did because I'm not a moron who's never played an RPG before like "the rest of you," sounds like a skill issue to me.

              • 10 months ago
                Anonymous

                Nobody who got filtered by Oblivion can use the " skill issue" insult. Your gamer card should get pulled.
                Try a game with training wheels like Morrowind. That seems more your tolerance level for difficulty.

              • 10 months ago
                Anonymous

                >Nobody who got filtered by Oblivion
                Good thing I didn't then.
                Meanwhile you're here walking straight into the bright orange bear trap marked "for morons" left by the devs and insisting it's "a railroad"

              • 10 months ago
                Anonymous

                Glad to hear you aren't one of the lesser lights among that got filtered by Oblivions scaling. So many are willing to admit just how bad they are at video games nowadays

              • 10 months ago
                Anonymous

                Oh Oblivion's scaling is still shit, I just didn't get filtered by it because I made a competent character from the get-go since i understood the leveling system. It still ruined the game experience for me since nothing got more or less challenging for me at any point becaues of it, it's all one flat monotone non-difficulty with the only variance being that things took longer to kill at higher levels. But by that point I had already figured out how to do alchemy loops and spell combos so I just powered through the rest of that playthrough.

              • 10 months ago
                Anonymous

                > I didn't get filtered while still getting filtered .
                You aren't all that bright are you?

              • 10 months ago
                Anonymous

                Well if the game being too boring but not enough that I didn't complete it is "getting filtered" then I guess, btu with that logic you've been filtered from every game in existence that isn't Oblivion.

              • 10 months ago
                Anonymous

                I do not see how you came to the conclusion you did but if it helps your low self esteem then sure. The only game I was ever good at was Oblivion.

                I hope that helped you in some way.

              • 10 months ago
                Anonymous

                I came to that conclusion since New Vegas is not by any means a hard game but was still too hard for you to enjoy it, so it's just simple extrapolation.
                Unlike your extrapolation that anyone who at all says anything negative about Oblivion's scaling, ever, regardless of any of their other opinions of the game even if it's their favorite game of all time, was filtered by the game even though they know more about the game and have more hours in it than you do.

              • 10 months ago
                Anonymous

                Did you do that on your first playthrough? No, you went south like the rest of us.
                > I totally did though.
                It isn't a lie if you believe it.

              • 10 months ago
                Anonymous

                Not him but I did and it's why I dropped New Vegas and decided Fallout 3 was the better game for years. I vaguely knew the game wanted me to take the long way around, but I could also see that there was another option by going north. After getting fricked by Cazadores a few times I decided the game was obviously a busted grindfest and gave up.

                Then one day I decided to give it another try, this time doing what the developers obviously intended for me to do, and I got to regret being such a stubborn idiot back then because I actually really enjoyed playing the game the way it was intended.

              • 10 months ago
                Anonymous

                NV is a fine game for what it is. Just not a very good Fallout game.

              • 10 months ago
                Anonymous

                kek I had the same experience. got filtered hard trying to play it like oblivion. played 3 afterwards and loved being able to go anywhere. it's a lot closer to fallout 1 and 2 than any bethesda game, it's very misleading

          • 10 months ago
            Anonymous

            Either dumbassery is contagious or the same dumbass is responding on a different post.
            If you think you weren't being herded in NV you aren't as smart as you imagine you are

        • 10 months ago
          Anonymous

          They had to use invisible walls because Vegas had too many LOD models for consoles to load at once, moron. You have about a dozen different ways to Vegas right from the start. And unlike Oblivion, you'll actually get a different experience from going those dozen ways, instead of getting literal interchangeable unchallenging level scaled dungeons with nothing in them but loot that's at most very marginally better than what you have

          • 10 months ago
            Anonymous

            We have a dumbassery epidemic breaking out.
            Next try they did it to stop you from getting stuck on the rocks. That was used by dumbasses early on .

            • 10 months ago
              Anonymous

              >We have a dumbassery epidemic breaking out.
              True, some moron keeps getting BTFO by facts and logic, and things like direct statements from designers, so he just calls everyone posting them stupid since he has no argument. Keeps thinking they're all the same person for some reason too

              • 10 months ago
                Anonymous

                Yes the anon os struggling with the fact the devs railroading you on a path they want you to follow is a poor answer to level scaling
                What can you do? Some people are married to their idiocy.

              • 10 months ago
                Anonymous

                Yeah, the devs who give you a dozen ways to not go on the path they want you to follow were definitely railroading you.
                More like they were just wrangling tards like you who would have ran north into the Cazadores and then refunded the game for being "unplayable" like people used to do with RPGs that actually had RPG mechanics and worlds worth exploring before Oblivion did its best to make that a thing of the past.

              • 10 months ago
                Anonymous

                You willing to make excuses for the railroading does not justify it. You even acknowledge there are pathways to avoid the railroading

              • 10 months ago
                Anonymous

                >pathways to avoid the railroading
                Thus, making it not a railroad.
                I accept your concession that it doesn't railroad you.

              • 10 months ago
                Anonymous

                > You don't have to follow the path laid out you can use the backdoors they put in.
                That isn't quite the validation you seem to think it is.

              • 10 months ago
                Anonymous

                Then every game in existence "railroads you" because they all encourage you to go do some specific thing at the beginning regardless of whether that thing is required to access the world or not.

              • 10 months ago
                Anonymous

                Encouragement to go somewhere is fine.
                In Fallout 3 you exit the vault and are looking directly at the Lincoln Memorial. That is encouragement to follow the path. Fricking invisible walls is a s hamfisted as you get.
                One is clever use of the environment to entice the player to do what you want. The other is the iron fist of the dev leading you by the nose to designated fun spots.
                There is a reason one studio is making shovel ware for Microsofts game scheme and one is the flagship studio.
                Water finds its own level

              • 10 months ago
                Anonymous

                >Encouragement to go somewhere is fine.
                OK, thank you for conceding.

              • 10 months ago
                Anonymous

                You would be a natural at Morrowind. You missed the frick out of the point I made.

              • 10 months ago
                Anonymous

                Nah, I didn't. You're using mental gymnastics to claim that the game telling you you MUST do a thing, but offering you complete freedom otherwise is not railroading, but a game telling you that you should do a thing but offering you complete freedom to do otherwise should you have the skill is not.
                Notice, how the objective only difference in freedom (ignoring that Oblivion and Fallout 3 objectively railroad you at the start as they both have unskippable forced tutorial levels unlike New Vegas) is that one of them requires you to be good at the game and the other does not. You're taking issue with that, so it's clear your problem is a skill issue and not a game design issue.
                It's fine to admit that you're just shit at videogames, because that's literally your argument. Your argument is "New Vegas is linear because I am bad at videogames."

              • 10 months ago
                Anonymous

                The complete freedom thing is where your argument falls apart though . New Vegas does not offer you complete freedom. The invisible walls prevented that.

              • 10 months ago
                Anonymous

                >The complete freedom thing is where your argument falls apart though
                Name any playable locations besides the hoover dam offices or Lanius' camp that you can't immediately make your way towards upon leaving Doc Mitchell's house and I'll concede. otherwise you're objectively incorrect.

              • 10 months ago
                Anonymous

                As long as you follow the path you can get anywhere. Just head South and you will hit the designated fun points in the proper order

              • 10 months ago
                Anonymous

                Huh, guess I was hallucinating when I just went north and plucked the wings off cazadores with the 9mm SMG I got in the doc's house from on top of a rock and grabbed Chance's Knife and a fire axe for free then.

              • 10 months ago
                Anonymous

                OK let's add Fallout 3 to this list:

                Let's compare directly them
                Oblivion:
                >create character
                >get forced into a linear dungeon that takes about 15-20 minutes
                >at the end of the dungeon, get told that you MUST deliver the Amulet of Kings to Weynon Priory ASAP or the entire world will be destroyed, you included
                >omnipotent narration in the intro shows that this is in fact true and not some madman's rantings
                >game then dumps you into the open world
                New Vegas:
                >create character
                >get told "if you want to know where the guy who shot you was go to the saloon and ask around"
                >game then dumps you into the open world
                Yeah the second one is definitely railroading you and not the first one.

                >create character
                >forced to sit through a dozen unskippable cutscenes
                >forced into a linear dungeon that takes about 10-20 minutes
                >get told "go find your dad" and pointed to the nearest settlement
                >game then dumps you into the open world
                Huh... look at that, it railroads you more than NV does, objectively.

              • 10 months ago
                Anonymous

                Let's compare directly them
                Oblivion:
                >create character
                >get forced into a linear dungeon that takes about 15-20 minutes
                >at the end of the dungeon, get told that you MUST deliver the Amulet of Kings to Weynon Priory ASAP or the entire world will be destroyed, you included
                >omnipotent narration in the intro shows that this is in fact true and not some madman's rantings
                >game then dumps you into the open world
                New Vegas:
                >create character
                >get told "if you want to know where the guy who shot you was go to the saloon and ask around"
                >game then dumps you into the open world
                Yeah the second one is definitely railroading you and not the first one.

              • 10 months ago
                Anonymous

                Which one had invisible walls in the middle of the map again?
                > Well ackshually Oblivion had invisible walls as well since cities were seperate cells.
                You could still go in the cities from the get go though.

              • 10 months ago
                Anonymous

                Which one had invisible walls in the middle of the map again?
                Both.
                >You could still go in the cities from the get go though.
                You can go anywhere in New Vegas instantly after chargen aside from Lanius' camp and the Hoover Dam offices.
                You can only go one place in Oblivion immediately after chargen.

              • 10 months ago
                Anonymous

                You seem to be conflating having to do the tutorial with being railroaded.
                Yes it sucked but has nothing to do with being railroaded.

              • 10 months ago
                Anonymous

                When I create a character in New Vegas I can go anywhere I want.
                When I create a character in Oblivion I have to complete the sewers before I can do anything else.
                Somehow the first one is railroading, and the second one isn't, and your reasoning for that is "I am bad at videogames therefore nobody else could possibly do it."

              • 10 months ago
                Anonymous

                Being willfully ignorant is a way to go I guess.

              • 10 months ago
                Anonymous

                It must be, or else you wouldn't be here arguing about how a game that intentionally gives you tools to go anywhere you want railroads you because it also doesn't also make sure all the enemies on your route are level 1 rats.

              • 10 months ago
                Anonymous

                Just keep ignoring the invisible walls in the middle of the map. The crux of my argument. I don't blame you. How the hell can you explain that away?

              • 10 months ago
                Anonymous

                >Just keep ignoring the invisible walls in the middle of the map
                You mean the invisible walls that block off the unplayable portion of the map that has nothing in it except the default dirt texture?
                Only when you start ignoring the invisible walls blocking off unplayable areas in Oblivion. Oh and a few in dungeons as well that railroad you onto the intended route through the dungeon.

              • 10 months ago
                Anonymous

                Are you complaining they didn't let you walk the entirety of Nirn in Oblivion? How is that remotely close to invisible walls in the middle of the map?

              • 10 months ago
                Anonymous

                >Are you complaining they didn't let you walk the entirety of Nirn in Oblivion?
                No, I'm not, you are.
                Well, not in Oblvion,but in New Vegas, where you want to explore the empty dirt expanse outside the map. And apparently you can also just walk straight up the Jerall Mountains.

              • 10 months ago
                Anonymous

                nta, but you're saying that there being terrain is railroading? That correct?

              • 10 months ago
                Anonymous

                No. terrain is terrain. I can't see how the game world itself not being a flat plane could be considered the only possible way to be non railroading .
                Not sure what point you are trying to make.

              • 10 months ago
                Anonymous

                >No. terrain is terrain
                Yet here you are saying the game railroads you because you have to go around a mountain (but it's okay when Oblivion does it)

              • 10 months ago
                Anonymous

                Just keep ignoring the invisible wall. You really don't have any other option do you?
                Are you at least willing to admit you are aware of the invisible walls in New Vegas?

              • 10 months ago
                Anonymous

                You seem to be backpedaling a lot. Earlier you said the quest railroaded you into it but when pointed out that Oblivion's more heavily incentivises you to follow it you changed to it being the enemies that railroad you, but when people pointed out you can just kill or sneak past high level enemies you changed your tune again and now it's something about invisible walls which are only on the border edges of the map (since NV doesn't make use of the full grid like Fallout 3/Oblivion sort of did)

              • 10 months ago
                Anonymous

                Asking you to clarify is backpedaling?

              • 10 months ago
                Anonymous

                Nah but where did you do that? All I see is:
                >The game forces you to go this way!
                >okay it doesn't BUT IT MAKES IT REALLY HARD NOT TO!
                >okay it doesn't BUT I CAN'T GO OUTSIDE THE MAP WITH HORSE GLITCHES
                like how do you not see how moronic you sound? go back and read your full post chain again

              • 10 months ago
                Anonymous

                You are giving the strawman you created all kinds of what for. I don't know why you are quoting me though.

              • 10 months ago
                Anonymous

                Oh you're the Pajeet, I didn't realize.
                Carry on moron

              • 10 months ago
                Anonymous

                No I said the invisible walls railroad you.

              • 10 months ago
                Anonymous

                Yeah you started harping on invisible walls which was a proven non-argument hours ago when it was pointed out that their existence in Oblivion and Fallout 3 both nullifies that argument completely, but you only started doing that after people pointed out that high level enemies are not walls and that you can just kill them/sneak around them. Prior to getting told you had a skill issue that was the crux of your argument, now your argument is devolved into "I am railroaded because I can't access unplayable areas of the map" which is the only place in New Vegas that has invisible walls, since they're only on borders of the map atop cliffs or at hoover dam where they're only on the dry side to keep you from climbing on the dam like a goat since the engine can't handle slopes.

              • 10 months ago
                Anonymous

                > I decided earlier your points were irrelevant.

                Good for you. You sure as hell didn't make a convincing argument to support that conclusion.
                I don't blame you for not wanting to defend the invisible walls in the middle of the map. It is indefensible.

              • 10 months ago
                Anonymous

                >You sure as hell didn't make a convincing argument to support that conclusion.
                I proved objectively that your issues were skill related and not game design, to the point where you've spent the last hour screeching about the game having borders that aren't a perfect square means it's railroaded (unless it uses said borders to railroad you into a metro tunnel dungeon or prevent you from completing dungeons outside the intended linear path) so I think I don't really need to do anymore, it's pretty obvious your argument is in shambles.

              • 10 months ago
                Anonymous

                I thonk you have beaten the strawman to death.
                If you want to take a stab at defending invisible walls in the middle of the map have at it.
                You won't because you can't.

              • 10 months ago
                Anonymous

                Except for the invisible walls.
                > You can go around them.
                Yes that is called being railroaded.

              • 10 months ago
                Anonymous

                >Except for the invisible walls.
                Well damn, I can't go past the borders of the map in Oblivion either, and I have to go around some mountains if I want to go to Bruma, so I guess that also railroads you, objectively, according to your own logic. Such a shame that every Bethesda game is a completely linear railroad.

              • 10 months ago
                Anonymous

                See

                Being willfully ignorant is a way to go I guess.

              • 10 months ago
                Anonymous

                Anon you are literally saying that you have to go around a mountain, therefore the game railroads you. with your own logic, Oblivion objectively railroads you because there are some mountains you have to take paths around to climb up or get around.

              • 10 months ago
                Anonymous

                No I am saying theresre invisible walls preventing you from doing anything but going around.
                You can use horses to climb any mountain in Oblivion. Mountains make sense in game. Morrowinds Foyadas made sense They sucked but they made sense. Invisible walls are an inexcusable method of herding the player

              • 10 months ago
                Anonymous

                >No I am saying theresre invisible walls preventing you from doing anything but going around.
                They also exist in Oblivion and Fallout 3, so every Bethesda game railroads you.
                >You can use horses to climb any mountain in Oblivion
                That's skyrim, you can only do that in Oblivion if you move diagonally, which would be going around the mountain, which would objectively make it a railroad by your definition.

              • 10 months ago
                Anonymous

                Where are these invisible walls in the middle of the map in Oblivion and Fallout 3?
                The best I can guess is you are talking about the rubble in DC forcing you to use the metro system to move around.
                If not I have no clue.

              • 10 months ago
                Anonymous

                There's rubble in the metro and a few in the mountains in Oblivion and then a frickton in dungeons to stop you from skipping portions of them. It's not really relevant though since the invisible "walls" in new vegas only exist in areas only accessible via glitching up a mountain or at the edges of the playable space there too and your definition has increasingly backpedaled from "the game forces you to take this specific route to Vegas so it's railroaded" to "the game doesn't let me go to these specific coordinates on the game map so it's railroaded" and you also excuse Oblivion railroading you in the tutorial for no reason whatsoever.

              • 10 months ago
                Anonymous

                You keep using " backpeddaling" incorrectly.
                Yes all the gameshave invisible walls at the edge of the playable map.
                I don't think anyone has an issue with those .
                The ones in the middle, the ones you constantly ignore, are the cause of the railroading claim. Mostly because they are there to railrod the player along the proper narrative path.

              • 10 months ago
                Anonymous

                >You keep using " backpeddaling" incorrectly.
                Nope, I don't. You haven't even mentioned the enemies in an hour, that's clear backpedaling when they were literally the entirety of your argument a while ago.
                >Yes all the gameshave invisible walls at the edge of the playable map.
                Good, then I'm glad we agree that by your logic all of the games railroad you.
                >The ones in the middle
                So the ones that stop you from climbing on broken geometry at the dam and on top of mountains you can only reach by glitch jumpng?
                With that logic Oblivion also railroads you since some areas have invisible walls to stop you from sequence breaking and Fallout 3 has them in DC because consoles so it also railroads you.
                By your own logic, there is objectively no case where Oblivion and Fallout 3 are not railroad experiences but New Vegas is, except the case where your issue is simply a skill issue.

              • 10 months ago
                Anonymous

                I thonk you have me confused with another anon. I have not mentioned enemies at all.

              • 10 months ago
                Anonymous

                > By your logic.
                By the logic of the strawman you created you mean .
                You are giving him hell though so good for you.

              • 10 months ago
                Anonymous

                >By the logic of the strawman you created you mean .
                Not really. He says invisible walls existing at all means the game is railroaded. Unless you're saying his argument was actually "the existence of an invisible wall outside of the border of the square grid of the overworld or dungeons in Oblivion or the ones in DC in Fallout 3 means the entire game is a straight railroad" but of course that would be stupid because that would be an incredibly moronic argument a child would make because then the definition might as well just be "if I say it's a railroad it is one even if it's a flat open plane with no walls at all"

              • 10 months ago
                Anonymous

                The edge of the world space is expected.
                In the midflte of the map is unforgivable.

              • 10 months ago
                Anonymous

                >In the midflte of the map is unforgivable
                Good thing those aren't in NV then, except at the top of otherwise impassible cliffs that you have to break the game engine to climb. Unlike Fallout 3's which you can just walk into. But according to you, that game isn't railroaded.

              • 10 months ago
                Anonymous

                > Good thing they don't exist except where they do.
                Consider your concession accepted.

              • 10 months ago
                Anonymous

                > Broken geometry
                So it was a courtesy on Obsidians part to protect you from their shoddy programming.

              • 10 months ago
                Anonymous

                *Bethesda's shoddy programming

              • 10 months ago
                Anonymous

                Bethesda never had to put invisible walls in the middle of the map to protect you from bad geometry.

              • 10 months ago
                Anonymous

                Yeah, I forget Fallout 3 exists too sometimes.

                > Good thing they don't exist except where they do.
                Consider your concession accepted.

                Good then I'm glad we agree Oblivion is railroaded because some of the mountains require you to walk around them.

              • 10 months ago
                Anonymous

                Once again if you want to continue your beatdown of the strawman you created there is no need to involve me.
                Good thing he doesn't bring up invisible walls in the middle of the map. You are having a devil of a time with that.mn8t8s

              • 10 months ago
                Anonymous

                I never defended the forced tutorial . It also has nothing to do with being railroaded.

              • 10 months ago
                Anonymous

                Your claim is literally that being forced into a half an hour of unskippable cutscenes and tutorials is not railroading but having invisible walls on the boundaries of the map is, so yes you did defend the tutorials.

              • 10 months ago
                Anonymous

                That is your take.
                My take isinvisible walls in themiddle of the map can only exist to railroad the player. That hasn't changed. It is the only point I have made.
                That strawman you created is taking a beating though

              • 10 months ago
                Anonymous

                >That is your take
                Nope, it's straight from your mouth, unless you're admitting that Oblivion is railroaded. If you do, then what I said would be a strawman. Until you do, it's not.

              • 10 months ago
                Anonymous

                ???
                If you can't dazzle em with brilliance baffle em with bullshit.

              • 10 months ago
                Anonymous

                you are being intentionally obtuse if you don't see how late game enemies directly next to the starting area is railroading

              • 10 months ago
                Anonymous

                >you are being intentionally obtuse if you don't see how late game enemies directly next to the starting area is railroading
                I got past them just fine, so did millions of other people.
                If the only barrier keeping you from leaving the "railroad" is "the game is too hard" then your argument is not "the game railroads you," your argument is "the game railroads me," which is entirely different. Although it's also true, New Vegas did railroad you, and many other people who were bad at videogames.

              • 10 months ago
                Anonymous

                it's not hard at all to cheese the shitty ai with terrain, it's nothing to be proud of.

              • 10 months ago
                Anonymous

                Sneaking past enemies is cheesing AI now?
                Blowing resources on killing high level enemies is cheesing AI now?
                Where will the goalposts be moved next? Are you going to claim that quest locations like the hoover dam offices being inaccessible is railroading now?

              • 10 months ago
                Anonymous

                NV is gay game for people that want to map their moronic irl politics onto the insipid factions, take oblivion any day, easiest choice of my life

              • 10 months ago
                Anonymous

                The beginning of Oblivion is such a fricking drag.

              • 10 months ago
                Anonymous

                >tfw nu Ganker will come up with the most moronic arguments imaginable to say FNV is a bad game
                I will never understand why the newcomers to this site constructed an entire identity on shitting on a 13 year old game.

        • 10 months ago
          Anonymous

          No idea what the frick you're talking about. If you take the stealth boy from Joe Cobb (you meet him within 15 minutes of starting) you can go directly to New Vegas. No walls, no railroading.

        • 10 months ago
          Anonymous

          No that was actually great. Makes it more like Pokémon map design which is the best kind of open world level design. Guided by difficult enemies that you can level up to beat or find skips/exploits if you really want to.

          • 10 months ago
            Anonymous

            Fan of Pokemon and New Vegas.
            Makes sense.

      • 10 months ago
        Anonymous

        new vegas does have level scaling, did you even play the game?

      • 10 months ago
        Anonymous

        New Vegas just copied Fallout 3's leveling system, tho. Obsidian didn't make any changes to it.

        • 10 months ago
          Anonymous

          False.

        • 10 months ago
          Anonymous

          new vegas does have level scaling, did you even play the game?

          i dont recall the level of the cazadores or deathclaws changing level.

          • 10 months ago
            Anonymous

            then replay it or read the wiki

      • 10 months ago
        Anonymous

        new vegas has level scaling, morrowind has it too. they're just done well so it doesnt feel like shit
        I dont know what todd was thinking when he made oblivion

    • 10 months ago
      Anonymous

      Actually anon powerleveling speechcraft is objectively the best way to play Oblivion because of scaling, you'd know this if you actually played the game.

    • 10 months ago
      Anonymous

      >As long as you don't powerlevel meme skills like speechcraft
      Right just dont use the non combat skills in your rpg and you wuill be fine bro.

      >it was made that way so you could explore anywhere from the start.
      Thats lame because it means there are no scary places you need to work up to tackle. There are no harder areas with greater challenge and greater reward.

      bethesda games are catered to the worst "rpg fans" and bethesda isnt that smart to begin with, its amazing they got as popular as they did, i9 think its 90% because they filled a niche no one else and and 10% because of jeremy soul.

      • 10 months ago
        Anonymous

        >There are no harder areas with greater challenge and greater reward.
        Yes, there are. Lake Rumare is the lowest level part of the province, with rats, crabs and wolves making up most of the leveled lists. As you move away the lists are made of stronger enemies.

        • 10 months ago
          Anonymous

          And all of those areas will be filled with the weakest enemy on the list, which will be at worst an imp or something else that a level 1 character will have no trouble with at all. Because Oblivion literally does not have variable difficulty whatsoever. The entire game is always the same difficulty at all times no matter what.

          • 10 months ago
            Anonymous

            Yes, at level 1 they'll spawn Imps, but once you level up they're swapped with will-o-the-wisps and others. Meanwhile, Lake Rumare stays at lower level. I believe the Nibenay Basin also stays at low level, but I haven't looked at the spawns there.

            • 10 months ago
              Anonymous

              >but once you level up they're swapped with will-o-the-wisps and others.
              Once you reach a level where those are no longer a challenge yeah.
              >b-but silver equipment
              Silver equipment is much lower in the leveled lists than will-o-wisps are.
              > Meanwhile, Lake Rumare stays at lower level
              You can literally have level 50 skeleton champions spawn there, moron. Having a ceiling on *some* leveled spawns doesn't mean that the world has variable difficulty. If I want to sneak through a high level area as a challenge and/or for good loot I'm shit out of luck. The only high level items you can even get in Oblivion at level 1 are Fin Gleam and Umbra. Because one of those was placed in such a way that whatever janny they had cleaning up all the work left by designers who actually gave a shit about interesting rewards for exploration didn't notice that it wasn't a leveled item and the other is a quest item they mistakenly thought you'd turn in for the quest.

  19. 10 months ago
    Anonymous

    >oblivion bad because [contrived bullshit, skill issue, some book you didn't read claimed something contradicting the game you didn't play]
    There's the entire thread. This is now an Oblivion appreciation thread.
    >only game in the series with good spellcasting, good lockpicking, and Wes Johnson

    • 10 months ago
      Anonymous

      Oblivion is fun but it needs so many mods the game at risk of imploding and there's no openob to bail it out unlike morrowind.

      • 10 months ago
        Anonymous

        You need *one* leveling mod and *one* weather mod. Everything else is optional.

  20. 10 months ago
    Anonymous

    >BRO YOU CAN GO ANYWHERE!

    >hmm do i go to X dungeon or Y dungeon?
    Scenario A: You pick X dungeon
    >enemies scaled to your level
    >for completing the dungeon you get a chest with loot that scales to your level
    Scenario B: You pick X dungeon
    >enemies scaled to your level
    >for completing the dungeon you get a chest with loot that scales to your level

    Bethesda went overboard trying to sanitize the game so no players decision could inconvenience them. Its just boring. Its like they sanitized the game so none of your decisions matter, everything procedural and level scaled means it doesnt matter where you go and difficulty is in accidentally picking the wrong skill to level. Thankfully fallout 4 was somewhat better in this regard with some challenging areas, hand placed loots, and more meaningful character building. Starfield could go either way, im looking forward to seeing what its like as it is a passion project.

    • 10 months ago
      Anonymous

      When will developers learn that part of the fun of "you can go anywhere" is going to an area that you're clearly not ready for to challenge yourself or sneak around and loot

  21. 10 months ago
    Anonymous

    i thought in-game explanation was it got remade by a god or something, and at one point WAS a crazy jungle

  22. 10 months ago
    Anonymous

    /thread

    • 10 months ago
      Anonymous

      God, can Ganon just stay dead already? How many times can you rehash the same plot?

      • 10 months ago
        Anonymous

        At this point the plot is the only reason it's still a Zelda game

  23. 10 months ago
    Anonymous

    Deforestation is s real thing, if they can build stone buildings they can cut down trees.

    • 10 months ago
      Anonymous

      Huh, I didn't realize that roman-era technology was capable of deforesting an entire rainforest then also altering the climate from tropical to temperate and simultaneously replacing all the trees with temperate ones.

      • 10 months ago
        Anonymous

        Even bronze age technology is more than enough for deforestation. I too wish jungle Cyrodiil stayed but Talos CHIMing it away is at least a fun explanation.

        • 10 months ago
          Anonymous

          Ah yes, all those bronze age societies that converted a tropical environment into a temperate one like uhhh
          >but Talos CHIMing it away is at least a fun explanation.
          Yeah it would be if it hadn't been retconned.

        • 10 months ago
          Anonymous

          >Talos CHIMing it away
          Or you know, The Warp in the West could've played a bigger role in that?

      • 10 months ago
        Anonymous

        These homies had magic you double elf. Their ascended godking was prochecied 1000 years ago by a cyborg knight or some shit and he fricked an invading snek-people army from Fantasy Nippon Across The Sea into submission along with his sister-mother-wives.

        • 10 months ago
          Anonymous

          >These homies had magic you double elf.
          Yeah but they no longer used it to get rid of the jungle, that was retconned.

  24. 10 months ago
    Anonymous

    the worst retcon is turning leon from the OG re4 to remake 4.

  25. 10 months ago
    Anonymous

    This right here

    At least you could say that endless jungle was unfeasible but this shit has no excuse

  26. 10 months ago
    Anonymous

    TES VI will be on the moon

  27. 10 months ago
    Anonymous

    i like how everyone is arguing about railroading with their own personal definitions. please define your terms autismos

    • 10 months ago
      Anonymous

      Well according to the autist arguing about it, every Bethesda game is a railroad because you can't walk in a direct straight line from point A to point B immediately in any of them.

  28. 10 months ago
    Anonymous

    What you often see in games are miniaturizations of a game world. So for example, there are only 7 houses in a "city", but lore wise, there could be hundreds. It's like a

    • 10 months ago
      Anonymous

      to continue, it's like when 4 players defeated the hordes of hell, when game lore wise, it was an army of barbarians, paladins, mages, etc. that drove back the forces of the abyss.

    • 10 months ago
      Anonymous

      a miniaturized jungle wouldn't look like a temperate forest

  29. 10 months ago
    Anonymous

    It was never a jungle, you're just a secondary that doesn't know any better. The actual retcon was performed by the hack Kirkbride, whom you are hopelessly in gay homosexual love with.

  30. 10 months ago
    Anonymous

    when they removed levitation after morrowind, saying it was a law in place to stop mages from using it

  31. 10 months ago
    Anonymous

    Frick off moron, the majority of the map is exactly that, dense jungles and fertile valleys. But they decided having the entire map be that would be as boring and soulless as morrowind, so they gave us regional variety, like the savanahs around Anvil, and snowy Bruma.

  32. 10 months ago
    Anonymous

    this is the only correct answer and frick 343

    • 10 months ago
      Anonymous

      it's utterly insane how well Halo 3's graphics have aged. it wasn't treated like anything special at the time because it used a more "traditional" renderer than COD and Crysis in the same year. the new wave all had global real-time shadows while Halo 3 had everything baked or "faked" (precalculated shadowmaps for important dynamic objects only). yet 16 years later we're finally getting close to the lighting fidelity of Halo 3 and Mirror's Edge (except with real-time solutions) and as a result the best looking games now look closer to Halo 3 than any of the "more modern" engines that took over during 7th and early 8th gen. if you play it on a newer Xbox or on PC Halo 3 looks better than Infinite and WAY better than Reach, 4 and 5 in most scenes and that's just a baffling backwards trend. how could so many graphics programmers and all manner of visual artists get it so wrong for such a long time? it's wild how circular ideas of "technical improvement" lead people astray from their natural perception of visual realism. devs collectively sacrificed cohesive LIGHTING to get more detailed textures and shadows and to slap garish SSAO in every corner, when these things usually made games look less believable. but hey, it's the NEW FEATURE so we have to have it and then dial it up to 10 to show off that we have it. what a blunder.

      • 10 months ago
        Anonymous

        This is very true. Halo 3 looks so much better than infinite it's not even funny.

  33. 10 months ago
    Anonymous

    Maybe the author of the book lied?

    • 10 months ago
      Anonymous

      If you came from Cyrodil would you tell the Dunmer how great it was? They made it sound like a shit hole so the Dunmer wouldn't want to move there.

  34. 10 months ago
    Anonymous

    both of the pics are from Oblivion though?

  35. 10 months ago
    Anonymous

    FRICK skyward sword

    • 10 months ago
      Anonymous

      How is this a retcon?

      • 10 months ago
        Anonymous

        SS takes place before minish cap

        • 10 months ago
          Anonymous

          Yes and?

          • 10 months ago
            Anonymous

            did you not finish MC?

            • 10 months ago
              Anonymous

              No

              • 10 months ago
                Anonymous

                the green hat is a gift from ezlo

              • 10 months ago
                Anonymous

                It's not the same hat in the other games though? Just because he got 1 hat that's like the others in one game doesn't mean that he couldn't get a similar or identical hat before or after that point. If that was the case minish cap link would be the only one with a hat

              • 10 months ago
                Anonymous

                Like in OOT he gets one of the hats because the Kokiri were wearing it he didn't get the same exact hat from minish cap. It's just a style of hat that exists in their world. It's not a stretch to say that the knights used them as part of their uniforms before minish cap took place

  36. 10 months ago
    Anonymous

    There was New vegas in Fallout 1 already but only ruins
    This fricked over fallout lore completely

    • 10 months ago
      Anonymous

      thats old vegas

    • 10 months ago
      Anonymous

      If you lined up the actual ingame map with a real map you'd realize that neither game takes place that far into nevada. New Vegas is off to the southeast of the northern edge of fallout 1s map. Even in fallout 2 which covers a lot more it's still too far west. You can use Death Valley on a real map as an approximate reference for the farthest irl point east that they go and Las Vegas is even farther east than that

      • 10 months ago
        Anonymous

        Mojave and Vegas is right next to NCR capital and the Hub
        Fallout lore is just a joke

        • 10 months ago
          Anonymous

          even Chrs Avellone admitted Vegas city was retconned

          I was just pointing out that FO2s closest point on the map is still hundreds of miles from where Las Vegas actually is while also being across an even worse wasteland than trying to cross the entire desert on foot today. The initial post was implying it should be brought up when there's literally no reason for it to even be mentioned. Obviously they had to "retcon" it in but even if the lore was established back then it wouldn't have mattered. New Vegas itself would have no relevance in the plots of FO1 or FO2

          • 10 months ago
            Anonymous

            the key lore part of FO1 is that the core region area suffers from water shortages, and the Hub's water merchants who have secured unspoiled water tanks after the merchant war have economic power in the core region.

            But very close to the core region, there was Vegas, Mojave, and Lake Mead which is filled with clear, clean water that was not nuke contaminated thanks to Mr.House

            What the hell did everyone's struggle in FO1 mean?
            We call it shit lore

            • 10 months ago
              Anonymous

              >These people in a region hundreds of miles away would all magically know about all of that
              >They'd also totally have the means and organization to transport this water by taking it by force from locals and transport it again back over the hundreds of miles of dangerous waste and desert to their home region
              >You the player would be interested in this despite the fact that you already knew of a potentially much faster and already suggested method of the water chip... just because
              Was it even mentioned where the water merchants of the hub even got their water from? I'm fairly confident that they never claimed what the source was. What makes you think that the early water barons weren't doing something like that? Anyways like I said it wouldn't have fricking mattered in the time of FO1 or 2. It makes total sense that the first people to rediscover the region were NCR scouts during a very aggressive expansionist campaign. There'd be no reason to look that far otherwise

      • 10 months ago
        Anonymous

        even Chrs Avellone admitted Vegas city was retconned

  37. 10 months ago
    Anonymous

    everything in the Episode Ardyn DLC for FFXV

  38. 10 months ago
    Anonymous

    >Whats the worst retcon youve ever seen in a game?
    In Elder Scrolls? The Warp in the West hands down
    Outside Elder Scrolls? Chrono Cross: Crono and his friends technically failed

  39. 10 months ago
    Anonymous

    What they did with Penelope in thieves in time. The few people I knew who did give it a chance all universally thought it came out of left field and killed what little potential the game may have had.

    Also pic related I guess now that I'm thinking about it. KH2 was already stretching the plot they had made thin and the xehanort trilogy was already wrapped up completely with nowhere to go so BBS literally retroactively added centuries of continuity in new characters, concepts, locations, etc to keep the plot going

  40. 10 months ago
    Anonymous

    probably something in WoW.
    even Classic, TBC, and Wrath had some pretty heinous retcons.

    • 10 months ago
      Anonymous

      WoW retcons its own retcons so yeah.

  41. 10 months ago
    Anonymous

    jungles are hard, small indie studio pls understand

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