When did 3D fighting games stop pushing the envelope?

When did 3D fighting games stop pushing the envelope?

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  1. 1 year ago
    Anonymous

    When FPS became the tech demo genre.

    Soul Calibur was impressive. And 5 for all its flaws, looks like a ps4 game on ps3.

    The only graphically impressive fighter on ps4/5 is Arc System Works games and that's because of their unique animation style.

    Nowadays companies have dropped FPS and use over the shoulder walk n talk movie games as their tech demos.

    • 1 year ago
      Anonymous

      I like that genre name, "Over Shoulder Walkie Talkies". Generally with some kind of enhanced version of Link's ranged weapon play in Ocarina of Time. It's the kind of silly denigration that I can enjoy.

  2. 1 year ago
    Anonymous

    Because fighting games were practically dead for a few years before SFIV revived the genre.

    • 1 year ago
      Anonymous

      there were a massive amount of fighting games between 3s and sf4

      • 1 year ago
        Anonymous

        and none of them where popular

        • 1 year ago
          Anonymous

          >Soul Calibur
          >King of Fighters '99
          >Garou: Mark of the Wolves
          >Dead or Alive 2
          >King of Fighters 2000
          >Capcom Vs. SNK
          >King of Fighters 2001
          >Dead or Alive 3
          >Capcom Vs. SNK 2
          >Soul Calibur 2
          >Mortal Kombat: Deadly Alliance
          >King of Fighters 2002
          >Tekken 5
          >Mortal Kombat: Deception
          >Soul Calibur 3
          >Dead or Alive 4
          >Mortal Kombat: Armageddon
          >Tekken 6

      • 1 year ago
        Anonymous

        I didn't say after 3s, I said for a few years. Yes Tekken and SC were coming out but those are not traditional fighters, they play very different. Traditional fighters were dead in the water for a couple years in the leadup to SFIV

        • 1 year ago
          Anonymous

          https://www.fightersgeneration.com/features/timeline.html
          what do you consider a traditional fighter?

  3. 1 year ago
    Anonymous

    It's inevitable that fighting games would eventually stop impressing people, because fighting isn't even a 3D genre. These are 2D games that have 3D graphics. Stuff like Virtua Fighter and Tekken were basically the testing grounds for 3D graphics, but that doesn't mean they're 3D games. Of course people are going to be more interested in action games and first-person shooters, how is that even surprising? Have you seen how much more stuff Quake and Duke Nukem can do?

    • 1 year ago
      Anonymous

      do you know what 3 dimensional space is

    • 1 year ago
      Anonymous

      Bro what are you on. Virtua Fighter and Tekken are both 3D. Even their first entries that didn't have sidestepping still had lateral movement through grabs and some moves.

    • 1 year ago
      Anonymous

      I feel like more than this, the thread is built on a false assumption that fighters were the only graphics demo genre. Recall that Sega flexed their shit more on driving games like Virtual Racing and Daytona USA. If anything, VF stuck out to people because it was rendering humans. People don't care about impressive cars so much as they do about impressive people.

      Doom and Quake blew minds because it was 3D (or 3D enough) and real-looking on a computer. Then of course it kept going and going with new functionality or visuals (HL2 showing off havok physics for example) before what others pointed out (and which I still think is a peak given how graphics no longer pay to push that hard) the release of Crysis just blew everybody away. But needless to say, those genres where you can see a body or a person are more appealing for graphics whoring than vehicles, because people are so much harder to do. To their credit, graphics now for rendering people are pretty incredible, even if I personally am not as impressed by just outright scanning a face as I am by modeling them.

      • 1 year ago
        Anonymous

        I was there when Virtua Fighter released and thought it looked ugly as hell. Virtua Racing impressed the hell out of me though.

    • 1 year ago
      Anonymous

      >It's inevitable that fighting games would eventually stop impressing people, because fighting isn't even a 3D genre. These are 2D games that have 3D graphics.
      Easy to say when you've never played Soul Calibur.

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      >because fighting isn't even a 3D genre. These are 2D games that have 3D graphics.
      The stupidity of Ganker always amaze me.

  4. 1 year ago
    Anonymous

    when they settled on 2d fighting with a limited sidestep mechanic so the first game.

  5. 1 year ago
    Anonymous

    Tekken 8 looks pretty crazy but I think a couple games during the 360/PS3 era pushed the envelope but not much compared to say Crysis or Total War games did.

  6. 1 year ago
    Anonymous

    Tekken 5, probably. Maybe VF4. That's basically when they started becoming super iterative to cater to fans after previous entries innovation failed.

  7. 1 year ago
    Anonymous

    All I want to say is this;
    Dead or Alive 3 blew my fricking mind when it came out. Now that was a fricking tech demo.

  8. 1 year ago
    Anonymous

    The late 90s and early 2000s when arcade machines switched from high end custom hardware to slightly modified consoles and low end PCs.

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