When did the concept of "pacifist" routes become popular? I saw someone here recently say a certain game wasn't an RPG because you had to kill people to get through the story. Obviously that person was a retard, but I've also seen a lot of other people mentioning pacifist options as some net positive addition to RPGs. In reality, pacifist runs are usually really gimmicky and boring. So when did this line of thinking crop up and why?