after 3. zoomies will argue all they want about reach being the best but they were in diapers when 3 came out and do not understand the amount of hype that surrounded it during the height of 2.
Reach's strengths were in its story. The multiplayer (the thing arguably most Halo fans care about the most anyway) was incredibly lazy. Tweaked "classic" maps that ruined the charm of the originals. Chunks of the story levels hacked off to make others. Then there were the ones just sloppily thrown together with Forge, which itself was a buggy mess that almost never allowed genuinely fun creations with its strict limitations.
And to top it off, the loadouts. Halo didn't need Sprint or pussy armor locks, but we got them and there was no going back from that.
thats exactly why it sucked though
they just threw everything in that wasn't in the previous games. the maps were straight outta campaign (peak laziness) they removed the ranking system and added the garbage elo chess ranking system that we see in every game now
honestly games haven't been good since 2010.
every sequel to almost every franchise has been inferior. prove me wrong.
Max Hoberman designed Halo 2/3's maps and multiplayer. He didn't work on Reach's base maps. That's why the maps were just direct rips of campaign levels.
Sage Merrill became Gameplay Design Lead for Reach/Destiny
>“We learned a hard lesson,” Lehto admitted. “We tried to carve out campaign sections that we would dedicate to wall off as a multiplayer map. That worked with some success, but we felt the stresses of each one of the modes really fighting with one another in the midst of those missions. In hindsight, we should have carved out the multiplayer maps as their own thing. Using the same visual palettes as the single-player missions, but then allowing for complete freedom to do what we wanted with those maps.”
Jaime Griesemer left Bungie after Sage happened (lol remember when everyone blamed him back then)
you know what else was weird? reflection was technically a halo 2 map put into campaign. like what the fuck even is that? lmao
halo 1-3 easily had the best maps even to this day. because we still haven't had proper small 4v4 maps in new halos. not even the pit counts in infinite imo. that shit is over hyped and too big.
3 was the best but still had odd decisions. Halo 2 ran smoother and had a better fov and better feel to it but overall 3 was better because of other improvements.
That was the biggest bullshit. I jumped back when they released reach and you had to play a battle pass to get the armor. The Russian bootleg halo online was way better and fun.
halo stopped taking itself seriously when it started making random lolcow armors to sell microtransactions and preorders. halo always looked "weird" but it was always thematically consistent, and usually stylistically consistent up until Reach (where realism/tacticool still fit the universe).
>When did the decline of Halo begin
After halo reach, some will argue that after halo 3 or odst or some shit like that but everyone agrees that whenever 343 took over. >can it be saved
not anymore, halo infinite was their last chance and they fumbled it so hard it's not even funny, halo might as well be amongus tier nowadays, doesn't even get considered when talking about shooters.
Reach was the decline. Halo can only stand a chance if all people responsible for 4, 5, and Infinite are removed and blacklisted from the video game industry.
343 needs to be a complete game studio under a single roof for cohesive game development, not a glorified contract broker. Sprint and open world design need to go. This is not debatable. Burn you shills alive if they keep pushing this trash.
this
how tf did people not even learn after 4 and then the disaster that was mcc? like how? this franchise is the saddest fucking story ever and i honestly believe it's to due with not descriminating bad players so now we're stuck with shit franchises like overwatch/battle royales/couunter strike/valorant
all absolute garbage, like what the fuck is this shit
>making people buy cosmetics that were free 13 years ago
I'm done with pretending they wanted to make a good game with Infinite, they just wanted to squeeze the desperate part of the fanbase again.
The change of artstyle and tone of the campaign fooled a lot of people. When you actually play it it's a Ubisoft game with the usual post Halo 3 no fun allowed multiplayer. The DMR broke Reach so bad and anyone who thinks otherwise has poor judgement.
>The change of artstyle and tone of the campaign fooled a lot of people
so basically you got fooled with 4
you got fooled again with mcc
what made you keep going after those two?
it's honestly so funny to me how with every releaase people are like "oh if they'd only just do this or that it'd be fine" but that never fucking happens lmao
>fooled with 4
I was going to reply, but then I realized you're literally retarded and don't speak English well enough to hold a worthwhile conversation with.
Halo Reach was a drastic misstep in a lot of ways, but did not kill the series. Make no mistake, the creation of 343i is when the series died. They have yet to make a great Halo game.
343 fans/apologists are what have kept this shitshow going for 10 years- Microsoft would have axed 343 sooner if they didn't have a legion of gay fans defending them at every bad turn.
ODST and Reach were just safe4 prequels.
Halo 4 killed the franchise. Halo 5 buried it
343
>Frankie: Most of the books for the last two years have dealt with building backstory for Halo 4, rather than fixing canonical errors or mismatches. We've bought ourselves a little bit of latitude with the terminals in previous Halo games. We knew that the fiction was going to evolve when we were writing the terminals for Halo 3.
>“Every novel that you’ve read in the last couple of years, every comic book, the Terminals in Halo Anniversary […] everything is feeding directly into the story for the next Halo trilogy.” [Frank O’Connor, Halo Fest 2011 – Halo 4 Panel (2:50)]
5 minutes into Halo 4
>ruined MK VI design, shows a flashback of Spartan IIs wearing it instead of MK IV >ONI suddenly pretending like Dr. Halsey was acting independently, and not a civilian they hired and funded every step of the way >Chief says "I thought we had a truce with the Covenant" because 343i didn't understand that Elites left the Covenant in Halo 2 >later, the Storm Covenant kneel to a living Forerunner even though their entire religion is predicated on all Forerunners ascending to Godhood, and anyone left behind in this shitty reality is a heretical demon (this is why Truth is shitting on Johnson for his ancestors leaving him behind when they became Gods at the end of H3, back when there were good writers trying to limit Frank O'Connors damage)
its so fucking crazy how much (relative for 343) goodwill they had going into infinite with the free multiplayer drop and then they pissed it away immediately by being incompetent greedy retards
Halo Reach was a drastic misstep in a lot of ways, but did not kill the series. Make no mistake, the creation of 343i is when the series died. They have yet to make a great Halo game.
343 fans/apologists are what have kept this shitshow going for 10 years- Microsoft would have axed 343 sooner if they didn't have a legion of gay fans defending them at every bad turn.
Husky Raid was fun last week. They replaced it with a beta playlist for stockpile with new tweeks. I haven't played for months prior and haven't played since they removed Husky
Also infinite will never feel like halo until they add player collision and remove red outlines on players. You used to be able to make sneaky plays, but now people can see you instantly no matter how far away you are if you are in their line of sight.
after 3. zoomies will argue all they want about reach being the best but they were in diapers when 3 came out and do not understand the amount of hype that surrounded it during the height of 2.
Why did Reach get so much hate? Wasn't it Bungie's swan song?
They make the marketing target a wider audience which angered many fanboys. Hence the name Reach
Reach's strengths were in its story. The multiplayer (the thing arguably most Halo fans care about the most anyway) was incredibly lazy. Tweaked "classic" maps that ruined the charm of the originals. Chunks of the story levels hacked off to make others. Then there were the ones just sloppily thrown together with Forge, which itself was a buggy mess that almost never allowed genuinely fun creations with its strict limitations.
And to top it off, the loadouts. Halo didn't need Sprint or pussy armor locks, but we got them and there was no going back from that.
i'm a casualfag which is why i loved halo 4's loudout and specialization systems.
thats exactly why it sucked though
they just threw everything in that wasn't in the previous games. the maps were straight outta campaign (peak laziness) they removed the ranking system and added the garbage elo chess ranking system that we see in every game now
honestly games haven't been good since 2010.
every sequel to almost every franchise has been inferior. prove me wrong.
Max Hoberman designed Halo 2/3's maps and multiplayer. He didn't work on Reach's base maps. That's why the maps were just direct rips of campaign levels.
Sage Merrill became Gameplay Design Lead for Reach/Destiny
>“We learned a hard lesson,” Lehto admitted. “We tried to carve out campaign sections that we would dedicate to wall off as a multiplayer map. That worked with some success, but we felt the stresses of each one of the modes really fighting with one another in the midst of those missions. In hindsight, we should have carved out the multiplayer maps as their own thing. Using the same visual palettes as the single-player missions, but then allowing for complete freedom to do what we wanted with those maps.”
Jaime Griesemer left Bungie after Sage happened (lol remember when everyone blamed him back then)
https://www.gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx
you know what else was weird? reflection was technically a halo 2 map put into campaign. like what the fuck even is that? lmao
halo 1-3 easily had the best maps even to this day. because we still haven't had proper small 4v4 maps in new halos. not even the pit counts in infinite imo. that shit is over hyped and too big.
Armor lock and the dmr pissed a lot of people.
3 was the best but still had odd decisions. Halo 2 ran smoother and had a better fov and better feel to it but overall 3 was better because of other improvements.
>Install Halo Infinite
>Have to buy colors to paint my spartan the way I want
>Unistall Halo Infinite
What a bunch of fucking retards lmao
That was the biggest bullshit. I jumped back when they released reach and you had to play a battle pass to get the armor. The Russian bootleg halo online was way better and fun.
halo stopped taking itself seriously when it started making random lolcow armors to sell microtransactions and preorders. halo always looked "weird" but it was always thematically consistent, and usually stylistically consistent up until Reach (where realism/tacticool still fit the universe).
Halo completely died after 3.
Wasn't Halo 2 the intended end of the franchise?
Yes, and Halo 3 was the cut ending of Halo 2.
Also Halo 3 ends where Marathon begins.
I will save Halo, 24/12/23. Mark the date lads.
>When did the decline of Halo begin
After halo reach, some will argue that after halo 3 or odst or some shit like that but everyone agrees that whenever 343 took over.
>can it be saved
not anymore, halo infinite was their last chance and they fumbled it so hard it's not even funny, halo might as well be amongus tier nowadays, doesn't even get considered when talking about shooters.
Reach was the decline. Halo can only stand a chance if all people responsible for 4, 5, and Infinite are removed and blacklisted from the video game industry.
343 needs to be a complete game studio under a single roof for cohesive game development, not a glorified contract broker. Sprint and open world design need to go. This is not debatable. Burn you shills alive if they keep pushing this trash.
Reach and of course not. Halo hasn't been good for well over a decade, anon.
this
how tf did people not even learn after 4 and then the disaster that was mcc? like how? this franchise is the saddest fucking story ever and i honestly believe it's to due with not descriminating bad players so now we're stuck with shit franchises like overwatch/battle royales/couunter strike/valorant
all absolute garbage, like what the fuck is this shit
>making people buy cosmetics that were free 13 years ago
I'm done with pretending they wanted to make a good game with Infinite, they just wanted to squeeze the desperate part of the fanbase again.
i mean, did halo anniversary/halo 4/mcc/halo 5 teach you nothing?
The change of artstyle and tone of the campaign fooled a lot of people. When you actually play it it's a Ubisoft game with the usual post Halo 3 no fun allowed multiplayer. The DMR broke Reach so bad and anyone who thinks otherwise has poor judgement.
>The change of artstyle and tone of the campaign fooled a lot of people
so basically you got fooled with 4
you got fooled again with mcc
what made you keep going after those two?
it's honestly so funny to me how with every releaase people are like "oh if they'd only just do this or that it'd be fine" but that never fucking happens lmao
>fooled with 4
I was going to reply, but then I realized you're literally retarded and don't speak English well enough to hold a worthwhile conversation with.
ODST and Reach were just safe4 prequels.
Halo 4 killed the franchise. Halo 5 buried it
343
>Frankie: Most of the books for the last two years have dealt with building backstory for Halo 4, rather than fixing canonical errors or mismatches. We've bought ourselves a little bit of latitude with the terminals in previous Halo games. We knew that the fiction was going to evolve when we were writing the terminals for Halo 3.
>“Every novel that you’ve read in the last couple of years, every comic book, the Terminals in Halo Anniversary […] everything is feeding directly into the story for the next Halo trilogy.” [Frank O’Connor, Halo Fest 2011 – Halo 4 Panel (2:50)]
5 minutes into Halo 4
>ruined MK VI design, shows a flashback of Spartan IIs wearing it instead of MK IV
>ONI suddenly pretending like Dr. Halsey was acting independently, and not a civilian they hired and funded every step of the way
>Chief says "I thought we had a truce with the Covenant" because 343i didn't understand that Elites left the Covenant in Halo 2
>later, the Storm Covenant kneel to a living Forerunner even though their entire religion is predicated on all Forerunners ascending to Godhood, and anyone left behind in this shitty reality is a heretical demon (this is why Truth is shitting on Johnson for his ancestors leaving him behind when they became Gods at the end of H3, back when there were good writers trying to limit Frank O'Connors damage)
its so fucking crazy how much (relative for 343) goodwill they had going into infinite with the free multiplayer drop and then they pissed it away immediately by being incompetent greedy retards
Halo Reach was a drastic misstep in a lot of ways, but did not kill the series. Make no mistake, the creation of 343i is when the series died. They have yet to make a great Halo game.
343 fans/apologists are what have kept this shitshow going for 10 years- Microsoft would have axed 343 sooner if they didn't have a legion of gay fans defending them at every bad turn.
Husky Raid was fun last week. They replaced it with a beta playlist for stockpile with new tweeks. I haven't played for months prior and haven't played since they removed Husky
Also infinite will never feel like halo until they add player collision and remove red outlines on players. You used to be able to make sneaky plays, but now people can see you instantly no matter how far away you are if you are in their line of sight.
Reach
that game was fucking dogshit to its core, beloved by midwits and CoD gays, and had a soulledd, gay story.