Yes, this. Once you finish the prologue and set up your first camp is when you get a taste of how the game truly is for basically the rest of the game. If you don't like it by then, then just drop it.
Hard disagree. The game only goes downhill after you leave the mountains. By the time I got to Saint Denis I was so awfully bored and tired of the bullshit missions that I dropped the game.
I loved the first game from the very beginning once you got off the train in Armadillo, but for some reason once I made it to Valentine in the second game I just dropped it. I don't know, something just didn't jive with me
I miss when games would drop you into the shit and just let you figure it out, if you couldnt well tough little titties fuckers.
Now its just constantly telling you what to do all the time and GOD FUCKING FORBID you wanna do something different.
IF Rockstar removed the mechanic where Arthur puts his weapons away after 10 seconds on the horse AND allowed you to rob bank safes like in the first Red Dead, this would be the perfect game. I’m not even joking.
It's truly unfortunate that Rockstar doesn't fix the RDO servers and get rid of all of the Chinese gays. Those fucking bugs are worse than Brazilians and I don't say that lightly
When it gets challenging? This game is way too easy, I deactivated the dead eyes and avoid to use the map and it never gets compelling to someone that has more than 2 neurons.
when you piss off a hornet's nest full of police who spawn behind you and take potshots that you couldn't have possibly anticipated because they swarm you.
imagine a world where rockstar designed good missions that are open-ended and allowed the player to solve things on their own rather than doing things exactly rockstar's way, as well as utilized the game's mechanic in the missions rather than using cutscenes for every little thing.
so, basically if they used botw/totk's design philosophy.
GTA and RDR would be the games to beat. instead, they're shallow interactive movies.
sad
when you get off the mountains
Yes, this. Once you finish the prologue and set up your first camp is when you get a taste of how the game truly is for basically the rest of the game. If you don't like it by then, then just drop it.
How long's that take?
5 hours
Don't think I'll gamble on it. Thanks.
Good job wasting your money retard. Think before you spend next time.
Bro, your reading comprehension?
ESL brownoid zoomer
Not that much, at least it didn't feel as much, around 2 hours you should be by Horshoe Overlook.
Lol, there's no way it's 5 hours, couldn't be more than 2 hours from the beginning.
No the mountains are the best part of the game
What
Said, and then you DONT do the missions you just play as Morgan.
It doesnt.
Hard disagree. The game only goes downhill after you leave the mountains. By the time I got to Saint Denis I was so awfully bored and tired of the bullshit missions that I dropped the game.
when you launch the game
When you bought the game
When you get on the mountains
I loved the first game from the very beginning once you got off the train in Armadillo, but for some reason once I made it to Valentine in the second game I just dropped it. I don't know, something just didn't jive with me
>When does it get good?
a couple hours in, if you're willing to overlook the bad parts
download a save with the main story completed
When you get to the end credits
another one filtered
Never, it's a movie praised by redditors and parrots who love streamers
First time entering Valentine was magical
RDR2 is peak SP gaming
>peak gaming is empty overworld, time wasting animations for every action, handholdy quests, and tons of dialogue and set pieces
bro just go watch a movie if you dont like gameplay
wrong, that's Diablo 1 with an extremely high resolution close up picture of huge breasts on your second monitor
I miss when games would drop you into the shit and just let you figure it out, if you couldnt well tough little titties fuckers.
Now its just constantly telling you what to do all the time and GOD FUCKING FORBID you wanna do something different.
>DO NOT KILL CIVILIANS
I cringe
>peak sp
>story mode that pretends nothing you do in the open world matters
no
IF Rockstar removed the mechanic where Arthur puts his weapons away after 10 seconds on the horse AND allowed you to rob bank safes like in the first Red Dead, this would be the perfect game. I’m not even joking.
when you invent the story in your head of why you should be playing it
You're already not getting it
it gets good when you get to the heartlands and you can go hunting and fishing and shit.
It's truly unfortunate that Rockstar doesn't fix the RDO servers and get rid of all of the Chinese gays. Those fucking bugs are worse than Brazilians and I don't say that lightly
can't you just play a private server with all your mates and shit? why do you have to go into a public server in the year of our science 2010 + 13?
No. You gotta pay the goym tax.
Then go outside and touch grass.
Play COD
It's doesn't. It's slow and boring the entire time.
never
When it gets challenging? This game is way too easy, I deactivated the dead eyes and avoid to use the map and it never gets compelling to someone that has more than 2 neurons.
when you piss off a hornet's nest full of police who spawn behind you and take potshots that you couldn't have possibly anticipated because they swarm you.
>police who spawn behind you
i see cyberpunk was just inspired by rockstar
I dropped this game 3 times before valentine. It opens up after that.
when you get blazed and play with buddies, fuck around and troll other players
imagine a world where rockstar designed good missions that are open-ended and allowed the player to solve things on their own rather than doing things exactly rockstar's way, as well as utilized the game's mechanic in the missions rather than using cutscenes for every little thing.
so, basically if they used botw/totk's design philosophy.
GTA and RDR would be the games to beat. instead, they're shallow interactive movies.
sad