When given a moral choice, what do you do? Be good or evil?

When given a moral choice, what do you do? Be good or evil?

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  1. 3 months ago
    Anonymous

    It's not my place to decide what is good or evil. I will simply do what feels right.

  2. 3 months ago
    Anonymous

    Whatever feels right

    • 3 months ago
      Anonymous

      What said
      I played Infamous 2 choosing at every turn with however I felt in context. One side wasn't always right, and sometimes both were wrong, but you still have to choose. That ending still hurts to this day, I love it, and will never forget it.
      >Half as long...
      >Twice as bright... I gotta try
      >I know

  3. 3 months ago
    sage

    evil route is always garbage, shallow and half-assed because they know gamers are pussies that will play good goy on the first playtrough and never see the other route

  4. 3 months ago
    Anonymous

    When I first played the game I went with kuo but the pun in the mission title (status kuo) made me go back and pick nix then I felt bad because I didn't realize it made me a psycho killer so I went back and picked kuo again

  5. 3 months ago
    Anonymous

    i almost always take the good route, being evil usually makes games too easy and boring i also feel bad killing pixels in a game with a morality system

  6. 3 months ago
    Anonymous

    Which one has an achievement tied to it?

    • 3 months ago
      Anonymous

      Both did, the devs even used the achievements according to which ending players got first to determine the canon route.

      • 3 months ago
        Anonymous

        >the devs even used the achievements according to which ending players got first to determine the canon route.
        Honestly, I am not sure how I feel about this.
        On one hand, its a great way to appeal to your audience and make them more engaged. If they know going in that the first ending they get matters outside of just the games context, then they will be much more focused and analytical when playing the game.
        On the other hand, this can shoehorn any sequel into having to work off of their most popular ending. People can also just look at all the endings online beforehand, decide which one they like most and work entirely to just getting that ending. This would also create the expectation that all other games should include this sort of interaction, and other games that don't would get marked down. Even if the dev said that this sort of interaction will not be happening and they were following their own vision on how the game should be.

  7. 3 months ago
    Anonymous

    In real life if I had powers I'd help people. In a video game like infamous though it's more fun to just blow up shit. That being said I always do both routes

  8. 3 months ago
    Anonymous

    Good always. I always liked the heroes more than the villains in games and movies. I never liked Joker over Batman and never understood people who did.

    • 3 months ago
      Anonymous

      > I never liked the guy with the insane hot harlequin gf
      > I prefer the shut in who runs around with an underage boy and spends his free time on a computer in a literal cave
      Die in a hole, batgay

  9. 3 months ago
    Anonymous

    I tend to go with the flow on my first playthrough and see where it would naturally lead me. Of course, if I apply my normal morals and common sense I often end up in the good side. If I like the game enough to play it again, I try to maximize the good scores and then again to do the opposite or vice versa. Which I did do for Infamous a few times, it was pretty fun. A shame it died with Second Son.

    Are there any other games like these with that mechanic?

  10. 3 months ago
    Anonymous

    Good because you usually get better rewards if you choose good.

  11. 3 months ago
    Anonymous

    Good. Just feels right.

  12. 3 months ago
    Anonymous

    Bad. Why? Because good has been tried before, it always boils down to some moron with a perverted version of "good" (whatever you make of it) who ends up hurting more people than going pure evil.

  13. 3 months ago
    Anonymous

    Xavier or Magneto?
    This is how I felt playing Infamous 2.

  14. 3 months ago
    Anonymous

    >be a complete moron
    or
    >be a complete butthole for no reason
    Will we ever get a nuanced take on the Good and Evil routes?

    • 3 months ago
      Anonymous

      Fallout 3

      • 3 months ago
        Anonymous

        New vegas’ karma system was better

        • 3 months ago
          Anonymous

          Mostly, but it’s kind of weird how killing all the BOS with my fists gives me more negative karma than detonating their bunker on top of them. Also, I find in most games I end up as the messiah unintentionally because gunning down ghouls and raiders gives out a whole lot of karma

    • 3 months ago
      Anonymous

      Infamous 2 is nuanced, at least in the main story. Sandbox gameplay is whatever, you can be a complete butthole and still retain your "goodness" in cutscenes, and either way Cole never really ends up as a complete butthole.

  15. 3 months ago
    Anonymous

    Evil is more fun

  16. 3 months ago
    Anonymous

    Usually evil but most games don’t make them enjoyable

  17. 3 months ago
    Anonymous

    Its all contextual. You know how I know you are american? Cant stop thinking in terms of "democrats vs republicans". You reduce everything to "its either blue or red", in all aspects of your life, as if life was that simple. you're so broken that now you have deviant lunatics talking about "non binary genders" because they know theres something wrong with their society but are so mind rotten that they start talking nonsense, identifying the problem in anything but themselves

    • 3 months ago
      Anonymous

      Where are you from?

  18. 3 months ago
    Anonymous

    I always accidentally end up good I hate making people suffer even in fiction.
    In infamous I tried to go full evil for once just to see it.
    The black lightning and new suit are cool but I hated that good side got weird upgrades like "now your grenades automatically handcuff" but the every evil side upgrade was just "uhhh I guess instead of shooting one projectile you shoot 3 or something".

  19. 3 months ago
    Anonymous

    Evil is almost always moronicly evil and not actually evil for a meaningful purpose. Like personal wealth/power acquisition. Or hell even a greater good outcome but with complete disregard for the lengths you need to go to achieve this idealised goal. You can have evil be multifaceted, but that requires the ability to write compelling stories, a thing game writers aren't good at. In a perfect world it'd be idealism vs pragmatism rather than good vs evil, allowing both to have positive and negative consequences that explore the limitations of the binary nature of picking a single method.

  20. 3 months ago
    Anonymous

    Why haven't they ported Infamous 1 and 2 to PC or even PS4? Those games are stuck on the PS3 and PS3 emulators suck.

    • 3 months ago
      Anonymous

      If they haven't bothered with ghosts of tsushima, they're certainly not going to bother with PS3 games which are infamously heh hard to port anywhere because muh cell

    • 3 months ago
      Anonymous

      A better question is why we never got a sequel after second son. Doomposting was so bad by then we probably made ourselves miss out because they couldn’t code a shadow

    • 3 months ago
      Anonymous

      No way PS3 is ancient fr fr
      Now buy The Last Of Us 2 (2020) remake please

  21. 3 months ago
    Anonymous

    I do what has the best and largest quantity of gameplay, which is usually the good option.

  22. 3 months ago
    Anonymous

    I end up taking the choices with most conflict/deaths so most of the time i end up being evil on accident

  23. 3 months ago
    Anonymous

    Kinda weird Sucker Punch was never asked to make a Marvel game. Instead they got shit enix

  24. 3 months ago
    Anonymous

    Games are stupid and reward the good path usually, so good.
    A real evil playthroigh would not be me randomly being a dick to people, but me accumulating wealth and power. Every quest i do the evil version of should have more rewards.
    Instead I larp as a villain with good publicity pretending I'm doing heroic things as part of a nefarious plan.

  25. 3 months ago
    Anonymous

    >When given a moral choice, what do you do?
    Whatever benefits me most that will not screw me over in the long term.

  26. 3 months ago
    Anonymous

    Good cause it's good.

    I like how they took criticism from the first game's moral choice system. Infamous 1 gives cole the choice to be heroically good or cartoonishly sadistic but Infamous 2 cole gets the choice to either do the hard but right thing or the easy but morally wrong thing which feels more like a sensible moral choice that someone in his position would have to make ramping up to the final choice which in the end which is just that dilemma but on a grand scale.

    I wonder if that's why his evil lightning is orange instead of red like the first game.

  27. 3 months ago
    Anonymous

    evil because it's more fun being evil than being good

  28. 3 months ago
    Anonymous

    Personally I usually go for the "right" choices of the scenario, but overall end up good.
    I would find an RPG game that gives you moral choices of doing good but getting lesser rewards or doing evil but with more rewards interesting.
    Like going good makes the playthrough harder cause you help and give more than take but you end up actually helping people, while going the "evil" route means you're taking more but you end up being more powerful.

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