When will you finally start making your vidya anon? It's been years

When will you finally start making your vidya anon? It's been years

  1. 2 weeks ago
    Anonymous

    Too mentally ill. I cut myself and am really crazy lololol

    • 2 weeks ago
      Anonymous

      Okay gay

    • 2 weeks ago
      Anonymous

      this bro gon make the next rpgmaker masterpiece about depression

  2. 2 weeks ago
    Anonymous

    I think about doing it every single day, almost every minute. And then don't

    • 2 weeks ago
      Anonymous

      Same, I feel like I need to become a great illustrator and make great music first but that shit would also take years, maybe I should just start throwing assets around to get started

  3. 2 weeks ago
    Anonymous

    bothered, out of my lane, dehydrated, failing

  4. 2 weeks ago
    Anonymous

    >redditfrog
    go back

  5. 2 weeks ago
    Anonymous

    Not at the moment, but when I finish this slice of cold pizza I will.

  6. 2 weeks ago
    Anonymous

    been working on it the past 5 months, about to finish all the preproduction stuff and moving on to getting a skeleton build that will hopefully function enough to test with a few select friends in about 3 more months

  7. 2 weeks ago
    Anonymous

    I made a vidya actually. Poured my heart and soul into it. It sold one copy on Steam. One. The culmination of my skill and desire to be noticed was worth $4.99. I haven't even touched RPG Makwr since.

    • 2 weeks ago
      Anonymous

      Name?

    • 2 weeks ago
      Anonymous

      Post the game m8

  8. 2 weeks ago
    Anonymous

    I started messing around when I was 21. I'll get back to it some day I'm sure. I've got time.
    I'm 33 now

  9. 2 weeks ago
    Anonymous

    Ok fine, I'll make it. It's a text adventure, here you go:

    You are walking through a forest. You see a tree.
    Climb it (go to A).
    Sit under it (go to B).

    A: You reach the top and see an apple.
    Eat it (go to C).
    Climb back down and sit under the tree (go to B).

    B: You sit under the tree and fall asleep.
    Dream (go to D).
    Wake back up (go to E).

    C: The apple is poisonous and you die. Game over.

    D: You dream a dream so scary you die of a heart attack. Game over.

    E: You get up, well rested, and head home. Good ending.

  10. 2 weeks ago
    Anonymous

    There seems to be some hobby devs here, also with good projects 🙂

    I've been thinking about developing a game myself, but that's a bit too big. I had in mind an MP FPS shooter project based on a classic gameplay core experience and not the latest crap with specialists, heroes or battle royale stuff.

  11. 2 weeks ago
    Anonymous

    I started trying to at the beginning of 2020 but I couldn't figure out coding and 3D modeling and there's not a lot of free well explained guides out there so I put it down for a bit.

  12. 2 weeks ago
    Anonymous

    Making a game about 5th Generational Warfare. It's a 4x strat and I'm using Godot.

  13. 2 weeks ago
    Anonymous

    the market is oversaturated

    • 2 weeks ago
      Anonymous

      You are the first person I've seen in over 8 years mention this (besides me). Good for you. Over a million games exist and the sooner people actually understand the sheer fucking quantity, the better. So sick of people saying there are no games to play. If anything, there are too many fucking games and it needs to stop.

  14. 2 weeks ago
    Anonymous

    to everyone here: don't even bother trying, by the time you make it ai will be able to generate videogames instantly

    • 2 weeks ago
      Anonymous

      I will just sell "organic" games to hippies at a high price

      • 2 weeks ago
        Anonymous

        Nice

  15. 2 weeks ago
    Anonymous

    I'm on it OP, have a look:

    >https://tintoconcasera.itch.io/pacos-quest-tbd
    Making a game is fun, but you can burn yourself out if you work on it too much.
    I'm currently taking a rest while thinking about new ideas that could be implemented.

  16. 2 weeks ago
    Anonymous

    I already made it, but I won't upload it on the internet.

  17. 2 weeks ago
    Anonymous

    Here a hobby dev or in what is the context of this thread?

  18. 2 weeks ago
    Anonymous
  19. 2 weeks ago
    Anonymous

    I have ideas and can code, but no gamedev experience. Should I learn Unity, or Unreal?

    • 2 weeks ago
      Anonymous

      In your case Unity is a better choice as Unreal is really for a dev team making a Big project
      There also Godot but i still wait for a good game made under this engine

      • 2 weeks ago
        Anonymous

        I've heard from someone who thought the Unreal Engine was poorly designed in terms of performance?

        Are the in-house engines actually better or why do many developers insist on their engines?

  20. 2 weeks ago
    Anonymous

    I've never thought about making a game once in my life.

  21. 2 weeks ago
    Anonymous

    I've made six in twelve years, but I've only launched two*. They haven't been hits but they have their own small fan base which, thanks to word of mouth, has given me a little financial breathing space. Currently working on another one that has just received funding. I highly recommend working with a small group of people with the same interests as you and where you can delegate and trust each other, take it easy and focus on doing what you love. Start with a core idea and try not to stray too far from it or have new ideas inform and support that core idea or you'll end up trying to cram too many things in. Find what you're good at (everyone is good at something: don't let your brain tell you that you're different because it's not true) and make that the main attraction of your game and you'll end up finding people with the same tastes as you. Don't expect anything when it comes out and don't give up your other job under any circumstances.

    *Among the other four, the problems were: overly ambitious scopes, team members who were not convinced about the project or who left when they saw the opportunity to work on something they were not as passionate about but that paid better, and literally the war in Ukraine.

    • 2 weeks ago
      Anonymous

      And how did the games sell and did you gain a lot of experience from that?

      • 2 weeks ago
        Anonymous

        The first one didn't sell much, but I covered expenses and kept $500 profit, not much, but it was an incentive to keep working on my games. For the second one I decided to work with a publisher. In general, indie publishers have a lot of problems because some of them try to rip you off or even in my case, although I'm happy with their work, as soon as they had another game to promote they completely forgot about mine. Even so, they took care of a port to consoles, which meant more sources of income even though nobody buys indie games on PS4. I released the game at the beginning of 2020 and thanks to the profits I was able to live during the pandemic. For a medium to big game company that's peanuts, but for me whats a life-saving moment. My experience is basically what I said before: start small and don't grow up too much, keep the same team and learn to work with them, stay focused on the goal, don't rack your brain looking for magic formulas to sell or following trends because it doesn't work, do it because you like it and not because you expect to become rich and famous, do it in your "free" time, don't advertise the game until you actually have something that works and looks good, let all sorts of people (casual gamers, harcore gamers, children, people who don't play videogames) try it out and see what they do while playing (compared to what people usually say if you ask them after playing it, you realize that almost no one knows how to express well what they have had problems with or what has not worked for them, so you learn a lot more by being with them while they play), polishing is really important and try really hard into just finish the game even if it ends being shit, because not ending a project after two years of work its the fucking worst and could really hurt you.

        • 2 weeks ago
          Anonymous

          I also had an idea to create a tactical FPS MP shooter with classic core gameplay. The problem is that I'm not a developer and I don't have time for it. First and foremost, I thought to myself: If icome up with a concrete business agreement or something for big publishers.

          So that it makes sense for both parties. Ultimately, it should be the case that the publisher does not pay much for it.
          It would be a win-win situation for both of you

          • 2 weeks ago
            Anonymous

            I don't want to discourage anyone, but starting with multiplayer projects seems like a serious mistake to me because of the infrastructure you need. And although I understand the position of not wanting to get involved if there is no agreement and financing closed... keep in mind that this will never happen if you do not have a trajectory that supports you. A publisher is going to trust someone who has already proven that they can put out their own games and make some profit (however small) more than someone who only comes with a paper design document. Even the most modest publisher is still a company and only wants to minimize risks and increase benefits, so you have to guarantee that there is something more to offer than the promise of a project. Do you like FPS? Try making some WADs for Doom or Wolfenstein first and see how they are received by the community. Then try doing something with editors like Godot (it's easier to work with than it looks, trust me), a bit more ambitious: five levels, self-designed assets, music and a final boss. Show it to people, publish it and look for others interested in doing the same but already as a real game with an actual engine (NEVER try to make your own engine, it's a waste of time and money that only creates problems along the way). It takes time, and patience and most people don't actually have that (they don't want to "make games", they want their idea for a game to be real instantly), but step by step you are less likely to fall. Don't be the "idea guy"!

            • 2 weeks ago
              Anonymous

              I like FPS, which I also thought about offering a way of financing some kind of crowdfunding and nft.

              Unfortunately, I don't know whether a specific agreement can be reached with aaa publisher or business things. On the one hand, it would also be a good opportunity for the publisher to explore new business areas and close gaps in the market.

              I would also be willing to operate a kind of influencer on special business areas for the publisher through my own initiative.

              • 2 weeks ago
                Anonymous

                >nft

              • 2 weeks ago
                Anonymous

                I know that's not a very good way to talk about it, I also meant a business finance concept based on this.

  22. 2 weeks ago
    Anonymous

    I'm learning music while I juggle college and learn more programming and modellan' skills
    People are even starting to like my music a good bit, I'm just not sure how to find other projects to join as a composer

  23. 2 weeks ago
    Anonymous

    why should i make other people happy when they wont return the favor?

  24. 2 weeks ago
    Anonymous

    I hate my job but I feel like if I quit I wouldn't be doing anything else with myself anyway. I think I just hate working.

  25. 2 weeks ago
    Anonymous

    2 more years

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