When you know a ruleset is trash

I start:

>It uses metacurrencies as "bennies" or "luck points" that you spend to achieve shit

>It uses a poker deck as a randomizer because "its a western themed game"

  1. 1 month ago
    Anonymous

    >Hates Mechanics
    >Doesn't Play
    why are nogames like this?

  2. 1 month ago
    Anonymous
    • 1 month ago
      Anonymous

      yeh anon but tell me what you dont like. Thats why I made this thread

      • 1 month ago
        Anonymous

        First, I like or am indifferent both things you listed. Second, I would like to know why you do not like them. But to humor you (and note I am a GM).

        > I dislike 1dX with high, stackable modifiers.
        I want my decisions, from character creation to tactics to matter. I don't want the lucky fighter player to unlock doors and undo rituals because he rolls 18 while the character who should tackle the challenge rolled a 4.

        > I dislike high power disparity in games that aren't highly focused on the narrative.
        Being stuck in combat after combat where you are inneffective is frustrating enough when it is your fault. You do not need trap options, natural power disparity nor unecessary randomness.

        > I dislike games with too many fucking options.
        Note: "Too many" is subjective. D&D, Fragged Empires, SW Saga and Legends are notorious for this, but it happens in other games too. Game designers flood the game with options and of course, wittingly or not, combinations come out that are so powerful, GMs cannot truly challenge the group. Either the power levels of the opposition becomes ridiculous and the group impossible to challenge without a TPK (because try and find the Goldilock zone), or part of the group cannot contribute meaningfully without heavily skewering each encounter. Shit's too much work either way.

  3. 1 month ago
    Anonymous

    I don't like you. I don't like your attitude, I don't like your face, I don't like the tide marks your mother's cunt leaves on my dick, I don't like your fishing for outrage, I don't like your intellectual cowardice. I don't like the idea that you were made, and I don't like the obvious inference that you were made by accident from the rutting of two or more simpletons.

    • 1 month ago
      Anonymous

      yet here you are bumping my thread. What a silly chap

  4. 1 month ago
    Anonymous

    Ok

  5. 1 month ago
    Anonymous

    honestly I like fate points because that lets me brutalize my players without making them mad about destroying the characters they spent too long making

  6. 1 month ago
    Anonymous

    I think it best we don't delay this thread on its way to Page 10 and final ignominy.

  7. 1 month ago
    Anonymous

    can you actually articulate why?

    • 1 month ago
      Anonymous

      both take you away from your character, which is a fatal flaw for an rpg game.

      Metacurrencies put you in the role of a "god" watching over your PC, instead of keeping yourself in your PC

      Poker thematic games make you play a minigame of poker cards that is not actually happening in the game. Again, you are playing another kind of "god" instead of living the moment at hand. Dice randomizers if done right are fast and invisible. You do the action as your character, then something happens. You dont "metacontrol" the action with a stupud minigame

      R8 my homebrews metacurrency
      >Spirit (Also called luck because I have no quality control):
      >Players choose vices at character creation. These are things like drinking, sleeping, going really fast, or ADVENTURE(Doing stupid shit because it's exciting)
      >When indulging in these vices a player gets a bonus to the check, when doing something antithetical to the vice they get a negative
      >If a player goes out of their way to indulge at risk to themselves or the party then they get spirit points, which can be added to checks later on.
      >The airship (don't ask) also has spirit points. A mail ship, for example, might get bonuses when beating speed records or getting a fresh livery paint.
      The idea is to encourage players to do stuff like fall asleep during their watch or get drunk on duty

      I actually like it, It will probably work fine. But it still has the problem described above.

      • 1 month ago
        Anonymous

        You're never not metagaming on some level, you fucking fungo. Literally go take improv classes, the rest of us want to play games.

      • 1 month ago
        Anonymous

        "Willpower" à la World of Darkness, and "Force Points" à la FFG are luck resources that makes sense in-game. Do you like them, or will you move the goalposts?

        Personally, I think that any game using a die needs a luck stat. If you don't like the idea of having control over fate itself for small tweaks, you should find a diceless system, like that Marvel one where you bid stones of energy against the GM. How much you invest yourself in an action using resources makes much more sense than complete randomization.

      • 1 month ago
        Anonymous

        >role playing game game
        Disregarded.

      • 1 month ago
        Anonymous

        Tell me you havent actually played Savage Worlds and just wanna bait people without telling me you havent actually played Savage Worlds and just wanna bait people.

        But fuck it Ill bite. Bennies are a great tool to encourage roleplay. The more you get in character and keep yourself to your abilities & limitations, the more you get rewarded in the session. Which also doesnt derail since they reset at the beginning of the next session.
        Also youre always a "god over your character", you always control their actions and know everything they know, no matter what game you play.

        Also you have to be clinically retarded to think drawing a card each and arranging them by who got the highest number, is considered a poker game and takes away from the game.

        • 1 month ago
          Anonymous

          NTA but I purely don't like bennies simply because the advice and criteria for giving them out is so nebulous. It's the only part of Savage Worlds I don't enjoy.
          Everything else is great though. I love exploding dice, all the subsystems, and the usage of playing cards as randomizers. Especially once you realize playing cards can feature two kinds of information at once (suit and value) in addition to slowly decreasing the range of values that can be drawn.

      • 1 month ago
        Anonymous

        >Metacurrencies put you in the role of a "god" watching over your PC, instead of keeping yourself in your PC
        there are multiple “stances” in RPGs. Director stance is one of them and many find it fun. This “100% character PoV” thing is gay vampire shit for cosplayers

      • 1 month ago
        Anonymous

        Just get a better fucking Poker face, Caleb.

      • 1 month ago
        Anonymous

        >Metacurrencies put you in the role of a "god" watching over your PC, instead of keeping yourself in your PC
        that's what the player IS, m8.
        I'm not even a huge fan of metacurrencies, I just think the player and the PC should get to exist separately from each other.

      • 1 month ago
        Anonymous

        "[This thing] IS trash."

        >preference

        Goody, I love these threads. Going back and forth about "I don't like thing"/"well I like thing" is certainly better than analyzing something based on its actual metrics.

  8. 1 month ago
    Anonymous

    R8 my homebrews metacurrency
    >Spirit (Also called luck because I have no quality control):
    >Players choose vices at character creation. These are things like drinking, sleeping, going really fast, or ADVENTURE(Doing stupid shit because it's exciting)
    >When indulging in these vices a player gets a bonus to the check, when doing something antithetical to the vice they get a negative
    >If a player goes out of their way to indulge at risk to themselves or the party then they get spirit points, which can be added to checks later on.
    >The airship (don't ask) also has spirit points. A mail ship, for example, might get bonuses when beating speed records or getting a fresh livery paint.
    The idea is to encourage players to do stuff like fall asleep during their watch or get drunk on duty

  9. 1 month ago
    Anonymous

    I like metacurrencies and so did everyone else I ever played with.
    Stay mad.

    • 1 month ago
      Anonymous

      You're never not metagaming on some level, you fucking fungo. Literally go take improv classes, the rest of us want to play games.

      You're never not metagaming on some level, you fucking fungo. Literally go take improv classes, the rest of us want to play games.

      okk but i dont like it,

      • 1 month ago
        Anonymous

        That sounds like a (You) problem.

      • 1 month ago
        Anonymous

        Probably because you couldn't roleplay your way out of a wet cardboard box so you never earned any.

  10. 1 month ago
    Anonymous

    I to do not care for Savage Worlds, but then most of the games I played in it were on rails combat slogs.

  11. 1 month ago
    Anonymous

    I know a game will be bad when OP is at the table

  12. 1 month ago
    Anonymous

    >races include elves, orcs, dwarves
    >half-elves, half-orcs
    >classes include fighter, wizard, druid, rogue

    >doesn't include an adventure in the rulebook

    >attributes include strength, wisdom, charisma, constitution
    >ranges of ability scores result in modifiers

    >doesn't have you rolling stats at the beginning
    >starts characters off at level 1
    >premade material starts at level 3, shuttles new characters there

  13. 1 month ago
    Anonymous

    [...]

    Name five traditional games that say white people are bad

    • 1 month ago
      Anonymous

      >D&D 5e
      >Eclipse Phase
      >Warhammer 4e
      >Exalted 3e
      I can't think of a fifth one. You win, bastard.

      • 1 month ago
        Anonymous

        The new VtM.

        • 1 month ago
          Anonymous

          Oh shit, yeah.

          [...]
          Name five traditional games that say white people are bad

          There we go.

          • 1 month ago
            Anonymous
      • 1 month ago
        Anonymous

        VtM v5

      • 1 month ago
        Anonymous

        Mork Borg
        Lancer

        • 1 month ago
          Anonymous

          I don't think these games say that either. I don't think mork borg says a single thing about white people in the entire book for that matter. Are you just naming RPGs you dislike?

      • 1 month ago
        Anonymous

        Both Weimar Rpgs
        Nu-Pathfinder

      • 1 month ago
        Anonymous

        The new VtM.

        I don't think those games say white people are bad

  14. 1 month ago
    Anonymous
  15. 1 month ago
    Anonymous

    >Defense rolls
    >Damage soak.

  16. 1 month ago
    Anonymous

    [...]

    >Tyrone stealing my hubcaps to try to pay for his rent
    Bwahahahaha.

  17. 1 month ago
    Anonymous

    Metacurrencies are a good thing and i’m tired of pretending they aren’t.

  18. 1 month ago
    Anonymous

    Poker chips and playing cards are cool and anyone who says otherwise is a gutless retard. Go fellate your nearest chessex sales representative and don't forgot to roll to see if you resist the urge to swallow or not.

  19. 1 month ago
    Anonymous

    >long list of skills
    >long and detailed combat system completely different from main resolution system
    >claims to be about whatever pretentious shit but the rules are murderhobo again (VtM/WoD)
    >Tries to be a detailed physics simulation with 100s of pages of rules about falling damage from slipping on banana peels
    >low effort PbtA about being a trans immigrant vampire or whatever
    >only thieves can roll to open doors and they mainly fail at lvl 1 (BECMI)
    >equipment list offends my weapons autism

    All of these may be fun to you but I’ll never play one again.

    • 1 month ago
      Anonymous

      Forgot one:
      >have to do more than 1 or two steps of math to figure out both the conditions and the outcome of a roll

  20. 1 month ago
    Anonymous

    op your opinion like yourself is worthless and unwanted. kys.

  21. 1 month ago
    Anonymous

    >OP likes it

  22. 1 month ago
    Anonymous

    [...]

    It grows back you selfish ass, I'm trying to to hold of the end of civilization fucking WORK WITH ME HERE!

  23. 1 month ago
    Anonymous

    Just say you don't like Savage Worlds. You're allowed to not enjoy a game

  24. 1 month ago
    Anonymous

    >Relies on player skill rather than character's.

  25. 1 month ago
    Anonymous

    >Spend XP for ingame bonuses
    Has never been done well.

  26. 1 month ago
    Anonymous

    all this assblast because OP said that he disliked something, and asked what you dislike

    is it becayse people cant get over playing a game without relying on "mama help me plz" tokens?

    I dont know. But the amount of unprompted insults allows one to know that a very deep wound has been touched.

    I dont like metacurrencies too OP but even if I did I would respect your preferences

    • 1 month ago
      Anonymous

      You clearly don't know OP.
      Dude has a Tumblr blog where he brags about spamming and trolling /tg/ about how much he hates Savage worlds.

  27. 1 month ago
    Anonymous

    5e spell slots are just a metacurrency.

    • 1 month ago
      Anonymous

      They arent. And you know perfectly the difference but you want to venta so hard that you veiled it

  28. 1 month ago
    Anonymous

    Friendly reminder that you must like fate points to post on /tg/

Your email address will not be published. Required fields are marked *