Whenever I play a pokemon game, I have to speak to every single npc I come across, am I the only one who those this?
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Whenever I play a pokemon game, I have to speak to every single npc I come across, am I the only one who those this?
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No, that's just good RPG habits. Can't fathom how normies just blaze through the main railroad of the game without bothering to exhaust dialogue or explore side paths.
>WELCOME TO CORNERIA! WELCOME TO CORNERIA! WELCOME TO CORNERIA! WELCOME TO CORNERIA! WELCOME TO CORNERIA!
80% say nothing remotely useful or entertaining, they're just filler to make the world feel less empty.
This guy gets it
Didn't play Scat and Vomit
TO CORNERIA! WELCOME TO CORNERIA! WELCOME TO CORNERIA! WELCOME TO CORNERIA! WELCOME TO CORNERIA!
I played FF1 recently and the opening city actually had several genuinely useful pieces of NPC dialogue.
FF1 also has several random npcs that tell you 100% required shit or give you required quest items. You know that dumbass didn't actually play the game.
The only people that don't talk to every npc are gays that play with a guide in front of them telling them what to do and where to get each item.
"Welcome to Corneria" is actually useful info since it's how you learn the name of the city and know what's being talked about when it's mentioned by name later, you dumbass.
no way you posted as NPC wojak with that
the lack of self awareness in some people
I speak to as few as possible since 90% just say some boring shit and dont even give an item. Fricking scumbags.
because that 90% makes the 10% feel all the more special rather than everyone being a glorified ground item
I did until SWSH because 95% of the npcs in that game are literally useless.
In SV you can't even speak with half the npcs.
And thats a good thing.
Stop spamming your fetishes.
I do the same
I also get every item including hidden ones, and fight every trainer
no that just means you have soul
Talking to people in the old games was mandatory since you never knew which fricking BPC was gonna give necessary items. In gen 2 you got strength from a random sailor in a fricking building
No
No. Apart from items it fleshes out the world.
I even speak to every NPC in romhacks.
How do people have the patience to talk to every single npc who probably repeat shit like:
>welcome to suckmydick town!
>did you know that my friend licked my wiener 3.2 days ago?
>hey did you know about (x)
And given how you worded your post, you also seem to talk to everyone youve already talked to when it comes to backtracking
Just watch gay porn already anon
Hey buddy, I think you got the wrong board, /hm/ is two blocks down
I don't actually read the dialogue. I just quickly button through the conversation in case they give me an item or advance a quest or something.
>And given how you worded your post, you also seem to talk to everyone youve already talked to when it comes to backtracking
Absolutely delusional way to interpret the OP.
I do in a new game but honestly I can't blame people who skip them because most of the dialogues are incredibly basic and unoriginal
This is normal for RPGs
I think I'm bad about it generally though, in a Persona 3/4/5 scenario I'll talk to everyone every day/night so I can find out exactly what's available and not miss anything that might have changed.
I have an autism trick for this, I tell myself that since I own the game I already own all the potential content it might give me, so I don't need to keep derailing my playthrough to catch a single line of dialogue that an NPC says only in very specific circumstances. It helps a bit.
This is how every run I've done in the last 10 years have ended up having +20-30 hours more than it should've, by actively having every piece of dialog NPCs can tell me whether if it's useful or not...
That habit ended up being something important when playing stuff like GS:TLA and FF6/7
I stopped doing this when the series went to 3D
And when I replay the old games I don't bother
Gen 6 and 7 had good dialogues here and there
8 had almost nothing worth nothing besides a few little events
9 has absolutely nothing or if it does I missed it because I really didn't bother reading dialogues
One time I knew a fan who played every single game as they came out. He had to step on every single block in each game. That was true ocd and I kind of felt bad for him.
is that the hippotapotapatops guy?
yes
>Talk to every NPC
>Explore every part of every area
>Pick up every item
>Battle every trainer
>Catch every pokemon in the dex
>Defeat every wild pokemon I don't catch
>Never use repels
>Never use the run button
>Partake in ALL the side content
FRICK yeah, it's fricking POKEMON TIME BABYYY
-Pokeballs only
-Defeat all battles (restart on defeat)
-Never Repel
-I never bother with full dex, but I catch most along the way because dex entries
When a game is new I walk everywhere, replays I'll bike it. Running shoes are moronic, they're on par with exp share imopinion
I do all of these except for
>Defeat every wild pokemon I don't catch
>Never use repels
>Never use the run button
You get it.
Based. I don't understand people who use repels or run from encounters all the time.
nah, I love talking to literal whos in all the games.
In old games it's kinda useful because most NPCs give had some at least mildly interesting tidbits about world to say. Sometimes you could find info about some rare Pokemon or some shit through talking with people.
Modern Pokemon games mostly have a lot of memey filler shit that is boring and cringe.
no problem with, every NPC is worthy hearing out at least for first playthrough
I do this in practically every video game ever. Sometimes you miss out on some really entertaining dialogue if you don't.
As a kid i didn't
Now i definitely do
You never know if you might get something good in return
Yes
I do this with none RPG games too.
In Arkham Knight, i spend about a half hour talking to the cops in the GCPD building
That's why I don't progress in Morrowind.