Where did the gadget gnome idea come from? It predates Warcraft by quite a while, I remember gnomes with airplanes in early D&D. When and how did they go from pointy hats and talking to squirrels in their mushroom house to specifically being "the high-tech race"?
Might be Dragonlance. That's the first place I saw it, in the early nineties, but of course there's probably some kind of precedent even earlier.
Dragonlance Tinker gnomes. A plague only second to Kender. Warcraft actually toned them down and made them less Rubegoldberg and more useful.
Don't tinker gnomes take an absurd pride in being completely fricking useless? Among them, kender, and gully dwarves, I can't help but wonder why the devs felt the need to include three insufferable short races.
Yeah, true Rubegoldberg type designs as in "never do in two operations what you can do in fifty!" That and the constant stream of thought ramblings, where every minute detail needed to be explained in one long run on sentence.
>insufferable short races
Redundant.
That said, I think tinker gnomes were inefficient specifically so they could get up to all sorts of steampunk bullshit without ending up actually making anything efficient enough to push the overall tech level of the setting further ahead.
>That said, I think tinker gnomes were inefficient specifically so they could get up to all sorts of steampunk bullshit without ending up actually making anything efficient enough to push the overall tech level of the setting further ahead.
I mean in-character I believe they were cursed into being bad at tech
It does certainly feel like a curse. Not necessarily being bad at tech, but moreso bad at iterating upon it.
Some of the Dragonlance novels had gnomes coming up with some really amazing inventions. I recall one where they managed to get an airship to one of the moons, which is absolutely a technical leap. But the initial design was flawed, and rather than working around that flaw, the chain of though is always to add more complexity and more fail-safes until the project collapses under its own weight.
>Don't tinker gnomes take an absurd pride in being completely fricking useless?
There is a weird ass taboo about gadgets and machines working perfectly, Gnish or Gnosh (Conundrum maybe?) could make ones that worked perfectly and was embarrassed about it.
Though, the guy he confessed it to was Tas, who as ever had no idea how to deal with Gnomes. Gully Dwarves, Tinker Gnomes and Kender get a lot of shit, but they were fun to read.
Gullies at least are direct copies of Petty Dwarves.
WC gnomes are tolerable since they're a fairly important part of the alliance military and their military designs tend to be reliable and just simple enough they can be produced in large numbers by other technologically advanced races (see their planes and dwarves)
I like the Goblin/Gnome rivalry in Warcraft, it fits both of their respective folklores quite well.
>WC gnomes are tolerable
>WC
>tolerable
They suck because they stole the Goblin thing. Goblins were the high tech race in WCIII and Gnomes did not exist. So for WoW the idea was to confirm the extinction of gnomes, but a clique of paedo's behind Metzen's back sneaked gnomes into the game and gave them the Goblin theme, while Goblins were downgraded to green israelites.
For comparison, Goblin affinity for technology goes all the way back to Tolkien and the birth of fantasy.
Gnomes are in Warcraft II, moron.
And here he is, the legendary person who cares about Warcraft II.
I care about Warcraft: Orcs & Humans as well, while we're at it.
Gnomes were cobblers or otherwise skilled and clever craftsmen in old fairytales so it seems like a natural evolution that they'd get gadgets if the setting becomes higher tech
Elves were tiny, made shoes, baked cookies, and caused illnesses when slighted, but look where they ended up.
Yeah but we can pretty handily point to Tolkien for that major shift.
Tolkien merely returned to the roots of elvish myths, drawing from non-angloid cultures where heritage was better preserved.
You're both really oversimplifying the diversity of elves across Germanic countries and the overall mutation of elves as a concept which happened in a 1200 year period in those countries to today. Tolkien elves aren't Norse elves which aren't Victorian elves which aren't early modern elves which aren't christianized elves from high mediaeval England which aren't elves from German heroic legends set in the Vendel period which aren't the modern Icelandic concept of animist elves. And modern videogame/tabletop variants have divorced even further.
>implying they didn't all get cucked by christianity
>but look where they ended up
dragonlance is first place i encountered them.
I remember there was a children's book series from, what, the 60s or 70s about the interactions between a village full of gnomes and a community of cute woodland critters, and the gnomes were portrayed as very competent builders, engineers and gadgetmakers, even though they largely worked with wood rather than metal. I can't remember the name of that series for the life of me.
In D&D, the archetype can be traced to both the Tinker Gnomes of Dragonlance, who were given the "Bungling Inventor by way of Rube Goldberg" and passed off as a comedic relief race, and the Sky Gnomes of Mystara, who were competent to the point that they inhabited a magitek floating island they built themselves and defended with magitek biplanes.
Did that book also presented some sort of war and what the engineering marvels the gnomes and their opponents used in that war? I think I know which book you are referring to.
Nevermind, I think I found the book
https://en.wikipedia.org/wiki/Gnomes_(book)
No, that's not the series I was talking about. The one I was thinking of, after some googling, turns out to be "The Woodland Folk series", written by a guy called Tony Wolf.
I read a couple of them in... I think grade school, even bought one or two from said school during a fete as a child, but I've lost them for ages. If only there was a place to read them online...
Probably an attempt to make them more distinct from dwarves and halflings, since without that they don't really do anything that those races don't already have covered.
i think they made a working submarine in dragonlance, dunno bout airships....i know dragonlance had flying citadels.
Gnomes initially came about in folklore as metaphyiscal personifications of the enlightenment, they were basically just always the inventor type.
tinker/warcraft gnomes are shit and chill nature gnomes are based. They can still be good craftsmen and even engineers but they should cap out at things like siege weapons unless you're going to give everyone else in the setting mechs and flamethrowers and shit. Also WoW art is fricking hideous.