I thought it was that they're naive about it because they don't know as much about it due to their relative lack of warp presence and general inexperience in dealing with chaos
Even that wouldn't make much sense tbh, one of their auxiliaries is a race of psychic polar bears with a deep connection to the warp that allows them to safely navigate and scout through it, they use jump drives that explicitly dip down into the warp to 'skim' through it, and they've literally fought Chaos including Death Guard invasions more than once now, not to mention they have trillions of Gue'vesa in their empire now and would know about the phenomenon of psykers.
Yeah, they have a psychic auxiliary race. It's one of the ones the new Sphere likes to genocide because they realized psychic-capability can only result in the creation of a Greater Good god whose existence is an affront to the Greater Good.
That's really a strength - they don't view the Daemons through the lens of religious dogma, they're just strange aliens to be dealt with like any other strange alien race. Big guns get the job done.
Its 40K. 39 MILLENIAL INTO THE FUTURE DARK AGE. Huge noombers are pretty important.
The tau are weak. Their entire bit is being an example of an upstart xenos 'empire', naively unaware of the horrors that underpin the entire setting.
At any point, any of the larger factions could crush them. Their ignorance and plucky resistance is reference to their anime roots of giant fighting robots and the power of love winning against insurmountable odds.
>At any point, any of the larger factions could crush them
I mean sure but that doesn't really take into account the nature of these factions. The Orks for example COULD crush the Imperium at any time if they just united...but they can't and won't because they're fricking Orks. Likewise, saying that the Imperium COULD crush the Tau if they just got rid of all their inefficiencies and interbranch fighting and stopped having to deal with so many other threats at the same time and having to protect so much territory is true...but then if you got rid of all those things you wouldn't even be looking at the Imperium anymore.
>but that doesn't really take into account the nature of these factions
It really does. Its a matter of scale. All the factions could end the tau. The tau could not resist any of them.
The imperium, in part, knows it is a decaying empire. They are still stronger than the tau. Everyone is stronger than the tau. That's the idea.
Not "all" factions could, the Eldar couldn't, and for that matter a lot of factions could end the Imperium as well, the Necrons, Tyrannids, Orks, etc.
2 years ago
Anonymous
The eldar could sure as frick end the tau if they got together to do so.
The imperium is dieing, yes, its a central theme. This doesn't mean the tau are less weak because they are crushable by a failing empire. If anything it means they're even weaker.
2 years ago
Anonymous
>The eldar could sure as frick end the tau if they got together to do so.
They're even fewer in number than the Tau.
2 years ago
Anonymous
You know what, fair enough. The tau are stronger than the dying race who's entire deal is being defeated and burning out fleeing the great enemy. Good job tau.
Tau: Slightly more potent than the setting's failure race.
2 years ago
Anonymous
I mean the Imperium is ALSO a dying failure race so...
2 years ago
Anonymous
That's fine. One group having problems doesn't mean other groups don't have problems you idiot.
Tau where originally a miulti nation force consisting of lots of different races, each specialised, a bit like NATO. Tau are good at shooting, Kroot where the melee arm, etc. That's all changed now though and with constant powercreep and shringking alien forces, the Tau are almost a single force now.
They still are, its just also that kroot aren't that great. They were a super friends, nato or startrek fill in. Turns out those aren't very good ideas in the grim dankness.
>I think all the other factions (except admech? maybe?) have dedicated melee units.
Yes, and? If all the other factions jumped off a bridge would you?
Works for orks. The point is that the tau are the odd men out, that's part of their deal. It also means they are at a strong disadvantage because of it, but its a setting not a single story and its a wargame so its not a big deal.
2 years ago
Anonymous
>It also means they are at a strong disadvantage because of it
This is the part where you're wrong. Being the only smart faction in a world full of idiots has done wonders for their survival.
2 years ago
Anonymous
The entire fundamental fabric of the setting is that it does not matter how smart you are and that scientific progress is not what's going on. You fricking idiot. >but that doesn't make sense, my self insert rationalism should be able to win like in an anime
No.
2 years ago
Anonymous
That's what the Imperium says, yeah.
2 years ago
Anonymous
Holyshit you're moronic.
2 years ago
Anonymous
Not him but you are a moron. The Necrons conquered the galaxy with the power of science.
The Votaan are a very powerful faction thanks to science. Like the T'au, the new squats are developing and innovating their tech.
2 years ago
Anonymous
The necrons have magic science, its just not warp based. They're using time travel and nanobot swarms, whatever the catan are, war in haven, etc.
The nusquats are also a technologically backsliding race, their AI ancestor computers becoming less and less stable, sane or functional across the ages. They're not as messed up as the mechanicus but they're not getting better.
2 years ago
Anonymous
Actually, the lore videos from Loremasters say that they are innovating on the STCs and creating new designs. For example, Ion tech was developed in a partnership with the T'au but the squats kept the more advanced types
2 years ago
Anonymous
>Of course, the 41st Millennium being what it is, not all is well among the Votann – it turns out that even machines of near-limitless power can eventually run out of memory. Whoever first created these marvels did not design them for tens of thousands of years of constant operation, and the sheer weight of data they are forced to compute has begun to slow them down. >Some have developed idiosyncrasies – what might even be termed “personalities”. When once the Kin would have received an answer to a tough question in a matter of moments, as the 41st Millennium comes to a close, some Votann can take decades – or even centuries – to deliver the same solution. Day by day, year by year, the Ancestor Cores become more eccentric and mercurial.
2 years ago
Anonymous
Yeah, that's the AI that they use to direct their race and store their collective knowledge. That has nothing to do with them creating new stuff and innovating. Go watch the Votaan videos on Warhammer+
2 years ago
Anonymous
>the ai they use to store their collective knowledge and govern has nothing to do with their species's creative endeavours or future
okay
2 years ago
Anonymous
The fact that they are producing new technologies sometimes with the aid of other factions showed the state of the Votaan cores doesn't hinder their development
2 years ago
Anonymous
They have a decaying core, their development is stuttering and grinding to a halt over time. They are on the decline. Doesn't mean they can't make some things, or that they are less advanced the imperium, but their core is specifically rotting out from under them.
2 years ago
Anonymous
allowing more powercreep and the introduction of even more uberpowered weapons/figures. Got to drive sales of new figures somehow!
2 years ago
Anonymous
And how long ago was this? The imperal military forces get new shit all the time
2 years ago
Anonymous
The warp is a scientifically explainable phenomenon though.
2 years ago
Anonymous
It literally says to forget scientific progress in the opening blurb of the goddamn game.
All attempts end in insanity, warp incursion, mutation, heresy, etc. The blending of fantasy into the scifi is the undermining of the scientific method. Its not just a dark age of superstition because people have forgotten knowledge, it is because fundamentally the 40k universe has souls and magic.
2 years ago
Anonymous
>It literally says to forget scientific progress in the opening blurb of the goddamn game.
Yes, because 99% of the galaxy is ruled by superstition and people have forgotten knowledge.
>it is because fundamentally the 40k universe has souls and magic.
It has the warp, and the warp is a scientifically explainable phenomenon.
2 years ago
Anonymous
How many times has the warp been scientifically measured successfully, aka with repeatable results, and compare it to all the times its gone horribly wrong?
2 years ago
Anonymous
Well the Tau have psychic Polar bears that serve them as navigators and scouts so there must be enough of a consistent measurement to at least be able to navigate it.
2 years ago
Anonymous
So compare that, which is of small reference and for very limited warp travel, which have have minimal details of, to every other incidence of attempted study of the warp in all the other lore.
2 years ago
Anonymous
I mean the Interex was able to tame the warp enough that they had Chaos artifacts sitting around in museums.
2 years ago
Anonymous
How'd that work out for the Interex?
2 years ago
Anonymous
Well they weren't killed by Chaos but instead by an Imperium which was also lead by the Emperor, another person who studied the warp scientifically so...
2 years ago
Anonymous
They were specifically killed off by chaos, in the corruption of lorgar, erebus and horus.
They also had a very mystical culture influenced by the eldar.
2 years ago
Anonymous
>Imperium continues to pump out a weapon with a 50% failure rate >uhh this isn't our fault because as soon as our unstable lab grown lunatics rebel they're no longer OUR unstable lab grown lunatics, so really we had no part in any of this
Sure thing man
2 years ago
Anonymous
jfc you're stupid
2 years ago
Anonymous
You're right, I forgot the two lost legions. The space marines and primarchs actually had a 60% failure rate.
2 years ago
Anonymous
You seem to think I'm an imperial gay or something.
You're incorrect.
Also a lorelet. The fall of the interex is specifically due to chaotic corruption of the legions. They even realize their mistake too late.
2 years ago
Anonymous
The Interex' only mistake was thinking they could trust the Imperium. Especially when the Interex were living proof of the emptiness of all the Emperor's bullshit.
2 years ago
Anonymous
They fell to the plotting of chaotic corruption in the legions.
2 years ago
Anonymous
The interex made no mistake and thought Horus and the Luna Wolves were agents of chaos and tried to attack them, Erebus fricked them over not the Imperium
2 years ago
Anonymous
Keeping chaos weapons in fragile glass cases is a pretty fricking big mistake.
2 years ago
Anonymous
>How many times has the warp been scientifically measured successfully, aka with repeatable results
Quite frequently. There are schools of psychic powers, genes that give you warp immunity, space ships that rely on warp travel consistent enough to sustain a galactic empire, blackstone pylons that can shut out the warp, navigator charts of stable warp currents, etc
2 years ago
Anonymous
>schools of psychic powers
That require mystical and magical training of the soul, and regularly blow up, get possessed, etc. >pariah gene
Anti soul is still a soul, still magic. >warp travel
There are entire sections in every edition's rule book that elaborate on how dangerous and irregular warp travel is, as well as an entire game. >black stones, monoliths
Regularly eat scientist, explorers and otherwise work on space magic. >navigator charts
Again, always reknown for being erratic and unpredictable, even the milk runs.
2 years ago
Anonymous
>That require mystical and magical training of the soul
And how exactly were any of these training regimens created without any study of the warp? >Anti soul is still a soul, still magic
You can call a rose by any other name but genetics is a scientific field, just because you wanna claim its magic a gene is something you can scientifically study >how dangerous and irregular warp travel is, as well as an entire game
so dangerous and irregular its been used to sustain a 10,000 year old galactic empire with its capital receiving thousands of ships daily, using scientific data and inventions >Regularly eat scientist, explorers and otherwise work on space magic
once again more semantics, a stone is something you can study even if it acts weird >always reknown for being erratic and unpredictable, even the milk runs
if they were erratic and unpredicatable you couldnt even have milk runs lol
2 years ago
Anonymous
>how do?
Painstakingly over millennia of trial and error. A lot of it through feeding souls to the emperor with arcane technomagic. Not technomagic in the sense that its unknown so they call it magic, but its actual fricking magic.
Genetics of the soul is magic.
There are entire sections in every single edition of the core fricking book that tell you how dangerous and erratic warp travel is, the empire is crumbling, 42k even has half the galaxy torn apart by warp storms.
If the phenomena doesn't have regular and predictable results, which warp phenomena don't, its not a scientific field of study. The warp specifically distorts time and space in an erratic and unpredictable way. This isn't a debate, its a core part of the entire setting you blithering moron.
2 years ago
Anonymous
>If the phenomena doesn't have regular and predictable results, which warp phenomena don't, its not a scientific field of study. The warp specifically distorts time and space in an erratic and unpredictable way.
Warp phenomena manifest so consistently based on a few general rules that they literally have names for individual effects, you dumbass secondary. Stop talking about 40k as though you have the slightest clue about it when you're just pulling headcanon out of your gaping butthole.
2 years ago
Anonymous
We can't predict the weather in a predictable manner either you moron, is that "magic" too?
2 years ago
Anonymous
>painstakingly over millennia of trial and error
Wait, so they have experiments and learn from their mistakes and try again to get something right? Something they can then replicate? That's science anon. There would be no point to trial and error if there was absolutely no way to understand any of it and the rules change by the day. >genetics of the soul is magic
I hate to break it to you anon but genetics is still a science regardless of how much you cope. I suggest you find another argument besides semantics. >entire sections in every single edition of the core fricking book that tell you how dangerous and erratic warp travel is
Once again, so dangerous and erratic its done thousands upon thousands of times a day for the last 10,000 years across the entire galaxy hauling massive amounts of essential resources and military forces. You can repeat yourself as many times as you like but it's pretty apparent that warp travel, and the warp by extension, are understood well enough to support and sustain an ancient, massive empire. >If the phenomena doesn't have regular and predictable results, which warp phenomena don't, its not a scientific field of study
For a study or finding to be credible it needs to be something that can replicated and get the same result. Now as to how that applies to the warp, I think there has been more than one warp drive, gellar field, trained pysker, navigator, etc. Oh and also more than one warp route, warp storm, and other documented warp phenomena which the Imperium has a good deal of knowledge about. You seem to think that not knowing everything = pure unexplainable magic as if a good deal of scientific fields today aren't struggling with things that don't seem "regular or predictable" or that a good chunk of medical history held that diseases spread through bad air and humours. >This isn't a debate
It is actually, you're just doing pretty bad at it so far.
>any faction could crush them
If you are doing some moronic white room scenario where you have an entire factions military vs the taus entire military, but thats not the reality of the situation. Nobody can bring enough forces to bear to destroy the Tau.
Every encounter with chaos ended with something bad happening to the Tau >Farsight runs into daemons
secedes from the Empire >Tau run into Ahriman
has a pet Ethereal who launches attacks against the Imperium as a distraction >Tau encounters Death Guard >>Tau are blasted aside and are only saved thanks to an asspull
>Tau encounters Death Guard >Tau are blasted aside and are only saved thanks to an asspull
Is there any proof of this? Most sources I've seen have shown the Tau making a firm defense against them. The Tau have gone up against Space Marines before, diseased slow-ass Space Marines aren't gonna be that much of a challenge.
>Is there any proof of this? Most sources I've seen have shown the Tau making a firm defense against them.
And failing. Every mention shows that unlike thevImperium which was slowed, Death Guard just kept plodding along.
runs into daemons
Farsight won against the daemons and then finished off the Orks.
>>Tau run into Ahriman
Sounds like fanfiction.
The only big name that the T'au canonically ran into was Fabius. >>>Tau are blasted aside and are only saved thanks to an asspull
Didn't happen. The Death Guard were losing tons of ships as they pushed to the Startide Nexus. They managed to get a few ships in before running away. If they had made the crossing, then the T'au would have had them from the front and the rear.
This is a bigger cope than Imperial gays. The Farsight expeditions still ended with secession, which makes it a failure.
Ahriman controlling an Ethereal was canon unfortunately as he used the Tau to launch an attack on a world containing a buried craftworld >Didn't happen. The Death Guard were losing tons of ships as they pushed to the Startide Nexus. They managed to get a few ships in before running away. If they had made the crossing, then the T'au would have had them from the front and the rear.
So the Deth Guard didn't push to the Startide Nexus...but did. And then they totes just ran away. Meaning it totally did happen.
Sorry, but you'll have tonface the truth someday that the Greater Good failed. And once this comes out, no amount of headcanon will save you.
>So the Deth Guard didn't push to the Startide Nexus...but did. And then they totes just ran away
And? That's still a loss on the part of the Death Guard. The German army doesn't get brownie points for pushing to Moscow and then getting pushed back.
>And? That's still a loss on the part of the Death Guard.
And a loss for the Tau for their failure to stop them at all.
The German army doesn't get brownie points for pushing to Moscow and then getting pushed back.
Except they...didn't get pushed back. They literally just vanished. Your analogy only works if the German army literally teleported away after capturing Stalingrad.
Oh and I found the "fanfiction". Look at that wattpad label proudly displayed on the cover.
>And a loss for the Tau for their failure to stop them at all.
Once again, just because you manage to get a few troops to touch Moscow failure that doesn't make it a "failure" on the part of the USSR when they couldn't manage to capture the city.
>Except they...didn't get pushed back. They literally just vanished.
Yes, because they're Chaos and Chaos has weird warp powers. There's little difference between "running away" and "teleporting away" in terms of how much of a strategic failure it is for the Death Guard.
2 years ago
Anonymous
The death guard didn't even touch moscow, they fricked around on the border and left. The Imperium has fallen several hundred thousand times if being attacked by chaos raiders that ultimately leave counts.
2 years ago
Anonymous
This. It's like if some illegal immigrant manages to step foot on another nation's soil...and then is immediately push away, but they still claim victory because they managed to...touch the grass?
2 years ago
Anonymous
nta, the imperium is falling. Each loss a further grain in the hourglass.
>chaos forces attack, nothing stops them >inexplicably disappear >They must have retreated!
I'd expect that sort of moronation in universe from the same faction that assumes they killed Slaanesh, but not real life.
disappear
It can be explained. Tactically the Death Guard would have been fricked if they attempted to make the crossing. That would have given Shadowsun free reign to ravage their flanks and rear as they entered the nexus.
And once the Death Guard exited from the other side, they would face fresh T'au forces from the main land of the empire. They would have been fricked.
2 years ago
Anonymous
>It can be explained. Tactically the Death Guard would have been fricked if they attempted to make the crossing.
Which is why no Death Guard ships entered the Nexus-oh wait!
2 years ago
Anonymous
A few did and the rest ran. And the ships that entered didn't emerge from the other side. Either lurking inside to avoid getting shot at or waiting for something to happen in the future.
Oh perfect, it's the American style of cope. "We didn't lose in Vietnam, we just left! We didn't lose in Afghanistan, we just left!"
2 years ago
Anonymous
Deflection is the weak man's weapon.
2 years ago
Anonymous
That's literally what happened in Vietnam. The president finished selling his helicopters to the military thus there was no reason to continue the war.
>This is a bigger cope than Imperial gays. The Farsight expeditions still ended with secession, which makes it a failure.
That's irrelevant. The Daemons in the battler were defeated and Farsight's defection has more to do with his feelings regarding the Ethereals that's been built up since they forced him to kill his master. >Ahriman controlling an Ethereal was canon unfortunately as he used the Tau to launch an attack on a world containing a buried craftworld
I remember the story now. It wasn't a fricking Ethereal. It was some T'au Fire Caste dude that thought he was helping the T'au Empire by aiding the CSM. No Ethereals were involved. >So the Deth Guard didn't push to the Startide Nexus...but did. And then they totes just ran away. Meaning it totally did happen.
They only managed to get in a few ships before their entire fleet turned around and fled. They didn't win or defeat the T'au. The T'au control both side of the Nexus. If the Death Guard continued their assault it would have been brutal for them.
>That's irrelevant.
No that's the crux of my entire argument. The expedition was a failure, the goals weren't met. All this "buts" and "excepts" don't change that the Enclaves are still a separate faction. >They only managed to get in a few ships before their entire fleet turned around and fled.
In other words, the Tau failed to stop them and and asspull saved them. Like what I said from the start
>the Tau failed to stop them
Their goal was to stop them from taking the nexus, not from literally moving their ships, so they succeeded in their goal.
2 years ago
Anonymous
>move the goalposts
Yeah that's why Shadowsun feared victory was not possible. Because the goal was not to take the nexus, not you know, the whole empire?
Oh I've kicked the hornet's nest today. One after another with you Taugays. Skin more brittle than Imperialtards.
2 years ago
Anonymous
Do you understand how war works? The goal is to take and defend strategic locations. It doesn't matter if an army manages to get to a location if they can't hold it. The Death Guard managing to get to the Nexus holds no strategic merit since they couldn't hold it and had to retreat. Of course you know this, you're just trolling, but still.
2 years ago
Anonymous
There are like ten factions in the game and all of thsoe factions are going to heavy stories about winning or losing vs every other faction, your tunnel vision on this is very strange.
2 years ago
Anonymous
Weak arguments. Shadowsun feared that her efforts wouldn't be enough to stop the Death Guard armada from making the crossing. She warned the mainland T'au of the Death Guards' possible crossing and they prepared for it.
The Death Guards disengaged and fled after managing to get some ships inside. Probably because they found the T'au resistance was too much for them to handle atm
2 years ago
Anonymous
You have spouted off so much illiterate headcanon today that I have to assume you are literally 10 years old.
>No that's the crux of my entire argument. The expedition was a failure, the goals weren't met. All this "buts" and "excepts" don't change that the Enclaves are still a separate faction.
That's utterly false. ALL the planets and systems marked for reconquests were taken back. Farsight was doing sidequests of his own choosing, which was putting down Waaagh! Grog which he succeded in after putting down the daemons. The Farsight expedition achieved its purpose. Farsight leaving is the result of the Ethereals actions, not the daemons. >In other words, the Tau failed to stop them and and asspull saved them. Like what I said from the start
There is no other words here. The Death Guard couldn't take the Nexus and withdrew like cowards
runs into daemons
Farsight won against the daemons and then finished off the Orks.
>>Tau run into Ahriman
Sounds like fanfiction.
The only big name that the T'au canonically ran into was Fabius. >>>Tau are blasted aside and are only saved thanks to an asspull
Didn't happen. The Death Guard were losing tons of ships as they pushed to the Startide Nexus. They managed to get a few ships in before running away. If they had made the crossing, then the T'au would have had them from the front and the rear.
They’ve next to no psychic power in their entire empire (what few psykers exist are auxiliary forces that get little to no screen time) and thus the Tau by and large have very little experience with the warp. Unsurprisingly this means they don’t really know how it all works and as they lack any innate resistance to chaos it’s quite easy for them to get blindsided by chaos related things
No FTL
Their fricking WARRIOR CASTE is more inept in melee than a fricking conscript
In a universe where all the empires are hyper industrialised and culturally indoctrination for total war, these dipshits are chugging along playing star trek
Tau FTL was retconned years ago, unless it was brought back. I don't really give a shit since in both cases they are vastly inferior and have absolutely no capacity for any sort of strategic offence or defence against any of the 40K factions. >The general idea is to not get into melee.
Which is evidence of a race without military history. They haven't even grasped the fundamentals of shock action and the importance of holding ground, they are technologically behind the Zulu.
US infantry, as with most modern infantry, are trained to utilise automatic fire and artillery for suppression so that they can engage the enemy in close quarters and force them out of their position. That is the entire purpose of infantry.
Which leads to another point of the inferiority of the Tau, they do not have squad level heavy weapons like it's the 19th century. Combined with their inferiority in indirect fire they really are a faction without any concept of warfare.
Even close quarters fighting rare ever involves hand to hand combat. You're talking about training people extensively for a situation 99.99% of soldiers would never, ever see use of.
2 years ago
Anonymous
Yeah the other guy's got a much better argument, since he's arguing within the confines of WH40k instead of trying to drag in real-world military shit.
They originally didnt need 'squad weapons', because when they first came out, each trooper carried the equivelent of a support weapon. S5 36 range gun, when most armies only had S3-4 and range 18-24.
>The general idea is to not get into melee.
Its called Warhammer, not wargunner. Even the shooty faction, IG, is better at melee than them. The tau are about to lose their 'advanced' card to the nusquats to boot.
So the extrapolation of fantasy into scifi still retains the fantastical battle aspect of melee. I think all the other factions (except admech? maybe?) have dedicated melee units.
Tau are moronic. Its part of their entire deal. Embrace it. I don't even dislike them, they're a great contrast to the otherwise grim and dark shittyness, with their own semi dystopic background, pushing out into a universe they haven't realized is fundamentally hostile to them. They're still weak though.
Tau where originally a miulti nation force consisting of lots of different races, each specialised, a bit like NATO. Tau are good at shooting, Kroot where the melee arm, etc. That's all changed now though and with constant powercreep and shringking alien forces, the Tau are almost a single force now.
2 years ago
Anonymous
I wish GW went with the multi-species empire angle instead of "bigger mechs".
2 years ago
Anonymous
This. Probably the first sensible opinion in these 200 daily threads about Tau. Their thing was that they were a heterogeneous mix of species and abilities. Vespids as flying shocktroopers, kroots as scouts and melee, regular Tau as the gunners and leaders, psychic dragons as FTL pilots...
2 years ago
Anonymous
>in these 200 daily threads about Tau
There has been a lot of them recently.
>Its part of their entire deal. Embrace it.
This.
Most people don't mind the Tau when they're sticking to their very unique niche. But some taugays just want fricking everything in their ballpark.
>Their fricking WARRIOR CASTE is more inept in melee than a fricking conscript
They're a race markably shorter then humans, and who also canonically perceive the world slower then humans do, much the same way humans perceive things slower then eldar.
They don't do well in fights. They do best with big guns and some predictive software to shoot at the blurs of motion.
They invented Warp FTL recently and according to the latest codex they fixed its issues.
And quit being a lorelet. The T'au win most of their wars against the Imperium since SUPRISE running into a gunline doesn't work most of the time. See the Mont'ka book where billions of guardsmen and their tanks were shattered by the T'au.
>but that doesn't really take into account the nature of these factions
It really does. Its a matter of scale. All the factions could end the tau. The tau could not resist any of them.
The imperium, in part, knows it is a decaying empire. They are still stronger than the tau. Everyone is stronger than the tau. That's the idea.
There is no faction that can wipe out the T'au. That's a fact. Quit headcanoning.
Well, it’s extrapolation because the Tau are very bad at psychic stuff, including daemon defenses and grasping their nature and goals. Tau are hopeless in warp-related matters.
But in their weakness lies their strength, for chaos’ stronger weapon has never been the tide of demons, but the insidious corruption… which the Tau are extremely unreceptive towards, due to their inherent psychic ineptitude.
So really, the only thing they can do against chaos is shoot it, but that’s fine, the only thing chaos can do to them is shoot back.
What is it with Imperium gays and pretending like failures are victories against the Tau? The Damocles Crusade, the Taros Campaign, and Second Damocles Crusade, these were all Imperial failures but they're treated as victories because...they didn't send a lot of troops? "We failed, but it was only a small crusade so it was really a success!"
Yeah that is odd. Fanboys of any faction seem to get blinders.
The imperium is fricking up against the tau, they can't really devote enough resources to deal with it because they're spread too thin, but also not dealing with the tau will later cause problems. Its part of their pathos.
The Tau, in the expansion, are encountering the wider 40k hellhole universe and experiencing their own schisms via farsight, the dawn blade and the potential for the etherials to lose their grip on power as they expand.
Its 40k, everything's fricked, everybody sucks.
Because reasonable and chill emprahgays actually play with their friends and have no time to post on Ganker save from occasional mini painting thread.
homosexual secondaries, however, have no friends, paint no minis and at BEST played 1-2 vidya games centered around mehreens. So they consume shit, go into public places and defecate twice-digested matter all over passerbys. And Lord help you if you ever so imply their overpushed race isn't the hottest shit - the verbal diarrhea gets apocalyptic.
Disclaimer: I don't hate imperium, except for distaste for aforementioned ridiculous overpush. I'm honestly just glad my lads Necrons got some nice books.
I've never seen these failures portrayed as "victories". They're universally used (except for Taros) to point out the Imperium only sends token forces against the Tau because to do otherwise would be to achieve what is impossible for all 40k factions: threaten one of GW's revenue streams.
The Imperium doesn't even know why they're so cautious about AI, that knowledge has been lost to time, for all we know the Men of Iron could have been acting on behalf of humanity.
In-universe reason: AFAIK, it's because Tau AI is actually pretty basic, more of just a list of scripts that automatically run in conjunction as opposed to the near-sapient AI that Chaos loves to hijack. There's not enough going on inside to meaningfully affect; it'd be like corrupting a windup toy.
Meta reason: Chaos's aesthetics have never moved on from "imperial shit but with extra spikes and tentacles" and adding in corrupted drones (or hammerheads or battlesuits or anything else) is a combination of too much effort to bother with and too different and thus scary to the higher ups.
>Where does this idea that the Tau are weak against Chaos come from?
Farsight is holding his sword at the wrong angle
He's going to spank that demon with the flat of his blade because it is so naughty. Look at the demon licking it's lips in anticipation....
I thought it was that they're naive about it because they don't know as much about it due to their relative lack of warp presence and general inexperience in dealing with chaos
Even that wouldn't make much sense tbh, one of their auxiliaries is a race of psychic polar bears with a deep connection to the warp that allows them to safely navigate and scout through it, they use jump drives that explicitly dip down into the warp to 'skim' through it, and they've literally fought Chaos including Death Guard invasions more than once now, not to mention they have trillions of Gue'vesa in their empire now and would know about the phenomenon of psykers.
>one of their auxiliaries is a race of psychic polar bears with a deep connection to the warp that allows them to safely navigate and scout through it
wait what
Nicassar, come on anon, keep up
Yeah, they have a psychic auxiliary race. It's one of the ones the new Sphere likes to genocide because they realized psychic-capability can only result in the creation of a Greater Good god whose existence is an affront to the Greater Good.
What's the source for these polar bears? Be neat to read what is actually going on instead of everyone's hot take.
Battlefleet Gothic. The old tabletop game.
The Nicasscar? Are there more references to them? This is just telekinetics, which might be part of the limited nature of their warp travel.
They just don't know what their deal is and think warp shenanigans are bullshit.
They can still blast them good.
Yeah, probaly think demons are just some weird alien. They die just as quickly when you railgun them.
That's really a strength - they don't view the Daemons through the lens of religious dogma, they're just strange aliens to be dealt with like any other strange alien race. Big guns get the job done.
>They die just as quickly when you railgun them.
unfortunately, this is incorrect in the crunch now...
>Where does this idea that the Tau are weak against Chaos come from
They canonically killed Slaanesh so I have no idea
I too know of Slaanesh and his army of mad kroot followers. Fun tidbit that
Tau are weak in general.
In manpower sure.
Its 40K. 39 MILLENIAL INTO THE FUTURE DARK AGE. Huge noombers are pretty important.
The tau are weak. Their entire bit is being an example of an upstart xenos 'empire', naively unaware of the horrors that underpin the entire setting.
At any point, any of the larger factions could crush them. Their ignorance and plucky resistance is reference to their anime roots of giant fighting robots and the power of love winning against insurmountable odds.
>At any point, any of the larger factions could crush them
I mean sure but that doesn't really take into account the nature of these factions. The Orks for example COULD crush the Imperium at any time if they just united...but they can't and won't because they're fricking Orks. Likewise, saying that the Imperium COULD crush the Tau if they just got rid of all their inefficiencies and interbranch fighting and stopped having to deal with so many other threats at the same time and having to protect so much territory is true...but then if you got rid of all those things you wouldn't even be looking at the Imperium anymore.
>but that doesn't really take into account the nature of these factions
It really does. Its a matter of scale. All the factions could end the tau. The tau could not resist any of them.
The imperium, in part, knows it is a decaying empire. They are still stronger than the tau. Everyone is stronger than the tau. That's the idea.
Not "all" factions could, the Eldar couldn't, and for that matter a lot of factions could end the Imperium as well, the Necrons, Tyrannids, Orks, etc.
The eldar could sure as frick end the tau if they got together to do so.
The imperium is dieing, yes, its a central theme. This doesn't mean the tau are less weak because they are crushable by a failing empire. If anything it means they're even weaker.
>The eldar could sure as frick end the tau if they got together to do so.
They're even fewer in number than the Tau.
You know what, fair enough. The tau are stronger than the dying race who's entire deal is being defeated and burning out fleeing the great enemy. Good job tau.
Tau: Slightly more potent than the setting's failure race.
I mean the Imperium is ALSO a dying failure race so...
That's fine. One group having problems doesn't mean other groups don't have problems you idiot.
They still are, its just also that kroot aren't that great. They were a super friends, nato or startrek fill in. Turns out those aren't very good ideas in the grim dankness.
Works for orks. The point is that the tau are the odd men out, that's part of their deal. It also means they are at a strong disadvantage because of it, but its a setting not a single story and its a wargame so its not a big deal.
>It also means they are at a strong disadvantage because of it
This is the part where you're wrong. Being the only smart faction in a world full of idiots has done wonders for their survival.
The entire fundamental fabric of the setting is that it does not matter how smart you are and that scientific progress is not what's going on. You fricking idiot.
>but that doesn't make sense, my self insert rationalism should be able to win like in an anime
No.
That's what the Imperium says, yeah.
Holyshit you're moronic.
Not him but you are a moron. The Necrons conquered the galaxy with the power of science.
The Votaan are a very powerful faction thanks to science. Like the T'au, the new squats are developing and innovating their tech.
The necrons have magic science, its just not warp based. They're using time travel and nanobot swarms, whatever the catan are, war in haven, etc.
The nusquats are also a technologically backsliding race, their AI ancestor computers becoming less and less stable, sane or functional across the ages. They're not as messed up as the mechanicus but they're not getting better.
Actually, the lore videos from Loremasters say that they are innovating on the STCs and creating new designs. For example, Ion tech was developed in a partnership with the T'au but the squats kept the more advanced types
>Of course, the 41st Millennium being what it is, not all is well among the Votann – it turns out that even machines of near-limitless power can eventually run out of memory. Whoever first created these marvels did not design them for tens of thousands of years of constant operation, and the sheer weight of data they are forced to compute has begun to slow them down.
>Some have developed idiosyncrasies – what might even be termed “personalities”. When once the Kin would have received an answer to a tough question in a matter of moments, as the 41st Millennium comes to a close, some Votann can take decades – or even centuries – to deliver the same solution. Day by day, year by year, the Ancestor Cores become more eccentric and mercurial.
Yeah, that's the AI that they use to direct their race and store their collective knowledge. That has nothing to do with them creating new stuff and innovating. Go watch the Votaan videos on Warhammer+
>the ai they use to store their collective knowledge and govern has nothing to do with their species's creative endeavours or future
okay
The fact that they are producing new technologies sometimes with the aid of other factions showed the state of the Votaan cores doesn't hinder their development
They have a decaying core, their development is stuttering and grinding to a halt over time. They are on the decline. Doesn't mean they can't make some things, or that they are less advanced the imperium, but their core is specifically rotting out from under them.
allowing more powercreep and the introduction of even more uberpowered weapons/figures. Got to drive sales of new figures somehow!
And how long ago was this? The imperal military forces get new shit all the time
The warp is a scientifically explainable phenomenon though.
It literally says to forget scientific progress in the opening blurb of the goddamn game.
All attempts end in insanity, warp incursion, mutation, heresy, etc. The blending of fantasy into the scifi is the undermining of the scientific method. Its not just a dark age of superstition because people have forgotten knowledge, it is because fundamentally the 40k universe has souls and magic.
>It literally says to forget scientific progress in the opening blurb of the goddamn game.
Yes, because 99% of the galaxy is ruled by superstition and people have forgotten knowledge.
>it is because fundamentally the 40k universe has souls and magic.
It has the warp, and the warp is a scientifically explainable phenomenon.
How many times has the warp been scientifically measured successfully, aka with repeatable results, and compare it to all the times its gone horribly wrong?
Well the Tau have psychic Polar bears that serve them as navigators and scouts so there must be enough of a consistent measurement to at least be able to navigate it.
So compare that, which is of small reference and for very limited warp travel, which have have minimal details of, to every other incidence of attempted study of the warp in all the other lore.
I mean the Interex was able to tame the warp enough that they had Chaos artifacts sitting around in museums.
How'd that work out for the Interex?
Well they weren't killed by Chaos but instead by an Imperium which was also lead by the Emperor, another person who studied the warp scientifically so...
They were specifically killed off by chaos, in the corruption of lorgar, erebus and horus.
They also had a very mystical culture influenced by the eldar.
>Imperium continues to pump out a weapon with a 50% failure rate
>uhh this isn't our fault because as soon as our unstable lab grown lunatics rebel they're no longer OUR unstable lab grown lunatics, so really we had no part in any of this
Sure thing man
jfc you're stupid
You're right, I forgot the two lost legions. The space marines and primarchs actually had a 60% failure rate.
You seem to think I'm an imperial gay or something.
You're incorrect.
Also a lorelet. The fall of the interex is specifically due to chaotic corruption of the legions. They even realize their mistake too late.
The Interex' only mistake was thinking they could trust the Imperium. Especially when the Interex were living proof of the emptiness of all the Emperor's bullshit.
They fell to the plotting of chaotic corruption in the legions.
The interex made no mistake and thought Horus and the Luna Wolves were agents of chaos and tried to attack them, Erebus fricked them over not the Imperium
Keeping chaos weapons in fragile glass cases is a pretty fricking big mistake.
>How many times has the warp been scientifically measured successfully, aka with repeatable results
Quite frequently. There are schools of psychic powers, genes that give you warp immunity, space ships that rely on warp travel consistent enough to sustain a galactic empire, blackstone pylons that can shut out the warp, navigator charts of stable warp currents, etc
>schools of psychic powers
That require mystical and magical training of the soul, and regularly blow up, get possessed, etc.
>pariah gene
Anti soul is still a soul, still magic.
>warp travel
There are entire sections in every edition's rule book that elaborate on how dangerous and irregular warp travel is, as well as an entire game.
>black stones, monoliths
Regularly eat scientist, explorers and otherwise work on space magic.
>navigator charts
Again, always reknown for being erratic and unpredictable, even the milk runs.
>That require mystical and magical training of the soul
And how exactly were any of these training regimens created without any study of the warp?
>Anti soul is still a soul, still magic
You can call a rose by any other name but genetics is a scientific field, just because you wanna claim its magic a gene is something you can scientifically study
>how dangerous and irregular warp travel is, as well as an entire game
so dangerous and irregular its been used to sustain a 10,000 year old galactic empire with its capital receiving thousands of ships daily, using scientific data and inventions
>Regularly eat scientist, explorers and otherwise work on space magic
once again more semantics, a stone is something you can study even if it acts weird
>always reknown for being erratic and unpredictable, even the milk runs
if they were erratic and unpredicatable you couldnt even have milk runs lol
>how do?
Painstakingly over millennia of trial and error. A lot of it through feeding souls to the emperor with arcane technomagic. Not technomagic in the sense that its unknown so they call it magic, but its actual fricking magic.
Genetics of the soul is magic.
There are entire sections in every single edition of the core fricking book that tell you how dangerous and erratic warp travel is, the empire is crumbling, 42k even has half the galaxy torn apart by warp storms.
If the phenomena doesn't have regular and predictable results, which warp phenomena don't, its not a scientific field of study. The warp specifically distorts time and space in an erratic and unpredictable way. This isn't a debate, its a core part of the entire setting you blithering moron.
>If the phenomena doesn't have regular and predictable results, which warp phenomena don't, its not a scientific field of study. The warp specifically distorts time and space in an erratic and unpredictable way.
Warp phenomena manifest so consistently based on a few general rules that they literally have names for individual effects, you dumbass secondary. Stop talking about 40k as though you have the slightest clue about it when you're just pulling headcanon out of your gaping butthole.
We can't predict the weather in a predictable manner either you moron, is that "magic" too?
>painstakingly over millennia of trial and error
Wait, so they have experiments and learn from their mistakes and try again to get something right? Something they can then replicate? That's science anon. There would be no point to trial and error if there was absolutely no way to understand any of it and the rules change by the day.
>genetics of the soul is magic
I hate to break it to you anon but genetics is still a science regardless of how much you cope. I suggest you find another argument besides semantics.
>entire sections in every single edition of the core fricking book that tell you how dangerous and erratic warp travel is
Once again, so dangerous and erratic its done thousands upon thousands of times a day for the last 10,000 years across the entire galaxy hauling massive amounts of essential resources and military forces. You can repeat yourself as many times as you like but it's pretty apparent that warp travel, and the warp by extension, are understood well enough to support and sustain an ancient, massive empire.
>If the phenomena doesn't have regular and predictable results, which warp phenomena don't, its not a scientific field of study
For a study or finding to be credible it needs to be something that can replicated and get the same result. Now as to how that applies to the warp, I think there has been more than one warp drive, gellar field, trained pysker, navigator, etc. Oh and also more than one warp route, warp storm, and other documented warp phenomena which the Imperium has a good deal of knowledge about. You seem to think that not knowing everything = pure unexplainable magic as if a good deal of scientific fields today aren't struggling with things that don't seem "regular or predictable" or that a good chunk of medical history held that diseases spread through bad air and humours.
>This isn't a debate
It is actually, you're just doing pretty bad at it so far.
>any faction could crush them
If you are doing some moronic white room scenario where you have an entire factions military vs the taus entire military, but thats not the reality of the situation. Nobody can bring enough forces to bear to destroy the Tau.
Every encounter with chaos ended with something bad happening to the Tau
>Farsight runs into daemons
secedes from the Empire
>Tau run into Ahriman
has a pet Ethereal who launches attacks against the Imperium as a distraction
>Tau encounters Death Guard
>>Tau are blasted aside and are only saved thanks to an asspull
>Tau encounters Death Guard
>Tau are blasted aside and are only saved thanks to an asspull
Is there any proof of this? Most sources I've seen have shown the Tau making a firm defense against them. The Tau have gone up against Space Marines before, diseased slow-ass Space Marines aren't gonna be that much of a challenge.
Death Guard are the pinnacle of Space Marines, secondary lorelet.
Okay, so then they held their own against the Death Guard.
>Is there any proof of this?
++INCOMING PICT FEED++
>Is there any proof of this? Most sources I've seen have shown the Tau making a firm defense against them.
And failing. Every mention shows that unlike thevImperium which was slowed, Death Guard just kept plodding along.
This is a bigger cope than Imperial gays. The Farsight expeditions still ended with secession, which makes it a failure.
Ahriman controlling an Ethereal was canon unfortunately as he used the Tau to launch an attack on a world containing a buried craftworld
>Didn't happen. The Death Guard were losing tons of ships as they pushed to the Startide Nexus. They managed to get a few ships in before running away. If they had made the crossing, then the T'au would have had them from the front and the rear.
So the Deth Guard didn't push to the Startide Nexus...but did. And then they totes just ran away. Meaning it totally did happen.
Sorry, but you'll have tonface the truth someday that the Greater Good failed. And once this comes out, no amount of headcanon will save you.
>wrong pic because thumbnail failed to load again.
Ah my pc fails me yet again.
>So the Deth Guard didn't push to the Startide Nexus...but did. And then they totes just ran away
And? That's still a loss on the part of the Death Guard. The German army doesn't get brownie points for pushing to Moscow and then getting pushed back.
>And? That's still a loss on the part of the Death Guard.
And a loss for the Tau for their failure to stop them at all.
The German army doesn't get brownie points for pushing to Moscow and then getting pushed back.
Except they...didn't get pushed back. They literally just vanished. Your analogy only works if the German army literally teleported away after capturing Stalingrad.
Oh and I found the "fanfiction". Look at that wattpad label proudly displayed on the cover.
No. They didn't vanish. They disengaged and fled with the T'au fleet in hot pursuit. The Death Guard armada was stopped.
>And a loss for the Tau for their failure to stop them at all.
Once again, just because you manage to get a few troops to touch Moscow failure that doesn't make it a "failure" on the part of the USSR when they couldn't manage to capture the city.
>Except they...didn't get pushed back. They literally just vanished.
Yes, because they're Chaos and Chaos has weird warp powers. There's little difference between "running away" and "teleporting away" in terms of how much of a strategic failure it is for the Death Guard.
The death guard didn't even touch moscow, they fricked around on the border and left. The Imperium has fallen several hundred thousand times if being attacked by chaos raiders that ultimately leave counts.
This. It's like if some illegal immigrant manages to step foot on another nation's soil...and then is immediately push away, but they still claim victory because they managed to...touch the grass?
nta, the imperium is falling. Each loss a further grain in the hourglass.
>chaos forces attack tau colonies and ultimatley withdraw
>its over for the tau!!!
>chaos forces attack, nothing stops them
>inexplicably disappear
>They must have retreated!
I'd expect that sort of moronation in universe from the same faction that assumes they killed Slaanesh, but not real life.
disappear
It can be explained. Tactically the Death Guard would have been fricked if they attempted to make the crossing. That would have given Shadowsun free reign to ravage their flanks and rear as they entered the nexus.
And once the Death Guard exited from the other side, they would face fresh T'au forces from the main land of the empire. They would have been fricked.
>It can be explained. Tactically the Death Guard would have been fricked if they attempted to make the crossing.
Which is why no Death Guard ships entered the Nexus-oh wait!
A few did and the rest ran. And the ships that entered didn't emerge from the other side. Either lurking inside to avoid getting shot at or waiting for something to happen in the future.
Oh perfect, it's the American style of cope. "We didn't lose in Vietnam, we just left! We didn't lose in Afghanistan, we just left!"
Deflection is the weak man's weapon.
That's literally what happened in Vietnam. The president finished selling his helicopters to the military thus there was no reason to continue the war.
>This is a bigger cope than Imperial gays. The Farsight expeditions still ended with secession, which makes it a failure.
That's irrelevant. The Daemons in the battler were defeated and Farsight's defection has more to do with his feelings regarding the Ethereals that's been built up since they forced him to kill his master.
>Ahriman controlling an Ethereal was canon unfortunately as he used the Tau to launch an attack on a world containing a buried craftworld
I remember the story now. It wasn't a fricking Ethereal. It was some T'au Fire Caste dude that thought he was helping the T'au Empire by aiding the CSM. No Ethereals were involved.
>So the Deth Guard didn't push to the Startide Nexus...but did. And then they totes just ran away. Meaning it totally did happen.
They only managed to get in a few ships before their entire fleet turned around and fled. They didn't win or defeat the T'au. The T'au control both side of the Nexus. If the Death Guard continued their assault it would have been brutal for them.
>That's irrelevant.
No that's the crux of my entire argument. The expedition was a failure, the goals weren't met. All this "buts" and "excepts" don't change that the Enclaves are still a separate faction.
>They only managed to get in a few ships before their entire fleet turned around and fled.
In other words, the Tau failed to stop them and and asspull saved them. Like what I said from the start
>the Tau failed to stop them
Their goal was to stop them from taking the nexus, not from literally moving their ships, so they succeeded in their goal.
>move the goalposts
Yeah that's why Shadowsun feared victory was not possible. Because the goal was not to take the nexus, not you know, the whole empire?
Oh I've kicked the hornet's nest today. One after another with you Taugays. Skin more brittle than Imperialtards.
Do you understand how war works? The goal is to take and defend strategic locations. It doesn't matter if an army manages to get to a location if they can't hold it. The Death Guard managing to get to the Nexus holds no strategic merit since they couldn't hold it and had to retreat. Of course you know this, you're just trolling, but still.
There are like ten factions in the game and all of thsoe factions are going to heavy stories about winning or losing vs every other faction, your tunnel vision on this is very strange.
Weak arguments. Shadowsun feared that her efforts wouldn't be enough to stop the Death Guard armada from making the crossing. She warned the mainland T'au of the Death Guards' possible crossing and they prepared for it.
The Death Guards disengaged and fled after managing to get some ships inside. Probably because they found the T'au resistance was too much for them to handle atm
You have spouted off so much illiterate headcanon today that I have to assume you are literally 10 years old.
>No that's the crux of my entire argument. The expedition was a failure, the goals weren't met. All this "buts" and "excepts" don't change that the Enclaves are still a separate faction.
That's utterly false. ALL the planets and systems marked for reconquests were taken back. Farsight was doing sidequests of his own choosing, which was putting down Waaagh! Grog which he succeded in after putting down the daemons. The Farsight expedition achieved its purpose. Farsight leaving is the result of the Ethereals actions, not the daemons.
>In other words, the Tau failed to stop them and and asspull saved them. Like what I said from the start
There is no other words here. The Death Guard couldn't take the Nexus and withdrew like cowards
There's no proof of it because it never happened. You're talking to a moronic secondary.
That's chaos for you, constantly changing stuff.
runs into daemons
Farsight won against the daemons and then finished off the Orks.
>>Tau run into Ahriman
Sounds like fanfiction.
The only big name that the T'au canonically ran into was Fabius.
>>>Tau are blasted aside and are only saved thanks to an asspull
Didn't happen. The Death Guard were losing tons of ships as they pushed to the Startide Nexus. They managed to get a few ships in before running away. If they had made the crossing, then the T'au would have had them from the front and the rear.
From nogames loretubers.
Heretic & daemon armies tend to be fairly close range, tau shred the frick out of them most of the time.
Except when I play Slaanesh daemons because I'm the best.
They’ve next to no psychic power in their entire empire (what few psykers exist are auxiliary forces that get little to no screen time) and thus the Tau by and large have very little experience with the warp. Unsurprisingly this means they don’t really know how it all works and as they lack any innate resistance to chaos it’s quite easy for them to get blindsided by chaos related things
No FTL
Their fricking WARRIOR CASTE is more inept in melee than a fricking conscript
In a universe where all the empires are hyper industrialised and culturally indoctrination for total war, these dipshits are chugging along playing star trek
The Tau have FTL you moron, it's just not as fast as the Imperium.
>Their fricking WARRIOR CASTE is more inept in melee than a fricking conscript
The general idea is to not get into melee.
Tau FTL was retconned years ago, unless it was brought back. I don't really give a shit since in both cases they are vastly inferior and have absolutely no capacity for any sort of strategic offence or defence against any of the 40K factions.
>The general idea is to not get into melee.
Which is evidence of a race without military history. They haven't even grasped the fundamentals of shock action and the importance of holding ground, they are technologically behind the Zulu.
>US military doesn't train it's soldiers to use swords
>therefore they're more primitive than the Zulu
US infantry, as with most modern infantry, are trained to utilise automatic fire and artillery for suppression so that they can engage the enemy in close quarters and force them out of their position. That is the entire purpose of infantry.
Which leads to another point of the inferiority of the Tau, they do not have squad level heavy weapons like it's the 19th century. Combined with their inferiority in indirect fire they really are a faction without any concept of warfare.
>engage the enemy in close quarters
With firearms, melee is a last resort
Even close quarters fighting rare ever involves hand to hand combat. You're talking about training people extensively for a situation 99.99% of soldiers would never, ever see use of.
Yeah the other guy's got a much better argument, since he's arguing within the confines of WH40k instead of trying to drag in real-world military shit.
They originally didnt need 'squad weapons', because when they first came out, each trooper carried the equivelent of a support weapon. S5 36 range gun, when most armies only had S3-4 and range 18-24.
>The general idea is to not get into melee.
Its called Warhammer, not wargunner. Even the shooty faction, IG, is better at melee than them. The tau are about to lose their 'advanced' card to the nusquats to boot.
>Its called Warhammer, not wargunner
Because it's an offshoot of what is now called Warhammer Fantasy, silly person.
So the extrapolation of fantasy into scifi still retains the fantastical battle aspect of melee. I think all the other factions (except admech? maybe?) have dedicated melee units.
Tau are moronic. Its part of their entire deal. Embrace it. I don't even dislike them, they're a great contrast to the otherwise grim and dark shittyness, with their own semi dystopic background, pushing out into a universe they haven't realized is fundamentally hostile to them. They're still weak though.
Tau where originally a miulti nation force consisting of lots of different races, each specialised, a bit like NATO. Tau are good at shooting, Kroot where the melee arm, etc. That's all changed now though and with constant powercreep and shringking alien forces, the Tau are almost a single force now.
I wish GW went with the multi-species empire angle instead of "bigger mechs".
This. Probably the first sensible opinion in these 200 daily threads about Tau. Their thing was that they were a heterogeneous mix of species and abilities. Vespids as flying shocktroopers, kroots as scouts and melee, regular Tau as the gunners and leaders, psychic dragons as FTL pilots...
>in these 200 daily threads about Tau
There has been a lot of them recently.
>Its part of their entire deal. Embrace it.
This.
Most people don't mind the Tau when they're sticking to their very unique niche. But some taugays just want fricking everything in their ballpark.
>I think all the other factions (except admech? maybe?) have dedicated melee units.
Yes, and? If all the other factions jumped off a bridge would you?
>dystopic
>dystopic
>dystopic
>dystopic
>dystopic
Unironically have a nice day nogames zoomer homosexual, holy shit
>WAAWAWAW the grim darkness isn't utopian!
Get killed.
"Dystopic" isn't a word, anon
Its a topical cream that makes everything terrible.
>Their fricking WARRIOR CASTE is more inept in melee than a fricking conscript
They're a race markably shorter then humans, and who also canonically perceive the world slower then humans do, much the same way humans perceive things slower then eldar.
They don't do well in fights. They do best with big guns and some predictive software to shoot at the blurs of motion.
They invented Warp FTL recently and according to the latest codex they fixed its issues.
And quit being a lorelet. The T'au win most of their wars against the Imperium since SUPRISE running into a gunline doesn't work most of the time. See the Mont'ka book where billions of guardsmen and their tanks were shattered by the T'au.
There is no faction that can wipe out the T'au. That's a fact. Quit headcanoning.
>Where does this idea that the Tau are weak against Chaos come from?
The TAU defeated Slaanesh
From Chaos wankers.
Well, it’s extrapolation because the Tau are very bad at psychic stuff, including daemon defenses and grasping their nature and goals. Tau are hopeless in warp-related matters.
But in their weakness lies their strength, for chaos’ stronger weapon has never been the tide of demons, but the insidious corruption… which the Tau are extremely unreceptive towards, due to their inherent psychic ineptitude.
So really, the only thing they can do against chaos is shoot it, but that’s fine, the only thing chaos can do to them is shoot back.
>the only thing chaos can do to them is shoot back.
>chain weapon revving noises
What is it with Imperium gays and pretending like failures are victories against the Tau? The Damocles Crusade, the Taros Campaign, and Second Damocles Crusade, these were all Imperial failures but they're treated as victories because...they didn't send a lot of troops? "We failed, but it was only a small crusade so it was really a success!"
Yeah that is odd. Fanboys of any faction seem to get blinders.
The imperium is fricking up against the tau, they can't really devote enough resources to deal with it because they're spread too thin, but also not dealing with the tau will later cause problems. Its part of their pathos.
The Tau, in the expansion, are encountering the wider 40k hellhole universe and experiencing their own schisms via farsight, the dawn blade and the potential for the etherials to lose their grip on power as they expand.
Its 40k, everything's fricked, everybody sucks.
Because reasonable and chill emprahgays actually play with their friends and have no time to post on Ganker save from occasional mini painting thread.
homosexual secondaries, however, have no friends, paint no minis and at BEST played 1-2 vidya games centered around mehreens. So they consume shit, go into public places and defecate twice-digested matter all over passerbys. And Lord help you if you ever so imply their overpushed race isn't the hottest shit - the verbal diarrhea gets apocalyptic.
Disclaimer: I don't hate imperium, except for distaste for aforementioned ridiculous overpush. I'm honestly just glad my lads Necrons got some nice books.
I've never seen these failures portrayed as "victories". They're universally used (except for Taros) to point out the Imperium only sends token forces against the Tau because to do otherwise would be to achieve what is impossible for all 40k factions: threaten one of GW's revenue streams.
Why do the Tau get a pass to have AI in their army when Chaos always used to overpower it in all previous lore?
The Imperium doesn't even know why they're so cautious about AI, that knowledge has been lost to time, for all we know the Men of Iron could have been acting on behalf of humanity.
In-universe reason: AFAIK, it's because Tau AI is actually pretty basic, more of just a list of scripts that automatically run in conjunction as opposed to the near-sapient AI that Chaos loves to hijack. There's not enough going on inside to meaningfully affect; it'd be like corrupting a windup toy.
Meta reason: Chaos's aesthetics have never moved on from "imperial shit but with extra spikes and tentacles" and adding in corrupted drones (or hammerheads or battlesuits or anything else) is a combination of too much effort to bother with and too different and thus scary to the higher ups.
probably imperium propaganda
Tau sisters not like this...