Which dice system is the best for an RPG? d20? d6? d100? Proprietary funny symbol dice? Something else?

Which dice system is the best for an RPG? d20? d6? d100? Proprietary funny symbol dice? Something else?

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  1. 2 weeks ago
    Anonymous

    depends on so many factors that it reduces your question down to a pointless argument starter with no real resolution
    the answer is d6 btw

    • 2 weeks ago
      Anonymous

      Dice pool d6's or 2d6? My favorite games, like Traveller, are 2d6, but I like games with dice pools.

      • 2 weeks ago
        Anonymous

        2d6/3d6
        dice pool games tend to be shite mechanically

        • 2 weeks ago
          Anonymous

          i play dice pool games (shadowrun 2e and heavy gear) and I find they're very logical and cool.

        • 2 weeks ago
          Anonymous

          I like dice pools because they allow for more interesting results. Like Genesys has a cool system, though rolling for difficulty is a bit moronic.
          I think what FFG did with L5R was a really good development of that "narrative dice" system they tout.

  2. 2 weeks ago
    Anonymous

    Cards.

  3. 2 weeks ago
    Anonymous

    No dice. Just tell the GM what you want to do and they decide how well it works out for you.

    • 2 weeks ago
      Anonymous

      The best part about this system is that when a player tries something and fails, and they ask you "Did that work?" you can look at them and say "Sorry, no dice!" Ahahahaha!

      • 2 weeks ago
        Anonymous

        Goddammit anon.

  4. 2 weeks ago
    Anonymous

    Percentiles followed closely by dice pool systems like ORE followed also closely by 3d6, then a huge power gap followed by funny symbol dice then another gap to a mix of die types.

    • 2 weeks ago
      Anonymous

      Are you me?

  5. 2 weeks ago
    Anonymous

    d100 for actual RPG's
    D20 for murder hobo crunchy combat dork shit.

    • 2 weeks ago
      Anonymous

      not much difference between them

  6. 2 weeks ago
    Anonymous

    D6. I will not elaborate.

  7. 2 weeks ago
    Anonymous

    ENTER

  8. 2 weeks ago
    Anonymous

    D6 can cover everything you need.

  9. 2 weeks ago
    Anonymous

    1d10+2d6-2

    • 2 weeks ago
      Anonymous

      Not this again. That fricking guy was a riot, though.

    • 2 weeks ago
      Anonymous

      mogged by 2d8+1d6-2

  10. 2 weeks ago
    Anonymous

    The dice system that better serves the rpg play style. But sometimes playing messy things is fine: a wargame with dice pools for your squad size is entertaining.

  11. 2 weeks ago
    Anonymous

    2d12 where 7 is always success and 13 is always failure

  12. 2 weeks ago
    Anonymous

    roll under using dice pools of the same die. d6's, d8's, d10s. doesnt matter how the dice pool is created or if its static. (ex. 3d6)

  13. 2 weeks ago
    Anonymous

    4d6-4 or 4d6 where a 6 is a zero

  14. 2 weeks ago
    Anonymous

    d100 roll-under>>>>>>>>>>>>>>>>>>>>>>

  15. 2 weeks ago
    Anonymous

    Dice pool (d6 or funny) > flat distribution (preferably d100 but any works) >>> le funny curve like 3d6

  16. 2 weeks ago
    Anonymous

    d20 because it's the coolest looking die

  17. 2 weeks ago
    Anonymous

    D6 dice pool. D100 is a distant second.

  18. 2 weeks ago
    Anonymous

    D6

    • 2 weeks ago
      Anonymous

      me on the right

  19. 2 weeks ago
    Anonymous

    That depends on what you want. D100 has the swing problem of the d20, but a greater rollable range adds the potential for granularity with degrees of success/failure. For example, Dark Heresy. If Billy the Guardsman has, with all bonuses, a target of 60 on his roll to fire a burst shot at a cultist and her rolls a 35, then he gets one degree of success for passing, plus three more(difference between 3 and 6). This affects how many of his shots hit based on his degrees of success and how many degrees the cultist needs to pass their dodge test to not get shot, and the rolled number itself affects exactly where Billy shot the cultist, because the cultist might have different amounts of armor on different body tests.
    If you want predictable outcomes, then dice pools are best. For example, in Shadowrun, you have a d6 system where a five or six is a “hit”, a success. In Shadowrun you have difficulty, which is a number of successes you need to achieve a thing, with most things being difficulty 3 or maybe 4. This means that, since your dice will, on average, hit one-third of the time, you can easily determine how competent a character is at a given task.

  20. 2 weeks ago
    Anonymous

    curves are sexy, lines are for squares

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