Which Do You Prefer?

>The GM wants to run your favorite non-tg setting as a game.
OR
>The GM wants to run something SIMILAR to your favorite setting, but slightly different to accommodate their own input or the system they picked.

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  1. 2 years ago
    Anonymous

    I am not allowed to prefer things. I am only allowed to call things shit.

    • 2 years ago
      Anonymous

      This is, of course, a given. Which would you call shit first, however? And will you be making this decision based on a preference, or alphabetically?

    • 2 years ago
      Anonymous

      This is, of course, a given. Which would you call shit first, however? And will you be making this decision based on a preference, or alphabetically?

      Thanks for the hearty fricking chuckle.

  2. 2 years ago
    Anonymous

    What would a Ninjago game look like?

    • 2 years ago
      Anonymous

      they had that it was like beyblades

      • 2 years ago
        Anonymous

        I DLd the rules. It's really weird. I'm not even sure how you would simulate this. I guess d6, 1, 2, 3 are normal, 4 is skull, 5 is heart, 6 is reroll. And there's no real way to backwards engineer the characters for custom creation. Stats range from 28 to 31, skills range from 130 to 150. Elements don't seem to REALLY matter either, beyond flavor. It's really not that good an RPG.

    • 2 years ago
      Anonymous

      Minis would be easy to get.
      LEGO has to have DnD sets. If not, they're probably easy to make, dirt-cheap compared to "authentic" shit

      • 2 years ago
        Anonymous

        Ninjago sets came with a built-in RPG. Few years back. They had a spinner for a die.

        • 2 years ago
          Anonymous

          Honestly this reminds me of Heroica. I always wanted to have all the sets, but being a poorgay never could buy more than one. And now they're extremely expensive even second hand. Wish there was a way to play them online.

          • 2 years ago
            Anonymous

            You can play through all the Fortaan missions if you download a flash collection with it in. Can’t remember the name of it, I’m afraid, but they had a bunch of old Lego stuff.

            And yes, the Ninjago game was basically Heroica but more complex.

            >Minis would be easy to get.
            At least Ninjago is now a Lego Evergreen Theme...

            >LEGO has to have DnD sets.
            [...]
            ...And probably your best bet for Fantasy Melee characters if Lego isn't doing something Castle related this season.

            [...]
            >Honestly this reminds me of Heroica. I always wanted to have all the sets, but being a poorgay never could buy more than one. And now they're extremely expensive even second hand. Wish there was a way to play them online.
            I mean there's Lego Digital Designer, but that's been supplanted by Bricklink's Stud.i.o.
            But speaking of Bricklink, it would be the cheapest way to at least acquire the parts necessary for physical Heroica.
            I got at least a couple of the buildable Die pieces for Brikwars.

            Lol, I created the entire heroica line in LDD (including some custom stuff) and played a massive game where enemies kept respawning. Pretty fun.

      • 2 years ago
        Anonymous

        >Minis would be easy to get.
        At least Ninjago is now a Lego Evergreen Theme...

        >LEGO has to have DnD sets.

        Ninjago sets came with a built-in RPG. Few years back. They had a spinner for a die.

        ...And probably your best bet for Fantasy Melee characters if Lego isn't doing something Castle related this season.

        Honestly this reminds me of Heroica. I always wanted to have all the sets, but being a poorgay never could buy more than one. And now they're extremely expensive even second hand. Wish there was a way to play them online.

        >Honestly this reminds me of Heroica. I always wanted to have all the sets, but being a poorgay never could buy more than one. And now they're extremely expensive even second hand. Wish there was a way to play them online.
        I mean there's Lego Digital Designer, but that's been supplanted by Bricklink's Stud.i.o.
        But speaking of Bricklink, it would be the cheapest way to at least acquire the parts necessary for physical Heroica.
        I got at least a couple of the buildable Die pieces for Brikwars.

        • 2 years ago
          Anonymous

          >Lego Digital Designer
          >Bricklink's Stud
          Oh these are just designers. No I meant a proper way to play them online. Or any other Lego board game. A few are on TTS but not Heroica. I'd honestly pay for digital version of these.

          • 2 years ago
            Anonymous

            >Minis would be easy to get.
            At least Ninjago is now a Lego Evergreen Theme...

            >LEGO has to have DnD sets.
            [...]
            ...And probably your best bet for Fantasy Melee characters if Lego isn't doing something Castle related this season.

            [...]
            >Honestly this reminds me of Heroica. I always wanted to have all the sets, but being a poorgay never could buy more than one. And now they're extremely expensive even second hand. Wish there was a way to play them online.
            I mean there's Lego Digital Designer, but that's been supplanted by Bricklink's Stud.i.o.
            But speaking of Bricklink, it would be the cheapest way to at least acquire the parts necessary for physical Heroica.
            I got at least a couple of the buildable Die pieces for Brikwars.

            Honestly this reminds me of Heroica. I always wanted to have all the sets, but being a poorgay never could buy more than one. And now they're extremely expensive even second hand. Wish there was a way to play them online.

            I DLd the rules. It's really weird. I'm not even sure how you would simulate this. I guess d6, 1, 2, 3 are normal, 4 is skull, 5 is heart, 6 is reroll. And there's no real way to backwards engineer the characters for custom creation. Stats range from 28 to 31, skills range from 130 to 150. Elements don't seem to REALLY matter either, beyond flavor. It's really not that good an RPG.

            >playing with children's toys as an adult
            Embarrassing.

            • 2 years ago
              Anonymous

              It is better to be cringe than to cringe.

            • 2 years ago
              Anonymous

              last time I brought adult toys to the table people were not on board

            • 2 years ago
              Anonymous

              Not as embarrassing as deriding other people for having joy in their lives to pretend that you're "mature" when in reality you're immature underage b&.

            • 2 years ago
              Anonymous

              with children's toys as an adult
              >Embarrassing.
              ...Where do you think you are?

              • 2 years ago
                Anonymous

                He thinks he's on /misc/ where everyone copes with the fact their obsession with politics by trying to make everyone around them as miserable as they are.

              • 2 years ago
                Anonymous

                What a sad life that must be...

                NOW TO FILL THE VOID WITH PLASTIC CRACK!

            • 2 years ago
              Anonymous

              The only people who say this are teenagers trying to be cool and adults who never got out of their teenager phase. Either way, you have to be 18 to post here.

  3. 2 years ago
    Anonymous

    >The GM wants to run something SIMILAR to your favorite setting, but slightly different to accommodate their own input or the system they picked.
    I suspect I'm in the minority, but this 100%. Fine-tuning it to the situation, getting a unique perspective on the same ideas, not feeling bound to pre-conceptions while not getting frustrated with divergences, there's basically no downside. It feels more personal and unique, too. I would basically never pick the first one if given the choice.

    https://mailanka.blogspot.com/2016/01/psi-wars-dont-convert-create.html talks about it though it goes into some GURPS-specific stuff.

    • 2 years ago
      Anonymous

      That's a neat link, actually. At least till the gurps stuff. But it makes some points.

    • 2 years ago
      Anonymous

      By necessity it has to be Similar to the thing you like otherwise you get bogged down in lore/canon of that setting.

      >The GM wants to run your favorite non-/tg/ setting as a game.
      This would be ideal, but also impossible, without some memory-copying or transference device, so he (or she) would know exactly how to run it.

      I like when things are similar, but not exactly the same. Instead of the Avengers give me a team of Defenders with like an Admiral Pacific instead of Captain America, but I don't want it to be a parody either, I like it when the setting is played straight.

      Yeah, Similar is probably going to be the way to go, especially if it's a game whose mechanics specifically play to whatever genre it is.

    • 2 years ago
      Anonymous

      This only makes sense if you're publishing it, IMO. Otherwise, I want to leverage a wiki. And have my players able to refer to that wiki when designing characters. (Or an exhaustive setting encyclopedia).

      If I'm making it up then I want to go off and do something weird, I don't want to make an original knockoff of star wars.

      • 2 years ago
        Anonymous

        OP was asking from the player perspective, so I wasn't really thinking about the relative level of effort for the GM when I said 'no downside'. That said, I don't think it really just applies to published stuff. While I wouldn't want to b***h to the GM about it, I could pretty easily see myself getting frustrated with tone or lore flubs in a setting I'm really invested in that I wouldn't consider flubs in a ersatz version of the same setting.

        >If I'm making it up then I want to go off and do something weird, I don't want to make an original knockoff of star wars.
        Fair, but that's not the question OP was asking.

        • 2 years ago
          Anonymous

          Fair points.

          As a player, I'd only want them running a setting if they're pretty intimately familiar with it. It would need to be something we both have a significant shared interest in.

          I still don't think I would want to play in a bootleg knockoff of the thing I like. Just give me an original setting that shares the genre if you don't know the setting well enough to not flub it.

        • 2 years ago
          Anonymous

          My answers are similar from the player side. Off you can't run the setting "right", and you decide to go the knockoff approach, I'll be disappointed it's a knockoff.

  4. 2 years ago
    Anonymous

    By necessity it has to be Similar to the thing you like otherwise you get bogged down in lore/canon of that setting.

  5. 2 years ago
    Anonymous

    GM runs my favorite non-TG setting as a game BUT the choices of the party can alter the events from canon.

    Love me some elsworld stories.

  6. 2 years ago
    Anonymous

    Neither.
    I honestly don't care about settings. I just want a regular, stable schedule and the assurance that nope, we won't be playing WFRP

    • 2 years ago
      Anonymous

      >assurance that nope, we won't be playing WFRP
      Well, now that's just bad taste

  7. 2 years ago
    Anonymous

    I want a setting that a few sessions in reveals itself to have been bel-air all along.

  8. 2 years ago
    Anonymous

    >The GM wants to run your favorite non-/tg/ setting as a game.
    This would be ideal, but also impossible, without some memory-copying or transference device, so he (or she) would know exactly how to run it.

  9. 2 years ago
    Anonymous

    I like when things are similar, but not exactly the same. Instead of the Avengers give me a team of Defenders with like an Admiral Pacific instead of Captain America, but I don't want it to be a parody either, I like it when the setting is played straight.

    • 2 years ago
      Anonymous

      Admiral Pacific is unironically a cool-as-frick name.

  10. 2 years ago
    Anonymous

    Honestly depends on the GM, but I would say option B.

  11. 2 years ago
    Anonymous

    analogues inspired by IPs are always better than playing within a certain IP, in my opinion. playing in official IP settings invites way too much "um, ACKSHULLY" bullshit from people who know more about the property than the GM or the other players. playing in a setting INSPIRED BY certain properties allow you to capture the same feelings while avoiding any bullshit baggage outside of the game

    • 2 years ago
      Anonymous

      >playing in official IP settings invites way too much "um, ACKSHULLY" bullshit from people who know more about the property than the GM or the other players
      That's more a player problem than a problem with playing in an official IP really. Trust me, if he's the kind of guy to UM AKSHUALLY people about a setting you do NOT want him at the table because he's probably a massive rules lawyer homosexual who makes builds instead of characters and dicks around on his phone whenever fights aren't happening.

  12. 2 years ago
    Anonymous

    >>The GM wants to run something SIMILAR to your favorite setting, but slightly different to accommodate their own input or the system they picked.
    This one, every time
    If you try to run the exact thing someone's going to end up being stupid about canon and how your character "shouldn't do that" because of something random that happened in the source material
    Even when it comes to tg settings it's best to establish that you are being flexible with regards to wider "canon" so nobody shows up and tells you Daddy Gygax would've had that character killed because of Mordenkainen's Left Bollock and the Curse Of Poison Sperm or some fricking bullshit

    • 2 years ago
      Anonymous

      Forgot the second half of my post like an idiot
      Additionally, most settings have some aspects that are not suitable for every story
      If you're playing in something without X element, then you're running that setting as similar but with allowances for ease of play
      Same thing as adding an element or temporarily/easing off an element so your players don't piss off the main faction or whatever

  13. 2 years ago
    Anonymous

    I think there's several levels of this.
    >Playing the setting, I'll use Star Trek as an example.
    You're playing a fan fiction, basically.
    >Playing a knock-off of the setting
    Like having a "Stellar Trot" game where the Confederation of Planets was founded by humans and highly-rational Tulcans, is constantly clashing with the warrior Vlingon Empire, has a DMZ between it and the duplicitous Cromulans, and orders its troops not to contact primitive races in accord with the "Primary Command". Almost everything is the same but with names changed and some inconsistencies ironed out.
    >Playing an inspired setting
    The GM makes their own setting about a relatively near-future alliance of Earth and several alien species fields a space navy that values peace and sometimes tries to pretend it's not a military. Ships are multi-hundred crew affairs and space combat involves diverting power between subsystems. The alliance Earth is a part of is near-utopian, and most conflict in the setting comes from it meeting hostile external cultures, but diplomacy is highly valued. 3d Printer/nanotech fabricators can make most basic items, handling most scarcity issues (but requiring raw material). Most of the rest is stuff the GM came up with.
    >Playing a spiritually similar setting
    The GM makes their own setting about an optimistic future where people explore the galaxy one star system at a time. At this point I think we're outside the scope of OP's question.
    >Playing a setting in the same genre
    The GM makes a space adventure setting that could range from optimistic transhumanist stuff to grimdark military space opera.

    Spiritually similar or inspired are the peak for me, particularly if the GM asks you what you like/dislike about the setting and builds theirs around that but at that point you're basically asking the GM to custom craft the setting to your tastes. I don't see much benefit to playing the actual setting when the knock-off works just as well, though.

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