Which of the following is correct?

Which of the following is correct?
>The players should make their characters according to the type of campaign that the GM is running.
>The GM should run his campaign according to the type of characters that his players want to play.
>The GM should run his campaign however he wants and the players should play whatever they want.

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  1. 1 year ago
    Anonymous

    All of them, they are not mutually exclusive

    • 1 year ago
      Anonymous

      >fake choice made out of non-excluding options
      pic related

      /thread

  2. 1 year ago
    Anonymous

    The 1st mostly with a bit of the 2nd

    • 1 year ago
      Anonymous

      This. The GM has final say, but checking the players for what interests them is always a worthwhile idea. Personally, I like the approach of pitching a handful of campaign premises at the players, and letting them pick one.

  3. 1 year ago
    Anonymous

    Assuming it is discussed beforehand, the first, for two primary reasons. The first is one of logistics - there are more GMs than players. The second is the fact that the more integration between system, setting, and narrative the better the outcome of the story will be.

  4. 1 year ago
    Anonymous

    You don't care about any answers.

  5. 1 year ago
    Anonymous

    The main point is that there has to be communication or it will all just frick up big time.

  6. 1 year ago
    Anonymous

    All three, the gm should explain the setting so player can create characters that fit in, then the gm should run a game that caters to the types of characters that were made, and those characters, the setting, and the game have all be something that the person making them enjoys, at least ideally

  7. 1 year ago
    Anonymous

    >Which of the following is correct?
    Coffee is good for you

  8. 1 year ago
    Anonymous

    What a dense, loaded question. None of them.

    Ideally,
    >The GM and players should come to an agreement in broad terms on what campaign to play (eg. 'intrigue-heavy low-magic fantasy'). This agreement may come either from communal brainstorming on the same footing, or from the GM pitching what he wants to run and asking approval from players, or from players pitching what they'd like and asking GM's approval, or anything in between. Then, the players should make characters fitting the campaign they agreed to.

    • 1 year ago
      Anonymous

      Well said.

  9. 1 year ago
    Anonymous

    How about the players, discuss what kind of game they want to play including the setting and their expected roles, probably including one of them being the GM? Which might include agreeing that they don't want the same thing and compromising or not playing together at all.

  10. 1 year ago
    Anonymous

    Third case. If all at the table are functional adults there's no need for guidelines, the gm explains the setting in detail and the players make what characters they want fully aware of potential consequences.

  11. 1 year ago
    Anonymous

    All of them

    But they should talk beforehand so everyone is aware

  12. 1 year ago
    Anonymous

    The first one. Don’t like it? Find a different GM.

  13. 1 year ago
    Anonymous

    >The players and GM should agree on what kind of game they want to run and play and proceed accordingly.

  14. 1 year ago
    Anonymous

    > player comes up with idea
    > presents idea to GM
    > GM approves, makes adjustments, or worst case scenario rejects character thus restarting step 1
    Talking to people is apparently a foreign concept now a days

  15. 1 year ago
    Anonymous

    I reject your options and choose fourth.
    >Elves are cute

    • 1 year ago
      Anonymous

      Alright, completely unrelated but elves have that de caprio effect sort of deal. Like how he’s basically 50 and his girlfriend is 19. Like the age gap is creepy bro, almost predatory

      • 1 year ago
        Anonymous

        please go back to wherever you came from you homosexual

      • 1 year ago
        Anonymous

        >Like how he’s basically 50 and his girlfriend is 19. Like the age gap is creepy bro, almost predatory

        > Use of "bro" with strangers
        > Use of "creepy" by anyone purporting to not be female
        > Describing a decision by an adult woman and an adult man as "predatory"
        I'll be you liked Tasha's Cauldron of Everything

      • 1 year ago
        Anonymous

        Dicaprio would love elves.
        He hooks up with an elf who's barely an adult, and she'll keep being barely an adult until long after he's dead.

  16. 1 year ago
    Anonymous

    >>The GM should run his campaign however he wants and the players should play whatever they want.
    This. Sometimes it will mean character getting lynched in the first village but that's part of the game.

  17. 1 year ago
    Anonymous

    Those aren't mutually exclusive, you know.
    Oh, right, you don't, because it's a spam thread and you don't care about any sort of answer

  18. 1 year ago
    Anonymous

    > OK everyone, we're playing a serious sci-fi game with criminal conspiracies, a tragic Earth-That-Was, and no interstellar travel
    > But I wanted to play a like it was a Bruce Lee or Chow Yun Fat movie
    > And I wanted to play a detective in a film noir setting
    > And I wanted to play a tough but emotionally vulnerable girl in search of her past
    > You told me I could play a whacky kid character this campaign, and that I could have a dog

    > Fine, we'll work something out

  19. 1 year ago
    Anonymous

    >>The GM should run his campaign however he wants and the players should play whatever they want
    That might work for drop in games but doesn't work for anything with any type of story.

  20. 1 year ago
    Anonymous

    Didn't read but elf girls are hot. I want to marry an elf.

  21. 1 year ago
    Anonymous

    The first one.

  22. 1 year ago
    Anonymous

    >The players should make their characters according to the type of campaign that the GM is running.
    >The GM should run his campaign according to the type of characters that his players want to play.
    These are both correct.

    >The GM should run his campaign however he wants and the players should play whatever they want.
    Madness! Madness I say!

    A lot of this depends on the nature of the campaign, the group, and how it comes together. I recently started a campaign that I spent six months working on before recruiting players, and I very much expect players to create characters for the game I made because the whole reason they joined was to play the game I made.

    At the same time, I'm playing in a campaign that started as a one-shot an anon just decided to run for shits and giggles, now its turning into a full campaign. That anon had no real concept of a world when we started because it was a bullshit one-shot. Now he's turning it into a real campaign, but rather than pull the rug out from under us, it's a collaborative process in which we have input.

    I think (A) is most true when a GM announces a game and recruits players with a clear idea in mind, and (B) is most true when you are starting a new campaign with an established group, while (C) is your average 5E game.

  23. 1 year ago
    Anonymous

    Ideally you should be willing to compromise but at the same time I think you really shouldn't be playing with people you're in such tonal conflict with in the first place.

  24. 1 year ago
    Anonymous

    The players should make the kind of characters they want to play, within limits determined by the GM.

  25. 1 year ago
    Anonymous

    My approach is to first inform the players about the genre of the campaign and then simply ask them to give me a broad concept of what character they want to play and then sit down with them to make sure they fit my setting. Unless the idea is completely off-the-whack moronic (I want to be a cowboy robot in a high fantasy setting), it usually works.

  26. 1 year ago
    Anonymous

    The first one. Players can't dictate to anyone else anything about the world, they don't get to decide that there's suddenly airships in the setting or Atlantis or grafting parts of magical creatures onto yourself or whatever. They have total control of their characters, but they have to operate within the parameters of the world as it's described to them.

  27. 1 year ago
    Anonymous

    Everyone should make their campaigns and characters according to what *I* want.

    There. That's the CORRECT answer.

    • 1 year ago
      Anonymous

      Very well of wise one, what should be my next game about?
      Rulesystem
      Setting
      Genre
      Playstyle

  28. 1 year ago
    Anonymous

    >GM creates setting and explains it to players.
    >Players, preferably working with the GM, create characters who suit the setting.
    >GM makes touch-ups based on the characters and adds more specific obstacles that will challenge the characters both mechanically and personally.
    That's the ideal situation.
    But as long as communication is actually happening, you'll avoid most of the worst pitfalls.

  29. 1 year ago
    Anonymous

    before tard-validating internet came up there used to be this thing called COMMON SENSE I don't really know how to explain it, it was a magical force that made things work out unless you were a moronic autist thatguy and in that case you were talked to or kicked out

  30. 1 year ago
    Anonymous

    This is the most gorgeous elf I've ever seen. HNG

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