Which one?

Which one Ganker?

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  1. 1 year ago
    Anonymous

    As long as it doesn't frick up the collision I'm okay.

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      fricking this
      da inquisition has "lovely" stairs and they fricked the collision, forcing you to jump to the top

    • 1 year ago
      Anonymous

      This.
      Make colision a flat ramp, I don't give a frick if the character model can sometimes look like its clipping or floating.

      • 1 year ago
        Anonymous

        You can have both. Ramp for dont fall through + animation of walking stairs where model bobs up and down which is just a visual that can be even irrelevant to hitbox.

    • 1 year ago
      Anonymous

      Redpilled post. Additionally, I hate it when FPS games add a bunch of moronic geometry to an area that’s knee-high or shorter that you can often not notice in the heat of the moment and get caught on while moving around.

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      losing your footing is immersive, especially if you aren't looking at the ground.

    • 1 year ago
      Anonymous

      On a gameplay point of view, you're not wrong. Though if "anything goes, as long as it doesn't affect gameplay" is true this means it's okay to continue producing soulless games (whatever this may mean to you).

    • 1 year ago
      Anonymous

      This. Functionally it should be a slope/ramp but visually it should be the right.

  2. 1 year ago
    Anonymous

    left one
    nowadays I only see the right one

    • 1 year ago
      Anonymous

      Whichever one is more appropriate for the setting. Right fits something more rundown, but I think there's something to the neat aesthetic that gives a certain sense of awe.

      Also fricking this. Left is unironically more surprising now.

  3. 1 year ago
    Anonymous

    anyone who ever had to use right in real life knows how awful it is

  4. 1 year ago
    Anonymous

    Depends, who made it? Was it recent? Is it in an area with bad weather? Both are good, they convey a story about the area just as well as anyone speaking can.

    • 1 year ago
      Anonymous

      Weathering on stone wouldn't even look like that. It's just shoddy construction.

      • 1 year ago
        Anonymous

        I remember for The Witness they actually brought in architects to design shit and also I think archaeologists to advise them how structures would actually weather, like the corners and edges will always go first for example

  5. 1 year ago
    Anonymous

    both do not fit into safety regulations, sir. I'll have your Sacred Ancient Temple shutdown and a collective action pressed against you in court.

  6. 1 year ago
    Anonymous

    Left because right is also unrealistic in depicting how stone would decay over time.

    • 1 year ago
      Anonymous

      This is what white liberals actually believe, though. see

      Depends

      Left for a new building

      Right for strongly decayed building

      • 1 year ago
        Anonymous

        Depends

        Left for a new building

        Right for strongly decayed building

        Stairs don't decay like that you morons

        • 1 year ago
          Anonymous

          Lovely

        • 1 year ago
          Anonymous

          You realise you just posted an image that disproves exactly what you're saying, yes?

          • 1 year ago
            Anonymous

            No he didn't.

        • 1 year ago
          Anonymous

          restored tourist shit

      • 1 year ago
        Anonymous

        But I'm a white liberal, and most of the people I know are white liberals, and we all hate that lazy jumbly look game devs give to make stonework look decrepit. It's unrealistic and stupid. What does it have to do with politics?

        • 1 year ago
          Anonymous

          needlessly bleak environments and misery tourism are most enjoyed by people who live in the opposite: sheltered, privileged people. and white liberals are very sheltered.

          • 1 year ago
            Anonymous

            >needlessly bleak environments and misery tourism
            Don't forget working class ghettos and doomed cities.

            • 1 year ago
              Anonymous

              >working class ghettos and doomed cities.
              exactly what i mean. places where no white liberals can be found, yet romanticized by them the most, only sending their thoughts and prayers from a comfortable distance. this is an essential component of the white liberal mind

        • 1 year ago
          Anonymous

          >we all hate that lazy jumbly look game devs give to make stonework look decrepit
          but it's exclusively liberals who are doing this

  7. 1 year ago
    Anonymous

    why must thou remake this thread so frequently?

    • 1 year ago
      Anonymous

      >only 1 result in the archive

  8. 1 year ago
    Anonymous

    left. old stomemason's weren't shit

    • 1 year ago
      Anonymous

      >shows a staircase that would fit in with the pic on the left

      • 1 year ago
        Anonymous

        sorry, i now see ''weren't shit'' can mean the opposite of what i meant when read by the ebonic types

        • 1 year ago
          Anonymous

          Try again, ESL-kun.

      • 1 year ago
        Anonymous

        rock structures are pretty much eternal
        they erode, they don't lose random chunks like in the right pic

    • 1 year ago
      Anonymous

      https://i.imgur.com/idWCOSz.jpg

      Which one Ganker?

      Red - Sharp edge
      Blue - Smooth shade

      • 1 year ago
        Anonymous

        When did this become a board for toothpaste shills?

        • 1 year ago
          Anonymous

          brush your fricking teeth you disgusting piece of shit

          • 1 year ago
            Anonymous

            i will NOT use your goypaste FRICK YOU

        • 1 year ago
          Anonymous

          when engage gave us colgatechan

  9. 1 year ago
    Anonymous

    Left because smart people built it, right is built morons

  10. 1 year ago
    Anonymous

    "Surprising" isn't really a positive adjective for a staircase, in my opinion.

  11. 1 year ago
    Anonymous

    >Which one Ganker?
    Depends on the lore. Has this structure been built recently, or is it ancient? Is the civilization that built it still around? Was there a bad storm recently?

  12. 1 year ago
    Anonymous

    the pattern of 'uneven spacing' on the right repeats, it still looks lazy

  13. 1 year ago
    Anonymous

    retro

    • 1 year ago
      Anonymous

      When the collision geometry is a ramp, you may as well just make it a ramp.

      • 1 year ago
        Anonymous

        always pisses me off when the collision isnt a ramp
        especially in multiplayer

    • 1 year ago
      Anonymous

      S O V L

  14. 1 year ago
    Anonymous

    Both are shit anon. Left is literally just someone who is too lazy to make it realistic, and right is shit because someone tried to make it realistic without understanding how erosion or construction actually works.
    so neither of them would be getting paid for their work.

    • 1 year ago
      Anonymous

      This is right. Apart from you forgot consumers have been trained to eat shit and pay out the nose. They wouldn’t even understand that’s what’s happening.

  15. 1 year ago
    Anonymous

    right one is the actually boring one because literally every game does this.
    Its also nonsensical because stones don't magically become wonky like that.

  16. 1 year ago
    Anonymous

    Depends

    Left for a new building

    Right for strongly decayed building

  17. 1 year ago
    Anonymous

    Left, but wear down the edges a little, because as it is it looks too perfect. Right looks like it was never built correctly in the first place.

  18. 1 year ago
    Anonymous

    I don't care. What's in the chest at the top?

    • 1 year ago
      Anonymous

      What are you talking bout? There are no chests.

  19. 1 year ago
    Anonymous

    Right.

  20. 1 year ago
    Anonymous

    Does it matter when the game is going to treat it like a ramp anyway and my character isn't going to actually step up anything, but instead clip their way to the top?

  21. 1 year ago
    Anonymous

    Why would stones just randomly start falling apart? It's not cement, it's stone and if you are going to add details why not add it to the ones underwater that would change because of the saltwater?

  22. 1 year ago
    Anonymous

    Depends.
    A game set during the times of ancient egypt, for example, I'd expaect things to look cleaner, newer and well maintened.
    If, howver, I explore an ancient ruin, I'd want it to look more crumbled and old, like on the right side.

  23. 1 year ago
    Anonymous

    Why is the top step on the right image lower than the left? It's a bit too low on the left as well but damn on the right it just looks off, like the animation for going up stairs (which is usually just the normal running/walk animation) would definitely clip into the ground around there and not look natural at all.

  24. 1 year ago
    Anonymous

    >Evenly spaced
    Is this homie high? What kind of stair tiling is that? Did they just copy a texture from a bathroom floor and try and make a staircase out of it? Why the random nonsensical placement of stone blocks'
    >Let's make it more chaotic and jagged
    No you dumb frick fix the side profile so your stairs look like actual stairs and not random block vomit with random bits cut off from the top to make a stair shape.

  25. 1 year ago
    Anonymous

    if the stairs are wacky then the rest of the structures will have to be as well.

  26. 1 year ago
    Anonymous

    Right is just too much, it looks like it was built by incompetent cavemen rather than an ancient civilization.

  27. 1 year ago
    Anonymous

    >stairs are fricked but everything else is pristine

  28. 1 year ago
    Anonymous

    Right only makes sense in the context of somewhere that saw conflict before being abandoned

  29. 1 year ago
    Anonymous

    never ever in my entire fricking life have I thought of any staircase in a video game as "surprising"

    • 1 year ago
      Anonymous

      I can think of one

      • 1 year ago
        Anonymous

        fricking touché
        I should have specified the visual design instead of the function

  30. 1 year ago
    Anonymous

    its a real shame how many people think ancient civilizations were held together with luck, spit, and determination.

  31. 1 year ago
    Anonymous

    >Not what natural erosion looks like.
    >Not enough space to step on.
    >Rest of the structure is untouched.

  32. 1 year ago
    Anonymous

    >n-noo muh staircase needs to look moronic
    left is perfectly fine

  33. 1 year ago
    Anonymous

    both are wrong. Old steps = water erosion+cracks+greenery not wiggle wiggle.

  34. 1 year ago
    Anonymous

    The problem with the left isn't the precision, it's the fact that they look like single textures instead of part of a higher geometry mesh. The gaps between the blocks look like they're part of the texture.

    • 1 year ago
      Anonymous

      thats precisely the case. Much cheaper =more fps. And realistically nobody looks at it anyway

  35. 1 year ago
    Anonymous

    left: game development is progressing as scheduled
    right: the artist wasted an entire week on over detailing fricking stairs and is behind everyone else in the art department

  36. 1 year ago
    Anonymous

    Left, right looks absolutely moronic.

  37. 1 year ago
    Anonymous

    >worn on the edges and not the centre

  38. 1 year ago
    Anonymous

    Fricking hell you are all contrarian morons trying so hard to be le unique and quirky with the BEST OPINION

    have a nice day. You are inconsequential and irrelevant.

    • 1 year ago
      Anonymous

      >let me prove how irrelevant all this is by ranting and bumping the thread
      special needs

    • 1 year ago
      Anonymous

      Yet we're still relevant to you, thanks for bothering to engage with us.

      • 1 year ago
        Anonymous

        Congratulations, anonymous. You have figured out my secret. I am defeated.

  39. 1 year ago
    Anonymous

    Ganker would prefer right if you swapped the word boring for soulless and lovely for soul.

    • 1 year ago
      Anonymous

      no, Ganker prefers left because facts and evidence have proven that right is unrealistic, overdesigned trash

  40. 1 year ago
    Anonymous

    right is over designed

  41. 1 year ago
    Anonymous

    Left because it is soulful low poly.

  42. 1 year ago
    Anonymous

    >models
    >souless
    >brushes
    >soul

  43. 1 year ago
    Anonymous

    Gotta love it when morons apply concrete and asphalt characteristics to stone like they know what the frick they are talking about.

  44. 1 year ago
    Anonymous

    >jangle up the steps because these are supposed to be ruins of a bygone time
    >leave the other parts of the platform pristine

  45. 1 year ago
    Anonymous

    The right one is only acceptable if it’s ancient and abandoned

  46. 1 year ago
    Anonymous

    I feel like "lovely" doesn't quite make sense. shouldn't the wear be mostly in the middle since thats where people have been walking?

  47. 1 year ago
    Anonymous

    Normals will do the rest.

    • 1 year ago
      Anonymous

      Going to want to split a couple more loops down the stairs if you want to rely on just normals.

  48. 1 year ago
    Anonymous

    left is literally what every 3d game from the 90s to early 2000s looked like and people call it soul

  49. 1 year ago
    Anonymous

    Left because i am a contrarian and right looks like made on reddit

    • 1 year ago
      Anonymous

      Contrarian bro... Everyone's making fun of the right though.... Your response? yoohoo?

      • 1 year ago
        Anonymous

        Ganker is not "everyone".

  50. 1 year ago
    Anonymous

    right if your game is already feature complete and you got the time to waste on insignificant details

  51. 1 year ago
    Anonymous

    if your going for detail at least make it realistic
    i don't know why you would purposefully make it more impossible
    almost as bad as all those Skyrim stone structures that are miraculously sideways as if they are made from reinforced concrete
    the only scenario I can think of where a stairway would have jagged slanted stone like that due to wear is if the quality of stone is very poor and filled with different minerals so that over time random spots fractures off.

    • 1 year ago
      Anonymous

      Areyou aware that 99% of "artists" nowday dont have any knowledge of anything they are trying to replicate, yes?

      The days of people knowing architectures or rudiments of engineering are over. Deal with it

    • 1 year ago
      Anonymous

      >almost as bad as all those Skyrim stone structures that are miraculously sideways as if they are made from reinforced concrete
      Could you point these things out? I curious what you are referring to.

  52. 1 year ago
    Anonymous

    what path do you take, Ganker?

    • 1 year ago
      Anonymous

      The one that allows IK animations to function and plant the feet on each step properly.

    • 1 year ago
      Anonymous

      True Neutral with modern IK foot placement.

    • 1 year ago
      Anonymous

      Lawful Good for rocket jump movement speed conservation

    • 1 year ago
      Anonymous

      neutral evil, anything else is handholding for jumplets

    • 1 year ago
      Anonymous

      chaotic evil and neutral good are exactly the same

    • 1 year ago
      Anonymous

      lawful neutral is the only one with S O V L

  53. 1 year ago
    Anonymous

    >stairway straight into the ocean
    where are they going?

  54. 1 year ago
    Anonymous

    They're both fine in different context. e.g. new construction or well maintained construction vs. old construction. The artist is a moron for saying that one is always better than the other.
    /thread

  55. 1 year ago
    Anonymous

    whoever made this image is wrong. and a homosexual

    • 1 year ago
      Anonymous

      Rare captcha.

    • 1 year ago
      Anonymous

      GAYO(2)P

      Blessed captcha.

  56. 1 year ago
    Anonymous

    Depends on the context. Is it Lordran, which went to shit long ago? Then right. Is it the country in Demon's Souls which went to pot within the last decade? Bluepoint will tell you it's right as well but they are dumb buttholes.

  57. 1 year ago
    Anonymous

    I literally never pay attention to or care about that shit.

  58. 1 year ago
    Anonymous

    Left if the setting is Europe, right if Africa

  59. 1 year ago
    Anonymous

    >left shows no signs of erosion
    >right has stairs built of uneven heights and lengths as if the designers were trying to make people fall
    Both are shit.

  60. 1 year ago
    Anonymous

    People think humanity didn't know how to use rulers 1000 years ago.

    • 1 year ago
      Anonymous

      Define humanity, because there's a big chunk that still doesn't know how to use it today.

  61. 1 year ago
    Anonymous

    Left. The rest of the building doesn't look eroded at all so why should the stairs be? Besides, right doesn't look like eroded stairs, it looks like extremely shittily built stairs.
    Also, the same uneven stair patterns repeated multiple times make it more obvious that it's just the same stair asset copypasted three times, which isn't as apparent on the left.

  62. 1 year ago
    Anonymous

    left looks much better and more realistic
    no one builds stairs uneven like that
    >b-b-but they decayed over time!
    they would decay evenly

  63. 1 year ago
    Anonymous

    What's the lore reason for those stairs crumbling?

  64. 1 year ago
    Anonymous

    >just multiply the polygon count by 50 for no reason

    • 1 year ago
      Anonymous

      polygons are basically free dude, it isn't 1995 any more

  65. 1 year ago
    Anonymous

    Left, right looks unironically soulless

  66. 1 year ago
    Anonymous

    >when the path is envenly spaced

  67. 1 year ago
    Anonymous

    That isn't how stone steps degrade though. Right doesn't make any sense why would they start jutting out randomly like that? That would only make sense if there were tree roots growing under them pushing them in random directions like you see on sidewalks laid right over soil.

    Pic related is how stone steps actually weather. The material just gets worn down by people repeatedly stepping on them.

    • 1 year ago
      Anonymous

      >The material just gets worn down by people repeatedly stepping on them.
      and the place in the op obviously isnt somewhere people would be walking all the time

      • 1 year ago
        Anonymous

        That isn't obvious. The water level could have risen over time. If it was the case that the steps were infrequently used then it would just be unweathered relative to the rest of the structure. There is no absolutely no explanation for the random pattern of degradation on the right steps that wouldn't also apply to the rest of the structure.

    • 1 year ago
      Anonymous

      Anon that isn't steps it's water erosion.

      • 1 year ago
        Anonymous

        previous pic may have had some water erosion too but you see almost identical wear patterns on indoor steps as well

        • 1 year ago
          Anonymous

          Ass wear.

  68. 1 year ago
    Anonymous

    Right reeks of cal-arts dogshit western game.

  69. 1 year ago
    Anonymous

    Left, the right trying to have flaws makes it even more obvious when the same step repeats itself.

  70. 1 year ago
    Anonymous

    *crumbles*

    • 1 year ago
      Anonymous

      Based engineer. It looks like they were going for a long flat continuous lintel/beam there, but then fricked it up due to the urge to draw those joints near the supports.

  71. 1 year ago
    Anonymous

    >Left took 1 time unit to make
    Player reaction: "Oh, stairs."

    >Right took 7 time units to make
    Player reaction: "Oh, stairs."

  72. 1 year ago
    Anonymous

    Why does everyone in this 80 IQ board have a such an instinctual, thoughtless reaction to any opinion that is flaired to look like it came from reddit or whatever?
    Like you could replace the OP with "eating shit" and "not eating shit" and everyone would come forward to explain how eating shit is superior.

    Since when the FRICK does it ever fricking matter how real staircases erode or how this is an "insult to real stonemasons". Like just fricking look at the image and realize one portrays a certain feeling and the other portrays an entirely different one.

    The image is still gay cause it entirely dismisses the one on the left which is still good on it's own right. But still the amount of midwittery in this thread is insane.

    • 1 year ago
      Anonymous

      they're both shit

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      the feeling it portrays is that the artist is a moron who has never gone outside of the suburbs

  73. 1 year ago
    Anonymous

    shut the frick up and go back to r*ddit homosexual

  74. 1 year ago
    Anonymous

    This is how you do it.

  75. 1 year ago
    Anonymous

    Uneven height and length of steps is a great way to injure your legs.
    Your brain expects to take identical measured steps, because it was trained whole life to do that. You must actually watch every step you take and be careful on steps like that.

  76. 1 year ago
    Anonymous

    the "character" on the right isnt thoguht out. its arbitrary. theres no reason why the stairs wouldnt be evenly spaces unless it was built by Black folk. and the wear on the steps would mostly be in the middle of the step, thats where people walk.

  77. 1 year ago
    Anonymous

    I love how this image is perfectly designed to trigger autistic people.

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